Some adolescent necrotect: "But Daaaaad, I don't wanna be a pyramid wrecker, I want to go to college and study art." Necrotect Dad: "Nonsense. Pyramid wrecking is the bedrock of this great nation. I've been pyramid wrecking for years, so has your grandpa and his dad before him."
@@alexandruvisan7509 Yes I'm 100% sure you could read the OP's mind. Or he could not have known the reasons for Egypt's strength. Either way no reason for you to act like a douchebag.
@@rubz1390 I mean I dont want to start shit, but idk I think the joke was kinda obvious. And Rome 1 is a pretty old game, and Egypts strength is basically a meme that everyone knows who played it, just saying. I did know the reasons behind their strength in game. But yeah lets not start shit just chill guys.
I never had any financial problems when playing as the dead Egyptians, then again I never play on legendary cus it feels more like a chore instead of an enjoyable gaming experience
Legendary campaign difficulty is fine imo. The penalties are annoying but not that bad (depends on the faction tho) It's fun having the AI send more armies. Battle difficulty is another matter. I'd say it is complete garbage with the balancing.
@@kyukhan imo giving the ai straight up money and stat buffs is kinda lazy balancing, it would be more interesting if they could make the ai actually more intelligent
@@robinekhoodekful Then you must hate every game. A strategy game where the AI actually becomes more intelligent when you increase the difficulty simply does not exist. All strategy games since the very beginning of the genre have used a system of handicaps and boosts to increase or decrease the difficulty. The reason for this is the complexity of AI development. Making a smarter AI sounds a lot easier than it is, and the people who can do it generally work for Google and the likes rather than for a relatively small companies like videogame developers.
2 tips, sacking gives you chance at skeleton labourer follower, gives 25% off main settlement cost. Only goes on your lord though but can go on heroes. So while sacking the mountains, check if you get a skeleton labourer and move it from your lord so you can get more. 2nd tip, you can't get charnel valley necrotects if you already have one. So if you only have 2 or 3 or 4 heroes but need 6 for the cheese to work, enequip them from your heroes and Lords as they get them so you have a bank of more.
@@SMT-ks8yp Tomb Kings have a great deal idiosyncratic mechanics. Makes min maxing them very powerful but also very tedious. As someone who can get quite autistic about them, its actually a bit of a downside. A simple Empire campaign with an easy set of economic buildings and recruitment buildings is easy to play whereas there's so many plates you could potentially juggle with Tomb Kings to maximize a lot of things.
No idea if you saw my suggestion on the no steg video but keep this up. Like it was stated by another user, you can do an entire series about each race economy and you might see a decrease in SYDCs :P
Very nice, will try this for sure If I give TK a try. I feel like I've become spoiled from my last ME campaign as DE though. Naggarond currently has 163 000 / turn income (with Tyrant Malekith and loads of assassins in province). Current total income is 460 000 / turn, own half the map though. First time I try slave economy, and got to say I like it ^^
But can t you buy extra army slots for jars and gold? So you do the jar cheese to get loads of canoptic jars and you do this money cheese and then you can more or less buy a army slot every 2 turns. That is very powerfull for the tombkings. As they caN churn out skelettons in unlimmeted numbers for no upkeep cost.
I had NO IDEA acquiring followers worked was impacted by region. Also I could have sworn you could get followers by attaching heroes to armies (even if that is true, it might not apply to charnel valley necrotech).
So, I believe this works, but when I played as Settra in the Vortex campaign...I could never get enough necrotects for this to happen. I’m sure I did something wrong, but I first wanted to make sure I had a necrotect in each main army for my constructs. I had heard about this plan, including which legendary dynasty to get (which I did). I just never saw a way to get enough free necrotects to have 3-5 hanging out with that guy. I wondered if I just didn’t play the campaign long enough, but we certainly went past turn 30. What did I not understand? Should I have not worried about the necrotect with the constructs and only focused on the buildings?
"Necrotect of the Charnel Valley" is a follower. A gear. It has nothing to do with actual necrotect heroes except the name. It could be assigned to any character. You get any 5 heroes in any army and send this army on a sack-city level grinding.
effective sure but then why does 1 need the same building 2 in the same province? 9:49 quatar and springs of life have the same building -for infantry ...ad as he said he cant cheese with those 2
I wonder if the devs are wise enough to watch channels like this for the cheese plays so they can patch them maybe but then again we do like our cheese and warpstone here eh?
0/10. Settra does not use paper for anything but to have a servant wipe his ass for him. Gold and Silver are merely nothing but decoration. The only currency he tolerates is doing the job for the privilege of serving him, eternally.
Fun fact: for a long time real Egypt did not use money, did not have a concept of free and slave dichotomy, and pharaohs indeed valued servants more than bling. Now imagine how great was Settra's confusion when the later kings came pleading to retrieve some stolen gold.
Use nobles to gain influence, then recruit mages and handmaidens with entrepreneur trait. Get all your provinces to tier 4 to increase capacity for those heroes. Entrepreneur gives +15% money from local province and 3% tax rate factionwide (if i remember correctly). It used to be better, but was nerfed
@@johnmcmanus2447 thank you. i dont like to park heroes somewhere but i guess it has to be done to counter the massive amount of money cheats from the AI
cant remember if it was you or not - but did you show the dark elfs cheese economy by spamming slaves.... use to struggle with the dark elfs till I seen that then BOOM - crazy income.
You can always do this until you're rich and all your provinces are in perfect shape and then get the perfect heroes for your actual purposes and steamroll
@@Asraeks well actualy no. Money flowing from one cup to another means there was some money to begin with. This is money without an origin: printed money. Interesting, since it is gold, and so makes one wonder: what kind of printer they use?
Just hope they don't fix it by not allowing the build cost reduction to stack in a province. I fondly remember having a squad of administrator high elves roaming around giving me incredibly fast and free advancement as high elves.
easily nerfed by decreasing the actual cost and not the base cost or by giving back cash based on how much you paid and not base cost.. those are basic code mistakes tbh
Not that it particularly matters because High Elves have incredibly good economy anyway, but this works even better for High Elves. If you stack 4 or so with the Administrator trait, they'll reduce both the cost AND the build time, causing multi thousand dollar buildings to build in a single turn, which you can then delete for cash just like this. But High Elves make so much money with entrepreneur eventually that it just doesn't matter.
Administrators maybe good for developing red and yellow regions, but I don't think that HE need that cheese with demolishing dragon/mage/Avelorn buildings.
I did that for awhile in one campaign to add some money and just seeing what I could do. It does work and pretty good too and speed up the pace of just spamming armies and steamrolling. But of course, the entrepreneur is just my default way of making the money.
I'm on turn 70ish of my legendary Setra campaign making 12k passively a turn because I put the income buildings almost everywhere. 150g a turn doesn't seem to impress but it does add up!
Yeah once you start making over 8k with tomb kings this cheese is kinda pointless because you start stacking more gold every turn then you're going to spend on buildings and eventually just have this giant pile of hundreds of thousands of gold that is nearly impossible to exhaust.
i always did that, only with half the continent in vortex and was getting close to 6k per turn, and i still need to develop so much. once you start conquering, their economy becomes one of the strongest because of the no upkeep.
Yeah I put those buildings everywhere I can. In my Mortal Empires campaign, i'm getting around 4k a turn. I'm not even entirely done upgrading them all and I just conquered the Bretonnian crusaders, dwarven mountains, AND going down to Arkhan the Black's land. Those port cities are going to be delicious.
@@amphitheremajesticon4928 I may be wrong, but i think you will be very disappointed, because tomb king's port cities do NOT make cash, it make growth, and +% money from trades only... So unless you have tons of ressources and trade agreements, you won't make any coin
Sooo, with addition of some of the comments, here is more detailed guide. How to get: 1. Research the Third Dynasty, get Thutep, all heroes, then whatever dynasty and whatever 2 heroes. 2. Rush for a sack-city in a mountain region. Don't wait for all heroes, remove gained necrotects to be allowed to get one more. 3. Farm the city with Thutep until you get a Charnel Valley necrotect on each hero which would give a -90% cost. 4. There must be necrotect because he has a -10% cost talent in the limits line, which starts at lvl 10. Or get a Fith Dynasty proclamation. How to use: 1. As soon as you get -100% cost, move in a place where you can move between 3+ provinces easily. 2. If there are no tier 4 cities yet, rush growth since it is free. 3. When there is tier 4, start to build both tier 4 infrastruction things and demolish when they're ready. 4. When this starts to look inefficient, send the team to rush growth wherever you need. Also, lords can get -25% main buildings cost followers after any sacking, and this follower can be transfered to heroes.
"Everything effective is considered cheese", which is why I laugh when the same ppl on the forums and reddit who complain about "cheese" struggle with normal difficulty.
I mean I do not struggle with normal difficulty- I’ve found success on hard, and very hard- it’s just not fun for me. I prefer AI outsmarting player at times, not getting buffs player does not. So I usually play on normal - hard, because AI getting buffs player does not is kind of cheating on his part...
@@robinekhoodekful same though idk a game that the ai gets smarter. I think maybe the ai in Strllaris manages their economy better as the difficulty increases but they also get insane buffs.
@@kielweiss3606 as someone who was deep into stellaris... stellaris AI was some of the worst implemented in a game because the mechanics were too complex for a simple tree decision matrix. It has been a while since I last played, but I remember A.I. not only being terrible but turning your game to sludge come late stage due to processing requirements. Without absolutely insane buffs the A.I. could not manage its way out of starvation for a mid sized empire
@@GeneGear the AI has gotten better managing the economy the mast couple updates but it still depends on lots of buffs and being set to aggressive for it to be a challenge.
I just thought the item was a random drop, I didn't realise it was specifically from mountainous regions. At least the Priest of Vaul/Isha sort of clue you in as to where to get them.
A frustratingly high amount of ancillaries have very vague or specific requirements, the dog headed ushabti requires you to lose (lol) to a tomb king settlement for example. Tollkeeper is a 1% chance on levelup under 11 for bretonnia. Dark Elf diplomats only drop the turn you declare war at an 8% chance, ect ect.
whenever someone says 'oh you're cheesing the game' whenever you're playing effectively or winning aka not cheesing, i kinda smile a bit, i think its funny
Settra the Imperishable, real estate tycoon.
Mummyopoly money.
I love you guys xD you made my day
It's somewhere in his titles
"Tombkings suck, they generate no income. how am i gonna get those sweet tier 5 units?"
Legend: "observe."
Legend: *puts hava nagila on loop*
@@directrulefromgamerchair3947 hadrian intensifies.
@@nvmtt oy vey
Some adolescent necrotect: "But Daaaaad, I don't wanna be a pyramid wrecker, I want to go to college and study art."
Necrotect Dad: "Nonsense. Pyramid wrecking is the bedrock of this great nation. I've been pyramid wrecking for years, so has your grandpa and his dad before him."
Bless you good sir 🙂
What reference is this?
@@runescape5566 to how he made money in the video from starting to build and then destroying the building
@@austinhuber3131 I think he means the original one :)
I was reading the kid lines in legend's annoyed voice.
This is literally "I'll build a pyramid and make them pay for it".
We have the best pyramids, the best!
It's so setra
"The pyramid got 10ft taller"
The Tomb Kings have the most ancient cheese, very pungent. Fine work.
Now I know why Egypt in Rome 1 always has endless money and snowballs so hard with 20 stacks. It all makes sense now.
Well Eqypt started with 2 Wonders and the best economic regions in the game.
@@rubz1390 r/woosh
@@alexandruvisan7509 Yes I'm 100% sure you could read the OP's mind. Or he could not have known the reasons for Egypt's strength. Either way no reason for you to act like a douchebag.
@@alexandruvisan7509 r/doosh
@@rubz1390 I mean I dont want to start shit, but idk I think the joke was kinda obvious. And Rome 1 is a pretty old game, and Egypts strength is basically a meme that everyone knows who played it, just saying. I did know the reasons behind their strength in game. But yeah lets not start shit just chill guys.
Necrotect: "nooooo you can't just scrap my prized architecture for gold"
Thutep: "haha money printing building go brrrrrrrr"
Best treat following straight after work - a freshly uploaded legendoftotalwar video! Thanks man!
That thumbnail though...
I never had any financial problems when playing as the dead Egyptians, then again I never play on legendary cus it feels more like a chore instead of an enjoyable gaming experience
Legendary campaign difficulty is fine imo. The penalties are annoying but not that bad (depends on the faction tho) It's fun having the AI send more armies.
Battle difficulty is another matter. I'd say it is complete garbage with the balancing.
@@kyukhan I just wish the bonuses werent so focused on melee, would be nice if they were less but across the board.
@@kyukhan imo giving the ai straight up money and stat buffs is kinda lazy balancing, it would be more interesting if they could make the ai actually more intelligent
Dead one EXACTLY. I hate when games do that. Just lazy programming...
@@robinekhoodekful Then you must hate every game. A strategy game where the AI actually becomes more intelligent when you increase the difficulty simply does not exist. All strategy games since the very beginning of the genre have used a system of handicaps and boosts to increase or decrease the difficulty.
The reason for this is the complexity of AI development. Making a smarter AI sounds a lot easier than it is, and the people who can do it generally work for Google and the likes rather than for a relatively small companies like videogame developers.
2 tips, sacking gives you chance at skeleton labourer follower, gives 25% off main settlement cost. Only goes on your lord though but can go on heroes. So while sacking the mountains, check if you get a skeleton labourer and move it from your lord so you can get more.
2nd tip, you can't get charnel valley necrotects if you already have one. So if you only have 2 or 3 or 4 heroes but need 6 for the cheese to work, enequip them from your heroes and Lords as they get them so you have a bank of more.
So no double followers to gain but still can transfer? A weird design.
@@SMT-ks8yp Tomb Kings have a great deal idiosyncratic mechanics. Makes min maxing them very powerful but also very tedious. As someone who can get quite autistic about them, its actually a bit of a downside. A simple Empire campaign with an easy set of economic buildings and recruitment buildings is easy to play whereas there's so many plates you could potentially juggle with Tomb Kings to maximize a lot of things.
Shekeletons
This is great, you should try making a series about cheese strats for each faction. But it's only a suggestion, your streams are already fun to watch.
No idea if you saw my suggestion on the no steg video but keep this up. Like it was stated by another user, you can do an entire series about each race economy and you might see a decrease in SYDCs :P
any chance you can do a video on what character traits to get for each faction
Add the Necrotect's "master builder" skill and you've got 1 turn buildings as well.. It's fine.
Looking forward to the next Tomb King campaign.
Very nice, will try this for sure If I give TK a try.
I feel like I've become spoiled from my last ME campaign as DE though. Naggarond currently has 163 000 / turn income (with Tyrant Malekith and loads of assassins in province). Current total income is 460 000 / turn, own half the map though.
First time I try slave economy, and got to say I like it ^^
But can t you buy extra army slots for jars and gold? So you do the jar cheese to get loads of canoptic jars and you do this money cheese and then you can more or less buy a army slot every 2 turns. That is very powerfull for the tombkings. As they caN churn out skelettons in unlimmeted numbers for no upkeep cost.
I had NO IDEA acquiring followers worked was impacted by region. Also I could have sworn you could get followers by attaching heroes to armies (even if that is true, it might not apply to charnel valley necrotech).
Well, attaching to army is considered a hero action. At least it triggers the Pthra rite condition.
Late game vampires you can do the same.
I'm hot garbage at this game and about to start a TK campaign, so this is very helpful!
Hey does this cheese still work?
Its been like that for a while. Anyone who didn't know, didn't appreciate the hell out of tomb kings lol.
what about skeletal laborer? Didn't know that you need to sack specifically mountain region
This whole video reeks of "When you have a really good turn in a card game"
Settra ain’t no broke boy.
Great explanation.
Even in death, they have to pay tax
So, I believe this works, but when I played as Settra in the Vortex campaign...I could never get enough necrotects for this to happen. I’m sure I did something wrong, but I first wanted to make sure I had a necrotect in each main army for my constructs. I had heard about this plan, including which legendary dynasty to get (which I did). I just never saw a way to get enough free necrotects to have 3-5 hanging out with that guy. I wondered if I just didn’t play the campaign long enough, but we certainly went past turn 30. What did I not understand? Should I have not worried about the necrotect with the constructs and only focused on the buildings?
"Necrotect of the Charnel Valley" is a follower. A gear. It has nothing to do with actual necrotect heroes except the name. It could be assigned to any character. You get any 5 heroes in any army and send this army on a sack-city level grinding.
Holy shit no wonder you are known as Legend of Total War
Thank you!
Are the Skeletal Labourers gained randomly after levelling a hero in a specific terrain type as well?
Yep, it's 25% after you sacking any enemy settlement.
The comparisons when?
effective sure but then why does 1 need the same building 2 in the same province? 9:49 quatar and springs of life have the same building -for infantry ...ad as he said he cant cheese with those 2
Tomb king military buildings increase the unit recruitment cap. You need multiple.
@@bethbearmacethatguy oh really? Didnt know that tnx clearing that up :)
That's how they limited the TK. Otherwise you'd just build one of each building in khemri, then go crazy with doomstacks
Dear god... It's beautiful
You naughty boy..
whats Grand Hierophant like as a commander?
I wonder if the devs are wise enough to watch channels like this for the cheese plays so they can patch them maybe but then again we do like our cheese and warpstone here eh?
cheese you say?
that is why I AM HERE!!!
you should change your name to LegendofCheese or LegendofExploits
Settra the Impoverishable.
Not anymore.🤑
For sure cheese.
tbh thats bug abuse and not cheesing, seeing that the game forgets what a building did cost...
Praise the Allmighty cheese
How to maximize UA-cam economy :D 10:00 baby
0/10. Settra does not use paper for anything but to have a servant wipe his ass for him. Gold and Silver are merely nothing but decoration. The only currency he tolerates is doing the job for the privilege of serving him, eternally.
Fun fact: for a long time real Egypt did not use money, did not have a concept of free and slave dichotomy, and pharaohs indeed valued servants more than bling. Now imagine how great was Settra's confusion when the later kings came pleading to retrieve some stolen gold.
The real question is how not to suck as the tomb kings
how to make money as highelves?
i am always broke and frustration quit the campaign
Use nobles to gain influence, then recruit mages and handmaidens with entrepreneur trait. Get all your provinces to tier 4 to increase capacity for those heroes. Entrepreneur gives +15% money from local province and 3% tax rate factionwide (if i remember correctly). It used to be better, but was nerfed
@@johnmcmanus2447 thank you. i dont like to park heroes somewhere but i guess it has to be done to counter the massive amount of money cheats from the AI
@@rocy9789 you can put the entrepreneur in your army for the tax boost, you just won't get the local province boost
It's FREE real estate.
cant remember if it was you or not - but did you show the dark elfs cheese economy by spamming slaves.... use to struggle with the dark elfs till I seen that then BOOM - crazy income.
It was the spifing brit I think and then he did one on the H/E
You can't really call their fundamental economy mechanic cheese.
@@FishyOT That was it - the spiffing brit.
Thanks for the reminder (mind is going in the old age).
The problem is, since the tomb king has so few heroes avalible, is it worth it to waste so many heroes for some extra cash?
You can always do this until you're rich and all your provinces are in perfect shape and then get the perfect heroes for your actual purposes and steamroll
i think is worth if you find the book
This just sounds like cheating with extra steps...
Shit, I'll just use a trainer if I want to do this.
but you can do this on multiplay
Gg
Remember the good ol days when total wars games had normal game mechanics that didn’t require a user to cheat?
Settra does not serve the market economy. Settra rrrrules the market economy !
Ah yes printing money, the most effective way to enhance your economy.
Modern monetary theory, yes-yes
@@Asraeks well actualy no. Money flowing from one cup to another means there was some money to begin with. This is money without an origin: printed money. Interesting, since it is gold, and so makes one wonder: what kind of printer they use?
Literally "breaking a window is good for the economy" krugman
Zimbabwe and Venezuela want to know your location.
@Wylvien ok.
And so the Loremaster of Cheese has exposed one of the tastiest flavors. Say goodbye to charnel valley nectotects in the next patch
Just hope they don't fix it by not allowing the build cost reduction to stack in a province. I fondly remember having a squad of administrator high elves roaming around giving me incredibly fast and free advancement as high elves.
easily nerfed by decreasing the actual cost and not the base cost or by giving back cash based on how much you paid and not base cost.. those are basic code mistakes tbh
It's been around since TK released so hopefully they don't touch it.
It's almost as if taking this exploit would make the game balanced to begin with
@@rumplstiltztinkerstein truuue lmao
"You can reduce infrastructure building costs to 0"
Ok thats pretty neat.
"then just demolish them"
Oh.
*OH MY*
THE LEGEND
Aka: How to win by commiting insurance fraud.
Not that it particularly matters because High Elves have incredibly good economy anyway, but this works even better for High Elves. If you stack 4 or so with the Administrator trait, they'll reduce both the cost AND the build time, causing multi thousand dollar buildings to build in a single turn, which you can then delete for cash just like this. But High Elves make so much money with entrepreneur eventually that it just doesn't matter.
i mean, if you want, you can use it to develop provinces super fast and steamroll people even faster.
Administrators maybe good for developing red and yellow regions, but I don't think that HE need that cheese with demolishing dragon/mage/Avelorn buildings.
this is for tomb kings campaigns not high elves
Z Trowey Yeah, that’s why I said “works even better” meaning by comparison with the video topic
I did that for awhile in one campaign to add some money and just seeing what I could do. It does work and pretty good too and speed up the pace of just spamming armies and steamrolling. But of course, the entrepreneur is just my default way of making the money.
I'm on turn 70ish of my legendary Setra campaign making 12k passively a turn because I put the income buildings almost everywhere. 150g a turn doesn't seem to impress but it does add up!
Yeah once you start making over 8k with tomb kings this cheese is kinda pointless because you start stacking more gold every turn then you're going to spend on buildings and eventually just have this giant pile of hundreds of thousands of gold that is nearly impossible to exhaust.
i always did that, only with half the continent in vortex and was getting close to 6k per turn, and i still need to develop so much. once you start conquering, their economy becomes one of the strongest because of the no upkeep.
Yeah I put those buildings everywhere I can. In my Mortal Empires campaign, i'm getting around 4k a turn. I'm not even entirely done upgrading them all and I just conquered the Bretonnian crusaders, dwarven mountains, AND going down to Arkhan the Black's land. Those port cities are going to be delicious.
@@amphitheremajesticon4928 I may be wrong, but i think you will be very disappointed, because tomb king's port cities do NOT make cash, it make growth, and +% money from trades only... So unless you have tons of ressources and trade agreements, you won't make any coin
Also, those Dynasty techs that add bonus percentage of income. BREDDY GUD
Cheese for the cheese god
1 minute ago, exactly 10 minutes. Perfectly balanced as all things should be
10:01
Sooo, with addition of some of the comments, here is more detailed guide.
How to get:
1. Research the Third Dynasty, get Thutep, all heroes, then whatever dynasty and whatever 2 heroes.
2. Rush for a sack-city in a mountain region. Don't wait for all heroes, remove gained necrotects to be allowed to get one more.
3. Farm the city with Thutep until you get a Charnel Valley necrotect on each hero which would give a -90% cost.
4. There must be necrotect because he has a -10% cost talent in the limits line, which starts at lvl 10. Or get a Fith Dynasty proclamation.
How to use:
1. As soon as you get -100% cost, move in a place where you can move between 3+ provinces easily.
2. If there are no tier 4 cities yet, rush growth since it is free.
3. When there is tier 4, start to build both tier 4 infrastruction things and demolish when they're ready.
4. When this starts to look inefficient, send the team to rush growth wherever you need.
Also, lords can get -25% main buildings cost followers after any sacking, and this follower can be transfered to heroes.
Legend of total war when he started playing as the tomb kings; We will make Tomb kings rich again
Morning peeps
Good Morning! Anyone excited about Baldur's Gate 3 EA this afternoon?
That king should be named "King Bob the builder" lol
"Everything effective is considered cheese", which is why I laugh when the same ppl on the forums and reddit who complain about "cheese" struggle with normal difficulty.
I mean I do not struggle with normal difficulty- I’ve found success on hard, and very hard- it’s just not fun for me.
I prefer AI outsmarting player at times, not getting buffs player does not. So I usually play on normal - hard, because AI getting buffs player does not is kind of cheating on his part...
@@robinekhoodekful same though idk a game that the ai gets smarter. I think maybe the ai in Strllaris manages their economy better as the difficulty increases but they also get insane buffs.
@@kielweiss3606 as someone who was deep into stellaris...
stellaris AI was some of the worst implemented in a game because the mechanics were too complex for a simple tree decision matrix. It has been a while since I last played, but I remember A.I. not only being terrible but turning your game to sludge come late stage due to processing requirements. Without absolutely insane buffs the A.I. could not manage its way out of starvation for a mid sized empire
@@GeneGear the AI has gotten better managing the economy the mast couple updates but it still depends on lots of buffs and being set to aggressive for it to be a challenge.
@TheAmorphistable I am and it is fun. Been in the game since TKs came out so clearly CA thinks it's a viable strategy right now.
Hi, dose this still work ?
"Anytime you get cash, you'll put it in your buildings and you'll never loose it !"
Any Chaos faction (and bots) : "ARE YOU SURE ABOUT THAT !!?!!"
for reals haha!!!
I just thought the item was a random drop, I didn't realise it was specifically from mountainous regions. At least the Priest of Vaul/Isha sort of clue you in as to where to get them.
A frustratingly high amount of ancillaries have very vague or specific requirements, the dog headed ushabti requires you to lose (lol) to a tomb king settlement for example. Tollkeeper is a 1% chance on levelup under 11 for bretonnia. Dark Elf diplomats only drop the turn you declare war at an 8% chance, ect ect.
"Anything effective is cheese"
The TW fanbase in a nutshell lol
whenever someone says 'oh you're cheesing the game' whenever you're playing effectively or winning aka not cheesing, i kinda smile a bit, i think its funny
Weak mortal farm crops. Tomb Kings farm their own buildings.
My Jewish soul sings at this wonderful cheese.
Well thought out and effective strategy. Perfect.
If only Wall Street knew about Legend's skills...
Sand chaffing between bandages. Big oof.
Anyway, commenting for the algorithm! Thx for the cheese leggy :)
Imagine taxing deads
Be dead guy, spend years slaving away on pyramids, finally finished, boss man says we gotta tear it all down & do it over, my face when:
*ಠ_ಠ*
Charnel Valley Necrotect: We can make money out of nothing even though we really don't need it for ourselves.
You can actually get the followers by just raiding the regions
Hey i know how ill spend the weekend now. Making cheese in the desert.
Does this work now in WH3?
I hope they won't fix this
Tomb kings: making money through repetitive pointless construction. Just like the real Egyptians
"reduces construction cost for infrastructure buildings in the local province" The instant I knew where this was going.
This is a great video! It would be great to see more tutorial / explainers for some of your strategies on both campaign and battle map! Thanks Legend!
ok, emmm, i have only one question... WHAT THE HECK!!!???
You should keep making these videos on cheese. Its great to see :)
If this is just cheese, what is considered outright cheating? 😂
Lol phrase it however you want, this is a definite Cheese 🧀! :P
thank you! i saw you doing this on stream a few days ago and this is pretty cool.
I wish shit was possible to do in this damn game without fucking cheesing
That’s the definition of cheese if I ever saw one...
_That's the way you do it: money for nothing and cheese for free_
How many of you know his legends actual name
Can you do this for other factions my dude
Economy Strong= Military Big.
Jesus christ..... Its Jason Bourne
Yo uare a bit late with this video...
PFFFFFFFFFFFFFF yeah thats cheese.
God damn, that's cheesy.