Hey guys, sorry I sound a bit stuffed up in this video 🤧 I've been dealing with covid for like 2 weeks now and eventually decided I just had to get the audio done as best as I could, hopefully it's not too noticeable!!
another good rule of thumb at least as a general idea for tuning compression on the springs is to aim for 60-65% compression through most turns and making sure not to max them out in high compression zones. Suzuka is a great place to tune because T1 is a high compression turn to make sure you wont max out the spring, the next series of S's are fantastic for dialing in your cambers, the left hander up hill exiting sector one is perfect for setting the accel on the diff, the double right hander following that is perfect for setting both brake bias and decel on the diff, the hairpin following that is great to make sure either 1st or second gear can pull from a low speed, Spoon turn after that is great for checking how the car feels putting power down in an off-camber setting, 130R is the ideal turn for checking aero balance in the car, and the final chicane is great for checking rebound stiffness making sure that the car isnt too agressive/sluggish. Nice to see someone actually mentioning the proper way to tune camber. great video m8
This comment deserves to be pinned, you made great points for tuning cars at Suzuka. It all makes sense now after all, it was build as a Honda testing track. I was using Kyalami since it is a fresh track with some great corners and easy to level cars up considering how often you can get 10.0 for sectors. Also due to lack of Nordschleife which is my go to for tuning.
FInally, I've been waiting for this since launch. It's pretty obvious that most other tuning guides come from people who might know how tuning should work but have no idea how tuning in forza actually works (40/40 arbs, Max/Min aero, 100/0 Diff). This guide on the other hand lays out the quirks of Forza tuning for everyone to understand and getting help from high level drivers adds a lot to the video. This video is an invaluable resource for both new players and long time Forza fans alike. Can't wait for something like category specific tuning guides for TCR, GT and co. in the future, keep up the great work!
Thank you for making this video. Almost every tuning video is “this part does this. Too much does this and too little does this.” Without actually saying what they are setting it to and when. Not to mention a lot of parts affect the same things in different ways. Great video!
Some ppl are so ungrateful of others time and effort and expect there hand held at every turn in there gaming experience rather than working things out for themself lol 🤦
You’re exactly right. I watch this video literally every time I start tuning a new car as a refresher. It’s so well organised with accurate time stamps also makes it a breeze. This is my tuning bible at this point. While I don’t have the best tuned cars I end up having a lot more fun with the game thanks to this video alone. So big ups!!!
The first actually good tuning guide for the game. Almost every other one is just people spouting off what they *think* things do and what they do IRL rather than what they *actually* do in-game.
Great Video. I tested a Porsche #2 919 on Watkins Glen. Default I got 1.41.084. After messing following your video I cut my lap time down to 1.37.754 just using your bases as a starting point. Next I will try the differential, but I am so happy with my current tune, I don't even care.
This is the video I've been waiting for! Nobody does better tuning guides than Hoki. So much good info here. Love the little summary boxes on the right, I will definitely be pausing on those while tuning in game.
you have no idea how much this helped. turned my BMW M8 GTE from a practically undrivable, oversteery mess clocking in at a lap time of 1:51.7 flat to a time (admittidly, with the help of track knowlege) in the mid 1:46s with so much less oversteer! other turning tutorials tried to acheive the same thing but didn't show what it did to the car and what to change if x or y happens. Turn10 better thank you because you probably have gotten people (myself included) back interested into the game
ESV Lawrence here, thank you bud I do hope somewhere down the line once "Everything" has been worked out we can revisit and give some more high end information out❤❤
@@pflolssa Those kind of information isn’t usually shared, at least not this early. The ESV guys basically run the leaderboards, so they know their shit. So two things happend here: Hoki usually explained how tubing works from a real life perspective, but this time skipped all of that and offered numbers that you can apply and they will result in better set ups immediately. And to make this video, he had the best source available to deliver a great guide. His Older guides got criticized a lot and even though he doesn’t like meta tuning itself (tuning with unrealistic settings) he still made this guy and listened to feedback.
@@CoDZombiesDPS cool! I knew this game had layers and layers of deep seeded knowledge but damn this guide really REALLY opened my eyes and thank you for the information that's exactly what I was looking for :)
I used what I learned from this now I’m placing top 3. It literally helped me improve by 2-3 whole seconds on my usual laps. Thank you for the video it was VERY helpful
I just found this video. After struggling for month, not knowing what I was doing wrong when driving, getting more than 2 seconds away from everyone... this was MAGIC. Just tuned a Golf GTI myself, following this guide and... WOW. Now the differences are so much lees. Just 0.2 or 0.6 from the head (that's just that I need to improve). THANK YOU SO MUCH.
Brilliant Hoki, thank you! If I could put in a request for a follow-up video... I would love you to run through a few examples where you apply these lessons to actual stock cars and show the process you go through to determine which upgrades to buy and then how you decide your tuning settings, etc. I've outlined my own approach below but would love to hear yours. 1) Base build: put on race springs, ARBs and dif to get the key tuning options; 2) Base tune: test drive a few laps. Use telemetry to base tune tyre temps to around 33c (when hot), springs just above bottoming out and camber a bit above 0 deg on the outside on tight turns. I'm also getting a feel for the car: how it brakes and whether it is stable turning in under braking; corner entry/exit, especially oversteer when accelerating out of a corner; gearing, especially spinning in low gears or hitting limiter in top gear on straights; etc. Note down your best lap time. 3) Detailed Build: back to upgrades to fix any flaws and/or max out the available points in that class. Add handling if needed (tyre compound, downforce), reduce weight if it feels particularly heavy, upgrade gearbox if gearing issues, and then max out with power upgrades to target class limit (PI). I prioritise handling but try to maximise power, so will try and get the fastest I can that is still fun to race. Then back to test it... 4) Detailed tune: test drive to check the new upgrades have addressed flaws and that the power isn't too much! Tune gears if required/available and tune ARB, springs, dif to get the feel you want. Re-check the points at 2) to check tyres temps, camber, springs OK. Return to 3) if required! 5) I sometimes save this as my 'balanced' tune and then make a 'grip' version and a 'fast' version using different parts/tuning on the base tune, especially where I've had to make a compromise due to lack of PI, or where there are lots of fun upgrade paths, etc. I'll tune them too and compare the laptimes across the 3 tunes. I can then choose the best/fastest or just have an alternative grippy tune to load for Virginia and a faster tune for Le Man! Hope this helps someone but also hope to hear Hoki's approach(es)...
I can say myself that gear tuning can bring tonnes of life to a car in cornering and acceleration. Cars with unnecessarily long individual gears can benefit dramatically from this especially when coupled by running the manual w/ clutch transmission assist setting on the race gearbox. I turned the C8 Z06 into a monster early on by investing on this upgrade and tuning, destroying the AI on the straights with faster shifts and better power bands. It all translated beautifully to online play with buddies and I wouldn't even say that is a meta car. Tuning obviously is a great spectrum but I'd say the race gearbox upgrade is a golden upgrade. Don't skip it on any build
Same. What I’ve concluded is my wheel is cheap and I’m expecting too much out of it. Im going for the realistic feel, but without the direct drive power the wheel is unable to compensate for all types of input simultaneously. You sorta have to prioritize what you wanna feel most which is stupid.
Tuning adds a lot of different variables and it can be hard to get everything dialed in perfect for your driving style. To start I would follow his suggestions for baseline values and that will generally make your car pretty solid. After that you can start playing around with the values based on his tips and see how the car feels for your driving style. If the changes feel better then leave it that way or possibly even change it some more to dial that setting in. If they feel worse then revert them back to stock. Also until you know how each change affects your car I would try to only change one setting at a time to avoid confusion as to what changes do what.
I haven't played Motorsport properly since Forza Motorsport 2. So this guide definitely helped me get back into remembering how to tune properly. Thank you!
Wow I’m amazed really good video, I was in the Porsche #73 GT3 at Barcelona, my before tuning times were around 1:55 and after tuning it came down to 1:50.345, the car felt more stable coming out of turns and didn’t break traction as much when I laid on the throttle. Great video thanks mate! I’ll have to make a poster next to my setup to refer to for tuning!
These settings worked for me. I used it for the #73 Type R Civic. I love that car. It’s the only car I’ve been driving. It’s the sound with Dolby and headphones. I really like how you give us a base to start with, unlike other videos.
Great video. Been testing a lot myself. Had it down but was scared of the anti-squat and anti-dive settings. Good explanation. This game is a lil bit deeper than most think.
Came on youtube to find a video on trying to dial out some understeer (not confident enough to race online yet but have "average" base tunes in career). Came accross this video and its simple, easy to understand and has rhe little recap notes on the Right hand side. Dedinatley will use this video going forwards!
This is extremely helpful. Past few days my buddies and I have been going for rivals times in A and S class around Nordshleife. I've been using an S class Nismo R35 and have been trying to run faster than 7.03 with aero. I watched this video and only went off of your base suggestions and my god, i ran my first 6! After a few more attempts I ran a dirty 6.57. Makes me wonder how fast it could really go.
I just recently got into racing games, Motorsport caught my eye and I decided to give it a shot. All the tune options overwhelmed me, but this guide helped a complete car noob like me understand enough to be confident in how I tune.
Even though I tune my cars this video actually gave me a better understanding of how to tune my cars better. Also I can’t tune the steering wheel and I have it set to simulation with controller.
Always end up coming back here to double check stuff every 1 days completely different if it looks way different with in the base tune I have aero brakes arb didn’t even want Spend xp even attempting to make it work end up being a waste of time not being able drivable GREAT WORK such a easy way to explain everything
Thank u! I only play Forza a few hours. I hated my car keeps spinning around but this made me put up my Xbox. Thank. Now I’m bout to try to get better at Forza. 🙌🏾😎
With touring cars, I've been running very well with low downforce setups. Also, it is important to remind people that it's something they should tweak track to track, specially if it's something like le mans without chicanes, where you want the minimum downforce for the best top speed.
I have been having good luck maxing out anti roll and then backing off the rear and the same with aero. Diffs I max out acceleration and zero out deceleration for RR cars and the. A 75/25 or around there for AWD cars. I also adjust psi to around 2.1 to 2.3 bar on tires. Race tires are a must also and adjusting the brake pressure to limit lockups under braking.
Tried to do a GIF of taking notes but GIFS aren't aloud in the comments. I really did take notes though haha. Thanks man, can't wait to go try the tuneage out.
Heh. Got curious so I used these same concepts in FH5. Getting really good results. This helped me a ton in FM too, but I found it amusing that it also helped with FH5.
1:14 thats the key i always try to tell this to my friends who ask for tunes the things that work for my style maybe don't work with yours find a way to be confortable with the car and you will go faster and faster
Good tip Hoki thanks. I'm using this on my Ferrari Enzo in S-Class. There's few upgrade room in PI but the car is fully adjustable. Been helping me get the car set up for my driving style.
I find this video very informatively useful and learned things I didn't even knew about since the new tuning windows left me confused af. also nice Audi livery 💗
glad you made this video i learned alot of my tuning from you along with alot of trial and error. As far as tuning goes you make realistic adjustments typically and i have had best results going off information you have compiled.
Awsome video as always. Your videos has helped me immensely i serveral versions of the Forza and Forza Horizion series. As also have recommended them to my friends. Keep up the good work :)
Great video this, its helped me understand tuning a little more. I am a controller player but im finding I have slightly better cars now, but often still finding myself stumped on how to rectify some handling issues.
😀Thanks.. I have been having a hard time traying to tune my cars for a while... I didn't know left and right about tuning in forza... I will put this tips to practice. Thanks a lot!
Hey, nice video! Seems to me like you really know your stuff. All the cars you show in the video looked like they were on frickin rails, that's a good sign. I just had a couple of thoughts. 1) Maxing the rollbars makes sense for a racecar, since it has so much grip to take advantage of, but doing the same on a stock MX-5 will make control extremely difficult as you overload the tires constantly. Maybe worth mentioning in a future video? 2) In my opinion, you should set tire pressure for max grip, full stop. Why reduce your tire grip for more or less oversteer when you could use rollbars for the same thing, and ultimately have more grip? 3) F/R spring balance should be set based on whether you need more traction at the front or rear, not to affect the balance of grip. That's what rollbars are for! Anyways, thanks for uploading :)
Thanks a lot for this! I added a link to this video on my website for my club. This is going to be a priceless tool. Ties in nicely to our new series'. Well done!
The stiff ARBs suggestion is great for GT cars and other fast cars but if your building cars in builders cup for example low front ARB gives you the turn in lots of cars desperatly need and many RWD can benefit from softer rear to not oversteer
It would be cool to see you tune a car and hear your thoughts on why and how you are tuning the car. Maybe test driving and fixing issues to. I have been trying to tune the 2020 Audi r8, but I just can't get it to feel right.
Yay!! I’ve been trying to do things in increases and decreases in the terms of 5% 10% and 20%. Best I can do to keep things rounded for a basic grasp certain apps help. I do have ForzaTune Pro because I cannot do math due to my learning disability but the physics are astonishingly different here. Hopefully I can take some bits and pieces from this. Hoki Hoshi thank you! I wish Forza itself could clarify things more with in depth graphs and such. Let’s dive in.
How have you found the Forza Pro Tune app with this game? I have it to buy haven't used it as yet as still more interested in learning the tracks than tweaking individual car setups yet.
@@wrinklysoldier5244I love the app for Horizon 5 but for Motorsport it’s a little more tricky especially when the car is still low level and you can’t use all the tuning parts
@@wrinklysoldier5244 I had a good amount of luck with the base version. After inputting the data for my car, I then select "Customize Tune" and adjust the balance (Understeer/Oversteer) and try the new calculated settings. I don't play online, but the tunes I get from this app work pretty well for me against level 6 difficuly drivatar.
It's a great video. Thank you! It sucks to think though that we will spend all this time getting a great tune on the road only for some idiot to ram us off the track at either the first or final turn of the race.
Over and under inflation are evident in low and high center tire temps in the 3 way tire temp view. I find 30 provides the most even contact patch so 28-32 is a good range to adjust tire feel.
Time to rewatch again but while tuning the actual car Edit: OMFG this changed everything for me. Able to hit corners coming in red and staying yellow rather than having to brake almost to blue. Holy shit it drives so much better. Thank you!
This video saved the game for me. I was so miserable trying to drive these cars in career mode on a wheel. It was an absolute chore trying to get anything remotely competitive. I'm just trying to play a racing game, not get a phd in forza physics. Why can't they make a base tune driveable?
Tbh most cars I've ever driven in forza have better manners before I tune them..I still go faster with my tunes though. The base tune is usually rather conservative and doesn't allow much oversteer (unless you build a monster and expect the base tune to be good enough lol).
Thank u very much for this video. I was 2 minutes from to throw this game to hell. The understeer that untuned cars has original is a fucking joke. With the tuning tips you show in the the clip makes this game to another level! Big thank u!
Well there's specific things as shown in this video that are set to pretty much the same values depending on if the car is FWD, RWD or AWD. Set these first e.g Aero, Diff and Ride Height. Move onto setting tyre pressures, test and find a good feel. Then I'd go into camber, move onto ARB's and then your springs. Damping and Rebound after this and then go back to camber and tyre pressures to dial in the tune
I don’t recall having steering wheel settings . If you have the wheel turned on then I think you have that option, I’m on controller. Great advice on tuning you should get a lot of views 👍
okay, but 1. what are oversteer and understeer, and how do I know if I need more or less of them? 2. how do I know which setting I should change? 3. how do you prioritize which upgrades to get (and thus which tuning menus are unlocked) for lower class cars? (and settings for non-race tires)
Oversteer: rear tire break traction (drifting or fishtailing). Understeer: front tire breaks traction (car goes straight when turning, hard to turn) Go for race springs, front and rear antiroll bars, and race differential to unlock the most important menus
Thats the trick, isn't it? You're not supposed to 'know' which upgrades to put, you're supposed to build a car and compete. If you do well then you likely built well. Upgrades are almost entirely dependent on how you feel. Drive the car and see what you think it needs, then drive again and see if you solved your problem.
For further explanation, older cars and especially old muscle cars etc generally benefit from more chassis stiffness more than power in the lower classes. If the car feels fast but doesn't want to turn well, then work on handling upgrades. If the car turns okay and feels nimble but just doesn't have enough power to manipulate the weight on demand or to keep up with people in the straights, then add power. For the majority of cars, roll bars are one of the most beneficial mods (in relation to PI cost) you can do for the handling in lower classes.
Dialed in a little lower than 100% brake pressure can actually be quicker through corners, less likely to over brake though easier to overshoot the corner.
For FWD cars, Ive seen tuning guides that recommend 20-30% differential acceleration while you suggest a lock diff. Which setting promotes oversteer for FWD? Open or Locked diff?
A higher accel setting (more lock) will promote more oversteer, in real life this is sort of only true to a certain point, and anything over "perfect" will cause understeer again. But in Forza, in the majority of cases you can't really overdo it.
@@HokiHoshiThe thing Hoki is that if you lock the Front Diff, the car tends to straighten up when accelerating, causing it to understeer on acceleration. Your FH5 AWD video suggested that too. Is the diff settings changed in motorsport?
@@asdowo111 So first it should be said that FWD will *always* tend towards understeer on throttle, it's just the mechanics of that drivetrain. But here's maybe a better way to think about it: In a turn your outside tire has more potential for grip, largely because there's more load on it. Less lock on your front differential will push more power to your inside tire. With no lock, all your power is going to an inside tire that's probably slipping because there's not much grip, and your outside tire isn't moving the car forward at all. This will cause understeer and lack of acceleration, BUT you might not feel the understeer as much because you are going slower through the turn so the effects aren't as noticeable. This is sometimes how people are "tricked" into thinking lower front diff locks are better - it might feel better but it's usually just because you're going slower. As you turn up the diff lock, more and more power starts getting sent to your outside tire. Now often ideally in real life - you want to find the range of lock where neither tire spins. If both tires can maintain grip then you aren't going to overheat or wear the tires and you'll have control and speed through the corner. You can dial this in further by understanding that more power on the outside tire will tend to push the car around a corner better, so you want to push the differential lock to the top of the range where you have grip on both tires but that outside tire is also maximizing it's power output. The problem here comes when that outside tire, that's doing more of the work, breaks traction. This can cause you to plow understeer pretty aggressively and gives some of that straightening on acceleration feeling. So you want to use tire pressures, compounds, aero, etc to maximize the total amount of grip, and then use suspension to balance the load better between the two tires, so that the outside tire hits it's max potential grip but does not exceed it, and the inside tire can "take some of the load" and help more with grip and cornering. It's also worth knowing here that spinning the outside tire can still be better than spinning the inside tire, because it's still moving the car more than the inside tire could. The thing is - in Motorsport - you often can't overdo power on the outside tire *IF* the rest of the car is built well. With optimal tire pressures, a proper compound selection, max front downforce, good suspension, and perhaps most importantly good driving lines, 90-100% diff lock still shouldn't be enough to break that outside tire past the point where you need to turn down diff lock - instead it's usually a sign that something else should be adjusted, most likely suspension - or again driving line. In FWD you really want to avoid over rotating the steering and giving too much throttle while the car is rotating. Let it rotate through the corner and then use your throttle smoothly at the apex with the understanding that it will straighten the car and you need to have the car pointed in the right direction to account for that, and then let that high diff lock accelerate you out of the corner. If you're still understeering too much, play with roll center, anti-squat, arbs, etc to try and find a balance that puts load where it needs to be to help the car get out of corners faster without excessive understeer. FWD dynamics are weird, especially in Forza, I didn't expect to write this much and I probably just confused things even more but...hopefully this helps somewhat 😅
here's another tip for controller players who play with sim steering: turning down the Force feedback gets rid of some of that severe "snapback" you get if you lose control
Hey guys, sorry I sound a bit stuffed up in this video 🤧 I've been dealing with covid for like 2 weeks now and eventually decided I just had to get the audio done as best as I could, hopefully it's not too noticeable!!
Two weeks ? Dang feel better
Thanks! Been feeling mostly fine for a week or so now but my sinuses are still a mess 😵💫
@@HokiHoshiyea it can be pretty miserable I had it in March
Yikes! Hope you get better soon
I haven’t been checking your page every day for the last week waiting for this video
another good rule of thumb at least as a general idea for tuning compression on the springs is to aim for 60-65% compression through most turns and making sure not to max them out in high compression zones. Suzuka is a great place to tune because T1 is a high compression turn to make sure you wont max out the spring, the next series of S's are fantastic for dialing in your cambers, the left hander up hill exiting sector one is perfect for setting the accel on the diff, the double right hander following that is perfect for setting both brake bias and decel on the diff, the hairpin following that is great to make sure either 1st or second gear can pull from a low speed, Spoon turn after that is great for checking how the car feels putting power down in an off-camber setting, 130R is the ideal turn for checking aero balance in the car, and the final chicane is great for checking rebound stiffness making sure that the car isnt too agressive/sluggish. Nice to see someone actually mentioning the proper way to tune camber. great video m8
This comment deserves to be pinned, you made great points for tuning cars at Suzuka. It all makes sense now after all, it was build as a Honda testing track.
I was using Kyalami since it is a fresh track with some great corners and easy to level cars up considering how often you can get 10.0 for sectors. Also due to lack of Nordschleife which is my go to for tuning.
FInally, I've been waiting for this since launch. It's pretty obvious that most other tuning guides come from people who might know how tuning should work but have no idea how tuning in forza actually works (40/40 arbs, Max/Min aero, 100/0 Diff). This guide on the other hand lays out the quirks of Forza tuning for everyone to understand and getting help from high level drivers adds a lot to the video. This video is an invaluable resource for both new players and long time Forza fans alike. Can't wait for something like category specific tuning guides for TCR, GT and co. in the future, keep up the great work!
Thank you for making this video. Almost every tuning video is “this part does this. Too much does this and too little does this.” Without actually saying what they are setting it to and when. Not to mention a lot of parts affect the same things in different ways. Great video!
Some ppl are so ungrateful of others time and effort and expect there hand held at every turn in there gaming experience rather than working things out for themself lol 🤦
You’re exactly right. I watch this video literally every time I start tuning a new car as a refresher. It’s so well organised with accurate time stamps also makes it a breeze. This is my tuning bible at this point. While I don’t have the best tuned cars I end up having a lot more fun with the game thanks to this video alone. So big ups!!!
The first actually good tuning guide for the game. Almost every other one is just people spouting off what they *think* things do and what they do IRL rather than what they *actually* do in-game.
Great Video. I tested a Porsche #2 919 on Watkins Glen. Default I got 1.41.084. After messing following your video I cut my lap time down to 1.37.754 just using your bases as a starting point. Next I will try the differential, but I am so happy with my current tune, I don't even care.
This is the video I've been waiting for! Nobody does better tuning guides than Hoki. So much good info here. Love the little summary boxes on the right, I will definitely be pausing on those while tuning in game.
you have no idea how much this helped. turned my BMW M8 GTE from a practically undrivable, oversteery mess clocking in at a lap time of 1:51.7 flat to a time (admittidly, with the help of track knowlege) in the mid 1:46s with so much less oversteer! other turning tutorials tried to acheive the same thing but didn't show what it did to the car and what to change if x or y happens. Turn10 better thank you because you probably have gotten people (myself included) back interested into the game
Literally watched this video at work, came home, applied it, and got my first P1 EVER online. Thank you
ESV Lawrence here, thank you bud I do hope somewhere down the line once "Everything" has been worked out we can revisit and give some more high end information out❤❤
Thanks ❤
I just started playing this game and don't understand why this comment is getting So many likes (Woosh) someone care to explain a bit?
@@pflolssa Those kind of information isn’t usually shared, at least not this early. The ESV guys basically run the leaderboards, so they know their shit.
So two things happend here:
Hoki usually explained how tubing works from a real life perspective, but this time skipped all of that and offered numbers that you can apply and they will result in better set ups immediately.
And to make this video, he had the best source available to deliver a great guide. His Older guides got criticized a lot and even though he doesn’t like meta tuning itself (tuning with unrealistic settings) he still made this guy and listened to feedback.
@@CoDZombiesDPS cool! I knew this game had layers and layers of deep seeded knowledge but damn this guide really REALLY opened my eyes and thank you for the information that's exactly what I was looking for :)
You guys are so fast I've chased you guy's for year's
I used what I learned from this now I’m placing top 3. It literally helped me improve by 2-3 whole seconds on my usual laps. Thank you for the video it was VERY helpful
I just found this video. After struggling for month, not knowing what I was doing wrong when driving, getting more than 2 seconds away from everyone... this was MAGIC. Just tuned a Golf GTI myself, following this guide and... WOW. Now the differences are so much lees. Just 0.2 or 0.6 from the head (that's just that I need to improve).
THANK YOU SO MUCH.
The side descriptions of each category going over the ranges and added tips really helped. Appreciate the extra effort!
Brilliant Hoki, thank you! If I could put in a request for a follow-up video... I would love you to run through a few examples where you apply these lessons to actual stock cars and show the process you go through to determine which upgrades to buy and then how you decide your tuning settings, etc. I've outlined my own approach below but would love to hear yours.
1) Base build: put on race springs, ARBs and dif to get the key tuning options;
2) Base tune: test drive a few laps. Use telemetry to base tune tyre temps to around 33c (when hot), springs just above bottoming out and camber a bit above 0 deg on the outside on tight turns. I'm also getting a feel for the car: how it brakes and whether it is stable turning in under braking; corner entry/exit, especially oversteer when accelerating out of a corner; gearing, especially spinning in low gears or hitting limiter in top gear on straights; etc. Note down your best lap time.
3) Detailed Build: back to upgrades to fix any flaws and/or max out the available points in that class. Add handling if needed (tyre compound, downforce), reduce weight if it feels particularly heavy, upgrade gearbox if gearing issues, and then max out with power upgrades to target class limit (PI). I prioritise handling but try to maximise power, so will try and get the fastest I can that is still fun to race. Then back to test it...
4) Detailed tune: test drive to check the new upgrades have addressed flaws and that the power isn't too much! Tune gears if required/available and tune ARB, springs, dif to get the feel you want. Re-check the points at 2) to check tyres temps, camber, springs OK. Return to 3) if required!
5) I sometimes save this as my 'balanced' tune and then make a 'grip' version and a 'fast' version using different parts/tuning on the base tune, especially where I've had to make a compromise due to lack of PI, or where there are lots of fun upgrade paths, etc. I'll tune them too and compare the laptimes across the 3 tunes. I can then choose the best/fastest or just have an alternative grippy tune to load for Virginia and a faster tune for Le Man!
Hope this helps someone but also hope to hear Hoki's approach(es)...
Thank you!
I can say myself that gear tuning can bring tonnes of life to a car in cornering and acceleration. Cars with unnecessarily long individual gears can benefit dramatically from this especially when coupled by running the manual w/ clutch transmission assist setting on the race gearbox.
I turned the C8 Z06 into a monster early on by investing on this upgrade and tuning, destroying the AI on the straights with faster shifts and better power bands. It all translated beautifully to online play with buddies and I wouldn't even say that is a meta car.
Tuning obviously is a great spectrum but I'd say the race gearbox upgrade is a golden upgrade. Don't skip it on any build
I’ve watched this 37 times and still suck.
758.5 minutes of your life lost
Same. What I’ve concluded is my wheel is cheap and I’m expecting too much out of it. Im going for the realistic feel, but without the direct drive power the wheel is unable to compensate for all types of input simultaneously. You sorta have to prioritize what you wanna feel most which is stupid.
There’s a tuning calculator app by Hoki, I use that to get optimal settings to start off. Then you can just personalize it from there.
I just watched it and still have no idea other than tire pressure😂
Tuning adds a lot of different variables and it can be hard to get everything dialed in perfect for your driving style. To start I would follow his suggestions for baseline values and that will generally make your car pretty solid. After that you can start playing around with the values based on his tips and see how the car feels for your driving style. If the changes feel better then leave it that way or possibly even change it some more to dial that setting in. If they feel worse then revert them back to stock. Also until you know how each change affects your car I would try to only change one setting at a time to avoid confusion as to what changes do what.
Thank you so much for this. Clear, concise, and effective. You’re the GOAT for essential tuning guides. Keep up the excellent work sir.
I haven't played Motorsport properly since Forza Motorsport 2. So this guide definitely helped me get back into remembering how to tune properly. Thank you!
Thanks for the guide. Went from 4-5 in qualis to winning the qualis and races on touring cars (multiplayer). Went about 1-2 second quiker on hot lap
Wow I’m amazed really good video, I was in the Porsche #73 GT3 at Barcelona, my before tuning times were around 1:55 and after tuning it came down to 1:50.345, the car felt more stable coming out of turns and didn’t break traction as much when I laid on the throttle. Great video thanks mate! I’ll have to make a poster next to my setup to refer to for tuning!
Quick Update: Just did a 1:47:9__
These settings worked for me. I used it for the #73 Type R Civic. I love that car. It’s the only car I’ve been driving. It’s the sound with Dolby and headphones. I really like how you give us a base to start with, unlike other videos.
Thank you for this video i was able to get my STi in game to go from a 1:01 to a 0:56 and way more fun to drive and push now great video !
Great simple overview. Very well done. Thank you for this. The live gameplay showing the different effects of tuning was very beneficial
Thanks!
Been looking forward to hearing about your advice. l've been having a lot of fun in rivals, and was looking for a good place to start with tuning
Great video. Been testing a lot myself. Had it down but was scared of the anti-squat and anti-dive settings. Good explanation. This game is a lil bit deeper than most think.
Thanks, bro, I have been waiting for this from you!
This deserves millions of views.
Came on youtube to find a video on trying to dial out some understeer (not confident enough to race online yet but have "average" base tunes in career). Came accross this video and its simple, easy to understand and has rhe little recap notes on the Right hand side. Dedinatley will use this video going forwards!
The legend has dropped his legendary guide once again! Thank you a ton HokiHoshi!!!
This is extremely helpful. Past few days my buddies and I have been going for rivals times in A and S class around Nordshleife. I've been using an S class Nismo R35 and have been trying to run faster than 7.03 with aero. I watched this video and only went off of your base suggestions and my god, i ran my first 6! After a few more attempts I ran a dirty 6.57. Makes me wonder how fast it could really go.
I just recently got into racing games, Motorsport caught my eye and I decided to give it a shot. All the tune options overwhelmed me, but this guide helped a complete car noob like me understand enough to be confident in how I tune.
Been waiting like all the other comments have said. Thank you very much for your work man !
I watch this video pretty much every time I buy a new car on Forza. Thanks Mr Hoshi.
Even though I tune my cars this video actually gave me a better understanding of how to tune my cars better. Also I can’t tune the steering wheel and I have it set to simulation with controller.
Yeah is locked for me also on controller
Always end up coming back here to double check stuff every 1 days completely different if it looks way different with in the base tune I have aero brakes arb didn’t even want Spend xp even attempting to make it work end up being a waste of time not being able drivable GREAT WORK such a easy way to explain everything
Been waiting for this since the game came out, I used the fh5 tuning guide so far but this will be much better 👍
Thank u! I only play Forza a few hours. I hated my car keeps spinning around but this made me put up my Xbox. Thank. Now I’m bout to try to get better at Forza. 🙌🏾😎
My lotus emira is just so dialed because of you! Podium quite often with it! Thanks!
Thank you for this. Tuning is by far my weakest point in racing games as I don't understand what everything does. You explained it very well.
This is probably the 5-6x I’ve returned to your video, to catch something I may have missed, or am struggling with. Great info here.
I'm glad this was made as I had been using the Forza Horizon 5 tuning guide and noticed it wasn't doing much in Forza Motorsport
Great guide! Thanks. 1 small gripe:
3:50 gearing does not alter horsepower. It alters torque (acceleration) v top end (speed).
With touring cars, I've been running very well with low downforce setups. Also, it is important to remind people that it's something they should tweak track to track, specially if it's something like le mans without chicanes, where you want the minimum downforce for the best top speed.
The moment we've ALL been waiting for! Thank you! Hope you're at least feeling a little better.
I have been having good luck maxing out anti roll and then backing off the rear and the same with aero. Diffs I max out acceleration and zero out deceleration for RR cars and the. A 75/25 or around there for AWD cars. I also adjust psi to around 2.1 to 2.3 bar on tires. Race tires are a must also and adjusting the brake pressure to limit lockups under braking.
Thank you for this! Would love to see an in depth video at some point (how and when make certain changes to different parts of the setup for example).
Tried to do a GIF of taking notes but GIFS aren't aloud in the comments. I really did take notes though haha. Thanks man, can't wait to go try the tuneage out.
Heh. Got curious so I used these same concepts in FH5. Getting really good results. This helped me a ton in FM too, but I found it amusing that it also helped with FH5.
Wow! That s really comprehensive! 🤓Thank you for putting this guide together!
1:14 thats the key
i always try to tell this to my friends who ask for tunes
the things that work for my style maybe don't work with yours
find a way to be confortable with the car and you will go faster and faster
As a new player I feel like this is to much to learn on my own, thank you for the video!
Thanks for all the information 😊
Newbie here . Thanks mate. Fantastic advice. Youve helped me no end. Cheers dude. Subscribed 👌
Good tip Hoki thanks. I'm using this on my Ferrari Enzo in S-Class. There's few upgrade room in PI but the car is fully adjustable. Been helping me get the car set up for my driving style.
Finally!! The tuning video I’ve been waiting for!! Excellent work my man!!
Very good video. Help me a lot. 0.8 sec faster in barcelona with my new setup in Audi RS3.
I find this video very informatively useful and learned things I didn't even knew about since the new tuning windows left me confused af.
also nice Audi livery 💗
glad you made this video i learned alot of my tuning from you along with alot of trial and error. As far as tuning goes you make realistic adjustments typically and i have had best results going off information you have compiled.
Got my STI 4.9 seconds faster around kyalami and it feels a lot more like my actual car. Awesome video. Thanks.
Stunning as usual buddy
Awsome video as always. Your videos has helped me immensely i serveral versions of the Forza and Forza Horizion series. As also have recommended them to my friends.
Keep up the good work :)
Great video this, its helped me understand tuning a little more. I am a controller player but im finding I have slightly better cars now, but often still finding myself stumped on how to rectify some handling issues.
😀Thanks.. I have been having a hard time traying to tune my cars for a while... I didn't know left and right about tuning in forza... I will put this tips to practice. Thanks a lot!
Hey, nice video! Seems to me like you really know your stuff. All the cars you show in the video looked like they were on frickin rails, that's a good sign. I just had a couple of thoughts. 1) Maxing the rollbars makes sense for a racecar, since it has so much grip to take advantage of, but doing the same on a stock MX-5 will make control extremely difficult as you overload the tires constantly. Maybe worth mentioning in a future video? 2) In my opinion, you should set tire pressure for max grip, full stop. Why reduce your tire grip for more or less oversteer when you could use rollbars for the same thing, and ultimately have more grip? 3) F/R spring balance should be set based on whether you need more traction at the front or rear, not to affect the balance of grip. That's what rollbars are for!
Anyways, thanks for uploading :)
As always very informative video, cheers!
(now, back to driving stock tunes for me)
Thanks a lot for this! I added a link to this video on my website for my club. This is going to be a priceless tool. Ties in nicely to our new series'. Well done!
Good save this video, I always struggled with tuning. Gonna give it a try with these hot hot tips
i have been eagerly awaiting this video since Motorsport was released.
Thanks man!! You made me a better tunner with this detailed guide (SUBSCRIVED) ❤
The stiff ARBs suggestion is great for GT cars and other fast cars but if your building cars in builders cup for example low front ARB gives you the turn in lots of cars desperatly need and many RWD can benefit from softer rear to not oversteer
Great Video, Well Presented - Massive improvements to my tunes. Thanks for the assistance 👍👍
It would be cool to see you tune a car and hear your thoughts on why and how you are tuning the car. Maybe test driving and fixing issues to. I have been trying to tune the 2020 Audi r8, but I just can't get it to feel right.
Yay!! I’ve been trying to do things in increases and decreases in the terms of 5% 10% and 20%. Best I can do to keep things rounded for a basic grasp certain apps help.
I do have ForzaTune Pro because I cannot do math due to my learning disability but the physics are astonishingly different here.
Hopefully I can take some bits and pieces from this. Hoki Hoshi thank you!
I wish Forza itself could clarify things more with in depth graphs and such.
Let’s dive in.
How have you found the Forza Pro Tune app with this game? I have it to buy haven't used it as yet as still more interested in learning the tracks than tweaking individual car setups yet.
@@wrinklysoldier5244 please don't use any of the tuning apps, they are all shit.
@@wrinklysoldier5244I love the app for Horizon 5 but for Motorsport it’s a little more tricky especially when the car is still low level and you can’t use all the tuning parts
@@racdude01 I am in agreement here
@@wrinklysoldier5244 I had a good amount of luck with the base version. After inputting the data for my car, I then select "Customize Tune" and adjust the balance (Understeer/Oversteer) and try the new calculated settings. I don't play online, but the tunes I get from this app work pretty well for me against level 6 difficuly drivatar.
Heck yea! Long awaited.. been wondering when youd be finished with TestNTunes to drop this.
It's a great video. Thank you!
It sucks to think though that we will spend all this time getting a great tune on the road only for some idiot to ram us off the track at either the first or final turn of the race.
Big man, it's the people like you and your team. Thank you....
Over and under inflation are evident in low and high center tire temps in the 3 way tire temp view. I find 30 provides the most even contact patch so 28-32 is a good range to adjust tire feel.
i appreciate your vids man thanks, i enjoy taking the time tuning and driving. thanks for explaing everything in tuning
Time to rewatch again but while tuning the actual car
Edit: OMFG this changed everything for me. Able to hit corners coming in red and staying yellow rather than having to brake almost to blue. Holy shit it drives so much better. Thank you!
Thank you so much for making this. This helps a ton
This video saved the game for me. I was so miserable trying to drive these cars in career mode on a wheel. It was an absolute chore trying to get anything remotely competitive. I'm just trying to play a racing game, not get a phd in forza physics. Why can't they make a base tune driveable?
It's because forza promotes the tuning aspect of the game, sucks but it is what it is...
Tbh most cars I've ever driven in forza have better manners before I tune them..I still go faster with my tunes though. The base tune is usually rather conservative and doesn't allow much oversteer (unless you build a monster and expect the base tune to be good enough lol).
Thank u very much for this video. I was 2 minutes from to throw this game to hell. The understeer that untuned cars has original is a fucking joke. With the tuning tips you show in the the clip makes this game to another level! Big thank u!
I am German and as soon as I heard you pronouncing Porsche the right way you got me! 😂
Great video, very helpful for tuning noobs like me.
So what should be my process for tuning? What should I focus on first and what can be used to finetune my (haha) tuning?
Well there's specific things as shown in this video that are set to pretty much the same values depending on if the car is FWD, RWD or AWD. Set these first e.g Aero, Diff and Ride Height. Move onto setting tyre pressures, test and find a good feel. Then I'd go into camber, move onto ARB's and then your springs. Damping and Rebound after this and then go back to camber and tyre pressures to dial in the tune
NAH LIKE LITERALLY THANK U SO MUCH 🤩🥳🥳🤩🤩
I don’t recall having steering wheel settings . If you have the wheel turned on then I think you have that option, I’m on controller. Great advice on tuning you should get a lot of views 👍
I don't have a wheel and they're there (on PC at least)
okay, but
1. what are oversteer and understeer, and how do I know if I need more or less of them?
2. how do I know which setting I should change?
3. how do you prioritize which upgrades to get (and thus which tuning menus are unlocked) for lower class cars?
(and settings for non-race tires)
Oversteer: rear tire break traction (drifting or fishtailing).
Understeer: front tire breaks traction (car goes straight when turning, hard to turn)
Go for race springs, front and rear antiroll bars, and race differential to unlock the most important menus
Thats the trick, isn't it? You're not supposed to 'know' which upgrades to put, you're supposed to build a car and compete. If you do well then you likely built well. Upgrades are almost entirely dependent on how you feel. Drive the car and see what you think it needs, then drive again and see if you solved your problem.
For further explanation, older cars and especially old muscle cars etc generally benefit from more chassis stiffness more than power in the lower classes. If the car feels fast but doesn't want to turn well, then work on handling upgrades. If the car turns okay and feels nimble but just doesn't have enough power to manipulate the weight on demand or to keep up with people in the straights, then add power. For the majority of cars, roll bars are one of the most beneficial mods (in relation to PI cost) you can do for the handling in lower classes.
Brother thank you very much for the video and all the good information.
Good guide. What things should I adjust in a wet race?
Thanks bro this really explained a lot 🙏
New player here this guy is th goat 🎉🎉🎉🎉
Dialed in a little lower than 100% brake pressure can actually be quicker through corners, less likely to over brake though easier to overshoot the corner.
Thanks for the tips. Loving the game so far.
For FWD cars, Ive seen tuning guides that recommend 20-30% differential acceleration while you suggest a lock diff. Which setting promotes oversteer for FWD? Open or Locked diff?
A higher accel setting (more lock) will promote more oversteer, in real life this is sort of only true to a certain point, and anything over "perfect" will cause understeer again. But in Forza, in the majority of cases you can't really overdo it.
They should explain it so much better ,
@@HokiHoshiThe thing Hoki is that if you lock the Front Diff, the car tends to straighten up when accelerating, causing it to understeer on acceleration. Your FH5 AWD video suggested that too. Is the diff settings changed in motorsport?
@@asdowo111 So first it should be said that FWD will *always* tend towards understeer on throttle, it's just the mechanics of that drivetrain. But here's maybe a better way to think about it:
In a turn your outside tire has more potential for grip, largely because there's more load on it.
Less lock on your front differential will push more power to your inside tire. With no lock, all your power is going to an inside tire that's probably slipping because there's not much grip, and your outside tire isn't moving the car forward at all. This will cause understeer and lack of acceleration, BUT you might not feel the understeer as much because you are going slower through the turn so the effects aren't as noticeable. This is sometimes how people are "tricked" into thinking lower front diff locks are better - it might feel better but it's usually just because you're going slower.
As you turn up the diff lock, more and more power starts getting sent to your outside tire.
Now often ideally in real life - you want to find the range of lock where neither tire spins. If both tires can maintain grip then you aren't going to overheat or wear the tires and you'll have control and speed through the corner.
You can dial this in further by understanding that more power on the outside tire will tend to push the car around a corner better, so you want to push the differential lock to the top of the range where you have grip on both tires but that outside tire is also maximizing it's power output.
The problem here comes when that outside tire, that's doing more of the work, breaks traction. This can cause you to plow understeer pretty aggressively and gives some of that straightening on acceleration feeling.
So you want to use tire pressures, compounds, aero, etc to maximize the total amount of grip, and then use suspension to balance the load better between the two tires, so that the outside tire hits it's max potential grip but does not exceed it, and the inside tire can "take some of the load" and help more with grip and cornering. It's also worth knowing here that spinning the outside tire can still be better than spinning the inside tire, because it's still moving the car more than the inside tire could.
The thing is - in Motorsport - you often can't overdo power on the outside tire *IF* the rest of the car is built well. With optimal tire pressures, a proper compound selection, max front downforce, good suspension, and perhaps most importantly good driving lines, 90-100% diff lock still shouldn't be enough to break that outside tire past the point where you need to turn down diff lock - instead it's usually a sign that something else should be adjusted, most likely suspension - or again driving line. In FWD you really want to avoid over rotating the steering and giving too much throttle while the car is rotating. Let it rotate through the corner and then use your throttle smoothly at the apex with the understanding that it will straighten the car and you need to have the car pointed in the right direction to account for that, and then let that high diff lock accelerate you out of the corner. If you're still understeering too much, play with roll center, anti-squat, arbs, etc to try and find a balance that puts load where it needs to be to help the car get out of corners faster without excessive understeer.
FWD dynamics are weird, especially in Forza, I didn't expect to write this much and I probably just confused things even more but...hopefully this helps somewhat 😅
@@HokiHoshi Nah its all good Hoki. Been watching your tuning guides since Forza 4 so I was a bit confused. Thanks for the effort of explaining it.
here's another tip for controller players who play with sim steering:
turning down the Force feedback gets rid of some of that severe "snapback" you get if you lose control
I just started the video but thank you so much for making this
Gonna have to watch this like 10 times
Incredible video