@@fade7290 Case in point, you’re just lazy. My point is that Hugh has gone to the trouble of making this video for you and others, so either watch it and learn something or go and make your own short video.
This is my actual T10 exported directly from the game via Inara: s.orbis.zone/jcga Be aware that in about 1/4 visits, a wing of much higher rank ships will turn up, like a dangerous Python, deadly FDL and dangerous Anaconda, which will destroy your T10 if you're completely AFK. This is something fairly new.
Thank you Hugh , Much more detailed build than the rest posted on the grid. I like the idea of builk guardian and bi weave. Going to change my AFK ship tonight. I don't have longe range pulse yet so I have to use the a NPC fighter set to fire at will. any other suggestions I should do since I don't have the engineering open to the weapons?
Yes and no. The only difference is that occasionally (1 in 5 visits), a higher rank ship or wing, like 2 deadly pythons and an FDL, will drop in and annihilate your ship if you're completely AFK.
@@hughjardon3538 Also, Update 17 brought a nasty bug where System Authority Vessels detect a false-positive crime and terminate the player. It happened to me twice. According to my logs, one or two hours after AFKing. A user filled a ticket to Frontiers tracker (issue-detail/62015) but it's still unresolved.
We used to race to be the richest commander in the universe, but then people started cheating using scripts to do things automatically 24 hrs a day. Normal players could no longer compete, so we all stopped. If you look at the Inara top tens, it's patently obvious who the cheats are. All the activities that can be done by scripts have a massive disparity. Compare them with activities that can't be scripted and you'll see that there's not much difference between the top 10 players.
@@hughjardon3538 what i meant was having fun out of doing things in-game and roleplaying, and there is no content to be bought for 300BN credits, 15-20 is enough. But i got your point!
@@herardpique7302 Call me an optimist, but for many years we always hoped that there would be something to spend that money on, like your own base or something like that. The race to get money was always fun because there were different ways to get it and opportunities came and went as new goldmines were found, which then got needed by the devs much quicker than they ever fixed any bugs.
Engineered required? i tried this on un-engineered fresh t10, i died within 2hrs everytime. does mission selection matter or it just needs engineered items? im seeing larger pirate ships attacking me on low res like anaconda.
You must have been skipping the video. I said that if you see anything that's not police or a miner bigger than an Asp, relog until you get a small ship spawn. I also spent some time going through the exact build of T10 that you need, and I explained why it has to be like that. You cannot use an unengineered one. All is not lost if you want to make a lot of money though. You can do the missions in an FDL, Python or Vulture quite easily, but not AFK. You have to chase down the targets and shoot them. See the previous video in my channel to see how to do it - no skipping. ua-cam.com/video/ToQcJ-9jVao/v-deo.html
Hello Hugh, I finally found your channel again after the Mining Gold Rush ( believe this was early 2020, painite hotspot locating, mining fundamentals and loadout advice was vital). The tutorials you gave were instrumental of me actually getting invested in ED and got me to do much of what game has to offer that I never did before your vids. Now I am double elite, with Expert in combat and with this, to try to finish the game. With the fortune I got from mining, I believe I can afford ship, but can this viably get me Elite in combat within a reasonable time? Can it scale up to harder combat areas so I can counter the diminishing EXP returns from going up in ranks? You are by far the most informative for the game, so I would like to hear your advice on this, and I hear the thargoid scout method was severely nerfed.
This is a good way to get money, but not combat rank. For combat rank, the best way is to go to a high resource extraction site in a high population system. When you get there, log until you get a busy spawn of only small ships. You should use an all-laser ship that's quite fast, has at least 2 long-range lasers plus long-range sensors. Do not use a fighter to help you. You should be able to kill around 60 to 100 ships per hour. You need 6500 kills from start or 3000 from Deadly to Elite. A corvette is a good ship or any of the medium ships with suitable engineering.
I used bertandite, but any cargo should work. I don't believe that quantity or value makes a difference, but I always take about 20 units, which is worth about 400k. I've never lost it in a T10 with the point defene guarding the cargo hatch, though I did lose some in my Corvette.
@@hughjardon3538 I like this method, but sometimes my Type 10 not fire back and I have to controlled back, bc my shield almost 0%.. maybe the figther not see the target, but its annoying
@@Szefistudio Are your weapons set to "fire at will"? Also, it's easy to forget to deploy your weapons. Even when set to fire at will, they won't do anything until you deploy them with whatever buttor or trigger you have set. Make sure that you see them all displayed in your HUD.
@@hughjardon3538of course I use method almost 3 hourse, and I just see, almost 0% shield, and I had to intervene, and I just see its fireing and fireing and the fighter and my type 10 do nothing.I try again, maybe some bug
@@Szefistudio Not a bug. I have done this for 100s of hours. I have seen that happen, but there was always a logical reason when I forgot something. You need to give more information. Did it happen once or every time? Was your T10 shooting ships, then stopped in the same session? The reasons I can think of are: Weapons not deployed No pips in the weapons capacitor Weapons not set to fire at will Ship not set to tumble or roll, so enemy could shoot from a direction where the T10 can't shoot back The AI for the fighter is complicated. Again, I'd need a lot more information before I could comment on that. I never used a fighter because they're not reliable. I figured that an extra guardian shield reinforcement is more use. In summary, I have a lot of experience of doing this. the method and load-out I use in the video has been 100% reliable as long as I remember to deploy weapons and set pips before leaving it on its own. Also, you have to make sure that there's no chance that the ship will move onto a rock
Thank you for the video.. it does work but it take longer for me.. the only thing I did differently at the ship is putting in a small fuel scoop, to get back at the station. It takes 5 minutes full up but it cheaper than the 23mil insurance if I loose the ship.. the type 10 is a monster money well spent.. the only question is? The missions, I took all the same pirate missions 20 of them but only 4 will count down at a time when they done the rest start is it normal or am I missing something? I watch the video 5 times and I hear what you say, was thinking maybe I miss samething. I play on the ps4. Only reason is why I afk is I work 10hours a day and I want to get all the ships in the game.. stay save CMDR o7
on the same mission from different faction will count as 1 kill.. so 4 mission of 4 faction, you kill one each of them will count as 1 kill.. .if you have multiple mission from the same faction they will not stack
hi, I did everything as in the video, the turrets do not shoot in the readim arbitrary, they shoot at me, but my turrets do not shoot, what should I do?
@@trashmaster503 Can you be more specific? What's not working? Are you in the right place? Are you getting missions from the mission board? Do you go to the low RES in the 5th planet? Do you take some cargo? Do you have the same ship and loadout as I recommend? Please answer ALL questions.
Thanks for sharing your take on this AFK type 10 build. I have watched several other variations from others and built out the most epic type10 possible, placed the ship on auto roll and everything as shown in your video and that of other CMDRs and each time my ship was killed by an npc in a little ship that my ship didn't fire on (even with all the turrets set to "Fire at will" three pips in weapons and shields each and a SLF (Expert). What happens is that the npc ships engage very close to the ship and the fighter and the type 10 do nothing. This has happened 3 times with 3 different Type 10 builds (all engineered to grade 5). I feel this method is no longer working. Both in Horizon and Odyssey alike.
@@hughjardon3538 i tried it in odyssey, i tried to log onto horizons but for some reason when i did all my missions were gone so i got back to odyssey and my mission were back, i guess i will need to go into horizons and get missions there before
so i decided to try your technique in 30min i manage to kill 15 pirate but there are problemes even if my turret are on fire at will, sometimes the pirate attack me and the turrets do not respond and do not notices the enemie sometimes the ship thats attacking me does not turn red sometime the turret will only start to shoot if the enemy ship get close like 500m.. then the turret activate even tho the enemi ship is shooting at me so if i do no check my ship they will actually kill me ? maybe its a bug related to odyssey shoudl i go do this in horizons ? my sensor is A rated
@@ThatOneKate no i've tried to manually change my orientation and my turrets were not working, they are working but not all the time and also there is a bug that make ship attacking you not hostile so there is nothing here to do, i've seen in forum thats its a bug related to the patch 9,02
@@mathspodethemighty3484 its possible that you have to shoot the ship thats attocking you once, that might make it hostile but i dont really know as i havent had that issue
@@ThatOneKate it not ideal when you build an AFK ship to farm when you are not there, it means thats ship is going to kill you, it happens even when im killing the pirates myself sometimes they simply do not turn hostile but something is shooting you. its a bug in the game frontiers need to adress that. did you tried recently ?
That's an easy one to answer: No, but it depends on what you mean by "get", You can spend a week mining and put all the stuff in a fleet carrier, then sell it all at once, in which case you can get 1 billion in one minute. Likewise, you can make 600 mil in 5 minutes by sharing wing missions, where the guy doing the missions doesn't hand them in until 20 have been completed. A friend can then login, share the missions and cash them in without doing any of the work. 100 mil per hour has been an average earnings rate for those that really want to earn credits quickly. There have been some methods of getting up to 250 million an hour. After that, I think there were some ways you get more by cheating, but the devs clamp down on those very quickly. Some of the guys on Inara must have used scripts. I heard about that a few years ago, when they were using them to undermine players attempts to flip systems in the BGS. They could see ships flying identical courses out of the station and not able to see their ships when they flew in front to block them. I'm pretty sure tht the guys at the top of the top tens of systems visited, other exploration, trading, passengers, etc all used scripts because those things can be scripted; however, their names don't feature in the combat and some other top tens that can't be scripted. Basically, they write a script to go into a station, scan the mission board, take certain delivery missions, then fly to the destination and complete the missions, and finally fly back to the start system, then repeat. They leave their PCs running day and night without human interference. One of the guys left his mission log public, so I could see his computer was definitely running 24 hrs a day. I reported him, but FD didn't stop it. Scripts are not alowed in this game. Through history,20 mil/hr was possible in the beginning, after 2 years it was Robigo smuggling missions for 40mil/hr. After that was base scanning missions that paid about 100 mil/hr, then skimmer missions for the same. When mining got a buff two or three years ago, there were all sorts of ways to make up to about 200 mil/hr and double that by mapping asteroid belts, though you really need a team for that, and when you share between everyone and the time for mapping, it's actually a lot less.There was also an exploit that involved logging and milking the same asteroid for it's core. For the last couple of years, pirate massacre missions has been the most lucrative activity in the game for normal game-play
You need the fast recharge, which makes bi=weaves actually stronger than prismatics. Always use bi-weaves on a combat ship for multiple enemies, like in CZs, bounty farming,etc because you get more hitpoints protection overall.
First, you have to go to the right place - Ngalinn. Second, you have to get reputation by doing missions. As your reputation with each faction goes up, they offer you more and higher paying missions. Lastly, your combat rank affects some of the missions. The non-wing ones only pay half as much if you're harmless compared with what you get when you're elite. Your 1 million tells me you're doing something wrong. I have started many new accounts, and when I go to Ngalinn as a harmless guy in a Sidewinder, there are always missions for more than that, and I get around 30 million from missions to kill a total of around 60 pirates. Within a couple of trips, then using a Vulture, I'm earning over 100 million per hour. It's exactly the same in Odyssey, Horizons 4.0 and Horizons legacy version,
I assume because unlike doing these missions yourself, you do need a Guardian enhanced ship, otherwise it won't last against the constant attacks while your turrets destroy the pirates?
There are some problems when playing in Odyssey, so only try this in Horizons. If you shoot the police, you only get a bounty on yourself if you target them, otherwise you get a funny warning about your shooting. f the police fly in front of your turrets, you only get that warning, so what you're saying doesn't make sense to me. Apart from what I said, it's difficult to comment on what happened to you without actually seeing it, but I and many others have done this many times without any problems in Horizons. Maybe something extremely unusual happened to you or might be misunderstanding what actually happened. Were the turrets set to fire at will, or did you pull the trigger?
You can actually make money a lot faster like this, for which an unengineered Vulture would be fine: ua-cam.com/video/ToQcJ-9jVao/v-deo.html I forgot to mention in the vid that doing these missions ranks you up with the Empire to get your Cutter.
@@maliceofmadness392 I'm not sure if that's a statement or quetion. As I said, I've never tried it with Odyssey. Other peole posted in these comments that it's bugged. I did it today in Horizons,and it worked perfectly. That's what I recommend.
In Odyssey I'll outfit an Anaconda with bi-weave shields, 2 point defence + all shield boosters A-rated engineered, and full long range burst turrets. Long range improves damage by increasing fall off range and gets the pesky pirates that run beyond 3km. I'll load up pirate massacre missions and get set my self up like 1km above the rocks of an easy res-site, place fighter on Attack At Will (Defend won't aggro against hatch breaking limpeters), and 3 pips each for system and weapons so shields are stronger while weapons can continuously fire. Anaconda has hardpoints placed all around the ship so I don't need to spin it. 45 kills take abou an hour so when the system states are perfect, you can earn up to 300m credits. assuming allied with mission givers.
coriolis.io/outfit/type_10_defender?code=A4putpFplndusif6161616167j7j7j13130304040404040404B71K1K1K1J1J1F1F011K1K24.AwRj4yumg%3D%3D%3D.IwBj4yq1qA%3D%3D.H4sIAAAAAAAAA43Tvy8EURAH8O%2F9dL%2F3du3t7UkQbv2IQihVNEIhcolCSysKBXEFCa0oLqJQKBT%2BAKVCqfQHKEStQKXyY8bM5e6F4pK3xWSS%2Bbx5LzvvgfoA%2FKQkfJ9JyLdiQPGoALj7knm3eSC6iwMco3mVCZWHEjJPssiJPpmDyZzU4xSYTrvolPyhL%2BbKlQOEN0mgvlMVmaABI5td2d7JP6iI1MacpNkucpqvUn94ZuYUzZmlxxKyBWLOnbvAiGajmo1pNq4Zp2mzy73yBDC9%2FMFcWxmUUobWTKdTCamNLJDefmcOF96Y660X2S5rg3I2KG%2BDCn%2FQSS9UtOlUskEOrf9DUw10Jt4eQU3%2FGJdtkEdLBl3oLbpOy9gaMntXs%2FBedo80435r6VvLCi0aean3RQ%2Fmzex10PBjSVBgg6o2KLRBNVo1aEuRvgFXTx%2B13wCjx%2FcLgANeJpEDAAA%3D.MwegDCoQbALC8CmBDA5gG0SEBGM%2FxCwg&bn=t10%20tank I'm not sure if the point defence is in the right slot. Make sure that you put yours near the cargo hatch.
Its NOT worth doing and trust me I've tried this. It costs 700 million credits and costs time, electric and research to gain money. Sometimes the local police kill the targets and the rest high wake away. You'll get low amounts and to get missions that stack is a effort that will leave you wondering which missions will be lumped together, maybe you get all the missions lumped or not at all. I can take hours of your own personal electric bill to make 700 million credits and far less whilst leaving it AFK. I don't think its a good way to waste real world electric and money for game credits. The preferred way is to get allied with a few factions and take assassination missions that pay 4 million credits per kill of a Federal Corvette pirate. 20 times 4 is 80 million credits. Do that for 10 hours is 800 million credits, which is better and you know you'll get that, as stacked missions don't guarantee the faction will stack the kills. Point you made its accademic test, BUT its a quest that is prone to disasters, lose of a ship and waking up to a rebuy screen that's been there since you went to bed for hours and wasted real electric on a rebuy screen. ED is better played at the keyboard with your eyes on the game. Also being asleep when the computer game has crashed and wasting your electric on a connection error is such a stupid waste of real electric and time
I'm sorry that it didn't work out for you, which is what will happen if you don't follow my exact advice. I spend hundreds of hours researching how to get a method and build that is safe and consistent. You must check the spawns during the first 30 minutes to make sure that there's not too many or too few pirates spawning, and that there is nothing bigger than an Asp. Also, you need at least 8000 thermal shield strength with fast-charge engineered biweave shields. If it's just the money you want, watch the previous vid in my channel, but don't skip!
There is always a cost of doing business. The better you get the more efficient you will become . Have faith in yourself as you will learn elite dangerous backwards and forwards after you master the mechanics . I have made over 20 billion and counting. First few weeks is rough. Once all the engineering is maxed on the Build and your understanding.... you will come back here for a beer
then you doing something wrong, i assume you dont have fighter, i did that but in the cutter, just for the fun, and many times, fighter can chase them and kill them if they are out of range, once i saw him being 10km away killing some group of weak pirates on its own, and he is not even elite. i even dit this on phone using geforce now, but the data consumption is too insane to do this xD so yeah, your dps is not big enough thats why they wake away, if police kills them its fine i guess, but you not getting reward because you dont attack them, remember to have cargo in cargobay to attrack pirates, and put point defence close to your cargo hatch, because pirates gonna send limpets to steal cargo from you, and point defence gonna shoot them down. also afk haz res is fun, but dangerous, its good for moments when you watch netflix on one screen and you can still have controll of whats going on ingame
Always nice to Learn different aspects of the Game. Good Job Bloke
Can you make a shorter explaination of this video?
It is worth taking the time to "study" the lesson. It's accurate and it works. For multiple hundred millions while afk...it will be worth it for you.
Heck no!
😂
Just lazy! I can see why you’re here watching this video. 😂
@@TANGO-x-DOWN wdym?
@@fade7290 Case in point, you’re just lazy. My point is that Hugh has gone to the trouble of making this video for you and others, so either watch it and learn something or go and make your own short video.
Thanks for the refresh have been away from Elite Dangerous since becoming Elite back in 2016 - So theres alot to get up to speed on
how do you get 4 large hardpoints on the T10? Im looking at the wiki and it only has 3 large?
This is my actual T10 exported directly from the game via Inara:
s.orbis.zone/jcga
Be aware that in about 1/4 visits, a wing of much higher rank ships will turn up, like a dangerous Python, deadly FDL and dangerous Anaconda, which will destroy your T10 if you're completely AFK. This is something fairly new.
@@hughjardon3538 gotcha
Thank you Hugh , Much more detailed build than the rest posted on the grid. I like the idea of builk guardian and bi weave. Going to change my AFK ship tonight. I don't have longe range pulse yet so I have to use the a NPC fighter set to fire at will. any other suggestions I should do since I don't have the engineering open to the weapons?
I don't like the idea of the fighter for AFK. If it pops, your ship will be in trouble.
If you don't have a carrier, park at the orbital in HIP 11241.... 30ly from Ngalinn.
not find low res site any missions targets, only wanted and its not count those, any suggestions?
Outstanding name, captain..
does this work still in 2022?
Yes and no. The only difference is that occasionally (1 in 5 visits), a higher rank ship or wing, like 2 deadly pythons and an FDL, will drop in and annihilate your ship if you're completely AFK.
@@hughjardon3538 thanks :)
@@hughjardon3538 Also, Update 17 brought a nasty bug where System Authority Vessels detect a false-positive crime and terminate the player. It happened to me twice. According to my logs, one or two hours after AFKing. A user filled a ticket to Frontiers tracker (issue-detail/62015) but it's still unresolved.
How do you land Large ship on this station ? it has only medium size landing
You can't. You change ships at the nearest station.
301 billion credits. Just one question.
Why?
So that you could ask him that question
We used to race to be the richest commander in the universe, but then people started cheating using scripts to do things automatically 24 hrs a day. Normal players could no longer compete, so we all stopped. If you look at the Inara top tens, it's patently obvious who the cheats are. All the activities that can be done by scripts have a massive disparity. Compare them with activities that can't be scripted and you'll see that there's not much difference between the top 10 players.
@@hughjardon3538 what i meant was having fun out of doing things in-game and roleplaying, and there is no content to be bought for 300BN credits, 15-20 is enough. But i got your point!
@@herardpique7302 Call me an optimist, but for many years we always hoped that there would be something to spend that money on, like your own base or something like that.
The race to get money was always fun because there were different ways to get it and opportunities came and went as new goldmines were found, which then got needed by the devs much quicker than they ever fixed any bugs.
Engineered required? i tried this on un-engineered fresh t10, i died within 2hrs everytime. does mission selection matter or it just needs engineered items? im seeing larger pirate ships attacking me on low res like anaconda.
You must have been skipping the video. I said that if you see anything that's not police or a miner bigger than an Asp, relog until you get a small ship spawn. I also spent some time going through the exact build of T10 that you need, and I explained why it has to be like that. You cannot use an unengineered one. All is not lost if you want to make a lot of money though. You can do the missions in an FDL, Python or Vulture quite easily, but not AFK. You have to chase down the targets and shoot them. See the previous video in my channel to see how to do it - no skipping.
ua-cam.com/video/ToQcJ-9jVao/v-deo.html
Hello Hugh, I finally found your channel again after the Mining Gold Rush ( believe this was early 2020, painite hotspot locating, mining fundamentals and loadout advice was vital). The tutorials you gave were instrumental of me actually getting invested in ED and got me to do much of what game has to offer that I never did before your vids. Now I am double elite, with Expert in combat and with this, to try to finish the game. With the fortune I got from mining, I believe I can afford ship, but can this viably get me Elite in combat within a reasonable time? Can it scale up to harder combat areas so I can counter the diminishing EXP returns from going up in ranks? You are by far the most informative for the game, so I would like to hear your advice on this, and I hear the thargoid scout method was severely nerfed.
This is a good way to get money, but not combat rank. For combat rank, the best way is to go to a high resource extraction site in a high population system. When you get there, log until you get a busy spawn of only small ships. You should use an all-laser ship that's quite fast, has at least 2 long-range lasers plus long-range sensors. Do not use a fighter to help you. You should be able to kill around 60 to 100 ships per hour. You need 6500 kills from start or 3000 from Deadly to Elite. A corvette is a good ship or any of the medium ships with suitable engineering.
@@hughjardon3538 Ok thank you much, ill get it started then.
Why did you make the ship build you posted in the comments different from the one in the video?
I used my material farming T10 in the vid.
You’re back, welcome back and hope you are well. I haven’t played since you stopped playing. I think I’m still somewhere around the galactic centre. 😆
Good to see you too.
What are you use for bait?
I used bertandite, but any cargo should work. I don't believe that quantity or value makes a difference, but I always take about 20 units, which is worth about 400k. I've never lost it in a T10 with the point defene guarding the cargo hatch, though I did lose some in my Corvette.
@@hughjardon3538 I like this method, but sometimes my Type 10 not fire back and I have to controlled back, bc my shield almost 0%.. maybe the figther not see the target, but its annoying
@@Szefistudio Are your weapons set to "fire at will"? Also, it's easy to forget to deploy your weapons. Even when set to fire at will, they won't do anything until you deploy them with whatever buttor or trigger you have set. Make sure that you see them all displayed in your HUD.
@@hughjardon3538of course
I use method almost 3 hourse, and I just see, almost 0% shield, and I had to intervene, and I just see its fireing and fireing and the fighter and my type 10 do nothing.I try again, maybe some bug
@@Szefistudio Not a bug. I have done this for 100s of hours. I have seen that happen, but there was always a logical reason when I forgot something. You need to give more information. Did it happen once or every time? Was your T10 shooting ships, then stopped in the same session?
The reasons I can think of are:
Weapons not deployed
No pips in the weapons capacitor
Weapons not set to fire at will
Ship not set to tumble or roll, so enemy could shoot from a direction where the T10 can't shoot back
The AI for the fighter is complicated. Again, I'd need a lot more information before I could comment on that. I never used a fighter because they're not reliable. I figured that an extra guardian shield reinforcement is more use.
In summary, I have a lot of experience of doing this. the method and load-out I use in the video has been 100% reliable as long as I remember to deploy weapons and set pips before leaving it on its own. Also, you have to make sure that there's no chance that the ship will move onto a rock
Thank you for the video.. it does work but it take longer for me.. the only thing I did differently at the ship is putting in a small fuel scoop, to get back at the station. It takes 5 minutes full up but it cheaper than the 23mil insurance if I loose the ship.. the type 10 is a monster money well spent.. the only question is? The missions, I took all the same pirate missions 20 of them but only 4 will count down at a time when they done the rest start is it normal or am I missing something? I watch the video 5 times and I hear what you say, was thinking maybe I miss samething. I play on the ps4. Only reason is why I afk is I work 10hours a day and I want to get all the ships in the game.. stay save CMDR o7
on the same mission from different faction will count as 1 kill.. so 4 mission of 4 faction, you kill one each of them will count as 1 kill.. .if you have multiple mission from the same faction they will not stack
hi, I did everything as in the video, the turrets do not shoot in the readim arbitrary, they shoot at me, but my turrets do not shoot, what should I do?
In the left panel, there is a setting under ship, where you must set the turrets to "fire at will"
@@hughjardon3538 hi, probably fixed farm credits on missions with pirates, nothing works at all
@@trashmaster503 Can you be more specific? What's not working?
Are you in the right place?
Are you getting missions from the mission board?
Do you go to the low RES in the 5th planet?
Do you take some cargo?
Do you have the same ship and loadout as I recommend?
Please answer ALL questions.
Get mission cargo , they cant steal it so you wont need point defence turret. Also get a Fighter to speed it up and be even safer .
good to know for mission cargo !
ah nice tip for mission cargo
Thanks for sharing your take on this AFK type 10 build. I have watched several other variations from others and built out the most epic type10 possible, placed the ship on auto roll and everything as shown in your video and that of other CMDRs and each time my ship was killed by an npc in a little ship that my ship didn't fire on (even with all the turrets set to "Fire at will" three pips in weapons and shields each and a SLF (Expert). What happens is that the npc ships engage very close to the ship and the fighter and the type 10 do nothing. This has happened 3 times with 3 different Type 10 builds (all engineered to grade 5). I feel this method is no longer working. Both in Horizon and Odyssey alike.
I tested it a few days ago. Everything was still working like in the video. Do you have any long-range weapons?
same thing here for me some npc ship does not turn hostile when they shoot me and sometimes my turret just do nothing ...
@@mathspodethemighty3484 Odyssey or Horizons?
@@hughjardon3538 i tried it in odyssey, i tried to log onto horizons but for some reason when i did all my missions were gone so i got back to odyssey and my mission were back, i guess i will need to go into horizons and get missions there before
@@mathspodethemighty3484 There's your problem. Odyssey is a POS. Ionly play Horizons
so i decided to try your technique in 30min i manage to kill 15 pirate but there are problemes even if my turret are on fire at will, sometimes the pirate attack me and the turrets do not respond and do not notices the enemie sometimes the ship thats attacking me does not turn red sometime the turret will only start to shoot if the enemy ship get close like 500m.. then the turret activate even tho the enemi ship is shooting at me so if i do no check my ship they will actually kill me ? maybe its a bug related to odyssey shoudl i go do this in horizons ?
my sensor is A rated
Is it possible that the turrets dont have an angle
@@ThatOneKate no i've tried to manually change my orientation and my turrets were not working, they are working but not all the time and also there is a bug that make ship attacking you not hostile so there is nothing here to do, i've seen in forum thats its a bug related to the patch 9,02
@@mathspodethemighty3484 its possible that you have to shoot the ship thats attocking you once, that might make it hostile but i dont really know as i havent had that issue
@@ThatOneKate it not ideal when you build an AFK ship to farm when you are not there, it means thats ship is going to kill you, it happens even when im killing the pirates myself sometimes they simply do not turn hostile but something is shooting you.
its a bug in the game frontiers need to adress that.
did you tried recently ?
@@mathspodethemighty3484 yes i get that but for the scenario for not building an afk farm-ship
So the non hostility bug/issue
Is there a Way to Get 1 Billion Credits in 1 hour????
That's an easy one to answer: No, but it depends on what you mean by "get", You can spend a week mining and put all the stuff in a fleet carrier, then sell it all at once, in which case you can get 1 billion in one minute. Likewise, you can make 600 mil in 5 minutes by sharing wing missions, where the guy doing the missions doesn't hand them in until 20 have been completed. A friend can then login, share the missions and cash them in without doing any of the work.
100 mil per hour has been an average earnings rate for those that really want to earn credits quickly. There have been some methods of getting up to 250 million an hour. After that, I think there were some ways you get more by cheating, but the devs clamp down on those very quickly. Some of the guys on Inara must have used scripts. I heard about that a few years ago, when they were using them to undermine players attempts to flip systems in the BGS. They could see ships flying identical courses out of the station and not able to see their ships when they flew in front to block them. I'm pretty sure tht the guys at the top of the top tens of systems visited, other exploration, trading, passengers, etc all used scripts because those things can be scripted; however, their names don't feature in the combat and some other top tens that can't be scripted. Basically, they write a script to go into a station, scan the mission board, take certain delivery missions, then fly to the destination and complete the missions, and finally fly back to the start system, then repeat. They leave their PCs running day and night without human interference. One of the guys left his mission log public, so I could see his computer was definitely running 24 hrs a day. I reported him, but FD didn't stop it. Scripts are not alowed in this game.
Through history,20 mil/hr was possible in the beginning, after 2 years it was Robigo smuggling missions for 40mil/hr. After that was base scanning missions that paid about 100 mil/hr, then skimmer missions for the same. When mining got a buff two or three years ago, there were all sorts of ways to make up to about 200 mil/hr and double that by mapping asteroid belts, though you really need a team for that, and when you share between everyone and the time for mapping, it's actually a lot less.There was also an exploit that involved logging and milking the same asteroid for it's core. For the last couple of years, pirate massacre missions has been the most lucrative activity in the game for normal game-play
why not prismatic sheilds?
You need the fast recharge, which makes bi=weaves actually stronger than prismatics. Always use bi-weaves on a combat ship for multiple enemies, like in CZs, bounty farming,etc because you get more hitpoints protection overall.
How are you getting so many credits per mission? For me each mission pays 1 million at most
First, you have to go to the right place - Ngalinn.
Second, you have to get reputation by doing missions. As your reputation with each faction goes up, they offer you more and higher paying missions.
Lastly, your combat rank affects some of the missions. The non-wing ones only pay half as much if you're harmless compared with what you get when you're elite.
Your 1 million tells me you're doing something wrong. I have started many new accounts, and when I go to Ngalinn as a harmless guy in a Sidewinder, there are always missions for more than that, and I get around 30 million from missions to kill a total of around 60 pirates. Within a couple of trips, then using a Vulture, I'm earning over 100 million per hour.
It's exactly the same in Odyssey, Horizons 4.0 and Horizons legacy version,
Please ask if you have more questions.
I assume because unlike doing these missions yourself, you do need a Guardian enhanced ship, otherwise it won't last against the constant attacks while your turrets destroy the pirates?
Correct. It's just the Guardian shield reinforcements you need. you need. If you don't have them, they're not difficult to unlock.
Cmdr ....what? xD
How do you stop your Xbox controller timing out ?
I'm not sure hat you mean. an you explain?
plug it in with a usb cable. I’m guessing the video creator plays on pc so for pc that isn’t a issue, lol.
tried this 1 hour then my turrets accidantly shot police patrol and i got headbounty...if i were afk my ship were gone
There are some problems when playing in Odyssey, so only try this in Horizons. If you shoot the police, you only get a bounty on yourself if you target them, otherwise you get a funny warning about your shooting. f the police fly in front of your turrets, you only get that warning, so what you're saying doesn't make sense to me. Apart from what I said, it's difficult to comment on what happened to you without actually seeing it, but I and many others have done this many times without any problems in Horizons. Maybe something extremely unusual happened to you or might be misunderstanding what actually happened. Were the turrets set to fire at will, or did you pull the trigger?
Does this work for multi-crew?
I can't see why not.
With more than one player, you can share the wing missions for even more money, though it's a lot of messing about to cah in,
Wish I had an engineered ship! I really want to try this.
You can actually make money a lot faster like this, for which an unengineered Vulture would be fine:
ua-cam.com/video/ToQcJ-9jVao/v-deo.html
I forgot to mention in the vid that doing these missions ranks you up with the Empire to get your Cutter.
I might try that. I have an anaconda I use for pirate missions.
does this shit still work
Yes, though the BGS might affect how many missions are available.
RNGezus has a lot to do with the mission payouts you get. but yes still works currenlty doing it on normal res
Still works? Odyssey?
I never tried Odyssey, but heard that it gives problems for this. Use Horizons.
@@hughjardon3538 But it does work?
@@maliceofmadness392 I'm not sure if that's a statement or quetion. As I said, I've never tried it with Odyssey. Other peole posted in these comments that it's bugged. I did it today in Horizons,and it worked perfectly. That's what I recommend.
In Odyssey I'll outfit an Anaconda with bi-weave shields, 2 point defence + all shield boosters A-rated engineered, and full long range burst turrets. Long range improves damage by increasing fall off range and gets the pesky pirates that run beyond 3km. I'll load up pirate massacre missions and get set my self up like 1km above the rocks of an easy res-site, place fighter on Attack At Will (Defend won't aggro against hatch breaking limpeters), and 3 pips each for system and weapons so shields are stronger while weapons can continuously fire. Anaconda has hardpoints placed all around the ship so I don't need to spin it. 45 kills take abou an hour so when the system states are perfect, you can earn up to 300m credits. assuming allied with mission givers.
@@RH-mk3rp where do you go to find that many pirates please?
Does this still work?
Yes, in Horizons.
hello. pls link coriolis fit ship
coriolis.io/outfit/type_10_defender?code=A4putpFplndusif6161616167j7j7j13130304040404040404B71K1K1K1J1J1F1F011K1K24.AwRj4yumg%3D%3D%3D.IwBj4yq1qA%3D%3D.H4sIAAAAAAAAA43Tvy8EURAH8O%2F9dL%2F3du3t7UkQbv2IQihVNEIhcolCSysKBXEFCa0oLqJQKBT%2BAKVCqfQHKEStQKXyY8bM5e6F4pK3xWSS%2Bbx5LzvvgfoA%2FKQkfJ9JyLdiQPGoALj7knm3eSC6iwMco3mVCZWHEjJPssiJPpmDyZzU4xSYTrvolPyhL%2BbKlQOEN0mgvlMVmaABI5td2d7JP6iI1MacpNkucpqvUn94ZuYUzZmlxxKyBWLOnbvAiGajmo1pNq4Zp2mzy73yBDC9%2FMFcWxmUUobWTKdTCamNLJDefmcOF96Y660X2S5rg3I2KG%2BDCn%2FQSS9UtOlUskEOrf9DUw10Jt4eQU3%2FGJdtkEdLBl3oLbpOy9gaMntXs%2FBedo80435r6VvLCi0aean3RQ%2Fmzex10PBjSVBgg6o2KLRBNVo1aEuRvgFXTx%2B13wCjx%2FcLgANeJpEDAAA%3D.MwegDCoQbALC8CmBDA5gG0SEBGM%2FxCwg&bn=t10%20tank
I'm not sure if the point defence is in the right slot. Make sure that you put yours near the cargo hatch.
try it in hip 36014 mob pirates ;) am there all the time with the corvette ;)
hi, can you tell me the fit for the corvette and where is the place for the farm?
Is this still working?
Yes in Horizons.Some problems with Odyssey
@@hughjardon3538 cheers - haven’t been playing much recently cause of EDO problems…
Might fire up Horizons again 👍
lool very clever
Its NOT worth doing and trust me I've tried this. It costs 700 million credits and costs time, electric and research to gain money. Sometimes the local police kill the targets and the rest high wake away. You'll get low amounts and to get missions that stack is a effort that will leave you wondering which missions will be lumped together, maybe you get all the missions lumped or not at all.
I can take hours of your own personal electric bill to make 700 million credits and far less whilst leaving it AFK. I don't think its a good way to waste real world electric and money for game credits.
The preferred way is to get allied with a few factions and take assassination missions that pay 4 million credits per kill of a Federal Corvette pirate.
20 times 4 is 80 million credits. Do that for 10 hours is 800 million credits, which is better and you know you'll get that, as stacked missions don't guarantee the faction will stack the kills.
Point you made its accademic test, BUT its a quest that is prone to disasters, lose of a ship and waking up to a rebuy screen that's been there since you went to bed for hours and wasted real electric on a rebuy screen.
ED is better played at the keyboard with your eyes on the game. Also being asleep when the computer game has crashed and wasting your electric on a connection error is such a stupid waste of real electric and time
I'm sorry that it didn't work out for you, which is what will happen if you don't follow my exact advice. I spend hundreds of hours researching how to get a method and build that is safe and consistent. You must check the spawns during the first 30 minutes to make sure that there's not too many or too few pirates spawning, and that there is nothing bigger than an Asp. Also, you need at least 8000 thermal shield strength with fast-charge engineered biweave shields. If it's just the money you want, watch the previous vid in my channel, but don't skip!
There is always a cost of doing business. The better you get the more efficient you will become . Have faith in yourself as you will learn elite dangerous backwards and forwards after you master the mechanics . I have made over 20 billion and counting. First few weeks is rough. Once all the engineering is maxed on the Build and your understanding.... you will come back here for a beer
then you doing something wrong, i assume you dont have fighter, i did that but in the cutter, just for the fun, and many times, fighter can chase them and kill them if they are out of range, once i saw him being 10km away killing some group of weak pirates on its own, and he is not even elite.
i even dit this on phone using geforce now, but the data consumption is too insane to do this xD so yeah, your dps is not big enough thats why they wake away, if police kills them its fine i guess, but you not getting reward because you dont attack them, remember to have cargo in cargobay to attrack pirates, and put point defence close to your cargo hatch, because pirates gonna send limpets to steal cargo from you, and point defence gonna shoot them down.
also afk haz res is fun, but dangerous, its good for moments when you watch netflix on one screen and you can still have controll of whats going on ingame
9 min BS that never workd
Funny thing tho because I sell all my engineered turret, because cmdr_exigious said it all garbage.
(-‸ლ)
turret are bad in eveyway stat wise thats true but they can be very usefull depending on what you do and what ship you are flying