If I ever get a Carrier, I’m doing 1 of 2 things: 1. Finding one of those isolated systems that only has outposts and act as a gas station for large ship 2. Fly out into the dark for mass deep core mining.
There’s systems where there’s only a sun (or more than one). It’s a really good place to have your ‘Last Stop All In One Carrier’ before venturing into the unknown. 😎💯
In my experience, often times, the profits you can make are so low that it's not worth it, as it's not enough for even the upkeep, between the fierce competition and the price limitations. Aside from certain, very particular instances (such as during trading CGs, or if you sell commodities that can't be bought at stations and that might be needed for unlocks or be sought after), rarely people will come to you to buy or sell, as most prefer to just cut the middleman and directly buy and sell from and to stations.
I mined some platinum for a change of pace the other day, and noticed a Fleet Carrier that advertised that they bought it, and since it was right by the ring I was mining, I went there to offload, only to find no buy order for them anymore, so I sold at a station. And it makes me less likely to try selling to a Fleet Carrier in the future.
One thing you forgot about are engineering commodities (specifically rare or unbuyable ones) Enormous profits can be made by parking your carrier next to an engineer base and selling the unlock materials
@@tomasbancak8752 load up with engineering commodities (will take a bit of grinding) then park your carrier next to the engineer base, and sell those commodities for a huge markup For example, Didi Vatermann wants lavian brandy, you can buy it from lave station for about $10k each, then sell it onboard your carrier in leesti for $200k Easy money
@@tomasbancak8752look at the materials the farseer takes. Most are materials, but I think this one takes the meta-alloys that we're already mentioned, you need to carry this in your inventory and typically you need to buy it before you leave because it can't be found near the engineer. It can be bought for cheap or found for free if you're still in populated space, but if you make it all the way to the engineer and realize you don't have any, there are 10 fleet carriers in orbit willing to sell you one for $2mil
Something that was completely ignored here is how much moving the bloody thing eats into whatever meager profits you can gain from it. Tritium and maintenance costs per jump do add up after a while. Even with sometimes considerable fluctuation in prices, the margins remain comparatively slim - even more so if more and more people try it.
On that I agree... for a long distance trader it would save you more money just swapping one of your cargo racks for a fuel scoop and just pay for the small fuel cost on your ship. Or if your jump range and tank is good enough, you wouldn't need a fuel scoop. Given how much one unit of Tritium costs compared to the amount needed to allow it to jump, comparing the cost of ship fuel of just doing it yourself? Yea I'd really only use the fleet carrier for "serious" trades when there is a massive profit to be made... and that I'd say would be multiple 5,000 unit missions (that give out an insane amount) or the 50,000,000 credit reward trade missions. Otherwise, you'd have to be a good middle man, where your fleet carrier pays the MOST out of most of the stations in ED (or at least in the bubble) and thus you're spending a LOT to buy it, only to try and turn around and sell it somewhere else for a profit (which is unlikely given how much you spent per unit). There is also an added cost where, if you're the only one fueling the fleet carrier you are paying 100% of the expenses, but if you have 3 other people and they're equally responsible then you'd be paying 25% of the expenses. And you also have to factor in the amount of money other players in your faction have, also the fact that whatever stuff you're wanting to sell would have to be proportionally distributed, either a equal amount to all participants (some might actually lose money) or certain people make more profit because they contribute more.
@@wolfe8035 only thing I can think of would be to load up on pharmaceutical stuff and then move the carrier to where an outbreak is happening. But that is essentially it. And even then, the tritium and the jumping likely is going to reduce your revenue to near zero.
@@ranekeisenkralle8265 Lol... I'm poor af in ED... yet I've got a bit more than 3 billion. XD I guess that's due to the fact that I haven't an interest in really spending my credits, especially since fleet carriers are more of a waste than a benefit, especially in the long run in most cases. Cant just jump one to Thargoid space, because after getting there you need Tritium, thus you need to bring your miners and/or your trade ships to refuel it. Deep space mining you're good as long as you find tritium, of which case would be a benefit to bring your exploration ship as well. As for conflict zones, it might be faster to dock at a fleet carrier and jump right back into the fight. Perhaps with BGS, if a player faction is at war with another then you can easily respawn on the fleet carrier and get back into the fight. Though most cases, 5 billion is a lot to spend on one ship that is very strict on what it can do, plus the fact that it costs so much to maintain it. Then again, you could grind for a month and transfer most of that to the carrier and you're good on the expenses for a while...
@@wolfe8035 Yeah.. I am not a big fan of the thing myself. I just got one to jump myself and a couple friends around the place with all our stuff - as a mobile base of operations - you know.. unlocking engineers and guardian stuff, farming materials ...the works. It is convenient, I'll give Fdev that much. But worth it? Ehh... not overmuch. Heck, i haven't been active in ED for quite a while - not overly worried about the carrier though - because it is parked near one of the more popular - or should i say less unpopular - powerplay faction HQs, basically on top of a hazrez for people to turn in their bounty if they so want.
There are trading routes that can be done using a fleet carrier that earn billions of credits in 1 day's gameplay. It makes the whole economy pretty pointless tbh.
@@IsakiMichi yeah sure no problem. I haven't played Elite Dangerous for a while so I'm not sure if this is still available but I don't see why it won't. Basically the station you are looking for is called Rackham's Peak in the HIP 58832. When the system goes in to a status of "Public Holiday" the price of booze goes through the roof. The cargo of choice is Wine. You can sell it for something like 300,000 per ton which is an insane profit. When the system is not in "Public Holiday" the price of Wine is only about 30,000. From memory it takes about 10 carrier jumps to get there so its not too far. The only drawback is that it's a medium sized station so the best delivery truck is a Python decked out for max cargo. It's also a busy station so sometimes you have to wait 30 seconds or so to get landing permission. However you can get your carrier extremely close to the station making the transit time is very quick. So check the system status on Inara and when the party has started just load up your carrier with cheap wine and head on over there. It's as boring as hell but the credits speak for themselves.
*this tactic only works if you're a famous UA-camr Seriously, best way to make money with a Fleet Carrier is through exploration. Other than that, mine's been a massive waste of credits
I feel like if there is going to bee upkeep cost the price needs to be cut in half. If pay 5 billion credits for something I shouldn't have to keep paying for it period.
Tip: There could be sense to "park fleet carrier near station or mining rings" not in the same system, but neighbour one. Neighbour system could be more convenient to fly to (because of faulty supercruise mechanics, with sloooow acceleration from massive bodies, i.e. extra time loss and increased interdiction window). However, competition with other FCs, could make you do the opposite.`
Back when carriers were new and LTDs were still good, I managed to make over 5bn credits with very little effort just ferrying loads of diamonds back and forth. After the LTD crash everyone switched away, but I stayed. Me and another guy were the only two carriers at the LTD triple hotspot for a long ass time, with fewer carriers to compensate for fewer miners, I was able to make about the same money for months afterward. A bug made one full cargo load of LTDs take away from my total carrier profit instead of add to it and frontier couldn't change it, so I can only brag about making 3.8bn
That's pretty good. I also had a binge on LTDs before buying my carrier because we didn't know the price until about 1 week before rollout. I kept the services to a minimum, so I only pay 9.5m per week. Enough for 158 weeks. So I'l be playing star citizen by then..
I appreciate your effort Astro, and I'm glad others are finding this helpful. But my carrier is on console, so no market connector. And to me this honestly just sounds like a desk job anyway. It takes a lot of work to learn bgs and keep up with the mining and trading communities. I've tried this before and it was unfun and even slightly stressful, which utterly destroys the purpose of a game lol. It's just not for me. Thanks anyway Astro. Others are finding this helpful, so I'm sure I'm an outlier.
Uh, no. You are not an outlier. I scrimped and saved to get enough credits for the carrier before they came out, and ultimately decided not to buy it and take a break from the game until this upkeep system was removed. I don't wan't to have to watch inara like a hawk and nickel and dime other players to afford the thing I spent months grinding for. If this is the intended way to fund the upkeep, it's just not fun.
@@N8_DoubleYou it was put in as a money sink to take money away as people complained there was too much money in the game, so thats why. it will never be changed i doubt.
Yeah. I didn't buy a carrier, since I often don't play for many months. I'd need a real passive income, to not suddenly run out of money, just because I didn't play for 6 months or a year.
I once spent probably around 50 million buying parts from a single fleet carrier because no station or fleet carrier around offered the parts I needed within a reasonable distance. So that may be something to consider as well.
2:32 I cannot make sense of that 4 x 4 chart. I'm following what you are saying but the chart is confusing when I try to line it up with what you are saying. :\
I'm buying one soon, I just want it for the cargo and not having to travel far from the rings. I also like the mining missions mostly for making money. You get a feel for the weird minerals or metals that pop up for insane amounts in the stations you are allied with. In Jameson I'm getting mining missions for 220 gold for like 48 million, 400 silver for 50million, 800 bertrindite for 50 million. it's only like 10-14 million to buy them at full market price. You could mine it and get that 10-14 mil too, but the time factor is insane, and how much can you get for selling mined gold, silver or bertrindite? Peanuts. 2 nights ago I made a billion in those just doing mining missions. With the stations I was buying it all from within 30ly from Jameson. Station prices were just normal when buying it too. Was making about 150 mill per trip, just buying and selling specifically for mining missions. In a T9 with 756t cargo minimal sheilds. Actually quite the buzz trying to sneak home in open mode too I'm not gonna lie, it got the heart rate up lol. Mining, then selling gold, silver, and bert, would take way much longer to make a billion than several hours. I want all the ships, fully kitted and engineered, just as a personal completion task. The cargo of the carrier I just want as a "pantry". To pull out stuff for source or mining missions when I need the extra cash. Still like mining though, so all those weird minerals that only come up on mining missions, become quite useful to keep instead of ignoring them for LTD or platinum when mining. The tritium I would just buy. 25 mill for 500t of tritium is what I waste just trying out a different ship and then just selling it. I'm used to the frivolous spending. I looked at my stats, I've spent 10 billion on outfitting alone and have close to 5 billion in ship assets. I'll leave myself the T9 and grind for some wiggle room. The cost of the fleet carrier upkeep is negligible, considering how much I play the game too. I have zero interest in exploration, I like to skirt in and outside of the bubble. I play on open but I lone wolf it, haven't gotten into wings etc yet but plan too.
it has loads of uses as a solo player too. You just need to be creative but seriously the fact you can carry on it all the ships you want and same for commodities + repair-refuel-ammo makes it a game changer.
My stupid fleet carrier crew managed to overfill my carrier and I have over 26,000 units stashed away. However I can't get at it because an overfilled carrier, after the last fc update, registers a minus figure and the game now thinks I have no stock. I can't get stuff out by any means. Been waiting months for a fix from fdev. Nothing but nice friendly words.
I haven't played for a while so I'm not sure what the total possible stock on a FC is but you may be able to make that negative number a positive one by selling all the facilities on the FC and increasing the total possible stock figure. That might allow you to sell the excess stock and then buy back the FC facilities. It's just a thought... That bug sounds like something that might happen if you fill the FC up and then add an extra facility which would reduce the total stock figure. Hope you get it fixed.
Don't mind me, but this sounds like an individual issue and you need to send a support ticket to fix it. Instead you seem to be sitting in your ass waiting for FDev to fix it on their own when this is not a widespread bug.
@@SinNombreYQueWea I first contacted fdev August last year and had several contacts culminating in: "I understand how incredibly frustrating this must be, and if we here in Support could have flicked some switch to fix this, we would have done so long ago. I'm really sorry this persists." -Support Agent Zenit.
Hands down the best money making I've done with my FC is parking at a hot platinum mining spot. If you can get the best spot closest to the hotspot in the ring it's very lucrative. I made 12 billion in 90 days offloading platinum commanders sold to my carrier on a daily basis.
Just fly around in my anaconda buying six figure stuff from various fleet carriers for really cheap when it's available 30 or 40 here 100 there.. then I just stacked this on my fleet carrier all week, and at the end of the week I load up and go sell it to the highest bidder. Last time I did this I made probably 600 million credits. Also sometimes you will find somebody selling tritium for 2,500 credits, I grab that up and hold on to it also. Occasionally someone will put an order out there for tritium for 200k and then I will go clean up on those orders
Would have been nice to add some real life examples numbers, I think that mostly the only Mineral worth buying from miners is Platinum (possibly offer 200k for painite and osmium to get it off their hands), and you'll have to probably park at one of the 2 overlaps since that is where all the new players that don't have a carrier yet seem to be mining....that means that there is like 2 systems with enough miners to actually fill your carrier, and there is gonna be other carriers buying there so competition. You probably have to pay 250k+ for Plat to get any, than you need to wait for a good day with a station buying for 290k+ (with good demand) and probably have to unload it yourself because if you don't advertise the unload you might not get it to empty before the price changes and then you have to move it to another station and waste more tritium. Also if you want your carrier listed on inara, you actually have to login to the game and check your carrier's commodities market window to upload to EDMC a couple times per day as inara will only list your carrier's Prices for the next 6 hours... :( (I think eddb lists them for 24hours) It was awesome to make money before the nerf when Painite was selling at 958k and the max price the carriers could buy was 715k, nowadays it's a lot less passive...
I concur with that, I've been hopping from rings to carriers back to the rings for platinum, if I get 250k for it I'm happy, rounds out to about 130 million session for me. If they can make double that, I'm still cool with it for the short distance I had to travel to get rid of it.
Or just pick up wing combat missions and spend a few evenings killing NPCs in a HazRez when you get bored. Then you'll have *billions* of credits and can idle your carrier literally for years (like I did).
@@holycrap1986 - oh yeah it does. I operate out of the Albardhas system, where I print my billions. There are three adjacent systems to get missions from (Choerni, Cubrera and I can't remember the 3rd but they're all immediately next door)
@@holycrap1986 - yes. I run a fully engineered Corvette specifically designed for PVE with a Deadly ranked SLF pilot. I typically pick up a full set of wing missions and just plow through them in an evening. Can easily get myself 400-600 million space bux depending if I want to shop the stations for missions offering high cash returns vs just being lazy and taking the first missions offered. Between the mission rewards, and the bounties in general for killing pirates (i also use a warrant scanner) I make just piles and piles of cash.
I remember I flew into a system in deep space with a black hole was carrying 5 million worth of cargo includes data spotted a lone fleet carrier in the system I'm glad that was there cause my ship was damaged.
An AFK type 10 or an AFK cutter in a low rez is a better method for passive income and does not require a carrier to perform (you'll get a carrier soon enough). AFKing ranks up combat, Imperial or Fed rank and provides grade 5 mats both manufactured and encoded in addition to a ton of credits. 3-4 outings and your Harmless NPC pilot will be Elite. If you wing up when you cash in you can spread the wealth amongst other players or yourself if you have multiple accounts. I thought about this passive carrier thing but I have better uses for a carrier than that.
As long as I have an invulnerable mobile station with a 500ly range #1I don’t need fuel scoops and #2 it makes total sense to pay 29 mill a week :) …forget the trading I don’t stay anywhere long enough for people to catch my market.
Does this actually work tho? Do people actually use carriers to trade cargo with? I am asking since when I used to do trading routes I always ignored carriers because of how volatile and inconsistent their prices were
The interesting thing of modern games is. That many of these are even more complex than real life jobs. And it is often similiar to work as a Boss of your own company than playing for the sake of playing like in the Bros Mario times.
here is the problem, people are not stupid, and they arent gonna sell something to a fleet carrier if the price is too3 low and wont buy if it too high, and if you are offering the convenience to selll them close to their minning spots so you can then sell them at another station, again people dont care, they will go there them selves, the only way to make it profitable would be to supply a highly transited area with high demand for a matterial the system and surrounding systems dont have, it isnt passive income its just being a traveling merchant. now if npcs did it then it wiuld be profitable, the station it selfe would buy it, without the need for players, and with buy orders you could do the same thing, buy it from the station withpt the need for players,
When I rearm/repair at FCs near CZs does the player profit? If I want buy or sell at FC, what is the recommended method for finding an entrepreneurial FC Cmdr? (eddb, inara, etc.) Been playing a year; tried a couple FCs when I was young and naive. Both scams so I ignore them ever since.
Thing is, people who have a fleet carrier, made and saved up billions. They already know how to make money, take up a few wing missions and in a few hours you already made enough to cover you for a month or more, or trade routes, they are very nice, if I find a good one it can make me like 50-100 mil an hour
People used to do this a lot with platinum but there ended up being like 20 carriers in the system trying to 1 up each other with buy prices. If you want this to work your going to need to find mining spots that arent overloaded with carriers already. It seems like a lot of upkeep work just to keep it and that is fine but what if you want to play other games or take a few weeks off elite then all your hard work of maintenance is gone. There is a saying "careful what you own lest it end up owning you". For me any level of time cost to just maintaining what I have accumulated it a bit much that I don't think Ill ever get a carrier but I do kind of get the cost since there is no sub fee to pay for servers and every carrier is extra server weight. All the power to the people that make this work for it saves us casuals from having to leave the system to sell our minerals.
I have financed my carrier upkeep for ~3 yrs now. I don't need to log in if I don't feel like it. I have the fortune of having several friends do high payout wing missions with me so each ones mission pays to every other member of the wing. This keeps grind time down...
so for those who bought the fleet carrier with exactly 5 billion, and are left with a few million ... what is better to sell and how to set the carrier for the npc? it's still not very clear
Okay so quick question; If I set a buy order for Gold or Silver NPC's will trade with my carrier? If not I can just try doing massive bulk runs using my Carrier as my storage facility.
Watched this, even though I don't own a carrier. But interesting to know about working with someone else's carrier to make some money. How do I find carriers open for someone to off-load them?
On my first exploration journey I ran into some trouble, long story short the ship was a 1%. That was good time to try out 3rd party websites, and I found a fleet carrier to repair at. Don't know if there was a tarrif and if I had known how I would have loved to tip the owner - although nothing I could afford to tip at the time would make much difference in a fleet carrier budget.
So what is the cost of a fleet carrier to get this "passive" income? I left ED when fleet carriers had been introduced as the game devs thought it best to add content for the phew that can afford it. They should have added more ships to the game as well to make new content for everyone not just the "elite" phew...
ours is fully outfitted: it cost 5 billion to buy; at least another 1-2bil on outfitting; 400mil to buy enough Tritium fuel to get to Colonia; 17 million per week to keep the thing running, with everything turned off; +25mil if you leave all the lights on. it ain't cheap
@@GreatDiver69 This is the reason I quit, they could not get the fleet carriers right imo and the game needed more than just fleet carriers for the rich and not so famous. Your name GreatDiver69 are you a scuba diver? I am and have 400+ open water dives logged most at night and certified to do decompression and deep dives on mixed gas. Cheers!
I dont know why fleet carriers don't naturally generate income...what's the point of having something that just burns a hole into your credits. I'm not asking it to be equal or more than the upkeep, but something to alleviate it. Or at the very least let us use fleet carriers as any other bulk carrier, buy order that npc can and will fill over time.
I see no reason to own a carrier. The only use for me is offloading mined materials within the same belt. I thought I could use it for storage but 25,000 cargo space is really a joke.
Passive, no, with minimal or lower effort, maybe. I do post fleet carrier jobs on reddit and I did make some credits. Many do that buying bertrandite, others with agronomic treatment. I also bought thermal cooloing units for a price that is worh only dirung CGs, and now I'm carrying 8000 units till the next one.
Basically what i did on a FC launch. That's very much the only way. Not worth it, tho. The "passive" here is only the word for it. It will take a lot of dedication for this to work. I traded 200,885 commodities for 59B. Many people made their first billion with me. But i wasted so much time on this, that after FD nerfed LTD, i didn't even bother to start it again. You can try, but eventually you will be burned out by "passive" being really just a word.
Question: if I have 5000 units of tritium in cargo hold, but only wanted to sell 2500. How do you set up selling a certain amount? Seems that whatever is in storage is what gets listed as "available for sale".
If you only play ED a very few hours per week. You probably won't get much value out of owning a Fleet Carrier. Well, aside from the bragging rights for being able to say you have one. As you would be spending a hefty percentage of what little time you spent in game doing nothing but grinding out the money to pay the carrier upkeep. If you play ED an average of a couple of hours per DAY. Then you could get decent value from having a Fleet Carrier. Whatever you might do, there's no such thing as PASSIVE income from a Fleet Carrier. Or not enough for you to notice at any rate. If you are making ANY money from your Carrier, it's because you did it on purpose. You can use a carrier to haul those massive Wing Freight missions. Park as near the station as possible, fly back and forth loading the goods onto the carrier. Then jump to as near the destination as possible to unload. But as others have stated, every jump that carrier makes cuts into whatever profits you hope to make. The shorter the distance you must fly that loaded ship is the less risk of a Pirate trying to mess with you NPC's landing on your carrier do not spend any money. They do not fuel up, restock or repair. They do not cash in bounty vouchers or combat bonds. They don't sell exploration data. If you have much of a surcharge added, not many players landing there with spend anything either. If you want to make a realistic income from your Carrier. As in show a profit. Then you must have something the Players are going to want to buy and you must offer those goods at prices they are willing to pay. Maybe you jump around in your ship collecting the various commodities needed by the different Engineers. You can sell those with a modest markup. What I do is Mining. Whatever it is that I've mined, I place it in the market on my Carrier. Usually with the price set about 250% of Galactic Average. Some things go fast, some things go slow. What sells is according to whatever is paying best at the time. So folks come to my carrier, buy from me, and can still make themselves a tidy profit selling it elsewhere.
please watch the video. I think I made I pretty clear that you need to have other players transfer the cargo on or off the carrier by offering lucrative prices while still making a profit for you self.
Honestlt making fleet carriers owned by players and not a social system like a guild or clan there are so many of these everywhere in the galaxy and the upkeep for an individual is just pointless
Could you maybe sometime do a video on the other side? The non carrier owners, that want to unload a carrier but in a system are like 500 carriers and none of them quite uploaded their markets. Are there some tricks to that, you know? Especially when it comes to community events where ferrying around of billions of tons of material are required, I suppose there may be a profit in for that.
I may buy a carrier and use it for this same exact purpose, but I need to know if you'd be available and if you think a lot of people'd also be interested in such a service.
Let me expand on this. When painite sold for 958k per unit, because of the price limit for carriers they could only sell for 715k. So FCs would sit in a mining system buying for 600k. These systems would often be very far from the sell system and the sell system wouldn't buy for those prices all the time. This created a real player driven market and economy. Lots of good incentives and was fun to play. Profit margins of 100k per unit for the FC, 300k per unit for the guys unloading the carriers. 600k profit for the miners. Why waste your time with the current margins. There are more profitable ways to make credits which were actually aided by the mining price nerf. Your FC is a home station you can move. A 15k unit cargo hold you can bring along with you. There is no passive income for FCs anymore.
still dont see the point in a FC - afk T10 makes more money than a FC any day of the week, its a big, cool ship but really its functionally useless. Perma drain on credits and attention and.... for what?
can you jump 500ly in 15 min. with your T10 and with all your other ships and stuff? Can you reload, refuel, refit your ships without FC somewhere in deep space ?
@@cyrilmetodej3614 To do what? I can mine in my miner, explore in my explorer, can make money in my sleep with T10. Mobile base would be nice for racing and a few other niche cases but the upkeep, maintenance, tritium refuelling just eats into time/money. Personally overall i just see it as more hassle than its worth.
@@nyechapple5332 your explorer is not able make 500ly with one jump so FC gives you possibility to visit some stars which you cant reach with your explorer, 35M/week is not much credits, you can make it only with scaning/exploring data which you can also sell on your FC
@@cyrilmetodej3614 True but the CD on jumping and ensuring you got the required Tritium makes it hassle. Explorer has 75-80LY range and no CD so its not like there's somewhere i cant get to i'm a similar time frame. Like i said, outside of some niche cases they don't seem to be worth the hassle, if you play a hell of a lot i can see how they might be of some use but otherwise its a giant /meh from my pov.
Move Carrier to Low Profit system....Fill Up...then Move to High Profit system ...Unload. Didn't even give an example...A Business 101 class in High School would teach you how to make money better than this video.
Dave, as you were pushing the subscriptions, I thought I would add that the reason some people don't sub is that your channel has non-Elite stuff on too. Some people aren't going to want notifications about Star Citizen popping up all the time. I subscribe to your channel, but I sometimes wonder why, when I get so many videos for a game I just am not ever going to play. It's is not Elite. Same goes for Obsidian Ant and his SC and Microsoft Flight simulator stuff.🙈
That's a valid point. However after the odyssey launch I was clear I had to diversify, which is something I have wanted for a long time but never had the guts to do due to the exact resone you mention. I have tried to make it as convenient as possible by adding a elite or star citizen logo to the thumbnail. I just wish youtube would give up more control over the notifications system.
Only 4.88 billion to go! ;) Seriously though, there are many different ways to make money. Just keep in mind that the method that gets you the most credits per hour isn't necessarily the best method: if you can make 100 million/hr doing something you hate or 50 million/hr doing something you love, the latter may actually be the best option for you. If you're looking for certain credits with low effort and cheap to get into, you may want to look into the Robigo passenger run. The best profits you will get with an engineered Python (so you can make the trip in just 2 jumps) and allied status with the local factions (to get the better paying missions), but there's nothing preventing you from trying it out with a Hauler (that's how I did my first runs to find out if I even liked it).
thanks for the great content! i wish there was console support for EDMC, the critical element for profitability, it would make any of this more feasible for us PS4/XBox peasants. Any console players have a good method that doesn‘t depend on a PC account docking at exactly the right time?
I belive there is a a way to connect to the EDMN from console. At least I have heard that some has manged it. I dont know how since I can't really test it.
I'm getting crushed as an independent pilot playing the CG because of all the Fleet Carriers. Which gather up all the local resources for the CG and their players groups. I used to be able to make it into the top 10%. Now I lucky to make it into the top 50% It's frustrating. I not a social guy and don't like the thought of joining player groups.
I do not play it anymore. Honestly, it's flat dumb. I log in to make videos of planets for my UA-cam channel and that's basically it. The best space game that never was....
Just an fyi this video is wrong NPCs do not buy or sell anything to your carrier and posting this invalid information should be correct NPCs will not interact with your carrier in anyway strictly playes
I'm glad people in the comments made this clear. I've been thinking about a carrier if I get back into the game. But I play in solo. I don't mind the upkeep, money is cheap in this game. But at least now I know not to bother with modules that might make me money. I guess I could park it in a system in Open every so often to earn some cash off repairs or something. But that seems like a bit of a hassle. Then again, playing with a carrier in Open is probably no hassle at all.
Carriers are money sinks. They make meager profits of any at all. If NPCs could interact with them then sure it would be great but they can't because FDev doesn't like fun
NPC aren't even paying for fuel when landing on my FC. 😂
😅 ikr? Damn freeloaders
If I ever get a Carrier, I’m doing 1 of 2 things:
1. Finding one of those isolated systems that only has outposts and act as a gas station for large ship
2. Fly out into the dark for mass deep core mining.
There’s systems where there’s only a sun (or more than one). It’s a really good place to have your ‘Last Stop All In One Carrier’ before venturing into the unknown. 😎💯
o7 sir i salute your services for the deep travelers
In my experience, often times, the profits you can make are so low that it's not worth it, as it's not enough for even the upkeep, between the fierce competition and the price limitations. Aside from certain, very particular instances (such as during trading CGs, or if you sell commodities that can't be bought at stations and that might be needed for unlocks or be sought after), rarely people will come to you to buy or sell, as most prefer to just cut the middleman and directly buy and sell from and to stations.
Agree. I never ever sell mining goods to a Fleet Carrier, because the are so unreliable.
so let's make a new Colonia with fleet carriers
Would be great if FCs that are listed as having engineer unlock materials weren't all set to friends only
I mined some platinum for a change of pace the other day, and noticed a Fleet Carrier that advertised that they bought it, and since it was right by the ring I was mining, I went there to offload, only to find no buy order for them anymore, so I sold at a station. And it makes me less likely to try selling to a Fleet Carrier in the future.
One thing you forgot about are engineering commodities (specifically rare or unbuyable ones)
Enormous profits can be made by parking your carrier next to an engineer base and selling the unlock materials
Give me examples please
@@tomasbancak8752 load up with engineering commodities (will take a bit of grinding) then park your carrier next to the engineer base, and sell those commodities for a huge markup
For example, Didi Vatermann wants lavian brandy, you can buy it from lave station for about $10k each, then sell it onboard your carrier in leesti for $200k
Easy money
@@tomasbancak8752 meta alloys
@@tomasbancak8752look at the materials the farseer takes. Most are materials, but I think this one takes the meta-alloys that we're already mentioned, you need to carry this in your inventory and typically you need to buy it before you leave because it can't be found near the engineer.
It can be bought for cheap or found for free if you're still in populated space, but if you make it all the way to the engineer and realize you don't have any, there are 10 fleet carriers in orbit willing to sell you one for $2mil
Something that was completely ignored here is how much moving the bloody thing eats into whatever meager profits you can gain from it. Tritium and maintenance costs per jump do add up after a while. Even with sometimes considerable fluctuation in prices, the margins remain comparatively slim - even more so if more and more people try it.
On that I agree... for a long distance trader it would save you more money just swapping one of your cargo racks for a fuel scoop and just pay for the small fuel cost on your ship. Or if your jump range and tank is good enough, you wouldn't need a fuel scoop. Given how much one unit of Tritium costs compared to the amount needed to allow it to jump, comparing the cost of ship fuel of just doing it yourself? Yea I'd really only use the fleet carrier for "serious" trades when there is a massive profit to be made... and that I'd say would be multiple 5,000 unit missions (that give out an insane amount) or the 50,000,000 credit reward trade missions.
Otherwise, you'd have to be a good middle man, where your fleet carrier pays the MOST out of most of the stations in ED (or at least in the bubble) and thus you're spending a LOT to buy it, only to try and turn around and sell it somewhere else for a profit (which is unlikely given how much you spent per unit). There is also an added cost where, if you're the only one fueling the fleet carrier you are paying 100% of the expenses, but if you have 3 other people and they're equally responsible then you'd be paying 25% of the expenses. And you also have to factor in the amount of money other players in your faction have, also the fact that whatever stuff you're wanting to sell would have to be proportionally distributed, either a equal amount to all participants (some might actually lose money) or certain people make more profit because they contribute more.
@@wolfe8035 only thing I can think of would be to load up on pharmaceutical stuff and then move the carrier to where an outbreak is happening. But that is essentially it. And even then, the tritium and the jumping likely is going to reduce your revenue to near zero.
@@ranekeisenkralle8265 Lol... I'm poor af in ED... yet I've got a bit more than 3 billion. XD I guess that's due to the fact that I haven't an interest in really spending my credits, especially since fleet carriers are more of a waste than a benefit, especially in the long run in most cases. Cant just jump one to Thargoid space, because after getting there you need Tritium, thus you need to bring your miners and/or your trade ships to refuel it. Deep space mining you're good as long as you find tritium, of which case would be a benefit to bring your exploration ship as well. As for conflict zones, it might be faster to dock at a fleet carrier and jump right back into the fight. Perhaps with BGS, if a player faction is at war with another then you can easily respawn on the fleet carrier and get back into the fight. Though most cases, 5 billion is a lot to spend on one ship that is very strict on what it can do, plus the fact that it costs so much to maintain it. Then again, you could grind for a month and transfer most of that to the carrier and you're good on the expenses for a while...
@@wolfe8035 Yeah.. I am not a big fan of the thing myself. I just got one to jump myself and a couple friends around the place with all our stuff - as a mobile base of operations - you know.. unlocking engineers and guardian stuff, farming materials ...the works. It is convenient, I'll give Fdev that much. But worth it? Ehh... not overmuch. Heck, i haven't been active in ED for quite a while - not overly worried about the carrier though - because it is parked near one of the more popular - or should i say less unpopular - powerplay faction HQs, basically on top of a hazrez for people to turn in their bounty if they so want.
I really need this video , because at this point it actually makes more sense for me NOT to own a carrier if I want to keep the credits rolling.
Pretty much, unless you got 60-70 billion and got 3 corvettes you need to engineer.
There are trading routes that can be done using a fleet carrier that earn billions of credits in 1 day's gameplay. It makes the whole economy pretty pointless tbh.
@@Yewbzee Would you be alright sharing? I’d love to try this
@@IsakiMichi yeah sure no problem. I haven't played Elite Dangerous for a while so I'm not sure if this is still available but I don't see why it won't. Basically the station you are looking for is called Rackham's Peak in the HIP 58832. When the system goes in to a status of "Public Holiday" the price of booze goes through the roof.
The cargo of choice is Wine. You can sell it for something like 300,000 per ton which is an insane profit. When the system is not in "Public Holiday" the price of Wine is only about 30,000.
From memory it takes about 10 carrier jumps to get there so its not too far. The only drawback is that it's a medium sized station so the best delivery truck is a Python decked out for max cargo. It's also a busy station so sometimes you have to wait 30 seconds or so to get landing permission. However you can get your carrier extremely close to the station making the transit time is very quick.
So check the system status on Inara and when the party has started just load up your carrier with cheap wine and head on over there.
It's as boring as hell but the credits speak for themselves.
*this tactic only works if you're a famous UA-camr
Seriously, best way to make money with a Fleet Carrier is through exploration. Other than that, mine's been a massive waste of credits
I feel like if there is going to bee upkeep cost the price needs to be cut in half. If pay 5 billion credits for something I shouldn't have to keep paying for it period.
@@superpuncher4957 lol you think skyscrapers don't have upkeep cost?
@@angelo.strand I'm sure they do but keep in mind this is a video game
@@superpuncher4957 you’re right, imagine if we had to file taxes
@@angelo.strand I don't get it
Tip: There could be sense to "park fleet carrier near station or mining rings" not in the same system, but neighbour one. Neighbour system could be more convenient to fly to (because of faulty supercruise mechanics, with sloooow acceleration from massive bodies, i.e. extra time loss and increased interdiction window).
However, competition with other FCs, could make you do the opposite.`
Also, that could be worked around. It may be faster to jump to neighbour system and back, than fly directly from station to FC (or vice versa).
Back when carriers were new and LTDs were still good, I managed to make over 5bn credits with very little effort just ferrying loads of diamonds back and forth. After the LTD crash everyone switched away, but I stayed. Me and another guy were the only two carriers at the LTD triple hotspot for a long ass time, with fewer carriers to compensate for fewer miners, I was able to make about the same money for months afterward. A bug made one full cargo load of LTDs take away from my total carrier profit instead of add to it and frontier couldn't change it, so I can only brag about making 3.8bn
That's pretty good. I also had a binge on LTDs before buying my carrier because we didn't know the price until about 1 week before rollout. I kept the services to a minimum, so I only pay 9.5m per week. Enough for 158 weeks. So I'l be playing star citizen by then..
I appreciate your effort Astro, and I'm glad others are finding this helpful. But my carrier is on console, so no market connector. And to me this honestly just sounds like a desk job anyway. It takes a lot of work to learn bgs and keep up with the mining and trading communities. I've tried this before and it was unfun and even slightly stressful, which utterly destroys the purpose of a game lol. It's just not for me. Thanks anyway Astro. Others are finding this helpful, so I'm sure I'm an outlier.
Uh, no. You are not an outlier. I scrimped and saved to get enough credits for the carrier before they came out, and ultimately decided not to buy it and take a break from the game until this upkeep system was removed. I don't wan't to have to watch inara like a hawk and nickel and dime other players to afford the thing I spent months grinding for. If this is the intended way to fund the upkeep, it's just not fun.
@@N8_DoubleYou it was put in as a money sink to take money away as people complained there was too much money in the game, so thats why. it will never be changed i doubt.
Not really passive but still a cool concept.
Yeah. I didn't buy a carrier, since I often don't play for many months. I'd need a real passive income, to not suddenly run out of money, just because I didn't play for 6 months or a year.
I once spent probably around 50 million buying parts from a single fleet carrier because no station or fleet carrier around offered the parts I needed within a reasonable distance. So that may be something to consider as well.
USS Napa AutoParts.
2:32 I cannot make sense of that 4 x 4 chart. I'm following what you are saying but the chart is confusing when I try to line it up with what you are saying. :\
I'm buying one soon, I just want it for the cargo and not having to travel far from the rings.
I also like the mining missions mostly for making money. You get a feel for the weird minerals or metals that pop up for insane amounts in the stations you are allied with.
In Jameson I'm getting mining missions for 220 gold for like 48 million, 400 silver for 50million, 800 bertrindite for 50 million. it's only like 10-14 million to buy them at full market price. You could mine it and get that 10-14 mil too, but the time factor is insane, and how much can you get for selling mined gold, silver or bertrindite? Peanuts.
2 nights ago I made a billion in those just doing mining missions. With the stations I was buying it all from within 30ly from Jameson. Station prices were just normal when buying it too. Was making about 150 mill per trip, just buying and selling specifically for mining missions. In a T9 with 756t cargo minimal sheilds. Actually quite the buzz trying to sneak home in open mode too I'm not gonna lie, it got the heart rate up lol.
Mining, then selling gold, silver, and bert, would take way much longer to make a billion than several hours.
I want all the ships, fully kitted and engineered, just as a personal completion task. The cargo of the carrier I just want as a "pantry". To pull out stuff for source or mining missions when I need the extra cash.
Still like mining though, so all those weird minerals that only come up on mining missions, become quite useful to keep instead of ignoring them for LTD or platinum when mining.
The tritium I would just buy. 25 mill for 500t of tritium is what I waste just trying out a different ship and then just selling it. I'm used to the frivolous spending.
I looked at my stats, I've spent 10 billion on outfitting alone and have close to 5 billion in ship assets. I'll leave myself the T9 and grind for some wiggle room.
The cost of the fleet carrier upkeep is negligible, considering how much I play the game too.
I have zero interest in exploration, I like to skirt in and outside of the bubble. I play on open but I lone wolf it, haven't gotten into wings etc yet but plan too.
I only have like maybe almost 2 billion in assets
In my point of view a fleet carrier only really makes sense when you are a member of a player faction.
it has loads of uses as a solo player too. You just need to be creative but seriously the fact you can carry on it all the ships you want and same for commodities + repair-refuel-ammo makes it a game changer.
My stupid fleet carrier crew managed to overfill my carrier and I have over 26,000 units stashed away. However I can't get at it because an overfilled carrier, after the last fc update, registers a minus figure and the game now thinks I have no stock. I can't get stuff out by any means. Been waiting months for a fix from fdev. Nothing but nice friendly words.
I haven't played for a while so I'm not sure what the total possible stock on a FC is but you may be able to make that negative number a positive one by selling all the facilities on the FC and increasing the total possible stock figure. That might allow you to sell the excess stock and then buy back the FC facilities. It's just a thought... That bug sounds like something that might happen if you fill the FC up and then add an extra facility which would reduce the total stock figure.
Hope you get it fixed.
Don't mind me, but this sounds like an individual issue and you need to send a support ticket to fix it. Instead you seem to be sitting in your ass waiting for FDev to fix it on their own when this is not a widespread bug.
@@SinNombreYQueWea I first contacted fdev August last year and had several contacts culminating in:
"I understand how incredibly frustrating this must be, and if we here in Support could have flicked some switch to fix this, we would have done so long ago. I'm really sorry this persists." -Support Agent Zenit.
@@igneousrock9710 Hi, Thanks for the suggestion however I just can't free up enough units. Need to free up over 1000.
@@dinmakers Well then, I stand corrected, I was wrong.
Tbh, that just sounds like FDev are incompetent as fuck
D2EA Rocks! Just had to come and exclaim this proven fact, once again.
We gotta blast soon, man! I have become a Star Citizen BEAST! 🤓
Hands down the best money making I've done with my FC is parking at a hot platinum mining spot. If you can get the best spot closest to the hotspot in the ring it's very lucrative. I made 12 billion in 90 days offloading platinum commanders sold to my carrier on a daily basis.
Just fly around in my anaconda buying six figure stuff from various fleet carriers for really cheap when it's available 30 or 40 here 100 there.. then I just stacked this on my fleet carrier all week, and at the end of the week I load up and go sell it to the highest bidder. Last time I did this I made probably 600 million credits. Also sometimes you will find somebody selling tritium for 2,500 credits, I grab that up and hold on to it also. Occasionally someone will put an order out there for tritium for 200k and then I will go clean up on those orders
Would have been nice to add some real life examples numbers, I think that mostly the only Mineral worth buying from miners is Platinum (possibly offer 200k for painite and osmium to get it off their hands), and you'll have to probably park at one of the 2 overlaps since that is where all the new players that don't have a carrier yet seem to be mining....that means that there is like 2 systems with enough miners to actually fill your carrier, and there is gonna be other carriers buying there so competition. You probably have to pay 250k+ for Plat to get any, than you need to wait for a good day with a station buying for 290k+ (with good demand) and probably have to unload it yourself because if you don't advertise the unload you might not get it to empty before the price changes and then you have to move it to another station and waste more tritium.
Also if you want your carrier listed on inara, you actually have to login to the game and check your carrier's commodities market window to upload to EDMC a couple times per day as inara will only list your carrier's Prices for the next 6 hours... :( (I think eddb lists them for 24hours)
It was awesome to make money before the nerf when Painite was selling at 958k and the max price the carriers could buy was 715k, nowadays it's a lot less passive...
I concur with that, I've been hopping from rings to carriers back to the rings for platinum, if I get 250k for it I'm happy, rounds out to about 130 million session for me.
If they can make double that, I'm still cool with it for the short distance I had to travel to get rid of it.
Great vid. D2EA. I've used my carrier to support squadron mates' mining trips. Everybody wins.
I think it was dumb that they didn't allow NPCs to contribute to the fleet carrier. Just super dumb
Or just pick up wing combat missions and spend a few evenings killing NPCs in a HazRez when you get bored. Then you'll have *billions* of credits and can idle your carrier literally for years (like I did).
Does this still work?
@@holycrap1986 yep. i try afk but this is boring. i will use my anaconda on haz. res.
just you need a "full allied" system. :)
@@holycrap1986 - oh yeah it does. I operate out of the Albardhas system, where I print my billions. There are three adjacent systems to get missions from (Choerni, Cubrera and I can't remember the 3rd but they're all immediately next door)
@@maximilianrockefeller8854 do you do the wing missions by yourself? I wasn't the greatest at combat the last time I played.
@@holycrap1986 - yes. I run a fully engineered Corvette specifically designed for PVE with a Deadly ranked SLF pilot. I typically pick up a full set of wing missions and just plow through them in an evening. Can easily get myself 400-600 million space bux depending if I want to shop the stations for missions offering high cash returns vs just being lazy and taking the first missions offered. Between the mission rewards, and the bounties in general for killing pirates (i also use a warrant scanner) I make just piles and piles of cash.
I remember I flew into a system in deep space with a black hole was carrying 5 million worth of cargo includes data spotted a lone fleet carrier in the system I'm glad that was there cause my ship was damaged.
8 Bill now, very close to purchase, this is exactly what I am looking for. Want to sell rare engineer mats like my squad EIC to help new players.
I use mine this way. I collect thargoid hearts for those in need, along with other things.
An AFK type 10 or an AFK cutter in a low rez is a better method for passive income and does not require a carrier to perform (you'll get a carrier soon enough). AFKing ranks up combat, Imperial or Fed rank and provides grade 5 mats both manufactured and encoded in addition to a ton of credits. 3-4 outings and your Harmless NPC pilot will be Elite. If you wing up when you cash in you can spread the wealth amongst other players or yourself if you have multiple accounts. I thought about this passive carrier thing but I have better uses for a carrier than that.
Sigh. What's AFK?
@@GaryMillerUK "Away from Keyboard"
Sooo.... back to the actual topic: "Carrier Passive Income"... how does an AFK T-10 build make money for your carrier? Oh wait - it doesn't. LOL
For those who didn't figure it out, this was similar to the old strat of LTDs and FCs.
As long as I have an invulnerable mobile station with a 500ly range #1I don’t need fuel scoops and #2 it makes total sense to pay 29 mill a week :) …forget the trading I don’t stay anywhere long enough for people to catch my market.
Does this actually work tho?
Do people actually use carriers to trade cargo with?
I am asking since when I used to do trading routes I always ignored carriers because of how volatile and inconsistent their prices were
The interesting thing of modern games is. That many of these are even more complex than real life jobs. And it is often similiar to work as a Boss of your own company than playing for the sake of playing like in the Bros Mario times.
Petition for direct movement control of the carriers
here is the problem, people are not stupid, and they arent gonna sell something to a fleet carrier if the price is too3 low and wont buy if it too high, and if you are offering the convenience to selll them close to their minning spots so you can then sell them at another station, again people dont care, they will go there them selves, the only way to make it profitable would be to supply a highly transited area with high demand for a matterial the system and surrounding systems dont have, it isnt passive income its just being a traveling merchant. now if npcs did it then it wiuld be profitable, the station it selfe would buy it, without the need for players, and with buy orders you could do the same thing, buy it from the station withpt the need for players,
When I rearm/repair at FCs near CZs does the player profit?
If I want buy or sell at FC, what is the recommended method for finding an entrepreneurial FC Cmdr? (eddb, inara, etc.)
Been playing a year; tried a couple FCs when I was young and naive. Both scams so I ignore them ever since.
Seems like a project for some bored CMDRs. 'Alexandria, a Fleet Carrier you can trust. There when you need them, where you need them.'
Thing is, people who have a fleet carrier, made and saved up billions. They already know how to make money, take up a few wing missions and in a few hours you already made enough to cover you for a month or more, or trade routes, they are very nice, if I find a good one it can make me like 50-100 mil an hour
People used to do this a lot with platinum but there ended up being like 20 carriers in the system trying to 1 up each other with buy prices. If you want this to work your going to need to find mining spots that arent overloaded with carriers already.
It seems like a lot of upkeep work just to keep it and that is fine but what if you want to play other games or take a few weeks off elite then all your hard work of maintenance is gone. There is a saying "careful what you own lest it end up owning you". For me any level of time cost to just maintaining what I have accumulated it a bit much that I don't think Ill ever get a carrier but I do kind of get the cost since there is no sub fee to pay for servers and every carrier is extra server weight. All the power to the people that make this work for it saves us casuals from having to leave the system to sell our minerals.
I have financed my carrier upkeep for ~3 yrs now. I don't need to log in if I don't feel like it. I have the fortune of having several friends do high payout wing missions with me so each ones mission pays to every other member of the wing. This keeps grind time down...
Carriers are still the cheapest way to load up all your stuff and go from the bubble to colonia or sag a.
so for those who bought the fleet carrier with exactly 5 billion, and are left with a few million ... what is better to sell and how to set the carrier for the npc? it's still not very clear
Okay so quick question; If I set a buy order for Gold or Silver NPC's will trade with my carrier? If not I can just try doing massive bulk runs using my Carrier as my storage facility.
Watched this, even though I don't own a carrier. But interesting to know about working with someone else's carrier to make some money. How do I find carriers open for someone to off-load them?
I sold platinum to fleet carriers for a short time until I realised that you don't gain trade rank for it so I stopped.
On my first exploration journey I ran into some trouble, long story short the ship was a 1%. That was good time to try out 3rd party websites, and I found a fleet carrier to repair at. Don't know if there was a tarrif and if I had known how I would have loved to tip the owner - although nothing I could afford to tip at the time would make much difference in a fleet carrier budget.
So what is the cost of a fleet carrier to get this "passive" income? I left ED when fleet carriers had been introduced as the game devs thought it best to add content for the phew that can afford it. They should have added more ships to the game as well to make new content for everyone not just the "elite" phew...
ours is fully outfitted: it cost 5 billion to buy; at least another 1-2bil on outfitting; 400mil to buy enough Tritium fuel to get to Colonia; 17 million per week to keep the thing running, with everything turned off; +25mil if you leave all the lights on.
it ain't cheap
@@GreatDiver69 This is the reason I quit, they could not get the fleet carriers right imo and the game needed more than just fleet carriers for the rich and not so famous. Your name GreatDiver69 are you a scuba diver? I am and have 400+ open water dives logged most at night and certified to do decompression and deep dives on mixed gas. Cheers!
Don't get the NPC part on demand/supply.. how ?
In short: Fleet Carriers still suck. I' d rather park my Type 10 and have it shoot down pirates. Speaking of passive income.
0:20 does that work for legacy?
I dont know why fleet carriers don't naturally generate income...what's the point of having something that just burns a hole into your credits.
I'm not asking it to be equal or more than the upkeep, but something to alleviate it.
Or at the very least let us use fleet carriers as any other bulk carrier, buy order that npc can and will fill over time.
I see no reason to own a carrier. The only use for me is offloading mined materials within the same belt. I thought I could use it for storage but 25,000 cargo space is really a joke.
Bit of a necro reply, but I think it's been upped to 45k now, tho I think the extra options for like shipyards and stuff also eat into that space too
Passive, no, with minimal or lower effort, maybe.
I do post fleet carrier jobs on reddit and I did make some credits.
Many do that buying bertrandite, others with agronomic treatment.
I also bought thermal cooloing units for a price that is worh only dirung CGs, and now I'm carrying 8000 units till the next one.
Basically what i did on a FC launch. That's very much the only way. Not worth it, tho. The "passive" here is only the word for it. It will take a lot of dedication for this to work. I traded 200,885 commodities for 59B. Many people made their first billion with me. But i wasted so much time on this, that after FD nerfed LTD, i didn't even bother to start it again. You can try, but eventually you will be burned out by "passive" being really just a word.
Question: if I have 5000 units of tritium in cargo hold, but only wanted to sell 2500. How do you set up selling a certain amount? Seems that whatever is in storage is what gets listed as "available for sale".
You can’t set a limit for selling. Yes - not very smart.
If you only play ED a very few hours per week. You probably won't get much value out of owning a Fleet Carrier. Well, aside from the bragging rights for being able to say you have one. As you would be spending a hefty percentage of what little time you spent in game doing nothing but grinding out the money to pay the carrier upkeep.
If you play ED an average of a couple of hours per DAY. Then you could get decent value from having a Fleet Carrier.
Whatever you might do, there's no such thing as PASSIVE income from a Fleet Carrier. Or not enough for you to notice at any rate. If you are making ANY money from your Carrier, it's because you did it on purpose.
You can use a carrier to haul those massive Wing Freight missions. Park as near the station as possible, fly back and forth loading the goods onto the carrier. Then jump to as near the destination as possible to unload. But as others have stated, every jump that carrier makes cuts into whatever profits you hope to make. The shorter the distance you must fly that loaded ship is the less risk of a Pirate trying to mess with you
NPC's landing on your carrier do not spend any money. They do not fuel up, restock or repair. They do not cash in bounty vouchers or combat bonds. They don't sell exploration data.
If you have much of a surcharge added, not many players landing there with spend anything either.
If you want to make a realistic income from your Carrier. As in show a profit. Then you must have something the Players are going to want to buy and you must offer those goods at prices they are willing to pay. Maybe you jump around in your ship collecting the various commodities needed by the different Engineers. You can sell those with a modest markup.
What I do is Mining. Whatever it is that I've mined, I place it in the market on my Carrier. Usually with the price set about 250% of Galactic Average. Some things go fast, some things go slow. What sells is according to whatever is paying best at the time. So folks come to my carrier, buy from me, and can still make themselves a tidy profit selling it elsewhere.
By NPC supply and demand I assume you mean the stations and how their economy is affected by BGS?
Yes
where did it come from where does it go, where do the goods go cmdr joe?
It's a cool idea but Npc's dont buy from carrier's or was this changed
No that's they you need to have players sell to you and have player transfer it off the carrier again
@@DowntoEarthAstronomy It's usual "active" income, then.
please watch the video. I think I made I pretty clear that you need to have other players transfer the cargo on or off the carrier by offering lucrative prices while still making a profit for you self.
@meLon yeah that's the assumption i made when watching.
Fair. Guess that should have been a bit more clear
FC are so bust now in terms of making credits
Honestlt making fleet carriers owned by players and not a social system like a guild or clan there are so many of these everywhere in the galaxy and the upkeep for an individual is just pointless
Hey Cmdr, guess what I found your Carrier on E.D. the "Dark Ether"
Could you maybe sometime do a video on the other side? The non carrier owners, that want to unload a carrier but in a system are like 500 carriers and none of them quite uploaded their markets. Are there some tricks to that, you know? Especially when it comes to community events where ferrying around of billions of tons of material are required, I suppose there may be a profit in for that.
Can't find my carrier on 3rd party sites?
You need to have ED Market Connector.
Might play elite again
What I wouldn't give for a fleet carrier in Alioth just FULL of gold for 50 mil missions
Do you still need one?
I may buy a carrier and use it for this same exact purpose, but I need to know if you'd be available and if you think a lot of people'd also be interested in such a service.
Uhm passive means not actively working on it meaning trading is not passive...
This is nothing compared to the passive income you could generate before they nerfed painite.
Let me expand on this. When painite sold for 958k per unit, because of the price limit for carriers they could only sell for 715k. So FCs would sit in a mining system buying for 600k. These systems would often be very far from the sell system and the sell system wouldn't buy for those prices all the time. This created a real player driven market and economy. Lots of good incentives and was fun to play. Profit margins of 100k per unit for the FC, 300k per unit for the guys unloading the carriers. 600k profit for the miners.
Why waste your time with the current margins. There are more profitable ways to make credits which were actually aided by the mining price nerf. Your FC is a home station you can move. A 15k unit cargo hold you can bring along with you. There is no passive income for FCs anymore.
Links to the miners tools please thank you
Having a fleet carrier in order to pay for the cost of a fleet carrier is peak FDEV gameplay loop and I hate it.
You mean passive spending ?
still dont see the point in a FC - afk T10 makes more money than a FC any day of the week, its a big, cool ship but really its functionally useless.
Perma drain on credits and attention and.... for what?
can you jump 500ly in 15 min. with your T10 and with all your other ships and stuff? Can you reload, refuel, refit your ships without FC somewhere in deep space ?
@@cyrilmetodej3614 To do what? I can mine in my miner, explore in my explorer, can make money in my sleep with T10. Mobile base would be nice for racing and a few other niche cases but the upkeep, maintenance, tritium refuelling just eats into time/money. Personally overall i just see it as more hassle than its worth.
@@nyechapple5332 your explorer is not able make 500ly with one jump so FC gives you possibility to visit some stars which you cant reach with your explorer, 35M/week is not much credits, you can make it only with scaning/exploring data which you can also sell on your FC
@@cyrilmetodej3614 True but the CD on jumping and ensuring you got the required Tritium makes it hassle. Explorer has 75-80LY range and no CD so its not like there's somewhere i cant get to i'm a similar time frame.
Like i said, outside of some niche cases they don't seem to be worth the hassle, if you play a hell of a lot i can see how they might be of some use but otherwise its a giant /meh from my pov.
at how many billions should y feel confortable to buy a FC ???
8 should be enough to get you started
@@MrTimjm009 thanks that way i can put a billion on the FC for operations
I have 9b but still not comfortable buying fleet carrier aka credit sinker
110000000000000000000000000000000000000000000000000000000000000000 XD
Move Carrier to Low Profit system....Fill Up...then Move to High Profit system ...Unload. Didn't even give an example...A Business 101 class in High School would teach you how to make money better than this video.
The upkeep can be paid with one or two robigo runs. Around 20 minutes a week.
Dave, as you were pushing the subscriptions, I thought I would add that the reason some people don't sub is that your channel has non-Elite stuff on too. Some people aren't going to want notifications about Star Citizen popping up all the time. I subscribe to your channel, but I sometimes wonder why, when I get so many videos for a game I just am not ever going to play. It's is not Elite. Same goes for Obsidian Ant and his SC and Microsoft Flight simulator stuff.🙈
That's a valid point. However after the odyssey launch I was clear I had to diversify, which is something I have wanted for a long time but never had the guts to do due to the exact resone you mention.
I have tried to make it as convenient as possible by adding a elite or star citizen logo to the thumbnail. I just wish youtube would give up more control over the notifications system.
U forgot to mention you had to have few billions first to re-buy all those thousands of tons of minerals.
How do you make income when using 17th century navigation. The engineers are touched
They are _commodities_ or _minerals_ , not _materials_ . Please, don't mess with ED terms.
since carriers dropped i have so far made 3.2 billion in profits from it, credits can be made easy with a carrier with some business acumen.
Thanks for explaining your business acumen is such detail🤔
It was just explained in the video... no?
Good video, but first, I need a fleet carrier.... I have around 120 million, what next?
Go mining. ua-cam.com/video/RM8Qcpx1K38/v-deo.html
Only 4.88 billion to go! ;)
Seriously though, there are many different ways to make money. Just keep in mind that the method that gets you the most credits per hour isn't necessarily the best method: if you can make 100 million/hr doing something you hate or 50 million/hr doing something you love, the latter may actually be the best option for you. If you're looking for certain credits with low effort and cheap to get into, you may want to look into the Robigo passenger run. The best profits you will get with an engineered Python (so you can make the trip in just 2 jumps) and allied status with the local factions (to get the better paying missions), but there's nothing preventing you from trying it out with a Hauler (that's how I did my first runs to find out if I even liked it).
thanks for the great content! i wish there was console support for EDMC, the critical element for profitability, it would make any of this more feasible for us PS4/XBox peasants. Any console players have a good method that doesn‘t depend on a PC account docking at exactly the right time?
I belive there is a a way to connect to the EDMN from console. At least I have heard that some has manged it. I dont know how since I can't really test it.
Thanks friend
This doesn't sound like passive income....it sounds like a lot of having to do stuff.
How you make the most money out of Fleet Carrier? Dont buy one, and keep the upkeep fee.
Might be an argument to look into elite again
ka vi lige få den på dansk
I think this is the first time I've added an interaction skip to sponsorblock
I'm getting crushed as an independent pilot playing the CG because of all the Fleet Carriers. Which gather up all the local resources for the CG and their players groups. I used to be able to make it into the top 10%. Now I lucky to make it into the top 50% It's frustrating. I not a social guy and don't like the thought of joining player groups.
I do not play it anymore. Honestly, it's flat dumb. I log in to make videos of planets for my UA-cam channel and that's basically it. The best space game that never was....
i want just a fleet carrier... just this... :D
how the hell do people earn the cash to buy a carrier :) lol
Upkeep so high it has to be a full time job...
I thought NPC's couldnt buy and sell in the carrier markets?
ah hes talking about buying from stations as the npc supply/demand
Capitalism 101
I have a better solution. Just sell the Fleet Carrier.
Fdev just needs to get rid of the maintenace costs for fleetcarriers
If you will try some Head & Shoulders I'll consider subscribing
Just an fyi this video is wrong NPCs do not buy or sell anything to your carrier and posting this invalid information should be correct NPCs will not interact with your carrier in anyway strictly playes
hes talking about station supply and demand not npcs buying from the carrier.
I'm glad people in the comments made this clear. I've been thinking about a carrier if I get back into the game. But I play in solo. I don't mind the upkeep, money is cheap in this game. But at least now I know not to bother with modules that might make me money. I guess I could park it in a system in Open every so often to earn some cash off repairs or something. But that seems like a bit of a hassle. Then again, playing with a carrier in Open is probably no hassle at all.
Show this video to Yamiks, he thinks fleet carriers are money sinks. He knows Elite like I know Minesweeper.
Carriers are money sinks. They make meager profits of any at all. If NPCs could interact with them then sure it would be great but they can't because FDev doesn't like fun
What are you talking about FC is bust now in terms of earning credits.
Nothing to do after the mining mega nerf
I need this lol
Hello chat :)