"i hate how snipers come out of nowhere and you cant see them" "i let sniper jump onto any map geometry so he can hide better" ??? is there any consistency in your own rebalances?
Directed is balanced though it doesn't have any splash so you have to actually hit your shots and you only get an extra 25 damage which doesn't matter for a lot of classes
-doesnt buff the Southern Hospitality -Gives the Enforcer bleed effects while making it worse somehow -makes the Sharpened Volcano Fragment bleed This man is chronicly addicted to bleeding
We noticed you always have issues with getting mugged when walking down the street, to fix this, we removed your ability to carry anything. That way when people try to rob you, there’s nothing they can steal! *BUFFED*
I mean to be fair he basically just made it longer range flames seeing as they don't really do any damage on their own, I mean he had to waste like all of his ammo to do 150 damage tbh it seems mildy annoying and best and horrible at worst
@@elizabethopoussm But it's still doing EXACTLY what he said it was doing as a problem: just looking in their general direction and spam. It's not fixing the problem, it's just trying to sidestep it, like every other problem he mentions!
@@elizabethopoussm If you wanna fix scorch you get rid of mini crits and stun Phlog is even easier. lower ammo, no taunt, and disable Uber for medic The goal is to fix, not create a nuisance. It’s a flare gun not the syringe gun.
@@Mr_Sega Great Blue probably said it best in a reaction video on his second channel. “It’s like communism, he actively and correctly states what the real problem is, then proceeds to “fix” it in the worst way possible.”
The google doc in the description says the Enforcer was changed again, now the stats are: +100% faster firing speed -250% accuracy +50% slower reload speed Successive shots become less accurate Which is admittedly better than the one bullet design, but this still seems like a downgrade from stock IMO. You get higher DPS but it's only usable at close range, and if the shit accuracy makes you miss your shots then you're punished with an extra long reload. But you're expected to spam your shots because it's literally the only upside! Yet another weapon from this guy that punishes you for using it lol
It's a dumb fucking video on the whole, but I was fine with his Spy changes atleast (except Enforcer, that shit is not pointless and is one of the best revolvers in Highlander). His logic for the Kunai is absolutely correct and it makes Spy braindead, and we all know Diamondback is retarded.
Surprised he didnt nerf engy nor heavy more Well no Even soldier mains agree heavy is super UP and sniper really really does need nerfs reworks or change of tactics
“Guys I balanced the weapons!” Makes unnecessary reworks, creates demonstrably worse or situational weapons, nerfs the worst class in the game, makes sniper changes that contradict each other Yeah man great stuff
>goes on a 2 minute rant on how sniper is too stealthy and has too much camping capabilities >adds 2 weapons that not only completely negate the nerfs but also buff his ammo immensely >wtf
>rants about diamondback being too rewarding >says that he buffed it >shows footage of new diamondback being terrible >says that the weapon is good and he's just ''bad at spy''
"Hey guys, so you know that one spy gun that is basically trash? Yeah but what if it couldn't shoot for shit, but -- hear me out -- made you bleed for 8 seconds!" So there's this really cool thing in tf2 called the health pack right..
>nerfs the sniper into the ground, with somewhat actually good reworks >changes a weapon so it isnt affected by tracers, one of the main characteristics of the entire rework >changes the dds to make it so you can jump 20 feet into the air and quickly reposition yourself in a moments notice and that, my friends, is how the entire server became sniper v sniper class wars
I mean making the heat maker do basically nothing on body shots seems like a pretty damn big nerf to counter the lack of tracers. But yeah the jumping thing is crazy lol
All he did was reduce ammo and add tracers, hardly a nerf into the ground. If it was 5-7 rounds I'd consider it a change that did anything at all. Tracers are cool, but he can still go on an uninhibited quickscope rampage dealing 150dmg a second from any range. Then the danger shield and cozy camper buffs lmao what are we doing here?
If you want to nerf Sniper, then make him less dangerous up close (within 500 hu) and at extreme distances (2000 hu and beyond). I thought about sweetspot ranges for the Sniper Rifles because tracer rounds basically do nothing to stop a half-decent Sniper that can reliably hit headshots, and a skilled Sniper becomes very oppressive very quickly
The reveal of the new Scorch Shot has a comedic timing few people can achieve. "The problem with this weapon is that you can just spam it into a general direction. So here is what I did:" **Proceeds to spam 8 shots per second**
@@soundrogue4472the Kunai, used by feudal Japanese farmers and in Shinobi disciplines. It's a shovel, climbing implement, and if the need arises, a thrown weapon used to cut.
He gave heavy the most busted free mobility I've ever had the displeasure to see come through fruition lmao Edit: nvm Dalokahs bar doesnt fully refill GRU hp drain its fine
Medic buffed to have a syringe gun capable of solo defense and health on melee kill as the second fastest class in the game, heavy buffed across almost every unlock, quick fix untouched, diamondback2back not dealing enough on the crit to be remotely useful. Grouch definitely has a sick and twisted mind. (I hope I'm not being too mean though, I recognize you probably put a lot of work into this and certainly hope that the tests go well and everyone has fun, just baffled at where you got these ideas from)
Thanks for the feedback! It's not rude at all! I will fully admit to being a noob at multiplayer game balance since most of the games I've made are singleplayer. That's why I'm excited to try these changes out and see what you guys think! Your critique of the Diamond Back-To-Back is probably true but I wanted to stay on the safe side for the first playtest since, as you pointed out, a lot of the buffs are already pretty strong. But as for Heavy... Let's be honest, he basically has one loadout: Tomislav, Sandwich, GRU. (Or maybe stock minigun if you're really feeling frisky.) He definitely needed some big sweeping buffs so we could see a little variation is his gameplay, at least in my opinion. Did I go too far with them? Possibly! Only one way to find out, really. Same with Medic: If you're not running the Crossbow and Ubersaw, you're basically not even playing the class. I really don't think a Medic gaining some overheal is gonna be significantly better than gaining 25-75% Uber. And the Quick-Fix is the GOAT. I'll explain in a later video. It. Is. The. GOAT.
@@metalllich3493 Enforcer статы: +больше урона когда на тебе маскировка +пенетрация всех щитов -на 20% медленнее стреляет Enforcer-Executioner: +противник получает кровотечение (8 сек) при попадании -один патрон в магазине -в три раза меньше патронов в резерве -урон при попадании меньше в 10 раз -перезарядка в 2 раза медленнее
RIGHT? If you can't defeat a normal difficulty bot then you have a lot of courage to be pretending like you know game balance well enough to suggest changes
Ah, but now it does lower damage! That means it's just annoying instead of dangerous. True game design is when you give players the tools to annoy each other with no benefit.
That Dalokohs ''buff'' is such a huge nerf tho. Only 50 health and then you have to continue waiting a few seconds before you can get another 50? That's horrendous. Dalokohs ON RELEASE had unlimited uses and still gave you 100 health each time. Only downside was u couldn't share with friendly players. This thing is just frustrating.
Underselling the Dalokohs bar's bonus health is just batshit too. "Oh it's bad because Medic." No, it's good BECAUSE you don't need Medic. You're the Heavy. You take the heat of the focus fire to keep your team healthy. If the Medic can spend LESS time healing you/babysitting you, that's more time to support other players on your team. The Bar has ALWAYS been the Solo-Heavy lunchbox item. I always tell Medics on my team when I'm running it not to pocket me and I always see my teammates last longer in teamfights because of it. The Dalokohs Bar is ironically the least selfish lunchbox item because it encourages you to fend for yourself while your team gets more benefit from Medics, Medkits, and Crossbow bolts. This "buffed" version sucks ass.
The dalakohs would be great with twice as fast consume speed, but he already gave that to the buffalo even though it does nothing for the weapon, so I guess he just had to try to up the ante.
His dalokohs idea just completely kills the heavy gameplay loop Oops I took a couple of rockets, let me spend more time repeating the animation instead of fully repeating my health with a sandwich
The main bonus is the increased max health, which crosses some important damage thresholds 2 quickscopes are now not enough to kill you 3 pipes are now not enough to kill you 3 meatshots are now not enough to kill you 3 close rockets are now not enough to kill you Granted I think everyone doesnt like the bar because they always get healed by a medic, in which case its just paperweight (unless its a quick-fix medic)
Speaking of stupid shit being immortalized - I hope modded servers actually add the Le Exécutor, it’s so funny. It’s been a small obsession of mine to show this to every friend I have who plays TF2. I hope he keeps it in his Grouchland server too. It’ll bring me joy knowing that this virtual gun is being shot and doing like 5 damage.
Sniper now has tracer rounds...except for the weapons that don't Sniper shouldn't be able to hide...so I let him run fast and jump high to get into more sneaky places Easy nerf
@@somefries3101 thats why i personally consider the jag is ass, 3 hits to destroy a sapper means you are getting atleast 1 out of 3 of your buildings destroyed most of the time, i dont think the quick bulding speed is worth for buildings you are going to loss quickier
A lot of times these rebalances do not account for how annoying it could be to fight many of these weapons. Sniper can jump around and move fast while shooting huntsman arrows? That's like a FaN scout with infinite critical hits.
A lot of these rebalances can also be made redundant with the right items. The Enforcer's only purpose now is inflicting bleed on Snipers from a distance, but apparently if he equips the Cozy Camper it just doesn't do that. Plus Sniper can nullify his tracer nerf with the Hitman and his ammo nerf with the Cozy Camper. What's the point, then?
This is exactly *why* we should let the community balance the game. If he got more input on some of the subjects he seems to know less about (like engineer), it would really help these decisions. The sniper changes alone would really make the game more fun as a whole.
@@Sirebellum1337 Yeah but the execution is the problem since there are several gamemodes that make several weapon useless but some are useful (eg. Tomislav is mediocore in MvM but good in Casual while Brass Beast is too situational in Casual but generally effective in MvM, anything except scout, soldier, demoman and medic is too situational in competitive 6's but every class is generally fine in Casual, etc.). In addition, there is always player bias so 6's player is more inclined to say sniper doesn't nessesary need nerf in 6's (unless using banned weapon or exploit in those mode) but Casual player inclined to say he desperately need nerfs in Casual so you can't sastify everyone.
I'm glad you realised that the Gas Passer was perfect just the way it is and left it unchanged, it's used for psychological warfare, no one expects the green cloud of death
You could make the "psychological warfare" argument for literally everything. "Ah yes, I yell racial slurs in the voice chat for psychological warfare actually"
I think the idea is that you can pop a sniper from far away to neutralize them. You also don't have to be behind them, so you can use to before sneaking behind the back line. It seems to fit with the spy's disrupter role. Also, you should work on giving constructive criticism. Instead of saying something sucks, you could instead try to explain why you don't like it and how it could be improved.
@@zakkfilms He's spy though. Why not... just stab the sniper and instantly kill him? Or shoot him with the new ambassador if he's low and basically one or two shot another class? Or just shoot him with the regular revolver. That and, what are you gonna use the enforcer against besides a single lone enemy? The old Enforcer was useless and this one made it good against only really weak classes that you could have just stabbed and killed instantly with spy's regular weapons or just shot to death with his REGULAR revolver. It's a side-grade that isn't special enough or useful enough to justify using.
I'm so glad I've found someone who perfectly examplifies the fact that being a game dev doesn't make you a game designer. Like it has honestly been such a noticeable problem with smaller studios lately that they've put the guy who came up with the game idea as lead game designer/game director, and I am glad there is now just a tangible, perfect example of what happens when you do that that isn't just "well this game clearly failed because the designer wasn't a designer". I appreciate you, funny man, never delete this masterpiece.
The google doc in the description has even more changes that might be worse. He finally remembered to touch the Wrangler, and its only stat changes are "-80% damage from your own sentry, +30% player damage vulnerability while active" In theory I like the idea of making the Engineer more vulnerable while his sentry has the shield up but that doesn't change the fact he can just stand behind it. Not to mention sentry jumping is already a viable tactic, especially for getting crazy sentry spots with the Rescue Ranger. Making it basically free just means more sentries on the roofs of buildings and shit, the Wrangler was practically buffed!
@@SaintRedFoxhe doesnt realize that the only reason why caberknight is the only caber playstyle is because its garbage and near useless on regular demoman
You expect a lot in tf2 balance discussions, good ideas, bad ideas, weird ideas, what you don’t expect is for a spy to “go go gadget extendo-range” their knife into someone’s spine, and I’m not even mad
@@burnttoast5372 that could be made into something nice, like, kunai has an actually significantly increased melee range, but you need to wait for it to recahrge because you threw it. thing is at that point is it even a melee?
I think a throwing knife for spy is a creative idea, but it should be the kunai because… it’s a survival knife, not a throwing knife. A new weapon should be made instead for it.
the candy cane is absolutely NOT it imo. going from getting oneshot from explosives to getting oneshot by like 80% of the games weapons doesnt make the better healthpacks worth it in the slightest
@@HeyGrouch short term balance does not equal long term balance. Spy used to be powerful and scary and Sniper used to not be at the community's forefront of most OP/busted classes. The community learned how to counter Spy, and good Sniper mains and bots made the community realize that Sniper can't be countered. I don't think you've had enough evidence/ time to prove that the candy cane will stay balanced.
@@HeyGrouch That is because you forgot something, every single teammate can pick up the health packs left behind. Medic who? This forces a scout to use it, and pray to god they get a kill, because if not then the entire fight is blamed on them.
"Good communication is supposed to be Spy's counter" Good communication is the counter to everything in this game. The fact you think that communication should only be used to counter one class in the game, is exactly why this video and the ideas inside, don't work.
@@LuigiMario2 This is gonna sound really nuts man, however I implore you to consider this alternative to your idea, instead of a paltry sum like eleven measly seconds, we must increase this insufferable infliction to last an understandable and purely needed TWELVE seconds.
@@Turtleboilol Yes really, he's speaking with such arrogance while still spewing some of the most lunatic balance changes I've ever seen. Even an AI-generated site can provide you with much more interesting concepts than this.
@@Turtleboilol Very simple: 1- If you use the Candy Cane, you have to steal every small medpack in the map otherwise you get sneezed at not only against the same classes you used to but now every class that can deal damage 2- Changing the Scorch Shot from an annoyance to a crutch that's even more spammable and irritating to fight against 3- The Sharpened Volcanic Fragment now becomes a toxic weapon that's not even good at being toxic. (Seriously why the bleed on top of the afterburn ?) 4- WHY IS THE ULLAPOOL CABER A NEUTRAL SKIP BOOM BUTTON WITH RANDOM CRITS ?!! 5- Changing a sidegrade grenade launcher like the Iron Bomber to make it the absolute meta primary weapon for Demo: either you use this or you just don't play Demo at all 6- Replacing the slow bullets from the Natascha to no speed debuffs when deployed while losing max HP: Funky Kong Flame Runner type beat 7- One of the most pointless changes I've ever seen on any weapon: why even give the Brass Beast twice the amount of ammo he has ? If you know how to use it, you don't even need to worry about ammo management 8- Making the Huo-Long Heater a worse weapon by default but once you get the gimmick off, it becomes slightly more useable while not addressing the ring of fire hiding 50% of your lower screen and the ammo drain 9- Trying to make the Fat Scout subclass more viable by not giving him a primary weapon for it but by making the Family Business a must-run that gimps every Minigun option. 10- For "just a quick snack", he has nerfed off one of the most interesting techniques that you can do with the Dalokohs Bar and the GRU (look up "Dalokohs Flash") when those changes would have been better on the Second Banana 11- The Steak that doesn't get his hidden damage vulnerability stat removed and still locks you with melee for the sake of eating it faster 12- Why even change the Pomson's reload speed ? That's one of the 3 major problems with that weapon and the other two are just being overshadowed by the fact that it's now a middle finger to the worst class in the game. It's not necessary 13- Making such drastic changes to the Eureka Effect and nerfing the Jag out of spite really tells me he doesn't know how Engi works: he's supposed to switch loadouts to get his setup running (Eureka first for the cheap TP then Jag to get it done quick). As an Engi main, I feel offended. 14- The Vaccinator went from an oppressive Medigun to a parrying weapon that 95% of the playerbase won't use correctly because they can't even organize themselves to über push let alone time it to rockets. And 380 HP on a Heavy with the Dalokohs Bar, that doesn't go away. 15- Doing a HiGPS and change stock weapons without applying it to the other unlocks (and not even good changes at that) 16- the Overdose just lets you become the TFC Medic again. Just because he thought it was a good idea to give a speed buff to the 2nd fastest class in the game. 17- The Blutsauger is one of the most redundant weapons in the game with those changes. It's the Candy Cane all over again. 18- Why is it with those videos that wanna give the Medic a goddamn Eyelander with the Vita-Saw ? The fact that it happened twice is shocking to me 19- "911, I would like to report the murder of the Hitman's Heatmaker" 20- I don't understand why even change the Razorback to give you more HP but you just can't tank a backstab anymore, it becomes way worse as a result 21- In his video, Grouch complained that the ammo the primaries have is way too much, which is understandable (that is one of the many complains about this class). My question is "WHY DOES HE GIVE THE COZY CAMPER UP TO 40 AMMO ON EVERY PRIMARY ?!!" Does he not go back and check on his script ? That's a very big mistake being left out 22- The Darwin's Danger Shield... Need I say more ? Do I really need to tell you why giving a weapon that lets him take any spot in the map a bad idea ? 23- Yet another HiGPS change by making the Shahanshah one of the worst melee designs ever. STOP TRYING TO MAKE THIS GIMMICK WORK, IT WON'T EVER BE VIABLE. IT'S A GODDAMN MELEE WEAPON THAT YOU NEED TO BE AT 50 HP FOR IT TO DO ANYTHING 24- The Tribalman's Shiv changes were so inconsequential I don't even have anything to say about it. You'll do nothing if you use that weapon 25- Seriously, why did he think it was a good idea to change the Enforcer to the Tranquilizer from TF2C with bleed ? 26- I understand that the Diamondback needs to have a nerf in some way. But he absolutely took that weapon and crippled it so hard it's a shadow of it's former self. 27- Introducing the new crutch for Spy mains with the rework of the Kunai! Do you really wanna get those stabs at the same range as the Disciplinary Action while also spamming the Dead Ringer ? No ? Well too bad! That's what you're gonna get with this. 28- No Gas Passer ? No Equalizer ? No Baby Face's Blaster ? No Classic ? No Sun on a Stick ?
@@HeyGrouchi think more interesting would be to give the shield to an engi With a death mark any competent engineer will just keep turtling behind the sentry and nothing changes The shield on engi instead of sentry will encourage more interesting gameplay: do i stand in front of sentry to deny damage but block its line of fire? Do i keep repairing sentry or pull out wrangler for more dps but risking its survivability? And so on (Also it will allow engineer market gardener, hooray)
"time to rebalance a weapon I've never really used and make them "fixed", I'm sure the people who use these weapons will like it" like, god as a medic main, this hurt so much. complete misunderstanding of the class
As a fellow medic main, I can understand wanting something that goes against type and makes battle medic a legit subclass. Engie is a support class if we’re being honest and he gets battle engie. The thing is I feel like trying to validate the battle medic subclass with one of the existing weapons is a bad idea. You’d probably need to design a whole new item, probably to replace the medi-gun, to succeed.
Your main annoyance with sniper is that he is able to shoot you from positions that are far away, difficult to communicate about, and are immensely difficult to spot. And then you changed the weapons so that there is now a loadout (hitmans + danger shield) that makes this exact issue worse. I, personally, have never felt that sniper being able to shoot you from faraway without you having an idea of where he is that big of an issue, that's literally a sniper's whole gimmick (both in games and in actual warfare), and unless you're dealing with a sniper god, no sniper is insanely difficult to deal with due to their positioning (plus there's a level of predictability as to where a sniper is that you're overlooking). Thus, by making this loadout which allows sniper to "go where no Sniper has ever gone before", I think you've really only made it a thing where people who are insanely good at sniper (which is the group that would really perpetuate your initial grievance in the first place) can now basically nest in completely insane locations and be an even bigger nuisance than before, you even acknowledged this in passing, but that doesn't address that it is a fatal flaw and just reintroduces the issue you claimed to have fixed to a degree. I would like to hear your thoughts on this, if you have the time
@@NothingMeansNothingButNothing Yeah, the reason is that most snipers aren't good enough to dominate games yet. But when one does, it's an awful experience. Just because it doesn't happen often doesn't mean it's ok when it does happen.
Honestly this video is so stupid it loops around to being incredibly good. My suggestion is putting fixing in quotes and suddenly this is probably one of the best videos.
I do have some other suggestions however. Do stupider stats and make goofier changes. The darwin danger shield alone really makes me want to play on the server tomorrow lmao.
The Razorback doesn’t not allow overheal to stop revolver shots lol it’s so they can’t tank quickscopes, now you’ve given the sniper his free “I win the sniper duel” item back
Just a proposal for my favorite garbage, the sharpened volcano fragment. What if it just basically worked like the scythe from TFclassic? You hold it out while someone is burning and it charges a meter for a guaranteed crit... that also explodes because it is a volcano...
ALSO JESUS CHRIST WHY DID YOU MAKE THE HUO LONG A LONG RANGE WEAPON IT’S A FUCKING MINIGUN THAT’S THE POLAR OPPOSITE OF WHAT HEAVY IS SUPPOSED TO DO AND NOT IN A FUN AND ENGAGING WAY LIKE TROLLDIER OR DEMOKNIGHT
Besides the heater is fine, TF2 players just hate when they're presented with a weapon that encourages thinking about what you're doing in-game more (aka good positioning as HEAVY)
@@dankmemes8254 I agree, but even with that the spy could still just walk through the flames, ngl even with the flame ring buff I just don’t think the ammo drain is worth the tiny upside.
"the sharpened volcano fragment is stupid because its made obsolete by the flamethrower" said right after turning the scorch shot into a diet flamethrower
I think we should fix this video by giving it bleed
and also lowering its base damage by 90%
@@spatiffy and removing random crits
@@klaralovesramen yeah, 100% crits is technically removing random crits
not enough, we have to give it a -50% clip size
and by giving 3 time damage to teleporter if on a rainy sunday
"i hate how snipers come out of nowhere and you cant see them"
"i let sniper jump onto any map geometry so he can hide better"
??? is there any consistency in your own rebalances?
I let Sniper move faster, jump higher, and made 2 rifles ignore the nerfs given
yea its bleed damage
@@thewitchofgreed this is wonderful optimism
I believe the idea is that he fixed the problem that the hiding would create
I believe the idea is that he fixed the problem that the hiding would create
This is either an elaborate shitpost or the ultimate proof that not just Valve doesn't know what to do with this game but the community doesn't either
agreed
real
None of us do that this point
what 7 years with no update does to mfs (plural)
When you want fun alternative options instead of shitty, boring side grades in a video game:
“+25% bullet speed” ahh video
“Gain a speed boost after reloading” ass plug
"+15s bleed"
Bro is speaking TF2 Stats 💀
ass*
No, he did not say ass. Get with the program, nobody cares if you hate slang.
>somehow remove any leftover reason to keep using the enforcer
>literally state you can negate its bleeding effect if you use the cozy camper
"BUFFED"
Infinite IQ I Swear
but think about it if you bleed irl you can get an infection and if you get an infection you can die so actually bleed is op
all the nerfs made sense when he said he was a soldier main.
couldn't have said it better myself
Also the fact he thinks direct hit shouldn't be nerfed, r.i.p. loch n load, more difficult and satisfying
Directed is balanced though it doesn't have any splash so you have to actually hit your shots and you only get an extra 25 damage which doesn't matter for a lot of classes
Love the fact he didn't nerf the Direct Hit lol... Im a Soldier main and that weapon is def broken in any 1v1 scenario
@@mr.monkey354your stupid
-doesnt buff the Southern Hospitality
-Gives the Enforcer bleed effects while making it worse somehow
-makes the Sharpened Volcano Fragment bleed
This man is chronicly addicted to bleeding
He's a vampire
drg driller with vampirism passive perk
His brain is bleeding
He thinks bleed is a strong mechanic, because it mildly counters Spy and Sniper (it's barely an inconvinience).
the buff he gave to the southern hospitality only made it better against spy, the worst class in the game
We noticed you always have issues with getting mugged when walking down the street, to fix this, we removed your ability to carry anything. That way when people try to rob you, there’s nothing they can steal! *BUFFED*
UK type shit
@@askamikaze3936 OMG SO TRUE! he must have been attacked by knives so he always bleeds so he thinks bleed is OP af
Even your organs have been removed! Buffed!!!!
I refuse to believe this isn't an almost 37 minute TF2 shitpost.
it literary is, how did this fool so many people
@@Mientus_official Yeah the enforcer buff was a dead giveaway LMFAO
"The phlog isn't OP, it's the scorch shot's fault!"
*makes the scorch shot able to burn a lot of people on a chokepoint*
I mean to be fair he basically just made it longer range flames seeing as they don't really do any damage on their own, I mean he had to waste like all of his ammo to do 150 damage tbh it seems mildy annoying and best and horrible at worst
@@elizabethopoussm But it's still doing EXACTLY what he said it was doing as a problem: just looking in their general direction and spam. It's not fixing the problem, it's just trying to sidestep it, like every other problem he mentions!
@@elizabethopoussm If you wanna fix scorch you get rid of mini crits and stun
Phlog is even easier. lower ammo, no taunt, and disable Uber for medic
The goal is to fix, not create a nuisance. It’s a flare gun not the syringe gun.
@@Mr_Sega Great Blue probably said it best in a reaction video on his second channel. “It’s like communism, he actively and correctly states what the real problem is, then proceeds to “fix” it in the worst way possible.”
At least it won’t charge the Phlog meter.
The Enforcer changes were a massive nerf. You know what’s better than bleed? Killing your opponent.
He literally made the enforcer the worst weapon in the game 😂
He renames it to the executioner but the damn thing can only kill a kunai spy that didn't backstab anyone
Edit: damn it literally can't kill jack shit
The google doc in the description says the Enforcer was changed again, now the stats are:
+100% faster firing speed
-250% accuracy
+50% slower reload speed
Successive shots become less accurate
Which is admittedly better than the one bullet design, but this still seems like a downgrade from stock IMO. You get higher DPS but it's only usable at close range, and if the shit accuracy makes you miss your shots then you're punished with an extra long reload. But you're expected to spam your shots because it's literally the only upside! Yet another weapon from this guy that punishes you for using it lol
He tried to make a tranquiliser gun but he failed
@@dankmemes8254and had 3 hp
“I sawed off your legs. BUT I made your crawl speed twice as fast. BUFFED!”
The only thing that made me laugh the entire video
Stolen comment
"I cut off your balls, but made you irresistibly attractive to every woman on earth. BUFFED."
@@Thatguyfromsquidsvillestill funny tho
@@NickTheCodeMechanicwas a stolen comment from a comment section in great blue’s video about this
>soldier main
>50 hours in game
>nerfs spy
lmao
It's a dumb fucking video on the whole, but I was fine with his Spy changes atleast (except Enforcer, that shit is not pointless and is one of the best revolvers in Highlander). His logic for the Kunai is absolutely correct and it makes Spy braindead, and we all know Diamondback is retarded.
Not suprised in the slightest
That would be funnier if he was pyro main
Surprised he didnt nerf engy nor heavy more
Well no
Even soldier mains agree heavy is super UP and sniper really really does need nerfs reworks or change of tactics
>gives scout a better kunai that shoots that makes him basically immortal as long as you hit your shots
r/tf2 : "let the community make changes to the game"
what the community does :
wait until you find out it's not a hivemind
im glad valve doesn't allow community made updates anymore
Probably better than what valve did to majority of the weapons
Community: "We want to balance the game, we're better at it then Valve Devs"
Also community: *nerfs 90% of spy unlocks*
@@danielsurvivor1372 community : "we want to balance the game"
community : "vomits on their keyboard"
“Guys I balanced the weapons!” Makes unnecessary reworks, creates demonstrably worse or situational weapons, nerfs the worst class in the game, makes sniper changes that contradict each other
Yeah man great stuff
exactly
"Let's punish spy harder!" The video
The contradictory, ignoreable nerfs were particularly infuriating. Why nerf Sniper if he can equip two weapons that get rid of those nerfs?
I feel like there was few that were interesting, like Medics, but yeah.
@@whenbruh8168 syringe guns do not need to be changed. Nerf the crossbow and that is ut
>goes on a 2 minute rant on how sniper is too stealthy and has too much camping capabilities
>adds 2 weapons that not only completely negate the nerfs but also buff his ammo immensely
>wtf
>makes a cringey sex joke a couple minutes later
>moves on to soldier
>rants about diamondback being too rewarding
>says that he buffed it
>shows footage of new diamondback being terrible
>says that the weapon is good and he's just ''bad at spy''
Do people not realize that the kill cam tells you where the sniper killed you from?
The L'exécuteur's entire point of flinching a Sniper is nullified by the cosy camper, which you buffed.
Or just killing the sniper
Or the sniper taking his melee out
@@dankmemes8254 harder said than done when said sniper is a 2K+ sniper main who keeps pubstomping my entire team solo.
@@gimmymorefood9938 Do you really think the new Enforcer is going to help when you miss your only shot and have to reload
@@akdreamer6497 the enforcer change was terrible and is straight up nerfing the enforcer.
No Gas passer? No hot hand? No sun on a stick?
those weapons are too overpowered to be changed
no sandman?
In due time my friend. I wanted to keep this video relatively small since I knew many of the changes would be problematic
I'd add the wrangler to that list but nerfing it instead.
@@HeyGrouch Problematic is under selling how big these changes were.
bro nerfed the enforcer somehow :skull:
I konw right? Why...it shod not be nerved.
I'm telling ya bro, if community was responsible for balancing, Spy would eventually get nerfed to oblivion
why putting bleed? its pretty pointless as you'd make less damage, die first and the other guy would prob survive
I was excited when enforcer came up until he somehow made it even worse
He turned it into the Liberator pistol from WWII.
"Hey guys, so you know that one spy gun that is basically trash? Yeah but what if it couldn't shoot for shit, but -- hear me out -- made you bleed for 8 seconds!"
So there's this really cool thing in tf2 called the health pack right..
He must think the cleaver is overpowered.
@@SqwimpyTFhe uses wrap assassin cleaver I bet
but guys think about it if you get an infection from bleeding that means you have to go to the hospital and potentially die so bleed is op
@@totolias2010and also bleed rhymes with peed and saying I peed on the enemy with the enforcer is op af buffed
The enforcer isn’t trash. It’s just kinda there. It isn’t worse than the stock, just a tiny bit better.
>nerfs the sniper into the ground, with somewhat actually good reworks
>changes a weapon so it isnt affected by tracers, one of the main characteristics of the entire rework
>changes the dds to make it so you can jump 20 feet into the air and quickly reposition yourself in a moments notice
and that, my friends, is how the entire server became sniper v sniper class wars
Heat frog build war
I mean making the heat maker do basically nothing on body shots seems like a pretty damn big nerf to counter the lack of tracers. But yeah the jumping thing is crazy lol
@Chicken-Chaser fair point but it's more so "shoot a few times, reposition if enemy catches on" and rinse and repeat until they're dead
All he did was reduce ammo and add tracers, hardly a nerf into the ground. If it was 5-7 rounds I'd consider it a change that did anything at all. Tracers are cool, but he can still go on an uninhibited quickscope rampage dealing 150dmg a second from any range. Then the danger shield and cozy camper buffs lmao what are we doing here?
If you want to nerf Sniper, then make him less dangerous up close (within 500 hu) and at extreme distances (2000 hu and beyond). I thought about sweetspot ranges for the Sniper Rifles because tracer rounds basically do nothing to stop a half-decent Sniper that can reliably hit headshots, and a skilled Sniper becomes very oppressive very quickly
Fixing tf2 weapons ❌
Making tf2 weapons worse✅
Making tf2 weapons BLEED
Making weapons bleed for eight seconds ✅✅
dont let this guy cook ever again
Yessir
Fr
Cook? This guy burned down the kitchen.
@@GegiTheGodHE NUKED THE KITCHEN 50+ TIMES!!!!!!!
Dont let em near fire
Period
> Sniper is too strong, he's too hard to pin down
> *Reworks the danger shield to make it even harder to pin him down*
Outstanding move
The reveal of the new Scorch Shot has a comedic timing few people can achieve.
"The problem with this weapon is that you can just spam it into a general direction. So here is what I did:" **Proceeds to spam 8 shots per second**
Mf has cooked so badly, that every singular comment on this video is "don't cook again", congrats.
Our expectations were low
But Holy shit
He made the enforcer go from nostalgic throwback to intentionally gimping yourself
@@korhol2065 The modern Enforcer isn't even that bad. It's niche, but the downsides are negligible enough that it's still totally usable.
I love that he nerfed the sniper, but gave him weapons that make him as strong as before the nerfs
balance 👍
Not only just as strong, but STRONGER as he's able to reposition super quick with the darwin
@@GRAHAMICVS I think he's a closeted sniper main
He nerfed Sniper’s ammo, but proceeded to buff the Cozy Camper to increase the Sniper’s ammo to more than it was BEFORE the nerf.
@@GrassiestGrassyI mean you become unable to defend your self well
This is either a well committed shitpost or this man has genuinely never played tf2
HOW DID YOU EVEN MAKE THE ENFORCER WORSE!?!?!?
*HOW DID YOU MAKE A WORSE TRIVALMAN SHIEV???*
"the kunai already looks like a throwing knife"
how do we tell him
You mean the fact the kunai isn't?
@@soundrogue4472 no, the kunai is based off of a real throwing knife
@@idkwho5339 Where; what knife.
What if it's based off the fictional uses of a real tool 😢
@@soundrogue4472the Kunai, used by feudal Japanese farmers and in Shinobi disciplines. It's a shovel, climbing implement, and if the need arises, a thrown weapon used to cut.
These are some psychotic balance changes and im still only in the heavy section
Ok yea, I can't finish the video what the actual fuck were you thinking lol
I look forwards to the follow up video of how the server instantly became heavy v heavy class wars
He gave heavy the most busted free mobility I've ever had the displeasure to see come through fruition lmao
Edit: nvm Dalokahs bar doesnt fully refill GRU hp drain its fine
Medic buffed to have a syringe gun capable of solo defense and health on melee kill as the second fastest class in the game, heavy buffed across almost every unlock, quick fix untouched, diamondback2back not dealing enough on the crit to be remotely useful. Grouch definitely has a sick and twisted mind. (I hope I'm not being too mean though, I recognize you probably put a lot of work into this and certainly hope that the tests go well and everyone has fun, just baffled at where you got these ideas from)
Thanks for the feedback! It's not rude at all! I will fully admit to being a noob at multiplayer game balance since most of the games I've made are singleplayer. That's why I'm excited to try these changes out and see what you guys think! Your critique of the Diamond Back-To-Back is probably true but I wanted to stay on the safe side for the first playtest since, as you pointed out, a lot of the buffs are already pretty strong.
But as for Heavy... Let's be honest, he basically has one loadout: Tomislav, Sandwich, GRU. (Or maybe stock minigun if you're really feeling frisky.) He definitely needed some big sweeping buffs so we could see a little variation is his gameplay, at least in my opinion. Did I go too far with them? Possibly! Only one way to find out, really.
Same with Medic: If you're not running the Crossbow and Ubersaw, you're basically not even playing the class. I really don't think a Medic gaining some overheal is gonna be significantly better than gaining 25-75% Uber.
And the Quick-Fix is the GOAT. I'll explain in a later video. It. Is. The. GOAT.
Dawg. Imagine you’re pushing the cart on dustbowl through one of its chokier segments, and 2 enemy pyros have the scorch shot.
@@joshwakefield8980 ** pulls out Amby ***
"Ah, wait that's right... " 💀 ☠️
pushing the cart on dustbowl?????
@@ITrashman115 he buffed dust bowl careful about the bleed too
@@ITrashman115
Bro's using the ai-generated version of TF2
@@ITrashman115
How dare he insert himself into a discussion about a game he clearly knows nothing about or hasn't actually played!
Bro watched 1 Great Blue video and thought "I can do that".
lol
Spoiler Alert: No. No, he couldn’t .
tbh i dont think great blue can do it either T-T
@@lichy2390 TRUE… BASED
Ngl, I think the biggest sin of this video was thinking the family business has 7 shots in the clip when it actually has 8
That’s how you know he doesn’t actually play the game
Yeah, this is officially the worst Team Fortress 2 video of 2024
Я давно не играл в хольсомную игрушку, можно объяснить конкретику почему его изменения плохие?
HE MADE ENFORCER EVEN WORSE! HOW THE FU-
@@metalllich3493 Enforcer статы:
+больше урона когда на тебе маскировка
+пенетрация всех щитов
-на 20% медленнее стреляет
Enforcer-Executioner:
+противник получает кровотечение (8 сек) при попадании
-один патрон в магазине
-в три раза меньше патронов в резерве
-урон при попадании меньше в 10 раз
-перезарядка в 2 раза медленнее
Best*
В кое-то веке, я согласен с тайфуном. Это просто мрак
him struggling against bots the entire video really shows the kind of guy we're working with here
Dude all of his decisions were made off bias, no good take in the video
he was taunting bots lol
RIGHT? If you can't defeat a normal difficulty bot then you have a lot of courage to be pretending like you know game balance well enough to suggest changes
@@incelliousthewizard7883he dies multiple times to them, how can you do that?
I'm so glad the eureka effect now gives enemy spies a free passage to our spawn!
I thought it was a fair balance honestly.
@@MystralThunderhalf of your sentry damage nerfs, engi is weak against a strong push but now he's even weak to a medium push
@@MystralThunder it's a garbage change fym
imagine playing ctf with that
Imagine walking out of spawn and being instantly telefragged by an enemy spy 💀
Bro turned the brainless spamable scorch shot into an even more brainless spamable gun and called it a nerf.
Ah, but now it does lower damage! That means it's just annoying instead of dangerous. True game design is when you give players the tools to annoy each other with no benefit.
ngl, he did remove the knockback stun. i liked the cooking with this one.
They turned the Scorch Shot into Heavy's minigun
@@QuintessentialWalrus it didn't even do lower damage, it totally melted close-up
That Dalokohs ''buff'' is such a huge nerf tho. Only 50 health and then you have to continue waiting a few seconds before you can get another 50? That's horrendous. Dalokohs ON RELEASE had unlimited uses and still gave you 100 health each time. Only downside was u couldn't share with friendly players. This thing is just frustrating.
Underselling the Dalokohs bar's bonus health is just batshit too. "Oh it's bad because Medic."
No, it's good BECAUSE you don't need Medic. You're the Heavy. You take the heat of the focus fire to keep your team healthy. If the Medic can spend LESS time healing you/babysitting you, that's more time to support other players on your team.
The Bar has ALWAYS been the Solo-Heavy lunchbox item. I always tell Medics on my team when I'm running it not to pocket me and I always see my teammates last longer in teamfights because of it. The Dalokohs Bar is ironically the least selfish lunchbox item because it encourages you to fend for yourself while your team gets more benefit from Medics, Medkits, and Crossbow bolts.
This "buffed" version sucks ass.
Today i learned some people actually think the chocolate is ok even thought it sucks shit
The dalakohs would be great with twice as fast consume speed, but he already gave that to the buffalo even though it does nothing for the weapon, so I guess he just had to try to up the ante.
His dalokohs idea just completely kills the heavy gameplay loop
Oops I took a couple of rockets, let me spend more time repeating the animation instead of fully repeating my health with a sandwich
The main bonus is the increased max health, which crosses some important damage thresholds
2 quickscopes are now not enough to kill you
3 pipes are now not enough to kill you
3 meatshots are now not enough to kill you
3 close rockets are now not enough to kill you
Granted I think everyone doesnt like the bar because they always get healed by a medic, in which case its just paperweight (unless its a quick-fix medic)
it seems normal at first but then the insanity hits you like a freight train, this video is modern art
Please never delete this, this is the funniest video ive seen in months
Speaking of stupid shit being immortalized - I hope modded servers actually add the Le Exécutor, it’s so funny. It’s been a small obsession of mine to show this to every friend I have who plays TF2. I hope he keeps it in his Grouchland server too. It’ll bring me joy knowing that this virtual gun is being shot and doing like 5 damage.
@@PancakebatterLuigi I'm currently making an MvM mission and I'm absolutely adding some Executor Spies as support
"Bleed for 8 seconds" was the most anticlimactic thing I've heard in my life.
Hes so Confident with it too 😂
I die more to AFTERBURN than I even gotten to half health with bleed
""Nerfs"" Sniper: instantly reworks several weapons to counter act the ""nerfs""
Giving Sniper a true reload, reduced ammo and tracers on all shots would be great. But to balance it, he can now fly and phase through walls.
Sniper now has tracer rounds...except for the weapons that don't
Sniper shouldn't be able to hide...so I let him run fast and jump high to get into more sneaky places
Easy nerf
Saying that the enforcer is "buffed" is genuinely the most insane thing ever.
when Im in a bad balancing competition and my opponent is this guy:
every part of this video made me mad
yes
i am an engineer main and all of the changes are absolutely ass with exception of the jag
@@SaintRedFox even the jag's change is ass, the original jag already takes like 3 hits to destroy a sapper.
@@somefries3101 thats why i personally consider the jag is ass, 3 hits to destroy a sapper means you are getting atleast 1 out of 3 of your buildings destroyed most of the time, i dont think the quick bulding speed is worth for buildings you are going to loss quickier
@@SaintRedFox true but the uploader considers it OP for no reason.
A lot of times these rebalances do not account for how annoying it could be to fight many of these weapons. Sniper can jump around and move fast while shooting huntsman arrows? That's like a FaN scout with infinite critical hits.
A lot of these rebalances can also be made redundant with the right items. The Enforcer's only purpose now is inflicting bleed on Snipers from a distance, but apparently if he equips the Cozy Camper it just doesn't do that. Plus Sniper can nullify his tracer nerf with the Hitman and his ammo nerf with the Cozy Camper. What's the point, then?
I'll admit it, the wireless bluetooth knife made me crack a smile.
The Bluetooth device is ready to pair
This is why we don't let the community balance the game.
I want you tonight…..
This is exactly *why* we should let the community balance the game. If he got more input on some of the subjects he seems to know less about (like engineer), it would really help these decisions. The sniper changes alone would really make the game more fun as a whole.
@@Sirebellum1337 Yeah but the execution is the problem since there are several gamemodes that make several weapon useless but some are useful (eg. Tomislav is mediocore in MvM but good in Casual while Brass Beast is too situational in Casual but generally effective in MvM, anything except scout, soldier, demoman and medic is too situational in competitive 6's but every class is generally fine in Casual, etc.). In addition, there is always player bias so 6's player is more inclined to say sniper doesn't nessesary need nerf in 6's (unless using banned weapon or exploit in those mode) but Casual player inclined to say he desperately need nerfs in Casual so you can't sastify everyone.
@@Sirebellum1337 lol
@@Sirebellum1337 It would be so fun if the most broken class in the game received a significant buff to their biggest weakness!!!
Bro has never played tf2
yeah
I agree
This video has the same energy as The Assault Cannon.
this video's summary:
bro has skill issues but too blind to see it himself 😅
@@BOTB_RBLX oh my god the ass salt cannon
Yeah, not in his life 😂
The guy on reddit who made stats for the assault cannon that has never played tf2 did a better job then this guy
Please never take this video down, this is one of the funniest things I've ever watched.
Grouch cooks the worst balance changes
asked to killbind
u were kinda cooking until the snipers started hopping around 10 feet in the air
that's the best part wym
@@HeyGrouchyea fr idk what this guy is talking about
@@HeyGrouch It should probably be an ability and not passive
@@AppzyCatyeah I agree
@@AppzyCatgood Idea
I'm glad you realised that the Gas Passer was perfect just the way it is and left it unchanged, it's used for psychological warfare, no one expects the green cloud of death
IDK the fact that it doesnt come back when you respawn is criminal, though i hate the entire concept for the Gas Passer so maybe its for the best
Lmfao I just realised that
Nobody expects the Spanish Inquisition!
Its broken in mvm
Itd be better if at least the cloud duration lasted longer
You could make the "psychological warfare" argument for literally everything.
"Ah yes, I yell racial slurs in the voice chat for psychological warfare actually"
Half the weapons are unusable, you need to make them do bleed, only way for them to be good since its the most op debuff
lmao…
what the hell were you thanking with the danger shield man
WHY IS IT THE SODA POPPER
@@orangeauroraworse, it’s permanent
bro tried nerfing the sniper but he actually buffed it
The frogster's foreskin
enforcer design sucks, while yes, you could disable his aim by flinching, you could also disable it by, i dunno, killing him?
I think the idea is that you can pop a sniper from far away to neutralize them. You also don't have to be behind them, so you can use to before sneaking behind the back line. It seems to fit with the spy's disrupter role.
Also, you should work on giving constructive criticism. Instead of saying something sucks, you could instead try to explain why you don't like it and how it could be improved.
@@zakkfilms He's spy though. Why not... just stab the sniper and instantly kill him? Or shoot him with the new ambassador if he's low and basically one or two shot another class? Or just shoot him with the regular revolver. That and, what are you gonna use the enforcer against besides a single lone enemy? The old Enforcer was useless and this one made it good against only really weak classes that you could have just stabbed and killed instantly with spy's regular weapons or just shot to death with his REGULAR revolver.
It's a side-grade that isn't special enough or useful enough to justify using.
@@Valen7141 its basically a situational weapon but the situation its supposed to excel at is done better by stock
@@bucket6079 So the current enforcer but even worse
This whole video is bloated with bad ideas that either ruins the weapon or completely goes against the true porpuse of the weapon.
scorch shot has to be satire 💀
I'm so glad I've found someone who perfectly examplifies the fact that being a game dev doesn't make you a game designer.
Like it has honestly been such a noticeable problem with smaller studios lately that they've put the guy who came up with the game idea as lead game designer/game director, and I am glad there is now just a tangible, perfect example of what happens when you do that that isn't just "well this game clearly failed because the designer wasn't a designer". I appreciate you, funny man, never delete this masterpiece.
The changes get more deranged the longer I look at the video
The google doc in the description has even more changes that might be worse. He finally remembered to touch the Wrangler, and its only stat changes are "-80% damage from your own sentry, +30% player damage vulnerability while active"
In theory I like the idea of making the Engineer more vulnerable while his sentry has the shield up but that doesn't change the fact he can just stand behind it. Not to mention sentry jumping is already a viable tactic, especially for getting crazy sentry spots with the Rescue Ranger. Making it basically free just means more sentries on the roofs of buildings and shit, the Wrangler was practically buffed!
Welcome as we introduce a balance update made by a Reddit user
the caber "buff" screamed so much reddit
@@SaintRedFoxhe doesnt realize that the only reason why caberknight is the only caber playstyle is because its garbage and near useless on regular demoman
This is what you get for letting an extremely casual player make long-term balance for the game
There ain't no way you people use the term "redditor" unironically
@@SwagOverload1 not a single person here used the word redditor except you
5:38 "it still has seven shots"
it has eight.
i'm an idiot
@@HeyGrouch this whole video is dumb ngl
🤓☝️
@@keltonthepara oh so correcting someone is nerd now whats next get a good grade?
Just goes to show just how Not that many people play my 2nd favourite class
I feel irrational anger and I only watched the part with the Scorch Shot. I will not be watching the rest, goodbye
No no, you HAVE to watch the enforcer part.
Is that banshee from the binding of Isaac subreddit and discord mod????
I feel like this video is why valve gave up on the tf2 community
"Mental sickness!"
-Sniper, 2009
Mental sickness!
You expect a lot in tf2 balance discussions, good ideas, bad ideas, weird ideas, what you don’t expect is for a spy to “go go gadget extendo-range” their knife into someone’s spine, and I’m not even mad
I think it could actually work, too, as long as the spy temporarily lost his knife afterward
@@burnttoast5372 that could be made into something nice, like, kunai has an actually significantly increased melee range, but you need to wait for it to recahrge because you threw it.
thing is at that point is it even a melee?
More like "go-go gadget bleed damage"
@@elecman748 wat
I think a throwing knife for spy is a creative idea, but it should be the kunai because… it’s a survival knife, not a throwing knife. A new weapon should be made instead for it.
“Sniper shouldn’t camp!”
Not even 5 minutes later:
“It’s called the cozy camper so it should let you camp!”
Never let bro cook again
Fuck he was on when changing the enforcer lmfaoooooo
I love you but dawg you can’t say “I’ve never actually used these weapons lol” 3 minutes into a video about weapon rebalancing
omfg he did say that 😬
never let this man design a game ever
Be happy he's making a single player platformer instead of an online multiplayer game. Game actually looks pretty cool.
@@Bobobungai bet it would have a Bleed damage meta
>addresses issue
>presents a solution that make the issue 10x worse
LMAO
This feels like you let you little cousin play on you computer and he accidentally writes a video script.
This is the best rage bait ive seen on youtube in years
Itd be too much effort to be a rage bait lmao
Bait used to be believable
@@dankmemes8254 meds now
it's not bait.
i wish i was lying.
Bait or mental retardation? The choice is yours.
I feel like this was made by a TF2 fan that doesn't actually play TF2
I don’t play tf2 I am shocked and outraged by everything this guy said.
It's like that one redditor in the TF2 sub that wanted to rework some weapons and decided to give the Minigun a "bullet speed" buff.
@@sekibankiloverthat makes me laugh but as hard as this moronic video
@@sekibankilover kek
"I turned sniper into a stealthy frog and spy into a useless thing that even the stupidest of noobs can take out!"
Dead honest, I disagree with half of these changes but it’s still fun to see what kind of stuff you came up with
These are hilarious and made me cry (in despair). If these were added it would be an amazing April fools update
Yeah that's basically the vibe I was hoping to get :)
@@HeyGrouch i hope friendlies pull out their tomislavs on you
Only half?
A lot of these aren’t straight buffs or nerfs but complete reworks
Yes! :)
@@HeyGrouch That's not a good thing.
@@tttttttttttttttp12 Agreed
@@HeyGrouch what were you smoking for the enforcer
@@CharaGonzalez-lt7yw he made the enforcer into a shitty golden desert eagle
the candy cane is absolutely NOT it imo. going from getting oneshot from explosives to getting oneshot by like 80% of the games weapons doesnt make the better healthpacks worth it in the slightest
You should go on the server and try it :) Some were calling it OP, lol
@@HeyGrouch they suck at this game then 🗿🗿🗿
@@HeyGrouch short term balance does not equal long term balance. Spy used to be powerful and scary and Sniper used to not be at the community's forefront of most OP/busted classes. The community learned how to counter Spy, and good Sniper mains and bots made the community realize that Sniper can't be countered. I don't think you've had enough evidence/ time to prove that the candy cane will stay balanced.
@@HeyGrouch That is because you forgot something, every single teammate can pick up the health packs left behind. Medic who?
This forces a scout to use it, and pray to god they get a kill, because if not then the entire fight is blamed on them.
"Good communication is supposed to be Spy's counter"
Good communication is the counter to everything in this game. The fact you think that communication should only be used to counter one class in the game, is exactly why this video and the ideas inside, don't work.
I think you overvalue bleed effects, it doesn't have the same combo potential that burn does and is only slightly harder to get rid of it
yeah, that seems to be the consensus. i'll probably have to make another enforcer change in the future :)
@@HeyGrouchbleed for 9 seconds?
@@UnethicalEthichear me out here, crazy idea... bleed for TEN seconds.
@@ThatOneAnnoyingPubPlayer no no how about 11 seconds
@@LuigiMario2 This is gonna sound really nuts man, however I implore you to consider this alternative to your idea, instead of a paltry sum like eleven measly seconds, we must increase this insufferable infliction to last an understandable and purely needed TWELVE seconds.
-rep should have called the darwins danger shield the foresters fore skin
This is terrible. Someone who has NO understanding of how tf2 works and how it's balanced speaking with such confidence.
agreed
Really?
@@Turtleboilol Yes really, he's speaking with such arrogance while still spewing some of the most lunatic balance changes I've ever seen. Even an AI-generated site can provide you with much more interesting concepts than this.
@@miraculeweep5811
Could you give me examples of balance changes he made that sounded so “lunatic” to you?
@@Turtleboilol Very simple:
1- If you use the Candy Cane, you have to steal every small medpack in the map otherwise you get sneezed at not only against the same classes you used to but now every class that can deal damage
2- Changing the Scorch Shot from an annoyance to a crutch that's even more spammable and irritating to fight against
3- The Sharpened Volcanic Fragment now becomes a toxic weapon that's not even good at being toxic. (Seriously why the bleed on top of the afterburn ?)
4- WHY IS THE ULLAPOOL CABER A NEUTRAL SKIP BOOM BUTTON WITH RANDOM CRITS ?!!
5- Changing a sidegrade grenade launcher like the Iron Bomber to make it the absolute meta primary weapon for Demo: either you use this or you just don't play Demo at all
6- Replacing the slow bullets from the Natascha to no speed debuffs when deployed while losing max HP: Funky Kong Flame Runner type beat
7- One of the most pointless changes I've ever seen on any weapon: why even give the Brass Beast twice the amount of ammo he has ? If you know how to use it, you don't even need to worry about ammo management
8- Making the Huo-Long Heater a worse weapon by default but once you get the gimmick off, it becomes slightly more useable while not addressing the ring of fire hiding 50% of your lower screen and the ammo drain
9- Trying to make the Fat Scout subclass more viable by not giving him a primary weapon for it but by making the Family Business a must-run that gimps every Minigun option.
10- For "just a quick snack", he has nerfed off one of the most interesting techniques that you can do with the Dalokohs Bar and the GRU (look up "Dalokohs Flash") when those changes would have been better on the Second Banana
11- The Steak that doesn't get his hidden damage vulnerability stat removed and still locks you with melee for the sake of eating it faster
12- Why even change the Pomson's reload speed ? That's one of the 3 major problems with that weapon and the other two are just being overshadowed by the fact that it's now a middle finger to the worst class in the game. It's not necessary
13- Making such drastic changes to the Eureka Effect and nerfing the Jag out of spite really tells me he doesn't know how Engi works: he's supposed to switch loadouts to get his setup running (Eureka first for the cheap TP then Jag to get it done quick). As an Engi main, I feel offended.
14- The Vaccinator went from an oppressive Medigun to a parrying weapon that 95% of the playerbase won't use correctly because they can't even organize themselves to über push let alone time it to rockets. And 380 HP on a Heavy with the Dalokohs Bar, that doesn't go away.
15- Doing a HiGPS and change stock weapons without applying it to the other unlocks (and not even good changes at that)
16- the Overdose just lets you become the TFC Medic again. Just because he thought it was a good idea to give a speed buff to the 2nd fastest class in the game.
17- The Blutsauger is one of the most redundant weapons in the game with those changes. It's the Candy Cane all over again.
18- Why is it with those videos that wanna give the Medic a goddamn Eyelander with the Vita-Saw ? The fact that it happened twice is shocking to me
19- "911, I would like to report the murder of the Hitman's Heatmaker"
20- I don't understand why even change the Razorback to give you more HP but you just can't tank a backstab anymore, it becomes way worse as a result
21- In his video, Grouch complained that the ammo the primaries have is way too much, which is understandable (that is one of the many complains about this class). My question is "WHY DOES HE GIVE THE COZY CAMPER UP TO 40 AMMO ON EVERY PRIMARY ?!!" Does he not go back and check on his script ? That's a very big mistake being left out
22- The Darwin's Danger Shield... Need I say more ? Do I really need to tell you why giving a weapon that lets him take any spot in the map a bad idea ?
23- Yet another HiGPS change by making the Shahanshah one of the worst melee designs ever. STOP TRYING TO MAKE THIS GIMMICK WORK, IT WON'T EVER BE VIABLE. IT'S A GODDAMN MELEE WEAPON THAT YOU NEED TO BE AT 50 HP FOR IT TO DO ANYTHING
24- The Tribalman's Shiv changes were so inconsequential I don't even have anything to say about it. You'll do nothing if you use that weapon
25- Seriously, why did he think it was a good idea to change the Enforcer to the Tranquilizer from TF2C with bleed ?
26- I understand that the Diamondback needs to have a nerf in some way. But he absolutely took that weapon and crippled it so hard it's a shadow of it's former self.
27- Introducing the new crutch for Spy mains with the rework of the Kunai! Do you really wanna get those stabs at the same range as the Disciplinary Action while also spamming the Dead Ringer ? No ? Well too bad! That's what you're gonna get with this.
28- No Gas Passer ? No Equalizer ? No Baby Face's Blaster ? No Classic ? No Sun on a Stick ?
This is the most elaborate tf2 shitpost i've ever seen. This trumps anything even reddit comes up with and for that I am majorly impressed
I can't believe you made this video and didn't mention the wrangler, as an engineer main, it's OP.
when im fighting an ubered demo but he doesnt im about to press the number 2 on my keyboard
I can't believe it either. In my notes I had a suggestion to make it mark the Engie for death and I just... Forgot to do it. Whoops.
@@HeyGrouch maybe for a later video with the other weapons you didnt mention?
@@HeyGrouchi think more interesting would be to give the shield to an engi
With a death mark any competent engineer will just keep turtling behind the sentry and nothing changes
The shield on engi instead of sentry will encourage more interesting gameplay: do i stand in front of sentry to deny damage but block its line of fire? Do i keep repairing sentry or pull out wrangler for more dps but risking its survivability? And so on
(Also it will allow engineer market gardener, hooray)
You know his video Sus when he doesn't even nerf the most universally agreed op unlock 😂
Someone should make a video in response to this called "Fixing Grouch's Terrible Weapon Reworks"
The thing is a good chunk of these are just too far gone to even be balanced.
Zesty Jesus sort of made that video already ua-cam.com/video/Ok9mI5c6_gE/v-deo.html
You leave my Billion Dollar Natasha alone
L
Love you
And my favorite shotgun got changed to. My heavy loadout are ruined
Somehow I knew u were here
no that thing needs its slowdown removed
This is the single funniest video on TF2 I've ever seen. Never delete this.
"time to rebalance a weapon I've never really used and make them "fixed", I'm sure the people who use these weapons will like it"
like, god as a medic main, this hurt so much. complete misunderstanding of the class
Medic's the least offensive lol what. You don't use the syringe guns or anything but the uber saw anyway, stop lying
@@ddd-op5wy my mang, what do you think the main thing medics do? like, do you WANT medic to be more combat efficient? why is this something you want?
@@masterowl123 healing is still the most effective thing medic can do, relax
@@user-qr2ew5vc1kYeah, and the video's author wants to make him a combat class.
As a fellow medic main, I can understand wanting something that goes against type and makes battle medic a legit subclass. Engie is a support class if we’re being honest and he gets battle engie.
The thing is I feel like trying to validate the battle medic subclass with one of the existing weapons is a bad idea. You’d probably need to design a whole new item, probably to replace the medi-gun, to succeed.
Completely lost me at the danger shield... wtf
Your main annoyance with sniper is that he is able to shoot you from positions that are far away, difficult to communicate about, and are immensely difficult to spot. And then you changed the weapons so that there is now a loadout (hitmans + danger shield) that makes this exact issue worse. I, personally, have never felt that sniper being able to shoot you from faraway without you having an idea of where he is that big of an issue, that's literally a sniper's whole gimmick (both in games and in actual warfare), and unless you're dealing with a sniper god, no sniper is insanely difficult to deal with due to their positioning (plus there's a level of predictability as to where a sniper is that you're overlooking). Thus, by making this loadout which allows sniper to "go where no Sniper has ever gone before", I think you've really only made it a thing where people who are insanely good at sniper (which is the group that would really perpetuate your initial grievance in the first place) can now basically nest in completely insane locations and be an even bigger nuisance than before, you even acknowledged this in passing, but that doesn't address that it is a fatal flaw and just reintroduces the issue you claimed to have fixed to a degree. I would like to hear your thoughts on this, if you have the time
The one and only correct way to fix sniper is setting their max class count per team to 0 in the server options
Yeah, I think he just can’t be bothered to peek sightlines. Sniper is fine as is, besides when theirs bots and people who use aimbot and walls.
@@snowrgl Sniper is absolutely not fine. His main problem is that he has no counterplay.
@@tttttttttttttttp12 There's a reason why sniper aren't dominating every single server in this game.
@@NothingMeansNothingButNothing Yeah, the reason is that most snipers aren't good enough to dominate games yet. But when one does, it's an awful experience. Just because it doesn't happen often doesn't mean it's ok when it does happen.
Heavy: "ok bad takes but he might be onto something later"
Sniper: "ok you MIGHT be trolling"
Soldier: "good bait almost caught me"
and demoman sold the deal
World's most elaborate shitpost
Honestly this video is so stupid it loops around to being incredibly good.
My suggestion is putting fixing in quotes and suddenly this is probably one of the best videos.
I do have some other suggestions however.
Do stupider stats and make goofier changes.
The darwin danger shield alone really makes me want to play on the server tomorrow lmao.
Yeah, I should've titled it "Experimenting on TF2's Terrible Items" or something, lol
@@HeyGrouch I didn't get to play it today sadly but I am genuinely excited to try it when I can.
Why did you make the Enforcer even worse? I mean why shoot a sniper and make him bleed when you can just flank him or something and backstab him?
I think this man has a bleeding kink.
The Razorback doesn’t not allow overheal to stop revolver shots lol it’s so they can’t tank quickscopes, now you’ve given the sniper his free “I win the sniper duel” item back
Nah. Quickscopes still do 150 damage so he'll be dead.
@@Fatsaver An overheated sniper has more than 150 health?? 😭
@@Ludee27 overheated?
@@Fatsaver overhealed fool
@@Fatsaver overhealed sniper has 185 health, being overhealed with the razorback is broken as fuck lol
Just a proposal for my favorite garbage, the sharpened volcano fragment.
What if it just basically worked like the scythe from TFclassic? You hold it out while someone is burning and it charges a meter for a guaranteed crit... that also explodes because it is a volcano...
sounds a lot like the Manmelter if it's a melee weapon
ALSO JESUS CHRIST WHY DID YOU MAKE THE HUO LONG A LONG RANGE WEAPON IT’S A FUCKING MINIGUN THAT’S THE POLAR OPPOSITE OF WHAT HEAVY IS SUPPOSED TO DO AND NOT IN A FUN AND ENGAGING WAY LIKE TROLLDIER OR DEMOKNIGHT
Besides the heater is fine, TF2 players just hate when they're presented with a weapon that encourages thinking about what you're doing in-game more (aka good positioning as HEAVY)
@@CharaGonzalez-lt7yw SO TRUE BESTIE
The only thing i will do about the hu long heater is increasing the vertical hit box ring of fire just enough so you can't just jump over it
@@dankmemes8254 I agree, but even with that the spy could still just walk through the flames, ngl even with the flame ring buff I just don’t think the ammo drain is worth the tiny upside.
@@dankmemes8254 maybe make it consume a bit less ammo so its not restricted entirely to a payload cart or dispenser
"the sharpened volcano fragment is stupid because its made obsolete by the flamethrower"
said right after turning the scorch shot into a diet flamethrower