Something unexpected is happening in Monster Hunter Wilds

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  • Опубліковано 9 гру 2023
  • Long time Monster Hunter player overthinking the newly shown teaser Monster Hunter Wilds.
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КОМЕНТАРІ • 346

  • @ZukarinCh
    @ZukarinCh 5 місяців тому +517

    I'm really hoping that they really exaggerate on how much damage and change an elder dragon does to its surroundings. I want to experience large trails left by an elder dragon crossing, or how the ecosystem is suddenly disrupted and monsters of all sizes making a stampede to flee from impending dangers. It would also be great if the wilds map would have several villages scattered around and we would have specific quests to help satisfy their needs as side quests. Not something forced but as an option to help save or develop the villages further like in the MH older games.

    • @brotbrotsen1100
      @brotbrotsen1100 5 місяців тому +19

      Maybe even with changes you actually see, like houses getting build and all of that

    • @ZukarinCh
      @ZukarinCh 5 місяців тому +2

      @@brotbrotsen1100 yeah that would be super cool! Also I hope we come across Val Habaar and some merchants.

    • @skieworkweiss4657
      @skieworkweiss4657 5 місяців тому +6

      I want To see Dondorma again

    • @kaden-sd6vb
      @kaden-sd6vb 5 місяців тому

      Actually seeing the destruction elders are capable of in an open world would be incredible. I wanna piss off a teostra and watch the world burn

    • @petezthegangsta4750
      @petezthegangsta4750 4 місяці тому +8

      Imagine we have a mission to protect a merchant from monsters while traveling

  • @Jarjar-X
    @Jarjar-X 5 місяців тому +540

    I doubt we’d be far away from a camp, cause this is Wilds. We’re gonna be in the thick of it 24/7. So I’d argue we’re gonna have a portable camp and delivery system for weapons & armor

    • @thirteen8582
      @thirteen8582 5 місяців тому +84

      Ah, yes. Monster hunter wilds. Australia edition.

    • @mikhah4828
      @mikhah4828 5 місяців тому +20

      You mean we have access to infinite potion in 5 meters away all the time? Great. This is what I want from Monster Hunter.

    • @Steadyriot-is4jg
      @Steadyriot-is4jg 5 місяців тому

      @@thirteen8582 GIANT SPIDERS

    • @incrediblegenki8416
      @incrediblegenki8416 5 місяців тому +38

      @@mikhah4828 dont use them then

    • @Papiness
      @Papiness 5 місяців тому +4

      Portable camps would feel awesome. Like imagine it with ur party like it was FFXV

  • @Draylin41
    @Draylin41 5 місяців тому +209

    I have a feeling MH devs are really going to expand on pretty much all of the features mentioned here in some way. Really hoping there's some kind of dynamic weather that can change how you interact with the environment on a whim. Would be a lot of fun to have to adapt to how things change, possibly making your battles easier or harder depending on what monster you're hunting at the time. This game coming out on next gen only will mean they'll have a lot less limitations so I'm really looking forward to what they've dreamed up for us.

    • @Crim-tz7yp
      @Crim-tz7yp 3 місяці тому

      We've already seen some sandstorms in the trailer, so weather and similar world events seem very likely

    • @hoanghung5542
      @hoanghung5542 2 місяці тому

      ngl, will love to see if weathers affect a weapon element, for example, this monster resistance to thunder, but once the weather start raining or there is anything that make the monster wet, it will make the monster weak to thunder(probably make it about 1-2 stars of weakness to make it balance so people still have to use the element that the monster originally weak to to get the highest damage) but at the same time other element such as fire,... become weaker as the monster wet. It will make that even you use the wrong weapon for the wrong monster, you still have a chance to fight them. ( bad english)

  • @nekomancer4641
    @nekomancer4641 5 місяців тому +137

    I would love to see a spiritual return of MH Dos' seasonal system. That almost mash up perfectly with the open world & season change theme they are pushing for this one.

    • @deaj8450
      @deaj8450 4 місяці тому

      I think any concept from dos is probably too hardcore for the direction they are going now. No way that they make it impossible to gather honey during winter, or at least if they do you know there will be some way to farm/trade for it. At the absolute most I could maybe see them doing seasonal monsters where some won't appear in certain times of year, but even then I can easily see the newer player base complaining about being unable to grind x monster cause it isn't available right at that second.
      I don't know, I think a lot of problems with those hardcore systems could be solved by making the game as a whole less grindy. Maybe instead of needing 10 talons, 6 webbing, a ruby and two plates, the same weapon could be half that. 5 talons 3 webbing one ruby. I feel like that would mesh well with a slower paced system encouraging more exploration and variety.

    • @nekomancer4641
      @nekomancer4641 4 місяці тому +1

      @@deaj8450 yeah ofc we need to find a middle point

    • @thecosmicfishie3263
      @thecosmicfishie3263 4 місяці тому +1

      Maybe instead of just being outright unavailable to hunt, they could maybe migrate in certain seasons?

  • @darthsacul3940
    @darthsacul3940 5 місяців тому +41

    What I really liked about the Monster Hunter animated movie was when Lunastra was causing a wildfire by just simply migrating from one location to another.
    Hopefully we'll see something similar to that in Monster Hunter Wilds.

  • @sindar5964
    @sindar5964 5 місяців тому +38

    I want an underwater world back!
    I liked that idea so match back in a time when MH3 was released!

    • @GigaChadDuPlessis
      @GigaChadDuPlessis 4 місяці тому +4

      Oh god no. I hope not. The water combat in tri was ass

    • @chungosbruhthe1st
      @chungosbruhthe1st 4 місяці тому +10

      @@GigaChadDuPlessiscould always be improved

    • @ryanrule8583
      @ryanrule8583 4 місяці тому +3

      ​@@chungosbruhthe1stdear god no, it will still be ass. They should invest that time elsewhere. No underwater and no Rise monster riding.

    • @familiarisfelinus4087
      @familiarisfelinus4087 4 місяці тому +6

      @@ryanrule8583I just want it because it would flesh out the ecosystem more and it would be fun to explore some underwater areas, also opens up much more in terms of monster variety.

    • @jakereich2080
      @jakereich2080 4 місяці тому +2

      ​@@ryanrule8583 So just to be clear, you are completely against the concept? Let me put it this way: Would you be interested in GOOD underwater combat?

  • @Dovahninja
    @Dovahninja 5 місяців тому +168

    It would be awesome if we get a map like Horzion Zero Dawn/Forbidden West. Different Biomes that are far apart with a few towns here and there, except on a much larger scale. It's gonna be so cool running across the map with a group of friends and ACTUALLY hunting stuff down. I really hope we get to customize our mount as well.

    • @simonrockstream
      @simonrockstream 5 місяців тому

      Those games are complete f*cking shallow, generic garbage.

    • @brotbrotsen1100
      @brotbrotsen1100 5 місяців тому +16

      Imagine you run through the snowy mountains minding your business and suddenly stumble upon pokke village.
      Idk if the world maps people use in some lore videos are official but it would be so cool if they use them in wilds and give us access to the old world with it with modernized, slightly bigger versions of pokke, kokoto, bherna etc. Probably would be a bit much to ask for though

    • @durantesora415
      @durantesora415 5 місяців тому +5

      @@brotbrotsen1100maybe in a later game. Just imagine the budget they would have if wilds is ultra successful. They can do literally everything they wanted to make it a franchise engraved into time

    • @xhere14
      @xhere14 5 місяців тому

      Dude that would be sick!

    • @chungosbruhthe1st
      @chungosbruhthe1st 4 місяці тому +3

      Would love a game like that but on the old world. Being able to travel from Minegrade to Shimura and hunting monsters and discovering stuff along the way would be awesome

  • @MrChris2460
    @MrChris2460 5 місяців тому +27

    We might even get the seasons back. At 0:08 of the Trailer we can see the large rock formation. So thats the area of the end screen. And compare the vegetation to that of the end screen. Also the logo is green at the top and changes to orange at the bottom, which can be an indicator for the seasons

  • @freak3d
    @freak3d 5 місяців тому +33

    The sort of small monster interaction I like, is when girros paralyse odagaron after getting a knockdown in the rotten vale. If they expand this more with something like herds of animals being able to knockdown or create openings. I'd just love to see different interactions and animations for that.

  • @oriondezagrats4228
    @oriondezagrats4228 5 місяців тому +33

    I just... I just hope they revisit the concept of underwater hunting, maybe do it better than Tri did. I can't stand to see Royal Ludroth and Lagiacrus curbstomped because they're stuck on land any more.

    • @kitieriwhite7758
      @kitieriwhite7758 4 місяці тому +2

      yeah same, I love the design of Lagi and Royal Ludroth was awesome to fight especially underwater

    • @206Zelda
      @206Zelda 4 місяці тому +2

      I third this; give us Underwater again. The world's troubles and targets shouldn't be restricted to land-only, and from what I heard down the grapevine, Lagiacrus (?) was supposed to make it to MHW: IB but was scrapped at the last stages of development out of hindsight for its usual tendencies for underwater biome warfare. I hope they bring underwater back for Wilds. There are a lot of monsters I want to scrap from there and master the combat style in a more QoL setting like MHW did for the series.

    • @Bourikii2992
      @Bourikii2992 3 місяці тому

      Idk hyper lagiacrus doesn't fuck around.

  • @SylvesterAshcroft88
    @SylvesterAshcroft88 5 місяців тому +38

    Tri had a Rhenoplos hunting quest, which could spawn a Great Jaggi, but it's very reminiscent of the monster density in this game, except it was limited by the hardware, and there were mostly Dalex in the main desert area.

  • @aceremis462
    @aceremis462 5 місяців тому +8

    there are some speculations that capcom will introduce a weapon swapping mechanic during mid fights because the hunter in the trailer was seen carrying two weapons

  • @leestrz4153
    @leestrz4153 5 місяців тому +19

    I've always wanted mh to have a more ecosystem based mechanic. A lot of your assumptions here are spot on with my thoughts from the trailer. Great video. Really hope the chase mechanic comes back and isn't toned down

    • @lechking941
      @lechking941 5 місяців тому +2

      yep like world lore has the eco being a HUGE thing the guilds looks after. the closest we got is proably the stories games already.

  • @tirtafirdaus1991
    @tirtafirdaus1991 5 місяців тому +44

    The bar for this game is set so damn high by its fans. The expectation is wow.

    • @arapaimagold8088
      @arapaimagold8088 5 місяців тому +10

      No need to worry, as long as Kaname Fujioka the father of MH games himself at the helm. He will deliver.

    • @joaogomes9405
      @joaogomes9405 4 місяці тому +11

      Then it will come out, not meet it, and hundreds of manchildren are going to cry that the devs are lazy and suck at their jobs.

    • @medrash8862
      @medrash8862 4 місяці тому +6

      @@joaogomes9405im so worried for that lol, im keeping my expectations low while awaiting further news

    • @RBrito-fd4lc
      @RBrito-fd4lc 4 місяці тому +1

      I just want to see what they'll do with the horn, whatever direction they go with it i just want it to still have long note buffs

    • @NaturalGarethFan
      @NaturalGarethFan 4 місяці тому

      My only expectation is the return of my pickle boi. If Deviljho doesn’t appear I’m gonna have to cope really hard by returning to World

  • @AkaiAzul
    @AkaiAzul 5 місяців тому +18

    I think Monster Hunter can benefit from "Medium" monsters.
    Our first taste of something like this was Seltas during the Seltas Queen fights from MHGU. Its not the quest objective, but gets in the way.
    Seltas's problem for this role is that its too big / meaty for what im thinking. It was essentially a Large-Small monster.
    I think having monsters that are bigger than small (ones that usually die in a few hits), to include monsters that take quite a few hits, are more threatening and should not be ignored, take at least 10+ hits to down, should not have more than 3 alongside the large quest monster.
    It causes the hunting party to highly consider taking some down to make the fight much easier, but not too much of an annoyance.

    • @Zedrapazia
      @Zedrapazia 4 місяці тому +2

      You mean like a Bulldrome?

    • @AkaiAzul
      @AkaiAzul 4 місяці тому +1

      @@Zedrapazia A Bulldrome tacked on to a G4 rank quest, maybe. Maaaaybe. I feel that's a bit more than I was gunning for.

    • @Zedrapazia
      @Zedrapazia 4 місяці тому +2

      @@AkaiAzul MH Generations Ultimate (XX/Double Cross) had that possibility for Bulldrome to randomly show up during quests to hunt another monster (I'm currently replaying the game and already had Bulldrome meddling with my HR quests).
      Some quests can also spawn a random Deviljoh aside of the target monster as far as I know, but that hasn't happened to me so far.

  • @JorgeMP53
    @JorgeMP53 5 місяців тому +76

    This is why I love Team A's work with MH. They're so conservative but open to bringing interesting ideas to make it more immersive. Don't get me wrong, I like team B's work (Generations, Generations Ultimate, Rise and Sunbreak), but There's something about Team A's work that is just refreshing and comforting.
    Edit: Thank you for the clarifications down there in the comments, guys.

    • @shock6228
      @shock6228 5 місяців тому +13

      Just FYI, teams A and B don't exist anymore. They have merged and a single "team" has been working on MH games since (and including) Rise. This isn't to say that every developer worked on Iceborne and Rise or Sunbreak and Wilds at the same time, just that talking about different teams is now pretty much untrue.

    • @JorgeMP53
      @JorgeMP53 5 місяців тому +9

      @@shock6228 Really? When did it happen? Do you have any source? Oh wow.

    • @beee3638
      @beee3638 5 місяців тому +21

      ​@@JorgeMP53 It's a bit more complicated. Yes, there is Team A and B. Yes, developers from both teams worked on World as well as on Rise. Yes right now the majority works on Wilds, and yes there's already the next portable game in the making. Also Stories 3 has to come out at some point which also needs a team working on it.
      But putting it simply:Tokuda had a Team of developers for World. Called Team A. Ichinose had Team for Rise. Called Team B.
      Certainly there has been a lot of overlap and communication between both, but a core team under each director exists and is necessary for development and maintenance.

    • @alexgalays910
      @alexgalays910 5 місяців тому +3

      Rise almost feels like an offshoot where they tried stuff for fun; but at least it's not ALL bad, like dark souls 2 was compared to 1, 3, etc.

    • @lxadreadeater
      @lxadreadeater 5 місяців тому

      DS2 > DS3 sorry @@alexgalays910

  • @dad5draco
    @dad5draco 5 місяців тому +4

    Why does everyone say the small monsters in the dust storm look like armadillos? They look more like pangolins than anything else.

    • @just_a_guy9688
      @just_a_guy9688 5 місяців тому +1

      Most non-animal enthusiasts tend to confuse those two lol

    • @HollowBagel
      @HollowBagel 4 місяці тому

      Because most people don't know what a pangolin is.

  • @Belgariad87
    @Belgariad87 5 місяців тому +8

    now hear me out, what if the 4 goss-harag like creatures chasing the hunter are our first introduction to... medium monsters. so small monsters have herds, medium monsters have small groups, and large monsters still out by themselves, and it since we don't get as important loot for killing non-large monsters its best to avoid or run away from them rather than slog through a fight when we're doing something else... maybe.

    • @Stroggoii
      @Stroggoii 4 місяці тому +2

      Have fun having to hunt down 4 Cephadrome running around a massive open map.

  • @saltgodsdaughter
    @saltgodsdaughter 5 місяців тому +4

    I dont think it stops at the weather being dynamic or causing environmental changes. In the scene where the hunter is gliding down to show the prairie it looks like they are landing on a giant version of what Lightning strikes in sand form as if the area has had huge lightening strikes for a millennia, enough time to shape the land.

  • @TheaSvendsen
    @TheaSvendsen 4 місяці тому +6

    I think you’re right about a bigger map since they have set the game to release in 2025 instead of this year, which would give them time to make more of an open world feel. I hope you’re right on all the other things too but I’m also pretty sure that they’ll re-introduce underwater combat. Apparently they have said so themselves in an interview not too long ago (I got that info from Tomkon).

  • @ORLY911
    @ORLY911 5 місяців тому +27

    World was most likely cut down due to hardware limitations at the time, even exploring the maps you can tell areas were cut off and used to have more behind them. Maybe this game is what World was originally going to be.

  • @Starlitsoul0359
    @Starlitsoul0359 4 місяці тому +3

    I'm hoping we can get Prowlers back.
    Like. It was such a good concept that could REALLY work well for a newer generation.

  • @BDxDraDar
    @BDxDraDar 14 днів тому

    Thanks for the video ^^ Even after seeing it many times, I just realised that the goss-harag-like monsters are 7 or 8, so maybe they're not really "big monsters" but just "dromes" like velo or "great" like jaggi, because in the contrary we may have 7 or 8 rathalos/diablos in the same map :D And for the pouch of the "palamute", maybe it's like a moving-camp feature: we add some items and a second weapon we can use/change in the quest (in safe locations) but because it's "wilds" we can't have access to the fully-restock camp in quest (and for exemple just get 20 megapotions, 10 on the hunter and 10 on the palamute) and so no infinte in-quest items, like in 5e gen ?

  • @TBr0III
    @TBr0III 5 місяців тому +1

    Love your videos Maki, thank you so much for making them!

  • @datfatpug
    @datfatpug 5 місяців тому

    What's the name of the music at the beginning?

  • @RottManDan
    @RottManDan 4 місяці тому +1

    I'd love if they brought back white Fatalis as a possible cause to the giant storm

  • @mterenzi
    @mterenzi 3 місяці тому

    As you began talking about weather impacts, I started to wonder if they would be so bold as to put in Seasonal Mechanics. Changing seasons could be an interesting way to change up the map and wildlife throughout the year.

  • @Dres2000
    @Dres2000 3 місяці тому

    What’s the song that was played in this?

  • @ashenphoenix6869
    @ashenphoenix6869 5 місяців тому +2

    I wanna see either great jaggi or Great macco they both look like theyd fit so well in this games enviornment

  • @_Rafael04
    @_Rafael04 4 місяці тому +1

    Considering most of the New World is unexolored, this game could be us deep in the frontier, pathfinding and exploring, true pioneers of this new continent

  • @DorkAndFriends
    @DorkAndFriends 4 місяці тому +2

    Wilds needs to expand on what makes monster hunter work without detracting from the gameplay loop. As a veteran hunter who started with FU, the "hunt" before the hunt is usually what most players think makes this series special. Before farms that showered you with resources and palico resource generation you had to go out and manually gather materials to be successful on the next hunt. Honey, mushrooms, toadstools, stones and fire herbs for gunpowder, chill shrooms, everything mattered. You weren't given these materials you needed to physically go out of your way to collect them.
    I think if wilds is to have this huge expansive open world environment, they need to double down on the resource management and small monster interaction. Don't know if that's going to sit well with the gamers with low attention spans though.

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому +1

      It's not just low attention spans though mate, that was all well and good when i was a kid and played tri, but i gotta work now and i don't want to be gathering all the time.
      I like how world did it, Gather at the start until you do enough quests to get the farm going well, then they handle your main resources because you're not a farmer, you're a hunter, not your job when these slackers could be doing it lol.

    • @hoanghung5542
      @hoanghung5542 2 місяці тому

      it's 100% feel way more rewarded when you have to farm stuffs before doing a hunt. But at the same time, when you play long enough, it's become more of an annoying than fun, some players just want to get in the quest and do the hunt right away instead have to spent 10-20 minutes to gathering materials and then when they start the hunt, they realized they forgot something, it feel very frustrating and yea, like the guy above me say, some players like me don't have enough time to even finish at least 2 hunt. Newer games have more mechanics, loots to farm..... combine with that, idk how many players will review bomb the game even it's good and balanced.

  • @WillBoy182
    @WillBoy182 5 місяців тому +1

    >DAY/NIGHT CYCLES WITH DARK NIGHTS LIKE DRAGON'S DOGMA
    >SEASONS WITH DYNAMIC WEATHER FOR EACH SEASON
    >UNDERWATER MONSTERS
    I NEED MORE COPIUM AHHHHHHHHHHHHHHHHHH

  • @KingBlizzardWizard
    @KingBlizzardWizard 5 місяців тому +3

    I saw the title and all I could think of is the super speed SpongeBob meme captioned with “Capcom breaking monster hunter boundaries”

  • @petercottantail7850
    @petercottantail7850 4 місяці тому +1

    if i can't get underwater in wilds, i can only hope we get weather and seasons at the very least, more dynamic terrain sounds really cool if they are teasing this.
    i think the second weapon is just an equipment bag, i can't image fitting a gunlance or hammer in that sack. just a visual identifying you can access your gear there

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому

      Underwater combat wasn't even that bad despite what some ppl say and they could def modernize it to be a lot smoother and a bit faster.
      Need lagiacrus back and there's so many cool designs that would get put into it.

  • @Lemonz-418
    @Lemonz-418 4 місяці тому +1

    isn't that a rolled up poptent right behind the hunter on the mount? my guess is that we would have "safe" places to put up a tent. and that the mount also is our storage box.

  • @monstergamer2695
    @monstergamer2695 5 місяців тому

    I remember that I saw the bird dude carry a bag when we saw the hunter ride on Bird but there was also a light blowgun on it but it made me wonder if we had to make weapons instead of Blacksmith and change weapons while wandering around thevplace? Also there is no palico is there something happening to them? But my question is will this bird help us fight against monsters like small monsters or big monsters but it seems this bird will help us travel easy or something. It gave me so many questions about this bird

  • @monderkbaeli9411
    @monderkbaeli9411 5 місяців тому

    One thing I know, the world in this game is very inspiring to the point were i have seen many dreamer videos over the years, everyone have wishes for this game , like underwater fight, open world maps, dynamic weather and seasons , long hunting runs while surviving as a true hunter , i want to see the mosters carried by cats in real time while on 3 continues hunts or seven even with an obligatory home return after, special random events are really attractive to see on open maps, ...

  • @thecanadiandane7262
    @thecanadiandane7262 5 місяців тому +13

    There’s a certain feeling the monster hunter team has been trying to capture since the very beginning. Watch the original trailers for Monster Hunter, like from 2001. Watch the early footage from World, where anjanath aggressively hounds you up the tree, back when lagiacrus was planned for the game. That’s the feeling they’re trying to capture for Wilds, I just know it, and if you know the feeling I’m talking about you should be as excited as I am for this new experience that’s waiting for us

    • @thecanadiandane7262
      @thecanadiandane7262 5 місяців тому +2

      Damn, I wrote this before I watched the video, guess I guessed the theme correctly haha

    • @Maki-GS
      @Maki-GS  5 місяців тому +2

      Yep you guessed it right haha

  • @CleaverCrusader1987
    @CleaverCrusader1987 4 місяці тому +1

    Seeing monsters in such large packs/herds, I'm hoping we'll have moments like the mammoth hunt from 10,000 BC. Directing groups of monsters in an effort to try to separate one to engage alone.

  • @Setsuraful
    @Setsuraful 4 місяці тому +5

    Friendly reminder, getting excited about what we see in reveal trailers and building our expectations too early is exactly what lead to the disappointment of No Man's Sky.

  • @bystander85
    @bystander85 2 місяці тому

    I only started playing Monster Hunter since World so it was cool to see a veteran speculate about the new Wilds teaser and reference past mechanics from the series.

  • @TsulaAngenati2292
    @TsulaAngenati2292 4 місяці тому +1

    In MHDos the researcher does mention that while Kushala appears in storms it seems like it follows storms instead of making them themselves (not that it changes your idea) I just thought I’d mention it since you brought it up

  • @neopabo
    @neopabo 4 місяці тому

    2:48 Holy s** I've been trying to figure that out since forever

  • @AaIsForAaliyas
    @AaIsForAaliyas 5 місяців тому +11

    I believe Monster Hunter Wilds will be the Magnum Opus of MH games. I'm hoping it's not just a big desert, but as you said, HUGE INTERCONNECTED BIOMES. IF the clutch claw returns, that's just going to be the icing on the cake. I've never played the older MH games and I thought the insects that were added and shell fish monsters were so cool in the earlier games next to under water battles. I truly hope they release more in depth content to show off just more to this. The only game that practically let's you hunt without the need to return to your base camp was Wild Hearts. I hope this does that on an even grander scale. Where you dont need to go back unless it's for weapon upgrades and some item purchases or any given quest that may be urgent.

    • @Santanazation
      @Santanazation 5 місяців тому

      Same! World + Rise = Wilds which for me were the best 2 games we had and the third one will be nuts. I hope we see a lot more new monsters than old because it got to a point it's not nostalgic anymore...

    • @brotbrotsen1100
      @brotbrotsen1100 5 місяців тому

      If you are interested you can check out toukiden 2, it also has a open world to let you hunt in but it is a older game by now. Basically monster hunter with Japanese demons instead of monsters

    • @ashleylongley1628
      @ashleylongley1628 5 місяців тому +2

      Why clutch claw? I’m genuinely curious

    • @AaIsForAaliyas
      @AaIsForAaliyas 5 місяців тому

      @@ashleylongley1628 I like the ability to grapple monsters and smash them to walls. While many of you may dislike clutch claw I find it to be quite a cool mechanic especially since I'm a Lance user. With its ability to clutch counter I find Lance is super useful and clutch claw is rather nice in how I'm able to utilize it. I've played MHR and while it's good, I don't like the wire bug mechanic in the game which trivializes monsters but the clutch claw doesn't have full monster control like the bugs do.

    • @itsyaboiguzma
      @itsyaboiguzma 5 місяців тому +4

      ​@HandsomeAndBrilliant the main reason so many people dislike the crutch claw is because how INTEGRAL it became in iceborne. Tenderizing parts became a necessity and it was easy to abuse wallbangs. A perfect set up could result in 3 wallbangs immediately for downright ridiculous damage. In my opinion the slinger was a far more interesting tool that not only rewarded you for being aware of your environment but opened up opportunities to stun monsters with environmental hazards so arena awareness was more important. Not only that but it was further improved in iceborne by adding new combos for each weapon to further interact with Ex: sword and shield shrapnel blast, great charge skip, and gunlance WSB.
      If clutch claw were to return I'd want it HEAVILY nerfed because it is still downright OP not irredeemable broken like the wirebug system but broken enough to be worthy of change to a more balanced state.

  • @BLOODKINGbro
    @BLOODKINGbro 4 місяці тому

    Showing the trailer for Laggi. Hope it makes the cut this time around.

  • @CitizenWarhorse
    @CitizenWarhorse 4 місяці тому +1

    I hope they have the balls to repeat what they did in FU with that one bullfango at the top of the looong climb. Bastard's up there shaking he's so excited to knock your ass back down. That kinda nonsense is hilarious when you're with friends.

  • @josephhaak4804
    @josephhaak4804 4 місяці тому

    I kinda wonder if the lightning hitting that monster made it change forms. I could see Capcom expanding on this.

  • @jam-ui1zc
    @jam-ui1zc 4 місяці тому +1

    I always liked the elders because of how they're literally walking forces of nature, I hope we get to see how they absolutely decimate the environment they happen to be in

  • @sandukan1001
    @sandukan1001 4 місяці тому +1

    Man I can't wait for this game! I do however think there is always a bit of a tightrope between interesting and annoying. Like the small monsters for example, yes it might make sense for the more cunning or agressive small monsters to be oppertunists and attack you in the back while you are fighting a big one. But holy crap was it annoying to get paralyzed by a vespoid or get hit again by a bullfango or rhenopolos.
    Also enviorments dynamically changing and having seasons sounds awesome, but I don't know how I feel about them locking you out of certain areas. Could be another annoyance factor if it locks you out of gathering certain materials you might need, you might even restart a mission/gathering quest to get the season/circumstances you want.
    I also sincerely hope they don't do the whole you need to see the cutscene first before others can join you crap. Wanted to play Worlds/Iceborne with some friends and it was super annoying that all of us had to go into the quest, trigger the cutscene, leave and then join each other for each new monster.
    Also the amount of grinding you need to do in the guiding lands was ridiculous and really burnt me out of the game, it was kinda cool being able to level up certain areas by hunting in them so eventually you can make better resources and stronger monsters appear there. But I don't get why you couldn't level up each area to max level, no you could only have 3 area's max level. So not only did you have to do an insane amount of grinding to max out an area but you also had to undo all the work you put into another area.

  • @pinksalad4741
    @pinksalad4741 4 місяці тому

    When he said bigger maps i just realised something.
    Bigger map = bigger room
    Bigger room = bigger player slots.
    Meaning.
    Since mh isn't new to making players make their own online sessions.
    We might just see 10 or 20 hunters in a single map on a single online session. So when another player sends an sos flare its not just posted on the hunting board the players can literally see the flare up in the sky.
    And not only that if it truly is a real open world with no loading screens (maybe except for fast travel if there is). you could post a hunt in the hunting board and a monster on the feild will spawn real time after you've entered the hunting area.
    Maybe you can even interact with hunter npc's that are already hunting monsters and help them. Npc's can fight, They did it with your first fight with fatalis in mhw and there's the rampage in rise where you can summon them. why not here?
    And it would be cool if monsters and indemic life could interact with the environement. Like urzuros could cut down a beehive and you wouldn't be able to harvest it. Or a giginox overpopulating a cave with its babies so no life could thrive in it except them and it effects the quest board prompting you on an emergency quest.
    And lets be honest the game wont come out in its full complete glory just like every other mh game.
    The Mh team is like a good parent it listens to the community and they do what they can do. Just like how fatalis in mhw wasn't actually supposed to be added but the community loved the anniversary poster so much that they included him in. Or when rise came out incomplete they made the first decent boss fight in rise (narwa) memorable (danger donut rings).
    Point is they will let the game grow by itself.
    Because as a developer you dont want to look at your project as done. You want to view it as a reference for improvement.
    So all i'm saying is. What i said could be added in the game. Just maybe in a future update/title.
    Not facts. Just my assumptions... Would be cool tho.

  • @206Zelda
    @206Zelda 4 місяці тому +1

    Give. Me. Underwater. Please.
    If the Wilds don't have any underwater monsters or combat, I'll be disappointed. Not a game-wrecker by any means, but including it wouldn't be a game-wrecker either!
    Seeing Lagiacrus spawn with flaming-red eyes from the depths and slowly swim towards me was an epic amount of thrill, and I miss fighting Gobul and would love to see Namielle flit around under the surface and see what it could do.

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому

      Surely they could modernize it by now, they planned for lagiacrus in world, there's a video of him but they couldn't get the skeleton right apparently.
      I would love argosy defence missions on the ocean. imagine fighting off a lagiacrus on a stormy night being bombarded by harsh ocean waves and then diving into the dark depths to finish it off.
      I want this because it could give us a real leviathan hunt scenario like moby dick, harpoons and and all that.

  • @Swissgar0
    @Swissgar0 5 місяців тому

    I hadn't even thought about seeing elder dragons affecting the dynamic weather system in real time. Hype.

  • @JustUsCrazyBoyz
    @JustUsCrazyBoyz 5 місяців тому +2

    Lightning from Frontier is back! Kuarusepusu and Gurenzeburu might return!

  • @GameCritics
    @GameCritics 4 місяці тому +1

    I would like to see more Environmental mechanics reintroduced and made more extensive. Like:
    Icebvorne could have had: ice hails and Avalanche. That could do both harm Monster and player, create obstacle to Player and Stagger player etc.
    Avalanches triggered by big slinger or big turbulences or tremors or screams.
    Slippery ice spots etc.

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому

      I think they would actually do that, seems like that's the direction they were taking with the landslide mechanic.

  • @seven7383
    @seven7383 4 місяці тому

    I'm glad capcom is taking the player feedback into consideration here. The main gripe the community had with rise was the lack of wildlife interaction, while the main selling point world had was the unique traits each monster (both small and large) possessed and how said traits affected the way they interacted with the environment and each other. So seeing wilds be focus almost purely on monster behavior is exciting, especially seeing how very few games have ever even attempted to create a somewhat believable environment.

  • @ROBO_KY
    @ROBO_KY 4 місяці тому

    My thoughts, maybe this'll be a bit more of an open world game, with multiple villages inbetween vast-ish distances? It's just a thought with seeing how possibluy big this map looks like. Maybe there'll be the bioms connected to each other, and a camp in each one? I dunno, just some thoughts.

  • @IceifritGaming
    @IceifritGaming 4 місяці тому

    I just want the buddy pinball mini game thing back 😆

  • @loriziell
    @loriziell 4 місяці тому

    What the hell, your voice and song choice makes this vid stupidly relaxing man

  • @bonkregulator5237
    @bonkregulator5237 5 місяців тому +1

    Imagine if it has different towns

  • @byebyeblue
    @byebyeblue 5 місяців тому +3

    yup. One thing that make world are far above all other MH is the interaction between all Large, small, environment and hunter it makes the game feel so much lively.

  • @Chryozz
    @Chryozz 5 місяців тому +1

    I wish for seasons just like dos

  • @zacharyhansen8250
    @zacharyhansen8250 5 місяців тому +6

    I think it would be really cool if we could tame a variety of different monsters for different things.
    If you want to bring more stuff for a hunt you gotta bring your bigger monster mount but they might not be as useful mid hunt as your smaller faster mounts. I like the idea of there being a few towns spread out here and there for fast travel and quest accepting but not having really any fast travel points beyond that so you kind of have to pick what you care most about

    • @kaden-sd6vb
      @kaden-sd6vb 5 місяців тому

      Being able to tame large monsters like in stories but in non-turn-based combat would be the coolest shit

    • @zacharyhansen8250
      @zacharyhansen8250 5 місяців тому

      @@kaden-sd6vb don't think we'll be taming full on large monsters, but small monsters varying in size?

    • @hoanghung5542
      @hoanghung5542 2 місяці тому

      @@kaden-sd6vb will be cool for sure but then it's like you have Rise's wirebug but AI controlled it instead. Unless they make the tamed large monsters insanely weak(but have higher HP to compensate) or make the monster you hunt have ridiculous amount of HP. I feel like a medium monster at best, somewhat about a Great Jagras size is ok

  • @muffinconsumer4431
    @muffinconsumer4431 5 місяців тому

    2:28 it looks more like the goss harag-like monsters are running from the same thing the hunter and the armadillos are running from; a dust storm.

  • @Lucas-Nunes
    @Lucas-Nunes 4 місяці тому +3

    I'm hoping that 2025 isn't a rushed date, I want these guys to work for as much time needed to make this game as good as it can be.

  • @QuestIonAskin
    @QuestIonAskin 5 місяців тому

    I think it’s about time for a MH Ride On type game. Of course it would have to be single player, but it could still be interesting nonetheless.
    Create your character. Pick from a beginning monster type. Go on hunting mission to help raise your monster. Reach threshold. Tame bigger monsters. Either use bigger monster or take two smaller monster types with you.
    Give formation commands and orders. Fight alongside your monsters. Single monster could be set to draw aggro, pepper them with small attacks, pin monsters, or build up their huge attacks.
    Duo monsters can be set to pincer attack, combo pin and finisher moves, go blitz, or juggle aggro.
    You’d still be hunting of course, but instead of other players, you’re hunting with monsters. Monsters can also be used for homebase tasks such as helping with farming, helping with building new structures etc etc.
    If there has to be a multiplayer aspect. Think Dragon’s Dogma. You can send extra pets out to train with other hunters. Think Animal Crossing. You can bring pack monsters to trade with other players in their hub or help them with their base tasks for building speedups. Perhaps you send your monster out hunting alone and it shows up in another player’s game to help for a couple minutes.
    Not mobile based. Actual mainline MH type gameplay, only with monsters. Of course your monsters won’t be on par with the regular monsters, but you could customize them. Equipment and developing special attacks based on the monster you stole its eggs from. Monster known for tailwhips? Instead of standard, train it to do chain tailwhips that do less damage each, but build up damage. Don’t want that? Turn the tailwhip into a charged tailwhip with increased stagger and knockdown potential.
    Just simple ideas, but it would be a fun game if they did it right.
    Lore explanation? Monsters raised by hunters don’t develop at as high a rate as monsters in the wild, but are malleable through training to make up for the deficiency.

    • @Zedrapazia
      @Zedrapazia 4 місяці тому +2

      You are talking about Monster Hunter Stories.

  • @darknetworld
    @darknetworld 5 місяців тому

    It come down with hardware, polygon count, features, budgets and time. To interact with the world and other thing is not easy task plus with the server and client sync if there multiplayers is include they need to test them out if there limited. It feel like RTS for monsters to interact with each others.

  • @80sMoviesRule1
    @80sMoviesRule1 4 місяці тому

    Dynamic environments are my fav.

  • @jonathanresendiz8212
    @jonathanresendiz8212 4 місяці тому +1

    As long as we get our pickle im good 👍

  • @GamersBlogX
    @GamersBlogX 5 місяців тому

    I'd be seriously down for bigger maps, maybe even just one big open world map where you can fast travel between major regions/villages/outposts (though I'd rather just bigger maps, but wouldn't be opposed to them attempting an "open world" MH game). I think the PS4 and Xbox One were serious limiters in a lot of World and Iceborne's ideas since the consoles were not powerful enough. I still think the PS5 and Series X/S will be a limiter as well, but not nearly as severe of one as the last generation of consoles were.

    • @GigaChadDuPlessis
      @GigaChadDuPlessis 4 місяці тому

      Im with you. Id much prefer fewer larger maps. "Semi open world" if you will. I dislike the guiding lands and its intertwined biomes. If they get rid of the region level mechanic i wouldnt be too opposed to it but still. Making and open world monster hunter just feels like selling out to me. Like theyre just copying the format because of the popularity games like elden ring have now since fromsoft did it. I just hope they dont change too much and it still feels like monster hunter. Not some generic open world boss fighting game with monster hunter slapped on the title

  • @Krillos
    @Krillos 5 місяців тому

    All I hope is I hope Najarala, or any new Snake Wyverns for that matter, makes a comeback in Wilds.

  • @Kiriemy
    @Kiriemy 4 місяці тому

    Like in monster hunter movie, the man carries bow and great sword maybe they adopt the idea of carrying two weapons

  • @chronosoul1837
    @chronosoul1837 4 місяці тому

    No way. I never noticed that the Palamute in Rise has its own inventory that you could manage out in the field.

  • @user-nd5vb2yw2i
    @user-nd5vb2yw2i 5 місяців тому +2

    I am happy to say I'm hoping mhwilds. I am hopeful it will be fun and I have enjoyed monster hunter rise sunbreak alot. So l hope that it's more about tracking exploring maybe even underwater or multiplayer things.

  • @HOTAStudios
    @HOTAStudios 4 місяці тому

    The lightning storms and that tower look similar to the MH movie. They removed the movie stuff from World, I wonder if this could be why. They could have been trying to make another crossover type event for this game.

  • @rosebrigade
    @rosebrigade 4 місяці тому

    My theory is that they may actually be doing something that Zelda did years ago, and make the game closer to an open world style hunting game. Though if this conclusion is the true one, a lot of things will have to be assumed:
    1. Towns are part of the hunting map and can be visited or departed at will with or without taking quests
    2. Quests will come from hunting boards as you pass through towns or receive them from caravanning NPCs
    3. Monsters and the Hunter can freely make their own camps for resting, cooking, taking stock etc.
    4. The free-crafting mechanics of world and Rise will be more used than ever
    5. Forging gear would only take place in towns and you would have to either travel there or use a fast travel mechanic to do so (maybe the bird-dog can fly you there or it does a cutsequence)
    6. More than 3 monsters can easily be aggro'd at a time, which would mean massive turf wars and brawls between monsters and hunter alike.
    7. Multiplayer's formula would change just as drastically. Playing in singleplayer would mean a world to yourself, or multiplayer might mean inviting someone to your massive world, or it may even be semi-mmo like Diablo 4.
    Just calling it Wilds already makes the thought of "Breath of the Wild" come to mind, so it's not impossible, but I'll admit while I'd love to see this kind of game come to fruition with Monster Hunter, it's a huge shot in the dark to think that Capcom is ready to make MH take such an innovative leap. But then again we've seen them push the boundaries of MH a number of times each more breathtaking than the last. World's ecosystems were phenomenal and the maneuverability of Rise is something that can't be denied as one of the best ranges of mobility we've ever had in a MH game.
    That's not even to mention that every game in the franchise has it's own little gimmick that makes it stand out from the rest.. Who's to say Wilds won't really be the first true open-world MH core game.

  • @ktcgaming8798
    @ktcgaming8798 5 місяців тому +1

    if you have metal weapon the lightning will streak you more than those who uses bone weapons.

  • @GoldenOunk
    @GoldenOunk 5 місяців тому

    SEASONS I THOUGHT SO TOO

  • @ichibanbento
    @ichibanbento 5 місяців тому +1

    Cant wait to see what they will do in Wilds! CANT WAIT FOR THE WILDS ITERATION OF PROOF OF A HERO

  • @apocolototh1948
    @apocolototh1948 4 місяці тому

    I got A question, I think I remember a velociprey killink itself by jumping over me and hitting the sheathed lance in Monsterhunter portable 1. Does anyone remember something similar happening to them?

  • @alienstar2088
    @alienstar2088 4 місяці тому +7

    As someone who came into the Monster Hunter series through World, it's nice to see them not abandoning the story that World put forth and the feel that World had. Personally, I think that doing everything within gameplay limitations to give us a fantastic yet grounded hunt and environment should be top priority. Whilst tracking the monster in World seems to be the most fleshed out compared to other games, I think it should go hand in hand with patience. Waiting for a specific time or in a specific place for a monster to arrive I think can aid in that overall feel. On top of this, timing should be everything - you wouldn't want to engage a monster with other monsters around so I think adding something like mating pairs would be interesting. Say for example you are hunting Rathian but a Rathalos is in the area as well, the two will spend a lot of time together and whilst choosing to hunt them whilst together can lead to twice the rewards, it's also twice the annoyance so - you'll have to practice patience and wait for either to wander away from the other. I'm excited to see what new behaviors and mechanics Wilds brings to build upon what World had given us.

  • @folkmar00
    @folkmar00 4 місяці тому

    I hope it's gonna be like "First 10 min you learn basics, then shenanigans happen and you spend first half of the game with objective : survive".

  • @yabs9642
    @yabs9642 5 місяців тому +1

    i mean capcom is known to innovate heavily after a couple tester game releases, street fighter is a HUGE example of that. its a whole different game each release. world was that tester game of throwing in old concepts that werent ready at the time, saw how extremely successful the test was, (then mounts became a test in world) and then improved upon in rise, now i believe wilds will be the guns blazing game where its no longer a bunch of tests but putting everything into action and cranking it up by 200%. especially with how insane tech has improved since world released.

  • @CL-sg8ep
    @CL-sg8ep 5 місяців тому

    not gonna lie, first 3sec really got me, i thought my internet connection went bad again lmao.

  • @foxiestofbuns3727
    @foxiestofbuns3727 4 місяці тому

    also something small, the hunter in the trailer doesn't appear to have the little scoutfly container on his waist

  • @TaylorDuran-up8gd
    @TaylorDuran-up8gd 5 місяців тому

    Have you ever hunted grimclaw Tigrex because that another subspecies besides molten tigrex

  • @theloathsomedungeater248
    @theloathsomedungeater248 4 місяці тому +1

    If there ain't a jhen mohran i will be so sad

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому

      Imagine defending the Argosy on a stormy night being bombarded by ocean waves and some big whale like jhen mohran or caedus attacks, and you can go underwater to fight it.
      I miss Jhen mohran so much i used to play that mission every day as a kid. his hammer and longsword where sick. i don't remember his greatsword.

    • @theloathsomedungeater248
      @theloathsomedungeater248 4 місяці тому +1

      @@voltaicburst4279 that would be Peak Monster hunter ngl

  • @Jairjax
    @Jairjax 4 місяці тому +1

    No wirebugs god damnit

  • @rampantbuckler818
    @rampantbuckler818 5 місяців тому +7

    The oversized pangolin-like small monsters seem to travel in large groups, always with one of the 'lightning rods' in their group.
    This at least tells us that the thunder is a large issue in the Wilds, and that some creatures have seemingly evolved to help protect against it.

    • @Roobiedoobiedoo
      @Roobiedoobiedoo 5 місяців тому

      Or just weather in general, I love the idea of new monsters having adaptations to the usual weather.

  • @tappingrat2469
    @tappingrat2469 5 місяців тому

    CAPCOM getting MH on PCs was the best decision ever. Since I'm not playing on my old PSP since forever, being able to play it on computer is just so magical.

  • @jade_3176
    @jade_3176 5 місяців тому +1

    What is interesting is that I think MHWi will run reallly well. Because I was playing Exoprimal (A Capcom shooter with dinosaurs), and they can have thousands of entities on screen at once with little to no performance drop.

    • @hoanghung5542
      @hoanghung5542 2 місяці тому

      welp, World using an very old engine which use to make Resident Evil 5,... as i remember but got heavily modified. World is also the first and only game that using this new modified engine. Rise use RE Engine which Capcom mostly use for their newer games which is resident evil 7,.... and of course Exoprimal so i think it's possible Wilds can have thousands of entities on screen.

  • @MatthewCJoy
    @MatthewCJoy 4 місяці тому +1

    Idgaf what they do, I just want water back.

  • @IHateAnime_
    @IHateAnime_ 5 місяців тому

    heee'ss bacckk

  • @ZiffXGames
    @ZiffXGames 5 місяців тому

    How many of you think we might get Lagiacrus in this one?

  • @briandarnell2273
    @briandarnell2273 4 місяці тому

    one problem:
    'the raptor mount can hold another weapon for you', No bro, that's HIS gun. keep your hands off it. it's his.

  • @roughjuff
    @roughjuff 3 місяці тому

    great analysis and examples! I hope you're right

  • @Drenn23
    @Drenn23 5 місяців тому

    I'm hoping this game to be a huge open world style game

  • @dezmondswartz-sabrosky2311
    @dezmondswartz-sabrosky2311 4 місяці тому +1

    as amazing as one big map would be… i’d really miss the seperate maps, too. the seperate locales in world made them feel so much bigger than if we were given to us all at once in one big package. and it also made the world itself feel so much bigger because you have to soar long distances to get from one place to the other. and lastly, i just don’t think that ONE map could hold all of the creativity that goes into these games. you could make the guiding lands 5x bigger and it would still feel… off. because nature doesn’t just flip flop like that. i just think the seperate locales allows for better expression for each.
    however… i would absolutely love to be proved wrong. i would love to see a massive open map that feels as real as world did. and realistically, they likely are. this franchise isn’t built on micro transactions; it’s built on innovation. which is why i’d cancel a wedding to play this game on launch day

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому

      Yeah i prefer the detailed maps to open expanses, idk why people want that, guarantee they will complain about having to travel through it after carting lol.

  • @pablo8745
    @pablo8745 4 місяці тому

    The thing that doesnt show in the trailer are the palicos

  • @michaelprice3040
    @michaelprice3040 4 місяці тому

    I’d love to have some new weapons. There are some obscure weapons within the franchise that I was never able to use.

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому +1

      i would rather just have new moves for existing weapons and all original designs for every weapon and every monster has a unique weapon design that can be layered.
      But if they can make another weapon among the 14 and still keep everything else high quality, then that would be awesome.
      i want a flail weapon because there isn't many stun weapons.

    • @michaelprice3040
      @michaelprice3040 4 місяці тому

      @@voltaicburst4279 I think it’s frontier maybe? Can’t recall but there’s like a dual gauntlet weapon and a massive scythe weapon, it’s not like a traditional scythe but just the blade and they swing the weapon like wide sweeps slashes.
      Don’t get me wrong the weapons they’ve used over the years are always fun but wish I had the chance to try the experimental ones too.

    • @voltaicburst4279
      @voltaicburst4279 4 місяці тому

      @@michaelprice3040 Yeah the tonfas and magnet spike.
      I hate the tonfas because I want a heavy boxing gauntlets weapon and they’re the generic ninja aeriel bs devs always give fist/tonfa weapons.
      But the Magnet spike could be kind of cool. They would have to adapt it a bit to fit wilds but i like the big heavy hits it has. Instead of flying towards the monster straight away, i think you should have to inject the magnet, then it speeds up a sprint from far away until you get close enough for it to drag you up. Could be cool.

    • @michaelprice3040
      @michaelprice3040 4 місяці тому

      @@voltaicburst4279 I love the heavy gauntlet idea, seen it suggested in other threads but others keep shutting it down for some reason.

  • @misteri0810
    @misteri0810 4 місяці тому

    im gonna be real the poles look like they have some type of glyphs on them that look alot like the damn live action movie