As Captain Disillusion puts it in his video on aspect ratios: "Could there finally be one universal future-proof aspect ratio? People are vertical but their world is horizontal. So is it a perfect square? Maybe, but in the end, this is a storytelling medium and stories tend to involve multiple people in a world. So maybe we've already gotten it right a while back?"
It's perfect! Eyes are round, so we should take round pictures and round videos! Why worry about filling the whole screen, when we should be fitting our fields of view XD
You mock 1:1, but whenever I think of square aspect ratios, my mind goes to “The Lighthouse” (which is technically 1.19:1, but to the untrained eye it’s a square). The way that film composes its shots within that restrictive ratio is absolutely beautiful and the fact it doesn’t fit most tv screens makes it easier for your eyes to digest the full picture.
A nice unattended consequence of 4:3 on mobile is that when I picture-in-picture this video and play Balatro, it fits right in the empty space where I don't need to see anything, perfection Edit: 20:35 AIN'T NO GODDAMN WAY
4:3 is the best compromise between portrait and landscape. Also it still accomodates the landscapy aspect ratio we are used to because of how eyes are build.
To me, 4:3 is heaven, 16:9 is " too much, for too little ". If you draw backgrounds, it is a time waste if got characters. As you are wasting time on detailing on backgrounds when time could be spent on characters and expressions. I kind of hate landscape as well, my left eye does not work, so what's easier to work around? See 90% of an image without adjust my eyes twice, or be blind to the center and information on my left and right? 4:3 I can exclusively focus on just purely the middle without much compromise.
It just “feels” better to look at, physically and metaphorically. Physically, letting my eyes focus on a narrow set view allows them to not work as hard as they would need to for 16:9 and especially widescreen. Metaphorically, it feels comfortable being boxed in for a viewing experience. Everything seems for intimate when 4:3, and I never seem to get this with black bars, something about 4:3 just works so well in a native resolution
As someone who ACTUALLY watches your videos (and a lot of other people's) on TV. It's because for any type of casual watching, I divert to this platform instead of any other. I mostly turn on longer videos for "I wanna half pay attention or some kind of sleep aid" and shorter videos like yours for more entertainment and learning. For the record, the 4:3 works very well on 16:9 TVs imo and I was encapsulated at first sight by your content...
I love the editorial detail at 1:08 of carrying the black bars from the Tom Scott scene onto the next scene, and then expanding vertically to the original aspect ratio, very fancy ❤
I'm not even trying to be a contrarian when I say, I watched this fullscreen on a sideways ultrawide monitor. I watched your 4:3 video on a 9 : 21 display. Theater mode couldn't figure it out and gave me black bars on the side.
Personally I may tab out from time to time to check something like Discord briefly, which I find is just a bit easier when the video isn't fullscreened than when it is.
21:30 Downwell has an option to flip the entire screen sideways, and it works so well, I have a monitor that can rotate, and so whenever I play Downwell, I flip my screen sideways and enjoy that game to it's fullest, absolutely amazing.
6:47, quick little correction. Most image sensors are 3:2, or 4:3. I would say 3:2 is more common in the dedicated camera sector, while 4:3 is more common for smartphones.
The counter-strike example at 20:57 is not really correct, as the reason some pros play at 4:3 is they stretch it to widescreen to make the enemies "appear wider", while they are actually putting themselves at a disadvantage by cutting off the edges of their field of view. In cs specifically, the wider the screen bigger the fov
yes and not yes. while more pros run 4:3 stretched over 4:3 black bar many at tier 1 still run both options, as well as 16:9 or even 16:10 I am not entirely convinced it's ever anything more than a preference thing unless someone needs to chop pixles out to get to a playable resolution. (qualifications, just north of 2,500 hours peak csgo rank mge, peak cs2 rank 16,200)
I did 4:3 on a video where I was talking about tech in the 90's, and I loved the process, and every video since has been and will continue to be 4:3. I love it, it's so much fun. Great video!
I've been using an add-on that actually fully expands theater mode to make a pseudo full screen within the browser (combine that with a single-row URL bar and autohide tree tabs), initially for an ultrawide monitor so I could maximize consumption, but I got more use out of it on 16:10 laptops having a pleasant letterbox'd middle ground between the two.
I think the most important role was played by, ironically enough, the spread wider than 16:9 screens. Almost all phones are 18:9 now and a lot of gaming PCs have a 21:9 or even wider monitors. Now that 16:9 was not going to be fullscreen anyway a lot of people stopped gate keeping aspect ratios and enforcing a single standard
13:13 Most folks really don't care for it, but I quite like 16;10. When I picked up digital art a couple years back and I found myself making all my canvases in either 4:3 or 16;10 because 16:9 felt a bit short/"narrow" and that small bit of extra height made it feel balanced. The problem with 16;10 is using it anywhere since no one uses it. Except those "portable" Displayport over USB-C monitors for some reason. A weird amount of them use 16;10.
16:10 display screens were pretty common for a while, i remember it having to do with the aspect ratio being roughly equivalent to the golden ratio (so it was often advertised as golden ratio monitors) but i have like a few monitors which use it, i'm much more of a fan of my laptop's 3:2 screen though
I came to the same conclusion while doing 3D art, finding that using 16:10 made things fit so much more easily in the camera. Until finding a gaming monitor at an op shop for very cheap recently, I used a WSXGA+ resolution monitor for everything, but despite that I still was making renders in 16:9 because it was what was expected until I had enough of trying to conform scenes to it. Using 16:10 sped things up considerably with the biggest reason being it was more natural to fit things in the rule of thirds. Even 4:3 and 1:1 get used sometimes if it's easier, with 16:9 only being used at all for vertical renders, and often 16:10 vertical is still better. Supposedly, the reason why 16:10 monitors became scarcer was due to manufacturers deciding it was cheaper to deal with having both computer monitors and televisions be 16:9, instead of monitors being 16:10 and TVs 16:9. 16:10 is still relatively common in workspaces too because it can fit software UIs around a 16:9 image or video better as well. Now that I think about it, I may be able to cut off the sides of this new monitor's resolution to emulate 16:10. I'll give an update if something interesting happens.
Update: I used Nvidia Control Panel to make the display a non-standard custom resolution of 1728x1080. Searching that resolution online came up with some results of "pro players using stretched 1728x1080 for CSGO and PUBG", and also one mention of Fortnite. [Edit: Looks to be the 7DTD bug causing the freeze. It only happens once after the game is closed and it hasn't happened again.] My PC froze after a minute of it, but it may just be a "lingering" bug from playing 7DTD yesterday, where it causes a BSOD either during or after playing.
they’re also neat on the steam deck for giving some retro games more screen space, as well making some modern games run slightly taller, which is kinda funky i guess
I'll never get tired of just how engaging your videos are. Your editing style and way you explain things are always so easy to understand and the way you flow from one topic to another feels so smooth even to my adhd brain. I really enjoy your use of 3d visuals, that timeline was great. Also I agree, 4:3 is awesome I've always loved it.
Path-traced animation tends to have a lot of temporal flickering due to low sample counts + heavy denoising. This flickering is made essentially irrelevant if you smear the footage with VHS style effects. At that point, if you're using VHS style effects, you may as well attempt to mimic the rest of the VHS aesthetic, which means 640x480 (4:3), etc. It's now become very trendy in the analog horror/found-footage animation space, but most of these things started off as a way for hobbyist animators without crazy equipment to achieve something closer to photorealism than they could at high resolutions/widescreen aspect ratios. You can also get away with lower resolution textures, which means cheaper materials, which means less VRAM (which is usually the limiting factor for anyone without a 4090).
oh man, I actually really like 1:1 art :') for me I mostly think it comes from a love for album covers, also grids of 1:1 thumbnails are just nice I do agree that 4:3 and 3:4 look great for general purpose video and photography though
Awesome vid! I had the priviledge of having my first IMAX experience be Oppenheimer in 70mm a year and a half ago (can't believe it's been that long) and ever since I've been able to perceive purpose in a formats taller than 16:9-despite having 16:9 as what I grew up watching on youtube. To me, it just makes sense-our peripheral vision is slightly wider than a square, and having as much of it taken up by the picture as possible leads to more immersive cinema. This summer I messed around with system settings on my old jailbroken iPhone to have it record videos using the full sensor by default, mostly done in spirit of wanting to tell my friends that I have a phone which can film native IMAX. But as I filmed more and more, I gradually ended up at the same realizations that you've outlined in the video-it's better suited for certain social media platforms and for vertical consumption on mobile devices compared to 16:9. It also feels wasteful discarding information that the sensor captures for the sole purpose of adhering to a modern aspect ratio. Your vid on datamoshing btw? insane. It's a textbook demonstration of how 4:3 can work for youtube nowadays regardless of the content in it. I was already amazed watching through it, but the aspect ratio alone pushed me to fullscreen the video and enjoy it in a way I otherwise wouldn't have.
the most unforgivable part of widescreen is that cropping is almost always cheaper and easier than filling the frame with additional content, so that was what we really got
I hope I don't sound like a hipster (on this video about 4:3 aspect ratio) but it's a very weird experience watching this video when you only have a 16:10 monitor and don't own a smartphone.
I really enjoyed this dive into aspect ratios! Awesome stuff as usual 👍 For me, aspect ratios aren't something that begs for a compromise or universal standard. It'd be convenient, sure, but I find that the ratio is like an element of the piece's language. Like fonts are to text, I suppose. The ratio should be an intentional choice made by the mind(s) behind the piece. Maybe that means making it convenient for the platform you expect it to be seen on, or the one that is the most "true" to the vision, or to purposely "break" what's convenient to suit the storytelling in interesting ways. Or nostalgia, or tech limitations, or whatever else from an infinite pool of reasons. But it is part of the piece's language, same as its color scheme or choice of angles or animation style, etc. And I think the diversity of language, cinematic or otherwise, is beautiful and deserves to be celebrated 💜
As someone who lives in the nostalgia, this has been extremely enlightening, I actually loved the 4x3 stream suggestion and as a streamer may be taking that away today. I think something you missed is the way portrait twitch handles streams! People don't often read youtube comments as they're watching, but people in live streams are potentially engaging in chat actively, and I assume 4x3 probably formats very well specifically for that? Might be something I check out in your honour!
Probably just a coincidence, but I find it SUPER funny how at 4:10, there are 16 likes and 9 comments, when he's talking about the 16:9 aspect ratio. I absolutely love your stuff, Jam2go
Thanks for actually rendering in 4:3, many essays on 4:3 render 16:9 with bars, and my laptop is 16:10 so it fills better when rendered in 4:3. 4:3 also crops better to vertical.
As someone with a 16:10 phone and watches almost all videos in fullscreen, I was gonna revolt against 4:3, but it just so happens UA-cam just implemented a side comments view in fullscreen that fits perfectly with a 4:3 video. Well played sir
i do sincerely agree that 3:4 looks WAY better than 9:16. it just feels right! and as you said it is a much better ratio for any use in the internet. and also, what a video! this is such a great video and i thank you for making it. 😀 ps i personally think 1:1 ratio as substitution for 9:18 is pretty okay. but still no better than 3:4.
i am also very surprised by the amount of people who turn their phone. the only time i do that is if i'm putting it down to do a chore while i watch. the only other times i may do it is to watch a quick animation or trailer that's less than 5 minutes and is purposely visual, but compared to what i'm usually watching, that's uncommon. but yeah i almost exclusively use theater mode on desktop (though i experimented with this video by turning it to default view halfway through, and you're right, the 4:3 looks great!) i'm very glad my instinct was correct when i started making my animatics in 4:3 and 3:4. it's really annoying to have so much room on the top and bottom when animating something for tiktok with a 9: 16 canvas (and way too wide not to be cropped if horizontal). i've tried 1:1 but it's not quite there. something about an exact box feels wrong (though for vines it seems fine? lol) but the 4:3 in either orientation feels right. and the STREAMING THING??? omg. time to go and mess around with my layout to see what that would look like. i may be stealing that. it looks so good! i always hated setting up my 16:9 layout and feeling like everything was too squished!! also i for sure subbed and will be checking out the rest of your vids. someone i follow has been pushing kitten burst ever since it came out so i guess i GOTTA go play it now. perhaps on my new aspect ratio stream lmao
I'm a primarily fullscreen watcher on desktop, phone, and TV, but I still very much enjoy seeing non-16:9 videos. I don't mind the black bars, and the resulting videos feel more personal and/or intentional with the restricted frame. Plus, it's still a lot better for when I do watch vertical on my phone, and it's a hell of a lot less limiting than the awful vertical fullscreen of shorts.
I have a 4:3 monitor because i had to get a quick and cheap solution for my broken one, when i share my screen discord my friends are confused by the aspect ratio. and its a miracle when new games work on it, and when a video on youtube support 4:3 it fills my entire screen and it just looks good. cheap and reliable monitors. love 4:3
Beautiful video! I will agree, 4:3 does look VERY nice, however when I make art (because my computer can't handle UE :sob:) I tend to do 1 of 3 things: 1) make it 16:9 for desktop usage, 2) crop it after I finish the art at literally whatever looks nice (because DA really couldn't care less about the aspect ratio I throw at it) or 3) make it a square for album covers. If I ever get into making videos (or potentially video games) I will do 4:3 because it Just Looks Nice, but for now, I'll stick with my usual chaos of Not Caring About the Aspect Ratio :p
...and i'm part of the crowd that uses 16:10 for their main monitor (mostly bc i got mine from goodwill), and because of that, my OBS setup is also 16:10. as for my mashups (which i don't use OBS for), the visuals for most of them are just two album arts (squares) placed next to eachother, and the best horizontal aspect ratio for that is 2:1. other aspect ratios that i sometimes make videos in include: 3:1 (3 song mashup with album arts), 8:9 (2 YT thumbnails stacked vertically, can get flagged as a short if under 3 min, if less than 3 min, use 32:9), and the exact resolution of the random image i put the audio to.
for computer monitors, I don't have numbers to back this up, but 8:5 (or 16:10 as most people call it) and 3:2 seem to be growing in popularity, especially on laptops and 2-in-1's. 4:3 and 16:9 both have black bars in fullscreen on those
I hate when I'm casually watching like a music video or a video with important info and the black lines on the top and bottom forces me to switch to fullscreen, biggest pet peeve ever
These videos are even more pleasant when I watch them on my laptop with a 3:2 screen where it fills it up more than 16:9 videos. Assuming the creator exported the video correctly, which many don't, leading to just a 16:9 video with black bars.
I watched this video in fullscreen, but on my laptop with a 3:2 screen, so this is one of the few videos that actually fills (most of) the screen. 16:9 laptop screens feel too squashed.
I've started doing 3D renders and animations in 4:3 and realized that its insanely easier to compose and frame a shot in 4:3 than it is in 16:9. If you're focusing on a character 16:9 tends to leave a ton of negative space on the sides of the character, even in close-up shots. 4:3 doesn't leave nearly as much negative space. You also gain a lot of vertical freedom from 4:3. In a world where most things are taller than they are wide, and the things that aren't typically aren't more than 25% wider than they are tall, 4:3 makes a lot of sence.
I believe 16:10 was common on computers for a bit because the extra vertical space can help with productivity (And once you take into account the taskbar or dock you're left with a usable area closer to 16:9
While 4:3 or 3:2 are superior(I prefers 3:2), 16:9 is _fine_ I just wish it was actually used. But most things made for TV, aka 16:9, prefer to go with even narrower ratios nowadays. Like, no thanks Stranger Things, 21:9 won't make you movie magic. You're meant to be watched on 16:9 TV, stop wasting pixels on the top and bottom.
2:15 my friend sometimes watches youtube on his tv. It's great for if you want to watch a video with multiple people. Also is that a new version of slowblink at the end?
I say that, I dont care but in the good way! I don't care about the black bars on the sides in fullscreen and it looks good either way, keep using it because its really cool :>
as a person who uses a crt monitor ive been eating good recently since this started happening, 4:3 is genuinely superior imo, so much more stuff packed into a smaller space, much easier to look at
really cool video! do you let other people use your music in their content? also i like 16:9 cause I like the freedom it gives, Im a believer in using letterboxing (even though im bad at it) to fit moods and emotions, i think the initmacy of 4:3 or the tone change brought by going widescreen can be achieved with that & for multimedia projects 16:9 can fit everything which is nice
As someone who uses a folding phone (Oneplus Open), i appreciate every aspect ratio. 21:9 and 16:9 look really good while fullscreen in nornal phone mode, and 3:4 and 1:1 look really good while fullscreen in tablet mode
i like 4:3 and other weird ratios because my old monitors (16:10, 5:4, etc) are native in these and in terms of photography it's native to my camera sensor (therefore no crop factor, higher resolution output) and it does the best for fitting cars and similarly sized subjects in frame
The problem I have with 3:4 video on UA-cam is, if I watch it while scrolling the comments, it automatically gets cropped to 16:9. On the android app atleast.
As Captain Disillusion puts it in his video on aspect ratios: "Could there finally be one universal future-proof aspect ratio? People are vertical but their world is horizontal. So is it a perfect square? Maybe, but in the end, this is a storytelling medium and stories tend to involve multiple people in a world. So maybe we've already gotten it right a while back?"
the ideal solution: diamond
⃟
◇
⠀ ʌ
< >
v
A solution that’ll surely please everyone: circular videos!
Just like in Telegram!
And WhatsApp!
It's perfect! Eyes are round, so we should take round pictures and round videos! Why worry about filling the whole screen, when we should be fitting our fields of view XD
round screens would go hard
A square is a circle when you think about it.
You mock 1:1, but whenever I think of square aspect ratios, my mind goes to “The Lighthouse” (which is technically 1.19:1, but to the untrained eye it’s a square).
The way that film composes its shots within that restrictive ratio is absolutely beautiful and the fact it doesn’t fit most tv screens makes it easier for your eyes to digest the full picture.
The Lighthouse is so good, Square(ish) aspect ratios feel too claustrophobic to me most of the time, but that film used that claustrophobia so well.
5:4 (1.2:1) is always my go-to for pictures and video - partly because Instagram pictures’ maximum vertical ratio is 4:5 if im honest
@@ReubenJBrownalso the most classic ratio for prints. 8x10"
@@ReubenJBrown Ah, the good old 1280*1024 LCD ratio!
A nice unattended consequence of 4:3 on mobile is that when I picture-in-picture this video and play Balatro, it fits right in the empty space where I don't need to see anything, perfection
Edit: 20:35 AIN'T NO GODDAMN WAY
Bro was flabbergasted 💀
(i think the word you want is "unintended", not "unattended")
4:3 is the best compromise between portrait and landscape. Also it still accomodates the landscapy aspect ratio we are used to because of how eyes are build.
To me, 4:3 is heaven, 16:9 is " too much, for too little ". If you draw backgrounds, it is a time waste if got characters. As you are wasting time on detailing on backgrounds when time could be spent on characters and expressions. I kind of hate landscape as well, my left eye does not work, so what's easier to work around? See 90% of an image without adjust my eyes twice, or be blind to the center and information on my left and right? 4:3 I can exclusively focus on just purely the middle without much compromise.
Funnily enough, 16:9 itself is the compromise between the 21:9 cinema format and the old 4:3 TV format.
It just “feels” better to look at, physically and metaphorically. Physically, letting my eyes focus on a narrow set view allows them to not work as hard as they would need to for 16:9 and especially widescreen. Metaphorically, it feels comfortable being boxed in for a viewing experience. Everything seems for intimate when 4:3, and I never seem to get this with black bars, something about 4:3 just works so well in a native resolution
As someone who ACTUALLY watches your videos (and a lot of other people's) on TV. It's because for any type of casual watching, I divert to this platform instead of any other. I mostly turn on longer videos for "I wanna half pay attention or some kind of sleep aid" and shorter videos like yours for more entertainment and learning. For the record, the 4:3 works very well on 16:9 TVs imo and I was encapsulated at first sight by your content...
I love the editorial detail at 1:08 of carrying the black bars from the Tom Scott scene onto the next scene, and then expanding vertically to the original aspect ratio, very fancy ❤
I'm not even trying to be a contrarian when I say, I watched this fullscreen on a sideways ultrawide monitor. I watched your 4:3 video on a 9 : 21 display. Theater mode couldn't figure it out and gave me black bars on the side.
Vertical Ultratall is wild hahaha, why do you have your setup like that?
average shmup player
@@Jam2godef a programmer allergic to the scroll wheel 👌👌
watched in 21:9 fullscreen I could've almost fit it 3 times on the screen in fullscreen xD
I personally almost never watch videos in fullscreen on a computer, it's usually theater mode.
That seems so weird to me. You want to see stuff other than the video?
Personally I may tab out from time to time to check something like Discord briefly, which I find is just a bit easier when the video isn't fullscreened than when it is.
One thing a LOT of people don't know is that you can actually still scroll down and view comments!
@@AngraMainiiu Oh shit, so you can. This may be a game changer for me
bro i was losing my mind every time you said 'thay-ter'
21:30 Downwell has an option to flip the entire screen sideways, and it works so well, I have a monitor that can rotate, and so whenever I play Downwell, I flip my screen sideways and enjoy that game to it's fullest, absolutely amazing.
Watchin on a tv is fun plus the recommendation are better than my phones
Thats odd. Its the same for me + no ads on computer
@@quillclock I think they're using different accounts without realizing.
I also watch on TV. I know I'm using the same account but the recommendatios are different from UA-cam on my phone/computer @@rift1067
6:47, quick little correction. Most image sensors are 3:2, or 4:3. I would say 3:2 is more common in the dedicated camera sector, while 4:3 is more common for smartphones.
That and the Micro Four Thirds sensor cameras from Panasonic and Olympus- uh, OM System (it's in the name)
The counter-strike example at 20:57 is not really correct,
as the reason some pros play at 4:3 is they stretch it to widescreen to make the enemies "appear wider", while they are actually putting themselves at a disadvantage by cutting off the edges of their field of view. In cs specifically, the wider the screen bigger the fov
yes and not yes. while more pros run 4:3 stretched over 4:3 black bar many at tier 1 still run both options, as well as 16:9 or even 16:10 I am not entirely convinced it's ever anything more than a preference thing unless someone needs to chop pixles out to get to a playable resolution. (qualifications, just north of 2,500 hours peak csgo rank mge, peak cs2 rank 16,200)
🐘
can we address this? (the elephant in the room)
19:25 It's so much better. I never thought about it before actually seeing it, but 3:4 makes so much sense if you record vertically.
I did 4:3 on a video where I was talking about tech in the 90's, and I loved the process, and every video since has been and will continue to be 4:3. I love it, it's so much fun. Great video!
Hi, hello! It's me, the 3% of people that watch your videos on tablet. I just want to say, I really love 4:3 videos and appreciate the comeback!
I always thought it just made more sense with everyone watching on their phones and still wishing to multitask without the video being obstructed
I've been using an add-on that actually fully expands theater mode to make a pseudo full screen within the browser (combine that with a single-row URL bar and autohide tree tabs), initially for an ultrawide monitor so I could maximize consumption, but I got more use out of it on 16:10 laptops having a pleasant letterbox'd middle ground between the two.
You have a very unique style to cinematography. So many small things just add to your style and I really love it!
I think the most important role was played by, ironically enough, the spread wider than 16:9 screens. Almost all phones are 18:9 now and a lot of gaming PCs have a 21:9 or even wider monitors. Now that 16:9 was not going to be fullscreen anyway a lot of people stopped gate keeping aspect ratios and enforcing a single standard
Hey, I took a look at the track list... Man, I really admire you, thank you for sharing so much for free
13:13 Most folks really don't care for it, but I quite like 16;10. When I picked up digital art a couple years back and I found myself making all my canvases in either 4:3 or 16;10 because 16:9 felt a bit short/"narrow" and that small bit of extra height made it feel balanced.
The problem with 16;10 is using it anywhere since no one uses it. Except those "portable" Displayport over USB-C monitors for some reason. A weird amount of them use 16;10.
16-10 computer screens are also really neat. It's like having a 16-9 aspect ratio but with extra space for the taskbar and title bar.
16:10 display screens were pretty common for a while, i remember it having to do with the aspect ratio being roughly equivalent to the golden ratio (so it was often advertised as golden ratio monitors) but i have like a few monitors which use it, i'm much more of a fan of my laptop's 3:2 screen though
I came to the same conclusion while doing 3D art, finding that using 16:10 made things fit so much more easily in the camera.
Until finding a gaming monitor at an op shop for very cheap recently, I used a WSXGA+ resolution monitor for everything, but despite that I still was making renders in 16:9 because it was what was expected until I had enough of trying to conform scenes to it. Using 16:10 sped things up considerably with the biggest reason being it was more natural to fit things in the rule of thirds. Even 4:3 and 1:1 get used sometimes if it's easier, with 16:9 only being used at all for vertical renders, and often 16:10 vertical is still better.
Supposedly, the reason why 16:10 monitors became scarcer was due to manufacturers deciding it was cheaper to deal with having both computer monitors and televisions be 16:9, instead of monitors being 16:10 and TVs 16:9.
16:10 is still relatively common in workspaces too because it can fit software UIs around a 16:9 image or video better as well.
Now that I think about it, I may be able to cut off the sides of this new monitor's resolution to emulate 16:10. I'll give an update if something interesting happens.
Update: I used Nvidia Control Panel to make the display a non-standard custom resolution of 1728x1080. Searching that resolution online came up with some results of "pro players using stretched 1728x1080 for CSGO and PUBG", and also one mention of Fortnite.
[Edit: Looks to be the 7DTD bug causing the freeze. It only happens once after the game is closed and it hasn't happened again.]
My PC froze after a minute of it, but it may just be a "lingering" bug from playing 7DTD yesterday, where it causes a BSOD either during or after playing.
they’re also neat on the steam deck for giving some retro games more screen space, as well making some modern games run slightly taller, which is kinda funky i guess
I always watch your videos in fullscreen. Your videos deserve it
awesome Video as always :)
I'll never get tired of just how engaging your videos are. Your editing style and way you explain things are always so easy to understand and the way you flow from one topic to another feels so smooth even to my adhd brain. I really enjoy your use of 3d visuals, that timeline was great. Also I agree, 4:3 is awesome I've always loved it.
Last time I was this early to a Jam2Go video
wait I've never been here
But I think I like it
((Subscribed for more "stylistic" blurry film making))
Path-traced animation tends to have a lot of temporal flickering due to low sample counts + heavy denoising. This flickering is made essentially irrelevant if you smear the footage with VHS style effects.
At that point, if you're using VHS style effects, you may as well attempt to mimic the rest of the VHS aesthetic, which means 640x480 (4:3), etc.
It's now become very trendy in the analog horror/found-footage animation space, but most of these things started off as a way for hobbyist animators without crazy equipment to achieve something closer to photorealism than they could at high resolutions/widescreen aspect ratios. You can also get away with lower resolution textures, which means cheaper materials, which means less VRAM (which is usually the limiting factor for anyone without a 4090).
oh man, I actually really like 1:1 art :')
for me I mostly think it comes from a love for album covers, also grids of 1:1 thumbnails are just nice
I do agree that 4:3 and 3:4 look great for general purpose video and photography though
That's true 1:1 album covers feel right for some reason, maybe it's just because we're used to it because it had to be 1:1 for the disc packaging.
Awesome vid! I had the priviledge of having my first IMAX experience be Oppenheimer in 70mm a year and a half ago (can't believe it's been that long) and ever since I've been able to perceive purpose in a formats taller than 16:9-despite having 16:9 as what I grew up watching on youtube. To me, it just makes sense-our peripheral vision is slightly wider than a square, and having as much of it taken up by the picture as possible leads to more immersive cinema. This summer I messed around with system settings on my old jailbroken iPhone to have it record videos using the full sensor by default, mostly done in spirit of wanting to tell my friends that I have a phone which can film native IMAX. But as I filmed more and more, I gradually ended up at the same realizations that you've outlined in the video-it's better suited for certain social media platforms and for vertical consumption on mobile devices compared to 16:9. It also feels wasteful discarding information that the sensor captures for the sole purpose of adhering to a modern aspect ratio. Your vid on datamoshing btw? insane. It's a textbook demonstration of how 4:3 can work for youtube nowadays regardless of the content in it. I was already amazed watching through it, but the aspect ratio alone pushed me to fullscreen the video and enjoy it in a way I otherwise wouldn't have.
the most unforgivable part of widescreen is that cropping is almost always cheaper and easier than filling the frame with additional content, so that was what we really got
I hope I don't sound like a hipster (on this video about 4:3 aspect ratio) but it's a very weird experience watching this video when you only have a 16:10 monitor and don't own a smartphone.
As a person watching this video on tv and has watched UA-cam on tv for years, it is an unparalleled UA-cam experience highly recommended!
Speedoru animated series Gogo is also 4:3
I really enjoyed this dive into aspect ratios! Awesome stuff as usual 👍
For me, aspect ratios aren't something that begs for a compromise or universal standard. It'd be convenient, sure, but I find that the ratio is like an element of the piece's language. Like fonts are to text, I suppose.
The ratio should be an intentional choice made by the mind(s) behind the piece. Maybe that means making it convenient for the platform you expect it to be seen on, or the one that is the most "true" to the vision, or to purposely "break" what's convenient to suit the storytelling in interesting ways. Or nostalgia, or tech limitations, or whatever else from an infinite pool of reasons.
But it is part of the piece's language, same as its color scheme or choice of angles or animation style, etc. And I think the diversity of language, cinematic or otherwise, is beautiful and deserves to be celebrated 💜
it is rare for me to watch youtube in fullscreen
It’s literally just that it’s different and (relative) newness is exciting. Exciting to make, to see. Everything old is new again
I was not expecting to see the Welsh Flag jumper! Much approved!
Wow, I genuinely didn't know, that the iPhone camera app natively supports video recording in 4:3. That's awesome!
My phone has been talking pictures and videos in 3:4 by default and I never even noticed until watching this video!
In a few months, you'll realize how 16:9 is sometimes better so you just settle at 16:10 because its the best of both worlds.
Me watching this, on my phone, on fullscreen. :(
But yeah when I watch on PC, I always choose theater mode
You've convinced me. I'm making my game 4:3 instead, with the UI going on the blocked parts. :D
As someone who lives in the nostalgia, this has been extremely enlightening, I actually loved the 4x3 stream suggestion and as a streamer may be taking that away today. I think something you missed is the way portrait twitch handles streams! People don't often read youtube comments as they're watching, but people in live streams are potentially engaging in chat actively, and I assume 4x3 probably formats very well specifically for that? Might be something I check out in your honour!
Probably just a coincidence, but I find it SUPER funny how at 4:10, there are 16 likes and 9 comments, when he's talking about the 16:9 aspect ratio. I absolutely love your stuff, Jam2go
Thanks for actually rendering in 4:3, many essays on 4:3 render 16:9 with bars, and my laptop is 16:10 so it fills better when rendered in 4:3.
4:3 also crops better to vertical.
As someone with a 16:10 phone and watches almost all videos in fullscreen, I was gonna revolt against 4:3, but it just so happens UA-cam just implemented a side comments view in fullscreen that fits perfectly with a 4:3 video. Well played sir
honestly 3:4 for yt shorts is so briliand.
i had used to have a laptop with a 3:2 aspect ratio. it was actually really good, i think we need to experiment with different ratios more
4:3 feels nicer on my eyes, you can actually absorb everything.
I love 4:3 because it's the most universally used for all social platforms. It's also easy to convert into Vertical for Tik Tok.
i do sincerely agree that 3:4 looks WAY better than 9:16. it just feels right! and as you said it is a much better ratio for any use in the internet. and also, what a video! this is such a great video and i thank you for making it. 😀
ps i personally think 1:1 ratio as substitution for 9:18 is pretty okay. but still no better than 3:4.
this aspect ratio just, feels right.. idk how to explain it... its calming
Counter argument:
4:3 is for one eye, but us humans have two eyes most of the time, 16:9 just makes sense to me
11:49 bro defo watched the shank mods video
i am also very surprised by the amount of people who turn their phone. the only time i do that is if i'm putting it down to do a chore while i watch. the only other times i may do it is to watch a quick animation or trailer that's less than 5 minutes and is purposely visual, but compared to what i'm usually watching, that's uncommon. but yeah i almost exclusively use theater mode on desktop (though i experimented with this video by turning it to default view halfway through, and you're right, the 4:3 looks great!)
i'm very glad my instinct was correct when i started making my animatics in 4:3 and 3:4. it's really annoying to have so much room on the top and bottom when animating something for tiktok with a 9: 16 canvas (and way too wide not to be cropped if horizontal). i've tried 1:1 but it's not quite there. something about an exact box feels wrong (though for vines it seems fine? lol) but the 4:3 in either orientation feels right.
and the STREAMING THING??? omg. time to go and mess around with my layout to see what that would look like. i may be stealing that. it looks so good! i always hated setting up my 16:9 layout and feeling like everything was too squished!!
also i for sure subbed and will be checking out the rest of your vids. someone i follow has been pushing kitten burst ever since it came out so i guess i GOTTA go play it now. perhaps on my new aspect ratio stream lmao
I'm a primarily fullscreen watcher on desktop, phone, and TV, but I still very much enjoy seeing non-16:9 videos. I don't mind the black bars, and the resulting videos feel more personal and/or intentional with the restricted frame. Plus, it's still a lot better for when I do watch vertical on my phone, and it's a hell of a lot less limiting than the awful vertical fullscreen of shorts.
2:57 ... bro, stop calling me out
I have a 4:3 monitor because i had to get a quick and cheap solution for my broken one, when i share my screen discord my friends are confused by the aspect ratio. and its a miracle when new games work on it, and when a video on youtube support 4:3 it fills my entire screen and it just looks good. cheap and reliable monitors. love 4:3
Beautiful video! I will agree, 4:3 does look VERY nice, however when I make art (because my computer can't handle UE :sob:) I tend to do 1 of 3 things: 1) make it 16:9 for desktop usage, 2) crop it after I finish the art at literally whatever looks nice (because DA really couldn't care less about the aspect ratio I throw at it) or 3) make it a square for album covers. If I ever get into making videos (or potentially video games) I will do 4:3 because it Just Looks Nice, but for now, I'll stick with my usual chaos of Not Caring About the Aspect Ratio :p
...and i'm part of the crowd that uses 16:10 for their main monitor (mostly bc i got mine from goodwill), and because of that, my OBS setup is also 16:10.
as for my mashups (which i don't use OBS for), the visuals for most of them are just two album arts (squares) placed next to eachother, and the best horizontal aspect ratio for that is 2:1.
other aspect ratios that i sometimes make videos in include: 3:1 (3 song mashup with album arts), 8:9 (2 YT thumbnails stacked vertically, can get flagged as a short if under 3 min, if less than 3 min, use 32:9), and the exact resolution of the random image i put the audio to.
for computer monitors, I don't have numbers to back this up, but 8:5 (or 16:10 as most people call it) and 3:2 seem to be growing in popularity, especially on laptops and 2-in-1's. 4:3 and 16:9 both have black bars in fullscreen on those
I hate when I'm casually watching like a music video or a video with important info and the black lines on the top and bottom forces me to switch to fullscreen, biggest pet peeve ever
These videos are even more pleasant when I watch them on my laptop with a 3:2 screen where it fills it up more than 16:9 videos.
Assuming the creator exported the video correctly, which many don't, leading to just a 16:9 video with black bars.
This is the oligatory "I'm watching on my pc in full screen" comment.
I watched this video in fullscreen, but on my laptop with a 3:2 screen, so this is one of the few videos that actually fills (most of) the screen. 16:9 laptop screens feel too squashed.
I've started doing 3D renders and animations in 4:3 and realized that its insanely easier to compose and frame a shot in 4:3 than it is in 16:9. If you're focusing on a character 16:9 tends to leave a ton of negative space on the sides of the character, even in close-up shots. 4:3 doesn't leave nearly as much negative space. You also gain a lot of vertical freedom from 4:3. In a world where most things are taller than they are wide, and the things that aren't typically aren't more than 25% wider than they are tall, 4:3 makes a lot of sence.
Im the one watching it on the tv lmao. I love to put it on in the background
i've always thought that 4:3 was way more pleasing to the eyes
I believe 16:10 was common on computers for a bit because the extra vertical space can help with productivity (And once you take into account the taskbar or dock you're left with a usable area closer to 16:9
Worth noting that many laptops, including MacBooks, are now 16:10, which causes both 16:9 and 4:3 to be similarly letterboxed.
I agree on the phone take
I feel like 4:3 works both for landscape and portrait
Its a very hybrid format
oh wow that 4:3 video trick works on Pixel too, i'm honestly just going to start recording videos like that all the time that's so much nicer
i watch your vids on my vertical monitor, and 4;3 actually takes up more space on the screen!
Ironically, I fullscreened this video to really notice how 4:3 was used.
While 4:3 or 3:2 are superior(I prefers 3:2), 16:9 is _fine_
I just wish it was actually used. But most things made for TV, aka 16:9, prefer to go with even narrower ratios nowadays. Like, no thanks Stranger Things, 21:9 won't make you movie magic. You're meant to be watched on 16:9 TV, stop wasting pixels on the top and bottom.
4x3 is actually really nice on mobile (vertical)
the scorpy pull is crazy
1:04
You got cooked with a compliment lol
2:15 my friend sometimes watches youtube on his tv. It's great for if you want to watch a video with multiple people.
Also is that a new version of slowblink at the end?
1920X1200/1440 AND 1600X1200 may be old resolutions but they have aged soo well, more than 1080p vertically despite being from the 90s.
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Question: Why are Creators Reviving the 4:3 Aspect Ratio?
My answer: It uses the full sensor on the camera! 😝
I say that, I dont care
but in the good way! I don't care about the black bars on the sides in fullscreen and it looks good either way, keep using it because its really cool :>
as a person who uses a crt monitor ive been eating good recently since this started happening, 4:3 is genuinely superior imo, so much more stuff packed into a smaller space, much easier to look at
I've kept using a 4:3 monitor up to this day.
I like 4:3, because resolutions are easy.
400 by 300 is perfect.
Blender can’t even render at 400 by 225, or 533.33 by 300.
whenever I make a blender render I'll usually set it to 4:3 or 3:4 just cuz it frames my T-posing character models more nicely
I concur! :))
Edit: Cool hair btw! :DD
3:02 calling me out 😭😭
really cool video! do you let other people use your music in their content?
also i like 16:9 cause I like the freedom it gives, Im a believer in using letterboxing (even though im bad at it) to fit moods and emotions, i think the initmacy of 4:3 or the tone change brought by going widescreen can be achieved with that & for multimedia projects 16:9 can fit everything which is nice
Yeah! As long as you credit my music I’m fine with it!
So I'm not the only one to always put my video in theater mode rather than in full screen! I don't know why tho, it just feels more airy...
Answer: Tiktok and UA-cam Shorts
When I take off my glasses, I feel like switching from 16:9 to 4:3.
As someone who uses a folding phone (Oneplus Open), i appreciate every aspect ratio. 21:9 and 16:9 look really good while fullscreen in nornal phone mode, and 3:4 and 1:1 look really good while fullscreen in tablet mode
i like 4:3 and other weird ratios because my old monitors (16:10, 5:4, etc) are native in these and in terms of photography it's native to my camera sensor (therefore no crop factor, higher resolution output) and it does the best for fitting cars and similarly sized subjects in frame
The problem I have with 3:4 video on UA-cam is, if I watch it while scrolling the comments, it automatically gets cropped to 16:9. On the android app atleast.
Not me skipping into the video a bit and it suddenly being about elephant hanging 💀