Become a Pro at Redshift - Caustics (Advanced)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 9

  • @wincustodi6229
    @wincustodi6229 Рік тому +2

    It was very nice to watch a video from a person who really understands the subject he is talking about. Thank you very much for the constructive.
    Liked + subscribed. Please continue 😄

    • @BoldBreak
      @BoldBreak  Рік тому +1

      Thank you!! Delighted that you found it informative.

  • @hancemagoyo
    @hancemagoyo 5 місяців тому +1

    great content, you won a new subscriber 🔥

  • @YayaGadon
    @YayaGadon 2 роки тому +1

    Very helpful! Thanks

    • @BoldBreak
      @BoldBreak  2 роки тому +1

      Glad you found it helpful

  • @FunkShoi
    @FunkShoi Рік тому +1

    can you expand a bit more on the combined trace depth and why that number is not added refl+refr?

    • @BoldBreak
      @BoldBreak  Рік тому +3

      The Refraction depth parameter puts an individual cap on how many times a refraction ray can bounce or pass through objects
      The Combined depth parameter specifies the maximum limit for global illumination, reflection, and transmission/refraction rays combined.
      This means that if the individual depth value for global illumination, reflections or refractions is higher than the Combined Depth the resulting render will still be capped at the Combined Depth value.
      For example, let's say that reflection, refraction and combined are all set to a value of 10. If a ray has already been reflected 8 times, then it can only be reflected or refracted 2 more times because the combined trace depth is 10.
      The Transparency depth parameter puts an individual cap on how many times a transparency ray can pass straight through objects.
      Transparency is utilized for things like Opacity in the Redshift Material to go much deeper and render much faster than refractions.

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 Рік тому +2

    porfin aquine explica bien eso