I was going to suggest this one. I died many times in the tower my first playthrough. But by the end of the game they were three shot by my Archer rogue.
I was expecting this one to be on the list. The first one was just "Oh what the **** is this? How am I supposed to kill it?" Later you fight several at once without bigger problems.
The Doomhunter from DOOM Eternal comes to mind. Watching one get rebuilt and assembled over the course of an entire level led me to believe that this would be a unique enemy. Then in the late game one pops up practically every encounter
id were pretty good at this back in the day. Knee deep in the dead's boss the bruiser brothers became normal enemies pretty quickly, the Barons of Hell. Heretic and Hexen also brought back D'Sparil's mount, the green chaos serpents. Nothing like seeing an intimidating "boss" become a normal encounter for the rest of the game.
Inversely though, the marauder also gets the regular enemy treatment, but are just as tough as they were introduced, except as regular enemy, you get to dodge them and other enemies at the same time. :V
I love the subtle storytelling in Metroid Prime when you encounter stronger enemies when backtracking. In the case of the Sheegoths, it shows that with the resident Sheegoth dead, new ones are moving in to claim its territory.
I always thought Big Daddies from Bioshock kind of deserves a spot too! They had such a build up and then it became basic enemies after Atlas directs you to kill the first one.
While these cases are very much demotions for the enemy, I actually like it a lot from a game design perspective. Making a previously high tier boss into a goon can really bring a sense of improvement for the player if done right. Like this thing they worked so hard to deal with is now just a minor annoyance due to their growth (kinda like Ellie treating the Bloater as an annoyance, actually.) Bonus points if nothing about the boss changed from the initial fight, health bars especially.
Yeah it is kinda annoying the regular enemy variety of bosses often lacking the 2nd and/or 3rd phase changes. Or having alot less health or just are not the same enemy by not having certain attacks the boss version had
this is literally genichiro from sekiro you fight him 3 times as a way of showing your progress in the game. the first time he kicks your ass. the second time it's an even fight. and the third time it takes like two seconds to kill him.
I thought it was fairly common for early bosses to get demoted to regular enemies. Its one of the ways a game gives you a feeling of growth. Remember this thing and what a pain it was? Now you one shot it!
Dragon age origins- the Ogre The first boss fight after the origin stories, so the first one everyone will face (and often the first one people die on) becomes such a standard enemy by the end of the game, that there's an area full of ogres who each only need one hit to kill.
I remember! They got done really a downgrade. From "I hit you from across the floor because the hell is balancing a boss fight" to "mommy I don't wanna be here anymore"
@@astrisperspecto4130 idk I kinda like it, shows you actually getting stronger. What's he point in me gaining 20 lvls and a bunch of abilities/allies only to die to the same enemy I died to lvl1. I hate that shit, I get there needs to be a challenge, but that's why u make variants. Ie "elites,champions"
I was going to bring up the Broodmother, which shows up again in Awakening, but that's certainly a better option. The first ogre is so hard to deal with, and it just becomes a normal (albeit challenging) enemy.
The YMIR Mech from Mass Effect 2 is presented as a “killing machine” when it’s the boss of the intro mission. The fact that it IS doesn’t change when it begins to appear too often later in the game.
The Capra Demons in Demon Ruins aren't actually weaker. They have the exact same amount of health as the boss Capra Demon. It's just levelling up and having more space that makes the difference
There's the Trolls in Kingdoms of Amalur. One of them is the tutorial boss, with a health bar and everything. Later, in Alabastra, stronger versions of them are just kinda everywhere
The Ogre in Dragon Age Origins, the first one you face your party consists of your Warden, Alister, a circle mage, and a random guard. The boss battle is quite challenging but from then on out Ogres become as trivial as any other dark spawn.
I always wanted to know if that Ogre had different stats than the rest in the game. Because if it's just us having shitty tier 1 weapons/armor and slaughtering the later ones with epic loot, is that a downgrade or us just getting better?
Need to do a reverse list of basic enemies that were upgreaded to boss status. Sodier of Godrick from Elden Ring and Rick the Door Technichian from Jedi Survivor are a good start
(I think) by technicality, the Vigilante from Pizza Tower would be a regular enemy upgradeed to a boss, since Cheeselimes (what the Vigilante is), if I remember correctly, are literally one of the first things you fight in the game. Then, suddenly boom upgraded Cheeselime.
The Shadows of Yharnam in Bloodborne had an even more dramatic demotion than the BSB. They went from mandatory bosses in the mid-game to regular mobs in the late game.
Well the Blood-starved does appear as a boss in Chalices, even sometimes roaming, so at least they have that going for them, but I wouldn't say the roaming Shadows are much more of a pushover without multiple phases then blood river blood-starved beast. Question is how is it much more starved and weak, when it literally lives in a river of blood.
The weird thing is I feel like the later version are a different enemy entirely. While similar, they lake the snake aspect as well as the transformation, which made the bosses stand out as a different type. The Blood-starved Beast encountered later I feel is the same type of enemy, just not as powerful. This is just my feel and opinion though.
@@demonsmoke1788 nah, the bloodstarved beast you encounter later does not add the poison effect on itself to poison you when you get close. So it does lack some features the original boss has. Mainly because it has no 2nd or 3rd phase
@@cherrydragon3120 and run through them like they aren't even there. The pigs are the real threat on that level and those aren't that difficult. In hindsight, FromSoftware must have intended that to be a farming area. That's the ultimate demotion.
For me, the Crow Tengu from Okami come to mind. I'm not sure if they count as bosses, but I thought they did when the Cutters turned into them and you have to save the sparrow girl from them, and then they just turn up wherever from that point on
I'd include the Behemoth from Kingdom Hearts, this big scary engame monster that you fight even after Maleficent and Riku... only to go to the very next world (and colosseum) and see it just chilling out in some of the rooms.
Funny, I was thinking Darkside. Granted, different games, but first boss ever in the series eventually gets taken out by a few reflected shots in 0.2, catch your breath after the rest of the title.
I mean, Behemoths are still bosses. They get their own room, they get the multiple health bars, the boss music that plays, (though the name escapes me at the moment). They just become a LOT more common. But as they never just appear with normal enemies in the field, I would still call them bosses.
90's Beat-em-ups had tons of such instances. The Golden Axe series comes to mind with earlier level bosses becoming regular enemies in later stages (sometimes palette-swapped).
Ah yes, i am familiar with that one. Loved the Knight being a hard bossfight. Then in front of the castle and the final level before the bossfights there are 2 of the bastards and they're so much easier
I absolutely adore Ellen and her puns. Also, there are several Dark Souls enemies that go from bosses to mooks. Pinwheel at the end of the Tomb of Giants, there's a room with several of them, and the Taurus Demon, also in the Demon Ruins
All the Mass Effect games seem to love doing this: the Krogan Battlemaster from ME1, the Praetorian from ME2, the Ascendant from ME:A, and I'm pretty sure there are a few more.
Actually, there's only 2 Praetorians in ME 2: Horizon and the Collector ship. Both of them are fatally weak to playing Ring Around the Rosie around local scenery.
The Ogre from Dragon Age Origins, the first time you fight it, it’s a proper, terrifying boss but later on, it’s a common bulky enemy that you can easily stomp on
Knowing that the 2nd bloater is comming allows you to prepare for it. Chucking a bunch of shrapnel bombs up there for it to trigger right when it falls in, it dies instantly when it spawns.
If we're doing FromSoft bosses, Taurus Demon (DS1), Bell Gargoyle (DS1), Moonlight Butterfly (DS1), Dragonslayer Armor (DS3), Crystal Sage (DS3), and Shadows of Yharnam (Bloodborne) get demoted as well. You could make an argument that the Asylum Demon got demoted all the way to a non-boss enemy in DS3 in the form of the Stray Demon, too.
Cerberus, malicious face, mind-flayer and the swordsmachine from ultrakill. After their first appearances, they become common enemies that appear multiple times per level.
How about the Chu Chu in The Legend of Zelda: The Minish Cap? Really more of a regular enemy turned boss, but it turns out these guys become much more threatening when you are 1/20th their size
Gaibon and Slogra in Castlevania Symphony of the Night. They were the first boss fight, but you then end up fighting them as regular enemies later in the game.
@@GetterBurai technically the Minotaurs and werewolves are different enemies than the boss versions. Malphas was the same enemy, but Minotaur and werewolves were different
The grafted scion from Elden Ring also fits this list. First it’s a hulking mass of arms and legs and once you encounter them later it’s basically a major annoyance.
Silent hill 3's second boss, missionary, is a great example of this. The creature responsible for your father's death that you fight on the rooftops, in the end multiple of them just roam the hallways of the final area. (Also happens in silent hill 2 with the abstract daddy fight)
Zelda games really like having mini-bosses become standard enemies later in the game, especially the 3D games: Moblins and Wizrobes in Windwaker, Darknuts in Windwaker and Twilight Princess, Stalfos in a few games.
Don't forget the Lynels in BOTW, most people first encounter one during the Zora quest and after a while they become easier and easier to kill as you get better equipment. By the time you're likely to be ready to go and fight Ganon, you've probably upgraded the barbarian armor or have farmed Royal Broadswords or have even killed a bunch of them already. Hyrule Castle then has you fight multiple, one after another, on the way to the throne room.
The number of times you fight Wizzrobes as mini-bosses in Majora’s Mask is ridiculous. I love the game, but they recycled that enemy way too many times.
If you ever do a commenter's version of this, may I mention the reaper leviathans are SCARY at first, but after killing one in subnautica, you feel VERY confident as to what you can take on next. At least you only have to kill these mini bosses once to keep them at bay
There's a striga in Witcher III 😯, ran circles around the one in the first game until the sun came up, but then The Witcher 2 got to talked about Adda as if she's still alive (must import your save for the dialogue to be different). Always thought it was odd that Adda was dead in the default world state when the entire narration said Witchers prefer to lift curses
@@joenesvick7043 A lot of games that import saves will withhold some of the "good endings" from non-important worldstates to encourage people to buy the previous game(s).
I feel the classic example is the Baron Of Hell of the original Doom - you face two of them as the Boss Fight at the end of Knee-Deep in the Dead, the first episode. After that, they just show up as standard (if tough!) enemies. And they're even relegated to set dressing for the last level of Episode Two...
The Vampire from the original Final Fantasy has the biggest fall from grace I've ever personally experienced. He's a sort of mini boss for the first of the "main bosses" in the game and the only reason he is even kind of a challenge is because there are several tough fights before you get to him and resources are limited. (literally no such thing as a Phoenix down in the NES original, someone dies you either have to push on without them or drag your ass back to town to revive them, which isn't an option in the town you just came from since the vampire destroyed the clinic) but you beat the vampire and move much further in the game and realize that not only do other versions of the exact same monster start appearing in random encounters, but there are two or three variants that are far stronger and they are all regular enemies too. The Vampire "boss" in the Earth cavern was basically Dan Habiki....constantly in search of someone weaker than himself. 😂😂😂
I'm just glad Tents were a thing in this game! I still remember being turned to stone the first time and not having SOFT. being able to restart at the beginning of the dungeon saved me a lot of trouble!
Astos as well, the dark elf monster type is common and there are worse variants out there. And yeah, NES Final Fantasy was painfully unfair, with limited items, super limited spells, only 16 equipment spots, period, a couple of stats that just don’t work, etc.
@@Kilthan2050 I thought about Astos too but he at least had that Death spell he usually threw right at the start of the fight. But yeah....there were underlings in his own castle that would have kicked his ass if he had managed to get the key from the Elf Prince. 😂😂😂
Ahh yes, Final Fantasy 1 from NES... The originator of my obsession with keeping all characters in a party at the exact same EXP so they all level at the same time. Where winning a fight with 1 party member dead or stoned meant gameover to me! Vampire definitely qualifies for this list, though I don't think Astos, as mentioned by other commenters, does on the technicality that there is never another enemy actually named Astos unlike vampires, which become so common you can encounter up to 9 at once later.
But thats in EVERY final fantasy the case. I've listed a couple in my own comment of FF13 where actual bosses had stronger varients later on that got the regular enemy treatment
The first boss in Mario + Rabbids: Sparks of Hope is called Giant Wildclaw. After you beat it, you’ll find smaller enemies just called Wildclaws, and the first time I saw them, I went into fight or flight remembering what I had gone through trying to beat the boss. What’s worse is that Pristine Peaks and Terra Flora have their own Wildclaw variants, so there’s no escape. You can also get a Spark that will let you summon Wildclaws to fight _for_ you, and then it’s like, “Aw yeah.” Edit: I wrote this comment before I finished the game, so I didn’t know that there was a FOURTH Wildclaw variant in Barrendale Mesa. There’s also four optional bosses, one in each of the first four worlds, that are giant versions of regular enemies. Why they put one at the beginning is beyond me. These beasts have upwards of 30,000 HP. My tip: equip Rabbid Rosalina and max out her crit rate.
I’m gonna say… Doom’s Cyberdemons turning into the squishier Tyrant, and if we want another example across multiple games, Crash Bandicoot The Wrath of Cortex features older bosses as easily avoidable level obstacles.
The funniest thing about Lizzy and Dana is that if you do the dual-web attack to two enemies at full health, they're defeated instantly. So you just hang out on the wall until both Lizzy and Dana spawn, drop down between the two and beat them in one move (if you're lucky, since you couldn't actually control the dual-web attack...)
Great list. You should do one where the get demoted in the sequel. Like a boss in the first one an a sub boss or regular enemy in the sequel. Love your stuff
Darknuts have appeared in probably a dozen games, but their appearances aren’t always used as mini-bosses between many of the titles, so I’d consider them only standard enemies in general.
What about the jellyfish from Prey 2006. For half the game it was treated as this massive threat and one of the leaders of the alien Armada. Then you beat it in a massive boss fight. The very next level features dozens of them. You also get a new powerful upgrade to your gun, but it is part of the story to show just how little you are in comparison, and how the villains are letting you win
Here's a two for one special: Werewolf and Minotaur in Castlevania Symphony of the Night. They appear as a boss duo when possessed Richter unleashes them on Alucard in the Colosseum. Later, they both appear separately as common enemies. As far as I can tell, they still have the same stats and attack patterns they did as bosses, but by the time you encounter them again, you'll have found so much better armor and weapons and leveled up so many times that they’re much less of a threat.
Frankly, it’s a commonly used mechanic that lets the game creators reuse assets. In the horror genre, it can _seem_ to be especially effective, but meh.
@@thesnep4757 Oh wow, then yeah that guy was a joke. Thought you meant the terrible scion sent specifically to kill me for the crime of enjoying these games lol
In the game adaptation of the Lion, the Witch and the Wardrobe, you fight an ogre as a boss fight fairly early on. After that, they appear as somewhat regular enemies, and to make things even more humiliating, you can unlock an attack that kills them in one hit
The Inferno Vanguard in Devil May Cry 3 is the first boss in the game. However, it is demoted to an enemy after that first encounter. Heck, when you go fight the Inferno Vanguard in the boss rush on mission 18, they put multiple enemies and have you fight two Inferno Vanguards to make it challenging for you.
Almost like you got stronger right? Why complain about this, if it's a first boss, it's just going to be used to scale you. Early on with next to no abilities/lvls, or experience against it, it's supposed ro be tough. But after unlocking a few things, lvling up, and fighting it a few times, it's easy.
@@19ryuusei Thank you captain obvious for your brilliant observation. You just explained the whole point of this video. Also, in no way did my comment even imply that I was complaining about it. All I was doing was explaining the details of the Inferno Vanguard's demotion.
@@daviddaugherty2816 Personally, I quite enjoyed them as a first boss. They can be annoying as enemies, but there are far more annoying enemies in Devil May Cry 3.
Have always loved y’all’s content, cures insane amounts of boredom every time I watch a vid. Also, an example I know of is mezuki from nioh 2. Boss of the first stage originally, ( with a banger theme btw) but was later majorly reduced to being a normal enemy in not one, but like half of the main missions. On top of that, he’s not even the main threat for most of his appearances after the boss fight
Slogra and Gaibon from Super Castlevania IV suffered the indignity of being demoted twice. In their original appearance they were some of the highest ranking bosses, coming just before Death and Dracula, and at least Slogra was a proper challenge. In their second game, Symphony of the Night, they were the very first boss you faced as Alucard, and a complete pushover. Then in a late-game area, they're just regular enemies who go down if you breathe on them and do single-digit damage.
One of the first times I ever noticed this was actually across multiple games in a series. In Sonic Adventure 2 Battle, the first boss is a really big G.U.N. mech who takes quite a bit of time to defeat as a newcomer to the game. Then that exact same model of mech is littered all throughout some levels of Shadow the Hedgehog as basic enemies, easily brought down in only a few hits.
I'd also include the Guardian Dragon from Dark Souls 2 (original version). You fight him as a boss in Aldia's Keep, and I struggled a lot... Just to take an elevator after his room and find myself at Dragon Aerie having to fight what felt like three hundred Guardian Dragons.
Zaghnol from FF9. You first face it as the boss of the Festival of the Hunt in Lindblum. Later, you face a giant antlion, and that boss becomes a regular enemy in the desert around Kuja's hidden palace. Both creatures are bosses in Disc One of the Mist Continent, but suffer demotions to everyday enemies on the Outer Continent in Disc Two and beyond.
@@marneus90 Derp. Been too long. Last system I had was a PS3, I don't have it on Windows, and the PS3 died. Forgot Cleyra wasn't on Disc One aside from you being able to visit beforehand and unable to climb it.
That's how Maximum Carnage (and some other games) works, there's the guys with the umbrellas and the big guys with the clubs for example. They all come back as normal encounters after being bosses. Its just to introduce a new enemy type.
If we're not looking at the same stats as the boss, then two comes to mind: -If memory serves right, in first Final Fantasy game your path gets blocked by a boss Vampire who later became a common mob that comes at you in groups but can be easy-ish (depends on your grind I suppose) deafeated -In a souls-like metroidvania Death's Gambit, the second boss - Owlking - appeares in later location, namely Amulvaro's Observatory, as a common enemy, that can be spawned even more times by things there. Yeah, it's smaller than boss version, but moveset stays the same. It might still be a challenge if you have to fight it alongside other enemy at the same time, but it shouldn't stay hard for long
I can’t believe you didn’t include the Iron Knuckle, the mini boss of the Spirit Temple in Ocarina of Time. Or the Darknut, the mini boss of the Temple of Time in Twilight Princess.
Those are minibosses, but while we’re in the topic of Zelda I also thought of that scorpion boss in Skyward sword that you fight as a mini boss later while on your way to that ship in the desert
@@kevinlopezobrien5366 I still wouldn't call the Moonlight Butterfly a common enemy because the ones in the Crystal Cave aren't hostile. That and they're still tough to beat, even if you're facing them at a much higher level than you fought the first.
Only reason I didn't add things like the moonlight butterfly, pinwheel, ect is because they all end up pretty far away from each other, meanwhile the Capra and taurus demons end up right next to each other
I'd make a case for Metal Gear Ray in MG: SoL, you don't get him as a stand alone boss, but sure it is presented as a fearsome enemy, a killing nuclear machine, a better version of Rex (which you do fight as a boss on the previous game), but then you get near the end of the game and you drop them easily by the dozens, making the Ray unit look as a very weak machine.
Blood Starved Beast is also in the chalice dungeons. Several of them. I fought it at least 2-3 times down there, I think in Hintertomb and the regular story dungeons. It even has a poisoned arena down there, too! And that was just the non randomized dungeons!
The first one that came to mind was the beetle mecha thingy from Baten Kaitos, it was a formidable boss at the beginning and then it was a regular enemy.
How could you forget The Butcher from Diablo 1? The early level boss that yelled "AH! FRESH MEAT!" then killed you multiple times before you could beat him. Then you ran into hordes of them a few floors down!
Those aren't Butchers. They're Overlords. They lack the cleaver needed to be as dangerous as The Butcher. They're a sturdy bunch, but they have a slow attack speed.
The Hell Vanguard in DMC3 was a fun one, has a great scream to announce itself and becomes more and more common as a regular enemy in higher difficulties.
I have kind of an opposite example. It was a super powered normal enemy that turned full boss. The Big Daddy in Burial at Sea part 1. That was my favorite moment from that game because as soon as Sally yells "Mr. Bubbles!" It's an immediate "Oh crap! Oh crap! Oh crap!" moment. Lol
I'm currently playing through Nioh for the first time, and I've just hit the part of the game where it starts doing this. Onryoki and Nue, who first showed up as end-stage bosses (and both of whom I had a hell of a time defeating), are now just sort of wandering around as normal enemies in later missions. Fortunately so far I've only had to fight one of them at a time, though I'm given to understand that that won't be the case forever... *shudder*
Lynels in Breath of the Wild were one of the first ones I thought of. The Ploymus Mountain one was as scary as any Guardian my first time, but they become a total pushover after a while.
Ngl like i always assumed that the clips of the videos were them playing or something but i definitely enjoy seeing them all playing around and not scripted just clearly having a good time :D
Barons of Hell in the original Doom. Two of them were the bosses in episode 1 where your best weapon was the rocket launcher, then they become regulars with the plasma gun or the bfg destroying them.
In Dragon Quest I (Dragon Warrior in usa) the Green Dragon guarding the princess is delegated to a normal enemy later and worse than that in the final dungeon there are stronger versions of it (palette swaps)
13:27 Fun fact, if you stay here on the window rocks, you can kill the dogs that will remain at the top of the stairs with a long weapon. The boss might do the same for a couple of seconds, then jump at you and knock you down. But now being a 1v1, it's gonna just be a matter of dodging and hitting it in the back and going back again on that window platform thingy.
in Doom Eternal the Doom Hunter and the Marauder appear as the boss of the Doom Hunter Base and ARC complex levels. After that they reappear in some of the game's later levels as a normal enemy.
This happened in Final Fight, Streets of Rage and a few other beat-em-ups! The OG Doom, all of the bosses of each chapter ended up being fodder to Doom Guy until he meets Icon of Sin in Doom 2.
Shouldn't there be at least a passing mention for every non-Story boss from the Bayonetta franchise? As in, the final level is effectively a Boss Rush mode, but without the health bar at the top of the screen.
Gotta mention Doom Eternal - the Marauder. Shows up as the boss of the end of a mid-game level, then returns several times to pressure the player. In The Ancient Gods, you even encounter two at once. Also, love the shirt, Ellen.
There's multiple bosses that got demoted to enemies in doom eternal. I can't exactly remember them, but I'm pretty positive. Also one or two bosses in the first ever doom that got demoted
The pursuer in dark souls 2, although he's kind of a weird example, the purseur itself while being a boss can be encountered rather frequently through the game, even before you ever encounter him as a boss, and even weirder is how each regular enemy purseur is more of a miniboss rather than a regular enemy, as each occurence can only be fought once and he's normally found guarding random loot
Its a little different, but the Legend of Zelda has many sub-bosses which get demoted to normies. The best example I can think of being the darknuts in Wind Waker, but there is also the Moldarach which is a boss which gets demoted to a mere subboss later on in Skyward Sword
An obscure one, the "Mr X" variant Tyrant T-103 who stalks Leon in RE2 is just a bullet spongey regular enemy in the spin off game Resident Evil Survivor (Gun Survivor in JP).
Ah, I remember the days of the terrifying Behemoth from Kingdom Hearts. How it could nearly one-shot you with its lightning attack and crush you every other second! ...That was, until players realized you could just climb up onto its back and only get out of dodge when it does the lightning move. Needless to say, the developers realized it too, and started shoving into most of the final late-game gauntlets as something of a godsent easy wave to give you a reprieve from everything else.
What about El Gigante from Resident Evil 4? The first time you encounter it, it’s a full fledged boss, but later on you’re expected to fight more. In one encounter you have to deal with two at once.
Geodude and Onix from Pokemon Red and Blue. The first gym leader sends them out as bosses and, if you're a kid playing your first Pokemon game or even RPG like a lot of us playing on the game's release, they can actually be a little rough, especially if you didn't level up enough for your starter's elemental move. However, later in the games, there's caves full of both pokemon.
@@cherrydragon3120 Also worth noting that Bulbasaur in Gen I doesn't learn Vine Whip until *level 13* which, even if you only solo with Bulba to that point, not sure you can reach without grinding. Meanwhile, Squirtle is better off but Bubble is only a measly 20 BP in Gen I and Water Gun isn't until level 15, so Squirtle can't even reliably 3-shot Onix without level grinding.
Andore (or Andre) from Final Fight should absolutely be on this list. The banshee from Mass Effect 3 and several other enemies from Bioware games could also be on this list.
Vampire Survivors is full of them. Tons of early bosses like the bats, mantis and werewolf and that is just the first stage. In fact, they don't just come back as regular enemies but fill entire screens with their quantity.
In Metroid Dread you have the Robot Chozo Soldiers. Okay, they're never complete pushovers (at least until the very end of the game), but the first one gets so much build up and is a major ramp up in difficulty, then later they can turn up as minibosses or you can even fight two at once.
The Ogres in Dragon Age Origins. They started as intimidating bosses, then got rapidly demoted to standard baddies pretty quickly
Ngl the one in this Inquisition DLC where you go into the underground (The descent? Maybe. Idk for sure) was pretty tough though
I was going to suggest this one. I died many times in the tower my first playthrough. But by the end of the game they were three shot by my Archer rogue.
I was expecting this one to be on the list. The first one was just "Oh what the **** is this? How am I supposed to kill it?" Later you fight several at once without bigger problems.
This.
@@darkhorse989 ha same
I was like "Oh, ogre. Cool, haven't seen them for a while, this will be a breeze" and got flatten in seconds xD
The Doomhunter from DOOM Eternal comes to mind. Watching one get rebuilt and assembled over the course of an entire level led me to believe that this would be a unique enemy. Then in the late game one pops up practically every encounter
id were pretty good at this back in the day. Knee deep in the dead's boss the bruiser brothers became normal enemies pretty quickly, the Barons of Hell. Heretic and Hexen also brought back D'Sparil's mount, the green chaos serpents. Nothing like seeing an intimidating "boss" become a normal encounter for the rest of the game.
Inversely though, the marauder also gets the regular enemy treatment, but are just as tough as they were introduced, except as regular enemy, you get to dodge them and other enemies at the same time. :V
Same with the marauder and a few more enemies.
@@madinfects Baron of hell had pretty much the same treatment in the old games
I still think not having the Marauder and Doom Hunter as unique recurring characters was a missed opportunity.
I love the subtle storytelling in Metroid Prime when you encounter stronger enemies when backtracking. In the case of the Sheegoths, it shows that with the resident Sheegoth dead, new ones are moving in to claim its territory.
Literal Environmental Storytelling. Need more stuff like that.
I always thought Big Daddies from Bioshock kind of deserves a spot too! They had such a build up and then it became basic enemies after Atlas directs you to kill the first one.
exactly i’ve already commented something like this but honestly I found myself killing them for fun or because I was mildly annoyed by their footsteps
While these cases are very much demotions for the enemy, I actually like it a lot from a game design perspective. Making a previously high tier boss into a goon can really bring a sense of improvement for the player if done right. Like this thing they worked so hard to deal with is now just a minor annoyance due to their growth (kinda like Ellie treating the Bloater as an annoyance, actually.) Bonus points if nothing about the boss changed from the initial fight, health bars especially.
Yeah it is kinda annoying the regular enemy variety of bosses often lacking the 2nd and/or 3rd phase changes. Or having alot less health or just are not the same enemy by not having certain attacks the boss version had
this is literally genichiro from sekiro you fight him 3 times as a way of showing your progress in the game. the first time he kicks your ass. the second time it's an even fight. and the third time it takes like two seconds to kill him.
I thought it was fairly common for early bosses to get demoted to regular enemies. Its one of the ways a game gives you a feeling of growth. Remember this thing and what a pain it was? Now you one shot it!
a lot of rogue indie games do this too, with Risk of Rain and The Binding of Isaac coming to mind
Moblins and age of calamity Marlins were these big hospital mops and now you punch them because you want more elixir material
Dragon age origins- the Ogre
The first boss fight after the origin stories, so the first one everyone will face (and often the first one people die on) becomes such a standard enemy by the end of the game, that there's an area full of ogres who each only need one hit to kill.
I remember! They got done really a downgrade.
From "I hit you from across the floor because the hell is balancing a boss fight" to "mommy I don't wanna be here anymore"
"Enchantment!"
Well, in Dragon Age 2 they kill your sibling.
@@astrisperspecto4130 idk I kinda like it, shows you actually getting stronger. What's he point in me gaining 20 lvls and a bunch of abilities/allies only to die to the same enemy I died to lvl1. I hate that shit, I get there needs to be a challenge, but that's why u make variants. Ie "elites,champions"
I was going to bring up the Broodmother, which shows up again in Awakening, but that's certainly a better option. The first ogre is so hard to deal with, and it just becomes a normal (albeit challenging) enemy.
The YMIR Mech from Mass Effect 2 is presented as a “killing machine” when it’s the boss of the intro mission. The fact that it IS doesn’t change when it begins to appear too often later in the game.
Meanwhile in Mass Effect 3, the standard Marauder Shields gets promoted to the final boss
Any Mass Effect 2 enemy with barrier+armor+health is a superboss on insanity
The Capra Demons in Demon Ruins aren't actually weaker. They have the exact same amount of health as the boss Capra Demon. It's just levelling up and having more space that makes the difference
the capra demon was never the boss, the room was the boss.
Also, no dogs
@@damp2269 So if the room was the boss, what rank does Tommy Wiseau have?
@@damp2269 It's actually descent with space and no dogs
@@sergentboucherie touche
There's the Trolls in Kingdoms of Amalur. One of them is the tutorial boss, with a health bar and everything. Later, in Alabastra, stronger versions of them are just kinda everywhere
The Ogre in Dragon Age Origins, the first one you face your party consists of your Warden, Alister, a circle mage, and a random guard. The boss battle is quite challenging but from then on out Ogres become as trivial as any other dark spawn.
I always wanted to know if that Ogre had different stats than the rest in the game. Because if it's just us having shitty tier 1 weapons/armor and slaughtering the later ones with epic loot, is that a downgrade or us just getting better?
Need to do a reverse list of basic enemies that were upgreaded to boss status. Sodier of Godrick from Elden Ring and Rick the Door Technichian from Jedi Survivor are a good start
Some Minish Cap bosses could qualify here.
(I think) by technicality, the Vigilante from Pizza Tower would be a regular enemy upgradeed to a boss, since Cheeselimes (what the Vigilante is), if I remember correctly, are literally one of the first things you fight in the game. Then, suddenly boom upgraded Cheeselime.
Big Daddy in Burial at Sea part 1 is another example.
The Sergeant from Warframe, he's just a random Corpus Crewman upgraded (and I use the term VERY loosely) to boss status
@@firehedgehog1446ehhhh, kind of
The Shadows of Yharnam in Bloodborne had an even more dramatic demotion than the BSB. They went from mandatory bosses in the mid-game to regular mobs in the late game.
Well the Blood-starved does appear as a boss in Chalices, even sometimes roaming, so at least they have that going for them, but I wouldn't say the roaming Shadows are much more of a pushover without multiple phases then blood river blood-starved beast. Question is how is it much more starved and weak, when it literally lives in a river of blood.
The weird thing is I feel like the later version are a different enemy entirely. While similar, they lake the snake aspect as well as the transformation, which made the bosses stand out as a different type. The Blood-starved Beast encountered later I feel is the same type of enemy, just not as powerful. This is just my feel and opinion though.
My god those guys got demoted to the point where in the nightmare of mensis you encounter like a dozen of them in the Same area.
@@demonsmoke1788 nah, the bloodstarved beast you encounter later does not add the poison effect on itself to poison you when you get close. So it does lack some features the original boss has. Mainly because it has no 2nd or 3rd phase
@@cherrydragon3120 and run through them like they aren't even there. The pigs are the real threat on that level and those aren't that difficult. In hindsight, FromSoftware must have intended that to be a farming area. That's the ultimate demotion.
For me, the Crow Tengu from Okami come to mind. I'm not sure if they count as bosses, but I thought they did when the Cutters turned into them and you have to save the sparrow girl from them, and then they just turn up wherever from that point on
I'd include the Behemoth from Kingdom Hearts, this big scary engame monster that you fight even after Maleficent and Riku... only to go to the very next world (and colosseum) and see it just chilling out in some of the rooms.
For a second there I was thinking of a very different Behemoth.
Yeah, he was treated so much like a boss, got his own room and everything, but then later he is just another enemy
Funny, I was thinking Darkside. Granted, different games, but first boss ever in the series eventually gets taken out by a few reflected shots in 0.2, catch your breath after the rest of the title.
Unfortunately, I think 7 is their lucky number, so they would not include an 8th boss.
I mean, Behemoths are still bosses. They get their own room, they get the multiple health bars, the boss music that plays, (though the name escapes me at the moment). They just become a LOT more common. But as they never just appear with normal enemies in the field, I would still call them bosses.
In bloodborne the Shadow Of Yharnam are a pain as a boss but then you have an area full of them juste before mergo's wet nurse.
90's Beat-em-ups had tons of such instances. The Golden Axe series comes to mind with earlier level bosses becoming regular enemies in later stages (sometimes palette-swapped).
Ah yes, i am familiar with that one. Loved the Knight being a hard bossfight. Then in front of the castle and the final level before the bossfights there are 2 of the bastards and they're so much easier
I absolutely adore Ellen and her puns. Also, there are several Dark Souls enemies that go from bosses to mooks. Pinwheel at the end of the Tomb of Giants, there's a room with several of them, and the Taurus Demon, also in the Demon Ruins
She makes me want to puke. Their “jokes” are pathetic
The Brutes from Mass Effect, the first time it was a boss battle, then they just start appearing as harder but still beatable mooks.
All the Mass Effect games seem to love doing this: the Krogan Battlemaster from ME1, the Praetorian from ME2, the Ascendant from ME:A, and I'm pretty sure there are a few more.
ME3 also has the Atlas
Vanguard with maxed cool down can just gorilla bash them to nothing without even using a gun
Actually, there's only 2 Praetorians in ME 2: Horizon and the Collector ship. Both of them are fatally weak to playing Ring Around the Rosie around local scenery.
I believe banshees from ME3 also qualify here too, unless I'm mixing the regular game up with the MP.
Awesome video. The Stalfos in Ocarina of Time is another one of them. They were kind of a miniboss.
The Ogre from Dragon Age Origins, the first time you fight it, it’s a proper, terrifying boss but later on, it’s a common bulky enemy that you can easily stomp on
I personally find the ogre from Shrek to be much more terrifying
Knowing that the 2nd bloater is comming allows you to prepare for it. Chucking a bunch of shrapnel bombs up there for it to trigger right when it falls in, it dies instantly when it spawns.
If we're doing FromSoft bosses, Taurus Demon (DS1), Bell Gargoyle (DS1), Moonlight Butterfly (DS1), Dragonslayer Armor (DS3), Crystal Sage (DS3), and Shadows of Yharnam (Bloodborne) get demoted as well. You could make an argument that the Asylum Demon got demoted all the way to a non-boss enemy in DS3 in the form of the Stray Demon, too.
Cerberus, malicious face, mind-flayer and the swordsmachine from ultrakill. After their first appearances, they become common enemies that appear multiple times per level.
3:17 And he still dies anyway by violent hoof stomping. Now that was hilarious.
Lara's face immediately afterwards helps.
@@michaelandreipalon359 Indeed it does
How about the Chu Chu in The Legend of Zelda: The Minish Cap? Really more of a regular enemy turned boss, but it turns out these guys become much more threatening when you are 1/20th their size
I feel like a topic like that could be it’s own video. Regular enemies turned bosses would be pretty cool
Also the giant octorok in the ice temple and the giant blue electrified chu chu in the "I forget where it was"
Gaibon and Slogra in Castlevania Symphony of the Night. They were the first boss fight, but you then end up fighting them as regular enemies later in the game.
Was gonna suggest them but you beat me to it so I'm just gonna try to boost up your comment.
Came here looking for this exact comment. One of my favorite games of all time.
Also the Minotaur and Werewolf from the Arena, the Library Demon, and the Karasuman/Malphas. Castlevania digs this bit.
@@GetterBurai technically the Minotaurs and werewolves are different enemies than the boss versions. Malphas was the same enemy, but Minotaur and werewolves were different
In fairness, they were already normal enemies from "Rondo of Blood". So they were given a brief promotion, then returned to mook rank.
The grafted scion from Elden Ring also fits this list. First it’s a hulking mass of arms and legs and once you encounter them later it’s basically a major annoyance.
Silent hill 3's second boss, missionary, is a great example of this. The creature responsible for your father's death that you fight on the rooftops, in the end multiple of them just roam the hallways of the final area. (Also happens in silent hill 2 with the abstract daddy fight)
I think pyramid head might even count, as one time you fight 2 at the same time, and theyre wielding spears instead of the giant knife you stole.
@@jaredcrabb fairly sure you can't kill it in Nowhere. And the spear ones are still a boss fight so I don't think it counts.
@@DemstarAus And they end up killing one another^
You are also free to ignore the Missionaries.
Love this style of content. Your humour always comes across so well.
Zelda games really like having mini-bosses become standard enemies later in the game, especially the 3D games: Moblins and Wizrobes in Windwaker, Darknuts in Windwaker and Twilight Princess, Stalfos in a few games.
There was also the Moldarach in Skyward Sword- one serves as the boss of the Lanayru Mines, then another appears later in the Sand Sea as a miniboss.
Don't forget the Lynels in BOTW, most people first encounter one during the Zora quest and after a while they become easier and easier to kill as you get better equipment. By the time you're likely to be ready to go and fight Ganon, you've probably upgraded the barbarian armor or have farmed Royal Broadswords or have even killed a bunch of them already. Hyrule Castle then has you fight multiple, one after another, on the way to the throne room.
The number of times you fight Wizzrobes as mini-bosses in Majora’s Mask is ridiculous. I love the game, but they recycled that enemy way too many times.
If you ever do a commenter's version of this, may I mention the reaper leviathans are SCARY at first, but after killing one in subnautica, you feel VERY confident as to what you can take on next. At least you only have to kill these mini bosses once to keep them at bay
The strigga from Blood and Wine; the first special one is a boss, but by the end you are dealing with them fairly easily wihout too much trouble.
There's a striga in Witcher III 😯, ran circles around the one in the first game until the sun came up, but then The Witcher 2 got to talked about Adda as if she's still alive (must import your save for the dialogue to be different). Always thought it was odd that Adda was dead in the default world state when the entire narration said Witchers prefer to lift curses
@@joenesvick7043 A lot of games that import saves will withhold some of the "good endings" from non-important worldstates to encourage people to buy the previous game(s).
That sounds like a racist villain
Yo, that's their word.
I feel the classic example is the Baron Of Hell of the original Doom - you face two of them as the Boss Fight at the end of Knee-Deep in the Dead, the first episode. After that, they just show up as standard (if tough!) enemies. And they're even relegated to set dressing for the last level of Episode Two...
The Vampire from the original Final Fantasy has the biggest fall from grace I've ever personally experienced. He's a sort of mini boss for the first of the "main bosses" in the game and the only reason he is even kind of a challenge is because there are several tough fights before you get to him and resources are limited. (literally no such thing as a Phoenix down in the NES original, someone dies you either have to push on without them or drag your ass back to town to revive them, which isn't an option in the town you just came from since the vampire destroyed the clinic) but you beat the vampire and move much further in the game and realize that not only do other versions of the exact same monster start appearing in random encounters, but there are two or three variants that are far stronger and they are all regular enemies too. The Vampire "boss" in the Earth cavern was basically Dan Habiki....constantly in search of someone weaker than himself. 😂😂😂
I'm just glad Tents were a thing in this game! I still remember being turned to stone the first time and not having SOFT. being able to restart at the beginning of the dungeon saved me a lot of trouble!
Astos as well, the dark elf monster type is common and there are worse variants out there.
And yeah, NES Final Fantasy was painfully unfair, with limited items, super limited spells, only 16 equipment spots, period, a couple of stats that just don’t work, etc.
@@Kilthan2050 I thought about Astos too but he at least had that Death spell he usually threw right at the start of the fight. But yeah....there were underlings in his own castle that would have kicked his ass if he had managed to get the key from the Elf Prince. 😂😂😂
Ahh yes, Final Fantasy 1 from NES... The originator of my obsession with keeping all characters in a party at the exact same EXP so they all level at the same time. Where winning a fight with 1 party member dead or stoned meant gameover to me!
Vampire definitely qualifies for this list, though I don't think Astos, as mentioned by other commenters, does on the technicality that there is never another enemy actually named Astos unlike vampires, which become so common you can encounter up to 9 at once later.
But thats in EVERY final fantasy the case.
I've listed a couple in my own comment of FF13 where actual bosses had stronger varients later on that got the regular enemy treatment
The first boss in Mario + Rabbids: Sparks of Hope is called Giant Wildclaw. After you beat it, you’ll find smaller enemies just called Wildclaws, and the first time I saw them, I went into fight or flight remembering what I had gone through trying to beat the boss. What’s worse is that Pristine Peaks and Terra Flora have their own Wildclaw variants, so there’s no escape. You can also get a Spark that will let you summon Wildclaws to fight _for_ you, and then it’s like, “Aw yeah.”
Edit: I wrote this comment before I finished the game, so I didn’t know that there was a FOURTH Wildclaw variant in Barrendale Mesa. There’s also four optional bosses, one in each of the first four worlds, that are giant versions of regular enemies. Why they put one at the beginning is beyond me. These beasts have upwards of 30,000 HP. My tip: equip Rabbid Rosalina and max out her crit rate.
I’m gonna say… Doom’s Cyberdemons turning into the squishier Tyrant, and if we want another example across multiple games, Crash Bandicoot The Wrath of Cortex features older bosses as easily avoidable level obstacles.
The funniest thing about Lizzy and Dana is that if you do the dual-web attack to two enemies at full health, they're defeated instantly. So you just hang out on the wall until both Lizzy and Dana spawn, drop down between the two and beat them in one move (if you're lucky, since you couldn't actually control the dual-web attack...)
Great list. You should do one where the get demoted in the sequel. Like a boss in the first one an a sub boss or regular enemy in the sequel. Love your stuff
Lol yeah i mentioned that as well.
Bosses in 1 game and in the sequel being put as a regular Joe
Darknuts, being a boss who turns into a regular enemy is pretty much their whole thing throughout the Zelda franchise.
They were just a normal enemy in the first one
@@skeletorgames8641 uh huh, but in Wind Waker and Twilight Princess?
Darknuts have appeared in probably a dozen games, but their appearances aren’t always used as mini-bosses between many of the titles, so I’d consider them only standard enemies in general.
What about the jellyfish from Prey 2006. For half the game it was treated as this massive threat and one of the leaders of the alien Armada. Then you beat it in a massive boss fight. The very next level features dozens of them. You also get a new powerful upgrade to your gun, but it is part of the story to show just how little you are in comparison, and how the villains are letting you win
Here's a two for one special: Werewolf and Minotaur in Castlevania Symphony of the Night. They appear as a boss duo when possessed Richter unleashes them on Alucard in the Colosseum. Later, they both appear separately as common enemies. As far as I can tell, they still have the same stats and attack patterns they did as bosses, but by the time you encounter them again, you'll have found so much better armor and weapons and leveled up so many times that they’re much less of a threat.
Then they drop steak and iron fist 😅
Also slogra and gaibon
I feel like you could do this entire list, plus a reversed one just off of Elden Ring enemies alone
Frankly, it’s a commonly used mechanic that lets the game creators reuse assets. In the horror genre, it can _seem_ to be especially effective, but meh.
The tutorial boss is literally just a guy💀
@@alexoxotvI laughed when they show that "guy" and didn't even try to dodge or fight. The horrible grafted scion right?
@@bustinarant Tutorial boss would be God of Rick, also known as Soldier of Godrick.
@@thesnep4757 Oh wow, then yeah that guy was a joke. Thought you meant the terrible scion sent specifically to kill me for the crime of enjoying these games lol
In the game adaptation of the Lion, the Witch and the Wardrobe, you fight an ogre as a boss fight fairly early on. After that, they appear as somewhat regular enemies, and to make things even more humiliating, you can unlock an attack that kills them in one hit
The Inferno Vanguard in Devil May Cry 3 is the first boss in the game. However, it is demoted to an enemy after that first encounter. Heck, when you go fight the Inferno Vanguard in the boss rush on mission 18, they put multiple enemies and have you fight two Inferno Vanguards to make it challenging for you.
Almost like you got stronger right? Why complain about this, if it's a first boss, it's just going to be used to scale you. Early on with next to no abilities/lvls, or experience against it, it's supposed ro be tough. But after unlocking a few things, lvling up, and fighting it a few times, it's easy.
@@19ryuusei Thank you captain obvious for your brilliant observation. You just explained the whole point of this video. Also, in no way did my comment even imply that I was complaining about it. All I was doing was explaining the details of the Inferno Vanguard's demotion.
I don't know, I still always hated those Grim Reaper-looking MF'ers.
@@daviddaugherty2816 Personally, I quite enjoyed them as a first boss. They can be annoying as enemies, but there are far more annoying enemies in Devil May Cry 3.
Have always loved y’all’s content, cures insane amounts of boredom every time I watch a vid. Also, an example I know of is mezuki from nioh 2. Boss of the first stage originally, ( with a banger theme btw) but was later majorly reduced to being a normal enemy in not one, but like half of the main missions. On top of that, he’s not even the main threat for most of his appearances after the boss fight
Slogra and Gaibon from Super Castlevania IV suffered the indignity of being demoted twice. In their original appearance they were some of the highest ranking bosses, coming just before Death and Dracula, and at least Slogra was a proper challenge. In their second game, Symphony of the Night, they were the very first boss you faced as Alucard, and a complete pushover. Then in a late-game area, they're just regular enemies who go down if you breathe on them and do single-digit damage.
I’ve been watching outside Xbox since y’all first started in like 2011/12 and yes you’ve been doing it for a long time and I appreciate you guys
The Marauder from Doom Eternal - they don't get any easier but once you realize they are here to stay you learn to pop 'em early in the fight.
One of the first times I ever noticed this was actually across multiple games in a series. In Sonic Adventure 2 Battle, the first boss is a really big G.U.N. mech who takes quite a bit of time to defeat as a newcomer to the game. Then that exact same model of mech is littered all throughout some levels of Shadow the Hedgehog as basic enemies, easily brought down in only a few hits.
I'd also include the Guardian Dragon from Dark Souls 2 (original version). You fight him as a boss in Aldia's Keep, and I struggled a lot... Just to take an elevator after his room and find myself at Dragon Aerie having to fight what felt like three hundred Guardian Dragons.
The centaurs used to have a breath weapon like the Sheegoth but using it was making them a little hoarse.
Aaaayyy🎉
Zaghnol from FF9. You first face it as the boss of the Festival of the Hunt in Lindblum. Later, you face a giant antlion, and that boss becomes a regular enemy in the desert around Kuja's hidden palace.
Both creatures are bosses in Disc One of the Mist Continent, but suffer demotions to everyday enemies on the Outer Continent in Disc Two and beyond.
Yes, the world needs more FF9 love
I remember the Antlion is definitely in disc 2. It's first fought in Cleyra, which is after the first disc change at the end of Burmecia
@@marneus90 Derp. Been too long. Last system I had was a PS3, I don't have it on Windows, and the PS3 died. Forgot Cleyra wasn't on Disc One aside from you being able to visit beforehand and unable to climb it.
Don't forget all 4 of the Chaos Guardians from Memoria. They become random encounters with less HP when you get to the Crystal World.
That's how Maximum Carnage (and some other games) works, there's the guys with the umbrellas and the big guys with the clubs for example. They all come back as normal encounters after being bosses. Its just to introduce a new enemy type.
If we're not looking at the same stats as the boss, then two comes to mind:
-If memory serves right, in first Final Fantasy game your path gets blocked by a boss Vampire who later became a common mob that comes at you in groups but can be easy-ish (depends on your grind I suppose) deafeated
-In a souls-like metroidvania Death's Gambit, the second boss - Owlking - appeares in later location, namely Amulvaro's Observatory, as a common enemy, that can be spawned even more times by things there. Yeah, it's smaller than boss version, but moveset stays the same. It might still be a challenge if you have to fight it alongside other enemy at the same time, but it shouldn't stay hard for long
5:30 I love it when Ellen's puns get to take "centaur" stage!
In the original Castlevania, the giant bat, which was the boss of the first level, becomes a recurring enemy in the final level.
That you can mostly just avoid on the falling bridge.
I can’t believe you didn’t include the Iron Knuckle, the mini boss of the Spirit Temple in Ocarina of Time. Or the Darknut, the mini boss of the Temple of Time in Twilight Princess.
Well the Iron Knuckle doesn't become a regular enemy. You just have to fight 2 of them later on.
I can't believe it either. This should be complete anthology vids of all possible examples and not just a handful of entries.
Those are minibosses, but while we’re in the topic of Zelda I also thought of that scorpion boss in Skyward sword that you fight as a mini boss later while on your way to that ship in the desert
I think the Taurus Demon in DS1 should have shared the spot with the Capra Demon, they even end up in the same(ish) place.
Seconding this comment.
Probably saving that and the Moonlight Butterfly for the commenter edition
@@kevinlopezobrien5366 I always forget Moonlight Butterfly comes back because I always sprint through the Crystal Cave
@@kevinlopezobrien5366 I still wouldn't call the Moonlight Butterfly a common enemy because the ones in the Crystal Cave aren't hostile. That and they're still tough to beat, even if you're facing them at a much higher level than you fought the first.
Only reason I didn't add things like the moonlight butterfly, pinwheel, ect is because they all end up pretty far away from each other, meanwhile the Capra and taurus demons end up right next to each other
I'd make a case for Metal Gear Ray in MG: SoL, you don't get him as a stand alone boss, but sure it is presented as a fearsome enemy, a killing nuclear machine, a better version of Rex (which you do fight as a boss on the previous game), but then you get near the end of the game and you drop them easily by the dozens, making the Ray unit look as a very weak machine.
This is the story of Andy after Ellen joined lol
Blood Starved Beast is also in the chalice dungeons. Several of them. I fought it at least 2-3 times down there, I think in Hintertomb and the regular story dungeons. It even has a poisoned arena down there, too! And that was just the non randomized dungeons!
I love Ellen's puns 😂
The first one that came to mind was the beetle mecha thingy from Baten Kaitos, it was a formidable boss at the beginning and then it was a regular enemy.
The bird boss from Pikmin comes back as a regular enemy in later levels
The Doom Hunter: you spend a whole level watching them build the "boss" and then they just show up everywhere after.
How could you forget The Butcher from Diablo 1? The early level boss that yelled "AH! FRESH MEAT!" then killed you multiple times before you could beat him. Then you ran into hordes of them a few floors down!
Even just reading the "fresh meat" line made me hear it again and sent a chill down my spine.
@@daviddaugherty2816 EXACTLY!
Those aren't Butchers. They're Overlords. They lack the cleaver needed to be as dangerous as The Butcher. They're a sturdy bunch, but they have a slow attack speed.
@@Bluesit32 they're just weaker versions of the Butcher.
The Hell Vanguard in DMC3 was a fun one, has a great scream to announce itself and becomes more and more common as a regular enemy in higher difficulties.
"I've heard Samus changed her look. She now wears black and she dyed her hair. Plus she fought an ice reptile."
"Really?"
"Yeah, Sheegoth."
6 out of 10 pun. Too much build up for the punchline.
Boo!!!!😂
BOOO!!
(That was actually well done on the groan scale)
Took me a few seconds to get that.
I have kind of an opposite example. It was a super powered normal enemy that turned full boss. The Big Daddy in Burial at Sea part 1. That was my favorite moment from that game because as soon as Sally yells "Mr. Bubbles!" It's an immediate "Oh crap! Oh crap! Oh crap!" moment. Lol
Ultrakill has the Malicious Face and Cerberus, both of whom turn into usual enemies after the first encounter. Don't get any easier though.
I'm currently playing through Nioh for the first time, and I've just hit the part of the game where it starts doing this. Onryoki and Nue, who first showed up as end-stage bosses (and both of whom I had a hell of a time defeating), are now just sort of wandering around as normal enemies in later missions. Fortunately so far I've only had to fight one of them at a time, though I'm given to understand that that won't be the case forever... *shudder*
Lynels in Breath of the Wild were one of the first ones I thought of. The Ploymus Mountain one was as scary as any Guardian my first time, but they become a total pushover after a while.
Ngl like i always assumed that the clips of the videos were them playing or something but i definitely enjoy seeing them all playing around and not scripted just clearly having a good time :D
What about Doom Eternal? The Marauder and Doom Hunter just started randomly appearing
Average gamers worst nightmare!
Barons of Hell in the original Doom. Two of them were the bosses in episode 1 where your best weapon was the rocket launcher, then they become regulars with the plasma gun or the bfg destroying them.
In Dragon Quest I (Dragon Warrior in usa) the Green Dragon guarding the princess is delegated to a normal enemy later and worse than that in the final dungeon there are stronger versions of it (palette swaps)
13:27 Fun fact, if you stay here on the window rocks, you can kill the dogs that will remain at the top of the stairs with a long weapon. The boss might do the same for a couple of seconds, then jump at you and knock you down. But now being a 1v1, it's gonna just be a matter of dodging and hitting it in the back and going back again on that window platform thingy.
in Doom Eternal the Doom Hunter and the Marauder appear as the boss of the Doom Hunter Base and ARC complex levels. After that they reappear in some of the game's later levels as a normal enemy.
This happened in Final Fight, Streets of Rage and a few other beat-em-ups!
The OG Doom, all of the bosses of each chapter ended up being fodder to Doom Guy until he meets Icon of Sin in Doom 2.
Shouldn't there be at least a passing mention for every non-Story boss from the Bayonetta franchise? As in, the final level is effectively a Boss Rush mode, but without the health bar at the top of the screen.
Gotta mention Doom Eternal - the Marauder. Shows up as the boss of the end of a mid-game level, then returns several times to pressure the player. In The Ancient Gods, you even encounter two at once.
Also, love the shirt, Ellen.
There's multiple bosses that got demoted to enemies in doom eternal. I can't exactly remember them, but I'm pretty positive. Also one or two bosses in the first ever doom that got demoted
The Barons of Hell from episode 1 and Cyberdemon from episode 2 became regular enemies but their abilities weren't nerfed
Matching mascara with the title banner and the channel color is an A+ wardrobe move and I'm totally here for it
The pursuer in dark souls 2, although he's kind of a weird example, the purseur itself while being a boss can be encountered rather frequently through the game, even before you ever encounter him as a boss, and even weirder is how each regular enemy purseur is more of a miniboss rather than a regular enemy, as each occurence can only be fought once and he's normally found guarding random loot
5:29 Did that bit also double as a reference to a recent Oxventure? Well played.
Its a little different, but the Legend of Zelda has many sub-bosses which get demoted to normies. The best example I can think of being the darknuts in Wind Waker, but there is also the Moldarach which is a boss which gets demoted to a mere subboss later on in Skyward Sword
THANK YOU for including a 90s sidescrolling beatemup. Such an overlooked genre.
Omega from Final Fantasy X in X-2. Still a tough random encounter I ran away from but not a boss.
I agree with Ellen, that pun was an oldie but goodie. It really was the centaur of the video.
An obscure one, the "Mr X" variant Tyrant T-103 who stalks Leon in RE2 is just a bullet spongey regular enemy in the spin off game Resident Evil Survivor (Gun Survivor in JP).
Ah, I remember the days of the terrifying Behemoth from Kingdom Hearts. How it could nearly one-shot you with its lightning attack and crush you every other second! ...That was, until players realized you could just climb up onto its back and only get out of dodge when it does the lightning move. Needless to say, the developers realized it too, and started shoving into most of the final late-game gauntlets as something of a godsent easy wave to give you a reprieve from everything else.
Ichiro from Okami is presented as the Sunken Ship's boss and is then encountered and much easier to defeat later on, once you upgrade a bit.
5:03 is that like a personal attack or some?
What about El Gigante from Resident Evil 4? The first time you encounter it, it’s a full fledged boss, but later on you’re expected to fight more. In one encounter you have to deal with two at once.
"Why did i just die?!"🤣
That has to be one of the most hilarious things in video games!🤣
Geodude and Onix from Pokemon Red and Blue. The first gym leader sends them out as bosses and, if you're a kid playing your first Pokemon game or even RPG like a lot of us playing on the game's release, they can actually be a little rough, especially if you didn't level up enough for your starter's elemental move. However, later in the games, there's caves full of both pokemon.
Ah yes brock is a tough first Gym leader, having High defense pokémon is hard if you got a charmander
@@cherrydragon3120 Also worth noting that Bulbasaur in Gen I doesn't learn Vine Whip until *level 13* which, even if you only solo with Bulba to that point, not sure you can reach without grinding. Meanwhile, Squirtle is better off but Bubble is only a measly 20 BP in Gen I and Water Gun isn't until level 15, so Squirtle can't even reliably 3-shot Onix without level grinding.
Andore (or Andre) from Final Fight should absolutely be on this list. The banshee from Mass Effect 3 and several other enemies from Bioware games could also be on this list.
Vampire Survivors is full of them. Tons of early bosses like the bats, mantis and werewolf and that is just the first stage. In fact, they don't just come back as regular enemies but fill entire screens with their quantity.
In Metroid Dread you have the Robot Chozo Soldiers. Okay, they're never complete pushovers (at least until the very end of the game), but the first one gets so much build up and is a major ramp up in difficulty, then later they can turn up as minibosses or you can even fight two at once.
Robot Chicken soldiers? Pfft yeah, whatever you say dude