Let me know below what survival strategies I missed! Plus, get 30% off your first month of server hosting with Dathost if diving back into the Ashlands with your friends! dathost.net/r/spazzygames/valheim-server-hosting
We finally took that last tip to heart and turned down the difficulty one notch, which made all the difference. Still really hard and we had to take it slowly and carefully, but it became a fun challenge rather than a frustrating grind
Genuinely I will not fault anyone for turning down the difficulty to make the transition to mistland into Ashland easier. The queen boss fight is basically the opening example of what the Ashland's is like, onslaught of enemies with the occasional big boy enemy at the wrong times. That first entry into the shores of the Ashland was a long night for my friends and I.
unfortunately i was playing ashlands for the first time on a server i dont own so i cant turn down the difficulty instead what i ended up doing was loading up a private world to boost my skills back up with console commands
I turned off the skill drain but didn't change the mob difficulty yet. Our goal is to check out the content with a lower time commitment. Also set the resources to 1.5x since we have some very casual players that don't have skills/time to farm for themselves.
Good tips. The two best things I did to turn the tide for me as a non magic player: himminafl and Bonemass. One, himminafl is fantastic. Lightning+knock back+AOE. Two, I don't start serious fights without Bonemass active. When it expires, I leave, wait for it to recharge and then come back. My play is slower, for sure, but much safer.
Two points. First off, fortresses can take a huge amount of abuse, but I've seen parts worn down and destroyed over time. Furthermore, they can't be repaired. Attrition is a legitimate danger, so try not to draw fire. Second, IG has helpfully nerfed the feather cape's jump boost with the Bog Witch update because reasons, so don't count on that being a help when attempting to avoid reenacting the ending of T2.
I have a feeling that destroying spawners doesn't help.. I can't walk outside my ashlands base for 30 seconds and every creature is chasing me xD.. It's waaaaaay to dense - imo.
There is a way to make ashlands super safe, but it takes a lot of stone. When you place down a buble machine, raise ground all araund the outside circle area (yes you gona be attacked a lot). Once you do a raised ground circle, place workbenches inside. Now extend the circle area a bit as its gona work as protection against exploding slimes, as if you dont have extra mud wall, mobs will get inside your base instantly. Now that you have a base set up, go to your base and equip the armor you dont care you lose (like troll armor). Eat 2 stamina and 1 hp food. (be sure you keep all your tools and stuff at base). Run outside your base and explore as much as possible (dont fight) till you find a chared base. Reason you want the light armor is so you can run faster, but also have a protection more than naked (wolf armor can also help....but but ..fire). When you find a base, bring a stone and hoe and simply make a raised path to the enemy fort. (you can also use gravelstone you find on your way to make some type of stone bridge to protect your from arrows) Once you are near fort, raise ground as much as possible and create a stone tower --- now shot magic or arrows from tower to destroy the balistast and spawners. Now you have a base that no mob can get in (well exept the valkye) and is connected to water. If you run a no portal mode, this type of game design is a must to move the ore to boat and then you can drive ore to main base.
Good tips. One thing I would add to mining the flametal is start at the top and mine down. It gives you more time to mine as the flametal structure is sinking. And sometimes you can just jump and glide (with feather cape of course) to safety before it goes under.
@@VGSvalvegamerschweda It takes additional fire damage but it's almost negated with heavy armor or a fire potion. It's so much more beneficial to be wearing it than not IMO.
@@solson223 Resistance overrides weakness entirely, so if you pop a barley wine, you are resistant to fire. That is it. No very weak to fire, no canceling each other out or anything. So feather cape away without fear, just chug some booze every 10 minutes Edit: Yes you can probably just get away with no wine if you want, afaik the only outgoing fire damage comes from lava blobs, warlocks, fallen valkyries, and Fader. The blobs are easily juked (or blocked with bubble shield) and the others are all quite rare
When playing solo I found the summoning staff very useful. You can upgrade it to level 4, and having 4 body guards with bubbles on them is very helpful. They are surprisingly good at defeating any enemy you meet, except maybe the starred ones. Just keep them away from lava and boiling water. Sometimes it can't be helped, but with two eitr foods you can summon again as needed. I use the frost staff with them, since the ember staff tends to start the ground on fire which then does damage to them. Simply having them present as a distraction to enemies is valuable by itself.
nice! I tried the deadraiser a little bit but I also could only summon 2. I found they didn't last too long against the creatures in the biome but are absolutely great as a distraction. Especially with bubbles
After landing we got overwhelmed and got completely overrun. After 5 valheim days of trying, we found out that we landed at the worst spot possible, moved our landing zone down the coast in some old ruin and are now steadily progressing. Slightly better mob spawning makes it less of a kite fest and allows us to move inland for resources. 😅
my strat devolves every time I die and has resulted in high stamina naked runs to put down as many portals as I can and map things out first (and just swimming the last 10-20 meters to shore from boat, chancing being boiled alive). When I gave up being able to fight all the mobs alone it made me a lot happier lmao-plus taking advantage of no skill drain/corpse run to repeatedly pop in and out of portals to aggressively map the land and put down portals helps a lot with geographic strategy options
I've got a tip I discovered when I was low on resources and deep inland: The stone arches allow you to escape crowds of chasing mobs. Asksvin and charred can't climb them so if you're being chased you can get rid of them. And only voltures and valkyries can attack you once there. So if you're chased by the former, you can climb ontop of the arch and sneak and eventually the mobs lose line of sight and de-aggro and will wander away. Even if some stay down there it's easier to deal with a few mobs in an elevated position than being chased by a whole horde. I have not tested this with Morgen though. But they also cannot climb it, but their stupid rolling attacks might weaken or bring down the arch. So be careful.
@@SpazzyjonesGaming EDIT: Thanks for this guide, it saved by butt. But I wanted to share my discovery. The arches appear safe. Yeah they can pathfind the rocks and at least the warriors are clever: they will run to where you will be, not where you are, they pathfind to intercept you, that was scary. But the arches require a bit of stamina especially without the feather cloak. But yes I was able to hide from ten charred and a couple of pigs up there while my health went up. They will deaggro in about a minute and start wandering away.
It gets worse when portal remains catch fire. I once got stuck in Ashlands because the finewood burned to coal, the only thing that saved me was that I had several bases each with their own portal, otherwise I would’ve been stuck forever
ashlands arrival was smooth for me. Kill ashland serpant from the boat, snipe enemies from the boat with magic, run to put the portal and shield core in the nearest ruin and destroy closeby spawners. I died once because of a lot of marksmen but in rest I am having fun, about to mine the first flamemetal ore pretty soon
It's nice to see spirit damage finally get out of "mostly useless" territory -- where almost everything was immune to spirit damage (like, why is this in the game if 90% of everything is immune). On the flip side, it is WEIRD that this is the anti-archer biome -- almost everything is resistant to pierce?!? Like what? why? WEIRD.
So you only really need to get one of those flame metal rocks in the lava. You essentially need it so you can build the battering ram for the fortress. Yoiu will need to take out a few fortresses to get all the gems for updates and for the new boss location. In those fortresses the chests will have anywhere ebtween 10-30 flame metal each chest if rng is on your side youll get even more. I only took out 3 of those flame metal rocks because i did this with a friend, but we have over 200 flame metal ores left over just from fortresses, after upgrading all our gear.
Mistlands started souring me to this incredible game. It wasn't the difficulty, it was just not fun to be in the mistlands. Now Ashlands looks even less fun. What games should I try next in this category? I played 7 days to die for 2 years, and loved Valheim up through the plains.
they are considering toning the difficulty back a bit so there could be some help on the horizon. Great question, I am going to try the demo for a new viking crafting game called ASKA this week. Hoping its good
Don't be scared to turn down the death penalty or (I prefer to do this after a highly inconvenient death) temporarily lower combat difficulty (or long term too ig)
Thread turned down the death penalty difficulty when he was playing the ashlands for the first time. He's an amazing speedrunner who is so much better at this game than I am. It was like he gave me permission to turn it down. I have been playing Valheim since the first week it was out and let me tell you, I am bad at combat but I love this game. Like over a thousand hours played love this game. Turn down the difficulty in the Ashlands. And maybe the mistlands. Whatever. Enjoy the game again. It will still be hard. You will still sometimes die. But oh man. Do what you have to do to keep the game enjoyable because it's sooo good.
15 You can just summon the troll from the platform that you would normally shoot fireballs from so that it always lands inside. 17 Alternatively, you can use the catapult to blast all of it off instead of mining it from platforms.
That's why you setup 2 or 3 of them, and fire them all at once. It's actually very effective. There's a video by Maxxramus on YT that gives an example, if you would like to see for yourself.
FYI, if your base is close to the Fader Boss Ritual Summon, he can destroy your base even from afar with his metoer strike. he destroyed my raid castle base and everything in there. He seems to be the one only so far that can actually destroy the walls around
@@SpazzyjonesGaming he can destroy the black walls that are “unbreakable” by the other enemies like morgen, asksvins, charred. He destroyed my base with his meteor strike and the attack where he summons spikes from the ground
@@SpazzyjonesGaming just thought I’d give everyone a heads up if they find the boss ritual summon near a raid like me and decide to make it a base for convenience. Hope it helps people out. Still love Valheim though 😁
Feather cape + Lava = DEAD Also when you place the shield, be sure that ore area is inside buble. Basalt bombs that hit the shield from outside will not spawn the platforms.
I have to disagree with the fortress starts. We never died once doing them the regular way. Get the battering ram, smash the door open and pop all your cooldowns - throw everything you got at the door. As a mage I use roots to surround the door to deal with the initial wave of enemies coming out while the other two guys deal melee damage to them. Once you've dealt with that initial push just storm the castle and kill the two spawners, then clean up the catapults etc. I make sure to deal with any of the casters in there who deal nasty green (nature) fire damage - if they're up top you can throw a root up there or 3 to slap em silly.
a lot of these tips wont keep you from dying imo, just hlepful. Bonemass, 250+ health, stamina meads, major healing meads, fire resist meads. Learn the attacks of the enemies, dodge roll + parry and learn the map.
They definitely should change the skill lost percentage in Ashland. All other biomes are fine, its not easy to die when plan ahead and be careful. Ashland changed the game to a combat skill game. In a combat skill game, you should not be punished by dying, otherwise how you can improve your skill when you are increasingly weaker after a combat loss.
You can but in my experience it isn't great for a couple reasons. 1. The flametal column will start to sing after it takes a certain amount of damage. So in my experience the flametal starts to sink before you break very much of it due to the slow rate of fire of the catapult. 2. WIth a catapult you can only hit one side of the flametal leaving the other sides filled with flametal you won't break. Thats just me though!
So I’ve been trying the new team mob that you can use for the Ashlands got me a one star and a two star and they quickly died to a lot of the mobs. Any tips on like being able to keep them alive
@@SpazzyjonesGamingyeah need some wood to build out a bit than just jump into the water swimming to the next one drowning will kill you faster than sitting in the water
@@SpazzyjonesGaming yeah I havent tried myself, he had the same thing happen multiple times in a row. He also have problem that battering ram don't work for him and others if he is nearby😂 Iron Pitt i've tried placing outside shield, it don't burn and get destroyed, but also don't burn normally
it is finicky. A couple things that might help: 1. Make sure you have auto-pickup enabled in your game settings. 2. If you're at your full weight capacity you won't auto-pickup anything, so you may need to go drop off some of your load first, and come back and you should auto-pickup from there. 3. if you can get close enough to actually click on the ore and pick it up, you will pick it up even if you are encumbered but in my experience its hard to get close enough to actually allow you to interact with it while on the back of the asksvin. 4. Also, I found it helps to stand on top of the flametal ore and turn your askvin in tight circles until you eventually auto-pick up Hope that helps! I know it can be a bit buggy
You are not alone, I drove in circles forever and it just ignored the ore. I just stick to forts for metal now. Way too easy to wind up in the lava and dead with pillar mining, I'll take fighting a fortress full of flaming skeletons any day. Plus, that's where all the shiny gems are.
@@SpazzyjonesGaming I just confirmed both on the wiki and more importantly in game that you're 100% correct. Strange that it doesn't tell the bonus in-game
Ashlands is neat but dear lord is it annoying af. So so so so so many damn charred. Chopin ash wood? More charred. Mining metal? More charred. Walking around? More charred. Simply existing in ashlands without moving or doing anything? More charred. Like after you do get good armour n weapons, ashlands isn’t to difficult, but the enemy spam is egregious. Starts to feel like every 2 minutes I have the entire population of the biome on my ass. Anyway, fully upgraded mist walker is pretty good in ash, possibly frostner to and flammetal mace.
@@SpazzyjonesGaming I suspected that would be the case as it is the same mechanic as the leviathon. If you (or everyone if there are multiple players,) log out (or die) before it sinks, I think it doesn't register with the server that it has happened, so when you log back in, it will have cancelled the sinking action. It is clearly an exploit in the code.
1:25, if you try to use that as a base, you aren't gonna have a good time. Too many mobs can completely destroy those structures. I surrounded one with raised earth and still had half of it destroyed by the time I moved on.
The spawn rate is a complete joke. Terrible game design. It's not too hard, I survive just fine but I literally cannot get 4 seconds to figure out how the battering ram works because mobs keeps spawning and spawning and spawning and spawning and spawning.
@@SpazzyjonesGaming I don't mind a challenge, but the endless spawns aren't even challenging once you gear up properly. They just become annoying. I can't appreciate the scenery. I can't check out new drops. I can't figure out new mechanics. it's just an endless barrage of trash mobs. It feels like a bunch of idiots with 0 experience created the mistlands expansion and then a subset of them were allowed to work on the ashlands expansion. I finally find a Charred Fortress and am trying to use a battering ram for the first time but I'm literally getting pinballed back and forth constantly. I've killed hundred of mobs within the fortress but still cannot get 3 seconds to figure out where to load the wood.
@@cloud890 I mean this is the same developer who thought their Mistlands biome was "fine tuned". Trashlands release has been a complete joke to most of the community aside from the shills and white knights who will mindlessly bark like seals about how great their developer is.
@@corporateturtle6005 maybe one of the artists slept with their wife or something. Because they're doing everything in their power to make sure nobody can actually see the game. In Mistlands, everything is hidden behind a poorly generated fog that makes it impossible to see anything and in Ashlands they just constantly barrage you with trash mobs so you don't even have time to look around.
Let me know below what survival strategies I missed!
Plus, get 30% off your first month of server hosting with Dathost if diving back into the Ashlands with your friends! dathost.net/r/spazzygames/valheim-server-hosting
fire resistant mead
@@mirno7953 I don't find them that helpful personally. but thats just me
Do the camp fires block spawns even when not lit?
@@nahg22 yep!
Took me 9 hours to get past the beach and take a fort yesterday. The constant mob spawning is insane
it is insane!
We finally took that last tip to heart and turned down the difficulty one notch, which made all the difference. Still really hard and we had to take it slowly and carefully, but it became a fun challenge rather than a frustrating grind
You don't have to take a fort right away. Spawning is slower during the day. Also, kill the spawners.
10 hours and 5 Drakkars later I finally have a safe space in the ashlands. 😅
Genuinely I will not fault anyone for turning down the difficulty to make the transition to mistland into Ashland easier. The queen boss fight is basically the opening example of what the Ashland's is like, onslaught of enemies with the occasional big boy enemy at the wrong times. That first entry into the shores of the Ashland was a long night for my friends and I.
I agree! Whatever makes you the happiest to play the game. The first landing is the absolute WORST part in my opinion
unfortunately i was playing ashlands for the first time on a server i dont own so i cant turn down the difficulty
instead what i ended up doing was loading up a private world to boost my skills back up with console commands
@@OsamaBinLooney yeah thats a good approach too. Higher skills make a HUGE difference
I turned off the skill drain but didn't change the mob difficulty yet. Our goal is to check out the content with a lower time commitment. Also set the resources to 1.5x since we have some very casual players that don't have skills/time to farm for themselves.
@@xodroid9853 1.5x resources is game changing! takes away so much of the grind!
Good tips. The two best things I did to turn the tide for me as a non magic player: himminafl and Bonemass. One, himminafl is fantastic. Lightning+knock back+AOE. Two, I don't start serious fights without Bonemass active. When it expires, I leave, wait for it to recharge and then come back. My play is slower, for sure, but much safer.
Solid tips. Bonemass is OP and atgeirs are the Goat weapon class in my opinion
Two points. First off, fortresses can take a huge amount of abuse, but I've seen parts worn down and destroyed over time. Furthermore, they can't be repaired. Attrition is a legitimate danger, so try not to draw fire. Second, IG has helpfully nerfed the feather cape's jump boost with the Bog Witch update because reasons, so don't count on that being a help when attempting to avoid reenacting the ending of T2.
great tips my friend
I have a feeling that destroying spawners doesn't help.. I can't walk outside my ashlands base for 30 seconds and every creature is chasing me xD.. It's waaaaaay to dense - imo.
it is dense even without the spawners
There is a way to make ashlands super safe, but it takes a lot of stone.
When you place down a buble machine, raise ground all araund the outside circle area (yes you gona be attacked a lot). Once you do a raised ground circle, place workbenches inside. Now extend the circle area a bit as its gona work as protection against exploding slimes, as if you dont have extra mud wall, mobs will get inside your base instantly.
Now that you have a base set up, go to your base and equip the armor you dont care you lose (like troll armor). Eat 2 stamina and 1 hp food. (be sure you keep all your tools and stuff at base).
Run outside your base and explore as much as possible (dont fight) till you find a chared base. Reason you want the light armor is so you can run faster, but also have a protection more than naked (wolf armor can also help....but but ..fire).
When you find a base, bring a stone and hoe and simply make a raised path to the enemy fort. (you can also use gravelstone you find on your way to make some type of stone bridge to protect your from arrows)
Once you are near fort, raise ground as much as possible and create a stone tower --- now shot magic or arrows from tower to destroy the balistast and spawners.
Now you have a base that no mob can get in (well exept the valkye) and is connected to water. If you run a no portal mode, this type of game design is a must to move the ore to boat and then you can drive ore to main base.
@@Bullminator thank you for your well thought out response!
@@Bullminator you are absolutly correct . I just posted a 3 min video on the 1st part of what you said. It works awesome
@@chrono2959 Now build this:
images2.imgbox.com/84/52/rrNJY0Re_o.jpg
Without using cheats :D
after dying 13 times in almost the same place, I decided to come look for anything that can help
no! did this help? I hope so
@@SpazzyjonesGaming i'm on day 4th of trying to recover my items :) definitely not going to craft everything again
@@vivianyh oh no!
Good tips. One thing I would add to mining the flametal is start at the top and mine down. It gives you more time to mine as the flametal structure is sinking. And sometimes you can just jump and glide (with feather cape of course) to safety before it goes under.
good tip!
doesn't feather cape catch fire in ashlands?
@@VGSvalvegamerschweda it is weak to fire (but in my experience it really isn't that bad)
@@VGSvalvegamerschweda It takes additional fire damage but it's almost negated with heavy armor or a fire potion. It's so much more beneficial to be wearing it than not IMO.
@@solson223 Resistance overrides weakness entirely, so if you pop a barley wine, you are resistant to fire. That is it. No very weak to fire, no canceling each other out or anything. So feather cape away without fear, just chug some booze every 10 minutes
Edit: Yes you can probably just get away with no wine if you want, afaik the only outgoing fire damage comes from lava blobs, warlocks, fallen valkyries, and Fader. The blobs are easily juked (or blocked with bubble shield) and the others are all quite rare
When playing solo I found the summoning staff very useful. You can upgrade it to level 4, and having 4 body guards with bubbles on them is very helpful. They are surprisingly good at defeating any enemy you meet, except maybe the starred ones. Just keep them away from lava and boiling water. Sometimes it can't be helped, but with two eitr foods you can summon again as needed. I use the frost staff with them, since the ember staff tends to start the ground on fire which then does damage to them. Simply having them present as a distraction to enemies is valuable by itself.
nice! I tried the deadraiser a little bit but I also could only summon 2. I found they didn't last too long against the creatures in the biome but are absolutely great as a distraction. Especially with bubbles
The wild staff is amazing once you get it!!!
After landing we got overwhelmed and got completely overrun. After 5 valheim days of trying, we found out that we landed at the worst spot possible, moved our landing zone down the coast in some old ruin and are now steadily progressing. Slightly better mob spawning makes it less of a kite fest and allows us to move inland for resources. 😅
We had the same experience and had to change our landing spot. It was much easier after doing that
my strat devolves every time I die and has resulted in high stamina naked runs to put down as many portals as I can and map things out first (and just swimming the last 10-20 meters to shore from boat, chancing being boiled alive). When I gave up being able to fight all the mobs alone it made me a lot happier lmao-plus taking advantage of no skill drain/corpse run to repeatedly pop in and out of portals to aggressively map the land and put down portals helps a lot with geographic strategy options
interesting. I dig it
I actually haven’t stepped foot away from my portal in the ashlands, it’s been a battle to keep the portal standing
hahah i know right. Ashlands is a combat zone
I've got a tip I discovered when I was low on resources and deep inland:
The stone arches allow you to escape crowds of chasing mobs.
Asksvin and charred can't climb them so if you're being chased you can get rid of them. And only voltures and valkyries can attack you once there. So if you're chased by the former, you can climb ontop of the arch and sneak and eventually the mobs lose line of sight and de-aggro and will wander away. Even if some stay down there it's easier to deal with a few mobs in an elevated position than being chased by a whole horde. I have not tested this with Morgen though. But they also cannot climb it, but their stupid rolling attacks might weaken or bring down the arch. So be careful.
oh good one. the arches work? I've tired the big rocks often but it seems most creatures can climb the rocks
@@SpazzyjonesGaming
EDIT: Thanks for this guide, it saved by butt. But I wanted to share my discovery. The arches appear safe.
Yeah they can pathfind the rocks and at least the warriors are clever: they will run to where you will be, not where you are, they pathfind to intercept you, that was scary.
But the arches require a bit of stamina especially without the feather cloak. But yes I was able to hide from ten charred and a couple of pigs up there while my health went up. They will deaggro in about a minute and start wandering away.
The hardest part about Ashlands long term is the logistics train. These critters LOVE destroying portals.
they sure do. those darn monsters
It gets worse when portal remains catch fire. I once got stuck in Ashlands because the finewood burned to coal, the only thing that saved me was that I had several bases each with their own portal, otherwise I would’ve been stuck forever
ashlands arrival was smooth for me. Kill ashland serpant from the boat, snipe enemies from the boat with magic, run to put the portal and shield core in the nearest ruin and destroy closeby spawners. I died once because of a lot of marksmen but in rest I am having fun, about to mine the first flamemetal ore pretty soon
nice! im glad their are people enjoying it!
When i arrive in the ashlands what we did is instantly raising the ground to make a wall surrounding the starter base and it worked pretty well
Good strategy
It's nice to see spirit damage finally get out of "mostly useless" territory -- where almost everything was immune to spirit damage (like, why is this in the game if 90% of everything is immune). On the flip side, it is WEIRD that this is the anti-archer biome -- almost everything is resistant to pierce?!? Like what? why? WEIRD.
yeah spirit is great in the ashlands. But yeah, pierce damage ain;t it
A little late to the party, but ice arrows do most its dmg as frost, not pierce (prob like 80%-20%), so they are great in this biome
@@jesecampos3056 good point
So you only really need to get one of those flame metal rocks in the lava. You essentially need it so you can build the battering ram for the fortress. Yoiu will need to take out a few fortresses to get all the gems for updates and for the new boss location. In those fortresses the chests will have anywhere ebtween 10-30 flame metal each chest if rng is on your side youll get even more. I only took out 3 of those flame metal rocks because i did this with a friend, but we have over 200 flame metal ores left over just from fortresses, after upgrading all our gear.
You can get some from the dvergr outposts too!
Mistlands started souring me to this incredible game. It wasn't the difficulty, it was just not fun to be in the mistlands. Now Ashlands looks even less fun. What games should I try next in this category?
I played 7 days to die for 2 years, and loved Valheim up through the plains.
they are considering toning the difficulty back a bit so there could be some help on the horizon. Great question, I am going to try the demo for a new viking crafting game called ASKA this week. Hoping its good
Thank you sir, do you have an opinion on "Grounded"
Don't be scared to turn down the death penalty or (I prefer to do this after a highly inconvenient death) temporarily lower combat difficulty (or long term too ig)
Thread turned down the death penalty difficulty when he was playing the ashlands for the first time. He's an amazing speedrunner who is so much better at this game than I am. It was like he gave me permission to turn it down. I have been playing Valheim since the first week it was out and let me tell you, I am bad at combat but I love this game. Like over a thousand hours played love this game.
Turn down the difficulty in the Ashlands. And maybe the mistlands. Whatever. Enjoy the game again. It will still be hard. You will still sometimes die. But oh man. Do what you have to do to keep the game enjoyable because it's sooo good.
man if thread turns it down. I think that gives ALL of us the right to do so. Hes an incredible player
Campfire strat it brilliant, thank you!
glad I could help!
The best advise I've seen on the Ashlands. Oh I wish I'd watched it a week ago!!
awesome to hear!
15
You can just summon the troll from the platform that you would normally shoot fireballs from so that it always lands inside.
17
Alternatively, you can use the catapult to blast all of it off instead of mining it from platforms.
I have heard the catapult isn't very useful for mining flametal because it fires too slowly
That's why you setup 2 or 3 of them, and fire them all at once. It's actually very effective. There's a video by Maxxramus on YT that gives an example, if you would like to see for yourself.
FYI, if your base is close to the Fader Boss Ritual Summon, he can destroy your base even from afar with his metoer strike. he destroyed my raid castle base and everything in there. He seems to be the one only so far that can actually destroy the walls around
Can he destroy fortress walls? Sorry, i guess my question was, is the base that was destroyed built inside a fortress?
@@SpazzyjonesGaming he can destroy the black walls that are “unbreakable” by the other enemies like morgen, asksvins, charred. He destroyed my base with his meteor strike and the attack where he summons spikes from the ground
@@DarkGaiaFiend oh shoot! I did not know that. uh oh
@@SpazzyjonesGaming just thought I’d give everyone a heads up if they find the boss ritual summon near a raid like me and decide to make it a base for convenience. Hope it helps people out. Still love Valheim though 😁
@@DarkGaiaFiend appreciate you!
Feather cape + Lava = DEAD
Also when you place the shield, be sure that ore area is inside buble. Basalt bombs that hit the shield from outside will not spawn the platforms.
IMO if you stand in the lava you're dead anyway so the cape doesn't make too much of a difference.
The falling animation bug on the flametal towers are super frustrating.
It's still happening as of today.
it is hella annoying! hope they can fix it soon
nice video !
thanks for the bomb tips , didn't know it !
no problem!
Glad you say 5 copper, but you only show 4 copper lol
I didn't believe you but when I read the comment but... I definitely did... MY BAD! 5 is correct!
I have to disagree with the fortress starts. We never died once doing them the regular way. Get the battering ram, smash the door open and pop all your cooldowns - throw everything you got at the door. As a mage I use roots to surround the door to deal with the initial wave of enemies coming out while the other two guys deal melee damage to them.
Once you've dealt with that initial push just storm the castle and kill the two spawners, then clean up the catapults etc.
I make sure to deal with any of the casters in there who deal nasty green (nature) fire damage - if they're up top you can throw a root up there or 3 to slap em silly.
nice good strat!
yea you sure said it, that first landing.. holy crap it was difficult i had multiple level 2 and 3 mobs on my butt from the start
its BRUTAL
As far as I know campfires will burn up. the Firepit iron will not and can also be place inside caves.
maybe you're right
100 vids congrats 🎉
Thank you! 😊
Hi love your content, can you make a guide for the best weapons for each biome?
thanks man! I'll add that to the list!
@@SpazzyjonesGaming Thanks!
a lot of these tips wont keep you from dying imo, just hlepful. Bonemass, 250+ health, stamina meads, major healing meads, fire resist meads. Learn the attacks of the enemies, dodge roll + parry and learn the map.
Thats fair
They definitely should change the skill lost percentage in Ashland. All other biomes are fine, its not easy to die when plan ahead and be careful. Ashland changed the game to a combat skill game. In a combat skill game, you should not be punished by dying, otherwise how you can improve your skill when you are increasingly weaker after a combat loss.
i don't hate the suggestion. you can decrease the skill loss as a world modifier for the world
Thank you Spazzy for FINALLY activating your Windows 😂
I just want you to know. I did it for me. Not for you 😂
If you wear a feather cape, make sure you drink fire protection mead.
yep
Can't you also use catapults to mine the Flametal? I think I have seen it mentioned you can, just wondering how it compares to mining it by hand?
You can but in my experience it isn't great for a couple reasons.
1. The flametal column will start to sing after it takes a certain amount of damage. So in my experience the flametal starts to sink before you break very much of it due to the slow rate of fire of the catapult.
2. WIth a catapult you can only hit one side of the flametal leaving the other sides filled with flametal you won't break.
Thats just me though!
@@SpazzyjonesGaming Makes sense
So I’ve been trying the new team mob that you can use for the Ashlands got me a one star and a two star and they quickly died to a lot of the mobs. Any tips on like being able to keep them alive
the Aksvin? the Green doggos? haha Im afraid I don't have many great tips. They like to get into fights and often don't survive....
My first landing last night wasent so bad as yours :)
lucky you! haha
I figured out how to get to ashlands with a small boat after i killed deer boss and made some portals so could get molten cores for stone portals
how did you do it? jumping from spire to spire?
@@SpazzyjonesGamingyeah need some wood to build out a bit than just jump into the water swimming to the next one drowning will kill you faster than sitting in the water
true viking glad you aren't complaining i just died 5 times and im preety tense
Catapult mining for the win!
you find those work well? I found they fire too slowly
#13 wont the campfires burn and be destroyed? Some guy I watch on twitch had issue with campfires catching fire funny enough and getting destroyed.
Interesting. I thought they didn't catch fire? if so, that is a risk you will have to cope with
@@SpazzyjonesGaming yeah I havent tried myself, he had the same thing happen multiple times in a row. He also have problem that battering ram don't work for him and others if he is nearby😂
Iron Pitt i've tried placing outside shield, it don't burn and get destroyed, but also don't burn normally
Outward facing stairs strat still work in ashlands?
I honestly haven't tried it but I would assume it still works
I cant get absolutely no ore while on the asksvin. It just ignores when i walk over it. How did you manage to get it reliably?
it is finicky. A couple things that might help:
1. Make sure you have auto-pickup enabled in your game settings.
2. If you're at your full weight capacity you won't auto-pickup anything, so you may need to go drop off some of your load first, and come back and you should auto-pickup from there.
3. if you can get close enough to actually click on the ore and pick it up, you will pick it up even if you are encumbered but in my experience its hard to get close enough to actually allow you to interact with it while on the back of the asksvin.
4. Also, I found it helps to stand on top of the flametal ore and turn your askvin in tight circles until you eventually auto-pick up
Hope that helps! I know it can be a bit buggy
You are not alone, I drove in circles forever and it just ignored the ore. I just stick to forts for metal now. Way too easy to wind up in the lava and dead with pillar mining, I'll take fighting a fortress full of flaming skeletons any day. Plus, that's where all the shiny gems are.
@@BradStowers yeah honestly, if you're just a solo player you can probably get all the ore you need from forts
I had to turn off portal restrictions. There was no way in hell I was gonna deal with that 😂
theres a new portal that allows you to bypass the portal restrictions!
@@SpazzyjonesGaming oh ik, but if I had to wait until I was able to build that I would’ve thrown myself into the lava
@@maninblak1941 🤣I don't blame you
Yo! That campfire tip is underrated! About to have me some s'mores all over the ashlands!
It's such a good one! Love me some s'mores haha
Tip: Don't wear a feathercape in the land of fire.
its not as bad as you might think!
The queen's power increases eitr regen, not mining speed
It does both. Eitr regeneration and increases damage dealt to rocks giving you faster mining
@@SpazzyjonesGaming
I just confirmed both on the wiki and more importantly in game that you're 100% correct. Strange that it doesn't tell the bonus in-game
@@clericalheretic Im sure it does
@@clericalheretic yeah weird isn't it. Its such a weird combination of perks isn't it
@@SpazzyjonesGaming For real. "Ah yes, I definitely need to cast spells AND go mining at the same time, but only for about 5 minutes"
I thought we burned if riding asksvins on the lava??
I think you did originally and then they changed it
@@SpazzyjonesGaming great change, thanks
new subscriber.
Thanks for the sub my friend. Ecstatic that I earned it
Ashlands is neat but dear lord is it annoying af. So so so so so many damn charred. Chopin ash wood? More charred. Mining metal? More charred. Walking around? More charred. Simply existing in ashlands without moving or doing anything? More charred.
Like after you do get good armour n weapons, ashlands isn’t to difficult, but the enemy spam is egregious. Starts to feel like every 2 minutes I have the entire population of the biome on my ass. Anyway, fully upgraded mist walker is pretty good in ash, possibly frostner to and flammetal mace.
there is no time to catch your breath
You forgot 10 wood for a crafting table.
you do need that
"Turn down the difficulty, there's no shame in it." What the fuck did you just say?
lolol. I would never! but people certainly can
pro-tip: turn down the difficulty
no sir
haha respect
if you die during the sinking of flametal ore it gets reset 😢
For real? I feel like thats a bug
@@SpazzyjonesGaming "a surprise to be sure, bet a welcome one"
@@adammaysz4324 Agreed
@@SpazzyjonesGaming I suspected that would be the case as it is the same mechanic as the leviathon. If you (or everyone if there are multiple players,) log out (or die) before it sinks, I think it doesn't register with the server that it has happened, so when you log back in, it will have cancelled the sinking action.
It is clearly an exploit in the code.
the ashlands are tiny wtf
yeah doesn't look so big does it
1:25, if you try to use that as a base, you aren't gonna have a good time. Too many mobs can completely destroy those structures. I surrounded one with raised earth and still had half of it destroyed by the time I moved on.
That's fair. Probably best as a temporary first landing before you move onto something more permanent
Please a guide how to not die while mining chitin!!!111
Hahaha
The spawn rate is a complete joke. Terrible game design. It's not too hard, I survive just fine but I literally cannot get 4 seconds to figure out how the battering ram works because mobs keeps spawning and spawning and spawning and spawning and spawning.
I don't find it that bad. It is A LOT. Don't get me wrong, but I appreciate its intended to be an endgame biome and very challenging
@@SpazzyjonesGaming I don't mind a challenge, but the endless spawns aren't even challenging once you gear up properly. They just become annoying. I can't appreciate the scenery. I can't check out new drops. I can't figure out new mechanics. it's just an endless barrage of trash mobs. It feels like a bunch of idiots with 0 experience created the mistlands expansion and then a subset of them were allowed to work on the ashlands expansion. I finally find a Charred Fortress and am trying to use a battering ram for the first time but I'm literally getting pinballed back and forth constantly. I've killed hundred of mobs within the fortress but still cannot get 3 seconds to figure out where to load the wood.
@@cloud890 I mean this is the same developer who thought their Mistlands biome was "fine tuned". Trashlands release has been a complete joke to most of the community aside from the shills and white knights who will mindlessly bark like seals about how great their developer is.
@@cloud890 yeah thats a good point. I respect it
@@corporateturtle6005 maybe one of the artists slept with their wife or something. Because they're doing everything in their power to make sure nobody can actually see the game. In Mistlands, everything is hidden behind a poorly generated fog that makes it impossible to see anything and in Ashlands they just constantly barrage you with trash mobs so you don't even have time to look around.
Movement definitely is block by block rather than 10 blocks at a time.
Hmm?