Mossman: “I’ve worked to protect your father.” Alyx 2: [takes a hike all the way to Mossman] Also Alyx 2: *”S H U T U P A N D B E G L A D Y O U R S T I L L S O M E U S E T O U S!”*
I like how when the sequence in the Mossman interrogation the second time over switched Alyxi, Mossman just stood there until Alyx walked in and told her to shut up.
A nice reminder of the response system of the Source engine, where characters only speak when another one says something to them or change their dialogue depending on what's been stated Even TF2 uses it
i like how at all times alyx looks likes she thinly spread across both bodies and she just switches which one is her main body like shes some kind of hivemind entity
Whichever was spawned for that level specifically One is a left over from an extra spawn, the other is the one the game is actually using The animation's timing is handled by the level, not Alyx herself The game already chose an Alyx to be the main actor well before they even spawned to be the actor who will use the animations, probably the first one
I assume they have different methods to access entities and they may not use the same ones across all scripts - i imagine that one might use “targetname” which possibly means it picks the last Alyx that got spawned in (because there can only be one entity using that name in the world). The other method might be looking up entities based on their class name “npc_alyx” (I think) and just find the first one and use that. All just speculation, I haven’t looked at the code to know for sure.
@@cstr2454 Correct, scripted_sequence entities can either use the targetname to play a scene on a specific npc, or use the classname (eg. npc_alyx) in which case scripted_sequence will pick the closest npc of that classname to it. It all depends on which way the level designer picked for a given sequence entity.
I still think the first showcased trick is mind blowing. Not because it has a cool result or anything, but because despite all odds it's a thing you can do. You can leave half way into a cutscene, and then go back through the level with the airboat into the previous level, and then leave the airboat there, then come back and finish the cutscene, then go get the airboat again. Stuff like that is what makes Half life and the source engine so batshit insane, you just can't do shit this stupid in other games, I love it
You can skip getting unbound in skyrim by goingnover a wall. You get sinilarly stuck too lol. Although you can go back and fix it. A lot of games have these soft locks by skipping triggers in some way.
7:47 On the OG xbox version i was able to get Alyx in there as well as getting the duplicate, I honestly don't know how I did it tho as that was years ago.
On the OG xbox version, if you carried a turret from the first turret segment to the teleportation room, the turret would consider Eli and Mossman as enemies and then gun them down. After that you couldnt progress because it breaks the script i think. Anyway, it thought it would interesting to mention since i wasnt able to recreate this bug on PC.
i don't know if this has already been covered, but it's one of my favorite little map exploits in Lost Coast, you can escape the map boundaries and actually visit Saint Olga there's a few guides for how to do it
3rd time commenting that it's possible to skip the train entirely in Highway 17. The trigger doesn't extend all the way across the bridge, so if you use showtriggers_toggle, you can use the momentum of the buggy, as well as timing, to get the buggy over the trigger but not yourself. Then, jump over the railing and either strafe jump or just squeeze around the trigger.
time commenting that it's possible to skip the train entirely in Highway 17. The trigger doesn't extend all the way across the bridge, so if you use showtriggers_toggle, you can use the momentum of the buggy, as well as timing, to get the buggy over the trigger but not yourself. Then, jump over the railing and either strafe jump or just squeeze around the trigger.
13:07 I swear this teleportation sequences used to be harder . and enemies spawn from every blue laser gate and not just two . is this deja vu or i am going mad .
@@Pinsplash ahhhhh so i am not crazy .thanks for the confirmation . oddly i played HL2 for the first time in 2017 . then replayed it around 2019 or something . i was shocked how that segment became far easier for some reason .
7:39 I actually had this happen to me before legitimately on the original Xbox version. It was a bit farther up ahead (different part entirely maybe, been a while), but it ended up being really annoying since one of them couldn't defend themselves, and if they ended up dying, I'd lose. So I had to cover her just so I could move along. Weirdest part is I have no clue how it happened. I didn't sequence break or anything. The Xbox version is weird =~=
"I've worked to protect your father* ... ... *Casually phases through door* *Menacingly walks over from across the hall* *teleports past clone* *positions self in front of mossman* *repositions self in front of mossman* *Makes sure they're both in position* "SHUT UP AND BE GLAD YOURE STILL SOME USE TO US" (CUT. Fucking amateurs man)
if you primary-fire the ar2 immediately after shooting an energy ball it'll spit out 3 bullets in a single shot as if it were a shotgun, and then go back to firing normally
The opposite is true. The fact that there _aren't_ any pathfinding nodes in those out-of-bounds areas is why the antlions have trouble reaching you there as pointed out in the video.
Fun fact: you can use the barrel in that one puzzle part behind the airboat gun cutscene as a use-hop glitch, so you can save HP and armor battery you had.
The very first time I played Half-Life 2 back around the time of the orange box, I got the double Alyx glitch on my run through Entanglement. Had no idea what could have caused it.
18:24 There is quite an easy and simple way of getting up there compared to bhopping. You need to bring props from the other room and stack them there to make a tower, you just use that tower as the middle platform to jump off of onto kleiners balcony.
I'll never understand how people figured this out. Surely must have been from accidental glitching out through various collective playthroughs as there's no chance to actually know to recreate this sort of thing from scratch.
I found a glitch on the Xbox One backwards compatible version in Nova Prospekt. I found that none of the turrets disabled themselves and remained active throughout the level. They also became confused as the level went on over what targets were friendly or not. By the time I got to the teleporter, three of the turrets were shooting at Mossman but she was invulnerable. Then when Eli was brought in they started shooting him and he died in four shots and it completely softlocked the game. I recorded the last part.
I don't think the other Alyx can go through the teleporter. I'm guessing the game isn't really moving either one, and just loads a new Alyx with you in the new area.
I am confused, the antlions can atack and spawn on an out of boundry place (there are no nodes points for sure) but in a different video the couldn't jump up atacking you on a building's roof due to the surface lacked any helping node point.
what choco said, and also the antlions are probably using the nodes above them; this might be why they randomly stop coming after the player, since they don't see nodes where they're jumping.
Local pathfinding does this. If you go into GMod and spawn 2 opposing side NPCs on a non navmeshed map they will still move around to shoot eachother but only in a close proximity as the AI estimates where to go. If you spawn them far away they won't know where to go due to the distance being large and will have to rely on navmeshes or nodes. Since the antlions always spawn at your location they can use local pathfinding to attack you.
Alyx 1 is a hero to the rebellion! She phased through doors, channeled Alyx 2s hacking tool to make it stronger AND sacrificed herself in NP to save you! Why dont we hear more about this in rebel news!
Idk how but I manage to force akyx to move past the barrier on the second teleporter thingy at breen place. It's obviously smush her into the floor softlocking the game
Would you be able to explain how the Sandtraps chapter work or how the antlions spawn on the sand it's general? I don't quite understand how can the game check whether the player touches a texture instead of a trigger
PBTBBTBBTBTBTBTB MUDSKIPPER
H
Agreed
so true bestie
ahhhhhhhhhhhhhh so true….
PBTBBTBBTBTBTBTB SCOUT CAR
Ah, some lovely early morning Half-Life content.
"Both Alexi", wonderful.
Alyxs in their natural habitat
Freeman decided to suffer greatly on the road ahead.
4:35 the Freeman had just accepted this weapon
4:43 Nvm
"Gordon! I had a feeling I'd find you here."
Gordon immediately turns around and flies into the ground
It was all a dream
14:35 Plot twist: Mossman actually mean it when she says "what are you talking about?" because the glass is so thick she couldn't hear Alyx clearly.
Mossman: “I’ve worked to protect your father.”
Alyx 2: [takes a hike all the way to Mossman]
Also Alyx 2: *”S H U T U P A N D B E G L A D Y O U R S T I L L S O M E U S E T O U S!”*
I like how when the sequence in the Mossman interrogation the second time over switched Alyxi, Mossman just stood there until Alyx walked in and told her to shut up.
The aggravated expression as she strode over, only to teleport three feet to get past her clone only makes it funnier.
It made Alex's next line more intense. 😆
A nice reminder of the response system of the Source engine, where characters only speak when another one says something to them or change their dialogue depending on what's been stated
Even TF2 uses it
I was crying from laughter at that part
She marched over and scolded Mossman like a very aggrivated mother, it was amazing
The way she casually walked all the way over there just to say "Shut up and be glad you are still some use to us" 15:26
i like how at all times alyx looks likes she thinly spread across both bodies and she just switches which one is her main body
like shes some kind of hivemind entity
15:25 the buildup holy shit
"Its possible to avoid getting the water gun"
ah yes, family friendly version of HL2
i wonder how the game decides to choose which alyx plays out the stuff for cutscenes
Whichever was spawned for that level specifically
One is a left over from an extra spawn, the other is the one the game is actually using
The animation's timing is handled by the level, not Alyx herself
The game already chose an Alyx to be the main actor well before they even spawned to be the actor who will use the animations, probably the first one
Its interesting how they use the multi-tool at the same time to hack doors
I assume they have different methods to access entities and they may not use the same ones across all scripts - i imagine that one might use “targetname” which possibly means it picks the last Alyx that got spawned in (because there can only be one entity using that name in the world).
The other method might be looking up entities based on their class name “npc_alyx” (I think) and just find the first one and use that.
All just speculation, I haven’t looked at the code to know for sure.
@@rompevuevitos222 i noticed that the alyxi sometimes switch between each other doing the cutscenes though
@@cstr2454 Correct, scripted_sequence entities can either use the targetname to play a scene on a specific npc, or use the classname (eg. npc_alyx) in which case scripted_sequence will pick the closest npc of that classname to it. It all depends on which way the level designer picked for a given sequence entity.
I got three "Alyxi" in Entanglement when playing for the first time purely by accident.
How?
@@DrPeeperbeing too fast i assume
I still think the first showcased trick is mind blowing. Not because it has a cool result or anything, but because despite all odds it's a thing you can do. You can leave half way into a cutscene, and then go back through the level with the airboat into the previous level, and then leave the airboat there, then come back and finish the cutscene, then go get the airboat again. Stuff like that is what makes Half life and the source engine so batshit insane, you just can't do shit this stupid in other games, I love it
You can skip getting unbound in skyrim by goingnover a wall. You get sinilarly stuck too lol. Although you can go back and fix it. A lot of games have these soft locks by skipping triggers in some way.
Fun fact, if you get the Dark Matter Gravity Gun and use it on a vortigaunt something magical happens.
9:17 Alyx’s existential nightmare begins
imagine seeing your clone
7:47 On the OG xbox version i was able to get Alyx in there as well as getting the duplicate, I honestly don't know how I did it tho as that was years ago.
someone else also said that. maybe at one point it just happened regularly.
amazing profile picture, yowai :3
On the OG xbox version, if you carried a turret from the first turret segment to the teleportation room, the turret would consider Eli and Mossman as enemies and then gun them down. After that you couldnt progress because it breaks the script i think. Anyway, it thought it would interesting to mention since i wasnt able to recreate this bug on PC.
This is proof that the leeches are actually amphibious hornets
well they are from xen so that could very much be the case
My internet died when I got to 3:55, but I'm sure the rest of the video is good! :)
this comment is really funny in a surreal way
@@finscontingencyplan7005 yeah.
It gets even better, you should watch the rest
I love how the rebels waited like 5 mins for Gordon to move the airboat
Alyx, there's nothing Gordon can't handle. With the possible exception of your clone.
10:30 Having studied some ancient languages, I'd guess the plural of Alyx would be Alykes.
4:14 - you can skip the barrel slide by slamming your boat at an angle on the edge to the left, avoiding a good chunk of damage & risks with barrels
15:00 my God, this scene became so creepy all of a sudden, and then with Alyx coming through the door like the Terminator
9:14 Alyx's reaction to meeting her clone
"My gods, how did you get here?"
*immediately jumps out of the broken wall into the void*
"I had a feeling i'd find you he-" *gordon disappears*
i don't know if this has already been covered, but it's one of my favorite little map exploits
in Lost Coast, you can escape the map boundaries and actually visit Saint Olga
there's a few guides for how to do it
Finally, we get the option to suffer greatly on the road ahead 2:19
3rd time commenting that it's possible to skip the train entirely in Highway 17. The trigger doesn't extend all the way across the bridge, so if you use showtriggers_toggle, you can use the momentum of the buggy, as well as timing, to get the buggy over the trigger but not yourself. Then, jump over the railing and either strafe jump or just squeeze around the trigger.
time commenting that it's possible to skip the train entirely in Highway 17. The trigger doesn't extend all the way across the bridge, so if you use showtriggers_toggle, you can use the momentum of the buggy, as well as timing, to get the buggy over the trigger but not yourself. Then, jump over the railing and either strafe jump or just squeeze around the trigger.
@@reptarien it never happened
@@farawaygaming_ speedruns
18:40 that's like that one ending from Stanley Parable
11:13 'scuse me, i'm a little late
13:40 "As consequent of your action this entity will continue, and this entity... will not"
6:15 Now that’s fascinating. I wonder what causes ant lions spawning under the map?
It’s super cool to see outside the map and how the game works.
"Fascinating..."
Its strange, its like alyx's consciousness got transferred to a different clone
13:07 I swear this teleportation sequences used to be harder . and enemies spawn from every blue laser gate and not just two .
is this deja vu or i am going mad .
yeah, i think it was broken in an update in like 2018 when npc blinking was fixed
@@Pinsplash ahhhhh so i am not crazy .thanks for the confirmation .
oddly i played HL2 for the first time in 2017 . then replayed it around 2019 or something . i was shocked how that segment became far easier for some reason .
7:39 I actually had this happen to me before legitimately on the original Xbox version. It was a bit farther up ahead (different part entirely maybe, been a while), but it ended up being really annoying since one of them couldn't defend themselves, and if they ended up dying, I'd lose. So I had to cover her just so I could move along. Weirdest part is I have no clue how it happened. I didn't sequence break or anything. The Xbox version is weird =~=
matrix - matrices
alyx - alices
gun - water gun
"I've worked to protect your father*
...
...
*Casually phases through door*
*Menacingly walks over from across the hall*
*teleports past clone*
*positions self in front of mossman*
*repositions self in front of mossman*
*Makes sure they're both in position*
"SHUT UP AND BE GLAD YOURE STILL SOME USE TO US"
(CUT. Fucking amateurs man)
Richter Overtime is gonna hate you for calling it the Airboat.
i get the reference lol
captions vs everything else
16:40 STANDING HERE, I REALISE
12:08 Alyx saw the teleporter and noped the fuck out REAL quick.
15:23
Gordon:
"Alyx you gonna do something?"
other Alyx:
"don't worry I got this"
casually walks into the room*
"..SHUT UP"
if you primary-fire the ar2 immediately after shooting an energy ball it'll spit out 3 bullets in a single shot as if it were a shotgun, and then go back to firing normally
16:20 the same thing with turrets happens if you bring one from a prior level
Odd that there's enough of a navmesh under the water for the Antlions to run around
>No nav mesh in HL2, it uses nodes
>they're using local nav which is very simplistic but doesn't require nodes
The opposite is true. The fact that there _aren't_ any pathfinding nodes in those out-of-bounds areas is why the antlions have trouble reaching you there as pointed out in the video.
Good to know that Alyx has a plural form, now people can write fanfics with some weird cloning stuff, while using the correct grammar.
13:40
Alyx: dies
HL2: force Gordon to stand up and pay respect
And revive Alyx.
9:16 she realizes
*Looks at turrets* “There should be some Combine turrets nearby” Well I wonder how Alyx figured that out
9:12 it looks like they're communicating
Fun fact: you can use the barrel in that one puzzle part behind the airboat gun cutscene as a use-hop glitch, so you can save HP and armor battery you had.
1:27 Dude side-eyeing you like "What the hell are you playing at?"
16:54 "Why isn't it possible?"
"It's just not"
" "
Alyx and Blyx make such a good team
18:32 Gordon? My god how did you get there?!
"Gordon? You are out of bounds?!"
11:51 “Damn dude you seeing this? Glad that isn’t me.”
that was a hilarious blooper
Alyx inside Alyx lol. Never thought I’d see that.
My favorite video series!! (very good, excellent)
"I already captioned this one, spare me" 😂😂😂
The animation of the vortigaunt 'working' on the boat is hilariously obscene....
the title of this video reads like an unofficial strategy guide
*spawns second alyx* this suggests a completely new line of investigation!
The very first time I played Half-Life 2 back around the time of the orange box, I got the double Alyx glitch on my run through Entanglement. Had no idea what could have caused it.
bro boutta suffer greatly on the road ahead.
18:24 There is quite an easy and simple way of getting up there compared to bhopping. You need to bring props from the other room and stack them there to make a tower, you just use that tower as the middle platform to jump off of onto kleiners balcony.
9:12 gordon has schizophrenia
"Gordon! You has schizophrenia!"
I watched 1/2 16 second ad and 2/2 7 second ad for this.
Gordon freeman took down a hunter chopper with a water gun
I'll never understand how people figured this out. Surely must have been from accidental glitching out through various collective playthroughs as there's no chance to actually know to recreate this sort of thing from scratch.
G-Man: no bitches?
Gordon: *gets two Alyxi*
I just- didn't get the gun on my airboat first playthrough. It was in the right spot and everything. Lazy ahh vort lol
i ♥ all HL2 youtubers
I found a glitch on the Xbox One backwards compatible version in Nova Prospekt. I found that none of the turrets disabled themselves and remained active throughout the level. They also became confused as the level went on over what targets were friendly or not. By the time I got to the teleporter, three of the turrets were shooting at Mossman but she was invulnerable. Then when Eli was brought in they started shooting him and he died in four shots and it completely softlocked the game. I recorded the last part.
Dope video. Thought I knew everything, but the antlions spawning under the map was new knowledge to me.
11:05 huh? what's that combine punching? ... oh
Man these videos are so cool, keep up the good work!
Alyx, whatever you may think I assure you I worked to protect your father
...
...
...
SHUDDUP
Alyxi. Perfect.
15:25 me on my way to tell Mossman to stfu
This can change the whole story of the game to be the combine just exterminating all the alyxi after a supposed outbreak
Love this series so much every upload I like set a day aside to watch it
I don't think the other Alyx can go through the teleporter. I'm guessing the game isn't really moving either one, and just loads a new Alyx with you in the new area.
Theory of self-reproducing Alyx in hl2!!!1!!1!1!!
@@thekeyboardwarrior1018 new fetish unlocked!
9:29 remember me to the spider man meme 1 year later :skull:
15:00 Awkwardddd...
5:58 and that's how we arrive to the lost coast
while playing through Synergy with a friend we got two Barneys on d3_c17_10a/b lol
"where are you?"
"i'm next to Barney"
"i'm... next to Barney too"
"I'm... next to Barney Two"
It's Alyx's twin sister Alex!
Can we get the water gun before the chapter?
thank you for captions
I am confused, the antlions can atack and spawn on an out of boundry place (there are no nodes points for sure) but in a different video the couldn't jump up atacking you on a building's roof due to the surface lacked any helping node point.
Because the game is coded to spawn anylions around you if you step on sand, and he was stepping on sand
what choco said, and also the antlions are probably using the nodes above them; this might be why they randomly stop coming after the player, since they don't see nodes where they're jumping.
Local pathfinding does this. If you go into GMod and spawn 2 opposing side NPCs on a non navmeshed map they will still move around to shoot eachother but only in a close proximity as the AI estimates where to go. If you spawn them far away they won't know where to go due to the distance being large and will have to rely on navmeshes or nodes. Since the antlions always spawn at your location they can use local pathfinding to attack you.
@@mechspace, thak you. The game will never miss to surprise me with it can do just by 'basic' logics.
Alyx 1 is a hero to the rebellion! She phased through doors, channeled Alyx 2s hacking tool to make it stronger AND sacrificed herself in NP to save you!
Why dont we hear more about this in rebel news!
Reload Dr. Freeman!
nice work as usual thanks for the vid !
Idk how but I manage to force akyx to move past the barrier on the second teleporter thingy at breen place. It's obviously smush her into the floor softlocking the game
I think me keep walking into her have to do something with it
7:28 Can you put that into detail somewhere? Cause that sounded very interesting imo
Seems like the npc teleportation should have been a map property
I got up on his balcony on the ps3 orangebox version, I still have no clue how I did it.
Would you be able to explain how the Sandtraps chapter work or how the antlions spawn on the sand it's general? I don't quite understand how can the game check whether the player touches a texture instead of a trigger
well it obviously uses that same tech for the walking sounds, so...
/\ What he said. Its not that hard to check if the player is touching a sand texture.
Probably just a collission check with the mesh. Not that hard, especially once you realize textures are not the thing to use for this kind of stuff.
Yeah, but what about doing that in Hammer?
@@Deagle195 ...It's already coded into the game I guess? Just make a displacement with a sand texture?