So fun story about that Birds of a Feather mission: before starting it, I broke into a box outside and stole the contents. Doesn't sound that interesting, until you find out that said contents was the items they give you for guarding the door. What ended up happening was he gave me _new_ items when I started the quest, and only took _one_ set back when I was done guarding the door. So I walked away with a free bit of gear. The best part is the combat armor was marked as a quest item, and therefore weighed nothing, but more importantly couldn't be removed from my inventory. Apparently this also applied during the Dead Money DLC, so I got to bring in a nice little full set of combat armor to the DLC where you're _supposed_ to have nothing.
I love that the Fallout 4 one isn't "you'll lose a great piece of gear" or "this character will die horribly" or even "you'll experience a game-breaking bug", but rather "the 'story' of Fallout 4 will continue, endlessly, whether you like it or not"
That’s fallout 4 for ya, after I completed the killing kellogg mission (which I only progressed that far for his pistol) then never did another story mission till it was all I had left to do. In fallout 4, the most horrifying part of the game, is the story
@@Idontlikeanyonehere I have honestly never even killed Kellog. I got to the point to investigate his house TWICE. In all my playthroughs, I've only gotten that far TWICE. Meanwhile, I know the layout of the top half of the map and most of the rest like the back of my hand and have cleared Nuka World several times. Never gone to Far Harbor though.....
With the Little Girl quest in Bloodborne, the best outcome is to find the brooch, tell her “nope, didn’t find it”, then don’t tell her about the Clinic or the Chapel; she’ll stay in her house for the night, where she has the best chance of survival.
But then you cant dress your ugly little messenger thingies in cute ribbons, not only telling the people you write messages to that you're an awful monster, but that you don't have any sense of style because you can literally give them little top hats.
The best outcome is to just not return to the house at all after that fight. Keep the broach and do whatever without and don't return to tell the little girl a damn thing. I'm not sure if the older sister still shows up. That said, I did what Luke did and gave her the broach even knowing the results.
"If you give the girl the emerald, she'll know her parents are dead and that's awful" *Luke has absolutely no hesitation in giving the girl the emerald*
I actually almost did Birds of a Feather to completion. Already had Cass as a companion, and when I found out they kill her, reloaded a save and burned the place down with Cass. Loved every second. Edit: future advice for those who wanna go down this way, if you kill the Van Graffs and then get Heartache by the Number, don’t talk to Cass until the quest is over, or you’ll be locked into the murder mode.
Doing the quest for the Van Graffs doesn't pay much anyway. But murdering them with Cass gives you a ton of valueable loot. Energy weapons, ammo, combat armors, ...
Cass was my favorite companion in New Vegas. (I think I would have liked her anyways but being the daughter of Cassidy from FO2 who was my favorite companion in that game she had a leg up.) I played around with this quest a lot. You can convince her to then take down the Van Graffs via the law and then go kill them yourself and tell her about it and while she's initially furious that after you convinced her to use the legal system and gathered evidence and all this other runaround stuff you went and killed them, then she's just like "Oh well. I'm kind of disappointed but I guess it's fine either way." It's pretty funny imo. I wish Obsidian had the time to include the post game play and everything, they probably had some fun stuff planned.
I did the same thing on my first playthrough, but honestly, energy weapons are kinda OP in Fallout NV and the best source of them are the Van Graffs. I'll sacrifice Cass every time, thanks. Hey, I still have Raoul, Arcade, and Veronica. I'm set!
yes, it's almost like there has to be some reason for you to not want to finish that side quest, for a list about side quests you should never finish...
Funny thing is, lore wise Clavicus got the sword in the Skyrim timeline and it promptly stole half of his power and created a flying island so no one would bother it anymore. So really even for the guy giving the quest it’s best that you don’t finish it.
my favorite is her take on the ncr. "they try to stake their claim on everything they see. nobody's dick is that long.. not even long dick johnson, and he had a fucking long dick. hear tell."
In one of your videos recently the spoilers list was read aloud. I think this is a wonderful idea, because it's super helpful to someone with sight issues and if you miss the few seconds it appears on screens. Pls keep doing that. As always, your content is superb and there's a good reason this channel's fanbase keeps growing :)
Hell, even having microsoft sam read the titles would be funny AND helpful :D I usually don't care about spoilers but will also click over to another tab or whatever during the list scroll so often won't have any idea that something I ACTUALLY don't want spoiled is coming up :D
For me, just activating that side quest in The Outer Worlds was a herculean feat because by the time I reached Byzantium, I'd attained a fully negative reputation with The Board. So, every guard in the city wanted to kill me and even Celeste was antagonistic after I spoke to her. I managed to set it right later via the main story quest, so you can imagine my reaction after I completed the side quest and saw that Celeste died anyway. Oh well, at least I managed to get Parvati that date she wanted
What's funny is that apparently, if you do it under normal circumstances, killing all three guards has zero penalty other than a paltry 12% negative rep with the Board, but it won't even aggro anyone else.
Another bonus to umbra was that there is a main story quest where you must infiltrate the cult of dagon and have them take away your inventory for a bit, but umbra is a quest item, so it stays in your inventory.
Additionally, if you never want to sleep again because you messed up your levelling or just like easier opponents (thanks Oblivion), Umbra is the only daedric artifact you can obtain at level 1 to progress the main quest :)
In skyrim you don't want to get rid of the dog follower. If you do, you loose a powerful combat unit on your side. The ending wasn't worth the loss, but I was OP.
The worst part is that it usually happens because they think the results are interesting: Dealing with the dragons in Skyrim (You know, the main fricken plot) is always one of the last things I do because I know if I begin it, I'll be dealing with dragons the rest of the game. Dragons ruin stealth gameplay and plans.
@@Delightfully_Witchy Right ? I didn't do it right away so I could at least get some useful weapons and stuff to then deal with the dragons. Also that quest by the blades, screw them,I'm not killing paarthunax. What sucks is that it d9esn't give you any smart ways to do the quest or to lie to them and you can't kill the Blades either. I shouted them off a cliff and never came back. Stopped playing actually.
In the Skyrim mission "A Daedra's best friend" if you never turn in the quest Barbas, literally half of a God, will to follow you around for the rest of the game acting like a normal dog follower. But he is immortal, pulls so much agro enemies will completely ignore you, and doesn't count as a follower so you can use a second follower. It's dope.
@@TheNinjapainter that I never noticed. I usually played as a thief. I do know that if you bring him into a house the owners will instantly attack him for trespassing. But he never ratted on me stealing from shops.
Hello comment from a year ago, sorry for the out-of-the-blue notification, but I just wanted to say that having Barbas follow you around is terrible, because he never stops barking.
You can't really count Javik's memory shard quest as "unfinished". You can absolutely finish his quest with no regrets - tell him to not touch the shard, that the past should stay where it belongs, and not only is the questline finished, but he survives and looks towards the future.
That, and there are also no real consequences for the game. It impacts the ending but there are dozens of things you can do in ME to affect the ending.
@@MsKeylas except you have no idea if that even does happen, because it’s just a throwaway piece of dialogue, and it has literally zero impact on anything you actually experience.
I'll be honest, I don't count him going to the nebula as a failure either. He's *literally* the only unaltered member of a race long, long gone. Can you imagine how that feels? He'll 100% die alone and the only one of his kind. I'm pretty neutral about either ending for his questline, both make sense and are good for him, I think.
Honestly, you could fill a list of these with Dark Souls because most of the side quests end with "And then they died, too." Or "And then they lost all their purpose and turned into a zombie" Most of the best outcomes are NOT to finish them.
@@darkstormvoyager9281 thats kinda why i hate newer games like that. Im sick of "and then everyone died" endings. It was new and interesting in 2008 but now its so overdone that it just sucks.
@@snikerz5886 that's a bit extreme, I absolutely love sekiro, and also I'm not talking about "and everyone died" being the ending, I just mean when you run into npcs that have tragic fates, I don't like endings where the bad guys win lol
The end of Solaire's quest from Dark Souls 1 can be DEVASTATING if not done right, and the onion knight's quest always ends in tragedy. I'm starting to feel like Dark Souls has a really melancholic world.
Picking up all the light magic spells has a similar effect. I don't remember the specifics, but once she's taught you her entire inventory, the priestess who sells them either figures life just isn't worth living anymore and goes hollow, or she gets captured by Sceath and turned into a monster. Either way, buying all her spells for the achievement ruins her life, which is a shame as she seemed like the type to not really deserve such a miserable end.
@@tba113 Almost all of the NPC of Dark Souls 1 dies/go hollow if you do their side quest or buy all the items they have for sale. The only exceptions are the blacksmiths and the serpents I believe.
@@AnthraxOfDoom Fair point. I guess with her, it's more that that character always just struck me as particularly frightened and out of her depth. Most of the rest seemed at least partially aware of the risks of what they'd gotten themselves into.
Still feel like the Seeking Mr. Eaten's Name storyline from Fallen London takes the cake here, seeing as completing it permanently bricks your account and the game tells you, in absolutely no uncertain terms, to turn back pretty much every step of the way.
@@tiacat11 Finishing that quest permanently locks the account. As the original poster says the game pretty much constantly tells you all you'll get is loss throughout the quest and upon completion. Do not use your main if you value it use an alt if you feel that you absolutely must complete the quest. It even gives you a chance to turn back right before completion. So like the OP said, finishing bricks your account.
@@Fnordathoth Let me guess: when it first dropped there were a bunch of people freaking out in the forums because they didn't _know_ they weren't supposed to complete the quest despite being told not to repeatedly.
@@tiacat11 It's an extremely lengthy quest that requires you to continuously throw away resources and harm yourself for no gain in order to advance it, and Fallen London is the type of incremental game where you can only take a certain number of actions per real-life hour, so anyone who gets that far is already pretty committed to going broke just to spite themselves; bricking your account is just the climax of a long arc of self-destruction.
it seemed more than a story perspective choice. One is the player keeping Jaavik alive but the for many considered "bad" choice actually brings a lot of depth.His purpose is over, the reaper defeated so he can go to the grave to find peace and join their brothers and sisters in the afterlife,its a more melancholic end but a very fitting one for his arc.
@@ThePeteyGunn I'd question if anyone thought they should kill themselves because "their purpose is over". Or whether they can actually "join" anyone by dying.
Not so much right and wrong.... Jaavik finds peace with what happened to his people either way, but the method of how changes the end of his story. It honestly makes me question if not brining up a terrible past when the future that exists in spite of it is bright can be a good thing, even though I personally value truth above all else.
It's not even as simple as a right or wrong choice. I purposely told him to look at it because I thought it continued the arc I felt most appropriate for jaavik in my playthrough. It's simply a choice with consequences, same as many others throughout the series.
preston is my favorite companion in fallout 4 :( his personal story is touching and i found his friendship rewarding. breaks my heart how much people hate him as a person for the fault of game mechanics.
@@francescodarcangeli4197 Exactly. Like it's so easy to just not join the minutemen if you don't like the minutemen radiant quests. Why are you joining the minutemen and then blaming game mechanics on the NPC like it's his fault when you joined in the first place!!! im tired lmao
I honestly loved "Makes space suits, won't travel", because it let me wear a fancy suit and a top hat as I killed people with still decent armor. It was more the fact I was trying to look like a super villain than the actual reward
Birds of a Feather is, without a doubt, the most impactful on this list in my opinion. Just because it has the harshest in-game consequences, and is also one of the ones that is super easy to be blindsided for if you're not paying attention. If you're just breezing through the game completing quests without thinking about who you're working for, you can just do the questline with no worries all the way up until you realize you just killed off one of the best companions in the game. If you were paying any attention to the various Freeside NPC's who will tell you the Van Graffs are psychopaths, or the Van Graffs who will actively demonstrate being psychopaths, or Cass's questline which shows that the Van Graffs are psychopaths, you'll be able to piece together what'll happen if you finish their quest. But if you're not paying attention to the world of Fallout New Vegas, and wander around it like a murder hobo, it'll absolutely punish you. Absolute god-tier game, 10/10 would face terrible consequences for my terrible actions again.
@@laxio-oq6yo if a full paragraph is as long as the iliad to you then i feel really sorry for your teachers for having to teach someone this fucking dumb
I read this Iliad. Had to lol. I get what you mean though about the Van Graffs, but I always end up helping them out. Oddly enough killing Cass off is probably the most sinister thing that I do in game otherwise I go back to Wasteland Messiah quick 😂
Fun fact- some of the many expanded object scrapping/deletion mods actually let you delete the animation interaction spots that cause the Sanctuary dweebs to hammer on the walls. They're REALLY hard to get because its a very small invisible thing that's obviously mostly inside the wall, but whether it takes you five minutes or fifteen to get all of them, you gotta admit it's all worth it.
My friend and I made it headcanon that they're actually playing a drinking game called "Fix the Fan" Everyone else has to drink as long as someone is "fixing" the fan
I'm sure you guys have covered this one at some point, but on the subject of Clavicus Vile, in Skyrim if you don't complete his quest you can keep Barbas and have an immortal dog forever.
In its defence, that suit you get for completing Have Spacesuit, Won't Travel is the best armour in the game (until the DLCs) and has unique dialogues if you're wearing it in those DLCs.
For real. And it's not like there's any use for Celeste after the suit is done. In the real world, I might feel some guilt that she's dead. But it's a game, there's no negative consequences. And if I feel like it, I can take revenge for her on those Byzantium guards in my swanky new suit. Win-win.
Also, if you play of survival, the Minutemen quests become really helpful in order to get places to crash in and subsequently save the game. I know, it still sucks being their general/errand boy.
I agree, it's a decent quest if you like side quests, and doesn't really have negatives. You can always skip the quest tree that follows. Doesn't really meet the criteria for a quest you should NEVER finish.
In one of my Fallout 3 playthroughs, I started the quest to escort Sticky from Little Lamplight to Bigtown. I went through a good 3/4 of the game with him following me constantly asking "Are we there yet? Are we there yet?" ...You're probably gonna wanna finish that quest to not feel the torment I went through
@@armedwombat6816 My Megaton destroyer walked into little lamplight in power armor with a combat shotgun and Chinese assault rifle. There is no way that smart mouth kid wouldn't have gotten Lamplight massacred if they weren't invincible.
I killed that kid SOOOOO many times trying to escort him to Bigtown. I'd get fed up with his constant chattering and would snap and shoot him in the head, feel great for a moment, then reload the game in order to finish the mission. Last time he died was when we got close to Bigtown and he ran for the entrance. I had previously completed a mission by mining the entrance to stop mutants from invading. This dumbass runs in there blows himself up. While funny, it just meant I had to reload and retry YET AGAIN!! Sigh....
It's so heartbreaking because the entire time, everyone else who was close to Roland too is constantly getting frustrated with her because she keeps dancing around the fact that he did in fact die. She knows it, she acknowledges it, but it's hard to *accept* it because she really cared about him. Even as a deadly bomb maker who's probably blown up hundreds if not thousands of bandits during her childhood, she was still just a kid. Losing someone is hard, no matter what age you are, but when the one person you're closest too as a child is taken from you, it can't hit much harder.
At the end of the DLC [SPOILERS AHEAD] where she admits that she knows, she understands, but she didn't want to accept it. The Bunkers and Badasses game was her way of changing the story so that Roland lives, because of how much she misses him. Borderlands 2 had some fantastic writing between the jokes.
@@Maniacal.Menagerie This may come as a shock, so brace yourself, but the fact that two characters are played by the same actor does _not_ mean that they're the same character! ☺
@@Maniacal.Menagerie Sorry, guess I've just seen too many _really dumb_ internet comments lately, and misinterpreted yours as more of the same. I've had people misunderstand my humor the way I misunderstand yours, so I offer no excuses, just an apology.
The Quest I think of when I see the words "Elder Scrolls IV" and "do not complete" is the Grey Prince Quest. Sure, it makes the titular Prince easier to compete, but he gets so dispirited from learning the truth about his father that all the fun from the fight is lost. It feels kinder to just not do the quest at all.
Oh man, Umbra! That takes me back. I used to go there at early levels and kill her from atop the pillars, where she couldn't reach me. It's an awesome sword for a level 2 character :D
And weird scaling glass armour that, while not as good as regular glass armour if gotten at level 2, is far better than anything you'd find for many, many levels.
"...will, much like a dangerously spicy eating challenge, leave you full of sadness and regret" - I cannot help but believe a word of a man who participated in such challenge himself.
iirc you don't need all dialog boosted tho, doesn't it just use your highest, or are there a few like threaten specific options. Been a while, thinking of reolaying outer worlds tbh.
@@KeithElliott-zd8cx If I remember, Dialog is mainly allowing you to skip things or get extra items and that can be dependent on which dialog you have, so having more options can change things. The Chimera Armor has good Def and is Stylish. Pair it with a top hat for even greater style.
@@dustinremington7791 no, i remember that - i meant iirc most checks just used your highest, not asking for specifically 40 intimidation or something. So, it works +10 for either of the three, sure, but not in the same way +10 science would, boosting 3 stats used separately for different things.. It'd be the same as +10 to whichever convo stat was the highest anyway.
@@KeithElliott-zd8cx Haven't played in some time, but I thought each of the three Dialogs works differently depending on a situation, And requires a specific number in that stat to work. You have 50 Intimidate but need a 60 to pass an intimidate check even if you have 100 persuade.
I started playing through Fallout NV late last year and i've been having fun trying to explore every nook and cranny of the Nevada. That said, I was surprised at the omission of Birds of a Feather on the last list-- count me as one of the ones who went full Fat Man on the store when I found out what they wanted.
@@SyndicateOperative to each their own, eh? One of the marvellous things about FNV is how the story allows for a great degree of freedom. I personally don't mind her and think she's a well-written, if abrasive, character. She's a decent companion, though I normally default to Veronica for tank and melee duties.
@@SyndicateOperative It took me a while to go that route even though I hate her. It's almost worthwhile not to because when you do guard duty for the Van Graffs you can let the customer with the bomb take most of them out and it always makes me laugh.
I learned this the hard way as way, though when I did it, everyone in the Silver Rush turned hostile after Cass was killed. You know what I did? I bolted it out of the Silver Rush, went to the Lucky 38, grabbed Lily (I also had ED-E with me), went back to the Silver Rush and went in shooting.
Umbra is available at lv1, without even starting the quest, it's a one handed sword with the stats of a two handed sword. And having it as quest item, means if its hotkey'd at parts of the game where your separated from your gear, it's still available via hot key. Its enchantment is usable but not even close to being the reason to keep it.
Not having played Tiny Tina's Assault on Dragon Keep, I assumed the regret was going to be killing all those dwarves just for their beard hair. My faith in humanity has been lost.
Yeah, especially since the reason for the dwarves being hostile towards you is because you were supposed to meet the leader of their resistance and work together against the main antagonist but one of your friends tells you to punch him, causing him to die and they arent very happy about it
That mission with cass, i always finish siding with her. I can get energy weapons anywhere in the game however, I buy the unique ones before offing the van graffs. Also, Not touching that shard is the best option.
Andy: "If you show it to her she'll know her parents are dead and only a real monster wou-" Smash cut to Luke showing the sad girl the broach. Me: 😂😂😂😭😂
I love Preston Garvey, I took so many quests from him that the game broke and he stopped give me any which made me sad. I was maxing out my companion rep using them, every one likes doing minuet man quests to one level or another.
@@normalhuman9878 Well after this, Preston just tells you that no more settlements need to be made so you can just tune in to the minutemen radio station to get FUN and UNIQUE quests like: "clear out feral ghouls", or "neutralize feral ghouls", and if you get really lucky "kill feral ghouls"
I remember the first time I did Clavicus Vile's quest, somehow a traveling countess and her retinue went into the ruin just ahead of me and got slaughtered. I thought it was part of the quest and got very confused.
I expected fallout 4's to be the quest Trouble Brewin' because in the quest you get a cool robot, but if you complete it, you lose the robot, the robot can also make you drinks that are fairly good, like ice cold Nuka cola, something that has very little placements otherwise and heals over twice as much as regular nuka cola
Another minor Skyrim example for me is The Golden Claw. Why? Because as long as you don't turn it in, the Riverwood Trader is open at all hours, including the dead of night. Once you turn in the Golden Claw, Lucan actually starts sleeping like normal people. As someone who A) pretty much always makes Anise's Cabin (which is decently close to Riverwood) my home in the early game to save money and B) always immediately makes it a priority to max out Enchanting as soon as humanly possible by enchanting weapons and trading them for soul gems, having a 24/7 convenience store that sells soul gems, among other things, at arm's reach is great! Sure, I could just T to wait for 10 hours, but that always feels like cheating somehow...
Preston Garvey's constant loading of the Sole Survivor with new quests to rescue settlements makes perfect sense for the character. If you follow through with the companion conversations with him, you find out that between Mama Murphy predicting the Survivor's arrival, the seemingly miraculous rescue, and the severe PTSD Preston's picked up while losing all the other surviving Minutemen from Quincy and most of the townsfolk (he started out with 3 other Minutemen and 20 townsfolk, and 0 Minutemen and 4 townsfolk by the time he gets trapped in the museum) -- well, he's built up the Survivor into some sort of mythic hero in his mind. That's why he declares you General of the Minutemen when you've rescued a few settlements, and why he's the one character that flat-out *will not* forgive you or work with you if you become the Overboss of Nuka-World. So, yeah, he's really clingy and needy in terms of constantly wanting to send you out to save people, but that's because he's decided that you are The Hero, and that his road to redemption is to help The Hero with being Heroic. You find out late in the companion conversations that his plan, if you had saved them and then just walked off, was to get the people to Sanctuary, and then walk out into the Commonwealth and find something big and mean enough to kill him, before his leadership got anyone else killed. There's also a mod that changes his dialog so that you can finish a quest and then will have to initiate dialog with him again to start a new one, which takes out most of the irritation factor.
In Fallout 4 the minutemen radiant quests only start after you do the quest "The First Step". You can freely complete "When Freedom Calls" and "Sanctuary" for the pretty significant xp rewards and then just never do the followup that sends you to Tenpines Bluff.
Two more: In Skyrim, if you don't finish a Daedra's best friend, you have Barnabas the dog as a permanent, invincible follower that helps in a fight (though he may bonk you off of a cliff to your death) In dark souls 3, you free Greirat from jail and he becomes another merchant at firelink shrine. Every now and then you send him on missions to get more inventory. On his last mission, you find his corpse and ashes for the old hag. If you don't send him off on the last one, he'll stay in firelink as a cool merchant forever
Agreed, I usually keep Greirat unless I'm desperate for those exploding bolts... but every time you see him, he complains about how boring the place is... is it right to lock someone up forever just to keep them safe?
That dog will NEVER stop barking and pushing you, that's a promise, but yeah, save your game and try it out and see how you like it. But if you're always blasting loud music instead of game audio, you'll only know about the pushing part.
The mission I regret doing the most was Tenpenny Tower in Fallout 3. You are tasked with convincing the humans of one of the largest and most peaceful human settlements to let the Ghouls live with them. But in the end, the Ghouls slaughter all the humans behind your back and take the tower for themselves. And there's nothing more you can do about it. Terrible choice.
When writing a line about drunk dwarves getting smashed in mining equipment, how do you write the line 'At least they died doing what they loved. Being drunk' and not 'being SMASHED'?! Why, why do you hate fun?
The Skyrim sidequest that always gets me that no seems to remember is finding out what happened to Angela in Solitude's soldier daughter. It might only take all of ten seconds, but you still have to shatter a woman's heart by telling her her daughter is dead. It's the VA's delivery that kills me...
I can only think of one from Horizon Zero Dawn. It’s in the Frozen Wilds DLC, and it tasks you with killing a stormbird in order to upgrade one of the DLC weapons, the stormslinger. The storm slinger at base, fires electrically charged bolts that do middling damage, but pack a big electric elemental punch. The upgraded version does exactly the same, but as you hold doesn’t the fire button, the damage and fire rate ramp up dramatically. This upgrade sounds great, until you realize that at max fire rate, the bolts also start dealing damage to you. Even with the maximum lightning protection, you can only survive firing 8 bolts before dying, or about 2.5 seconds with how fast it shoots at that point. So congratulations, you now have a very loud, head hitting, high fire rate weapon with an element that almost half of your enemies resist, only three are weak to, that will also kill you in about nine seconds. And you have to go back to the dlc area to buy a basic one so you can actually use it.
@@xwing2417 Yeah, if you take the evidence to a particular NCR officer you get a set of ending slides where the Van Graffs get blackmailed into making all kinds of concessions to the NCR. Plus if you stole the Gun Runners plans for the Van Grass the GR will take their revenge as well (on the Van Graffs not you).
For Bloodborne, the 2nd girl is NOT in fact the 1st girl's older sister, but a neighbor girl who lives higher up in a different part of the complex. She is psychotic and has lived every recent day of her life in envy, wanting the 1st girl's white ribbon. It's likely she broke into the 1st girl's house to get it, knowing her parents weren't home (one less obstacle), but finds her missing, and thus unable to steal the white ribbon. Should you give it to her, you can find her body in a location that suggests she lived in a different part of the building, and even went to far as to clean the ribbon of blood before donning it, and making a run for a shelter. Keep in mind, if after you turn it in to her, if you walk away but quickly return, you'll here her monologuing and LAUGHING about how "It's all mine, it's finally mine!" like a legit crazy person... because that's likely what she was all along. And yeah, the 1st girl never mentioned an older sister, and even mentioned that without her mother and father, she'd be all alone (the other person she mentions is just a friend of her father), so yeah... 2nd girl is undoubtably NOT her sister, but an envious stalking neighbor who doesn't care how much innocent blood must be shed for her to get ahold of her "precious" white ribbon. So don't feel too sorry for her either. End note: If you don't complete the sidequest, the 1st girl doesn't respond to you at the window the next day. This might suggest either unfinished content, or an inability to talk due to having been murdered by the envious stalking 2nd girl who REALLY wanted that white ribbon... or maybe the 2nd girl couldn't get in on account of the 1st keeping the door locked. Perhaps the 2nd girl only gets inside the 1st girl's house because the 1st girl doesn't see a need to lock the door to a home she won't be returning since both her parents are dead, while she's fleeing to whichever shelter you told her to make a run for... either way, neither ending gives any sort of consolation to the player.
I don't know what you have against "Sinking City", but it's filled with depressing side missions. One for all: a man asks you to find his missing sister. Quite a difficult one, you travel between the asylum and a creepy butchery... only to find out that the poor girl has been killed, her body distributed to the asylum's patients as food so that they didn't starve during the flood. You either lie to her brother, thus fueling his obsession on finding her on his own, or you tell him the truth, leading him to commit suicide out of desperation and disgust. Quite a choice!
Quite appropriate considering it's Lovecraft-inspired, there are really no "happy" endings in a universe filled with otherworldly, all-powerful and alien beings.
@@reijek990 I really dig the Lovecraftian aesthetic in games (I also love the Darkest Dungeon for that reason) but the whole "despair and futility" thing kinda puts me off sometimes. I know that it is a lot of people's fancy, but for me, media such as games, movies and books are there for me to escape reality. I don't want to escape my drab, depressing reality to find myself in an even worse one. Of course I don't like the cheesy anime happy endings all the time, tragic stories have their places. But when EVERYTHING is tragic (there is pretty much no NPC quest that ends happily for them in Bloodborne) it feels overwhelming and makes me feel like garbage. I'd rather not do any quests at that point, I know I will either end up not solving anything, or make it even worse. That's not a good thing when you're playing a game full of interesting and fun sidequests is it?
The Penhold Staff from chapter 1 of the original campaign in Neverwinter Nights falls into this category. The staff belonged to a mage that was overwhelmed by zombies, and the mage's brother gives you a quest to find him, which is completed by turning over the mage's journal and staff. If you turn over the staff willingly, you get 400 GP and some XP (though its a relatively small amount), or you can demand payment for it and get around 1200 GP with no XP. Either way, your alignment shifts slightly toward good or evil depending on whether you give him the staff freely or demand payment for it. The staff can be used to cast a few useful spells (namely Hold Person and Freedom of Movement) and you can pick it up pretty much as soon as you start the chapter. Rather than turning it over to the brother for the quest rewards, you can keep the staff and use the charges to cast those spells as needed, then turn it in for the reward just before ending the chapter if you want the XP reward or need the alignment shift for some reason. Or you can just keep the staff and continue using it throughout the game, at least until it runs out of charges. If your interest is gold, you'll get more gold from selling it to a vendor instead of the brother anyways AND you won't get hit with the alignment shift toward evil. Since the XP reward for turning over the staff is so small, its generally better to go for the money and the vendors pay more so there is no reason for most characters to return the staff to the brother.
I got one. Half of the side quests in Ghost of Tsushima. "Can you save my wife and child?" "Sure!"... "Oh wait, they're already dead." That's a majority of them, hella depressing.
@@insaincaldo that makes it worse. It leaves you utterly hopeless. Especially since they fully model the bodies of every killed person (even if they are drowned [camera mode]).
There's got to be a game by now where a quest giver wants you to track their spouse/child/parent/etc., and the protagonist replies "Sure, I'll go find whatever's left." 😂
@@mpbMKE The only way that is good is if it is a bait and switch where the person is still alive and the protagonist says something like "Well, I'll be damned, the kid is still alive!" and it turns into an escort mission. Then while you are still cursing about that, you have another twist where they are super competent and basically only need you there to lead them back while they slaughter anything between them and their Family. Bonus points if they are a small cute character that goes all River Tam on the enemies.
So ... Would it be possible to one day have the oxventure crew do a D&D/borderlands campaign? I think I really just want to hear Johnny yell "roll for initiative bitches!"
Side Note: Javik's choice to cowrite a book with Liara only happens if you visit his quarters after Priority: Thessia and carry out a Paragon Interrupt when Liara's biotics flare in anger. If you don't, he remains a Prothean supremacist and plans to go to the Hanar homeworld of Kahje where he plans to exploit the Hanar belief that the Protheans (who they call the Enkindlers) are gods. He intends to "live like a king."
@@archonfett Blasto 7: Blasto vs. the Prothean Tyrant was the most controversial of the Blasto series and boycotted on Kahje for portraying Javik, the One True King, as a brutal dictator. Blasto's actor, He Who Portrays Others, refused to return for this installment in the Blasto series, forcing the film's producers to replace him with a cardboard cutout. That cutout received 15 awards for Best Actor.
The Bigfoot Side Mission in Red Dead Redemption Undead Nightmare. No matter the choice you make at the final moment, you end up killing an entire species of herbivores and the other living beings who speak the human language. That's really dark...
There has never been a time in the history of Tiny Tina's Assault on Dragon's Keep that her intro line "The world... is on the bring of going boom boom" didn't make me crack my ribs laughing. It's always funny
due to popular demand the grog nozzle was made a boss drop much later in games lifespan. still very very rare drop though. they also made it a drop during an event where i picked up like 20
I didn't even know you could run missions for the van Graffs - I always go for Cass as a companion first, murder the whole lot of 'em, then sell all that sweet loot.
Hollow Knight has a couple of these. One is Cloth's quest, if you don't meet her in Ancient Basin she goes home instead of the alternative. There is also saving Zote which if you want to get Godhome finished fully then that choice will fill you with regret. So much regret.
Speaking of Outer Worlds, never finish the side quest where you try to crack the “alien conspiracy” for Sublight and Lillia Hagan. If you complete it and don’t kill the scientist she “has an accident in a loading bay” and Sublight falls apart without her. If you don’t complete the quest she survives and Sublight thrives, helping out the colony in its struggle for survival. Not worth the like 500 bits _and_ negative faction reputation you earn by doing it.
If you don't turn in the Clavicus Vile quest, you can't do the Hermaeus Mora quest though. The reward for it is the Oghma Infinium, which can increase your skills above the cap.
I still stand by the tenpenny tower quest in fallout 3 being the side quest I never want to do again. There's no good answer, it's either murder ghouls for the racists, murder everyone in the tower including the non-racists (bonus points, if you blew up megaton, your home in the game is now basically unlivable), or think you're doing the right thing, kicking out all the racists, and letting everyone live together...only for the racists to be proven right, get to live and all of the nice accepting people are now dead.
@@Pseudowolf it's a great shock and a good way to show that yeah, the wasteland really just is that shitty of a place to live. It's a really well done bait and switch. Go through all the effort to try and do the best good person thing only to find it's the worst outcome. Like, I hate that quest, but I also admire what it did in a meta sense.
Yeah I learned about that quest from my partner without doing it for myself and I was just like "...well that's horribly horribly bleak". I don't think I could go through with completing that quest either, knowing what happens.
@@SyndicateOperative they're not obviously raiders when you meet them. When you meet them you find 3 people being discriminated against by a gated community of openly bigoted people. You don't really find out that they're raiders until after the raiding happens.
In Skyrim there's a quest for clavacus vile were you get a talking dog and in another quest you get a goat that can fight thelat one is for the degric lord the guy with the sanguine rose
Far Cry 2: Buddy System (3 variations) 1.) Rescuing/Finding Buddies: The more you find in the world, the more you will have to fight and eventually kill near the end of the game. 2.) Buddy Missions: By deviating from original mission objectives to complete buddy missions, you run the risk of your buddy dying in perma-death, sometimes by your very hand. 3.) Killing Buddies in the Endgame: Technically the objective is to just steal the diamond briefcase from them, even though the area is designed to be an ambush. Nothing is stopping you from taking it and running, avoiding the necessity to kill each one to get it.
I actually kinda like the 'When Freedom Calls' quests. I've had a blast building up my settlements. It feels like I'm slowly-but-surely making the Commonwealth a better, safer place for the long-term.
Preach it, brother. I usually give my all when putting together settlements - whether it's using the Vault buildings from the Vault DLC (let's be honest, they're WAY better than crappy tinfoil-and-planks buildings) or arming the settlers with top class armor and weapons (ever wondered what happens when raiders attack a settlement armed with tactical armors and plasma guns? I don't - I just point and laugh. Seriously, what kind of moron attacks a heavily armored settlement with pipe guns?)
In my current playthrough of New Vegas I never even started Birds of a Feather, just got Cass as a companion and then cleared SIlver Rush when the BoS asked.
Yeah, you can completely skip it. You can also do it in stages so you only go far enough to do what you want. Want crafting supplies? Clear the raiders out but don't even talk to Preston. The second wave outside won't spawn in until you've gone out the roof door, so you can come and go as you please. That being said, I've honestly never had a problem with Garvey. He only gives you one quest at a time, so if you just don't do them he'll shut up. I tend to side with the Minutemen because for me Fallout 4 just is a settlement crafting game. I like that style of game. Hell, if you build your character right and deep dive the settlement system, you can create patrols and safe zones all over the map so you're rarely alone as long as you stay within your network. I prefer doing that over actually completing the absolutely stupid main story of the game. Also, settlement defense isn't difficult. Just keep your defense rating as high as food, water, and power combined and you won't have very many attacks. Even the ones you do get will take care of themselves by walking face first into turrets.
Yeah, but you'll miss out on a ton of content if you don't join the Minutemen. I typically keep Preston around until you retake the Castle, then send him to a different settlement in some far off corner of the world where I'll never have to hear him again.
@@dipman785 There's this quaint little settlement on the edge of the glowing sea. It typically rains, it's constantly beset by radioactive dogs and in the short intervals between the passing rain and the coming canine onslaught you can expect a radstorm to blanket the area in wonderful, minty green radioactive fog. This is where I send Preston after I mercifully evacuate the original inhabitants. There is no food, there is no water and there is no supply network. Only Preston, his broken mind and a couple of hundred rabid dogs.
It's part of the Minuteman faction quests, you only need it if you want to continue the Minuteman faction storyline. You can complete the main questline by joining other factions.
As soon as I saw Bloodborne on this list, I knew exactly which one it was going to be. *Full body shivers from the guilt of my past* _There can only be one_ ...
As much as I love Fallout 4, I had to cackle a bit at not finishing that quest because you end up having to put up with Preston. Also Cass from New Vegas was one of my longest companions, aside from ED-E. I coul never sell her out to those guy. What a lot of people also not know, she is the daughter of Cassidy from Fallout 2.
In Geneforge 1 and its remake Geneforge 1 - Mutagen there is an early quest to retrieve a stolen knife for a chef. If you do you get a discount on some food she sells. But the knife is quite powerful, especially at this early stage. It’s much better to hold onto this knife, at least until you find something better.
In my NG+ playthrough I of Skyrim I chose to never complete any quest that gives me a temporary invincible companion. Watching them do all my dirty work never gets old. edit: time to explain the joke... There is no NG+ in Skyrim. But between save files from previously completed grinding sessions, console commands, and mods, I have a variety of ways to just jump in with a "NG+" style save file whenever I want.
Not sure what you think NG+ means, but it does not apply to Skyrim. You can barely even consider a post game, though I would accept people thinking of beating the main quests, as post game.
@@insaincaldo Do you also inform people there's no Estus Flask in any non-Dark Souls, Souls-like game? I was clearly referring to NG+ in an informal colloquial sense. You can only open a NG+ save file on a game you've beaten before, and by this point, who owns Skyrim and hasn't sunk at least a hundred hours in? I think I logged over 250 hours on the X-box 360 version alone.
6:25 Funny thing is if you help out the Brotherhood by siding with Harding before hand, letting the suicide bomber in lets you fast track your way to wearing power armor
Emotionally , I have never been able to play an evil character in RPG-s. Since BG and Morrowind and carried on to Fallout (isometrical to FNV). And just imagining turning Cass to the bloody family!? NO! As soon as I meet her... Let's get those van Graffs! and as a bonus... I will totally waste the director of Crimson Caravan... Edit: and as you understand, i will not side with Legion!
The Legion suffers a bit from bad writing. Caesar can actually talk (some) sense, to make up a bit for the awfulness of the Legion. However, pretty much every quest for them includes being a dick. And many of their quests, frankly, aren't even that good. And worse: sometimes playing Legion means you don't get an alternative quest, but not quest at all. e.g. Regarding the Fiends, not killing their leaders leads to the best outcome for the Legion. But you can only achieve that by NOT taking the bounty quests and making sure not to kill the leaders. And that is pretty lame. They once planned a bit more choice here (there are even some voice files for the Fiends' leaders), but that got cut short due to time constraints. So not only is the Legion pretty one-dimensionally evil, it's also less interesting from a gameplay perspective.
@@armedwombat6816 Well, yeah, some of the quests of FNV, that were cut, made it a bit more appealing. Should i ever have time to actually play the game then JSawyer approach seems promising. In case of FO2 the Restoration project by Killap&Co was lot's of fun...
@@RandalfElVikingo I did a powerplay as a female char and got so annoyed with Legion that i took down the whole camp. Paraphrasing Gopher and his LP ... "I don't have to be a male! I've got a shotgun!"
6:51 Except creating the armour is all she's good for and it's the best piece of armour in the game. And you can potentially avoid having your reputation punished if you get them to attack you. Also, vanilla Oblivion Clavicus Vile should have been on the list or an honourable mention since trying to complete it had a 100% guarantee of crashing the game.
Another Bloodborne sidequest you shouldn't do is sending people to the clinic. You'll get some handy items for it, but the people you send will be turned into monsters. Doing so can also prevent other quests from being completed, depending on who you send.
Granted sending them to the chapel can lead to them going mad and wandering off to their deaths or just flat-out murdering each other. Not to mention that most of them will be violated (mentally, physically, or both) by the invisible Great One that lurks there...
With Bloodborne I think Andy forgot to mention that, if you give the Brooch to the little girl, you lose out on a useful early game weapon upgrade. Just break the Brooch, and take the bloodstone gem and stick it into one of your weapons.
Been playing Assassin’s Creed Odyssey and came to the early side quest The Daughters of Artemis. In this multiple quest line, you travel the Greek world hunting challenging, legendary beasts, and getting to know Daphne, the leader of the Daughters of Artemis. Maybe even some flirtation leading to romance. However, upon completion of the hunts. You get some cool legendary huntress armor and opens Artemis’ Request. Where Daphne challenges you to a duel to the death over who will lead the Daughters of Artemis. If you don’t agree to the duel, Daphne will become hostile. Win, and all you get is a new ship crew option, a trophy, and the Huntress Village on Chios is no longer hostile territory.
Same game also has a quest where saving villagers from a torches and pitchforks mob gives the starter city coronavirus, and another where killing your father makes ending worse, and a girl who has clay "friends" who gets BSOD if you are supportive (and finds friends if you tell her she's dumb). Odyssey wants you to fail a lot of quests, on purpose... but the worst is a main story quest. You don't want HER to die but... you can't avoid it.
So fun story about that Birds of a Feather mission: before starting it, I broke into a box outside and stole the contents. Doesn't sound that interesting, until you find out that said contents was the items they give you for guarding the door. What ended up happening was he gave me _new_ items when I started the quest, and only took _one_ set back when I was done guarding the door. So I walked away with a free bit of gear. The best part is the combat armor was marked as a quest item, and therefore weighed nothing, but more importantly couldn't be removed from my inventory. Apparently this also applied during the Dead Money DLC, so I got to bring in a nice little full set of combat armor to the DLC where you're _supposed_ to have nothing.
So what you’re saying is stealing is good?
@@JaelinBezel more like stealing from Van Graffs good.
Was gonna comment this very thing haha. It's always one of the first things I do when I start a new game. Figured it out on total accident
Sounds like a handy feature
Combine that with the fist of Rawr, which you can craft after you enter the dlc, and you’ll be unreasonably powerful
I love that the Fallout 4 one isn't "you'll lose a great piece of gear" or "this character will die horribly" or even "you'll experience a game-breaking bug", but rather "the 'story' of Fallout 4 will continue, endlessly, whether you like it or not"
That’s fallout 4 for ya, after I completed the killing kellogg mission (which I only progressed that far for his pistol) then never did another story mission till it was all I had left to do.
In fallout 4, the most horrifying part of the game, is the story
@@Idontlikeanyonehere I ain't ashamed to admit to trying to off Preston i know i used Sandman on Marcy Long
@@Idontlikeanyonehere same man Kellogs 44 is my favorite gun in the game , and the main storyline is literally the worst story in all of fallout
@@Idontlikeanyonehere I have honestly never even killed Kellog. I got to the point to investigate his house TWICE. In all my playthroughs, I've only gotten that far TWICE. Meanwhile, I know the layout of the top half of the map and most of the rest like the back of my hand and have cleared Nuka World several times. Never gone to Far Harbor though.....
@@slavthesage5661 you never gone to the best written story in the game?
With the Little Girl quest in Bloodborne, the best outcome is to find the brooch, tell her “nope, didn’t find it”, then don’t tell her about the Clinic or the Chapel; she’ll stay in her house for the night, where she has the best chance of survival.
Hehe nope her sister shows up,goes crazy, and kills her then. There is no hope or happy ending there sorry.
@@aliteralmoth2243 wait deadass?
@@kokichishares5965 it’s true, the world of Bloodbourne is bleak.
But then you cant dress your ugly little messenger thingies in cute ribbons, not only telling the people you write messages to that you're an awful monster, but that you don't have any sense of style because you can literally give them little top hats.
The best outcome is to just not return to the house at all after that fight. Keep the broach and do whatever without and don't return to tell the little girl a damn thing. I'm not sure if the older sister still shows up. That said, I did what Luke did and gave her the broach even knowing the results.
"If you give the girl the emerald, she'll know her parents are dead and that's awful"
*Luke has absolutely no hesitation in giving the girl the emerald*
For the love of god I hope yharnam doesn't need any buildings built or luke will turn that little girl into a component
Well I mean you can tell he immediately regrets doing that
Ruby
I actually almost did Birds of a Feather to completion. Already had Cass as a companion, and when I found out they kill her, reloaded a save and burned the place down with Cass. Loved every second.
Edit: future advice for those who wanna go down this way, if you kill the Van Graffs and then get Heartache by the Number, don’t talk to Cass until the quest is over, or you’ll be locked into the murder mode.
Bra I needed the caps
Doing the quest for the Van Graffs doesn't pay much anyway. But murdering them with Cass gives you a ton of valueable loot. Energy weapons, ammo, combat armors, ...
This is facts then she says some creepy shit about the dead guiding her hand 😆 like girl chill out
Cass was my favorite companion in New Vegas. (I think I would have liked her anyways but being the daughter of Cassidy from FO2 who was my favorite companion in that game she had a leg up.) I played around with this quest a lot. You can convince her to then take down the Van Graffs via the law and then go kill them yourself and tell her about it and while she's initially furious that after you convinced her to use the legal system and gathered evidence and all this other runaround stuff you went and killed them, then she's just like "Oh well. I'm kind of disappointed but I guess it's fine either way." It's pretty funny imo. I wish Obsidian had the time to include the post game play and everything, they probably had some fun stuff planned.
I did the same thing on my first playthrough, but honestly, energy weapons are kinda OP in Fallout NV and the best source of them are the Van Graffs. I'll sacrifice Cass every time, thanks. Hey, I still have Raoul, Arcade, and Veronica. I'm set!
I see a theme here: a side quest gets dark real quick, deprives you of a really good gun, or introduces something really annoying.
yes, it's almost like there has to be some reason for you to not want to finish that side quest, for a list about side quests you should never finish...
@@leeman27534 Hmmm...I see where your logic is going but...I can't quite grasp where your end point is...
It must be because of the beard hairs.
Guard- *Murders Celeste
Mike, loading a shotgun- "shame."
Funny thing is, lore wise Clavicus got the sword in the Skyrim timeline and it promptly stole half of his power and created a flying island so no one would bother it anymore.
So really even for the guy giving the quest it’s best that you don’t finish it.
I love how ridiculous elder scrolls lore gets
My favorite thing about Cass isn't even her quest, it's her sense of humor. When sneaking, she shushes you and says "we're hunting shit heads."
her banter is delightfully "real"
my favorite is her take on the ncr. "they try to stake their claim on everything they see. nobody's dick is that long.. not even long dick johnson, and he had a fucking long dick. hear tell."
@@three_dog "Hence, the name."
too on the nose for my tastes
That "We're hunting shitheads" line makes me think of Elmer Fudd for some reason.
"Be vewy, vewy quiet; we'we hunting shitheads."
In one of your videos recently the spoilers list was read aloud. I think this is a wonderful idea, because it's super helpful to someone with sight issues and if you miss the few seconds it appears on screens. Pls keep doing that.
As always, your content is superb and there's a good reason this channel's fanbase keeps growing :)
there's a reason the pause button exists
Ah yes, someone with sight issues just needs to… look longer. 🤦🏻♀️ It’s a harmless request, chill.
@@dracothewarrior4316 You must have sight issues or are extremely lazy at reading.
Hell, even having microsoft sam read the titles would be funny AND helpful :D
I usually don't care about spoilers but will also click over to another tab or whatever during the list scroll so often won't have any idea that something I ACTUALLY don't want spoiled is coming up :D
For me, just activating that side quest in The Outer Worlds was a herculean feat because by the time I reached Byzantium, I'd attained a fully negative reputation with The Board. So, every guard in the city wanted to kill me and even Celeste was antagonistic after I spoke to her. I managed to set it right later via the main story quest, so you can imagine my reaction after I completed the side quest and saw that Celeste died anyway. Oh well, at least I managed to get Parvati that date she wanted
guess have to g3n0c1d3 all these guards and the byzantium goverment.
What's funny is that apparently, if you do it under normal circumstances, killing all three guards has zero penalty other than a paltry 12% negative rep with the Board, but it won't even aggro anyone else.
@@FelisImpurrator Also, that one guard actually uses the phrase "Cultural Hygiene" and expects to be taken seriously. That's Gestapo ----.
I took the new suit and buggered off. Still fought the board but in class and style.
Ooh noo.
Another bonus to umbra was that there is a main story quest where you must infiltrate the cult of dagon and have them take away your inventory for a bit, but umbra is a quest item, so it stays in your inventory.
Additionally, if you never want to sleep again because you messed up your levelling or just like easier opponents (thanks Oblivion), Umbra is the only daedric artifact you can obtain at level 1 to progress the main quest :)
I love how often Bethesda has appeared on these lists. You can't trust them to be nice to you with their quest results.
To true
In skyrim you don't want to get rid of the dog follower. If you do, you loose a powerful combat unit on your side. The ending wasn't worth the loss, but I was OP.
The worst part is that it usually happens because they think the results are interesting: Dealing with the dragons in Skyrim (You know, the main fricken plot) is always one of the last things I do because I know if I begin it, I'll be dealing with dragons the rest of the game.
Dragons ruin stealth gameplay and plans.
@@Delightfully_Witchy Well, are they fully wrong? Moral choices you can get wrong make the game memorable.
@@Delightfully_Witchy Right ? I didn't do it right away so I could at least get some useful weapons and stuff to then deal with the dragons. Also that quest by the blades, screw them,I'm not killing paarthunax. What sucks is that it d9esn't give you any smart ways to do the quest or to lie to them and you can't kill the Blades either. I shouted them off a cliff and never came back. Stopped playing actually.
In the Skyrim mission "A Daedra's best friend" if you never turn in the quest Barbas, literally half of a God, will to follow you around for the rest of the game acting like a normal dog follower. But he is immortal, pulls so much agro enemies will completely ignore you, and doesn't count as a follower so you can use a second follower. It's dope.
he also counts as a witness for crimes meaning stealing becomes a problem
@@TheNinjapainter that I never noticed. I usually played as a thief. I do know that if you bring him into a house the owners will instantly attack him for trespassing. But he never ratted on me stealing from shops.
Hello comment from a year ago, sorry for the out-of-the-blue notification, but I just wanted to say that having Barbas follow you around is terrible, because he never stops barking.
You can't really count Javik's memory shard quest as "unfinished". You can absolutely finish his quest with no regrets - tell him to not touch the shard, that the past should stay where it belongs, and not only is the questline finished, but he survives and looks towards the future.
Yeah, I told him to access that shard the first time around. Loads of regrets at the end of the game. Never again.
That, and there are also no real consequences for the game. It impacts the ending but there are dozens of things you can do in ME to affect the ending.
@@thanatoskw8285 There is a consequence of your friend and crewmate dying
@@MsKeylas except you have no idea if that even does happen, because it’s just a throwaway piece of dialogue, and it has literally zero impact on anything you actually experience.
I'll be honest, I don't count him going to the nebula as a failure either. He's *literally* the only unaltered member of a race long, long gone. Can you imagine how that feels? He'll 100% die alone and the only one of his kind. I'm pretty neutral about either ending for his questline, both make sense and are good for him, I think.
Honestly, you could fill a list of these with Dark Souls because most of the side quests end with "And then they died, too."
Or "And then they lost all their purpose and turned into a zombie"
Most of the best outcomes are NOT to finish them.
I noticed that playing sekiro and it's heartbreaking, literally everyone you talk to in the cannon ending dies besides Emma and the divine child😭
@@darkstormvoyager9281 thats kinda why i hate newer games like that. Im sick of "and then everyone died" endings. It was new and interesting in 2008 but now its so overdone that it just sucks.
@@snikerz5886 that's a bit extreme, I absolutely love sekiro, and also I'm not talking about "and everyone died" being the ending, I just mean when you run into npcs that have tragic fates, I don't like endings where the bad guys win lol
The end of Solaire's quest from Dark Souls 1 can be DEVASTATING if not done right, and the onion knight's quest always ends in tragedy. I'm starting to feel like Dark Souls has a really melancholic world.
You haven't watched any deep lore dives yet have you?
Picking up all the light magic spells has a similar effect. I don't remember the specifics, but once she's taught you her entire inventory, the priestess who sells them either figures life just isn't worth living anymore and goes hollow, or she gets captured by Sceath and turned into a monster. Either way, buying all her spells for the achievement ruins her life, which is a shame as she seemed like the type to not really deserve such a miserable end.
@@tba113 Almost all of the NPC of Dark Souls 1 dies/go hollow if you do their side quest or buy all the items they have for sale. The only exceptions are the blacksmiths and the serpents I believe.
No quest ends trully happy ask the first covinent (the one you can get miracles) always ends in sorrow
@@AnthraxOfDoom Fair point. I guess with her, it's more that that character always just struck me as particularly frightened and out of her depth. Most of the rest seemed at least partially aware of the risks of what they'd gotten themselves into.
Still feel like the Seeking Mr. Eaten's Name storyline from Fallen London takes the cake here, seeing as completing it permanently bricks your account and the game tells you, in absolutely no uncertain terms, to turn back pretty much every step of the way.
I’m sorry it
w h a t
You _can't_ just say that and end it there.
@@tiacat11 Finishing that quest permanently locks the account. As the original poster says the game pretty much constantly tells you all you'll get is loss throughout the quest and upon completion. Do not use your main if you value it use an alt if you feel that you absolutely must complete the quest. It even gives you a chance to turn back right before completion. So like the OP said, finishing bricks your account.
@@Fnordathoth Let me guess: when it first dropped there were a bunch of people freaking out in the forums because they didn't _know_ they weren't supposed to complete the quest despite being told not to repeatedly.
@@tiacat11 It's an extremely lengthy quest that requires you to continuously throw away resources and harm yourself for no gain in order to advance it, and Fallen London is the type of incremental game where you can only take a certain number of actions per real-life hour, so anyone who gets that far is already pretty committed to going broke just to spite themselves; bricking your account is just the climax of a long arc of self-destruction.
That one with Jaavik seems less like a mission that shouldn’t be finished and more like a difficult choice.
it seemed more than a story perspective choice. One is the player keeping Jaavik alive but the for many considered "bad" choice actually brings a lot of depth.His purpose is over, the reaper defeated so he can go to the grave to find peace and join their brothers and sisters in the afterlife,its a more melancholic end but a very fitting one for his arc.
@@ThePeteyGunn I'd question if anyone thought they should kill themselves because "their purpose is over". Or whether they can actually "join" anyone by dying.
Not so much right and wrong....
Jaavik finds peace with what happened to his people either way, but the method of how changes the end of his story.
It honestly makes me question if not brining up a terrible past when the future that exists in spite of it is bright can be a good thing, even though I personally value truth above all else.
It's not even as simple as a right or wrong choice. I purposely told him to look at it because I thought it continued the arc I felt most appropriate for jaavik in my playthrough. It's simply a choice with consequences, same as many others throughout the series.
Welcome to Mass Effect
preston is my favorite companion in fallout 4 :( his personal story is touching and i found his friendship rewarding. breaks my heart how much people hate him as a person for the fault of game mechanics.
Indeed. Besides, even the "recurring settlement quest" stuff can easily be avoided just by not finishing "the first step"
@@francescodarcangeli4197 Exactly. Like it's so easy to just not join the minutemen if you don't like the minutemen radiant quests. Why are you joining the minutemen and then blaming game mechanics on the NPC like it's his fault when you joined in the first place!!! im tired lmao
Marcy is way worse. Especially after Mama Murphy dies.
The Minutmen are the best main faction, too. Getting access to the Castle and artillery is super nice.
Honestly, I like the Minuteman radiant quests. I can see why people mock them, but I'm still going to do them.
I honestly loved "Makes space suits, won't travel", because it let me wear a fancy suit and a top hat as I killed people with still decent armor. It was more the fact I was trying to look like a super villain than the actual reward
Birds of a Feather is, without a doubt, the most impactful on this list in my opinion. Just because it has the harshest in-game consequences, and is also one of the ones that is super easy to be blindsided for if you're not paying attention. If you're just breezing through the game completing quests without thinking about who you're working for, you can just do the questline with no worries all the way up until you realize you just killed off one of the best companions in the game. If you were paying any attention to the various Freeside NPC's who will tell you the Van Graffs are psychopaths, or the Van Graffs who will actively demonstrate being psychopaths, or Cass's questline which shows that the Van Graffs are psychopaths, you'll be able to piece together what'll happen if you finish their quest. But if you're not paying attention to the world of Fallout New Vegas, and wander around it like a murder hobo, it'll absolutely punish you. Absolute god-tier game, 10/10 would face terrible consequences for my terrible actions again.
Nobody’s reading that Iliad bro.
@@laxio-oq6yo 57 people did apparently
@@laxio-oq6yo if a full paragraph is as long as the iliad to you then i feel really sorry for your teachers for having to teach someone this fucking dumb
@@laxio-oq6yo Imagine having an attention span this short. Or maybe it's just an intellectual deficiency, in which case, sorry to hear, bro.
I read this Iliad. Had to lol. I get what you mean though about the Van Graffs, but I always end up helping them out. Oddly enough killing Cass off is probably the most sinister thing that I do in game otherwise I go back to Wasteland Messiah quick 😂
Fun fact- some of the many expanded object scrapping/deletion mods actually let you delete the animation interaction spots that cause the Sanctuary dweebs to hammer on the walls. They're REALLY hard to get because its a very small invisible thing that's obviously mostly inside the wall, but whether it takes you five minutes or fifteen to get all of them, you gotta admit it's all worth it.
What you mean they all run security anyway so they don’t have time to hammer shit.
My friend and I made it headcanon that they're actually playing a drinking game called "Fix the Fan"
Everyone else has to drink as long as someone is "fixing" the fan
I'm sure you guys have covered this one at some point, but on the subject of Clavicus Vile, in Skyrim if you don't complete his quest you can keep Barbas and have an immortal dog forever.
In its defence, that suit you get for completing Have Spacesuit, Won't Travel is the best armour in the game (until the DLCs) and has unique dialogues if you're wearing it in those DLCs.
I’m not really sure why they didn’t mention this. Chimaera is amazing.
For real. And it's not like there's any use for Celeste after the suit is done. In the real world, I might feel some guilt that she's dead. But it's a game, there's no negative consequences. And if I feel like it, I can take revenge for her on those Byzantium guards in my swanky new suit. Win-win.
I think they just wanted to another entry for the list shame they don't know what they're talking about with putting that quest in.
I’m literally running a minutemen build with my friend right now for some reason I’m actually enjoying all these settlement quests
Also, if you play of survival, the Minutemen quests become really helpful in order to get places to crash in and subsequently save the game. I know, it still sucks being their general/errand boy.
I agree, it's a decent quest if you like side quests, and doesn't really have negatives. You can always skip the quest tree that follows. Doesn't really meet the criteria for a quest you should NEVER finish.
@@mikitz Indeed. The (rightful) absence of fast travel in survival makes having settlements were to rest and unload stuff essential.
@@mikitzImagine being a general and the soldiers gives you side quests/tells you what to do
In one of my Fallout 3 playthroughs, I started the quest to escort Sticky from Little Lamplight to Bigtown. I went through a good 3/4 of the game with him following me constantly asking "Are we there yet? Are we there yet?"
...You're probably gonna wanna finish that quest to not feel the torment I went through
I regretted selling the little girl to slavery :(
Worse: doing that quest reminds you of the existence of Little Lamplight.
@@BrotherMag Just slaughter the slavers.
@@armedwombat6816 My Megaton destroyer walked into little lamplight in power armor with a combat shotgun and Chinese assault rifle. There is no way that smart mouth kid wouldn't have gotten Lamplight massacred if they weren't invincible.
I killed that kid SOOOOO many times trying to escort him to Bigtown. I'd get fed up with his constant chattering and would snap and shoot him in the head, feel great for a moment, then reload the game in order to finish the mission. Last time he died was when we got close to Bigtown and he ran for the entrance. I had previously completed a mission by mining the entrance to stop mutants from invading. This dumbass runs in there blows himself up. While funny, it just meant I had to reload and retry YET AGAIN!! Sigh....
Watching Tina not process Roland's death is the saddest thing I've EVER seen in a game. I legit cried
Especially considering Roland is probably the closest think Tina had to a parent even since Tina escaped Hyperion's labs.
It's so heartbreaking because the entire time, everyone else who was close to Roland too is constantly getting frustrated with her because she keeps dancing around the fact that he did in fact die. She knows it, she acknowledges it, but it's hard to *accept* it because she really cared about him. Even as a deadly bomb maker who's probably blown up hundreds if not thousands of bandits during her childhood, she was still just a kid. Losing someone is hard, no matter what age you are, but when the one person you're closest too as a child is taken from you, it can't hit much harder.
same every time... every damn time....
Ikr it breaks my heart
At the end of the DLC [SPOILERS AHEAD] where she admits that she knows, she understands, but she didn't want to accept it. The Bunkers and Badasses game was her way of changing the story so that Roland lives, because of how much she misses him. Borderlands 2 had some fantastic writing between the jokes.
I do enjoy the reoccurring joke that they just call Benny chandler from friends.
.... Its not a joke. Lmao
I ain't chandler from friends. You dig!
@@Maniacal.Menagerie This may come as a shock, so brace yourself, but the fact that two characters are played by the same actor does _not_ mean that they're the same character! ☺
@@xtifr Yes... Thats why it was funny.... Did you want a cookie for understanding the joke or would a gold star suffice?
@@Maniacal.Menagerie Sorry, guess I've just seen too many _really dumb_ internet comments lately, and misinterpreted yours as more of the same. I've had people misunderstand my humor the way I misunderstand yours, so I offer no excuses, just an apology.
The Quest I think of when I see the words "Elder Scrolls IV" and "do not complete" is the Grey Prince Quest. Sure, it makes the titular Prince easier to compete, but he gets so dispirited from learning the truth about his father that all the fun from the fight is lost. It feels kinder to just not do the quest at all.
you still get into the Dark Brotherhood without actually having to murder anyone
Oh man, Umbra! That takes me back. I used to go there at early levels and kill her from atop the pillars, where she couldn't reach me. It's an awesome sword for a level 2 character :D
And weird scaling glass armour that, while not as good as regular glass armour if gotten at level 2, is far better than anything you'd find for many, many levels.
I used to sit on a rock outside the entrance and pelt her with arrows borrowed from guards practicing their archery 😂
Sadly for the longest time in xbox you couldn't give umbra to clavicus vile cause it would freeze your whole game if you tried
Fun fact her armor is technically leveled if you get it under the level ebony randomly spawns it has orcish stats not ebony
@@feyfolken1655 sadly? Umbra is so much better than the mask
12:19 You can finish that quest just in a way to not let Javik get suicidal. There are different outcomes for that quest
You gotta admit Claptrap looks fly af with a beard.
he looks fly with a mohawk too, but there's no massive downsides to that quest.
"...will, much like a dangerously spicy eating challenge, leave you full of sadness and regret" - I cannot help but believe a word of a man who participated in such challenge himself.
Did he really regret it, though...? Luke regretted it. I think Andy enjoyed Luke's pain too much to regret it.
The best part of Luke's reaction to the little girl quest in Bloodborne was afterward he asks for a quest reward.
I didn't even realise Cass could die, just wiped out everyone in the place beforehand - what a decade-long revelation!
Are we surprised Luke completed that side quest in Bloodborne? He did harvest the Little Sisters after all, hahah
HE'S A MONSTER!
He's got a thing for killing children. Especially orphans . . .
The Outer worlds quest gives you the Chimera armor that boost all dialog by 10. This is the only way to get it and is a part of an achievement
iirc you don't need all dialog boosted tho, doesn't it just use your highest, or are there a few like threaten specific options.
Been a while, thinking of reolaying outer worlds tbh.
@@KeithElliott-zd8cx If I remember, Dialog is mainly allowing you to skip things or get extra items and that can be dependent on which dialog you have, so having more options can change things. The Chimera Armor has good Def and is Stylish. Pair it with a top hat for even greater style.
@@dustinremington7791 no, i remember that - i meant iirc most checks just used your highest, not asking for specifically 40 intimidation or something.
So, it works +10 for either of the three, sure, but not in the same way +10 science would, boosting 3 stats used separately for different things.. It'd be the same as +10 to whichever convo stat was the highest anyway.
@@KeithElliott-zd8cx Haven't played in some time, but I thought each of the three Dialogs works differently depending on a situation, And requires a specific number in that stat to work. You have 50 Intimidate but need a 60 to pass an intimidate check even if you have 100 persuade.
@@KeithElliott-zd8cx Whats IIRC?
I started playing through Fallout NV late last year and i've been having fun trying to explore every nook and cranny of the Nevada. That said, I was surprised at the omission of Birds of a Feather on the last list-- count me as one of the ones who went full Fat Man on the store when I found out what they wanted.
I basically speedrun delivering her to them; I never liked cassidy (or her father from fallout 2 which was 75ish when she was conceived).
@@SyndicateOperative to each their own, eh? One of the marvellous things about FNV is how the story allows for a great degree of freedom. I personally don't mind her and think she's a well-written, if abrasive, character. She's a decent companion, though I normally default to Veronica for tank and melee duties.
@@SyndicateOperative It took me a while to go that route even though I hate her. It's almost worthwhile not to because when you do guard duty for the Van Graffs you can let the customer with the bomb take most of them out and it always makes me laugh.
I learned this the hard way as way, though when I did it, everyone in the Silver Rush turned hostile after Cass was killed. You know what I did? I bolted it out of the Silver Rush, went to the Lucky 38, grabbed Lily (I also had ED-E with me), went back to the Silver Rush and went in shooting.
Umbra is available at lv1, without even starting the quest, it's a one handed sword with the stats of a two handed sword. And having it as quest item, means if its hotkey'd at parts of the game where your separated from your gear, it's still available via hot key. Its enchantment is usable but not even close to being the reason to keep it.
Not having played Tiny Tina's Assault on Dragon Keep, I assumed the regret was going to be killing all those dwarves just for their beard hair. My faith in humanity has been lost.
Yeah, especially since the reason for the dwarves being hostile towards you is because you were supposed to meet the leader of their resistance and work together against the main antagonist but one of your friends tells you to punch him, causing him to die and they arent very happy about it
Oh, I've done way worse things in D&D campaigns. 😂
@@josefstalin9678 TWENTY!
I punch him.
This.... this is Borderlands what did you expect?
That mission with cass, i always finish siding with her. I can get energy weapons anywhere in the game however, I buy the unique ones before offing the van graffs. Also, Not touching that shard is the best option.
Yeah I've only bought like 3 guns in that game anyway. The rest I just scavenge off corpses.
There are just so many quests that has you OFF the Vangraffs for good. Why wouldn't you side with Cass then?
Andy: "If you show it to her she'll know her parents are dead and only a real monster wou-"
Smash cut to Luke showing the sad girl the broach.
Me: 😂😂😂😭😂
Made me chuckle as well :)
and he laughed right after her saying that she's alone and scared
I love Preston Garvey, I took so many quests from him that the game broke and he stopped give me any which made me sad. I was maxing out my companion rep using them, every one likes doing minuet man quests to one level or another.
You managed to stabilize the entire wasteland
@@normalhuman9878 Well after this, Preston just tells you that no more settlements need to be made so you can just tune in to the minutemen radio station to get FUN and UNIQUE quests like: "clear out feral ghouls", or "neutralize feral ghouls", and if you get really lucky "kill feral ghouls"
I remember the first time I did Clavicus Vile's quest, somehow a traveling countess and her retinue went into the ruin just ahead of me and got slaughtered.
I thought it was part of the quest and got very confused.
I expected fallout 4's to be the quest Trouble Brewin' because in the quest you get a cool robot, but if you complete it, you lose the robot, the robot can also make you drinks that are fairly good, like ice cold Nuka cola, something that has very little placements otherwise and heals over twice as much as regular nuka cola
Another minor Skyrim example for me is The Golden Claw. Why? Because as long as you don't turn it in, the Riverwood Trader is open at all hours, including the dead of night. Once you turn in the Golden Claw, Lucan actually starts sleeping like normal people.
As someone who A) pretty much always makes Anise's Cabin (which is decently close to Riverwood) my home in the early game to save money and B) always immediately makes it a priority to max out Enchanting as soon as humanly possible by enchanting weapons and trading them for soul gems, having a 24/7 convenience store that sells soul gems, among other things, at arm's reach is great! Sure, I could just T to wait for 10 hours, but that always feels like cheating somehow...
Preston Garvey's constant loading of the Sole Survivor with new quests to rescue settlements makes perfect sense for the character. If you follow through with the companion conversations with him, you find out that between Mama Murphy predicting the Survivor's arrival, the seemingly miraculous rescue, and the severe PTSD Preston's picked up while losing all the other surviving Minutemen from Quincy and most of the townsfolk (he started out with 3 other Minutemen and 20 townsfolk, and 0 Minutemen and 4 townsfolk by the time he gets trapped in the museum) -- well, he's built up the Survivor into some sort of mythic hero in his mind. That's why he declares you General of the Minutemen when you've rescued a few settlements, and why he's the one character that flat-out *will not* forgive you or work with you if you become the Overboss of Nuka-World.
So, yeah, he's really clingy and needy in terms of constantly wanting to send you out to save people, but that's because he's decided that you are The Hero, and that his road to redemption is to help The Hero with being Heroic. You find out late in the companion conversations that his plan, if you had saved them and then just walked off, was to get the people to Sanctuary, and then walk out into the Commonwealth and find something big and mean enough to kill him, before his leadership got anyone else killed.
There's also a mod that changes his dialog so that you can finish a quest and then will have to initiate dialog with him again to start a new one, which takes out most of the irritation factor.
Greirat the Thief in Dark Souls 3 better be here this time. I didn't want my friend to die in that castle.
In Fallout 4 the minutemen radiant quests only start after you do the quest "The First Step". You can freely complete "When Freedom Calls" and "Sanctuary" for the pretty significant xp rewards and then just never do the followup that sends you to Tenpines Bluff.
Two more:
In Skyrim, if you don't finish a Daedra's best friend, you have Barnabas the dog as a permanent, invincible follower that helps in a fight (though he may bonk you off of a cliff to your death)
In dark souls 3, you free Greirat from jail and he becomes another merchant at firelink shrine. Every now and then you send him on missions to get more inventory. On his last mission, you find his corpse and ashes for the old hag. If you don't send him off on the last one, he'll stay in firelink as a cool merchant forever
Agreed, I usually keep Greirat unless I'm desperate for those exploding bolts... but every time you see him, he complains about how boring the place is... is it right to lock someone up forever just to keep them safe?
But the all powerful mud is terrible, pet followers in general are the most annoying.
That dog will NEVER stop barking and pushing you, that's a promise, but yeah, save your game and try it out and see how you like it. But if you're always blasting loud music instead of game audio, you'll only know about the pushing part.
The mission I regret doing the most was Tenpenny Tower in Fallout 3. You are tasked with convincing the humans of one of the largest and most peaceful human settlements to let the Ghouls live with them. But in the end, the Ghouls slaughter all the humans behind your back and take the tower for themselves. And there's nothing more you can do about it. Terrible choice.
The guys that want to nuke Megaton are peaceful?
@@bustinarant Tenpenny want that. After you got rid of him, yep.
ghoul mask
@@NewPaulActs17 Trash item.
@@ecksbest not when playing very hard with broken steel installed
When writing a line about drunk dwarves getting smashed in mining equipment, how do you write the line 'At least they died doing what they loved. Being drunk' and not 'being SMASHED'?! Why, why do you hate fun?
The Skyrim sidequest that always gets me that no seems to remember is finding out what happened to Angela in Solitude's soldier daughter. It might only take all of ten seconds, but you still have to shatter a woman's heart by telling her her daughter is dead. It's the VA's delivery that kills me...
Better for her to know the truth and have a sense of closure than her never knowing and leave her with false hope.
I always do that one promptly so that I can take her inexpensive alchemy ingredients.
What's a woman?
Not knowing is IMHO worse then having her heart shattered.
I love that after all these years, the Preston Garvey meme is still alive and kicking.
I can only think of one from Horizon Zero Dawn. It’s in the Frozen Wilds DLC, and it tasks you with killing a stormbird in order to upgrade one of the DLC weapons, the stormslinger.
The storm slinger at base, fires electrically charged bolts that do middling damage, but pack a big electric elemental punch. The upgraded version does exactly the same, but as you hold doesn’t the fire button, the damage and fire rate ramp up dramatically.
This upgrade sounds great, until you realize that at max fire rate, the bolts also start dealing damage to you. Even with the maximum lightning protection, you can only survive firing 8 bolts before dying, or about 2.5 seconds with how fast it shoots at that point.
So congratulations, you now have a very loud, head hitting, high fire rate weapon with an element that almost half of your enemies resist, only three are weak to, that will also kill you in about nine seconds. And you have to go back to the dlc area to buy a basic one so you can actually use it.
"Plus........now I'm gonna have to kill all these guards" Very relatable.
Letting the Van Graffs get strangled by bureaucracy is one of my favourite quest endings. Cruel, profitable and just.
wait, really? Now I'm curious.
@@xwing2417 Yeah, if you take the evidence to a particular NCR officer you get a set of ending slides where the Van Graffs get blackmailed into making all kinds of concessions to the NCR. Plus if you stole the Gun Runners plans for the Van Grass the GR will take their revenge as well (on the Van Graffs not you).
@@zanite8650 I don't remember the Van Graffs having ending slides
@@laubster6273 Maybe it was just the one?
For Bloodborne, the 2nd girl is NOT in fact the 1st girl's older sister, but a neighbor girl who lives higher up in a different part of the complex. She is psychotic and has lived every recent day of her life in envy, wanting the 1st girl's white ribbon. It's likely she broke into the 1st girl's house to get it, knowing her parents weren't home (one less obstacle), but finds her missing, and thus unable to steal the white ribbon.
Should you give it to her, you can find her body in a location that suggests she lived in a different part of the building, and even went to far as to clean the ribbon of blood before donning it, and making a run for a shelter. Keep in mind, if after you turn it in to her, if you walk away but quickly return, you'll here her monologuing and LAUGHING about how "It's all mine, it's finally mine!" like a legit crazy person... because that's likely what she was all along.
And yeah, the 1st girl never mentioned an older sister, and even mentioned that without her mother and father, she'd be all alone (the other person she mentions is just a friend of her father), so yeah... 2nd girl is undoubtably NOT her sister, but an envious stalking neighbor who doesn't care how much innocent blood must be shed for her to get ahold of her "precious" white ribbon. So don't feel too sorry for her either.
End note: If you don't complete the sidequest, the 1st girl doesn't respond to you at the window the next day. This might suggest either unfinished content, or an inability to talk due to having been murdered by the envious stalking 2nd girl who REALLY wanted that white ribbon... or maybe the 2nd girl couldn't get in on account of the 1st keeping the door locked. Perhaps the 2nd girl only gets inside the 1st girl's house because the 1st girl doesn't see a need to lock the door to a home she won't be returning since both her parents are dead, while she's fleeing to whichever shelter you told her to make a run for... either way, neither ending gives any sort of consolation to the player.
I don't know what you have against "Sinking City", but it's filled with depressing side missions.
One for all: a man asks you to find his missing sister. Quite a difficult one, you travel between the asylum and a creepy butchery... only to find out that the poor girl has been killed, her body distributed to the asylum's patients as food so that they didn't starve during the flood.
You either lie to her brother, thus fueling his obsession on finding her on his own, or you tell him the truth, leading him to commit suicide out of desperation and disgust.
Quite a choice!
Quite appropriate considering it's Lovecraft-inspired, there are really no "happy" endings in a universe filled with otherworldly, all-powerful and alien beings.
@@reijek990 I really dig the Lovecraftian aesthetic in games (I also love the Darkest Dungeon for that reason) but the whole "despair and futility" thing kinda puts me off sometimes. I know that it is a lot of people's fancy, but for me, media such as games, movies and books are there for me to escape reality. I don't want to escape my drab, depressing reality to find myself in an even worse one.
Of course I don't like the cheesy anime happy endings all the time, tragic stories have their places. But when EVERYTHING is tragic (there is pretty much no NPC quest that ends happily for them in Bloodborne) it feels overwhelming and makes me feel like garbage. I'd rather not do any quests at that point, I know I will either end up not solving anything, or make it even worse. That's not a good thing when you're playing a game full of interesting and fun sidequests is it?
The Penhold Staff from chapter 1 of the original campaign in Neverwinter Nights falls into this category. The staff belonged to a mage that was overwhelmed by zombies, and the mage's brother gives you a quest to find him, which is completed by turning over the mage's journal and staff. If you turn over the staff willingly, you get 400 GP and some XP (though its a relatively small amount), or you can demand payment for it and get around 1200 GP with no XP. Either way, your alignment shifts slightly toward good or evil depending on whether you give him the staff freely or demand payment for it. The staff can be used to cast a few useful spells (namely Hold Person and Freedom of Movement) and you can pick it up pretty much as soon as you start the chapter. Rather than turning it over to the brother for the quest rewards, you can keep the staff and use the charges to cast those spells as needed, then turn it in for the reward just before ending the chapter if you want the XP reward or need the alignment shift for some reason.
Or you can just keep the staff and continue using it throughout the game, at least until it runs out of charges. If your interest is gold, you'll get more gold from selling it to a vendor instead of the brother anyways AND you won't get hit with the alignment shift toward evil. Since the XP reward for turning over the staff is so small, its generally better to go for the money and the vendors pay more so there is no reason for most characters to return the staff to the brother.
I got one. Half of the side quests in Ghost of Tsushima.
"Can you save my wife and child?"
"Sure!"...
"Oh wait, they're already dead."
That's a majority of them, hella depressing.
Ahh, but most of them are already already dead, taking up, or finishing the quest does not change that.
@@insaincaldo that makes it worse. It leaves you utterly hopeless. Especially since they fully model the bodies of every killed person (even if they are drowned [camera mode]).
There's got to be a game by now where a quest giver wants you to track their spouse/child/parent/etc., and the protagonist replies "Sure, I'll go find whatever's left." 😂
@@mpbMKE The only way that is good is if it is a bait and switch where the person is still alive and the protagonist says something like "Well, I'll be damned, the kid is still alive!" and it turns into an escort mission. Then while you are still cursing about that, you have another twist where they are super competent and basically only need you there to lead them back while they slaughter anything between them and their Family. Bonus points if they are a small cute character that goes all River Tam on the enemies.
So ... Would it be possible to one day have the oxventure crew do a D&D/borderlands campaign? I think I really just want to hear Johnny yell "roll for initiative bitches!"
Side Note: Javik's choice to cowrite a book with Liara only happens if you visit his quarters after Priority: Thessia and carry out a Paragon Interrupt when Liara's biotics flare in anger. If you don't, he remains a Prothean supremacist and plans to go to the Hanar homeworld of Kahje where he plans to exploit the Hanar belief that the Protheans (who they call the Enkindlers) are gods. He intends to "live like a king."
To be fair, he's one individual, so he's not going to ruin the Hanar. Dude deserves to live in luxury.
@@100nitrog Plus i am sure the Hanar would be glad to host the last living Prothean, so it's kind of a win win.
and after all the Hanar are just big stupid jellyfishes they kindof bring it on themselves
@@archonfett Blasto 7: Blasto vs. the Prothean Tyrant was the most controversial of the Blasto series and boycotted on Kahje for portraying Javik, the One True King, as a brutal dictator. Blasto's actor, He Who Portrays Others, refused to return for this installment in the Blasto series, forcing the film's producers to replace him with a cardboard cutout. That cutout received 15 awards for Best Actor.
The Bigfoot Side Mission in Red Dead Redemption Undead Nightmare. No matter the choice you make at the final moment, you end up killing an entire species of herbivores and the other living beings who speak the human language. That's really dark...
There has never been a time in the history of Tiny Tina's Assault on Dragon's Keep that her intro line "The world... is on the bring of going boom boom" didn't make me crack my ribs laughing. It's always funny
due to popular demand the grog nozzle was made a boss drop much later in games lifespan. still very very rare drop though. they also made it a drop during an event where i picked up like 20
So you're just smuggling grog nozzles like you would.
In The Outer Worlds, you don't have to kill those guards. You can just walk into the back room and take the outfit, and it's fantastic.
Of course we do.
We forgot to mention how the armor she made is made of human skin and I still rock it because how fucking cool is that
I didn't even know you could run missions for the van Graffs - I always go for Cass as a companion first, murder the whole lot of 'em, then sell all that sweet loot.
2:26 “at least they died doing what they loved... being drunk.” Jane 2022
My tombstone quote be sorted bois lol
Hollow Knight has a couple of these. One is Cloth's quest, if you don't meet her in Ancient Basin she goes home instead of the alternative.
There is also saving Zote which if you want to get Godhome finished fully then that choice will fill you with regret. So much regret.
Speaking of Outer Worlds, never finish the side quest where you try to crack the “alien conspiracy” for Sublight and Lillia Hagan.
If you complete it and don’t kill the scientist she “has an accident in a loading bay” and Sublight falls apart without her.
If you don’t complete the quest she survives and Sublight thrives, helping out the colony in its struggle for survival.
Not worth the like 500 bits _and_ negative faction reputation you earn by doing it.
I actually found Umbra without talking to the statue and so when I eventually wandered up to it I was kinda sol.
I looked into the business partner. Thanks dude, this saved me hours of work.
If you don't turn in the Clavicus Vile quest, you can't do the Hermaeus Mora quest though. The reward for it is the Oghma Infinium, which can increase your skills above the cap.
I still stand by the tenpenny tower quest in fallout 3 being the side quest I never want to do again. There's no good answer, it's either murder ghouls for the racists, murder everyone in the tower including the non-racists (bonus points, if you blew up megaton, your home in the game is now basically unlivable), or think you're doing the right thing, kicking out all the racists, and letting everyone live together...only for the racists to be proven right, get to live and all of the nice accepting people are now dead.
Agree. I’m still mad about that one since it just pulls the rug out from under you for not siding with bigots.
@@Pseudowolf it's a great shock and a good way to show that yeah, the wasteland really just is that shitty of a place to live. It's a really well done bait and switch. Go through all the effort to try and do the best good person thing only to find it's the worst outcome. Like, I hate that quest, but I also admire what it did in a meta sense.
Yeah I learned about that quest from my partner without doing it for myself and I was just like "...well that's horribly horribly bleak". I don't think I could go through with completing that quest either, knowing what happens.
I mean, sympathising with raiders just because they're ghouls is a bad idea in general.
@@SyndicateOperative they're not obviously raiders when you meet them. When you meet them you find 3 people being discriminated against by a gated community of openly bigoted people. You don't really find out that they're raiders until after the raiding happens.
In Skyrim there's a quest for clavacus vile were you get a talking dog and in another quest you get a goat that can fight thelat one is for the degric lord the guy with the sanguine rose
Far Cry 2: Buddy System (3 variations)
1.) Rescuing/Finding Buddies: The more you find in the world, the more you will have to fight and eventually kill near the end of the game.
2.) Buddy Missions: By deviating from original mission objectives to complete buddy missions, you run the risk of your buddy dying in perma-death, sometimes by your very hand.
3.) Killing Buddies in the Endgame: Technically the objective is to just steal the diamond briefcase from them, even though the area is designed to be an ambush. Nothing is stopping you from taking it and running, avoiding the necessity to kill each one to get it.
Hey man Far Cry 2 multiplayer is still active Xbox 360 Xbox One and PS4 so play!
@@pharaohsmagician8329 Nice try, Far Cry 2 is not backwards compatible on the PS4.
@@AnonEMus-cp2mn aw dang it works Xbox. I think PS3 I meant to say
I actually kinda like the 'When Freedom Calls' quests. I've had a blast building up my settlements. It feels like I'm slowly-but-surely making the Commonwealth a better, safer place for the long-term.
Preach it, brother. I usually give my all when putting together settlements - whether it's using the Vault buildings from the Vault DLC (let's be honest, they're WAY better than crappy tinfoil-and-planks buildings) or arming the settlers with top class armor and weapons (ever wondered what happens when raiders attack a settlement armed with tactical armors and plasma guns? I don't - I just point and laugh. Seriously, what kind of moron attacks a heavily armored settlement with pipe guns?)
In my current playthrough of New Vegas I never even started Birds of a Feather, just got Cass as a companion and then cleared SIlver Rush when the BoS asked.
I speedrun to that little pub on the outskirts of the world, just so I can do the rest of the game with Cass. she is best girl
Why people kill Van Graffs so easily? I just leave them the fuck alone because vendors are kinda important
The Beard Makes the Man is exactly what I thought of last video! Thank y’all for recommending it
In every playthrough of Fallout 4, I've always completed the 'When Freedom Calls' quest. It was actually a side quest?!?!?
Yeah technically you can skip straight to valentines place to find out he is missing (assuming you can avoid getting lost on the way to diamond city
Yeah, you can completely skip it. You can also do it in stages so you only go far enough to do what you want. Want crafting supplies? Clear the raiders out but don't even talk to Preston. The second wave outside won't spawn in until you've gone out the roof door, so you can come and go as you please.
That being said, I've honestly never had a problem with Garvey. He only gives you one quest at a time, so if you just don't do them he'll shut up. I tend to side with the Minutemen because for me Fallout 4 just is a settlement crafting game. I like that style of game. Hell, if you build your character right and deep dive the settlement system, you can create patrols and safe zones all over the map so you're rarely alone as long as you stay within your network. I prefer doing that over actually completing the absolutely stupid main story of the game.
Also, settlement defense isn't difficult. Just keep your defense rating as high as food, water, and power combined and you won't have very many attacks. Even the ones you do get will take care of themselves by walking face first into turrets.
Yeah, but you'll miss out on a ton of content if you don't join the Minutemen. I typically keep Preston around until you retake the Castle, then send him to a different settlement in some far off corner of the world where I'll never have to hear him again.
@@dipman785 There's this quaint little settlement on the edge of the glowing sea. It typically rains, it's constantly beset by radioactive dogs and in the short intervals between the passing rain and the coming canine onslaught you can expect a radstorm to blanket the area in wonderful, minty green radioactive fog. This is where I send Preston after I mercifully evacuate the original inhabitants. There is no food, there is no water and there is no supply network. Only Preston, his broken mind and a couple of hundred rabid dogs.
It's part of the Minuteman faction quests, you only need it if you want to continue the Minuteman faction storyline. You can complete the main questline by joining other factions.
That last one is hilarious. Love a good preston garvey joke
As soon as I saw Bloodborne on this list, I knew exactly which one it was going to be. *Full body shivers from the guilt of my past* _There can only be one_ ...
When you see the list of games you already know it’s gonna be good
2:26 It's exactly this kind of stereotyping that forced dwarves underground.
Interesting fact about When Freedom Calls. You can just book it past Preston, get the bobblehead and the power armor, not fight a death law.
As much as I love Fallout 4, I had to cackle a bit at not finishing that quest because you end up having to put up with Preston.
Also Cass from New Vegas was one of my longest companions, aside from ED-E. I coul never sell her out to those guy. What a lot of people also not know, she is the daughter of Cassidy from Fallout 2.
In Geneforge 1 and its remake Geneforge 1 - Mutagen there is an early quest to retrieve a stolen knife for a chef. If you do you get a discount on some food she sells. But the knife is quite powerful, especially at this early stage. It’s much better to hold onto this knife, at least until you find something better.
You should do 7 times video games massively subverted our expectations
Danganronpa V3 drinking a Russia’s worth of alcohol
The Outer Worlds quest gives you amazing armor at the end of it. Best stats and you look classy.
In my NG+ playthrough I of Skyrim I chose to never complete any quest that gives me a temporary invincible companion. Watching them do all my dirty work never gets old.
edit: time to explain the joke... There is no NG+ in Skyrim. But between save files from previously completed grinding sessions, console commands, and mods, I have a variety of ways to just jump in with a "NG+" style save file whenever I want.
Same my record was a full suit of untakable armor and weapons and a harem of killer AI teammates that were all part of a quest
Not sure what you think NG+ means, but it does not apply to Skyrim. You can barely even consider a post game, though I would accept people thinking of beating the main quests, as post game.
@Chris East probably was using it to cover the use of mods after playing through normally (like bbp physics and custom armors)
@@insaincaldo Do you also inform people there's no Estus Flask in any non-Dark Souls, Souls-like game? I was clearly referring to NG+ in an informal colloquial sense.
You can only open a NG+ save file on a game you've beaten before, and by this point, who owns Skyrim and hasn't sunk at least a hundred hours in? I think I logged over 250 hours on the X-box 360 version alone.
@@dogishappy0 A new game file, is the opposite of NG+
6:25 Funny thing is if you help out the Brotherhood by siding with Harding before hand, letting the suicide bomber in lets you fast track your way to wearing power armor
If you're doing the NCR route, it also gives you a good opportunity to kill Pacer in a way that gives them plausible deniability
Emotionally , I have never been able to play an evil character in RPG-s. Since BG and Morrowind and carried on to Fallout (isometrical to FNV). And just imagining turning Cass to the bloody family!? NO! As soon as I meet her... Let's get those van Graffs! and as a bonus... I will totally waste the director of Crimson Caravan...
Edit: and as you understand, i will not side with Legion!
The Legion suffers a bit from bad writing. Caesar can actually talk (some) sense, to make up a bit for the awfulness of the Legion. However, pretty much every quest for them includes being a dick. And many of their quests, frankly, aren't even that good.
And worse: sometimes playing Legion means you don't get an alternative quest, but not quest at all. e.g. Regarding the Fiends, not killing their leaders leads to the best outcome for the Legion. But you can only achieve that by NOT taking the bounty quests and making sure not to kill the leaders. And that is pretty lame. They once planned a bit more choice here (there are even some voice files for the Fiends' leaders), but that got cut short due to time constraints.
So not only is the Legion pretty one-dimensionally evil, it's also less interesting from a gameplay perspective.
I sided with the Legion as a woman character.
@@armedwombat6816 Well, yeah, some of the quests of FNV, that were cut, made it a bit more appealing. Should i ever have time to actually play the game then JSawyer approach seems promising. In case of FO2 the Restoration project by Killap&Co was lot's of fun...
@@RandalfElVikingo I did a powerplay as a female char and got so annoyed with Legion that i took down the whole camp.
Paraphrasing Gopher and his LP ... "I don't have to be a male! I've got a shotgun!"
6:51
Except creating the armour is all she's good for and it's the best piece of armour in the game. And you can potentially avoid having your reputation punished if you get them to attack you.
Also, vanilla Oblivion Clavicus Vile should have been on the list or an honourable mention since trying to complete it had a 100% guarantee of crashing the game.
Another Bloodborne sidequest you shouldn't do is sending people to the clinic. You'll get some handy items for it, but the people you send will be turned into monsters. Doing so can also prevent other quests from being completed, depending on who you send.
Granted sending them to the chapel can lead to them going mad and wandering off to their deaths or just flat-out murdering each other. Not to mention that most of them will be violated (mentally, physically, or both) by the invisible Great One that lurks there...
With Bloodborne I think Andy forgot to mention that, if you give the Brooch to the little girl, you lose out on a useful early game weapon upgrade. Just break the Brooch, and take the bloodstone gem and stick it into one of your weapons.
Been playing Assassin’s Creed Odyssey and came to the early side quest The Daughters of Artemis. In this multiple quest line, you travel the Greek world hunting challenging, legendary beasts, and getting to know Daphne, the leader of the Daughters of Artemis. Maybe even some flirtation leading to romance. However, upon completion of the hunts. You get some cool legendary huntress armor and opens Artemis’ Request. Where Daphne challenges you to a duel to the death over who will lead the Daughters of Artemis. If you don’t agree to the duel, Daphne will become hostile. Win, and all you get is a new ship crew option, a trophy, and the Huntress Village on Chios is no longer hostile territory.
Same game also has a quest where saving villagers from a torches and pitchforks mob gives the starter city coronavirus, and another where killing your father makes ending worse, and a girl who has clay "friends" who gets BSOD if you are supportive (and finds friends if you tell her she's dumb). Odyssey wants you to fail a lot of quests, on purpose... but the worst is a main story quest. You don't want HER to die but... you can't avoid it.
@@KasumiRINA Damn, you reminded me of THAT scene. Thanks.
Sick game though!
20:57 i NEVER KNEW YOU COULD SKIPP IM RESTARTING MY GAME PLAY LOL