Ghost Noriko, Passive Soldiers (Half-Life 2 Facts

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 185

  • @nuclearneon7534
    @nuclearneon7534 Рік тому +709

    Those poor combine soldiers and stalkers in the citadel, having to work with that noise, it's a wonder that none of them just threw themselves over the edge

  • @staleshortcake9442
    @staleshortcake9442 Рік тому +68

    5:18 kinda seems like Gordon's being held at gunpoint and forced to listen to breen

    • @Combine_Soldier.
      @Combine_Soldier. 10 місяців тому +5

      hey, if they're friendly, why not?

    • @davisdf3064
      @davisdf3064 8 місяців тому +8

      I actually love that, kinda like Breen gave him the chance to surrender

    • @skylerholmes571
      @skylerholmes571 15 днів тому

      I'm thinking there was an idea to have the soldiers wait and let Breen talk, but it was cut and this is the only remnant of that idea.
      It's the only explanation I can think of.

  • @npc_pigeon
    @npc_pigeon Рік тому +500

    i thought that entanglement was just ambience honestly, it's cool to see that it's like directional based music instead. but thanks for the clip context lol
    i LOVE learning new things about this game after all these years. thank you so much.

    • @bshap495
      @bshap495 Рік тому +43

      It might be an example of diegetic music, meaning that the Citadel is actually creating that ambience.

    • @npc_pigeon
      @npc_pigeon Рік тому +4

      @@bshap495 that's the word yeah lol

    • @unoriginalperson72
      @unoriginalperson72 Рік тому +3

      The citadel has a lot of sound and power coming from it, so it isn't too far fetched for it to be making a really loud sound that can be heard from far away

  • @nx2528
    @nx2528 Рік тому +222

    the Entanglement music has an interesting history. originally, only the 39 second version (HL2_song0.mp3) was in the game, in map d2_prison_05 (the moving walls in Nova Prospekt). but back during the 2013 Steampipe updates, the eight second Entanglement loop (HL2_ambient_1.wav) was added in an update to the Citadel, as you pointed out, restoring a previously cut music cue. this was implemented by a member of the community helping Valve out, and Valve liked the restoration so they kept it. prior to this, this .wav was only in the 2003 HL2 leak.

    • @unoriginalperson72
      @unoriginalperson72 Рік тому +1

      How interesting

    • @AlexandrZaytsevet
      @AlexandrZaytsevet Рік тому +1

      Fascinating

    • @HowdyRowdy
      @HowdyRowdy Рік тому +1

      i didnt know valve still cares about hl2 beta

    • @NicknineTheEagle
      @NicknineTheEagle 16 днів тому +1

      39 second version was actually present in d1_canals_01 since the start but it was bugged so you'd only hear it after reloading a save file.

  • @MrElpizo
    @MrElpizo Рік тому +66

    1:16 I love how silly idle body language looks in situations like this. "That's nice pod they got there, reeeeeeally interesting."

  • @WoodlandTrotter
    @WoodlandTrotter Рік тому +41

    That part with entanglement being blasted was pretty funny

  • @Deagle195
    @Deagle195 Рік тому +117

    The worst thing about these fact videos is that they end at some point, keep up the good work!

  • @128wk
    @128wk Рік тому +37

    0:58 Scanner: I don't get paid enough for this shit

  • @UnknownCleric2420
    @UnknownCleric2420 Рік тому +29

    5:28 Weezer album cover

  • @Fog-wog
    @Fog-wog Рік тому +10

    5:33
    Freeman surrenders

  • @The1NamelessMonster
    @The1NamelessMonster Рік тому +109

    5:40 decompiled maps are not reliable, I recommend using the leaked map files from hl2 to investigate, and it was probably a visleafs issue, where the npcs thinf you are in a different room

    • @bpnbeckeroo
      @bpnbeckeroo Рік тому

      i think that's what he meant, decompiled doesn't mean he decompiled the bsp, it just means it wasn't compiled.

    • @TheQuadraticAttenuator
      @TheQuadraticAttenuator Рік тому +1

      @@bpnbeckerooWell, I'm not sure where you'd get valves uncompiled vmf's unless they were leaked like namelessmonster suggested, or they released them at some point.

    • @bpnbeckeroo
      @bpnbeckeroo Рік тому

      @@TheQuadraticAttenuator half life 2's vmfs were leaked at one point. i know portal's was as well, not sure about any others. either way, decompiled maps are mostly fine except for a few optimisation brushes/entities missing.

  • @engiman7086
    @engiman7086 Рік тому +27

    Funny thing is, the entanglement music is just a very low pitch + slowed down version of the wall moving sound where the combine walls move

  • @bishalgurung4356
    @bishalgurung4356 Рік тому +11

    Meanwhile at the citadel core:
    Combine:This is fine.

  • @sstteev
    @sstteev Рік тому +34

    That's some crazy crowbar echo at that Water Hazard floaty stuff

  • @Ghosty6464
    @Ghosty6464 Рік тому +46

    3:26 Assuming the black-fog on doors/windows is LOD: What if the Nova Prospekt wall was originally intended to be there, but map-designers later wanted the area to be more open? So rather than place LOD fog, they just had the existing object (the wall) appear under LOD means?

    • @impulse_76
      @impulse_76 Рік тому +6

      Not likely, a much simpler explanation is the metal wall is much more discreet looking than a black one in that specific place.

    • @TheQuadraticAttenuator
      @TheQuadraticAttenuator Рік тому

      I'm pretty sure it's a specific type of area portal for windows. It's used a lot when you return to c17 but they're mostly unnoticeable cause we all run the game at max settings with 500fps now lol

  • @teetree6661
    @teetree6661 Рік тому +85

    The last one is really cool; almost feels like they intended for that to be an option, what with the rebel still shooting the soldier and then continuing on instead of their ragdoll bein scripted. I appreciate that detail as someone who like saving rando NPCs whenever possible.

    • @xBINARYGODx
      @xBINARYGODx Рік тому +22

      more of an accident than planned - that ai is following its scripts/behavior, it just doesn't/can't if its dead.

  • @kabanfriends5764
    @kabanfriends5764 Рік тому +6

    1:01 yo this music is a banger

  • @arthurconanthebarbarian1288
    @arthurconanthebarbarian1288 Рік тому +16

    I've just noticed that vortigaunt ray at 5:13 has the same texture/effect as the ones in anti-mass spectrometer in HL1, but the color is different

    • @unoriginalperson72
      @unoriginalperson72 Рік тому +4

      A lot of particles, sounds, and textures are reused in Half-life 2

  • @NovaDelta
    @NovaDelta Рік тому +4

    1:00 lowered audio by 136 dB so it doesnt blast your viewers eardrums because the citadel is so damn loud

  • @Wadethewallaby2001
    @Wadethewallaby2001 Рік тому +3

    7:08 i’ve seen that before I tried running on Garrys mod, but it still was a missing texture. Must’ve been a decal that was used previously, but was removed. They are actually two of them. I don’t remember the other missing texture.

  • @supersonicbros23
    @supersonicbros23 Рік тому +43

    I'm gonna take a wild guess and say those specific combine are part of a special temp faction so you can walk in and watch the breencast without agroing them. Similar to how snipers aren't enemies to the crows on the roof until you reach the top floor, an ai_relationship probably flips.

    • @CombineWatermelon
      @CombineWatermelon Рік тому +7

      "stop attacking so i can monologue!!!"

    • @The-Plaguefellow
      @The-Plaguefellow Рік тому +7

      That honestly seems like something Breed would order the Overwatch to do.
      "Quit firing your weapons, the Rebels can't hear me over your racket!"
      "Uh, 10-4. All units cease fire."
      *City-17 falls silent*

    • @Combine_Soldier.
      @Combine_Soldier. 10 місяців тому +1

      or maybe we just don't get paid enough for doing this shit

  • @cheesebusiness
    @cheesebusiness Рік тому +3

    8:29 “…for some dumb sh- _stuff_” 😅

  • @Qtoyghs
    @Qtoyghs Рік тому +14

    1:00 is the simultaneously the dumbest and most clever joke I've laughed at in the past hour.

  • @ck7el
    @ck7el Рік тому +2

    0:16 is really eerie 'cuz it gives off vibes of like some creature that's luring you in

  • @EmptyMag
    @EmptyMag Рік тому +33

    Glad to see more facts as time goes on, there's really no shortage of them is there?

  • @neonwaver
    @neonwaver Рік тому +2

    you can cancel any sound the gravity gun makes if you turn on/off your flashlight during anytime one of its sounds plays

  • @01RIE01
    @01RIE01 Рік тому +4

    I had no idea about entanglement! So cool!

  • @GloriG_C17
    @GloriG_C17 11 місяців тому

    5:25 "Hold your fire! Dr.Breen is speaking."

  • @Vlad.Tikhonov
    @Vlad.Tikhonov Рік тому +1

    As with relistening to a favourite piece of classical music, this never gets old. Thank you!

  • @armoredscout3773
    @armoredscout3773 Рік тому +3

    Not that I have the means to go and check, but there are a few places in Xbox Half Life 2 that aren't textured properly as well, I remember finding some see-through walls in the Water Hazard chapter when I was goofing around and not rushing through the airboat segments where you're being chased by the chopper!

  • @Wadethewallaby2001
    @Wadethewallaby2001 7 місяців тому +1

    4:35 I realized that if Alex doesn’t get to that room, you’re in and Alex is not there when the loads when you go to Kleiner at about two seconds when he finishes his speech, the game crashes this is possibly because the game is trying to get Alex‘s voice lines, but it seems like the game realizes it’s a Null. So the game crashes.

  • @golarac6433
    @golarac6433 Рік тому +9

    The first fact reminds me of when I played half life 2 for the first time as a kid, barely knowing English, I did not figure out that I'm supposed to flip the car with gravity gun. I thought I have to go somewhere and "turn on the power" or something to make the crane work. Makes sense, right ? I managed to get through this whole chapter on foot until the gunship battle. Then the guy would not open the gate for me. Sad

  • @Blurns
    @Blurns Рік тому +9

    7:16 Did you mean to say you can prematurely destroy the bridge, not the rockets?

    • @Pinsplash
      @Pinsplash  Рік тому +19

      no, you actually blow up the combine rockets before they hit their target

    • @Blurns
      @Blurns Рік тому +1

      @@Pinsplash Oh, I get what you mean now. The rockets are detonating at the same time/place because they're hitting where the bridge should be, and you're saying they're premature because they're not visibly hitting anything.

  • @Gulliblepikmin
    @Gulliblepikmin Рік тому

    Interestingly, while playing through the SourceRuns Old Engine version of HL2, I noticed that the missing texture at 7:07 was missing completely absent, meaning that, the missing texture was probably caused by source engine updates, assuming it wasn't removed from the Sourceruns Old Engine version for whatever reason.

  • @TABBYMUSIC
    @TABBYMUSIC Рік тому +3

    I hope these hl2 facts videos never end. i like to watch these videos while i eat noodles

  • @mort_brain
    @mort_brain Рік тому

    Thanks for your attention to detail.

  • @racer927
    @racer927 Рік тому +4

    Interesting how they just make them disappear in the first clip. I really don't think it would take that much (2004) resources to keep them in the map until you hit the level load. This is especially egregious considering Manhack Matt and Arlene get killed to reduce resource load in their respective levels among others.

  • @Henry00
    @Henry00 Рік тому +1

    My favorite series, I hope you continue to find more things! I can't wait!

  • @empty5013
    @empty5013 Рік тому +1

    i always thought the entanglement loop was a distant alarm

  • @NovaDelta
    @NovaDelta Рік тому +2

    Also, i dont remember if you covered that shadow casting cube where the van falls into the citadel in episode one. When you get out of the van and it falls, shine a flashlight onto where it was and youll see a shadow cube.

  • @DavidEcclestonSmith
    @DavidEcclestonSmith Рік тому +5

    *Guy whispering into George Bush's ear meme*
    "More floating things have been found"

    • @aarontheperson6867
      @aarontheperson6867 Рік тому

      where were you when the second group of floating objects were found

  • @extrovertdude4271
    @extrovertdude4271 Рік тому

    Speaking of missing textures in 7:13 , theres also one in Route Kanal where you have to dodge a steam coming from the pipe, just near the next area

  • @memesstudio5840
    @memesstudio5840 Місяць тому +1

    7:12 i noticed atleast 2 or 3 in my first playthrough

  • @birkobird
    @birkobird Рік тому +5

    wake up babe new half life facts video

  • @miku
    @miku Рік тому +1

    2:53 wait... that wasn't the intended way to play???!?!?

  • @SneedFeedAndSeed
    @SneedFeedAndSeed Рік тому +14

    I remember entanglement being one of the only songs saved as wav files in the hl2 leak.
    Also how much hours do you have in hl2?

    • @TheExperienceYT
      @TheExperienceYT Рік тому +2

      Same with the citadel tram music, it just sounds different in terms of style

  • @elliot9634
    @elliot9634 Рік тому +2

    i love every single one of these. thanks man.

  • @tarabelle7716
    @tarabelle7716 Рік тому

    Wow now I know why the first time I played it took forever for the airboat to get fixed. in each of my subsequent playthroughs I've thought "okay that was fast?"

  • @Jenoxen
    @Jenoxen Рік тому +5

    Is the missing texture one an actual missing texture? I've seen it a lot on gmod maps, A random 1x1HU square with missing texture in a random spot of a map

    • @gordon_freeman2542
      @gordon_freeman2542 Рік тому

      It usually is rendered separate from the game which causes them to look crusty, The game texture is separate from an actual missing texture, You can delete the missing texture texture, But it renders one from a backup repository instead.

    • @avtomaticeskijrazdatcikgus2713
      @avtomaticeskijrazdatcikgus2713 Рік тому +3

      Maybe it's a missing decal?

  • @DaRealBruner
    @DaRealBruner Рік тому +1

    7:11 the texture here if I recall is supposed to be an outlet, and the texture is present in the 2003 leak files.

  • @thememester1190
    @thememester1190 Рік тому +1

    It's funny that despite being nearly 20 years old. Half Life 2 is less buggy than a lot of modern AAA titles.

  • @rainetolentino4336
    @rainetolentino4336 Рік тому +1

    At first part, i thought that the LOD thing is a bug, but i realized it is an optimization for gameplay. So far you can still see these on Gmod and can be disabled by addons to enhance visual gameplay

    • @staryoshi06
      @staryoshi06 Рік тому +1

      Nothing that you could see at that distance is worth the performance decrease.

  • @MrIncogwastaken
    @MrIncogwastaken Рік тому +2

    0:47 I've never thought about it until now but is that a civil protection siren?

  • @GingerNingerGames
    @GingerNingerGames 4 місяці тому

    I think I always moved the car myself, I never got the NPC to do it because I didn't even know there was any there to do it or that they could, going to have to try this now

  • @pemo2676
    @pemo2676 Рік тому

    the citadel sound is as if it's breathing. the electricity running through it, so insanely powerful, and pulsating like a circulatory system - the "body" metaphor for the combine and earth grows with this! gordon and the resistance really are an infection to it

  • @migueeeelet
    @migueeeelet Рік тому +1

    7:13 that's a decal to be specific

  • @corvetaumbr2410
    @corvetaumbr2410 Рік тому

    The year will be 2104 and this man will still be finding new odd half life 2 facts

    • @olegmoki
      @olegmoki Рік тому +4

      It will be like "I've found out the bug that allows to get a grenade at the very end of the game via spawning a chicken, in 2056. So if you throw a grenade at a specific corner on a last map when you blowing up the breen's shields, one of the pixels of a shield will be incorrect. Do whatever you want with this information"

  • @letsgame9740
    @letsgame9740 Рік тому

    5:29 no no that’s what they call a firing line

  • @daviroblox0089
    @daviroblox0089 3 місяці тому

    The combine must be deaf just by hearing this 1:01

  • @impulse_76
    @impulse_76 Рік тому

    There's another tiny missing texture (decal) in c17_13, right above the exit to the street at the start.

  • @surpriseeggsandtoyreviews
    @surpriseeggsandtoyreviews Рік тому +4

    I thought entanglement also played in d2 prison 05

  • @gman_4815
    @gman_4815 Рік тому +2

    6:16 tazik29 have a good video about it.

  • @icerod6672
    @icerod6672 Рік тому +6

    holy i just finished a video

  • @Satchel_Charge__
    @Satchel_Charge__ Рік тому +2

    1:52 good pronunciation

  • @craftmaster343
    @craftmaster343 Рік тому

    In the hallway to kleiners lab at the red letter day load zone the secrete wall door entrance gets bricked up after the load

  • @MindAtItsFinest
    @MindAtItsFinest Рік тому

    When I was playing the game for the first time and I didn't understand I had to hit the car with the gravity gun i walked *on foot* to New Little Odessa and then i had to go back *on foot* to the docks to then realize what I had to do

  • @toprocket8556
    @toprocket8556 Рік тому

    On the Xbox 360 orange box that’s how I got rid of the hunter chopper I also thought that’s what you had to do

  • @goddhoward7453
    @goddhoward7453 Рік тому +1

    Honestly? A horror map based on entanglement, and how loud it is would be awesome.

  • @stenerquesten7249
    @stenerquesten7249 Рік тому

    out of your friends which are you?
    Truck freak
    Crazy ass
    1:00
    The fighter

  • @vtresa
    @vtresa Рік тому

    5:25 combines can listen lol

  • @AlexSaysHi2013
    @AlexSaysHi2013 Рік тому

    Subbed, actually giving a reason helped!

  • @alexrva433
    @alexrva433 10 місяців тому

    5:26 goes hard

  • @CoolSs
    @CoolSs Рік тому +1

    5:26 ok , this is cool . it look like you are surrendering .

  • @rigelstarz6032
    @rigelstarz6032 Рік тому

    in my half life 2 episode 2
    more than 15 things are missing texture
    Including the runner zombies
    or is it called a gonome

  • @MegaZeta
    @MegaZeta Рік тому

    tfw more floating things have been found

  • @Helperbot-2000
    @Helperbot-2000 Рік тому

    I suspect the grenades are counted like the other weapons as both a weapon and as ammo, when you pick up a grenade the grenade acts like any other weapon and gives you the grenade weapon and a grenade ammo, like picking up a pistol gives you a pistol and some ammo, and it allows you to refil ammo by picking up another pistol, so the grenades refill your grenade ammo, and when you run out you still keep your grenade weapon, it just lacks its grenade ammo.

  • @mi1t4nk
    @mi1t4nk Рік тому

    you make me think of dedicated fans (just finished watching ceiling catapult by msushi its insane how long a game can be played for) side note I wish half life 2 worked in gmod :'(

  • @Klonoa1488
    @Klonoa1488 Рік тому +1

    If you crouch, uncrouch and then quickly crouch again, you can get your camera higher when crouching.

  • @eddiewalpole
    @eddiewalpole Рік тому

    What a shoddy work, hope Valve will patch all that out!

  • @seaI.
    @seaI. Рік тому

    2:48 - 2:53 Why is it so rhythmic...

  • @tatapnhob
    @tatapnhob Рік тому

    5:28 weezer

  • @BOOHBAH
    @BOOHBAH Рік тому

    not sure if you've covered this before but there is a visible missing texture on one of the background maps

  • @WinterGamesYT
    @WinterGamesYT 4 місяці тому

    7:13 are you sure you have counter strike: source installed bro?

  • @Deutscher.Kameramann
    @Deutscher.Kameramann Рік тому

    if u hit the woman with an rpg and noclip(impulse 101 command) in highway 17 she will make random animations

  • @MyScorpion42
    @MyScorpion42 Рік тому +2

    but what is the filename of the missing texture???

  • @Pacca64
    @Pacca64 Рік тому

    Do we have a filepath for that missing texture? Looks like it might be an old decal

    • @impulse_76
      @impulse_76 Рік тому +2

      Yes we have, it's "decalmetalfirehydrant001a"

  • @DomkriLambda
    @DomkriLambda Рік тому +1

    Can someone explain what's goin on with this all stuff about terminating channel?

  • @Flimbus_
    @Flimbus_ Рік тому

    I think that might be a missing decal but im not 100% 7:07

  • @trentlitteral6802
    @trentlitteral6802 Рік тому

    Will you make a facts video on the half life 2 leak that just came out?

  • @wadmodderschalton5763
    @wadmodderschalton5763 Рік тому +1

    What's the name of the missing texture in the developer console?

  • @zeniththetoaster9712
    @zeniththetoaster9712 Рік тому

    I thought that 2:28 was what you were supposed to do

  • @heliosilva5415
    @heliosilva5415 Рік тому

    "Take this danmit car and get out of here you cientist moron!"

  • @MoyaHoney
    @MoyaHoney Рік тому

    Does the Tickrate effect the timing of Portal 2's dynamic music?

  • @CaveyMoth
    @CaveyMoth Рік тому

    How long does your channel usually last?

  • @Zedorfska
    @Zedorfska Рік тому

    Love these

  • @LordZordid
    @LordZordid Рік тому +2

    Some call them facts. Developers calls them features.

  • @elecman748
    @elecman748 Рік тому

    7:16 literally unplayable

  • @cocusan925
    @cocusan925 Рік тому

    I love you thanks for your work

  • @staleshortcake9442
    @staleshortcake9442 Рік тому

    I just insulted valve and stubbed my toe shortly after

  • @keegansayshi2479
    @keegansayshi2479 Рік тому

    How do you command allies to go places!?

    • @Etka06
      @Etka06 7 днів тому

      “C” key