Monster Hunter Wilds - ALL 73 Details & New Gameplay Secrets You MISSED - Forbidden Lands & More!
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- Опубліковано 13 сер 2024
- There's SO MUCH the new trailer tell us about Monster Hunter Wilds! Enjoy!
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Monster Hunter Wilds is the next new monster hunter game with incredible new Monster Hunter Wilds gameplay with all the Monster Hunter Wilds new monsters monster flying mount buddy Monster Hunter Wilds new weapon great sword Monster Hunter Wilds weather new map 2025 returning monsters flagship monster MMO Monster Hunter Wilds secrets breakdown Monster Hunter Wilds bowgun elder dragon open world Monster Hunter Wilds all new monsters returning monsters Monster Hunter Wilds gameplay trailer all new monsters reveal Monster Hunter Wilds new monster great sword attacks story world slinger ceratonoth doshaguma chatacabra seikret Monster Hunter Wilds yian kut ku baby pukei pukei new attack focus mode gemma smithy forbidden lands windward plains!
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I'm Josh with Cotton and Hollow. We make funny things, we make useful things and we end up in many improbable situations. If you've got this far in the description you are an intrepid explorer of boxes and I approve you as a comrade in curiosity. So join me on this adventure as we make multitudes of majorly magnificent videos as we be excessively modest and have a good time! Thanks for watching and reading, give yourself a cookie. - Ігри
Yes we will talk about Baby Pukei soon too!
ah and here I thought brachy was the best monster
Also palico va real
The what?😊
I wonder if there are restrictions to the weapon switch mechanism.
Something like ‘the second slot is reserved for a ranged weapon’
The who now?
I love that the first large monsters they show is an amphibian and fang beast. Not some “drome” or “great” raptor or a wyvern
There is still a great chance that you'll fight raptor Bird Wyvern anyway as your first big monster hunt.
@@herusetiawan5399 I beg to differ. But even then the fact they showed this much diversity in the second teaser is promising of a great monster roster.
@@herusetiawan5399 well im sure we r gonna have to hunt every new monster or close to all anyways or will cuz we want to
I hope Great Jaggi is in this game
@@herusetiawan5399 fingers crossed late game bird wyvern
that was fast
I'm SO excited
@@RageGamingVideosaren’t we all
@@dathunter6909 agreed
That’s what she said!!!
The MH socials have also been posting stuff every like 30 min since this trailer so we've been getting a good amount of info
I know josh will have a sleep great sword and a ouch great sword, while cotton will be changing weapons so fast we get confused on what he even has.
Why can I see this so vividly
That's why Cotton is Best Boy.
The new Smithy looks kinda like a grown-up version of Little Miss Forge from 4U. Who stole the Caravaneer's jacket.
I like her already.
I totally thought the same and it would be a nice nod to past games
She is. Saw a Tumblr post connecting elements of her design to the 4u crew (caravaneer's coat, the smithy's belt, and guildmarm's plushie on said belt)
I think she is! The similarities are too obvious!
Here we go with this shit again
I think they learned something from the Resident Evil team.
Imagine if we get to lock swords with Glavenus with that greatsword guard push counter move? Can vividly picture it in my head already.
*Rules Of Nature intensifies
@@ramadhanbenny6640 HELL YES!
so like in mhgen opening?
@@alderwield9636 Yeah pretty much.
I might actually do it for the sake of having a swordplay with glavenus
THEY WENT ALL OUT FOR WILDS!!! I'M HERE FOR IT!!!
I think that stance is the new "Focus" mechanics they mention on the website. All weapons will have some type of "Focus" mechanics.
Copied and Pasted from the website: "Focus Mode
Focus Mode allows you to aim your attacks and guard abilities. You can also use Focus Mode to pinpoint monster weaknesses,
which can be targeted with special new attacks that will deal big damage!
By making it easier to space yourself and aim your attacks during hunts,
Focus Mode will make it even easier for players of all stripes to get in on the hunting action"
Which could mean I might swap around my main weapons....
just a wild thought with alll these mechanics i shiver in fear of how are they ganna make us have a hard time and pain during the hunts
Probably by forcing their use. They already showed stuff like separating monsters from the herd. I don't think we'll be strong by base at all. We'll be given tricks, and told "good luck" as to actually getting them to work in our favor.
I never got on board the Dodogama love train, but Chatacabra is new best boi.
I'm just waiting for the Chad-acrabra memes. That's what I heard when the name was said, not sorry.
@@cameroncooper5941 Can feel it happening with him charging at you with no fks given
Bro will go charge straight right towards you once he sees you and then leave like nothing happened
13:10 worth pointing out, you can hear the hunter whistle for the mount to come to aid ahead of time. Then when the hunter gets knocked down, the mount finally arrives and cancels your recovery time/animations, kind of like the wirefall from Rise perhaps?
15:53 this (to me) seems more like a Dragon's Dogma Greatsword situation. There's a core skill that says something close to "if you strike with a charged attack as the monster is about to hit you, the strike gains bonus damage & stagger". Because the hunter is already swinging before the hit connects it doesn't seem to be a counter.
16:20 Seems more like the clutch-claw-esque thing that was used to pick up the slinger ammo earlier is being used there to pull the hunter closer while also shoulder-tackle'ing
That clutch claw mechanic is better than the wirebugs tbh
Hitting monsters out of attacks has always been a thing
18:10 The player character being selected as the "lead Hunter" on this expedition from the get-go is interesting, given that normally we play as a well-trained but inexperienced prodigy just starting our career as a licensed Hunter. This time it seems our character is meant to have already been a Hunter for some time.
They wouldn't send an inexperienced hunter to a "forbidden land" so it fits for this story.
That's an npc and thr little boy is his brother or son
@@derrickfarbes1805 No that's the player. He has the same facial features
The hunters in World's 5th fleet (which includes our character) are said to be the absolute elite
@@athos9293 hence why I said normally.
The return of sand ships makes me hope for Nibelsnarf.
I’ve never fought one but I like how it looks and _love_ its silly name.
Nibelsnarf is a tigrex with a sand beam thats all you need to know
You don't need sand ships to fight nibelsnarf, It's a lovely monster though. Like a giant sand axolotl
I'd love to get to fight nibblesnarf!
You should get an emulator so you could try him, he's really fun
Interesting that Capcom has yet to reveal the Flagship monster yet for Wilds, i wonder if it's an entirely new monster we haven't seen before or an alternate monster that has already existed before but different enough to be considered a flagship.
No it's going to be a group of snake wyvern like the fated four fighting over control of the environment
Theyre dropping another trailer on the 7th introducing a “brand new monster” could be the flagship who knows
Come on laggi @jaydensimpson3
I mean, at the least we have confirmed, new, monsters
My buddy and I were talking and just the way the symbol at the end looks like he is thinking it might be Shantien the serpent elder dragon
I like the direction they've taken GS. It looks like they brought a lot of aspects from Rise and Sunbreak like Surge Slash and and Strongarm. Made it more "grounded" but now it seems to be just one big move set
The bowgun that was on the hunter's back had a break-barrel, implying a HBG. However, when the hunter hops on the mount and swaps weapons, they appear to take out that bowgun, same model and everything, and start using ammo firing in 3-round bursts like a LBG. This quite possibly means that HBG can use rapid-fire ammunition now like a LBG unless I am sorely mistaken
Or the return of medium bow gun? which its gimmik is ability to use it from the mount?
rapidfire HBG is going to be so broken LMAO
@@CKshouta rapid fire only good if you want fight longer with ammos with low max number. Compare dps rapid less than normal shot with same recoil.
Then they make lbg fire even faster lol
Probably just how firing while mounted works.
This being the forbidden lands really makes me hope it has a lot of powerhouses like all of the top tiers just reside here and I gotta hope that since the areas are so big we get the return of mammoth and mecha mommy my two faves
Same! I hope that they’re just there all the time so you have to hightail it out of there if you enter their territory when you aren’t ready and geared up!
@@Potato_Kuna she is our queen
That alligator thing at 7:11 looks a lot like a Lagiacrus to me, at least in model and skeleton.👀
I guess? But it doesn’t look much different than, say, Great Girros to me either
@@joshlewis8860no cuz it has a long neck and body and exact same body placements as lagiacrus
I’m thinking they have finally got the hang of his skeleton this is possibly hinted at in the logo with so many leviathan/snake like monsters
To me it looks identical to that crocodile eaten by the Plesioth in the first concept art book
It could be a new sand leviathan
13:29 I love that the raptors are fighting and actually giving trouble to the "big" monster they are attacking instead of immediately getting thrown into the air. I always wanted to see "weak" monsters doing something instead of getting destroyed.
Something to point out, we possibly have another large monster. When the lion-bears (Yes I know they have names) they sink into the sand, something is coiling one before getting thrown past the hunter
Yeah it looked like a snake wyvern to me
I went back and see what youre talking about. What is that?
@@dylangough5673hopefully a serpent wyvern of some sort. Like Najarala.
@@matttrooper6898 I think ist small for Najarala but lets keep hopeing. I think this could be the Baby version of Jehn Morahn since its snake like, in the Sand and we Baby versions of monsters might be a feature.
Just commented this as well!
I would love to see some african cryptids like monsters in wilds giving it's overall african therm like the Kasai Rex as a Brute Wyvern related to Anjanath, Emela Ntouka being Monoblos as I like to see it make a return and Mokele Mbembe as a giant herbivorous Leviathan that attack anything that entire in its territory.
Forbidden Lands huh well I’m naming my mount Agro
Mount is called Seikret
PERFECT
I might not have gotten the reference correctly but maybe you meant Argo?
@@theresaapocalypse5893 He really meant Agro i guess, Shadow Of Colossus ref
@@JhonnyBxdOficial correct
Also Gemma very likely is Little Miss Forge. Jacket, Hair and Eye color fits, Kut Ku Doll probably from Guildmarm, Sandship and the Hairband she uses could be her old headband. Oh yeah and the smithy thing obviously
Having any sort of plot in a monster hunter game is an instant goty contender.
A good plot and it might sweep.
Unfortunately, GTA 6 is also coming out that year and unless something goes very wrong with that game I don't think anything no matter how good it is can beat it.
@@calrex4513 Yes, but if GTA just having same gameplay as before, i doubt they could win, just like RDR2 lost to GoW, still they can win it but MHWilds will be my GOTY anyway.
It's gonna be a massive improvement and Wilds isn't like it way bigger improvement over world. Not that it needs to be as works is great.@@iqbalrahman2911
11:23 during the close up of the quicksand scene, there is another monster in the top left corner of the screen coiling around one of the bear like monsters. You can also see it twisting around and dragging the bottom monster into the sand at 11:24. Play at .25x from about 11:21 onward.
Edit: you can see the scales and stubby fin like legs, possibly a juratodus relative but I'm hoping for a new wyvern entirely
It is more likely to be a leviathan like somnacanth for the body frame
But yeah a new fish monster is coming
11:38 Anyone else notice the thing thrown looks more like a reptile. Maybe one of the new herbivores but looks lengthier. And not chunky like the new Amphibian.
Wow! I guess the Wilds news withdraw made you particularly quick with getting this info out! Not complaining. Love the vid. It's just you were faster than I thought you would be. XD
When i first watched the trailer i missed the palico and got worried, also they FREAKING TALKED
Bro just learned how to talk after 5 mainline games
The parry/followup attack is a part of the "Dynamic Battle" system they are implementing. Detailed in the japanese blog:
"Dynamic battle":
Depending on the weapon type, you can time your attack with a monster's attack to knock it away, and there are new actions that can lead to powerful follow-up attacks. Also, when guarding against some monster attacks, dynamic battles can occur.
That "yes, sir" character seems more likely to be a story npc. He kinda looks like a relative of the blue clothe npc in the opening. And if I heard correctly, the story seems to be about finding a Hunter that is missing in action. Plus, the cutscene is in black and white which imply that it is a flash back. So that may be an npc.
That would explain a lot actually. I guess we'll find out when we get there
10:29 It SEEMS like the goal is to separate it from the the pack.
This has been determined after a thorough examination of monster's behaviour, the positioning of the hunter, time of year and other LESSER factors, like the words saying literally that on screen.
So the wounding system is back, though you don't get that from clutch claw, you wound by repeatedly attacking a specific part. In focus mode the wounded part will be highlighted in red by your scoutfly. Also you get new moves when you attack the wounded part in focus mode. When your attack clash with that of the monster, you can parry that attack and follow up with a powerful attack of your own.
I'm actually REALLY hoping there are less "Counter" moves in the game than Sunbreak. Counters make you feel invincible like you're Farming, not like you're battling a Wild animal like this trailer really seems to go for. In this instance, it looks like you have to perfectly time the Counter attack animation to meet the monster, and I hope they're all like that.
just long as it doesnt have the pin point perfect frame limit that is super mario rpg 100 supe rjump in a row timing XD
On the website it said certain weapons have interactions with certain monster attacks, meaning counters like that are def a thing. Don't know why you'd think they'd be like SB counters tho since it's quite obvious the design philosophy for Wilds is a lot more focused on the world and hunting aspect, while SB was openly geared heavily towards combat and speed.
Focus mode is what was shown for this greatsword gameplay. It's like how acidic glavenus fights
did I hear that intro correctly?
has the new amphibian beaten Brachy for Josh's love???
"best monster ever created-"
All kidding aside I do love 'em too.
The Chatacabra looks like a mix of Deviljho and Tetranadon to me (even the scream sounds like a Tetranadon scream)
Doshaguma seems derived from Goss Harag and Arzuros.
What if there's some crossbreeding or generational changes going on meaning after decades passed these monsters are now the new derivative versions of the monsters we already knew
In Japanese, the mount’s name is sekret (セクレト)
It’s different from “sei” (セイ) like in sensei
But I feel like in English, seikret is going to be “SAY-kret”
Doshaguma 土砂熊 (doe-SHAH-goo-MUH) means sand bear
They pronounce it sei/say when talking about it in the second video.
Doshaguma ironically looks like it is based on a naked mole rat but with fur.
i wonder if theyre going to make an effort to keep the monster names closer to the original
The palico is also voiced.
At the start we have 4 characters, the smithy, the MC, the handler, and the cat, and we hear 4 distinct voices, the higher pitched one coming from the cat, this happens again when the MC, handler, and cat are observing the ceratonoth herd, and once again, we hear the handler, and the cat talking.
Also, at 16:30, notice how the hunter throws out the clutch claw to drag himself closer to the monster to continue the flow of combat, this is EXACTLY what i predicted would happen in iceborne, instead of a tenderize mechanic, the claw would instead be used to pull off special attacks mid-combo, a happy marriage between claw and wirebug.
Let us not forget the save slot bonus with World/Iceborn
When you lead the Bear away into the sandstorm in the trailer. Right after you see the group being swallowed up in the sand pit, the Bear that is attacking you... Is it being wrapped up by some form of snake looking monster???
Look closely at it, there is some form of other monster wrapping it up. You can see it as it rolls towards you as well.
It appears to be some form of snake / constrictor monster attacking it as well in the sandstorm.
Not only does the hunter talk but the Palico has voice acting too. I wonder if you can customize it's voice.
Would be cool if we got to play as a palico again
I think the hunter guy who said thank you sir is someone who we are looking for. Probably the kid’s brother or sth because it looks like a flashback. And the party said “we will find him at the beginning” I don’t think he is our character. But I might miss something here.
On the website for the game under the player character a screenshot of that cutscene is there. So it is the player character.
That is the main character
I'm hoping the energy blade attack comes back for charge blade in this, or if we are getting frontier stuff, the switch axe run, but this is looking so good, and I can't wait for it
3:14 That Palico perfectly encapsulates how I feel about Wilds right now.
One thing not many people have picked up on:
The scene where the hunter swaps weapons while on the mount; he begins firing 3 shot bursts. Rapid fire is a Light Bowgun-only feature, but the bowgun he's using is too big to be a Light Bowgun (it's shown folded in the scene just prior).
This leads me to believe that they're maybe reintroducing the Bowgun part swapping system from MHTri where you can mix and match barrels, frames, and magazines to craft your own bowgun.
If I were to hazard a guess, I think that it's not the case of being able to bring a 2nd weapon/loadout with you, but that it's a weapon that you can use while mounted and I'm also gonna guess that it's a specialty bowgun that can only be used while mounted. My thinking behind this was that when the hunter was mounted, its the only weapon he used and when he sent out the sos and the other hunters came, their mounts all had the same weapon while equipped with different weapons.
I feel like the part of the trailer where the Hunter blocks with the great sword and then there is a kind of short-term struggle between the Hunter and the monster is more of a special struggle/grapple mechanic that you can do with the monster. Likely, it's something any of the guarding weapons could possibly do. Perhaps it is a way for a blocker to grapple with the monster through a quick mini game or quick-time-event with some button mashing so that the other hunters around you can take some free shots at the monster until a damage threshold is met.
Kinda like an upgraded version of guard point
I don't think extreme style is in. In that frame, you see the "clutch claw" attached to the bear. It looks more like the kind of clutch claw attack that hammer had. Where it is much more integrated into the weapon and fluid.
Am i the only one thinking the collar of the kid is a Kinstone?
And they're looking for the village of the people with Monsties?
7:21
This Buffalo like little monster looks like a Mini Duramboros
Now the thing about two weapons
They're finally following the God Eater path with the 2nd Gen God Arcs changing between Gun and Sword form
And a Zero Stance just like God Eater too! That's a massive W for me
Started watching god eater recently but only a couple episodes in.
Whats a zero stance?
It's a little hard to make out the design on the stone, but I'd love it if there was some tie-in to stories
At the very least, Nata's(the boy you're talking about) necklace does seem to have some level of importance to Wilds's story. The cutscene foes focus on it, so there must be something special about it. Plus he's a 'mysterious young boy that accompanies you on your journey' to quote the website. Seems reckless and dangerous to bring a kid along on a commission sanctioned investigation of an uncharted locale.
@TheCosmicAstro- its from the games, I really wouldn't recommend the anime since the games a fastly different than what they show. Best thing to come out of it was Deus Pita.
If you want a good MH experience, I'd recommend getting God Eater Resaurection
@@hottacos2975 I did not know it was a game lol.
Explains a lot
Handler with glasses is already a win
Twin sisters perhaps?
Something something glasses are really versatile unff 😤
This is AMAZING ❤️🔥
1.I LOVE the fact that these dessert-goss-harags are massive dangerous *_pack_* animals(sm the community wanted for YEARS). The multiple "little" members are literally the size of Goss Harag himself and the "drome" is enormous and terrifying
2. Incredibly shocked and pleased for the Voice Acting 🙌
3. New Amphibian look fantastic and is like Tetranadons upset cousin 😆
4. The mount swooping you up when you were down looks like a great re-working of the wirefall mechanic for a more realistic Monster Hunter
5. EVERYTHING ELSE IS AMAZING TOO BUT I'M RUNNING OUT OF TIME
Cephalos/Cephadrome packs when?
@16:14 the running with the great sword is actually using a grapple hook from the slinger to pull yourself toward the monster. You can see the line extending up from above the hunters head.
If this is how the beginner monsters behave and interact, how will the elder dragons do it? They always were the peak of MH battles and exhibit mastery of their area, so what will that look like in wilds?
You know it's interesting that the only weapons we really focused on were Greatsword and (I assume) Heavy Bowgun, just like the first Monster Hunter's trailer. Also I find it very interesting that apart from Felynes and Rathalos (and definately Rathian as well), all the monsters have been new monsters which isn't that unusual but I wonder if it'll be like World where its mostly new monsters and then the Master Rank expansion will bring back a lot of returning monsters or not.
One of the helper hunters towards the end had a hammer but apart from that yeah no other weapons to speak of
@@skylerpeters4997 I did say weapons we FOCUSED on, but yeah to be fair I could really only make the Hammer on one of those hunters.
@@ArcticTron welp apparently according to posts on the ps blog about this the 14 weapons will all be returning, with new moves and techniques due to the focus system. No mention of new weapons though
Josh's love of the great sword is like a kid with amensia discovering they're favorite candy. It just never ends.
Me, seeing the trailer yesterday: "Oh man, Josh is going to love the Greatsword."
Josh: "LOOKATTHEGREATSWORD"
Honestly the base armor looks kinda pirate coat like, If that makes sense. Im excited to ride around and watch all the monsters interact with the world. The story too, I'm a very story driven kind of gamer. I'm so hyped for this game!
Really excited to see more from Wilds. Wonder how the monster tracking works. Would love to see the Scout Flies come back or something in a similar vein. Loved how collecting tracks and getting the research made it quicker for the Scout Flies to find the target. It always felt like an achievement when the monster was always on my map. Having something that would guide me to a point I selected was also nice. Hoping they add the variable length weapons in. Going from a long glaive to a short one was fun.
15:27 i think this is the new mechanic, Focus Mode for the great sword
The interview with the director just came out ,and as i said, they confirmed the palicos talk now xd
11:34 There is some sort of a (large?) monster wrapped around the bear which gets thrown on the ground. It doesn't look like anything we see in the rest of the trailer...
My guess with the holding the monster’s mouth back with the Great sword is that it might be used against pin attacks for weapons that can use guard, as a decent amount of pins go through guard but a decent amount of weapons with guards aren’t exactly built to evade attacks, that way if u get it right u can actually turn the tables on the monster when it tries to pin u by essentially pinning it
There haven't always been Palicos. I remember it like it was yesterday: there was a small fishing village, a large, very large fish, and also two mask-wearers who danced and sang strangely. Their names were Cha-Cha and Kayamba (I guess).
Shakalakas are actually distantly related to felynes and melynxes.
11:40 that is a new leviathan of some kind i will not change my mind in the background btw
When Josh was talking about the new mount and mentioned "taming", I just had the thought of how it might be cool if we actually went through a sort of taming process for them. Something like we hunt and track them down, then capture it to ultimately have it for ourselves. It would also be cool if you could get different color variants, though I think customization for it will be very likely.
16:18 the hunter uses the slinger to rush forward, we may have some wirebug inspired shenanigans
I’m glad they brought back the arm-mounted crossbow. I liked causing “accidents” with it in World. Nice to see them add turf wars to the smaller beasts (hopefully they actually HAPPEN this time instead of making them an afterthought like Rise did with them). I hope there’s way more monster variety than just flying wyverns, although given what we’ve seen so far it appears promising. I’d like to see more armored dinosaur monsters that are a legit target than just hapless weak sauce stuff like what’s befallen Apceros (gimme a big ol’ stegosaurus or something). Also dinosaur mount, gimme that yesterday!
Could be talking nonsense but it does look like when they dash forward with the GS you can see the slinger claw shoot out at the monster, which could mean that it is a clutch claw ability and not just sprinting with the weapon out
Edit: Also, on second look could possibly have an optional follow up clutch claw attack
The part where he drags the greatsword along the monster is called "Focus Weak Point Attack" When activating "Focus Mode" you will see red scoutflies (and can see them in that scene) that highlight specific body parts for each monster. When attacking those parts in focus mode, you can initiate a "Focused Weak Point Attack" where it seems the GS's version is dragging from one focus point (head) to another (front right leg) to do increased damage
"Focused Weak Point Attack":
When you hit a monster wound/vital spot (Probably the Scratch system) it will transition into a special variant that can deal massive damage.
So, at 15:06 That's a Heavy Bowgun, firing rapid shot, which is normally a Light Bowgun exclusive. As a HBG main I am intrigued.
That's one thing not many people have picked up on:
It leads me to believe that they're maybe reintroducing the Bowgun part swapping system from MHTri where you can mix and match barrels, frames, and magazines to craft your own bowgun.
@@MansMan42069 The one thing I've wanted since World is the ability to change my HBG's Special Ammo to whatever I want. I hate Wyvernsnipe but I love Wyvernheart. Heres hoping we get that feature.
@@GoldenBeHolden13 praydge we get that too
Always thought it was weird to be locked into one Special Ammo
Gemma has the Caravaneer’s jacket, The Man’s belt and tools, the Guildmarm’s kut ku plushie, and a blue hair tie, similar to the headband of little miss forge.
This is little miss forge.
Little Miss forge glow up
She's not little anymore tho
Also I do believe that the palico is talking like actually talking like navirou
So. Something that I did notice. Whenever the hunter is doing the GS extreme run toward the monster. The hunter is actually using the slinger rope on the monster to pull it toward the monster and that is how we do the extreme run. So, maybe our slinger will have actual other combo attacks that go with each weapon instead of it just shooting slinger ammo.
Right so the new great sword attacks are called focus mode right? So every weapon has a focus mode that is basically bringing back the generations special moves mechanic
At 13:01, more than garangolm-ness I'm thinking of the reel back into mouth charge from tetsu. Which makes sense, cause amphibian. But I love tetsu and zamtrios and would appreciate them either coming back or more monsters like those two.
I'm pretty positive we'll get Tetsucabra.
16:20 you can see the clutch claw string attached to the monster and pull back as you run forward. Similar to a wire bug art.
Josh, it's been, like, three hours. How in Gog's name do you have 20 minutes worth of analysis? I know you basically play MH for a living, but jeez...
I like monster hunter... a lot...
I don’t know if you noticed but during the shoulder tackle he used the clutch claw to pull himself towards the monster to close the gap
Ragegamingvideos, when he splooges on his monitor and makes 5 videos about details YOU may have missed
don’t forget the copyrighted random question mark in the thumbnail and the “100% CONFIRMED” theories
19:02 are we not gonna talk about the wave shaped mountain glowing? It seems to be the landmark of the area (as like the giant tree of the terosu jungle). It also seems connected to the lighting rod spires as the have the same cyan glow
Imagine that bite/block interaction replaces a knock down from mounting. Adding a skill based version to provide a DPS moment for team member.
If greatwsword can sprint imagine dual blades
Can’t wait for the “Can you beat Wilds without your mount?” Videos that are sure to be made
I think the question is more "Can you beat Wilds while only on the mount?"
Cause without the mount is just normal monster hunter which is most likely very doable... unless you can't walk certain places I suppose.
@@justanotherLunny *beating Monster Hunter as a paraplegic*
Or the "can you beat MH wilds just using your mount?"
7:25 don’t u think that it kinda looks like a lagiacrus
About the stance, the Instagram post called it focus mode. It seems to be a way to access a secondary moveset for atleast greatsword
I hope that this will be the most seamless MH experience ever
The kind where there are no more loading screens (unless you're fast travelling), not even when travelling between the village/hub and the field
12:01- Isn't that the new handler Alma?
I’m so glad we’re getting voice acting
16:15 I think that's a Clutch Claw attack, you can even see the extended Clutch Claw in the frame (although it didn't seem to connect so I maybe wrong)... instead of jumping on the monster, we use it to dash to the monster and unleash an attack on the ground, basically to keep the momentum of the fight going, ala wirebugs.
Your right. The website also confirms
Clutch claw attacks sound interesting. I like the idea of replacing Wirebug attacks with these.
@@jungchoothian2039 I think it's a mix of the two... as in you don't get wirebug movement stuff like aerial jumps and dodges and all that, but you do get wirebug attacks, except instead of using a wirebug you use the Clutch Claw to Clutch on the monster to do it... so the wirebug dash attack... and the rest of the (I forgot the name) wirebug special moves may be just normal special moves aka Hunter Arts that you can equip...
@@tatsumiuchiha5559 yeah that’s good enough. I don’t care about jumping anyways lol but I like that Wirebugs allow hunter arts like skills.
Now I have hope for blast dash lol
@@jungchoothian2039 Same, I love Insect Glaive, but I don't like jumping out of the moveset of the weapon... weapon moveset should be unique to the weapon, and it seems like that's what they're going for
Also, Something that wasn't mentioned was how the Palico talks now. Which I think I like as long as I can change it's voice to fit something along the lines of what I want my palico to sound like.
THANK YOU I WAS JUST THINKING THAT! i was like what is that 3rd voice im hearing lol
Hopefully set it to the meow sounding language, like you can set the people to the monster hunter language. I know they talk in stories, but I like the idea of options for both ours and their own dialects
@@KaneA87 long as it doesnt sound like naviroo XD
@@KaneA87 I like that idea too, but I personally was thinking more on the line of changing both pitch and overall sound of voice. Like, have your cat sound more masculine, feminine, etc until you find a English (or whatever language you choose) voice that you like best or don't find annoying. The current Palico voice in the trailer sounds a tad annoying to me. However, with minor adjustments, I think I'd like it.
What I'm surprised about is how nobody's talking about how the palico can finally speak human words instead of just meowing
The next stories game (after the remaster of stories 1) should have both rise, Sunbreak, Wilds, and Wilds DLC monsters
The "lost" kid isn't lost, he's on the boat with the rest of them, after the flashback you immediately see him with the pendant around his neck - I suspect the pendant is important. So hyped for this game, thousands of hours of my life are going to vanish, joyously!
Pendant is probably some monster material ala 4U with the Caravaneers S. Magala scale
There's a sand burrowing monster at the bottom of that pit during the storm scene with the Doshagumas sinking. The next few frames show the Dosha throwing the sand lizard at us, we dodge, and you can see it rolling behind us before the "your hunt is now commissioned" scene
So my handler has the same name as my grandmother...this won't be weird
16:20 when the hunter sprint you could see he is using the hook to go to the monster maybe is a sequence to the parry move
The Chatacabra is growing on me to my surprise, is not the type of monster i usually like but there's something endearing about that frog hulk😅
The bit when we hold its bite is and has been my most wanted feature in mh since i started with world, as a tabk main in any game i play lance and i hope lance gets a sick version of this, but if not you can bet you palico’s fluffy behind that i will be maining greatsword for this mechanic alone
One thing I didn’t see you cover (not a criticism the video is great) is the weather affecting gathering nodes. In the trailer the bee hives are present when it’s sunny and go away when it’s stormy. I wonder if the endemic life you can get changes too
13:41 I know you mentioned it earlier but oh my Gog those raptors have some nasty looking jaws!