I feel like Sony really messed up waiting this long. As someone who has both a high end PC and a PS5, if you had offered me a PSVR2 a year or two ago that i could use on either device, i would've jumped at it. But now that i have a Quest 3 already, it just doesn't make sense for me. The Quest 3 is just so solid, plus i also get standalone, wireless PC VR, and Meta exclusives.
PSVR 2 has eye tracked foveated rendering, so those games are much faster and sharper. You need a really high end GPU to match it, but if cost is no limit the it wouldn’t matter I suppose.
@@gomersimpson777ram had vr since the very first oculus cv1 , keep your opinions to yourself sunshine , don't like the psvr2 , don't buy one ,stop being a troll and get a life. I own 5 headsets included the quest 3 which is a great headset indeed . It's idiots like you that do not understand that a win for any vr set is a win for vr as a whole. If you are a meta fan boy that's fine , let others enjoy their headset and you can enjoy yours
Quest 3 feels too flat for me, not bright enough in the bright spots not dark enough in the dark spots. And The field of view isn't wide enough. I was seeking out a headset specifically the best for racing and I haven't found anything better than the PS VR2 yet. And that's for a multitude of reasons. Immersiveness being the primary one but comfort coming in a close second
Ordered the adapter before finding out about this 20 series card compatibility, so my adapter will arrive later today...which isnt needed... Plugged the VR2 in, installed steam VR etc, then fire up half life and man, its great! I never really have many issues with blutooth (I ordered a cheap blutooth 5.0 from amazon - Ugreen), and it has worked fine so far. This is a game changer for PSVR2 owners (should have been from the start), but I dont see it being a device that will replace someones headset, unless its an old headset.
@@cole9693 I have a 2080ti. I’m not entirely sure if it is for all 20 series (after further digging around). Check the back for a usb c slot, if it has one it may be the virtual link for vr headsets
Dafuq... And I sit and wait Here day after day for the Adapter... And my 2080 says we have a Adapter at Home 😂 okay g2g under the table.. thanks for the Video
Nobody seems to talk about the fact that pixel response times on oled are almost instantaneous ,compared to an lcd, which is especially noticeable in vr. My eyes literally never felt tired after Samsung odyssey, but they hurt after quest 2 and pico 4. This seems like the best headset for pcvr rn tbh. You get almost no latency, better colours,better fov,no compression, better performance (since the gpu doesn’t have to compress the image), and 120hz.
This confuses me, what the difference between pixel response & grey-to-grey times? Is it that OLEDs have lower latency for when the pixels start changing, but in some situations have higher latency for reaching the final color?
@@ChrisD__ as I understand it, the change in colour is basically instant, unlike lcd ,which is not only slower to change colour, it’s speed usually varies between colours. The only problem with oled is when the pixel is turned off ,and it has to turn back on, which causes smearing on black background ,and in very dark scenes. Imo this is the best type of display for vr at the moment, even with downsides, because latency and pixel response times are crucial ,not only for immersion, but for eye fatigue, and motion sickness
This is false..? OLED are high persistence, so you get worse perceived motion blur. Also due to the sub pixel pentile arrangement they have to use a diffuser over the OLED to slightly blur the image to reduce the screen door effect into a mura. When you look at a completely white surface, you'll see inconsistency in brightness, like patches. PSVR2 optical clarity is worse than Quest 3 (more chromatic abberation etc). It's better on paper but in practice it's a straight trade off due to everything above + it's wired + fresnel lenses instead of clear pancake lenses.
@@eon5323 and because of low persistence you have annoying strobing, which is not noticeable only at 120hz, but then you have more compression artifacts because of the refresh rate, and sure you can bump up the bitrate, but then you have 55ms of latency at best, which is not even motion to photon latency, so at that point I rather play a flat screen game, because the immersion is about the same. Rn we can’t have the best of both worlds unfortunately, so make choices based on your personal preference.
Digital Foundry and Sadly It's Bradley actually said the Quest 3 handles motion far better than the PSVR 2. OLED may be much faster than OLED, but the Quest 3 has the displays driven so hard there's next to no blur whatsoever. In fact blur busters even posted their own testing online and showed there's basically zero discernable blur, yet the PSVR 2 does. The reason is the HDR of the PSVR 2. Driving the display brighter actually increases the blur as it takes the display longer to recover. Sony wanted HDR as a selling point so just ate the issue. I also have the Samsung Odyssey Plus, but there is a major downside to OLED that most aren't saying, mura. Mura is an inherent trait to OLED VR headsets as it's hard for each individual sub pixels to be tuned to exactly the same brightness. This is further accentuated by the fact the displays aren't standard RGB but rather pentile making the resolution appear lower than it is. I won't deny it's very obvious with my Odyssey Plus.
The things that make it more likely that I'll use my PSVR2 for PCVR more than I'll use my Quest 3 (when I have the chance to use either of them for more than the two minutes a day I have to rub together these days) is something that a lot of VR reviewers never mention: the binocular overlap. And, despite the cable, the weight and balance of the PSVR2 vs. the Quest 3. Maybe it's because I have a wide IPD (69 mm), but I find that, though I enjoy using the Quest 3, I simply can't seem to use it for more than an hour or so before eyestrain wins the day and I have to stop playing. Add to that the front-heaviness of the Quest 3, even with the best of the halo straps, and, much as I enjoy its visuals, it's just not the headset I want to use if I know I'm going to be in it for even a moderately long period of time. A least when I'm playing with it on the PS5, neither of these things are problems I have when using the PSVR2, and I don't expect them to be when my adapter finally comes and I get the chance to give it a go. All that said, I agree with Ty; Sony essentially half-assed this attempt to make the PSVR2 usable with PCVR. I'm glad they did, but really, how in the hell could they make such a bollix of something that could have been a hit out of the park--besides having decided, practically before they released the PSVR2, that they didn't really want to support VR and VR gaming, and so are only doing what little they are doing because it was expected and they thought they might be able to make more money than their own efforts deserved?
The PSVR 2 was kinda DOA. The launch price of it was just way too high to be worth it when the Quest 2 had already been on the market for a while and the 3 on the way. Compared to the Quest 3 it really doesn't look as spectacular with a fairly comparable resolution and motion clarity actually being worse.
half of the features of PSVR2 have been lost on sonys PCVR port, its actually kinda sad. I'm sure the VR community will get it working again somehow though.
@@LightningJack They may get them working, but it will be more finicky than it has to be. Sort of like how you can technically still use Nvidia 3D Vision glasses today, but you need external software and a fair bit of tinkering.
I bought this adapter. If you look at objects far away, objects with complex colors, this will probably feel better than the Quest 3. I have a good wifi router, but it can't beat the native DP connection.
I never get VR comparissons between PC and PSVR2. I mean there are specific use cases where the usage of this adapter fits very well. For instance my use case, that had the PSVR and had my gadget upgraded to PSVR2 at launch. Having a VR for Playstation It never crossed my mind to buy another just for the PC. And as I never expected the possibility of being able to natively use PSVR2 on PC, it feels just amazing and I really think that's worth a lot. In any case, nice and very informative video.
Most important part: "To be completely frank, the Quest3 actually looks better even with the compression". So if you can't decide between the two headsets strictly for PCVR, then if you want the sharpest, cleanest image, then Quest3. But if you care more about OLED, than a sharp image, and don't mind the cable restricting your free movement, then PSVR2.
Unless you're doing front flips and rolling around in VR, a wired headset doesn't really restrict your movement much Unless you're talking about walking around from room to room with the headset
Yeah many have actually shown that motion clarity of the Quest 3 is far better than the PSVR 2. It seems Sony tuned them a bit too hard just to get that HDR effect. Plus the Quest 3 is about the same resolution but with better lenses and a standard RGB display.
Anyone having issues completing the steam setup process using built in Bluetooth should make sure they are using an aerial which comes with the motherboard...helped me out big time.
This Is Very Awesome To Know I Might Buy One For My PC But I Do Really Wish That Microsoft Bought Back There Windows Mixed Reality App. I Feel Like It Would Been Very Good If They Kept Going.
I bought a returned PSVR2 from amazon a while ago, along with a case, silicone covers, a stand with magnetic wireless charging for the controllers. I went all out. Unfortunatly I never used it much because of the limited amount of games on the PS5, and the medication I was taking at the time caused motion sickness to happen much more easily than usual. The PS5 is no longer here because that belongs to my ex who is also no longer here. I'd honestly forgotten about the thing, but I've got a new gaming PC arriving next week with an RTX 4080 Super. I'm glad I'll be able to put this thing to use again. What I'm really looking forward to is the Immersed Visor which I've pre ordered.
Most people also dont realise that if you have a PCI-E Thunderbolt 4/5 card you can also use that on because it Passes through the display connection from GPU using a DP cable.. But the difference is that it has the bandwidth to enable usb functionality. In other words, PCI-E CARD + VR HEADSET = GG GPU + HeadSet = ONLY DISPLAY FUCNTION.
Once you get everything you need, please make a comparison and impression about whether there is a difference in quality when connecting Psvr 2 via the official adapter and connecting directly to Virtual link.
It makes sense that features like eye tracking aren't fully supported yet because PC games weren't originally designed for PSVR2. Now that PSVR2 works on PC, this could change, but for now, it's only fully supported on the PS5. The PS5 is still a better option for most people getting into VR since it offers great power at a much lower cost than a high-end gaming PC. Even though it’s been almost four years since the PS5 launched and more capable gaming PCs are becoming affordable, it’s still a bummer that some popular VR games haven't made it to the PS5 yet.
I take it your connecting your quest 3 with a 40 series card. and connecting the PSVR2 with a 2080 or so. I have PSVR2 & quest 3 and a 4070 gaming pc, so I was thinking of getting this for sim racing
assetto corsa and elite dangerous don't need much and the 2080ti was more than enough to have the same ss that I'm using on the Quest 3. You hit the hardware limitations very fast, but I'll be able to show some interesting things for sim racing in the through the lenses video
@@unbalanced88 From what I heard the Quest 3. They both have fairly close resolutions but the PSVR2 being OLED means it's also pentile lowering preceived resolution. It also gets mura making the appearance of screen door effect when it's not actually there. Plus the Quest has better motion from lack of persistence blur. Not sure how Meta did it when OLED displays are usually better, but in this situation it's not the case. The main area the PSVR 2 is better is darks and colors. Colors are much more accurate with the PSVR 2 and the darks are obviously better with OLED over LCD. These effects might not be as strong as you'd expect though with the lenses being less clear and internally reflecting the glow of other parts of the screen.
PSVR2 is the best headset for PC if you want a quality image without any compressed shit from the Quest 3. If you play wired, there is no question to not use the PSVR2 on pc when you have it.
for me, this is a far more attractive offering than the quest 3 because of the quest's battery life. even when plugged in, it still loses charge. and I found it to be quite uncomfortable compared to my CV1. so in order for me to enjoy the Quest 3 I would have had to buy an expensive head strap as well as a battery bank to make it usable for more than 1.5 hours
Also smartsmoothing works great with the psvr2,just played the forest at 120hz and smartsmooting enabled... just so fluid... And wow the moon at night is stunning!!
I would really like to see sony allow us to purchase separate controllers. With the amount of people that just got the headset off the big sale (like I did) and bought the PC adapter (like I did) I feel like I can't be the only one REALLY wanting the option to buy another pair of controllers to have as a backup or even swap when the battery runs out just in case! Would really love to see more attention brought to this because I fear sony just won't make the decision to do it otherwise.
I have 2 questions... - Thunderbolt 4 dont have Virtual Link capabilities? Is incompatible with PSVR2? - Did you tried plug in both cards on the PC? So, use the output of the 2080, but GPU power of the 4090?
can you make a performance comparison benchmark by having similar render resolutions, refresh rate and wired mode in both psvr2 and quest 3? would be interesting to see how much does the encoding/decoding process affects performance
While this is super cool that it can be used on a PC now, I don't think it's better than using a Quest 3 for us PCVR users you already have one. That said, if you have a PSVR 2 already, it's a no brainer to get the adapter as there really is a ton of cool games on PCVR.
@@dtz1000 PSVR2 has a lower native resolution, worse lenses, noticeable mura, HDR is disabled. All of this is mentioned in the video. That's why Tyriel says ""To be completely frank, the Quest3 actually looks better even with the compression". That's due to the higher resolution and better lenses in the Quest 3. Also the latest updates for Virtual Desktop have reduced compression on Quest 3 to an absolute minimum. PSVR2 is a decent VR headset but there are better options on PC imo.
The PSVR 2 is wonderful and I own an XTAL 8K. It's far less bulky so it's my go to now for standing games. The overlap on the Quest 3 sucks. This is great for Sony PSVR 2 users and PC users. It's win win.
Thanks for the review! Do you happen to know if it works on Linux? Most headsets don't, apparently due to non-open source drivers and requirement for 3rd party apps that don't play well with sandboxing as far as I can tell. But hearing this can sometimes work with just Steam VR made me wonder if this was an exception, like the Index/Vive/Bigscreen Beyond. But also seems to require its own app so can't quite wrap my head around it.
While I had no problems with my built in Bluetooth for the controllers. If you have been looking at some of the other youtubers many have had problems. Someone needs to do a survey to see what brands work best. So far it's hit or miss
Is it actually necessary to use the controlers (once the setup is done) for using the steam VR menu, the PSVR2 settings, etc? Or can this all be done with mouse and keyboard as well?
I don’t like using quest on PCVR because when I connect my link cable and open up steam vr it is a 50/50 if opening my oculus menu will cause my game to start violently shaking with weird distortions across the screen
Are you sure that there is a diffusor in front of the panels? I know something like this was done in the Samsung O+ but I never heard that from the PSVR2.
Not sure if it's diffuser but there is positively something in front of the screen. That layer causes the ever present mura that keeps showing up anytime you think about it. It's not impossible to ignore it, but easier to keep seeying it if constantly think about it.
@@Dam0nSingh The mura is from the OLED pixels just having variations in how bright they are. Adding a diffuser or micro-lens array is supposed to make the pixels appear larger to reduce the screendoor effect.
The quest 3 does not look better than the psvr2. You are in the minority on a 4090. And the best wifi bandwidth for the quest 3 is 1200 mbps, the display port bandwidth is 20-40 gigabit per second. Not even close, I had the quest 3, it is not even an upgrade over a pico 4. I bought one and sent it back, and kept the pico 4.
Man, I had the Quest 3 and sent it back. I can't stand the compression artifacts and the high latency. I got the Pico Neo 3 Link, which has a DisplayPort connection, and it destroys the Quest 3.
To add: I was looking into this for the PSVR2. *Nvidia* GeForce RTX 2060 6G version by Aorus GeForce RTX 2070 GeForce RTX 2070 Super GeForce RTX 2080 GeForce RTX 2080 Ti GeForce RTX 2080 Super Titan RTX Quadro RTX 4000 Quadro RTX 5000 Quadro RTX 6000 Asus Mothership GZ700 *AMD* (not Virtual Link but supports Display passthrough via USB type-C) Radeon RX 6800 Radeon RX 6800 XT Radeon RX 6900 XT Radeon RX 6950 XT Radeon RX 7900 XT Radeon RX 7900 XTX Radeon Pro W5700 *Alternatives* The modern equivalent to Virtual Link (VR+) is to use a PCI-E 4.0 expansion card (or an integrated system, IE, some laptops) that supports the following... Specification: USB 3.2 Gen 2 (2x1) or USB 4 Gen 2 (2x1) or Thunderbolt 3 (Titan Ridge 7340 and newer) or Thunderbolt 4 = (10 Gbps speeds) Power Delivery 2.0: Minimum 12V between 15-36 Watt Display Passthrough: Display port alternative mode 1.4 (Display port output over USB Type-C)
So if my card has DP 1.4 with ALT mode I can use without adapter? I have a ROG Strix G533QS and it has a direct GPU port for USB-C which is quoted as being "1 x USB-C with DisplayPort Alternate Mode (DP Alt Mode)".
@Tyrielwood I have 2 display ports. Does it matter if I unplug my second monitor and connect it to that port? Will it detect the port the adapter is connected to and load the game into that? Would I have to enable it in NVIDIA as a second display?
Is it possible to dimm down the brightness of the display in the settings? I don't tolerate very bright displays well... so can the brightness be adjusted in the settings?
@@gomersimpson777ram he's referring to the overall picture quality. Mainly the deep oled blacks and the way the colors pop. Also, other reviewers are reporting a little less mura. If that's true then that's a big plus.
It's crazy the variation in responses to this from VR youtubers. MRTV is welcoming this adapter as the second coming of Christ, saying the brightness, OLED colours and FOV (he gets 116 HFOV) make the PSVR2 clearly superior to the Quest 3 for PCVR. No mention of the fresnel lenses looking last gen, he doesn't see mura apparently, and he didn't think the black smearing or persistence were really an issue even at full brightness. While Tyrielwood and VoodooDE say the Quest 3 is still a better option.
Same reaction can be found with PSVR2 users on the PS5. Some cannot stand the mura and motion blur and get massive headaches and some others love the way it looks. The psvr2 is one of the most controversial headsets around.
@Tyrielwood tyriel, when will you make a through the lens with the Pimax Crystal like you said you would a year ago? Additionally can you review the new Crystal Light?
Hi, I've a dell g15 laptop and the only output with GPU connection on this laptop is over HDMI connection. I don't know, maybe it will be a stupid question, but I still want to ask; If I connect the g15 laptop to a external Philips 43 "Momentum monitor via HDMI, connect the PSVR2 PC adapter to the DP 1.4 input of the external monitor, and connect PSVR2 PC adapter to the Dell G15 via USB, can I use the PSVR 2 adapter with the nvidia GPU?
Im having a simple problem, how do I press the pause button (or menu button) in PSVR2 on PCVR games like HL Alyx? The start button of the PSVR2 does nothing, only centralize the view.
@@linklickz the electronic company claimed that the Thunderbolt port and the DisplayPort were the same and that the Thunderbolt port does more then the DisplayPort. The cable don't match ofcourse, but the connection would work according to them
Daam I was trying to get the psvr2 on psdirect on sales but when I opened the site it was to late and original price was there I may wait little longer for another sales maybe by thanksgiving or Christmas
It's a damn shame that they didn't bother to include all of the extra features this thing can do, but maybe some day if modders have their way with this thing. Without the added features I almost feel like I don't want to give them my money, but at the same time, It's just such a bargain for a headset that has a direct connection with pristine video quality and a resolution that is comparable to my Quest 3. I can't even use the Quest for PCVR because I simply can't get a good enough connection to get rid of the video anomalies and I'm beginning to feel like it isn't possible. Coming from the Rift CV1 then to Quest, I just can't get over how bad the image looks with all that compression and no amount of bandwidth can fix that for me. I long for the days of direct connection AND the image clarity that the screens nowadays provide. I might just have to bite this bullet.
Explain how a screen that doesn't have native access direct to the GPU (Quest 3) and has compression artifacting and the smudging that comes with that looks better than a native resolution that gets images direct from the GPU? Every other person that I've heard comparing these two headsets has remarked on just how stark the realisation that compressed images are a detrament and how the PSVR2 on the PC is actually a bit of an eye opener and prefer it over the Quest. I use a Pico 4, and to be honest, I'm getting really fed up with the hit and miss aspect of the image quality. It can look really sharp one day, then others it will look like shit thanks to the compression and how VD wants to perform. I'd much rather have the reliability of the PSVR2's native display via the cable. Wireless is currently overrated, as are the pancake lenses, which also come with terrible negatives such as bad ghosting and image glare. The PSVR2's fresnels are unfairly criticised.
Simple: Aside from the higher resolution, quest 3 panels have 3 subxpiels instead of 2. More so, PSVR2 has a filter glued on the screens that blurs the image so you could not see the screen door effect. This filter eats around 30%-40% of the screen clarity as well. These things alone make quest 3 screens 2.5x sharper than psvr2's screens. Then you add the much more clear panckale lenses, and you get , easily, a 3-4x times higher clarity. Yes, the comperssion artifacting makes quest 3 image lose some clarity, but still remains, at least, 2x or more sharp than psvr2 image. And I'm not even including the MURA here. Mura is also something that makes PSVR2 image even less clear. There is no competition between quest 3 and psvr2. If anyone says otherwise, he's a lying shill.
wireless is overrated indeed, i always play pcvr for 5 hours a time, so quest 3 wireless is kinda suck, because i need better headstrap and battery pack that add up to the cost and i alwasy play my game sitting down so cable is not an issue !
wait, so a channel calling himself "VR Tech" is using a prebuilt rtx 2000 pc instead of his rtx 4090 because he couldn't wait for the adapter to arrive? Also calling someone with a 2000 series gpu "lucky" when they are nowhere near enough powerful for proper pc vr is just plain misleading.
Alot of the you tubers get freebies from meta and pimax, as well as affiliate money. Sony doesn't dish out many freebies or affiliate deals. So psvr2 being a success will hurt their wallets. So if you wonder why you have heard all this negative feedback about this headset, wonder no more.
I'm wondering if Tyriel is a Meta Ambassador. All UA-camrs who are part of the Meta Ambassador program should declare it in the description, but none of them do.
The one problem I’m having is fixing my play area I keep seeing the steamvr borders when I’m just sitting still, the controller issue with it disconnecting also is happening to me as well
You couldn't pay me to go back to wired VR after going fully wireless. A small investment in a new router is all it took to make wireless PCVR on a Quest as good as wired PCVR on any other headset, if not better because of the lack of an annoying wire always hanging off your head. Anyone who doesn't already own a PSVR2 headset should just spend a little more for a much better experience.
I felt the same way, at least for roomscale games where you turn 360. But RE4 Remake VR came out, and I figured I'd try it before getting my old ceiling-pulley system out of storage. Turns out I didn't actually mind the cable. I think I only noticed it a few times the whole game (which is brilliant btw), and there's a fair amount of turning. So IDK... I definitely still think some immersive/athletic games are so much better wireless, but it's probably fine for the majority of game.
USian here. This video saved me, You can avoid the scalpers for the unit by changing countries and paying for international shipping on amazon. 80 usd is better than 140. Or you can wait and hope demand dies down and stock goes up. Thanks italian man 😊 (edit: didn't think about this ahead of time, I was lucky and had a replacement on hand. you will need to buy the appropriate power cable if you live in the US or use that standard of wall plugin. a basic ps4 power cable replacement works)
i have OG quest... i just use link and i can still use it x'D... i hated quest 3. i dont need it. i want miniled and higher res sure... but... it's just so meh.
@@nikshakya7389 Mate once you've tried PSVR2 on PS5 or PC, Meta exclusives are mediocre and I've owned all Quests, standalone isn't quite there yet unfortunately.
@@VRCore. yes, you're probably right, but that's not what I was trying to say, I just said, that quest still has exclusives that could be played, if you wanted to, if not then yeah, its good for consuming media.
So Sony recommends certain adapters but then says it’s not guaranteed to work??? WTF Sony. Get people to buy your headset and say well good luck getting it working on PC. What a huge fail. I don’t care how good the screens are if you can’t use the controllers. Lame as F****
Is it just me or does it seem all the UA-cam guys seem to get the adapter, but for the rest of us its impossible to get and the scalpers once again scooped them all up. Makes me wonder if the UA-cam guys are the scalpers lol
What would you like to see it compared too in the Through The Lenses??
Update: the Bluetooth adapter arrived, all problems solved!
The quest 2 and 3 for sure
Would love to see the comparison to the Index, Q3, BigScreenBeyond and ReverbG2.
I desperately wanna try this as an upgrade to my index...
Yes Q3 and Pimax crystal light
Samsung odyssey plus
Absolutely
I feel like Sony really messed up waiting this long. As someone who has both a high end PC and a PS5, if you had offered me a PSVR2 a year or two ago that i could use on either device, i would've jumped at it. But now that i have a Quest 3 already, it just doesn't make sense for me. The Quest 3 is just so solid, plus i also get standalone, wireless PC VR, and Meta exclusives.
Dat part!
AND PANCAKE LENSES
Q3 has one of the best lenses in VR headset. The large sweet spot is so important
PSVR 2 has eye tracked foveated rendering, so those games are much faster and sharper. You need a really high end GPU to match it, but if cost is no limit the it wouldn’t matter I suppose.
@@splashmaker2 Not a current feature. Hopefully it's somehow implemented as well at some point for PSVR2-to-PC.
My adapter was delivered today and i was surprised how easy it was to set up! I'm loving the OLED deep blacks and BRIGHT colors.
Love the mura and fog and blur of psvr2 too lol
@@gomersimpson777ram Mura sorted with a small hack , no fog and sweet spot found . Its not a psvr2 issue , it's a you issue mate .
@@benitezkebab man, go look comparison fresnel vs pancake lololo
No fog or blur lololo on fresnel hahaha
@@gomersimpson777ram I have a quest 2 , quest 3 , hp reverb G2 , psvr2 and an index.. nothing you can teach or prove to me about vr bud .
@@gomersimpson777ram had vr since the very first oculus cv1 , keep your opinions to yourself sunshine , don't like the psvr2 , don't buy one ,stop being a troll and get a life. I own 5 headsets included the quest 3 which is a great headset indeed . It's idiots like you that do not understand that a win for any vr set is a win for vr as a whole. If you are a meta fan boy that's fine , let others enjoy their headset and you can enjoy yours
Quest 3 feels too flat for me, not bright enough in the bright spots not dark enough in the dark spots. And The field of view isn't wide enough. I was seeking out a headset specifically the best for racing and I haven't found anything better than the PS VR2 yet. And that's for a multitude of reasons. Immersiveness being the primary one but comfort coming in a close second
Ordered the adapter before finding out about this 20 series card compatibility, so my adapter will arrive later today...which isnt needed... Plugged the VR2 in, installed steam VR etc, then fire up half life and man, its great! I never really have many issues with blutooth (I ordered a cheap blutooth 5.0 from amazon - Ugreen), and it has worked fine so far. This is a game changer for PSVR2 owners (should have been from the start), but I dont see it being a device that will replace someones headset, unless its an old headset.
Wait really??? I have psvr2 and 2060 rtx. I've been calling everywhere for an adapter
@@cole9693 I have a 2080ti. I’m not entirely sure if it is for all 20 series (after further digging around). Check the back for a usb c slot, if it has one it may be the virtual link for vr headsets
If I have a usb c port on my motherboard will it work
@@kevincafferty8498 it’ll have to be the graphics card.
@@cole9693 i would be very impressed if a 2060 would be able to run VR well though... my 2070 super struggles
Dafuq... And I sit and wait Here day after day for the Adapter... And my 2080 says we have a Adapter at Home 😂 okay g2g under the table.. thanks for the Video
There's a special place in hell for scalpers.
@@relaxingrain8395I snagged me one like a week ago I guess scalpers wasted there time and money and sent there's back
@@relaxingrain8395 Got mine adapter for 50 bucks... There Is a special Place even for impatient people.
Nobody seems to talk about the fact that pixel response times on oled are almost instantaneous ,compared to an lcd, which is especially noticeable in vr. My eyes literally never felt tired after Samsung odyssey, but they hurt after quest 2 and pico 4.
This seems like the best headset for pcvr rn tbh. You get almost no latency, better colours,better fov,no compression, better performance (since the gpu doesn’t have to compress the image), and 120hz.
This confuses me, what the difference between pixel response & grey-to-grey times? Is it that OLEDs have lower latency for when the pixels start changing, but in some situations have higher latency for reaching the final color?
@@ChrisD__ as I understand it, the change in colour is basically instant, unlike lcd ,which is not only slower to change colour, it’s speed usually varies between colours. The only problem with oled is when the pixel is turned off ,and it has to turn back on, which causes smearing on black background ,and in very dark scenes.
Imo this is the best type of display for vr at the moment, even with downsides, because latency and pixel response times are crucial ,not only for immersion, but for eye fatigue, and motion sickness
This is false..? OLED are high persistence, so you get worse perceived motion blur.
Also due to the sub pixel pentile arrangement they have to use a diffuser over the OLED to slightly blur the image to reduce the screen door effect into a mura. When you look at a completely white surface, you'll see inconsistency in brightness, like patches.
PSVR2 optical clarity is worse than Quest 3 (more chromatic abberation etc). It's better on paper but in practice it's a straight trade off due to everything above + it's wired + fresnel lenses instead of clear pancake lenses.
@@eon5323 and because of low persistence you have annoying strobing, which is not noticeable only at 120hz, but then you have more compression artifacts because of the refresh rate, and sure you can bump up the bitrate, but then you have 55ms of latency at best, which is not even motion to photon latency, so at that point I rather play a flat screen game, because the immersion is about the same. Rn we can’t have the best of both worlds unfortunately, so make choices based on your personal preference.
Digital Foundry and Sadly It's Bradley actually said the Quest 3 handles motion far better than the PSVR 2. OLED may be much faster than OLED, but the Quest 3 has the displays driven so hard there's next to no blur whatsoever. In fact blur busters even posted their own testing online and showed there's basically zero discernable blur, yet the PSVR 2 does. The reason is the HDR of the PSVR 2. Driving the display brighter actually increases the blur as it takes the display longer to recover. Sony wanted HDR as a selling point so just ate the issue.
I also have the Samsung Odyssey Plus, but there is a major downside to OLED that most aren't saying, mura. Mura is an inherent trait to OLED VR headsets as it's hard for each individual sub pixels to be tuned to exactly the same brightness. This is further accentuated by the fact the displays aren't standard RGB but rather pentile making the resolution appear lower than it is. I won't deny it's very obvious with my Odyssey Plus.
The things that make it more likely that I'll use my PSVR2 for PCVR more than I'll use my Quest 3 (when I have the chance to use either of them for more than the two minutes a day I have to rub together these days) is something that a lot of VR reviewers never mention: the binocular overlap. And, despite the cable, the weight and balance of the PSVR2 vs. the Quest 3.
Maybe it's because I have a wide IPD (69 mm), but I find that, though I enjoy using the Quest 3, I simply can't seem to use it for more than an hour or so before eyestrain wins the day and I have to stop playing. Add to that the front-heaviness of the Quest 3, even with the best of the halo straps, and, much as I enjoy its visuals, it's just not the headset I want to use if I know I'm going to be in it for even a moderately long period of time.
A least when I'm playing with it on the PS5, neither of these things are problems I have when using the PSVR2, and I don't expect them to be when my adapter finally comes and I get the chance to give it a go.
All that said, I agree with Ty; Sony essentially half-assed this attempt to make the PSVR2 usable with PCVR.
I'm glad they did, but really, how in the hell could they make such a bollix of something that could have been a hit out of the park--besides having decided, practically before they released the PSVR2, that they didn't really want to support VR and VR gaming, and so are only doing what little they are doing because it was expected and they thought they might be able to make more money than their own efforts deserved?
The PSVR 2 was kinda DOA. The launch price of it was just way too high to be worth it when the Quest 2 had already been on the market for a while and the 3 on the way. Compared to the Quest 3 it really doesn't look as spectacular with a fairly comparable resolution and motion clarity actually being worse.
half of the features of PSVR2 have been lost on sonys PCVR port, its actually kinda sad. I'm sure the VR community will get it working again somehow though.
@@LightningJack They may get them working, but it will be more finicky than it has to be. Sort of like how you can technically still use Nvidia 3D Vision glasses today, but you need external software and a fair bit of tinkering.
@@LightningJackVery few games even use eye tracking or adaptive triggers.....
I bought this adapter. If you look at objects far away, objects with complex colors, this will probably feel better than the Quest 3. I have a good wifi router, but it can't beat the native DP connection.
I'll show it on my TTL, but spoiler alert, exactly that
8:49 Damn I can tell the PSVR2 is very immersive by the way you jerked back here. Good stuff!
I never get VR comparissons between PC and PSVR2. I mean there are specific use cases where the usage of this adapter fits very well. For instance my use case, that had the PSVR and had my gadget upgraded to PSVR2 at launch. Having a VR for Playstation It never crossed my mind to buy another just for the PC. And as I never expected the possibility of being able to natively use PSVR2 on PC, it feels just amazing and I really think that's worth a lot.
In any case, nice and very informative video.
Most important part: "To be completely frank, the Quest3 actually looks better even with the compression". So if you can't decide between the two headsets strictly for PCVR, then if you want the sharpest, cleanest image, then Quest3. But if you care more about OLED, than a sharp image, and don't mind the cable restricting your free movement, then PSVR2.
Still individual. In my overall impression, I would suggest exactly the opposite.
Unless you're doing front flips and rolling around in VR, a wired headset doesn't really restrict your movement much
Unless you're talking about walking around from room to room with the headset
@@smallbutdeadly931 It annoyed me so much in RE4 that I had to switch to stick turning.
@@smallbutdeadly931 In horror games when you have to crawl to hide behind something, a cable is terrible...
Yeah many have actually shown that motion clarity of the Quest 3 is far better than the PSVR 2. It seems Sony tuned them a bit too hard just to get that HDR effect. Plus the Quest 3 is about the same resolution but with better lenses and a standard RGB display.
Thank you. I finally can play it in my pc after almost a year
Anyone having issues completing the steam setup process using built in Bluetooth should make sure they are using an aerial which comes with the motherboard...helped me out big time.
@Tyrielwood this doesn't rely on Windows Mixed Reality right??? Just saw your other video ...
This Is Very Awesome To Know I Might Buy One For My PC But I Do Really Wish That Microsoft Bought Back There Windows Mixed Reality App. I Feel Like It Would Been Very Good If They Kept Going.
I bought a returned PSVR2 from amazon a while ago, along with a case, silicone covers, a stand with magnetic wireless charging for the controllers. I went all out. Unfortunatly I never used it much because of the limited amount of games on the PS5, and the medication I was taking at the time caused motion sickness to happen much more easily than usual. The PS5 is no longer here because that belongs to my ex who is also no longer here. I'd honestly forgotten about the thing, but I've got a new gaming PC arriving next week with an RTX 4080 Super. I'm glad I'll be able to put this thing to use again. What I'm really looking forward to is the Immersed Visor which I've pre ordered.
Everything on mine just worked straight away with the adaptor and my Bluetooth adapter.😅. Compare it to the Reverb G2
Most people also dont realise that if you have a PCI-E Thunderbolt 4/5 card you can also use that on because it Passes through the display connection from GPU using a DP cable..
But the difference is that it has the bandwidth to enable usb functionality.
In other words, PCI-E CARD + VR HEADSET = GG
GPU + HeadSet = ONLY DISPLAY FUCNTION.
I was sitting here like "When are they gonna do the thing?!" Then I looked it up and found the app's been out for 18 days and I was totally unaware.
I just hope 3rd party companies would enable foveated PSVR 2 rendering and Eye Tracking in general. HDR as well!
Eye tracking is barely used in games. Only one I can think of is VR Chat, which will hopefully implement it.
@@AbrahamZX1 Bro have you ever seen about DFR? It CAN be used in EVERY GAME!
@@sierrasquadofficial It still needs to be supported in the game, which at the moment it isn't on any PCVR game.
Not without an SDK provided by Sony.
@@GoldSrc_ I think its wrong becuz steamvR just odesnt support HDR at all
Once you get everything you need, please make a comparison and impression about whether there is a difference in quality when connecting Psvr 2 via the official adapter and connecting directly to Virtual link.
You are the only one saying that compressed image quality is better than uncomressed...
It makes sense that features like eye tracking aren't fully supported yet because PC games weren't originally designed for PSVR2. Now that PSVR2 works on PC, this could change, but for now, it's only fully supported on the PS5. The PS5 is still a better option for most people getting into VR since it offers great power at a much lower cost than a high-end gaming PC. Even though it’s been almost four years since the PS5 launched and more capable gaming PCs are becoming affordable, it’s still a bummer that some popular VR games haven't made it to the PS5 yet.
Quest Pro supports both HDR and eye tracking on PC right now and has since launch. Just think about that.
@@Skylancer727 and there is pc games that take advantage did devs make software to support it ?
I take it your connecting your quest 3 with a 40 series card. and connecting the PSVR2 with a 2080 or so.
I have PSVR2 & quest 3 and a 4070 gaming pc, so I was thinking of getting this for sim racing
assetto corsa and elite dangerous don't need much and the 2080ti was more than enough to have the same ss that I'm using on the Quest 3. You hit the hardware limitations very fast, but I'll be able to show some interesting things for sim racing in the through the lenses video
@@Tyrielwood looking forward to that, ACC is the one I struggle to run well
Which has better visuals psvr2 or quest 3?
@@unbalanced88 From what I heard the Quest 3. They both have fairly close resolutions but the PSVR2 being OLED means it's also pentile lowering preceived resolution. It also gets mura making the appearance of screen door effect when it's not actually there. Plus the Quest has better motion from lack of persistence blur. Not sure how Meta did it when OLED displays are usually better, but in this situation it's not the case.
The main area the PSVR 2 is better is darks and colors. Colors are much more accurate with the PSVR 2 and the darks are obviously better with OLED over LCD. These effects might not be as strong as you'd expect though with the lenses being less clear and internally reflecting the glow of other parts of the screen.
@@unbalanced88 Most UA-camrs are saying the PSVR2 has the better visuals for PCVR. This channel is saying the opposite, but it is in the minority.
PSVR2 is the best headset for PC if you want a quality image without any compressed shit from the Quest 3. If you play wired, there is no question to not use the PSVR2 on pc when you have it.
What do you mean by the diffuser? Are you talking about the Mura or is there really some type of filter on the PSVR2?
for me, this is a far more attractive offering than the quest 3 because of the quest's battery life. even when plugged in, it still loses charge. and I found it to be quite uncomfortable compared to my CV1. so in order for me to enjoy the Quest 3 I would have had to buy an expensive head strap as well as a battery bank to make it usable for more than 1.5 hours
I am surprised they didn't build in wireless Bluetooth support included in the display port adapter for all it costs.
Also smartsmoothing works great with the psvr2,just played the forest at 120hz and smartsmooting enabled... just so fluid... And wow the moon at night is stunning!!
I would really like to see sony allow us to purchase separate controllers. With the amount of people that just got the headset off the big sale (like I did) and bought the PC adapter (like I did) I feel like I can't be the only one REALLY wanting the option to buy another pair of controllers to have as a backup or even swap when the battery runs out just in case! Would really love to see more attention brought to this because I fear sony just won't make the decision to do it otherwise.
I have 2 questions...
- Thunderbolt 4 dont have Virtual Link capabilities? Is incompatible with PSVR2?
- Did you tried plug in both cards on the PC? So, use the output of the 2080, but GPU power of the 4090?
VirtualLink was a GPU-dependent thing, and has been abandoned and discontinued for years.
can you make a performance comparison benchmark by having similar render resolutions, refresh rate and wired mode in both psvr2 and quest 3? would be interesting to see how much does the encoding/decoding process affects performance
While this is super cool that it can be used on a PC now, I don't think it's better than using a Quest 3 for us PCVR users you already have one. That said, if you have a PSVR 2 already, it's a no brainer to get the adapter as there really is a ton of cool games on PCVR.
Other UA-camrs say it is better than the Quest 3. I guess I will have to wait until I get one to find out who's right.
@@dtz1000 PSVR2 has a lower native resolution, worse lenses, noticeable mura, HDR is disabled. All of this is mentioned in the video.
That's why Tyriel says ""To be completely frank, the Quest3 actually looks better even with the compression". That's due to the higher resolution and better lenses in the Quest 3. Also the latest updates for Virtual Desktop have reduced compression on Quest 3 to an absolute minimum.
PSVR2 is a decent VR headset but there are better options on PC imo.
What about the PSVR1 games? You mention them at the start of the video, but didn’t go into them. How do those older games come into the picture?
i was waiting for this too
Does it work well with GTA? Would like to hear your experiences with that.
The PSVR 2 is wonderful and I own an XTAL 8K. It's far less bulky so it's my go to now for standing games. The overlap on the Quest 3 sucks. This is great for Sony PSVR 2 users and PC users. It's win win.
Thanks for the review! Do you happen to know if it works on Linux? Most headsets don't, apparently due to non-open source drivers and requirement for 3rd party apps that don't play well with sandboxing as far as I can tell. But hearing this can sometimes work with just Steam VR made me wonder if this was an exception, like the Index/Vive/Bigscreen Beyond. But also seems to require its own app so can't quite wrap my head around it.
While I had no problems with my built in Bluetooth for the controllers. If you have been looking at some of the other youtubers many have had problems. Someone needs to do a survey to see what brands work best. So far it's hit or miss
Is it actually necessary to use the controlers (once the setup is done) for using the steam VR menu, the PSVR2 settings, etc? Or can this all be done with mouse and keyboard as well?
If it works without an adapter, then what's the advantage of using an adapter?
I don’t like using quest on PCVR because when I connect my link cable and open up steam vr it is a 50/50 if opening my oculus menu will cause my game to start violently shaking with weird distortions across the screen
For sim racing quest 3 or PSVR2? I have both and have been using quest 3. Wondering if the adapter is worth it to see a bump in visuals in ACC
This is exactly what i’m dying to know, i just need to know how ACC looks on PSVR2
Are you sure that there is a diffusor in front of the panels? I know something like this was done in the Samsung O+ but I never heard that from the PSVR2.
Not sure if it's diffuser but there is positively something in front of the screen. That layer causes the ever present mura that keeps showing up anytime you think about it. It's not impossible to ignore it, but easier to keep seeying it if constantly think about it.
@@Dam0nSingh The mura is from the OLED pixels just having variations in how bright they are. Adding a diffuser or micro-lens array is supposed to make the pixels appear larger to reduce the screendoor effect.
Isn't it just Fresnel lenses?..
The quest 3 does not look better than the psvr2. You are in the minority on a 4090. And the best wifi bandwidth for the quest 3 is 1200 mbps, the display port bandwidth is 20-40 gigabit per second. Not even close, I had the quest 3, it is not even an upgrade over a pico 4. I bought one and sent it back, and kept the pico 4.
Man, I had the Quest 3 and sent it back. I can't stand the compression artifacts and the high latency. I got the Pico Neo 3 Link, which has a DisplayPort connection, and it destroys the Quest 3.
Curious on a TTL between this and the Beyond. Specifically brightness and FOV.
To add: I was looking into this for the PSVR2.
*Nvidia*
GeForce RTX 2060 6G version by Aorus
GeForce RTX 2070
GeForce RTX 2070 Super
GeForce RTX 2080
GeForce RTX 2080 Ti
GeForce RTX 2080 Super
Titan RTX
Quadro RTX 4000
Quadro RTX 5000
Quadro RTX 6000
Asus Mothership GZ700
*AMD* (not Virtual Link but supports Display passthrough via USB type-C)
Radeon RX 6800
Radeon RX 6800 XT
Radeon RX 6900 XT
Radeon RX 6950 XT
Radeon RX 7900 XT
Radeon RX 7900 XTX
Radeon Pro W5700
*Alternatives*
The modern equivalent to Virtual Link (VR+) is to use a PCI-E 4.0 expansion card (or an integrated system, IE, some laptops) that supports the following...
Specification: USB 3.2 Gen 2 (2x1) or USB 4 Gen 2 (2x1) or Thunderbolt 3 (Titan Ridge 7340 and newer) or Thunderbolt 4 = (10 Gbps speeds)
Power Delivery 2.0: Minimum 12V between 15-36 Watt
Display Passthrough: Display port alternative mode 1.4 (Display port output over USB Type-C)
So if my card has DP 1.4 with ALT mode I can use without adapter? I have a ROG Strix G533QS and it has a direct GPU port for USB-C which is quoted as being "1 x USB-C with DisplayPort Alternate Mode (DP Alt Mode)".
@Tyrielwood I have 2 display ports. Does it matter if I unplug my second monitor and connect it to that port? Will it detect the port the adapter is connected to and load the game into that? Would I have to enable it in NVIDIA as a second display?
I don’t know man. Mine looks super clear.
Same. I don't know what these other guys are on about.
@@FurBurger151 he said the quest 3 image is clearer even with compression and wireless on wifi , i kinda doubt it !
He might be a Quest fanboy. @@freyalunar3633
@@freyalunar3633 That should tell you everything you need to know, when weighing his comments. See earlier comment about affiliate and sponsorships.
Is it possible to dimm down the brightness of the display in the settings? I don't tolerate very bright displays well... so can the brightness be adjusted in the settings?
yes
Interesting opinion in this video. In contrast, Beardo Benjo believes that the Psvr2 pcvr visuals are far superior to the quest 3.
He is lying, fresnel can not be better than pancake
@@gomersimpson777ram he's referring to the overall picture quality. Mainly the deep oled blacks and the way the colors pop. Also, other reviewers are reporting a little less mura. If that's true then that's a big plus.
@@D._no-u3x overall picture quality is that fresnel give you crazy blur and flg picture, dosnt matter oled or lcd
@@D._no-u3x psvr2 is total trash with fresnel lenses
@@gomersimpson777ram quest has compression
Question can you play none vr games or watch movies with the headset on also why the price go back up was the sale temporary
hope this gets better in the future taking advantage of the eye tracking and hdr so i can buy one for a second headset next to my index
Why does the room recognition work for you? My glasses don't show anything. I only see black
It's crazy the variation in responses to this from VR youtubers. MRTV is welcoming this adapter as the second coming of Christ, saying the brightness, OLED colours and FOV (he gets 116 HFOV) make the PSVR2 clearly superior to the Quest 3 for PCVR. No mention of the fresnel lenses looking last gen, he doesn't see mura apparently, and he didn't think the black smearing or persistence were really an issue even at full brightness. While Tyrielwood and VoodooDE say the Quest 3 is still a better option.
you will see what I'm talking about in the TTL, but I don't know what MRTV ate or drank, I might need some tho XD
Same reaction can be found with PSVR2 users on the PS5. Some cannot stand the mura and motion blur and get massive headaches and some others love the way it looks. The psvr2 is one of the most controversial headsets around.
It does not have 116 degree FOV
@Tyrielwood tyriel, when will you make a through the lens with the Pimax Crystal like you said you would a year ago? Additionally can you review the new Crystal Light?
Don't trust mrtv. He regularly oversells headsets he reviews. He said the same thing about the psvr 2 when it came out. Haven't trusted him since
the Controllers have a USB c tho?
can't you just plug it into your pc?
Hi, I've a dell g15 laptop and the only output with GPU connection on this laptop is over HDMI connection. I don't know, maybe it will be a stupid question, but I still want to ask; If I connect the g15 laptop to a external Philips 43 "Momentum monitor via HDMI, connect the PSVR2 PC adapter to the DP 1.4 input of the external monitor, and connect PSVR2 PC adapter to the Dell G15 via USB, can I use the PSVR 2 adapter with the nvidia GPU?
Im having a simple problem, how do I press the pause button (or menu button) in PSVR2 on PCVR games like HL Alyx? The start button of the PSVR2 does nothing, only centralize the view.
Darn it! Guess the USB-C port on my laptop with a 2080 won’t work after all.😢
Can you play minecraft with the vivecraft mod with psvr2?
Have you tried it with virtual desktop? Does it work?
Can I connect the psvr2 to a thunderbolt 3 port instead of a 1.4 DisplayPort?
And are there steamvr games the psvr2 can't play?
of course you cant lol
@@linklickz the electronic company claimed that the Thunderbolt port and the DisplayPort were the same and that the Thunderbolt port does more then the DisplayPort. The cable don't match ofcourse, but the connection would work according to them
Daam I was trying to get the psvr2 on psdirect on sales but when I opened the site it was to late and original price was there I may wait little longer for another sales maybe by thanksgiving or Christmas
do we have to buy the adapter from Sony what if we use a different virtual link adapter ? would it still work
you talk about a diffuser filter but it is just oled mura effect right ?
Wich caméra your usine brother ?
cheapest native oled? what about the cv1?
It's a damn shame that they didn't bother to include all of the extra features this thing can do, but maybe some day if modders have their way with this thing. Without the added features I almost feel like I don't want to give them my money, but at the same time, It's just such a bargain for a headset that has a direct connection with pristine video quality and a resolution that is comparable to my Quest 3. I can't even use the Quest for PCVR because I simply can't get a good enough connection to get rid of the video anomalies and I'm beginning to feel like it isn't possible. Coming from the Rift CV1 then to Quest, I just can't get over how bad the image looks with all that compression and no amount of bandwidth can fix that for me. I long for the days of direct connection AND the image clarity that the screens nowadays provide. I might just have to bite this bullet.
Explain how a screen that doesn't have native access direct to the GPU (Quest 3) and has compression artifacting and the smudging that comes with that looks better than a native resolution that gets images direct from the GPU? Every other person that I've heard comparing these two headsets has remarked on just how stark the realisation that compressed images are a detrament and how the PSVR2 on the PC is actually a bit of an eye opener and prefer it over the Quest. I use a Pico 4, and to be honest, I'm getting really fed up with the hit and miss aspect of the image quality. It can look really sharp one day, then others it will look like shit thanks to the compression and how VD wants to perform. I'd much rather have the reliability of the PSVR2's native display via the cable. Wireless is currently overrated, as are the pancake lenses, which also come with terrible negatives such as bad ghosting and image glare. The PSVR2's fresnels are unfairly criticised.
Simple: Aside from the higher resolution, quest 3 panels have 3 subxpiels instead of 2. More so, PSVR2 has a filter glued on the screens that blurs the image so you could not see the screen door effect. This filter eats around 30%-40% of the screen clarity as well. These things alone make quest 3 screens 2.5x sharper than psvr2's screens. Then you add the much more clear panckale lenses, and you get , easily, a 3-4x times higher clarity.
Yes, the comperssion artifacting makes quest 3 image lose some clarity, but still remains, at least, 2x or more sharp than psvr2 image.
And I'm not even including the MURA here. Mura is also something that makes PSVR2 image even less clear.
There is no competition between quest 3 and psvr2. If anyone says otherwise, he's a lying shill.
wireless is overrated indeed, i always play pcvr for 5 hours a time, so quest 3 wireless is kinda suck, because i need better headstrap and battery pack that add up to the cost and i alwasy play my game sitting down so cable is not an issue !
anyone managed to change VR graphics settings with starwars squadron ? I only have access to the flat graphics settings but they are frozen in for VR.
wait, so a channel calling himself "VR Tech" is using a prebuilt rtx 2000 pc instead of his rtx 4090 because he couldn't wait for the adapter to arrive? Also calling someone with a 2000 series gpu "lucky" when they are nowhere near enough powerful for proper pc vr is just plain misleading.
The Bluetooth adapter is not necessary. My pc recognize the controllers very easy
For me PSVR2 Steam App "just works" by crashing few seconds after launch. Noone else seems to have this problem so I have no idea how to fix it.
Compare to reverb G2 please.
Alot of the you tubers get freebies from meta and pimax, as well as affiliate money. Sony doesn't dish out many freebies or affiliate deals. So psvr2 being a success will hurt their wallets. So if you wonder why you have heard all this negative feedback about this headset, wonder no more.
I'm wondering if Tyriel is a Meta Ambassador. All UA-camrs who are part of the Meta Ambassador program should declare it in the description, but none of them do.
can you use it to watch vr video?
can i use it on non steam vr apps? eg standaloane flightsim etc ?
I love your content! Just to make you aware you said "actually" 31 times in this video. It's kind of a filler word and it's not actually needed 😊
he can't speak english at all, yet he has english youtube chanell
@@m.h.7901 No dude his english is fine. Just noticed the filler word :)
The one problem I’m having is fixing my play area I keep seeing the steamvr borders when I’m just sitting still, the controller issue with it disconnecting also is happening to me as well
You couldn't pay me to go back to wired VR after going fully wireless. A small investment in a new router is all it took to make wireless PCVR on a Quest as good as wired PCVR on any other headset, if not better because of the lack of an annoying wire always hanging off your head. Anyone who doesn't already own a PSVR2 headset should just spend a little more for a much better experience.
I felt the same way, at least for roomscale games where you turn 360. But RE4 Remake VR came out, and I figured I'd try it before getting my old ceiling-pulley system out of storage. Turns out I didn't actually mind the cable. I think I only noticed it a few times the whole game (which is brilliant btw), and there's a fair amount of turning. So IDK... I definitely still think some immersive/athletic games are so much better wireless, but it's probably fine for the majority of game.
Io non capisco come si connette il tutto, e quanto deve essere lungo il cavo display Port…
USian here. This video saved me, You can avoid the scalpers for the unit by changing countries and paying for international shipping on amazon. 80 usd is better than 140. Or you can wait and hope demand dies down and stock goes up. Thanks italian man 😊 (edit: didn't think about this ahead of time, I was lucky and had a replacement on hand. you will need to buy the appropriate power cable if you live in the US or use that standard of wall plugin. a basic ps4 power cable replacement works)
Try the samsung odyssey plus supersampled at 500 percent on hubris and asseto corsa thats crazy trust me .
That's basically what this headset is tho
My PC has VR ready port in the motherboard but not in the graphics card can I still do it
Do the adaptive triggers work?
No
does it looks better with pc adapter?
Well it can with a high end pc
will it work if plug directly to usb3 on motherboard?
Several psvr2 reviewers are now saying psvr2 is their daily driver
Works on my legion 5laptop needs a usb c to female dp converter and then a dp male lead from the converter to the adapter
5:35 which game or app is this?
i have OG quest... i just use link and i can still use it x'D... i hated quest 3. i dont need it. i want miniled and higher res sure... but... it's just so meh.
ill keep my Pimax Crystal with great glass lens
It's better, but it should be at four times the price.
@@dtz1000 i paid about 900, worth it
The PSVR2 is definitely my go to headset for PCVR, the only use I've got for my Quest 3 now is to watch movies in bed.
Well, you've also got meta exclusives.
@@nikshakya7389 And Meta software installed on your PC 😂
@@nikshakya7389 Mate once you've tried PSVR2 on PS5 or PC, Meta exclusives are mediocre and I've owned all Quests, standalone isn't quite there yet unfortunately.
@@VRCore. yes, you're probably right, but that's not what I was trying to say, I just said, that quest still has exclusives that could be played, if you wanted to, if not then yeah, its good for consuming media.
I can not get pass the play area setup, I just get a black screen.
Do you prefer Oled + fresnel lenses or pancake lenses (Quest 3) ?
So Sony recommends certain adapters but then says it’s not guaranteed to work??? WTF Sony. Get people to buy your headset and say well good luck getting it working on PC. What a huge fail. I don’t care how good the screens are if you can’t use the controllers. Lame as F****
can we make it run on a steam deck?
first vr first timer & owned a ps5 console, this would be the best choice, it can use vr on ps5 & pc, while all other pc vr devices cant use on ps5.
1:16, what game is that? Thanks guys 🙏
no mans sky
Thank you @@Undead_Nexus
Is it just me or does it seem all the UA-cam guys seem to get the adapter, but for the rest of us its impossible to get and the scalpers once again scooped them all up. Makes me wonder if the UA-cam guys are the scalpers lol