You know what's worse than a shield providing ludicrous levels of complete invulnerability? Two variations on that theme: the spell the git casts on himself when he's at 10% health and you just landed the bleed damage that's going to finish him off about twenty times before it expires, which means every attack on him for the next ten seconds or so HEALS him instead of HURTING him, and the boss monster's marvellous ability to reflect incoming damage back to the attacker that means only the low-damage, high-damage-mitigation tanker classes can attack it without kicking their own arses in the process. Examples: some of the Berserker orcs in the Second Hall of Moria, one of the Giants in Enedwaith and the Gurvand in the Dark Delvings, all LotRO.
@@femthingevelyn Try that on Idol from Killer Instinct and you will receive a 15+ hit combo with a spiked club and hooved feet that your ancestors will feel...delivered with blinding speed in five seconds or less. And then he'll happilly go back to stomping his foot and recharging his health as your poor character gasps for mercy before he kills you with an Ultimate (KI's version of a Fatality). "Just keep hacking until it dies" is usually my strategy too but not all game characters will that work with :) Also, I'm referring to the SNES Killer Instinct since I know that the best but anyone who has played the XBox version, let me know if Idol has gotten any better, lol.
@@BewareTheLilyOfTheValley see your problem there is you stopped attacking and let him hit you, next time try reducing his health to 0 before he kills you. hope this helps!
Shielded enemies are the worst when they can tank EVERY attack you can do. Why don't the badguys just wrap themselves in that shield material? They'd be able to survive a nuke, let alone you
I loathe them too, *except* when you can shoot exposed parts (assumes shooter game… Bats is right out) Then it's just more precise aiming, and that's fine. But this "special attack" bullshit, especially when it's in a group fight with other enemies where this special attack is pretty useless (Bats again), *that* is really annoying.
Sad thing is, they'd actually be able to survive a nuke. Cause in Warframe, there are ways to make weapons into mini nukes, and they still do diddly-squat against a riot shield.
I don't mind shield enemies in games where you can break the shield with a charged heavy attack. But the ones that are just 100% invulnerable from the front are pretty annoying. Since when does a riot shield stop a 44 caliber bullet?
Another Annoying enemy is , as I call them , "Grabby Boi" , enemies whose sole reason for existing is to grab you and either hinder your movements or distract you, making you an easy target for foes with more self respect.
reminds me of those doglike enemies in one level in Castlevania 64. their ONLY purpose is to grab your legs and force you to stand still so their master, who looks like Frankenstein with a hedge clipper, can chop you in half. and they won't STAY DOWN, then keep recovering endlessly! i like to drop some holy water in front of them. THAT will knock them down twice if you time it right.
Reminds me of the Snatcher in GTFO. Which not only grab you, but also drag you away from your team and occasionally dumps you in the middle of a group of enemies. Heaven forbid the room the enemies are in has a Scout present.
The Supermutant suiciders in Fallout not only runs at you and blows themselves up, they also confuse you by yelling that only one of you are going to survive this
The Zubat: any enemy that appears in a lot of small numbers that should be easy to kill, except for the two facts that A: they appear so much that they can quickly whittle down your health and ammo, and B: tend to have really annoying and powerful debuffs that can cause massive problems due to the fact that you can't get a moment's peace while in the area. Non Pokemon examples would be any enemy that tends to apply a lot of stuns but not deal much damage (their friend the literal tank can do that part), or the ones that poison you and you used your last antidote an hour ago.
Yes! Also they tend to interrupt your big attacks so you can't do them, and get too close for a safe AOE, so you can only run away. Curse you Dishonored's rat swarms!
How about the enemies that create swarms of smaller enemies? Usually it's a much bigger target, but then it spews out a bunch of tiny, weak ones as a sort of shield. They can usually be taken out with an explosive or area attack, but in some games your area attacks are limited ammo like grenades or require special upgrades to better deal with multiple enemies in single shots.
I seem to have fallen into only playing Square Enix games for the last few years so your comment makes me think of the Marlboro's in the Final Fantasy franchise.
@@marhawkman303 Yes, thank you, lol. I remember watching a parody someone did for FF15 I think and they drew a Malboro but it was smoking and had a pack of Marlboro cigarettes and that has just stuck with me as being their name as well, XD
@@marhawkman303 That's true! And Square Enix certainly takes inspiration for things from all over the world, I wouldn't be surprised if they looked at a pack of cigarettes and thought "This could make for a killer enemy in the game..." 😂
Final Fantasy 12 rings a bell for that...been a long time since i played it but must have had a lasting affect on me if it came into head when i read ur comment 😅
I'm just happy to finally see that Monarch of the Glen reference you foreshadowed in the Ninji golf stream 2 weeks ago! The narrative payoff was immense!
I can't believe you left the ones that are arguably THE most annoying ones, which are the ones that resurrect their allies thus undoing all your hard work.
I wish they went into detail about those. Seemed to be concentrated on strait up boosters. So many different kinds but healers, resurrecters and the ones that prevent you from damaging other enemies are some if the worst.
@@MorinehtarTheBlue yeah but I find the resurrcters particularly annoying, it's like "hey remember that skeleton you killed 15 mins ago? Well it just shanked you"
I'm surprised the "sound the alarm" types didn't make the list. You know, the ones that if you don't take them out right away, they do something to call in a ton of reinforcements and ruin everybody's day.
And if they spot you, they use psychic powers to notify every enemy within half a mile and also press the nearest alarm button despite being 100 yards from it.
Missile/RPG launcher peeps. Especially in tight corridors and small enclosed spaces; a danger to both yourself and everyone else in their immediate vicinity. Good (bad) times.
And if there's weapon drops and you have an AI companion that picks it up. Usually I love ai that's smart enough to go "Oh this weapon is an upgrade to what I have now. Better switch." But then they fire an rpg...from behind you, with friendly fire, and you're in a tight hallway because it's easier to gun down enemies as they rush in through a choke point. I had to restart a mission 3 times because of that.
I would call it THE SWARM. Basically any enemy that would be relatively easy to dispatch if there weren't already 10-20 more of the same surrounding you from all sides. Annoyance in numbers...
@@peacfl9610 It was always fun tu outrun them for a while until you had a couple of them in a bunch. And then... Guess where the Serious in my name comes from :D
This is why we Americans need to try more foreign stuff... mostly because our stuff is a bit stupid in our eyes (looks at Michael Bay films and a majority of Ubisoft games).
Well, you don’t actually murder them as long as you don’t put them through the emancipation grill. They scream if you do, even when they’ve run out of bullets, so they’re still alive.
The most annoying enemy type that I have encountered are the homing missile launching kind from games like Marvel's Spider-Man. You have to stop slapping about five or six different men to focus instead on dodging or deflecting the missile without getting slapped back by said five or six different men. And if the missile hits you, of course you're the only one that takes damage, because, as we all know, fire only hurts the good guys.
For me, it’s the enemies that pursue you for an entire section of a game. You can’t kill them, so you can only run, hide, or die. I’m looking at you, Mr. X, Nemesis, and everyone in Silent Hill: Shattered Memories.
Thanks a lot for reminding me of the Dahaka (Prince of Persia). I thought I successfully stored this guy in my "Memories to never think of again" box. Great job, bro.
Was looking for this one. I'll add Majima from Yakuza who not only chases you in the streets and hides to ambush you, but he gets stronger every time you beat him.
don't forget these three: -the ones that regenerate every second you're not attacking them, forcing you to focus on them and burn through your resources while the other enemies get to attack you freely. -the snipers. if you see a red laser sight, you can guarantee they're going to hit you regardless of how random and erratic your movement is. -those stupid small or otherwise goblin-like enemies that force you to chase them so you can get your loot. bonus points if it's a key item or something they stole from you.
There's a shielded enemy in Mass Effect 3 that I actually quite enjoyed. You could get a headshot through the little eyeslot in the riot shield, an there was even an achievement for it (Mailslot, I think it was called.) Since I like sniping against dumb AI in games it turned into a fun target shoot (since they never take cover) instead of the usual whack-a-mole with enemies popping out of cover.
Yep, the Centurion enemies. Accurate on the achievement title too. I also actually enjoyed that, and I've played some other games where they have that detail, making it my first priority when I find shielded enemies, so I know right away whether to sigh in annoyance, or giggle like a sadist.
@@scottkamps1270 I was bummed that the achievement was for so few of them. All of the other kill achievements you had to WORK for a bit, but Mailslot was only like 100 of those guys.
In platformers: the little flying enemies that happen to turn up _just_ when you try to make a jump. They themselves won't kill you, but the pit you fall into after bumping into them usually does. There's even a trope named after them: goddamned bats.
A similar one pops up in more general action games as well. The small enemies that are just hard to hit, and often lurk in dimly-lit areas. They might fly like bats, or crawl along the floor. Either way, they're annoyingly hard to hit.
A related enemy type is the weak ones who hang out on ledges who's attack kit consists primarily of attacks meant to shove/push you/knock you off the ledge! Likewise enemies that paralyzing attacks make you not move and drown/freeze/burn to death incrementally. I think in general, any enemy where it's designed around being weak but killing you via the environment is always frustrating as hell and are always memorable in the worst way (most if not all famously/infamously hard areas in Dark Souls has enemies like this)
Just flying enemies in general tbh. I don't think I've seen anyone play Horizon Zero Dawn and not hate glinthawks by the end. Edit; currently re-playing FO4 - add bloatflies, bloodbugs etc to the list.
The one that sticks out to me is the "whole bunch of little skittering things" like the litrle baby Mirelurks in fallout. They don't do much damage but they are annoying to hit and just get in the way. Love your work by the way!
Speaking of small enemies: all the flying enemies in Fallout 4 and NV! Bloatflies in both games are hard to hit even though they're really weak, Cazadors aren't super hard to hit but they're quite small, bloodbugs and stingwings are really thin and fast... And they're not flying, but radroaches are just like the baby mirelurks depending on their size
Why is no-one talking about Luke's "rip out their heart and web it to their face" strategy. I'm sure it'll be very efficient. In the game... obviously.
In all seriousness hes not wrong. If youre a criminal in the underbelly and you heard a super powered hero will literally rip your heart out with no hesitation, youd probably re think your career path. Remember kids, violence solves everything. (Sometimes......mostly)
I'd add bosses that are invincible until some set point. They finish their dialogue, start moving, their health bar turns from green to red, etc. Doesn't matter if you can fire at them as they are walking into the room they really have something to say first!
There are two I would have included. The small flying enemies that are impossible to hit, and the enemies that aren't that tough, but are just bullet sponges and take up all of your resources to defeat
BOY, LEMME TELL YOU WHAT! Borderlands 2 is full of flying enemies that are damn near impossible to hit! Rakks, Buzzards, Dragons; I swear, Deathtrap is a godsend for dealing with them!
@@Theoneandonly-gy9fo The cognitive dissonance of "Fucking Finally" and "Oh no, poor doggo! I had no choice!" should get their license to make video games revoked.
lol, see? Not all frustrating enemies are frustrating XD some are actually fun to defeat. Come to think of it, don't we also have the ninja b*stard in the form of the Phantoms? Singularity, baby!
@@Loki.B.Mohammad I think pretty much all the enemies on this list are in one mass effect or another. Stealth ninja = Phantom Shield carrier = Guardian The vomit monster = Thorian creeper Turret = Cerberus Turret, plus various others in the games "gimme a hug" bombs = Abominations Squad Boosters = Marauder And of course there's the various flamethrower enemies in ME2
So what I got from this video is: you want a game with a shielded, flamethrower carrying enemy who buffs the dozen or so turrets and super fast ninja bastard enemies who run up close before they vomit on you then explode. Game devs, make it happen.
Oh. Yeah. This is like, the primary mechanic for the capital ships in Strike Suit Zero. Though TBF the game is balanced to be playable anyway, and at least they marked the weakpoints in Strike Suit Infinity.
Ellen: "You might take a moment to size up your opponents, survey the area to work out the best route to take them all down. Or you can do what some of your enemies do and just run very fast before exploding"... Ah - the Mike Channell approach...
What about the guys that are just bigger and stronger than everyone else, including you. Like the brutes in uncharted, or halo by that name, the clones in saints row the third, the large enemies in the batman Arkham series, and my favorite, the ologs in Shadow of War. There's usually not too much different from them other than the facts that they're bigger, stronger, have more health, hit harder, and usually like to do business up close.
I immediately thought of the special endgame enemies of Uncharted 1+2 (although the U1 enemies were very much manageable...the U2 ones were tough). I can't remember a thing about the clones in SR3, to be honest :(
You forgot that one enemy that after a gruelling, painstaking fight, they just decide to heal and undo all your progress. Extra points if it's a boss, maybe even the final boss.
I'm shocked that wasn't mentioned as that is a quest boss in Kingdoms of Amalur. If you don't put an immobility charm on this guardian it'll just keep getting up over and over and over again.
I finally decided I wanted to play and beat a Final Fantasy game all the way through since JRPG aren't really games I play. So I bought FFX Remaster on PS4. Did he really need all those forms at the end?
Wait what about the one that just refuses to die? You sit there emptying clip after clip into the enemies head and that thing just keeps running... your ammo slowly draining and the enemy seems to not even notice. Oh and for some reason that very same enemy, when it gets to you, just casualy takes of half your life.
I find the backpack enemies to be rather refreshing at this point. It’s almost satisfying to pop their fuel tanks. Exploding enemies on the other hand have outstayed their welcome.
Gears of War 2, the flame grenadiers. A few shots at the fuel tank and three or more enemies go down with a bang. And thanks to you i'm realizing these type of enemies kind of dissapeared, haven't they?
@@DanteSuper95 Far Cry 6 has not 1 but 2 kinds of these enemies, and they amplify each other! The amounts of times I'd popped a poison gas soldier and then popped the flamethrower dude next to him so the poison gas that filled the space went up in glorious flames while I ducked out into a hallway is just *chef's kiss*
@@DanteSuper95 moreover, you yourself can get a flamethrower and poison spitter as well, and if you set someone on fire or poison them and then use their counterpert on them, BAM! not tomention that there are AOE explosion Supremos (backpack gadgets; really cool and unique concept) that let you explode a cloud of poison or a ring of fire, so if you poison the area and then let rip a very explosive fart, everyone dies and if you use the right armor, you barely even take damage
Oh, it has to be the fast enemy that hits you with an ailment that drags an otherwise quick fight out into a slog of misery and pain. Or, to put it in a way that will drive everyone up the wall... A wild ZUBAT appeared! The ZUBAT used CONFUSE RAY! Your Pokemon is confused! Your Pokemon hurt itself in its confusion!
Honorable mentions: The Illusioner that constantly creates illusions of himself and you need to find the real one every 5 seconds The one that teleports all the time. Heck, sometimes you arent even near them and they teleport The Callers (dudes that call reinforcements, necromancers, summoners, etc. Normal enemies that alert everyone of your presence (commonly when you are trying to be stealthy) when they spot you) The dude that keeps stunning you. Heck, sometimes he doesnt even do a lot of damage, they only exist for their friends to beat you up for them The infinite range melee dude. Sometimes hes like 5 meters/16 feet away from you, but they hit you anyway WITH A MELEE WEAPON
I personally detest the "I'm gonna spot you and then wake up the entire camp!" enemies, like the bellringers in Assassin's Creed Syndicate. Instead of being good little stab victims, they have to go and make things complicated.
On the other hand, it is so satisfying to disable whatever they use to alert the camp when they’re not looking, then watch as they try to use it. I think it’s the knowledge that in their last few seconds of life, they were in utter despair as they realised that not only were they unable to call for help, but that they were completely powerless to prevent me from doing the same thing to their friends.
There are also the enemies that themselves stay back and create/attract more enemies. Sometimes if you don't get them down fast enough, they can create nearly unmanageable swarms.
Like the fucking Harvester in Generation Zero. The first thing it does when it spots you is call in 5 more enemies to surround you while the damn Harvester itself starts peppering you with rockets
Forever in love with the Shield Breaker ability in Assassin's Creed: Odyssey. There's something so beautifully satisfying about jamming your spear into someone's shield then smashing them in the face with it as you fling it off screen.
Seriously I’m surprised it took that long to get a game that actually let you bypass shields thanks to unlocking a skill. Would’ve thought one of the Batman games would’ve had an upgrade to dismantle shields in combat
That Monarch of the Glen episode was pivotal in stopping me from playing dynamite fetch with my dog. I'd never realised the risks before it killed off Richard Briers.
One thing Mass Effect 3 did to make 'the one with the sheild' fun, at least for me, is that they didn't armour the window, so as a dedicated Inflitrator who liked sniping, it was fun to get those letterbox headshots.
Ellen: "Behaviour that only gets more irritating the more games you play with them" Your talking about Luke aren't you Ellen!🤔 Ellen hasn't forgotten "The Overcooked Incident." and never will.😂 Joking aside great video as always.👍💜
The shields might not be so bad if they weren't OP. Those infected riot cops in L4D2 being completely invulnerable (except to fire and, for *NO* good reason, chainsaws) from in front will never stop having been ridiculous. Buckshot to the knees is a thing _for a reason,_ game, and if I've knocked one on his back and can clearly see the crotch seam of his uniform trousers, his chest plate is not between my gun and his heart.
The worst part about shield enemies, is despite the fact they are carrying around a big, heavy metal shield, they are still very maneuverable, and are able to keep up with you, making getting around them to shoot them in the back of the head, usually the only way to kill them, way harder than it should be. Also, as mentioned several times, apparently invulnerable shields as well, because not even a grenade can kill a shielded enemy.
Yeah, I think Luke is being too charitable, it's just lazy enemy design. "Lets use a grunt, and say that he's invulnerable unless you use this particular tactic to de-shield him." "How will will we show he's invulnerable?" "Just give him a riot shield, it works"
@@Musikur It really doesn't work. Edwin Sarkissian lined up a whole stack of riot shields to hit them with all sorts of calibres and see how well they'd do, and even the 9 mm JHP blew all the way through them. Joerg Sprave stuck an arrow a little way through a shield with just 77 Joules and then shot a heavier bolt through riot shield, visor and several chunks of timber into an upright of his shed. In case you think steel plates are better than riot shields, Buffman did "Level III Plate Torture Test: Heavy Hitters" and demonstrated that, at L4D combat ranges, those steel plates won't necessarily save you. Also, as mentioned, they don't cover the whole body.
I always loved the flamethrower enemies, so helpful against their teammates, I especially enjoyed the mininuke mutants from fallout, always fun to VATS their nukes 🤣
A _Syphon Filter_ reference always warms my jaded heart. Actually, this whole episode was deftly and delightfully written. As a former HEMA student, everything-proof shields are a personal bugbear. Especially when the player character is someone as superhumanly strong as, say, Spider-Man. Dude can run hundreds of kilometers per hour, clearly possessing leg-strength FOR DAYS. If he kicks a mere mortal in the shield, said mortal is getting LAUNCHED. lt doesn't matter how tough their shield is - it's not an immovable, or indestructible, object.
Spider-Man actively pulls his punches so he doesn't outright kill bad guys. Or at least that's the case in the comics I've not played the recent Spider-Man games so I don't know if he has the maneuver to just, web the shield and pull it out of the guys grasp. But hey, he could do that.
@@trevorgreenough6141 he actually can knock back shielded enemies just not with the light attack under base conditions (suit powers or the web swinging kick)
A variation of the shield enemy I absolutely hate is the "you must find their weak spot!" Enemy. It's worse when they as huge and fast to travel but slow to turn tanks that has some power source behind them. And they're bullet sponges you have to down to gain access to that spot, you have to get behind them and use that small opportunity to target the power source, or you have to utilize a combo of special attacks to briefly knock it back or immobilize it so you can attack.
Don't forget the stunner types. You could be having a nice flow of ass kicking going on until suddenly a stunner enemy hits you once and now you're on the backfoot. One lengthy recovery animation later and now you're surrounded and the stunner is probably already prepping to hit you again.
There're also: Snipers: stayed really far, hard to see, deal a lot of damage and often comes out of nowhere. Swarm: a lot of them, and often are quick and small. Small crawlers: While easy to deal with, they are hard to hit due to small profile. Like facehuggers. And summoners: those that bring in even more annoying enemies.
My mother used to watch _'Monarch of the Glen'_ (@ 3:28) but from recollection it was about guy running a Scottish Highland estate.... I thought it was more of a _'Downtown Abbey'_ set in the 90's, but maybe I didn't give it enough credit for being more like Wayne Manor or the Croft Estate! 🤣
Borderlands 3 is just a collection of the most annoying enemies. Shield bandits. Suicide psychos. Invisible Maliwan soldiers. Maliwan nullhounds. Corrosive vomit goliaths. Tink turrets. Maliwan death spheres. Fire resistant fire breathing psychos. Even the buff enemies enemy is a feature a la mayhem modifiers, which you need to turn on for the best loot, even if it's just their health for m11.
Surprised these didn't come up: Enemies that stun/knock you over Poison Enemies that hurl explosives at you Enemies that snipe at you from light years away(usually 1-shotting you)
Gotta love that New World has some of the Lost enemies in some regions complimented by the enemies that run at you and explode. A good strategy for them, is their detonation is purely based on the time since they ignited, so if you're using a weapon with stuns, knockbacks, or other displacement or crowd control effects, you can strategically use these enemies to damage a large group of other enemies (Since Amazon Game Studio coded the exploders to damage enemy NPCs as well as any players with their explosion). This can be especially useful with abilities that have knockback effects, like the War Hammer's "Clear Out" in the Crowd Crusher tree, as it basically guarantees the enemy will be nowhere near you when it explodes (It typically, regardless of health, will explode where it lands because it doesn't have enough time after igniting to go through the full animation of standing back up after hit with "Clear Out")
I'm sorry if this is included with the buffing enemy but any enemy that revives a dead enemy just sucks. The thing you just killed is now back and hitting you in the back.
I was hoping you would at least mention nullifier-type enemies. They make it so that if your build relies heavily on magic or superhuman abilities, you are basically a sitting duck until it is dead.
@@thefool8224 are you talking about nullifiers that are called literally that and use shield bubble with wierd damage resistance which makes them go down in at least 4 hits no matter how much health they have and how much damage you deal?
Also something I see mostly in RPGs is the rare enemy that gives great unique loot if you kill it but has a high chance of fleeing before you actually have time to do that. Bonus points if it's also incredibly sturdy
Yes! I remember a kind of slime in Legend of Vay on Sega CD near the end game that had the sole purpose of being worth 50 times more XP than even bosses, but it's most common action was to run. Luck was needed to beat these blasted things.
Chrono Trigger had several of those - except their only action other than running away was to lock your spells(and possibly items - it's been a while) as soon as the fight started to make it even harder to get that tech point windfall(and, of course, they never respawn). Oddly, this even included turrets on a military airship.
Surprised the Greatshields from Hades didn't appear under the "shielded bastard" section. The fact that they can regenerate is just the icing on the septic tank.
3:28 I remember that episode of Monarch of the Glen. Useless the dog finally learned to fetch, but it retrieved a stick of dynamite XD Another enemy you get in a lot of games are sentries. I HATE them. Alerting others where you are if they spot you.
Little disappointed that Borderlands wasn't on here, because the "ninja"enemies you mentioned... B2's stalkers are THE F***ING WORST. They're quick, their shields double as a cloaking device so you need to use a shock weapon just to know where they are, and when they are visible, they're about the size of my thumbnail so it's still practically impossible to nail one down long enough to kill it.
I don’t know what’s worse, those things, the retreating Thresher, the Raks (especially on console), bosses that have invincibility phases, those flying repair bots, the suici*e enemy’s (especially on OP mode), or the fact that you have to use slag on the Ultimate vault Hunter mode and OP mode, god I hate the regeneration the enemies get
To be fair, "run very fast before exploding" is an accurate description of how I play Halo on Legendary (co-op); if they're going to keep giving me more grenades when I respawn, I'm going to keep doing it
yeah, i still remember that... playing HALO on any difficulty but easy, JUST after getting the, um, Key, from Keyes, you start encountering different-colored enemies that are totally grenade-crazy and throw a grenade RIGHT at you EVERY time that take ANY damage! the ONLY effective way to handle them is to go grenade-crazy yourself, and throw plasma grenades at EVERY Elite you see. at least they DROP lots of grenades when defeated...
The primal aspic from Hollow Knight. I don't even need to say more. They fulfill a whole category on their own. Anybody who has played the game, as well as most of the fandom in general is aware of how annoying they are.
What about the types you're not allowed to kill because they're technically good guys? (eg. Zombie villagers from Medievil) All the fun of an escort mission if your escort is constantly trying to kill you.
The middle ranged enemies that cancel your combo, they are just out of reach yet always hit you when you are beating someone else into the ground. Example: the whip enemies from the Spider-Man games.
It's especially fun when there is no way in hell they saw you but your toe was sticking out from your hiding spot and that was enough to send them calling for backup
My least favourite are when the useless scrub enemies in souls-born games gang up and can suddenly destroy you because you're constantly being staggered and can't get a hit in
Yep. I hate those. In my comment I mention the boggarts in Kingdoms of Amalur. They're super easy enemies, but they can gang up you pretty easily and can quickly kill you if you aren't careful. Brownies in that game will do the same thing. I despise getting stunlocked, especially by useless enemies that I know I can handle if they didn't travel in packs. Like there rarely being a crow on its own in Bloodborne and how much damage the pecking can cause in short order.
@@SolaScientia Out of all the things that slapped my shit around my first Bloodborne run, I hated the crows especially. Dying to a giant werewolf is one thing, but death by stunlocking is just no fun.
@@Agent-472k I'm replaying it now and I just walked around a corner into a few dogs. They close the distance way too quickly to deal with four at a time. Little bastards.
I affectionately refer to those as "Grunts", referring to Grunts in Halo who, alone, are easy to kill, but once a bunch surround you...well...say your prayers...
2:40 Having just encountered _Mass Effect's_ Rachni enemies, I understand the pain of every player screaming at the Rachni workers. Oh, and the Rachni Soldiers too. (7:34)
Probably the most annoying thing to me in a game is fighting the enemy that keeps knocking you down. Especially when there's a group of them stunlocking me into oblivion. There's nothing quite so frustrating as a game that takes away your ability to play it.
Taken Goblins from Destiny are a perfect example of this. You could be on the verge of killing a big enemy, and then suddenly he’s invincible for 10 seconds because of the jerk wad Goblin behind him. Now that I think about it, the Taken are chalk-full of annoying enemies from this list
What about the ones that turn your allies against you! I thought the turrets in Prey were a godsend because they help you by default, so I let them do the fighting for me whenever possible and fortified each one I came across as soon as I could. Then I met my first technopath. And it stole the three turrets I had just fortified.
Wow didn't think I'd ever see Oxtra reference Monarch of the Glen and one of the most memorable episodes as well. Richard Briers was amazing in that role.
Bioshock did the "extremely fast and agile often invisible ninja bastard" really well, they were creepy at first, but before long you were running after them like "come back here you ninja bastard"
Repair/heal enemies, usually drones that fly around and heal enemies that you haven't finished off. Sometimes they even revive enemies you've already killed
I kind of liked the exploding grunts in halo, even though they were sort of annoying. Their voice lines, and the game's lore, made it make sense, since you were a Spartan, they literally called you a "demon" because you left nothing alive. They were going "well, I'm dead already, might as well try to save everyone else." But when you have the "suicide bomb charge" be the standard tactic, rather than a last-ditch effort, that makes zero sense. Especially when they don't do much damage. The material investment in producing those units, just for 10 of them to explode in a single attack, is super wasteful.
My personal most hated enemy is the magic drainer, the enemy that specializes in taking away whatever the game calls its special juice to fuel the really cool and fun techniques you learn. It's almost worse than RPG enemies that can silence you, in a death of a Thousand Cuts way. Take for example the mobile sprouts in Happy Happy Valley in EarthBound. At that point in the game you desperately need your PP to cure the colds another enemy in that area causes. Even worse, these two enemies like to show up together. An encounter with the pair can end up costing you twice or three times as much, and while items that will clear the colds exist, space is at a premium, and you don't have much money. Now I understand how people with hayfever feel.
The one who regains HP would be in my personal top 10....Probably even top 5, actually. Of course, that includes the one who regenerates his friends (different target but same basic (infuriating) concept).
If we have to fight one more turret we might scream...
What about hypnotizing it?
we call it "Turret Syndrome"
The fury from MGS3 is the only flamethrower enemy I've ever come across where you can't destroy his fuel tank (not that I'm aware of)
You know what's worse than a shield providing ludicrous levels of complete invulnerability?
Two variations on that theme: the spell the git casts on himself when he's at 10% health and you just landed the bleed damage that's going to finish him off about twenty times before it expires, which means every attack on him for the next ten seconds or so HEALS him instead of HURTING him, and the boss monster's marvellous ability to reflect incoming damage back to the attacker that means only the low-damage, high-damage-mitigation tanker classes can attack it without kicking their own arses in the process.
Examples: some of the Berserker orcs in the Second Hall of Moria, one of the Giants in Enedwaith and the Gurvand in the Dark Delvings, all LotRO.
@@Mr.-V.C- noice
Forgot the worst enemy of them all, the ones that constantly regenerate their health/shield every second you aren’t actively attacking them
nah that one's easy, just don't stop attacking them
Came here just to say the ones that heal themselves but you beat me to it
and worse is when their AI makes them constantly run away to regenerate to full health before coming right back to smack you around some more
@@femthingevelyn Try that on Idol from Killer Instinct and you will receive a 15+ hit combo with a spiked club and hooved feet that your ancestors will feel...delivered with blinding speed in five seconds or less. And then he'll happilly go back to stomping his foot and recharging his health as your poor character gasps for mercy before he kills you with an Ultimate (KI's version of a Fatality). "Just keep hacking until it dies" is usually my strategy too but not all game characters will that work with :)
Also, I'm referring to the SNES Killer Instinct since I know that the best but anyone who has played the XBox version, let me know if Idol has gotten any better, lol.
@@BewareTheLilyOfTheValley see your problem there is you stopped attacking and let him hit you, next time try reducing his health to 0 before he kills you. hope this helps!
Shielded enemies are the worst when they can tank EVERY attack you can do. Why don't the badguys just wrap themselves in that shield material? They'd be able to survive a nuke, let alone you
And usually require a very specific attack to even throw them off-balance. Completely ruins the pacing of any game.
Metaurs from Megaman are that way.
I loathe them too, *except* when you can shoot exposed parts (assumes shooter game… Bats is right out) Then it's just more precise aiming, and that's fine. But this "special attack" bullshit, especially when it's in a group fight with other enemies where this special attack is pretty useless (Bats again), *that* is really annoying.
Sad thing is, they'd actually be able to survive a nuke. Cause in Warframe, there are ways to make weapons into mini nukes, and they still do diddly-squat against a riot shield.
I don't mind shield enemies in games where you can break the shield with a charged heavy attack. But the ones that are just 100% invulnerable from the front are pretty annoying. Since when does a riot shield stop a 44 caliber bullet?
I want a t-shirt with "extremely fast and agile, often invisible, ninja bastard" 😆
Exactly
Saaaaaaame
Well, now I need one for my Kobold Rogue/Monk...
omg yes!
with a picture of a cat.
I love the confidence of the Batman enemies that say “you can’t hurt me” just before you hurt them.
Its always the last one left to like the bats not standing in an alleyway littered with the thugs friends like "you sure?"
Another Annoying enemy is , as I call them , "Grabby Boi" , enemies whose sole reason for existing is to grab you and either hinder your movements or distract you, making you an easy target for foes with more self respect.
reminds me of those doglike enemies in one level in Castlevania 64.
their ONLY purpose is to grab your legs and force you to stand still so their master, who looks like Frankenstein with a hedge clipper, can chop you in half.
and they won't STAY DOWN, then keep recovering endlessly!
i like to drop some holy water in front of them. THAT will knock them down twice if you time it right.
Them dam left 4 dead smokers
Damn jockeys
Reminds me of the Snatcher in GTFO. Which not only grab you, but also drag you away from your team and occasionally dumps you in the middle of a group of enemies. Heaven forbid the room the enemies are in has a Scout present.
The Supermutant suiciders in Fallout not only runs at you and blows themselves up, they also confuse you by yelling that only one of you are going to survive this
The Zubat: any enemy that appears in a lot of small numbers that should be easy to kill, except for the two facts that A: they appear so much that they can quickly whittle down your health and ammo, and B: tend to have really annoying and powerful debuffs that can cause massive problems due to the fact that you can't get a moment's peace while in the area. Non Pokemon examples would be any enemy that tends to apply a lot of stuns but not deal much damage (their friend the literal tank can do that part), or the ones that poison you and you used your last antidote an hour ago.
Yes! Also they tend to interrupt your big attacks so you can't do them, and get too close for a safe AOE, so you can only run away. Curse you Dishonored's rat swarms!
Zubats are the sole reason why I buy Repels at the Pokemon Marts.
"Goddamned Bats" indeed.
How about the enemies that create swarms of smaller enemies? Usually it's a much bigger target, but then it spews out a bunch of tiny, weak ones as a sort of shield. They can usually be taken out with an explosive or area attack, but in some games your area attacks are limited ammo like grenades or require special upgrades to better deal with multiple enemies in single shots.
I seem to have fallen into only playing Square Enix games for the last few years so your comment makes me think of the Marlboro's in the Final Fantasy franchise.
@@BewareTheLilyOfTheValley you mean Malboros? Marlboro is a cigarette brand.
@@marhawkman303 Yes, thank you, lol. I remember watching a parody someone did for FF15 I think and they drew a Malboro but it was smoking and had a pack of Marlboro cigarettes and that has just stuck with me as being their name as well, XD
@@BewareTheLilyOfTheValley I doubt it's a coincidence that Malboros use an attack called "bad breath" though. :p
@@marhawkman303 That's true! And Square Enix certainly takes inspiration for things from all over the world, I wouldn't be surprised if they looked at a pack of cigarettes and thought "This could make for a killer enemy in the game..." 😂
And then there is the enemy that spawns other enemies. Especially annoying if those tiny spawned enemies don't offer any loot or xp
As far as I'm concerned, that started with the Pain Elemental in Doom II, and they're *still* infamously annoying.
Final Fantasy 12 rings a bell for that...been a long time since i played it but must have had a lasting affect on me if it came into head when i read ur comment 😅
Hollow Knight
Does it count as a spawner if it resurrects dead enemies instead?
@@scottwoodward7103 I would say so. It is just as annoying
I'm just happy to finally see that Monarch of the Glen reference you foreshadowed in the Ninji golf stream 2 weeks ago! The narrative payoff was immense!
Speaking of which, I'm surprised "the one who gets everyone else's balls twisted" didn't make this list.
My automated captions mistranslated this as 'Monica the Glen', which I liked.
Useless, no!
When she said "dog with a stick of dynamite" I immediatly thought of Hector's death.
Great show, Monarch of the Glenn.
Never heard of that
I can't believe you left the ones that are arguably THE most annoying ones, which are the ones that resurrect their allies thus undoing all your hard work.
They did. It's included under the buff dealers. The Bloodborne clip is an example of ones that resurrect dead enemies.
I wish they went into detail about those. Seemed to be concentrated on strait up boosters.
So many different kinds but healers, resurrecters and the ones that prevent you from damaging other enemies are some if the worst.
69th like! 👍🏿
@@tylerthomas9405 nice
@@MorinehtarTheBlue yeah but I find the resurrcters particularly annoying, it's like "hey remember that skeleton you killed 15 mins ago? Well it just shanked you"
I'm surprised the "sound the alarm" types didn't make the list. You know, the ones that if you don't take them out right away, they do something to call in a ton of reinforcements and ruin everybody's day.
I usually attend to snipe the from the distance if I can
And if they spot you, they use psychic powers to notify every enemy within half a mile and also press the nearest alarm button despite being 100 yards from it.
The Wolfenstein games for me, was this all over 🤦🤦🤦
Bloody drove me mental trying to do it on a higher difficulty 😅
Missile/RPG launcher peeps. Especially in tight corridors and small enclosed spaces; a danger to both yourself and everyone else in their immediate vicinity. Good (bad) times.
Like the very few Flood forms in Halo Combat Evolved who didn’t care how close they were to you, they’d blow up everyone in sight
They are both good and bad in Star Wars jedi fallen order
Enemies with a Fatman in fallout lol
Nothing like playing CoD on veteran, hiding for a moment to regenerate your health only for a random RPG to pick you off. Good times
And if there's weapon drops and you have an AI companion that picks it up. Usually I love ai that's smart enough to go "Oh this weapon is an upgrade to what I have now. Better switch." But then they fire an rpg...from behind you, with friendly fire, and you're in a tight hallway because it's easier to gun down enemies as they rush in through a choke point. I had to restart a mission 3 times because of that.
The only acceptable turrets are the ones in Portal.
They're fun to outsmart...with portals, and they can harmonise like the goddamned Beach Boys.
But they make me almost cry for their suffering.
And don't hold a grudge, which I suspect most turrets otherwise do.
I would call it THE SWARM.
Basically any enemy that would be relatively easy to dispatch if there weren't already 10-20 more of the same surrounding you from all sides. Annoyance in numbers...
Bonus points if they're difficult to hit or you're on a tight bulletary budget. Looking at you, William Birkin and your vomited children.
Fear the Swarm.
Like those screamers in serious sam games
@@peacfl9610 It was always fun tu outrun them for a while until you had a couple of them in a bunch. And then...
Guess where the Serious in my name comes from :D
the tiny things from dead space were the worst
As an American, I'd love to see "Seven references we wish we could make, but too many Americans watch our channel" list.
Sir has ordered the regional confusion course? Very good sir 🤣
There are so many they slip in that I bet you guys miss.
That'd be great tbh
American here. I just had to look up Rum Do from Ellen's intro....
This is why we Americans need to try more foreign stuff... mostly because our stuff is a bit stupid in our eyes (looks at Michael Bay films and a majority of Ubisoft games).
Portal's turrets are the only ones I feel sorry about murdering. They're just so darn adorable
"I'm different"
"Are you still there?"
Well, you don’t actually murder them as long as you don’t put them through the emancipation grill. They scream if you do, even when they’ve run out of bullets, so they’re still alive.
Yeah, if you just knock them over, they just shut down.
True but they never turn back on so in a way its kind of murdering them
Shielded enemies: my time has come
Commander Shepard: **notices large slit large enough for several head shots** it's free real-estate
The most annoying enemy type that I have encountered are the homing missile launching kind from games like Marvel's Spider-Man. You have to stop slapping about five or six different men to focus instead on dodging or deflecting the missile without getting slapped back by said five or six different men. And if the missile hits you, of course you're the only one that takes damage, because, as we all know, fire only hurts the good guys.
Jump and throw it also deal with them first
For me, it’s the enemies that pursue you for an entire section of a game. You can’t kill them, so you can only run, hide, or die.
I’m looking at you, Mr. X, Nemesis, and everyone in Silent Hill: Shattered Memories.
Does it count if they are an integral part of the story and show up just to make your life hard?
Im talking about you Boxhead from Evil Within
Thanks a lot for reminding me of the Dahaka (Prince of Persia). I thought I successfully stored this guy in my "Memories to never think of again" box. Great job, bro.
Look I loved the Dahaka sections...even if they did permanently condition me to parkour away at a full sprint if "I Stand Alone" starts playing...
Was looking for this one. I'll add Majima from Yakuza who not only chases you in the streets and hides to ambush you, but he gets stronger every time you beat him.
SA-X
don't forget these three:
-the ones that regenerate every second you're not attacking them, forcing you to focus on them and burn through your resources while the other enemies get to attack you freely.
-the snipers. if you see a red laser sight, you can guarantee they're going to hit you regardless of how random and erratic your movement is.
-those stupid small or otherwise goblin-like enemies that force you to chase them so you can get your loot. bonus points if it's a key item or something they stole from you.
There's a shielded enemy in Mass Effect 3 that I actually quite enjoyed. You could get a headshot through the little eyeslot in the riot shield, an there was even an achievement for it (Mailslot, I think it was called.) Since I like sniping against dumb AI in games it turned into a fun target shoot (since they never take cover) instead of the usual whack-a-mole with enemies popping out of cover.
Yep, the Centurion enemies. Accurate on the achievement title too. I also actually enjoyed that, and I've played some other games where they have that detail, making it my first priority when I find shielded enemies, so I know right away whether to sigh in annoyance, or giggle like a sadist.
I could have shot them through the slot?? damn
I just aimed for their feet with incendiary ammo
That and the Charge + Nova combo works well on them. Especially if you've already chipped their health through the slot trick as you said :)
Good thing Cerberus had the common sense (or lack thereof) to have those troopers.
@@scottkamps1270 I was bummed that the achievement was for so few of them. All of the other kill achievements you had to WORK for a bit, but Mailslot was only like 100 of those guys.
In platformers: the little flying enemies that happen to turn up _just_ when you try to make a jump. They themselves won't kill you, but the pit you fall into after bumping into them usually does.
There's even a trope named after them: goddamned bats.
There's also the swimming variants: stupid fish and f***ing fireballs.
those enemies they're even worse than the final boss.
A similar one pops up in more general action games as well. The small enemies that are just hard to hit, and often lurk in dimly-lit areas. They might fly like bats, or crawl along the floor. Either way, they're annoyingly hard to hit.
A related enemy type is the weak ones who hang out on ledges who's attack kit consists primarily of attacks meant to shove/push you/knock you off the ledge! Likewise enemies that paralyzing attacks make you not move and drown/freeze/burn to death incrementally.
I think in general, any enemy where it's designed around being weak but killing you via the environment is always frustrating as hell and are always memorable in the worst way (most if not all famously/infamously hard areas in Dark Souls has enemies like this)
Just flying enemies in general tbh. I don't think I've seen anyone play Horizon Zero Dawn and not hate glinthawks by the end.
Edit; currently re-playing FO4 - add bloatflies, bloodbugs etc to the list.
The one that sticks out to me is the "whole bunch of little skittering things" like the litrle baby Mirelurks in fallout. They don't do much damage but they are annoying to hit and just get in the way.
Love your work by the way!
Speaking of small enemies: all the flying enemies in Fallout 4 and NV! Bloatflies in both games are hard to hit even though they're really weak, Cazadors aren't super hard to hit but they're quite small, bloodbugs and stingwings are really thin and fast... And they're not flying, but radroaches are just like the baby mirelurks depending on their size
*_war flashbacks to the literal hordes of disembodied hands in Dead Space that're a nightmare to hit with anything but a flamethrower_*
they are much worse in games that use hearts because apparently the mega death laser hurts as much as tinier insect
Why is no-one talking about Luke's "rip out their heart and web it to their face" strategy. I'm sure it'll be very efficient. In the game... obviously.
In all seriousness hes not wrong. If youre a criminal in the underbelly and you heard a super powered hero will literally rip your heart out with no hesitation, youd probably re think your career path. Remember kids, violence solves everything. (Sometimes......mostly)
Sheesh, I'm just imagining Kano with such powers, and it's not pretty.
And there’s the whole Spider-Man doesn’t kill thing he’s forgot lol
@@DarkNight3603 If violence doesn't solve the problem, that just means you didn't use enough.
@@zyffyr that sounds like something Kratos would say, or Jane... Wait... That's actually very concerning.
The sniper, a villain archetype that's in just about every game who hides in a spot that you can't find right away and shoots you right in the face.
*Flashbacks to Sniper Elites quick scoping arseholes*
@@HM4Hill I hated Sniper Ghost Warrior for Xbox 360. It was my brother's game and I sucked at it.
Everyone says the Jackel snipers in Halo 2 are the worst. I never had trouble with them, then again I was afraid to play on a higher difficulty lol.
@@starscreamsniper926 Hmm yes, I hate something that I suck at, very surprising
I'd add bosses that are invincible until some set point. They finish their dialogue, start moving, their health bar turns from green to red, etc. Doesn't matter if you can fire at them as they are walking into the room they really have something to say first!
Ah yes, Plot Armor. Looking at YOU, Mihaly.
There are two I would have included. The small flying enemies that are impossible to hit, and the enemies that aren't that tough, but are just bullet sponges and take up all of your resources to defeat
Also enemies who we cannot defeat because game doesnt allow you to beat that enemy before completing certain mission
BOY, LEMME TELL YOU WHAT!
Borderlands 2 is full of flying enemies that are damn near impossible to hit! Rakks, Buzzards, Dragons; I swear, Deathtrap is a godsend for dealing with them!
Or as the second one is sometimes called "Badly designed bosses"
@@azazeltheundyingdamienkali5700 and those goddamn surveyors
@@peacfl9610
Oh, right, I almost forgot about them! Those little asshats, constantly taking potshots at you and flying away.
You forgot enemies that are otherwise invunerable unless you hit their tiny weakspot(s). It's way more frustrating if they are mobile as well.
How did they miss out dogs, I challenge anyone to mention a game where the dog enemies aren't extremely rage inducing
They're always either rage inducing or they make you pity the poor puppers
@@HazeEmryOr worst, both
@@Theoneandonly-gy9fo The cognitive dissonance of "Fucking Finally" and "Oh no, poor doggo! I had no choice!" should get their license to make video games revoked.
In Mass Effect 3, the "riot shield" enemy can be easily dispatched with a sniper shot through the little tactically irresponsible shield window XD
Or a shotgun pointed in the general direction of the shield window
or with pull
Or a PPR especially if you have HVB and incendiary ammo)
MELT EVERYTHING!
or Mattock/Harrier for the win
lol, see? Not all frustrating enemies are frustrating XD some are actually fun to defeat.
Come to think of it, don't we also have the ninja b*stard in the form of the Phantoms? Singularity, baby!
@@Loki.B.Mohammad I think pretty much all the enemies on this list are in one mass effect or another.
Stealth ninja = Phantom
Shield carrier = Guardian
The vomit monster = Thorian creeper
Turret = Cerberus Turret, plus various others in the games
"gimme a hug" bombs = Abominations
Squad Boosters = Marauder
And of course there's the various flamethrower enemies in ME2
So what I got from this video is: you want a game with a shielded, flamethrower carrying enemy who buffs the dozen or so turrets and super fast ninja bastard enemies who run up close before they vomit on you then explode.
Game devs, make it happen.
Oh dear gods no!
Kinda feels like Borderlands
@@ka-mai
The only difference is that Borderlands itself buffs up the enemies rather than a specific enemy. There’s the fun part.
What about the enemies with way-too-specific weaknesses that you don't get told about until you die from them a lot?
Oh. Yeah. This is like, the primary mechanic for the capital ships in Strike Suit Zero. Though TBF the game is balanced to be playable anyway, and at least they marked the weakpoints in Strike Suit Infinity.
Or the "You need specific item to kill these enemies, and you don't get that item until later in the game. Have fun running away, sucker!''
Ellen: "You might take a moment to size up your opponents, survey the area to work out the best route to take them all down. Or you can do what some of your enemies do and just run very fast before exploding"...
Ah - the Mike Channell approach...
What about the guys that are just bigger and stronger than everyone else, including you. Like the brutes in uncharted, or halo by that name, the clones in saints row the third, the large enemies in the batman Arkham series, and my favorite, the ologs in Shadow of War. There's usually not too much different from them other than the facts that they're bigger, stronger, have more health, hit harder, and usually like to do business up close.
Oh, and instant kills and regular combos don't work on them just because
I immediately thought of the special endgame enemies of Uncharted 1+2 (although the U1 enemies were very much manageable...the U2 ones were tough). I can't remember a thing about the clones in SR3, to be honest :(
Called enforcers in Batman games
The axe fuckers from shadow of mordor
Make way, for the Dozer !
Fun fact: the title "monarch of the glen" comes from a rare red stag that has sixteen (or more) points on its antlers.
You forgot that one enemy that after a gruelling, painstaking fight, they just decide to heal and undo all your progress. Extra points if it's a boss, maybe even the final boss.
I see someone's replayed the original Final Fantasy lately...
I'm shocked that wasn't mentioned as that is a quest boss in Kingdoms of Amalur. If you don't put an immobility charm on this guardian it'll just keep getting up over and over and over again.
@@Reishadowen Strange, I remember my dad steamrolling Chaos in FF1 on the NES.
I finally decided I wanted to play and beat a Final Fantasy game all the way through since JRPG aren't really games I play. So I bought FFX Remaster on PS4. Did he really need all those forms at the end?
*Cries in God Of War 4*
Self healing. You can’t say you haven’t cussed out Gary when he fully healed his Pokémon when they were in the red.
regrow bloons, they can multiplicate while healing
Wait what about the one that just refuses to die?
You sit there emptying clip after clip into the enemies head and that thing just keeps running... your ammo slowly draining and the enemy seems to not even notice.
Oh and for some reason that very same enemy, when it gets to you, just casualy takes of half your life.
ah, yes, the damage sponge. soaks up more bullets than ballistic gel, and as bothered about blades as jam is.
I think “stupid fast ninja bastard” would definitely stick, with variants like “teleporting ninja bastard” and “invisible ninja bastard”
Let's just call them ninja bastards
I call them Gray Fox knockoffs
But the “heat of the moment” nicknames are the best to describe them. Sadly they violate standards LOL
@@MAGEs-of-Anarchy They don't violate *my* standards :D
I’ll do one better-Invisible teleporting ninja bastards
I find the backpack enemies to be rather refreshing at this point. It’s almost satisfying to pop their fuel tanks. Exploding enemies on the other hand have outstayed their welcome.
Gears of War 2, the flame grenadiers. A few shots at the fuel tank and three or more enemies go down with a bang.
And thanks to you i'm realizing these type of enemies kind of dissapeared, haven't they?
Any enemy that you can turn against themselves are very satisfying. Like the flamethrowers and the turrets.
@@DanteSuper95 Far Cry 6 has not 1 but 2 kinds of these enemies, and they amplify each other! The amounts of times I'd popped a poison gas soldier and then popped the flamethrower dude next to him so the poison gas that filled the space went up in glorious flames while I ducked out into a hallway is just *chef's kiss*
@@tychogoedhart286 that. Sounds. Glorious. I love that you can do that
@@DanteSuper95 moreover, you yourself can get a flamethrower and poison spitter as well, and if you set someone on fire or poison them and then use their counterpert on them, BAM! not tomention that there are AOE explosion Supremos (backpack gadgets; really cool and unique concept) that let you explode a cloud of poison or a ring of fire, so if you poison the area and then let rip a very explosive fart, everyone dies and if you use the right armor, you barely even take damage
It's okay Ellen, as soon as you said "Dog with a stick of dynamite" I thought of Monarch of the Glen too.
"Useless? ...Ahh."
Oh, it has to be the fast enemy that hits you with an ailment that drags an otherwise quick fight out into a slog of misery and pain. Or, to put it in a way that will drive everyone up the wall...
A wild ZUBAT appeared!
The ZUBAT used CONFUSE RAY! Your Pokemon is confused!
Your Pokemon hurt itself in its confusion!
*insert JonTron here it comes, I can't stop it meme here*
Borderlands has literally every single one of these enemy types and more. Sometimes even multiple versions of them.
and also the elemental ones.
And a midget version of them. And a Badass version of them. And, wait for it, a Midget Badass version of them.
Yep
Honorable mentions:
The Illusioner that constantly creates illusions of himself and you need to find the real one every 5 seconds
The one that teleports all the time. Heck, sometimes you arent even near them and they teleport
The Callers (dudes that call reinforcements, necromancers, summoners, etc. Normal enemies that alert everyone of your presence (commonly when you are trying to be stealthy) when they spot you)
The dude that keeps stunning you. Heck, sometimes he doesnt even do a lot of damage, they only exist for their friends to beat you up for them
The infinite range melee dude. Sometimes hes like 5 meters/16 feet away from you, but they hit you anyway WITH A MELEE WEAPON
Do the enemies that heal/resurrect their comrades count as buffing them? Even if they do, I think they deserve their own spot on this list.
The bell ringing woman in Bloodborne does exactly that and it was in the list...
I personally detest the "I'm gonna spot you and then wake up the entire camp!" enemies, like the bellringers in Assassin's Creed Syndicate. Instead of being good little stab victims, they have to go and make things complicated.
On the other hand, it is so satisfying to disable whatever they use to alert the camp when they’re not looking, then watch as they try to use it. I think it’s the knowledge that in their last few seconds of life, they were in utter despair as they realised that not only were they unable to call for help, but that they were completely powerless to prevent me from doing the same thing to their friends.
@@Wattywatasaurus The feeling of watching the light of hope in their eyes get extinguished is like no other.
@@blueemblem2788 well that got very dark
@@dazcarrr Of course! The dark is one more thing for them to fear before the inevitable end that they will soon experience.
@@blueemblem2788 you could always just stealth kill them rather than resort to torture
There are also the enemies that themselves stay back and create/attract more enemies. Sometimes if you don't get them down fast enough, they can create nearly unmanageable swarms.
World War Z
I too have a love hate relationship with the Archvile
That one bokoblin at the end of skyward sword
Like the fucking Harvester in Generation Zero. The first thing it does when it spots you is call in 5 more enemies to surround you while the damn Harvester itself starts peppering you with rockets
Forever in love with the Shield Breaker ability in Assassin's Creed: Odyssey. There's something so beautifully satisfying about jamming your spear into someone's shield then smashing them in the face with it as you fling it off screen.
Now if only they had something similar for the pikemen enemies on Valhalla...
@@aleksandrazaryanova1677 Don't you like beating on a pike made of flimsy wood with very large axe and being blocked and poked constantly?
Seriously I’m surprised it took that long to get a game that actually let you bypass shields thanks to unlocking a skill. Would’ve thought one of the Batman games would’ve had an upgrade to dismantle shields in combat
@@Lawrence_Talbot They do have an ability to dismantle shields though
That Monarch of the Glen episode was pivotal in stopping me from playing dynamite fetch with my dog. I'd never realised the risks before it killed off Richard Briers.
W H A T
One thing Mass Effect 3 did to make 'the one with the sheild' fun, at least for me, is that they didn't armour the window, so as a dedicated Inflitrator who liked sniping, it was fun to get those letterbox headshots.
Ellen: "Behaviour that only gets more irritating the more games you play with them"
Your talking about Luke aren't you Ellen!🤔
Ellen hasn't forgotten "The Overcooked Incident." and never will.😂
Joking aside great video as always.👍💜
The shields might not be so bad if they weren't OP. Those infected riot cops in L4D2 being completely invulnerable (except to fire and, for *NO* good reason, chainsaws) from in front will never stop having been ridiculous. Buckshot to the knees is a thing _for a reason,_ game, and if I've knocked one on his back and can clearly see the crotch seam of his uniform trousers, his chest plate is not between my gun and his heart.
For the same reasons soldiers don't use ceramic plates all around their body.
That last part was oddly specific.
The worst part about shield enemies, is despite the fact they are carrying around a big, heavy metal shield, they are still very maneuverable, and are able to keep up with you, making getting around them to shoot them in the back of the head, usually the only way to kill them, way harder than it should be. Also, as mentioned several times, apparently invulnerable shields as well, because not even a grenade can kill a shielded enemy.
Yeah, I think Luke is being too charitable, it's just lazy enemy design.
"Lets use a grunt, and say that he's invulnerable unless you use this particular tactic to de-shield him."
"How will will we show he's invulnerable?"
"Just give him a riot shield, it works"
@@Musikur It really doesn't work. Edwin Sarkissian lined up a whole stack of riot shields to hit them with all sorts of calibres and see how well they'd do, and even the 9 mm JHP blew all the way through them. Joerg Sprave stuck an arrow a little way through a shield with just 77 Joules and then shot a heavier bolt through riot shield, visor and several chunks of timber into an upright of his shed. In case you think steel plates are better than riot shields, Buffman did "Level III Plate Torture Test: Heavy Hitters" and demonstrated that, at L4D combat ranges, those steel plates won't necessarily save you. Also, as mentioned, they don't cover the whole body.
I always loved the flamethrower enemies, so helpful against their teammates, I especially enjoyed the mininuke mutants from fallout, always fun to VATS their nukes 🤣
A _Syphon Filter_ reference always warms my jaded heart. Actually, this whole episode was deftly and delightfully written.
As a former HEMA student, everything-proof shields are a personal bugbear. Especially when the player character is someone as superhumanly strong as, say, Spider-Man. Dude can run hundreds of kilometers per hour, clearly possessing leg-strength FOR DAYS. If he kicks a mere mortal in the shield, said mortal is getting LAUNCHED. lt doesn't matter how tough their shield is - it's not an immovable, or indestructible, object.
I like how in DMC the Angelos are in fact susceptible to launching attacks but they’re still heavyweights so it takes a bit of effort
Spider-Man actively pulls his punches so he doesn't outright kill bad guys.
Or at least that's the case in the comics
I've not played the recent Spider-Man games so I don't know if he has the maneuver to just, web the shield and pull it out of the guys grasp. But hey, he could do that.
@@trevorgreenough6141 he actually can knock back shielded enemies just not with the light attack under base conditions (suit powers or the web swinging kick)
A variation of the shield enemy I absolutely hate is the "you must find their weak spot!" Enemy.
It's worse when they as huge and fast to travel but slow to turn tanks that has some power source behind them. And they're bullet sponges you have to down to gain access to that spot, you have to get behind them and use that small opportunity to target the power source, or you have to utilize a combo of special attacks to briefly knock it back or immobilize it so you can attack.
Don't forget the stunner types. You could be having a nice flow of ass kicking going on until suddenly a stunner enemy hits you once and now you're on the backfoot. One lengthy recovery animation later and now you're surrounded and the stunner is probably already prepping to hit you again.
There're also:
Snipers: stayed really far, hard to see, deal a lot of damage and often comes out of nowhere.
Swarm: a lot of them, and often are quick and small.
Small crawlers: While easy to deal with, they are hard to hit due to small profile. Like facehuggers.
And summoners: those that bring in even more annoying enemies.
Immediately thinks of the Jackals and Flood from Halo
Hated the ghouls in Shadow of Mordor. Enjoyed playing stealthy, but these bastards pop up at the most inconvenient time.
And far more annoying than flamethrowers
don't forget things that fly around, always the worst
My mother used to watch _'Monarch of the Glen'_ (@ 3:28) but from recollection it was about guy running a Scottish Highland estate.... I thought it was more of a _'Downtown Abbey'_ set in the 90's, but maybe I didn't give it enough credit for being more like Wayne Manor or the Croft Estate! 🤣
Borderlands 3 is just a collection of the most annoying enemies.
Shield bandits. Suicide psychos. Invisible Maliwan soldiers. Maliwan nullhounds. Corrosive vomit goliaths. Tink turrets. Maliwan death spheres. Fire resistant fire breathing psychos.
Even the buff enemies enemy is a feature a la mayhem modifiers, which you need to turn on for the best loot, even if it's just their health for m11.
lmao so true but i still love it so much
Mayhem isn’t as bad as the op levels in borderlands 2
Surprised these didn't come up:
Enemies that stun/knock you over
Poison
Enemies that hurl explosives at you
Enemies that snipe at you from light years away(usually 1-shotting you)
And enemies that are mimics.
I was just about to comment “The Stunlocker” as an enemy type
Oh dear Jesus I hate enemies that knock you over and then just keep seizure stunning you.
"Enemies that snipe you from light years away."
Ah, Halo 2 sniper jackals on legendairy. Worst enemy ever created.
Gotta love that New World has some of the Lost enemies in some regions complimented by the enemies that run at you and explode.
A good strategy for them, is their detonation is purely based on the time since they ignited, so if you're using a weapon with stuns, knockbacks, or other displacement or crowd control effects, you can strategically use these enemies to damage a large group of other enemies (Since Amazon Game Studio coded the exploders to damage enemy NPCs as well as any players with their explosion). This can be especially useful with abilities that have knockback effects, like the War Hammer's "Clear Out" in the Crowd Crusher tree, as it basically guarantees the enemy will be nowhere near you when it explodes (It typically, regardless of health, will explode where it lands because it doesn't have enough time after igniting to go through the full animation of standing back up after hit with "Clear Out")
I'm sorry if this is included with the buffing enemy but any enemy that revives a dead enemy just sucks. The thing you just killed is now back and hitting you in the back.
I call them "shamans" because Diablo II.
I like how in Mass Effect 3 you can just shoot the shielded enemies through the slit
And that makes it less annoying how, exactly?
@@jameswitherow5149 because you can shoot the shielded enemies... Through the slit.
Better than that there's an upgrade that lets you just shoot through the whole shield. I take it on every weapon because I hate dealing with them.
@@chrisspiker5422 And get an achievement, Mail slot. Though exactly it's 10 head shots through the view slot.
Or rip the shield away with biotics.
OMG Ellen's freakout was hilarious 🤣🤣😆😆
I was hoping you would at least mention nullifier-type enemies. They make it so that if your build relies heavily on magic or superhuman abilities, you are basically a sitting duck until it is dead.
Reeeeeee
Cloaker from payday 2. We call this a difficulty tweak
@@shibopang6268 that is what we call an instakill enemy
nullifiers that were turned invincible by tiny drones were the worst.
also, the tiny drone was immune to your abilities
@@thefool8224 are you talking about nullifiers that are called literally that and use shield bubble with wierd damage resistance which makes them go down in at least 4 hits no matter how much health they have and how much damage you deal?
Also something I see mostly in RPGs is the rare enemy that gives great unique loot if you kill it but has a high chance of fleeing before you actually have time to do that. Bonus points if it's also incredibly sturdy
Yes! I remember a kind of slime in Legend of Vay on Sega CD near the end game that had the sole purpose of being worth 50 times more XP than even bosses, but it's most common action was to run. Luck was needed to beat these blasted things.
Double bonus if it can murder your entire team if it doesn't flee.
Looking at you, cactuar family.
Chrono Trigger had several of those - except their only action other than running away was to lock your spells(and possibly items - it's been a while) as soon as the fight started to make it even harder to get that tech point windfall(and, of course, they never respawn). Oddly, this even included turrets on a military airship.
The Cerberus guardians in Mass effect 3 weren't annoying. I found it refreshing to have to aim at there eye slot instead of just spraying and praying
Mailsloting for fun and profit
Totally agree, I wish more games got the « shoot in the little opening » approach that Mass Effect did.
Surprised the Greatshields from Hades didn't appear under the "shielded bastard" section. The fact that they can regenerate is just the icing on the septic tank.
Or the little kamikaze flaming chariots annoying bastards
"You can't even escape them in the Dark Souls series," is an odd thing to hear in a video about infuriating enemy types.
"We RUN and we EXPLODE!!!"
"I'M GONNA BLOW UP!!!"
3:28 I remember that episode of Monarch of the Glen. Useless the dog finally learned to fetch, but it retrieved a stick of dynamite XD
Another enemy you get in a lot of games are sentries. I HATE them. Alerting others where you are if they spot you.
Little disappointed that Borderlands wasn't on here, because the "ninja"enemies you mentioned... B2's stalkers are THE F***ING WORST. They're quick, their shields double as a cloaking device so you need to use a shock weapon just to know where they are, and when they are visible, they're about the size of my thumbnail so it's still practically impossible to nail one down long enough to kill it.
I don’t know what’s worse, those things, the retreating Thresher, the Raks (especially on console), bosses that have invincibility phases, those flying repair bots, the suici*e enemy’s (especially on OP mode), or the fact that you have to use slag on the Ultimate vault Hunter mode and OP mode, god I hate the regeneration the enemies get
Borderlands 2 had every single one of these enemies in it.
Invisible teleporting wizards in Tiny Tina's DLC are also beyond annoying (at least they are bigger!)
They were doable with Zero's ability. Thank God for that.
To be fair, "run very fast before exploding" is an accurate description of how I play Halo on Legendary (co-op); if they're going to keep giving me more grenades when I respawn, I'm going to keep doing it
yeah, i still remember that...
playing HALO on any difficulty but easy, JUST after getting the, um, Key, from Keyes, you start encountering different-colored enemies that are totally grenade-crazy and throw a grenade RIGHT at you EVERY time that take ANY damage!
the ONLY effective way to handle them is to go grenade-crazy yourself, and throw plasma grenades at EVERY Elite you see.
at least they DROP lots of grenades when defeated...
@@ericb3157 lol, yeah but I played Halo 3 more than any other, I did the rest to get the story but 3 was where I spent all my time
The primal aspic from Hollow Knight. I don't even need to say more. They fulfill a whole category on their own. Anybody who has played the game, as well as most of the fandom in general is aware of how annoying they are.
Somehow the game has enemies that perfectly match the first two points, and yet the Primal Aspid is still WAY worse.
Love coming straight from Oxbox to find a new Oxtra list!
:-O
What about the types you're not allowed to kill because they're technically good guys? (eg. Zombie villagers from Medievil) All the fun of an escort mission if your escort is constantly trying to kill you.
The middle ranged enemies that cancel your combo, they are just out of reach yet always hit you when you are beating someone else into the ground. Example: the whip enemies from the Spider-Man games.
Alert type enemies are annoying in stealth games or that call forth other enemies. Basically tough fight or progress restart due to being found.
It's especially fun when there is no way in hell they saw you but your toe was sticking out from your hiding spot and that was enough to send them calling for backup
My least favourite are when the useless scrub enemies in souls-born games gang up and can suddenly destroy you because you're constantly being staggered and can't get a hit in
Yep. I hate those. In my comment I mention the boggarts in Kingdoms of Amalur. They're super easy enemies, but they can gang up you pretty easily and can quickly kill you if you aren't careful. Brownies in that game will do the same thing. I despise getting stunlocked, especially by useless enemies that I know I can handle if they didn't travel in packs. Like there rarely being a crow on its own in Bloodborne and how much damage the pecking can cause in short order.
Just say "Riddikulus!" and be done with it.
@@SolaScientia Out of all the things that slapped my shit around my first Bloodborne run, I hated the crows especially. Dying to a giant werewolf is one thing, but death by stunlocking is just no fun.
@@Agent-472k
I'm replaying it now and I just walked around a corner into a few dogs. They close the distance way too quickly to deal with four at a time. Little bastards.
I affectionately refer to those as "Grunts", referring to Grunts in Halo who, alone, are easy to kill, but once a bunch surround you...well...say your prayers...
2:40 Having just encountered _Mass Effect's_ Rachni enemies, I understand the pain of every player screaming at the Rachni workers. Oh, and the Rachni Soldiers too. (7:34)
I'm surprised you didn't include the absolutely infuriating enemy types that exist solely to neutralize your gadgets and abilities.
Probably the most annoying thing to me in a game is fighting the enemy that keeps knocking you down. Especially when there's a group of them stunlocking me into oblivion. There's nothing quite so frustrating as a game that takes away your ability to play it.
so true. Castle Crasher sometime has this problem, *especially* with those fucking thieves and their fucking arrow-spam
For me, the only time a buffer enemy becomes annoying is when they make something invincible. Like in Astral Chain, for instance.
Taken Goblins from Destiny are a perfect example of this. You could be on the verge of killing a big enemy, and then suddenly he’s invincible for 10 seconds because of the jerk wad Goblin behind him.
Now that I think about it, the Taken are chalk-full of annoying enemies from this list
What about the ones that turn your allies against you! I thought the turrets in Prey were a godsend because they help you by default, so I let them do the fighting for me whenever possible and fortified each one I came across as soon as I could. Then I met my first technopath. And it stole the three turrets I had just fortified.
What's a godsend? Playing physionaughts 2 and using the wide fire upgrade to burn those enabler assholes to the ground like the little flies they are.
Ellen: "that was how one of the main characters died in Monarch Of The Glen!"
And add that to my watch list...
*gets punched by a superhero*
"Whew, good thing I held up this shield!"
The guy should be flying off the building, but whatever.
Wow didn't think I'd ever see Oxtra reference Monarch of the Glen and one of the most memorable episodes as well. Richard Briers was amazing in that role.
and in Cockneys vs Zombies was a real WHAT whats happening how have got nah can't be him bloody hell it is him moment
Bioshock did the "extremely fast and agile often invisible ninja bastard" really well, they were creepy at first, but before long you were running after them like "come back here you ninja bastard"
agreed.
You're talking about the Spider Splicers, right? They've definitely got the speed, agility, and creepy movement part nailed.
@@Unownshipper yea the spider splicers
Repair/heal enemies, usually drones that fly around and heal enemies that you haven't finished off. Sometimes they even revive enemies you've already killed
Like the engineers from Halo odst and reach
The hard to hit enemies that run away on their first turn but give loads of exp.
Yep. Or thay have loot. Borderlands 3 and Dark Souls come to mind.
Abra from Pokemon, trying to catch it, but it only knows teleport, meaning you have to suffer through switch training it
Cactuar bastards
I kind of liked the exploding grunts in halo, even though they were sort of annoying. Their voice lines, and the game's lore, made it make sense, since you were a Spartan, they literally called you a "demon" because you left nothing alive. They were going "well, I'm dead already, might as well try to save everyone else."
But when you have the "suicide bomb charge" be the standard tactic, rather than a last-ditch effort, that makes zero sense. Especially when they don't do much damage. The material investment in producing those units, just for 10 of them to explode in a single attack, is super wasteful.
I have seen Monarch of Glen! Thank you very much 😊!
Silly Luke. Godzilla doesn't need a flamethrower backpack, as he already has Atomic Fire Breath.
Godzilla can also use said atomic breath to fly. See: Godzilla vs Hedorah.
My personal most hated enemy is the magic drainer, the enemy that specializes in taking away whatever the game calls its special juice to fuel the really cool and fun techniques you learn. It's almost worse than RPG enemies that can silence you, in a death of a Thousand Cuts way.
Take for example the mobile sprouts in Happy Happy Valley in EarthBound. At that point in the game you desperately need your PP to cure the colds another enemy in that area causes. Even worse, these two enemies like to show up together. An encounter with the pair can end up costing you twice or three times as much, and while items that will clear the colds exist, space is at a premium, and you don't have much money. Now I understand how people with hayfever feel.
What about enemies who steal your money/items? Especially the healing items?
"You can't even escape them in the Dark Souls series" - a true shock, considering Dark Souls has such a reputation of being kind to its players...
I actually never saw what they actually do in the game, every time someone encountered them they get avoided so it's first time I see what they do
Luke, your hair always looks good. Your co-workers are just confused as to when they should call your nice hair out :)
that's the problem, consistent quality means it's not news worthy. :D
I'm here for the monarch of the Glen references, it's about time it became the internets cultural touchstone 👊
The one who regains HP would be in my personal top 10....Probably even top 5, actually.
Of course, that includes the one who regenerates his friends (different target but same basic (infuriating) concept).