Become a Pro at Redshift - Caustics (Advanced)

Поділитися
Вставка
  • Опубліковано 23 січ 2025
  • In this tutorial we look at how Caustics works in redshift. This is an in-depth look at how depth tracing, GI,Photons and IOR influence caustics in Redshift.
    ❤️Support the channel and become a member here❤️:
    boldandbreak.c...
    Links
    polyhaven.com/...
    pixelandpoly.c...
    ⏱️Timestamps⏱️
    0:12​ Intro
    0:59​ Getting started
    2:27 Optimize Scene
    4:45​ Depth Trace
    6:17​ Increasing photons
    👇Where to find Bold&Break👇
    / bold_break
    / boldandbreak
    / boldandbreak
    / boldandbreak
    👇Where to find me👇
    Website | / brianmacdesigns
    Twitter | / brianmac90
    Vimeo |vimeo.com/bria...
    Website |brianmacdesign...
    🧰Tools🧰
    Cinema 4D
    After Effects
    Affinity Photo
    Affinity Designer
    Photoshop
    Illustrator
    Premier
    X-Particles
    OBS-Studio
    Octane
    Redshift
    Davinci Resolve
    Neat Video Desnoiser
    🖥️PC Specs🖥️
    GPU | RTX 2080 TI |
    CPU |Ryzen 7|5900X
    Ram|64 GB| HyperX Kingston
    Memory| 3.5 inch 4TB| Samsung 970 Evo 1TB|860 Evo 250GB
    🎥Film Gear🎥
    Lumix S5

КОМЕНТАРІ • 11

  • @dalewyatt230
    @dalewyatt230 Місяць тому +1

    Great video! Thank you!

    • @BoldBreak
      @BoldBreak  Місяць тому

      @@dalewyatt230 thank you

  • @wincustodi6229
    @wincustodi6229 Рік тому +3

    It was very nice to watch a video from a person who really understands the subject he is talking about. Thank you very much for the constructive.
    Liked + subscribed. Please continue 😄

    • @BoldBreak
      @BoldBreak  Рік тому +1

      Thank you!! Delighted that you found it informative.

  • @hancemagoyo
    @hancemagoyo 7 місяців тому +1

    great content, you won a new subscriber 🔥

  • @YayaGadon
    @YayaGadon 2 роки тому +1

    Very helpful! Thanks

    • @BoldBreak
      @BoldBreak  2 роки тому +1

      Glad you found it helpful

  • @FunkShoi
    @FunkShoi 2 роки тому +1

    can you expand a bit more on the combined trace depth and why that number is not added refl+refr?

    • @BoldBreak
      @BoldBreak  2 роки тому +3

      The Refraction depth parameter puts an individual cap on how many times a refraction ray can bounce or pass through objects
      The Combined depth parameter specifies the maximum limit for global illumination, reflection, and transmission/refraction rays combined.
      This means that if the individual depth value for global illumination, reflections or refractions is higher than the Combined Depth the resulting render will still be capped at the Combined Depth value.
      For example, let's say that reflection, refraction and combined are all set to a value of 10. If a ray has already been reflected 8 times, then it can only be reflected or refracted 2 more times because the combined trace depth is 10.
      The Transparency depth parameter puts an individual cap on how many times a transparency ray can pass straight through objects.
      Transparency is utilized for things like Opacity in the Redshift Material to go much deeper and render much faster than refractions.

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 Рік тому +2

    porfin aquine explica bien eso