Honestly, I'm so glad The illusive man fight got cut, there's just something so fitting about his character dying in a conversation, and never actually being encountered in "real" gameplay, I think it really fits the illusory theme
100% agree fighting him would of taken some of his mystique away. Having him possibly be defeated by conversation is different and a nice change of pace. I think one ending had it milking himself and another ending he didn’t kill himself
for one it would make IM feel too much like a repeat of Saren, at least imo, and as the devs stated, IM's greatest strength is his intellect, not his muscle or mutant-cyborg powers
Even worse than being cut in dev: They launch with it and then delete it. Tom Clancy's Ghost Recon Wildlands and the fight with the Predator. Me and my friend tried to beat him like dozen times just to find him bit too much. We decided to give it a break and come back stronger and with better strategy. Just a week later we can't find the mission on the map and little research tells us that the mission was deleted from the game. We were left without fulfillment.
YES! I'm so salty they cut that mission; it was so damn good! You got a predator helmet without the dreads that turns your thermal vision into Predator vision. I have a feeling it was removed due to a licensing issue (I think it was timed for the film or something).
@@tarlbarkon3767 It was a big struggle by yourself. Then you have to get good at fleeing, because he will blow you up once or twice after ya get the hang of it lol
Would Professor Oak count? Using glitches, we can see that he was originally meant to be Champion, having the same Pokémon on his team as his grandson does in the final product with the exception of his starter being the one left over from the beginning of the game. The game even alludes to his Champion status when he's able to follow you into the Hall of Fame, which only Champions can enter.
Correction. He wasn't meant to be the Champion he was meant to be a post game fight after the Champion which is why all his Pokemon are higher levels than Blue's Champion team
@@theregularterrarian3933 I just checked on this to make sure I wasnt wrong, but the only professors that enter the hall with you are Oak and Rowan, who was also implied to have previously been champion. Otherwise only the champion that you just beat enters with you. When there is a hall of fame room anyway. Gen 7 and 8 didn't have an actual hall of fame room.
@@bdf1006 Could just be that they toned down the levels thinking the original champion was too hard, but we can't really say one way or another which he was truly meant to be since you can only fight him through glitches. Though his dialog when you defeat him strongly implies that you become champion by doing so, "Your efforts to grow your skills have made you a champion!" But it's up to interpretation, so we may never really know for sure
A number of colossi were deleted from Shadow of the Colossus. Some were not even given proper names, but instead placeholder names. There was a daddy longlegs colossus, a monkey colossus, a worm colossus, a devil colossus, and a griffin colossus to name a few.
I was going to mention the same thing. Also, I think it would have been a good idea for them to add these bosses back into the re-make of the game. Maybe as DLC?
@@The_Deep_Voiced This is not a rabbit hole, this is a rabbit burning wasteland. Shadow of the Colossus had not just cut collossi, but entire map zones left unfinished.
@@marhawkman303 the whole game was supposed to be an online experience as well where 4 people could get together and kill them as a team . The one i was most excited for was the monkey hanging from the rocks on the ceiling .
@@medusathedecepticon it's not. There's about an hour worth of additional content that had to be cut but can still be watched, (its called kingdom of flies) but the ending is absolutely still in the game. I swear most of the people who spout this didn't even play MGSV.
@@somejabroni51 I didn't know the cutscenes are still out there. I only ever got through like 60% of the game. It seemed like the second halves missions were having me back track to areas I'd already been through and it was getting repetitive. I always got the feeling they had to cut a whole third area but I guess I'm wrong
@@stephengrigg5988 yeah you should totally watch kingdom of the flies if you ever end up finishing mgsv. If memory serves correct you're able to skip all the revamped missions by doing the plot relevant side ops. Would highly recommend finishing it, it's my second favorite mgs (behind 2)
I'm personally kinda glad that we never went barrel to barrel with the Illusive Man. It seems very... odd? To have him as a boss that you'd beat in a fight with hit points. Beating him psychologically felt fulfilling, even if it was just in a cutscene with like... a few things you could say. Throughout all of our interactions, he always had the upper hand, always had control until suddenly he didn't, and then you didn't really *need* brute force to take him down. Because hiding behind the company and the power, the Illusive Man was just that. A man. Anyway! Professor Oak was cut from Red/Green I think.
Eh, would have preferred a boss fight where he regains control of himself, rejects the reapers, and then get's gunned down in one shot for being a massive idiot.
Wow, the fact that one guy was working on all the enemy and boss AI in Madness Returns explains a LOT of why that game felt like it was just missing key elements... like a proper boss battle in some cases.
I'd say Songbird in BioShock Infinite fit this category. It was initially planned as a more traditional enemy to fight, and though you do encounter it multiple times in the final game, its mostly in cutscenes and never a straight up boss battle.
Speaking of Bioshock, I searched around and couldn't find anything solid beyond rumors: Alexander The Great, some say you would have been able to fight him out in the ocean in Bioshock 2. Heard anything about this?
@@Relicanth Hmm never heard about fighting Alexander the Great specifically, but I know they did explore enemy types to encounter in the ocean segments. One concept had a splicer that would configure itself differently if it was on land or swimming; it's hands acting as flippers in water. Pretty crazy to look at, Colin Fix came up with some wild stuff for BioShock 2 haha
@@Sniperguy66 kind of wished those fish splicers made an appearance as some non-hostile entity or something. Would've been a kind of corny but creepy thing.
First thing I thought of. The entire game had content cut and changed, it's actually fascinating. As for songbird, definitely teased and talked about him being a legitimate boss.
Believe it or not, "Shadow of the Colossus" was originally going to be TWICE AS LONG. I haven't read all the translated interviews, but I believe it got cut from 32 to 24 before proper development (moving from planning to building stage), but another eight were cut during the actual build, including ones based on a phoenix, a spider, and a monkey, as well as a whole map segment that looked like a dam of some sort, cut deep enough into development that it's just been left beyond the world borders, but is still on the original PS2 disc. This was found because of a misunderstanding/mistranslation of director Fumito Ueda mentioning a "last big secret" that fans seemingly hadn't discovered in the game (speculation ranged from an alternate ending to a secret bonus colossus fight), there was TONS of research and searching done to discover what it could be. ...then it turned out that he wasn't aware that people knew you could get to the 'secret garden' floor of the Shrine of Worship. Anyway, yeah, the discovery of "the dam" was pretty huge in the fandom when it happened since the map had been tightened up to the point where it's hard to even be sure where such a large structure would've gone, but even more to this list's point: eight planned bosses cut during the planning stage and another eight cut during development (with some even getting CGI models and even early playtesting).
The fact that one guy managed to make all of the bosses from Alice Madness Returns is epic! Also it's nice that we got to see the boss in the actual game anyways which is well worth it due to how awesome it looks and all the effort the guy went into making it!
An interesting semi-deleted boss fight: Slate from Bioshock Infinite. In the game himself, Slate appears, but as a soldier who has felt sidelined by Comstock, and pressures Booker to give him a soldier's death. However, in the game files there is an almost completed boss fight against Slate, where he uses electric Vigors to leave traps for you. It is possible to trigger this boss either by glitching or console commanding your way out of bounds. So it is deleted but it is a boss battle you can fight.
In the original 2002 Ratchet and Clank, there was a character only known as “robot lieutenant”, who was supposed to be the first boss fight in the game, to be faced in the fifth level. We don’t know much about how the boss fight was supposed to unfold, but it was cut due to budgetary constraints, so there likely isn’t any unused code to find. The absence of the boss fight is noticeable though, as the final game gives the character a moderate amount of buildup before he ultimately just gets scared off in a cutscene.
In the 2000 PS1 JRPG "The Legend of Dragoon" there was a cut boss fight against one of the titular Dragoons, heroes of an ancient war who weilded the power of dragons. In the late game there were four optional bosses against the ghosts of the original Dragoons of Wind, Earth, Water, and Thunder but there was a cut fight against the Dragoon of Light. The reason for this was because, unlike all the other boss fights, these optional bosses used the same spells as the characters in your party that had the same element and of the light Dragoon's four spells, only one did not restore the target to full health. This meant that the boss was unbeatable because she would heal herself faster than the party could deal damage to her, and this optional boss fight was cut from the game.
I'd love to see a "7 hardest pieces of videogame capture" list - looking at some of the technical or gameplay obstacles to getting footage for these lists.
@@khamjaninja. they could do another video after about how hard it was to get the footage for the hard footage video... although getting the footage for THAT might be difficult.
I'd like to point out a few ghosts from Luigi's Mansion that could make it here. First, the chef ghost, who appeared in beta snapshots but never made it. Second (and more interesting in my opinion) Ehl, a twisted white monster with barely any code of it remaining in the game.
Dark Souls has so many bits of cut content that I'd have loved to experience, from Undead King Jar-eel to a mobile Bed of Chaos (which might have been substantially less bullshit than the one we actually got), but of all of these the one I'd have loved to see most was invading Shiva of the East. The black eye orbs were criminally underutilized with only Lautrec, and Shiva's story feels so incomplete as-is.
So the bed of Chaos fight may have been more like the Dead Tree fight from Rune Factory 2? That honestly would have been more fun. Having it chase after us in a big arena without the floor giving way.
Prof. Oak from Red & Blue was meant to be fightable. His team's programmed in and it was meant to be the first post-champion boss fight, like Red in GSC. He even uses the starter you and Blue didn't choose. Credit to josh farmer for bringing this up but I figure it bears repeating.
Something just worse to me about a boss that just stomps up with no urgency to smack you around. They don't care, they know they can take you. You're like another fly. They get one so frequently they've gotten the swat routine down and expect it with only mild annoyance... You won't take long. 😣
Early trailers showed that there was supposed to be a wicker-man boss in the Splatterhouse remake, but while a wicker-man appeared it was just as the background for a different fight (and that fight was a QTE rather than a proper boss fight)
There was also that aquatic pseudo-cthulhu that pounds on the walls of it's glass tank and a corrupted Dinky Dog statue. The Splatterhouse reboot left a ton of content unrealized in it's dash to cobble together a game from spare parts of it's failed initial design.
Also when she gives Luke the I’m watching you 😊 And when she boxes the air in Andy’s direction as though she would of bopped him if they were physically together when he teases her during layers of fear 😊
Dread being my first game I didn't know about Kraid and only thought Samus was just that unfazed by most things and a general badass. Which she is, but now I see how it also is hilarious in hindsight.
I mean if you've seen how far she's come, yeah that still tracks. But it is Kraid and he is still a joke, unlike fighting Ridley and his many incarnations where he's brought back to life and suddenly Samus is fighting for her life with her lifelong nemesis and probably one of the few creatures that actually are a threat to her.
Ratchet & Clank 2 has an unused Attack Ship boss that was supposed to be fought on Grelbin. Apparently, the reason the Attack Ship was cut from the game is because the level it was meant to be fought on ran out of memory, and as such, the only thing left of it is an also unused Monsterpedia entry. However, Grelbin itself does still contain splines related to its patrol route.
Much less cool than the Great One Beast, but arguably much more hilarious, is Willem's cut boss fight from Bloodborne, in which he mostly mumbles incoherently and levitates his rocking chair to squish you! Lance McDonald made a video restoring some of the attacks, and the noises Willem makes during the fight are a big mood. Also, so lovely to see Ray Sunshine having more adventures! I always thought Luke would be excited about the two Bloodletting Beast fights in the chalices, since Guardian Ape was his fave boss ever. That bloodborne playthrough got me into fromsoft games and I'm super grateful, thanks for all the wonderful videos. Say hi to Queen Yharnam for me!
To be fair, if anything was to be cut, at least one would have just been stupid messing with the tune of the game, the other was deep down in content many players never even did much with.
@@insaincaldo For sure, and the development of Bloodborne was a wild ride, with Byrgenwerth in particular getting rearranged and reimagined constantly. If anyone's interested in bb's development and data-mining and stuff, I really recommend checking out a podcast called the Snack Covenant! The youtube channel for it is Sinclair Lore, and they're not only hilarious but also incredibly knowledgeable about the behind-the-scenes and under-the-hood stuff of Bloodborne and other fromsoft games!
Turel in Soul Reaver, as much as I'm glad the game went the way it did, because it led to a whole bunch more Legacy of Kain games, the bosses in SR1 were all really unique at the time, and it would be cool to see what Turel was meant to be.
You can find a bunch of walk-throughs of his area, sound files, and his model on UA-cam. RainaAudron's channel has a few. Strictly Fantasy has been doing a lot of LoK character studies the past year or two and Turiel has been covered.
To be fair, literally every boss battle in Alice: Madness Returns had to be cut except for the last one against the Dollmaker. All the others are just minibosses. Thanks to publisher meddling! Thanks EA!
What about professor oak in the original red and blue? There was coad in the game that let's you fight him after becoming champion. In the lore oak was a famous champion and his team is higher level than blues team in the champion fight.
@@joshfarmer8408 But then that would *ruin* my theory that only bad Pokemon trainers can become Professors. Seriously. They always keep their first evolutions.. Why are adults so often terrible trainers lol
@josh farmer - I didn't realise that! Mind you, I never read the Pokemon lore or manga about him. Maybe he could be brought back for a battle in a future Pokemon game? Or, Professors Elm or Birch?
On top of the Great One Beast, Bloodborne also has an unused phase of the Moon Presence fight. It can also be fought in the chalice dungeons, in an area that looks suspiciously similar to the beach that the Orphan of Kos is fought on.
Its unfortunate that deleted content doesn't get modded back in more often, especially so when the only reason it wasn't already ingame is because of time constraints.
Dark Souls 3 has a few cut bosses, however the Abyss Watchers fight seemed to be a VERY different fight at one point. The Wolf that does the Watchdogs of Farron covenant has a cut boss model and an unused cutscene in the game files. It likely would have used the Old Wolf Curved Sword, one of the Covenant rewards of the Watchdogs, which makes sense given the Weapon Art it has is very similar to one of Sif's attacks in DS1. So we could have possibly seen what Artorias and Sif looked like fighting side-by-side in some form before he fell to the Abyss and was mercy killed by the Chosen Undead in the Artorias of the Abyss DLC, however it was cut for a very different fight. Which while I feel was for the better given that I adore the Abyss Watchers fight that we got. It's also worth mentioning that the giant Dragon corpse seen in Archdragon Peak might have been a boss as well at some point, however there's not enough information to prove that it was going to be a boss. However the full model does have some similarities to Darkeater Midir, so I think that it was going to be a boss fight personally. It wouldn't be the first time that FromSoftware repurposed a cut boss fight for a DLC so its completely possible that you were supposed to fight a dragon the size of a mountain.
The Alice segment, Reminded me of a section towards the end of 2013 Tomb Raider reboot in which you think your going to fight this big brute enemy but he gets randomly killed just as you think your going to get to fight him.☹️
Golgotha and Zeiram, the cut original final boss concepts for Resident Evil 2 (or RE1.5) are interesting, even having Wesker's face instead of Birkin's. They inspired the G4 mutation in the final game. And "Diane" the Baker Family's dog in Resident Evil 7. All would have been great to fight/see/hide from...sort of?
I had to skip right to Alice: Madness Returns, one of my favourite games. Grew up playing it with my mom. Maybe not the most child friendly, but now holds wonderful memories. : )
Yeah, having just one guy on enemy/boss AI means that Alice: Madness Returns is "Deleted Boss Fights -- the Game." Not only were you supposed to be able to fight the Mecha, there was also supposed to be a Wasp Empress boss for the Mysterious East, and looking at the art book, a possible second showdown against the Queen of Hearts was planned. Granted, I don't really miss the boss fights, and I personally think the Mecha being flattened by Hatter with his teapot is really funny, but. . . XD
The one I really wanted isn’t really a boss fight, it’s the whole final area from Obduction. It would have been great to wander through the war ravaged alien sphere solving puzzles while having to repeatedly look at the smoking remains of the earth in which it finds itself as you travel from one side of it to the other. Looking at that might have also got me to wonder if returning to the earth might not be such a great plan after all.
Seeing that Kraid was omitted from Metroid Prime is pretty galling to hear, especially since other big bosses have appeared in the 3D games, like Phantoon and Nightmare appearing in Other M
The thing is, Alice has zero boss battles until the end. It's a bit symbolic since she gradually realizes the fight isn't against anyone in wonderland, but still, it's fairly clear that actual boss battles were planned until relatively late in development. Instead, they are all taken out in cutscenes or aren't confronted at all.
"Hopefully, it didn't see the Business with the shovel earlier" I get the feeling the later presence of multiple ones was exactly because that business with the shovel. No parent-teacher conference is gonna resolve that I'm afraid.
The sky dragon in Sonic Adventure. I remember seeing stills of him before the game came out, and when the day came, no dragon fight. Absolutely gutted.
They found pieces of it in the SA Preview prototype, to where it can be follow the player and be forced to breathe fire, and you could hear audio clips of robotic roars in the Japanese sound test.
I don't think they got very far but Shadow of the Colossus originally was going to have far more than the 16 colossi in it. It's probably for the best that they didn't all make it in - I can only imagine how bloated the game could feel with 24 or 48 (the original list length) colossi to fight, and it's likely that it's the best 16 that did make it - but it's still hard not to feel a pang of regret for not seeing more.
Look up the “beyond the forbidden lands” project. A bunch of people are trying to build a version of the game with all of the cut content they can find.
Better to have a shorter game that does everything right and feels great than a longer game that cuts corners or feels over extended. Ftr, really wish they'd re-re-release both this and Ico on PC. I think so many people would fall in love with them, it'd be worth it.
I've called him "TIM" for so long that sometimes I forget he's called Illusive Man 😅😅 Oh and thanks Ellen... Now I have to play the Dead Space trilogy for the millionth time... PS: Is Luke ok after those 2 beat ups? lol
Not sure if this counts, but perhaps the early pics of Paper Mario Sticker Star showed what was most likely a Mole King-he wore a crown👑 I can only assume he was boss that also got deleted. I know the game wasn’t great, but I’m sure it’s also gone through quite some changes… In regards of Metroid Prime-if the supposed remake/remaster rumors are true, Kraid could make a return… Love New Vegas! Still have/play it! Why hasn’t this been remastered yet?…
Y’all can’t forget about Shadow of the Colossus! There were like 10 colossi that were cut from the game, and I’m sure Ellen would just LOVE the Spider Colossus
When you said the Hydra from Half-Life 2 was inspired by, I finished that sentence with "The water temple boss from Ocarina of Ti-Oh....Right, guess not".
Definitely showing a resemblance. Freeman doesn't have a Hookshot but maybe the Gravity Gun could serve the same purpose in pulling the core out to be swor- I mean, crowbarred to death.
Yes! Marvelous list! I was half expecting a off camera shotgun reload from Ellen on the "actually" from Luke, I must have been watching too much other stuff than to keep at the tone of this series. Ellen looking so adorable in her outfit today, even when mad at Luke! Take care and stay safe!
In Grimm Fandango there's an entire section ofthe game cutt where Many goes visiting his brother in the land of the living, which had a whole sidequest to gather tortillas in otder to face a cerberus in order to pass. Not much of a "battle"" but a "boss encounter" that you will never see
I'm surprised you didn't mention the Super Bloatfly when talking about Geckozilla. Seems like a spiritual successor which took the weakest enemy in the game and made it into the strongest
I just finished ME3 a few nights ago, and I actually appreciated the approach to the final confrontation with the Illusive Man - it felt like it was leading up to a big boss fight but that it ended through more of a verbal sparring match felt very consistent with him as a character as well as where the game had been heading up to that point. A big-ticket boss battle (a la ME2 or The Last of Us Part 2, probably the only thing I didn't much like about that game) would have killed the tone.
If you should do another "7 Boss Fights You Dreaded the Most," Luke should have a segment on correcting Ellen's puns. I've watched enough of your videos to know of three things Ellen adores: kittens, KoA, and puns.
In Pokémon Red and Blue, there’s a bit of code in the game that suggests that Professor Oak would have been the final boss. His team is similar to Blue’s team, but higher levels and he has the leftover starter, the one that is weak to yours. You can access this battle through hacks and glitches, but it was partially scrapped from the game.
Pretty sure something was cut from Skyrim having to do with the headless horseman ghost that roams around Skyrim. I recall seeing something about a cut out hidden boss battle connected to that.
Thanks to the cutting room floor we know just about everything that was intended to be in game, but was cut for whatever reason. It appears he was supposed to speak, but have no further interactions then he does.
19:15 No but Yes if it means you won't hurt me anymore. I'm sorry Luke but the fact that you the jolly green giant are getting beaten up by the fiery tiny Ellen is so funny to me
“Or just stand around waving their placentas and screaming. It’ll be the next big tiktok Trend you’ll see” it didn’t hit for a couple minutes but that was a golden joke good job Luke
Prometheus from Batman: Arkham Knight, a true evil reflection of Batman would have been really cool to fight. As tense and fast paced as the Deathstroke fight from Arkham origins and as thoughtful and difficult as the mr freeze fight from Arkham city
Crocomire from Metroid Zero Mission would have qualified for this list. Not sure why it was cut, but was originally supposed to be fought in Norfair. The sprite still exists in the game, and with hacking, can be fought, but existing animations are unfinished and there are no death animations.
Supposedly, early concepts of Bioshock 2 was proposed to have a return of everyone's favourite crazy artist, Sander Cohen, as a "20-foot-tall Freudian monster bunny". Kind of glad they didn't do that, it sounds ridiculous even for him. Although people being sad not to see him in that game was probably one of the reasons we got him in the Infinite DLC.
There was supposed to be a physical boss fight against the Illusive Man? I'm so glad that this was cut. A battle of words fits this character so much better than an actual boss fight.
the great one beast may have been deleted before release but i remember seeing that the community put great effort and success into restoring that beast and it's somewhat actually fightable and functional
What about all the additional colossi that were cut from Shadow of the Colossus? The game was supposed to be so much bigger! They didn't even add them for the PS4 remaster. I would have loved the proposed monkey colossus that climbed about on a cavern ceiling.
You were supposed to go mono y mono with the final boss of the base Guild Wars 2 game: Zaitan. You can still see the arena where he makes landfall half dead but it was scrapped up until the end of the first phase: shooting him a bunch with clunky on board canons.
Kinda disappointed they didn't mention Legacy of Kain: Soul Reaver that game had 3 cut boss fights, A monstrous Vampire named Turiel, An evil vampire worshiping priestess, and The Final fight against the titular Kain on the other hand that got us the sequels so I suppose it turn out okay in the end
How about roughly ~50% of Destiny 2 bosses - deleted *after* release? "To give you the game you want - nay, deserve, even!... we have to take away the game we already sold you"
Depressingly, we lost over 10 more colossi from Shadow of the Colossus, including a flaming bird colossus, a boar like one that chased you through stone arches, and a massive daddy long legs.
In Metal Gear Solid 2, they originally planned for another Boss, who could walk on water and had tattooes that could break away from his body as dragons and attack you! He was cut, though and his ability to walk on water was inherited by Vamp!
Minecraft could by this point have had a triumvirate of terrifying bosses: the Ender Dragon, the Wither, and "Zombie, but bigger". Just imagine where we'd be if that'd stayed in the game!
Supposedly there was going to be a Decoy Octopus boss fight in the original Metal Gear Solid but it ended up being doing ambitious for the PS1 so the idea got shelved and then reused for Laughing Octopus in MGS4.
While it never saw the light of day in Bloodborne, the Great One Beast seems to have had many of its moves repurposed in the form of Elden Ring’s Red Wolf of Radagon
We’ll never know what weird and wonderful rubbish was planned for the rumoured 3rd act of MGS V, but at least we know a second, and likely much better, sahelanthropus fight was cut for the final mission, involving young Liquid Snake fighting you and all of your allies and resources in a climatic showdown. Instead of… y’know.
The Hydra was actually fairly ready in the Half Life 2 Beta (which actually looks like a really cool game - much more grim and industrial than the Half Life 2 we got). Rather than a direct boss fight, it was more like a terrifying environmental hazard you had to avoid.
Honestly, I'm so glad The illusive man fight got cut, there's just something so fitting about his character dying in a conversation, and never actually being encountered in "real" gameplay, I think it really fits the illusory theme
If they did have a big fight with him it would have been compared to the Joker boss fight in Asylum. It wouldn’t of felt right.
100% agree fighting him would of taken some of his mystique away. Having him possibly be defeated by conversation is different and a nice change of pace. I think one ending had it milking himself and another ending he didn’t kill himself
@@stellarchaos probably would have been more like rehashing the Saren fight from Mass Effect 1.
@@STRAKAZuluyeah, the concept art really reminded me of saren
for one it would make IM feel too much like a repeat of Saren, at least imo, and as the devs stated, IM's greatest strength is his intellect, not his muscle or mutant-cyborg powers
Even worse than being cut in dev: They launch with it and then delete it. Tom Clancy's Ghost Recon Wildlands and the fight with the Predator. Me and my friend tried to beat him like dozen times just to find him bit too much. We decided to give it a break and come back stronger and with better strategy. Just a week later we can't find the mission on the map and little research tells us that the mission was deleted from the game. We were left without fulfillment.
YES! I'm so salty they cut that mission; it was so damn good!
You got a predator helmet without the dreads that turns your thermal vision into Predator vision.
I have a feeling it was removed due to a licensing issue (I think it was timed for the film or something).
They cut that?! I'm happy I beat it while it was around
@@tarlbarkon3767 It was a big struggle by yourself. Then you have to get good at fleeing, because he will blow you up once or twice after ya get the hang of it lol
"Even worse than being cut in dev: They launch with it and then delete it". Destiny furiously waves, Hello...
@@bustinarant Oh, I remember haha. I did manage to do it solo but it took me more than a few tries.
Would Professor Oak count? Using glitches, we can see that he was originally meant to be Champion, having the same Pokémon on his team as his grandson does in the final product with the exception of his starter being the one left over from the beginning of the game.
The game even alludes to his Champion status when he's able to follow you into the Hall of Fame, which only Champions can enter.
Ohh that would have been so cool
and then they made all the professors follow you into the hall of fame in later games, and sometimes even your rival
Correction. He wasn't meant to be the Champion he was meant to be a post game fight after the Champion which is why all his Pokemon are higher levels than Blue's Champion team
@@theregularterrarian3933
I just checked on this to make sure I wasnt wrong, but the only professors that enter the hall with you are Oak and Rowan, who was also implied to have previously been champion.
Otherwise only the champion that you just beat enters with you.
When there is a hall of fame room anyway. Gen 7 and 8 didn't have an actual hall of fame room.
@@bdf1006
Could just be that they toned down the levels thinking the original champion was too hard, but we can't really say one way or another which he was truly meant to be since you can only fight him through glitches.
Though his dialog when you defeat him strongly implies that you become champion by doing so, "Your efforts to grow your skills have made you a champion!"
But it's up to interpretation, so we may never really know for sure
A number of colossi were deleted from Shadow of the Colossus. Some were not even given proper names, but instead placeholder names. There was a daddy longlegs colossus, a monkey colossus, a worm colossus, a devil colossus, and a griffin colossus to name a few.
I was going to mention the same thing. Also, I think it would have been a good idea for them to add these bosses back into the re-make of the game. Maybe as DLC?
@@The_Deep_Voiced I would be open to more colossi. Especially after seeing what the community has come up with.
@@The_Deep_Voiced This is not a rabbit hole, this is a rabbit burning wasteland.
Shadow of the Colossus had not just cut collossi, but entire map zones left unfinished.
@@marhawkman303 Probably places for you to fight the colossi that got cut. If I was guessing.
@@marhawkman303 the whole game was supposed to be an online experience as well where 4 people could get together and kill them as a team . The one i was most excited for was the monkey hanging from the rocks on the ceiling .
The literal final boss fight in Metal Gear Solid V. Not only they took away the fight, they took away the whole ending of the game!
That's something I'll always have in common with Konami: I never finished Metal Gear Solid V.
So it's unfinished? That sucks. The beginning looked awesome
@@medusathedecepticon it's not. There's about an hour worth of additional content that had to be cut but can still be watched, (its called kingdom of flies) but the ending is absolutely still in the game. I swear most of the people who spout this didn't even play MGSV.
@@somejabroni51 I didn't know the cutscenes are still out there. I only ever got through like 60% of the game. It seemed like the second halves missions were having me back track to areas I'd already been through and it was getting repetitive. I always got the feeling they had to cut a whole third area but I guess I'm wrong
@@stephengrigg5988 yeah you should totally watch kingdom of the flies if you ever end up finishing mgsv. If memory serves correct you're able to skip all the revamped missions by doing the plot relevant side ops. Would highly recommend finishing it, it's my second favorite mgs (behind 2)
I'm personally kinda glad that we never went barrel to barrel with the Illusive Man. It seems very... odd? To have him as a boss that you'd beat in a fight with hit points. Beating him psychologically felt fulfilling, even if it was just in a cutscene with like... a few things you could say. Throughout all of our interactions, he always had the upper hand, always had control until suddenly he didn't, and then you didn't really *need* brute force to take him down. Because hiding behind the company and the power, the Illusive Man was just that. A man.
Anyway! Professor Oak was cut from Red/Green I think.
Eh, would have preferred a boss fight where he regains control of himself, rejects the reapers, and then get's gunned down in one shot for being a massive idiot.
My arguement though is...why would the Reapers care?
Having the super connected behind the scenes type of threat resolve in a gunfight would’ve been a bad choice
Wow, the fact that one guy was working on all the enemy and boss AI in Madness Returns explains a LOT of why that game felt like it was just missing key elements... like a proper boss battle in some cases.
I'd say Songbird in BioShock Infinite fit this category. It was initially planned as a more traditional enemy to fight, and though you do encounter it multiple times in the final game, its mostly in cutscenes and never a straight up boss battle.
Speaking of Bioshock, I searched around and couldn't find anything solid beyond rumors: Alexander The Great, some say you would have been able to fight him out in the ocean in Bioshock 2. Heard anything about this?
@@Relicanth Hmm never heard about fighting Alexander the Great specifically, but I know they did explore enemy types to encounter in the ocean segments. One concept had a splicer that would configure itself differently if it was on land or swimming; it's hands acting as flippers in water. Pretty crazy to look at, Colin Fix came up with some wild stuff for BioShock 2 haha
@@Sniperguy66 kind of wished those fish splicers made an appearance as some non-hostile entity or something. Would've been a kind of corny but creepy thing.
First thing I thought of. The entire game had content cut and changed, it's actually fascinating. As for songbird, definitely teased and talked about him being a legitimate boss.
Am I the only one who is kind of GLAD that you didn’t have to fight Songbird directly in game? 😮💨
Believe it or not, "Shadow of the Colossus" was originally going to be TWICE AS LONG. I haven't read all the translated interviews, but I believe it got cut from 32 to 24 before proper development (moving from planning to building stage), but another eight were cut during the actual build, including ones based on a phoenix, a spider, and a monkey, as well as a whole map segment that looked like a dam of some sort, cut deep enough into development that it's just been left beyond the world borders, but is still on the original PS2 disc. This was found because of a misunderstanding/mistranslation of director Fumito Ueda mentioning a "last big secret" that fans seemingly hadn't discovered in the game (speculation ranged from an alternate ending to a secret bonus colossus fight), there was TONS of research and searching done to discover what it could be. ...then it turned out that he wasn't aware that people knew you could get to the 'secret garden' floor of the Shrine of Worship.
Anyway, yeah, the discovery of "the dam" was pretty huge in the fandom when it happened since the map had been tightened up to the point where it's hard to even be sure where such a large structure would've gone, but even more to this list's point: eight planned bosses cut during the planning stage and another eight cut during development (with some even getting CGI models and even early playtesting).
36 at first, actually
That's wild
The fact that one guy managed to make all of the bosses from Alice Madness Returns is epic! Also it's nice that we got to see the boss in the actual game anyways which is well worth it due to how awesome it looks and all the effort the guy went into making it!
I wonder if there was an outtake of Ellen laughing at the "you mecha me so mad" joke, cuz that was brilliant Luke.
An interesting semi-deleted boss fight: Slate from Bioshock Infinite.
In the game himself, Slate appears, but as a soldier who has felt sidelined by Comstock, and pressures Booker to give him a soldier's death. However, in the game files there is an almost completed boss fight against Slate, where he uses electric Vigors to leave traps for you. It is possible to trigger this boss either by glitching or console commanding your way out of bounds. So it is deleted but it is a boss battle you can fight.
In the original 2002 Ratchet and Clank, there was a character only known as “robot lieutenant”, who was supposed to be the first boss fight in the game, to be faced in the fifth level. We don’t know much about how the boss fight was supposed to unfold, but it was cut due to budgetary constraints, so there likely isn’t any unused code to find. The absence of the boss fight is noticeable though, as the final game gives the character a moderate amount of buildup before he ultimately just gets scared off in a cutscene.
We do get to fight a revamped version of him in the remake though.
In the 2000 PS1 JRPG "The Legend of Dragoon" there was a cut boss fight against one of the titular Dragoons, heroes of an ancient war who weilded the power of dragons. In the late game there were four optional bosses against the ghosts of the original Dragoons of Wind, Earth, Water, and Thunder but there was a cut fight against the Dragoon of Light. The reason for this was because, unlike all the other boss fights, these optional bosses used the same spells as the characters in your party that had the same element and of the light Dragoon's four spells, only one did not restore the target to full health. This meant that the boss was unbeatable because she would heal herself faster than the party could deal damage to her, and this optional boss fight was cut from the game.
Um
Just NERF THE HEALING?
I'd love to see a "7 hardest pieces of videogame capture" list - looking at some of the technical or gameplay obstacles to getting footage for these lists.
7 most difficult video edits
I think disguising Ray Sunshine will be up there.
I would love to see that!
@@khamjaninja. they could do another video after about how hard it was to get the footage for the hard footage video... although getting the footage for THAT might be difficult.
I imagine it as one of their "interview" list videoes where the others ask questions of screen (like the favourite music in games list)
I like to imagine the Space Pirates giving Kraid CPR during the events of Metroid Prime. Watch out for the spikes, guys.
That's exactly what I imagined!
Just a huge trampoline!
@@gamepassghost that sounds way more fun than the idea of one trying to give him mouth to mouth resuscitation XD
A Kraid fight would've been so interesting to have in it. Hopefully, he comes to Prime 4.
What we're missing is Luke fighting Ellen as a boss and losing repeatedly. That's the only way to explain all the puns in this video.
The devs did leave in the original achievement for winning the fight though: Glutton for PUNishment :)
I'd like to point out a few ghosts from Luigi's Mansion that could make it here. First, the chef ghost, who appeared in beta snapshots but never made it. Second (and more interesting in my opinion) Ehl, a twisted white monster with barely any code of it remaining in the game.
Dark Souls has so many bits of cut content that I'd have loved to experience, from Undead King Jar-eel to a mobile Bed of Chaos (which might have been substantially less bullshit than the one we actually got), but of all of these the one I'd have loved to see most was invading Shiva of the East. The black eye orbs were criminally underutilized with only Lautrec, and Shiva's story feels so incomplete as-is.
Jar-eel sounds like what you would name a moray from Krypton!
They could make an entire list of cut bosses/enemies in the Souls game.
@@absollum and should!
So the bed of Chaos fight may have been more like the Dead Tree fight from Rune Factory 2? That honestly would have been more fun. Having it chase after us in a big arena without the floor giving way.
Prof. Oak from Red & Blue was meant to be fightable. His team's programmed in and it was meant to be the first post-champion boss fight, like Red in GSC. He even uses the starter you and Blue didn't choose.
Credit to josh farmer for bringing this up but I figure it bears repeating.
To be honest I thought this one was going to be in this video but I guess not.
@@ASLTheatre there can always be a comment section version fo the video
@@suisui7481 Always 2 there are. A video and a comment. No more. No less.
Something just worse to me about a boss that just stomps up with no urgency to smack you around. They don't care, they know they can take you. You're like another fly. They get one so frequently they've gotten the swat routine down and expect it with only mild annoyance... You won't take long. 😣
Early trailers showed that there was supposed to be a wicker-man boss in the Splatterhouse remake, but while a wicker-man appeared it was just as the background for a different fight (and that fight was a QTE rather than a proper boss fight)
There was also that aquatic pseudo-cthulhu that pounds on the walls of it's glass tank and a corrupted Dinky Dog statue. The Splatterhouse reboot left a ton of content unrealized in it's dash to cobble together a game from spare parts of it's failed initial design.
The Great One Beast's broken attack is supposed to be a lightning projectile, but it has no texture.
14:18 even when running offscreen to punt Luke, Ellen is still adorable.
Also when she gives Luke the I’m watching you 😊 And when she boxes the air in Andy’s direction as though she would of bopped him if they were physically together when he teases her during layers of fear 😊
8:54
Oh thank God they included this cutscene, it really shows how much seeing Kraid has become normal!
Dread being my first game I didn't know about Kraid and only thought Samus was just that unfazed by most things and a general badass. Which she is, but now I see how it also is hilarious in hindsight.
I mean if you've seen how far she's come, yeah that still tracks.
But it is Kraid and he is still a joke, unlike fighting Ridley and his many incarnations where he's brought back to life and suddenly Samus is fighting for her life with her lifelong nemesis and probably one of the few creatures that actually are a threat to her.
Ratchet & Clank 2 has an unused Attack Ship boss that was supposed to be fought on Grelbin. Apparently, the reason the Attack Ship was cut from the game is because the level it was meant to be fought on ran out of memory, and as such, the only thing left of it is an also unused Monsterpedia entry. However, Grelbin itself does still contain splines related to its patrol route.
Much less cool than the Great One Beast, but arguably much more hilarious, is Willem's cut boss fight from Bloodborne, in which he mostly mumbles incoherently and levitates his rocking chair to squish you! Lance McDonald made a video restoring some of the attacks, and the noises Willem makes during the fight are a big mood.
Also, so lovely to see Ray Sunshine having more adventures! I always thought Luke would be excited about the two Bloodletting Beast fights in the chalices, since Guardian Ape was his fave boss ever. That bloodborne playthrough got me into fromsoft games and I'm super grateful, thanks for all the wonderful videos. Say hi to Queen Yharnam for me!
To be fair, if anything was to be cut, at least one would have just been stupid messing with the tune of the game, the other was deep down in content many players never even did much with.
@@insaincaldo For sure, and the development of Bloodborne was a wild ride, with Byrgenwerth in particular getting rearranged and reimagined constantly. If anyone's interested in bb's development and data-mining and stuff, I really recommend checking out a podcast called the Snack Covenant! The youtube channel for it is Sinclair Lore, and they're not only hilarious but also incredibly knowledgeable about the behind-the-scenes and under-the-hood stuff of Bloodborne and other fromsoft games!
Turel in Soul Reaver, as much as I'm glad the game went the way it did, because it led to a whole bunch more Legacy of Kain games, the bosses in SR1 were all really unique at the time, and it would be cool to see what Turel was meant to be.
You can find a bunch of walk-throughs of his area, sound files, and his model on UA-cam. RainaAudron's channel has a few. Strictly Fantasy has been doing a lot of LoK character studies the past year or two and Turiel has been covered.
@@robinthrush9672 I have seen them all 😊 thank you though.
To be fair, literally every boss battle in Alice: Madness Returns had to be cut except for the last one against the Dollmaker. All the others are just minibosses. Thanks to publisher meddling! Thanks EA!
Those games are so fun and dark as fuuuuuuck
Still a goodish game
Is it better than the original
And the boss fights we got (the introduction of each enemy and our first time defeating them) were kind of lackluster.
What about professor oak in the original red and blue? There was coad in the game that let's you fight him after becoming champion. In the lore oak was a famous champion and his team is higher level than blues team in the champion fight.
... coad?
Code
@@joshfarmer8408 But then that would *ruin* my theory that only bad Pokemon trainers can become Professors.
Seriously. They always keep their first evolutions.. Why are adults so often terrible trainers lol
And notably, he’d use the remaining starter that neither you nor Gary picked.
@josh farmer - I didn't realise that! Mind you, I never read the Pokemon lore or manga about him. Maybe he could be brought back for a battle in a future Pokemon game? Or, Professors Elm or Birch?
On top of the Great One Beast, Bloodborne also has an unused phase of the Moon Presence fight. It can also be fought in the chalice dungeons, in an area that looks suspiciously similar to the beach that the Orphan of Kos is fought on.
I thought it was a version of the Moon Presence.
@@absollum Yeah, you're right. I should probably stop commenting immediately after waking up, lol.
Its unfortunate that deleted content doesn't get modded back in more often, especially so when the only reason it wasn't already ingame is because of time constraints.
tbh, It depends on the community and how much they've been starved for new content.
7 Times Fans Finished the Game for the Devs? VtM: Bloodlines comes to mind.
@@nightmarethrenody8232 Knights of the Old Republic II: The Sith Lords doesn't just come to mind: it rings the doorbell, and asks to be invited in!
Not mention how much of a pain is modding a game without modding tools.
a funny joke would be that the devs of the games shown in the video said "u want it? then buy the dlc"
Dark Souls 3 has a few cut bosses, however the Abyss Watchers fight seemed to be a VERY different fight at one point. The Wolf that does the Watchdogs of Farron covenant has a cut boss model and an unused cutscene in the game files. It likely would have used the Old Wolf Curved Sword, one of the Covenant rewards of the Watchdogs, which makes sense given the Weapon Art it has is very similar to one of Sif's attacks in DS1.
So we could have possibly seen what Artorias and Sif looked like fighting side-by-side in some form before he fell to the Abyss and was mercy killed by the Chosen Undead in the Artorias of the Abyss DLC, however it was cut for a very different fight. Which while I feel was for the better given that I adore the Abyss Watchers fight that we got.
It's also worth mentioning that the giant Dragon corpse seen in Archdragon Peak might have been a boss as well at some point, however there's not enough information to prove that it was going to be a boss. However the full model does have some similarities to Darkeater Midir, so I think that it was going to be a boss fight personally.
It wouldn't be the first time that FromSoftware repurposed a cut boss fight for a DLC so its completely possible that you were supposed to fight a dragon the size of a mountain.
The Alice segment, Reminded me of a section towards the end of 2013 Tomb Raider reboot in which you think your going to fight this big brute enemy but he gets randomly killed just as you think your going to get to fight him.☹️
Golgotha and Zeiram, the cut original final boss concepts for Resident Evil 2 (or RE1.5) are interesting, even having Wesker's face instead of Birkin's. They inspired the G4 mutation in the final game.
And "Diane" the Baker Family's dog in Resident Evil 7.
All would have been great to fight/see/hide from...sort of?
Wow I never heard of Golgotha or Zeiram some how. Thanks for sharing this! They seem super interesting.
Weird. I cant find anything on diane in re7 on youtube.
@@littlebadassgaming if you look for the making of Resident Evil 7 documentary Capcom released, part 1 mentions Diane briefly :)
@@TheSunnyOne Ohhh! Thank you so much!
"Hurray I got what I want!"
Me: Remembering her trying to play Dead Space 2
So is that next on the Fear Academy?
Now I kinda want to see if I can summon Gojira...
With most concerts cancelled, it would be nice to hear some Brazilian death metal...
You had forgotten about the true deleted boss fight.
The developers.
I had to skip right to Alice: Madness Returns, one of my favourite games.
Grew up playing it with my mom.
Maybe not the most child friendly, but now holds wonderful memories. : )
Best, most satisfying, loot grabbing sound effect ever when you pick up the teeth!
That is a parent-child bonding experience we don't see often.
Theoretically, a physicists first day, shouldn't really begin with him/her having to "shoot the thing with the gun" but, hey-ho.
Yeah, having just one guy on enemy/boss AI means that Alice: Madness Returns is "Deleted Boss Fights -- the Game." Not only were you supposed to be able to fight the Mecha, there was also supposed to be a Wasp Empress boss for the Mysterious East, and looking at the art book, a possible second showdown against the Queen of Hearts was planned. Granted, I don't really miss the boss fights, and I personally think the Mecha being flattened by Hatter with his teapot is really funny, but. . . XD
The one I really wanted isn’t really a boss fight, it’s the whole final area from Obduction. It would have been great to wander through the war ravaged alien sphere solving puzzles while having to repeatedly look at the smoking remains of the earth in which it finds itself as you travel from one side of it to the other. Looking at that might have also got me to wonder if returning to the earth might not be such a great plan after all.
Seeing that Kraid was omitted from Metroid Prime is pretty galling to hear, especially since other big bosses have appeared in the 3D games, like Phantoon and Nightmare appearing in Other M
Nice to see Alice Madness Returns appearing on a list, that game doesn’t get enough love.
I totally agree with you! I love this game and it's one of a few games I'll go back to and play when I'm feeling in the mood.
They try to
The thing is, Alice has zero boss battles until the end. It's a bit symbolic since she gradually realizes the fight isn't against anyone in wonderland, but still, it's fairly clear that actual boss battles were planned until relatively late in development. Instead, they are all taken out in cutscenes or aren't confronted at all.
It really doesn’t get enough love you’re right and it’s a great game especially if you like darker stories and bloody kills
Not remotely enough.
"Hopefully, it didn't see the Business with the shovel earlier" I get the feeling the later presence of multiple ones was exactly because that business with the shovel. No parent-teacher conference is gonna resolve that I'm afraid.
The sky dragon in Sonic Adventure. I remember seeing stills of him before the game came out, and when the day came, no dragon fight. Absolutely gutted.
thats right, I think it had to do with not having the tecknowledgey at the time if I remember right.
They found pieces of it in the SA Preview prototype, to where it can be follow the player and be forced to breathe fire, and you could hear audio clips of robotic roars in the Japanese sound test.
I love the way Luke and Ellen interact, best comedy on youtube
*I freakin' love Ellen!!*
She's such a entertaining soul. ☺
Her joy is also enchanting isn’t it? Seeing her happy makes me happy.
I’d like to add Oswald from Disney Epic Mickey. He genuinely would of been interesting.
hell oiginally at one point the final boss was going to be a vengeful oswald merged wtih the blot and stealing the power of disney characters
Storm Blot?
I don't think they got very far but Shadow of the Colossus originally was going to have far more than the 16 colossi in it. It's probably for the best that they didn't all make it in - I can only imagine how bloated the game could feel with 24 or 48 (the original list length) colossi to fight, and it's likely that it's the best 16 that did make it - but it's still hard not to feel a pang of regret for not seeing more.
sequel bait, but no sequel :/
i want to fight a giant spider damnit
Look up the “beyond the forbidden lands” project. A bunch of people are trying to build a version of the game with all of the cut content they can find.
@@LucisZ39 sounds fun. :D
Better to have a shorter game that does everything right and feels great than a longer game that cuts corners or feels over extended.
Ftr, really wish they'd re-re-release both this and Ico on PC. I think so many people would fall in love with them, it'd be worth it.
I've called him "TIM" for so long that sometimes I forget he's called Illusive Man 😅😅
Oh and thanks Ellen... Now I have to play the Dead Space trilogy for the millionth time...
PS: Is Luke ok after those 2 beat ups? lol
“There are some who call me… Tim.”
Chaos Legion -Thanatos
The
Ignorant
Masses
Not sure if this counts, but perhaps the early pics of Paper Mario Sticker Star showed what was most likely a Mole King-he wore a crown👑 I can only assume he was boss that also got deleted. I know the game wasn’t great, but I’m sure it’s also gone through quite some changes…
In regards of Metroid Prime-if the supposed remake/remaster rumors are true, Kraid could make a return…
Love New Vegas! Still have/play it! Why hasn’t this been remastered yet?…
"For the bosses you'll never get to fight, beware spoilers for the following games"
So, am I fightin' them or not?
Y’all can’t forget about Shadow of the Colossus! There were like 10 colossi that were cut from the game, and I’m sure Ellen would just LOVE the Spider Colossus
"it'll be the next big tik tok craze, just watch" made me spit out my sparkling water.
The only logical reason for why a From boss was deleted is that it didn't want to one day fight Luke/Ellen
"Kraid is HOME ALONE!" now I'm imaging the Federation Force acting as the Wet Bandits trying to get Kraid out of a Space Pirate complex.
When you said the Hydra from Half-Life 2 was inspired by, I finished that sentence with "The water temple boss from Ocarina of Ti-Oh....Right, guess not".
Same
Definitely showing a resemblance. Freeman doesn't have a Hookshot but maybe the Gravity Gun could serve the same purpose in pulling the core out to be swor- I mean, crowbarred to death.
it looks like an evolution of the green stabby thing in the launch test silo level
Yes!
Marvelous list!
I was half expecting a off camera shotgun reload from Ellen on the "actually" from Luke, I must have been watching too much other stuff than to keep at the tone of this series.
Ellen looking so adorable in her outfit today, even when mad at Luke!
Take care and stay safe!
In Grimm Fandango there's an entire section ofthe game cutt where Many goes visiting his brother in the land of the living, which had a whole sidequest to gather tortillas in otder to face a cerberus in order to pass.
Not much of a "battle"" but a "boss encounter" that you will never see
Fun fact: during the Egg Carrier chase sequence in Sonic Adventure, Sonic and Tails were initially planned to square off against a mech-dragon boss.
Ellen suddenly attacking Luke is one boss fight that I'm happy wasn't deleted.
What about the giant Centaur Xemnas Building-like thing in Kingdom Hearts 2? The concept art makes that thing look crazy.
Always nice to see more Ray Sunshine!
"Also maybe don't go into the fight with over 233K Blood Echoes on you" That's just a few visits to the other chalice dungeon
7:05 yeah, I heard about that before, that kraid was gonna be in Prime but got cut
I'm surprised you didn't mention the Super Bloatfly when talking about Geckozilla. Seems like a spiritual successor which took the weakest enemy in the game and made it into the strongest
I just finished ME3 a few nights ago, and I actually appreciated the approach to the final confrontation with the Illusive Man - it felt like it was leading up to a big boss fight but that it ended through more of a verbal sparring match felt very consistent with him as a character as well as where the game had been heading up to that point. A big-ticket boss battle (a la ME2 or The Last of Us Part 2, probably the only thing I didn't much like about that game) would have killed the tone.
If you should do another "7 Boss Fights You Dreaded the Most," Luke should have a segment on correcting Ellen's puns. I've watched enough of your videos to know of three things Ellen adores: kittens, KoA, and puns.
In Pokémon Red and Blue, there’s a bit of code in the game that suggests that Professor Oak would have been the final boss. His team is similar to Blue’s team, but higher levels and he has the leftover starter, the one that is weak to yours. You can access this battle through hacks and glitches, but it was partially scrapped from the game.
Pretty sure something was cut from Skyrim having to do with the headless horseman ghost that roams around Skyrim.
I recall seeing something about a cut out hidden boss battle connected to that.
That makes a lot more sense
Thanks to the cutting room floor we know just about everything that was intended to be in game, but was cut for whatever reason.
It appears he was supposed to speak, but have no further interactions then he does.
19:15 No but Yes if it means you won't hurt me anymore. I'm sorry Luke but the fact that you the jolly green giant are getting beaten up by the fiery tiny Ellen is so funny to me
“Or just stand around waving their placentas and screaming. It’ll be the next big tiktok Trend you’ll see” it didn’t hit for a couple minutes but that was a golden joke good job Luke
Prometheus from Batman: Arkham Knight, a true evil reflection of Batman would have been really cool to fight. As tense and fast paced as the Deathstroke fight from Arkham origins and as thoughtful and difficult as the mr freeze fight from Arkham city
>7 Deleted Bosses You’ll Never Get to Fight
>Opens with a boss you technically can fight
Crocomire from Metroid Zero Mission would have qualified for this list. Not sure why it was cut, but was originally supposed to be fought in Norfair. The sprite still exists in the game, and with hacking, can be fought, but existing animations are unfinished and there are no death animations.
Supposedly, early concepts of Bioshock 2 was proposed to have a return of everyone's favourite crazy artist, Sander Cohen, as a "20-foot-tall Freudian monster bunny". Kind of glad they didn't do that, it sounds ridiculous even for him. Although people being sad not to see him in that game was probably one of the reasons we got him in the Infinite DLC.
Nice that Ellen has gained enough confidence to finally rule with force openly rather than hide it from view. You go, Ellen!
Vicar Emilia isn't a "dog," she's a church lady who turned into a giant furry.
its like full metal alchemist, but less sad and more What the hell
Gordon Freeman got his theoretical degree in Physics from the same place as Fantastic from New Vegas
There was supposed to be a physical boss fight against the Illusive Man? I'm so glad that this was cut. A battle of words fits this character so much better than an actual boss fight.
the great one beast may have been deleted before release but i remember seeing that the community put great effort and success into restoring that beast and it's somewhat actually fightable and functional
What about all the additional colossi that were cut from Shadow of the Colossus? The game was supposed to be so much bigger! They didn't even add them for the PS4 remaster. I would have loved the proposed monkey colossus that climbed about on a cavern ceiling.
The game is already incredibly long. Putting them back in would’ve made the game feel much more repetitive and tedious. 16 is fine
Honestly, every chapter of Alice Madness Returns felt like a boss fight got cut from the game.
You were supposed to go mono y mono with the final boss of the base Guild Wars 2 game: Zaitan. You can still see the arena where he makes landfall half dead but it was scrapped up until the end of the first phase: shooting him a bunch with clunky on board canons.
Kinda disappointed they didn't mention Legacy of Kain: Soul Reaver that game had 3 cut boss fights, A monstrous Vampire named Turiel, An evil vampire worshiping priestess, and The Final fight against the titular Kain on the other hand that got us the sequels so I suppose it turn out okay in the end
And, there are boss fights against Turel and Kain in Defiance. With awesome cutscenes around them. Definitely better this way.
How about roughly ~50% of Destiny 2 bosses - deleted *after* release?
"To give you the game you want - nay, deserve, even!... we have to take away the game we already sold you"
Depressingly, we lost over 10 more colossi from Shadow of the Colossus, including a flaming bird colossus, a boar like one that chased you through stone arches, and a massive daddy long legs.
In Metal Gear Solid 2, they originally planned for another Boss, who could walk on water and had tattooes that could break away from his body as dragons and attack you! He was cut, though and his ability to walk on water was inherited by Vamp!
Minecraft could by this point have had a triumvirate of terrifying bosses: the Ender Dragon, the Wither, and "Zombie, but bigger". Just imagine where we'd be if that'd stayed in the game!
Supposedly there was going to be a Decoy Octopus boss fight in the original Metal Gear Solid but it ended up being doing ambitious for the PS1 so the idea got shelved and then reused for Laughing Octopus in MGS4.
While it never saw the light of day in Bloodborne, the Great One Beast seems to have had many of its moves repurposed in the form of Elden Ring’s Red Wolf of Radagon
The Illusive Man bit was very funny
We’ll never know what weird and wonderful rubbish was planned for the rumoured 3rd act of MGS V, but at least we know a second, and likely much better, sahelanthropus fight was cut for the final mission, involving young Liquid Snake fighting you and all of your allies and resources in a climatic showdown. Instead of… y’know.
9:18 Nothing quite ruins a tea party like the revolting guests.
Been sick and was very happy to see a new OX video to cheer me up
The Hydra was actually fairly ready in the Half Life 2 Beta (which actually looks like a really cool game - much more grim and industrial than the Half Life 2 we got). Rather than a direct boss fight, it was more like a terrifying environmental hazard you had to avoid.
There’s also W. D. Gaster from Undertale who was supposed to be a totally random encounter but was instead changed to a random Easter egg.
Random thing, but at 14:07 is it just me or does the elusive man sort of sound like the blind old guy who mentors you in The Force Awakens?
Diamond Weapon from FFVII... not only was the boss removed from the final game, Yuffie's ultimate weapon "Rising Sun" was lost as a result as well.