Making a Night Sky in Blender

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 251

  • @devanshutak25
    @devanshutak25 3 роки тому +170

    For getting the gradient for the glow of the moon, we can use object coordinates and select the moon object in the "Object" field in the texture coordinate node. That way the gradient will always start from the origin of the moon object.

    • @brandonjrichard
      @brandonjrichard 3 роки тому +3

      This was my solution as well. Awesome easy trick.

    • @WW_Studios
      @WW_Studios 3 роки тому +3

      I was just going to say that lol!

    • @DilophoMS
      @DilophoMS 3 роки тому +3

      @Captain Reason Switch from Texture to Point in the Mapping node.

    • @pieterdebie4162
      @pieterdebie4162 3 роки тому +7

      That worked like a charm and will no doubt be useful in the future too.
      For people that are still confused about the shader setup: imgur.com/a/phqSJro

    • @thekid317
      @thekid317 3 роки тому

      I think UV mapis easier, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.

  • @howlinnadeaux766
    @howlinnadeaux766 2 роки тому +3

    THANK YOU SO MUCH!!!
    The Sky Texture alone adds so many variations to the lighting just by a few slides but with that and this shader combined you can create effects OUT OF THIS WORLD!!
    Youre a legend.

  • @lukayz1363
    @lukayz1363 3 роки тому +41

    what a coincidence. i was literally about to search for a tutorial on this and you just happen to upload it... thank you

  • @marcdraco2189
    @marcdraco2189 3 роки тому +36

    Can't afford to take your course yet Martin, but this is something I really need to do! Looks amazing.

  • @games528
    @games528 3 роки тому +25

    9:30 I'd recommend multiplying the moon emission strength with a math node rather than changing the bloom settings, as that will only make the moon have strong bloom around it (which is more realistic)

  • @nedstudios6490
    @nedstudios6490 3 роки тому +1

    The Andrew Kramer of Blender tutorials. Loved it

  • @bobogus7559
    @bobogus7559 2 роки тому +1

    A method I used to create a Sun disk in the world material settings was to use a map range node. From max was 1 and from min was just short of 1 (I had it at about 0.99995). To min was 0, to max was 500. By changing the from min and to max values, you might be able to repurpose it as a low-intensity moon glow and adjust with additional nodes to get a better result (and it's perfectly circular, too). This was applied to the World material, not to an object (also keep in mind that this is an outer space scene).

  • @hahatoon4606
    @hahatoon4606 3 роки тому +1

    From Brazil here. Subscribed. Thanks for this toturial and more.

  • @Dingle.Donger
    @Dingle.Donger 3 роки тому +5

    Absolutely love this tutorial. I was just thinking about making night scenes.

  • @bill392
    @bill392 2 роки тому +3

    Hmm, when my clouds moved, the moon remained in front of them. To put the moon behind the clouds, I duplicated the sky dome and scaled it down to .97, duplicated the sky material too, renamed to clouds and put the clouds nodes only on the inner dome, leaving the moon and the stars sky material on the outer one. The inside dome needed a mix-shader and transparent shader to allow the moon and stars from the outside dome to shine through. The moon glow works on the clouds very well. For EEVEE to use transparent shader, had to set clouds material to alpha-hashed.
    I don't know if it matters, but after I made the first dome, I made sure that the normals were all facing inward toward the camera view.

    • @MartinKlekner
      @MartinKlekner 2 роки тому

      Hi, yes, thats a drawback of my approach - your approach solves it well, thanks for sharing!

  • @mahabbat1960
    @mahabbat1960 3 роки тому +1

    Hello Martin, it's so nice to see you here again) and as always material in the tutorial is TOP)
    Thank you!) and to all in your team)

  • @nedstudios6490
    @nedstudios6490 3 роки тому +2

    Andrew Kramer of Blender tuts. Loved it

  • @tomoyaogawa4485
    @tomoyaogawa4485 3 роки тому +3

    This is so beautiful! Thank you Martin!

  • @jonatansvar8076
    @jonatansvar8076 2 роки тому +5

    I made the star distribution a little more random, it made it look a little more realistic

    • @ElijahWLYT
      @ElijahWLYT 2 роки тому

      how?

    • @jonatansvar8076
      @jonatansvar8076 2 роки тому +1

      @@ElijahWLYT I don't even remember lol

    • @jonatansvar8076
      @jonatansvar8076 2 роки тому +1

      @@ElijahWLYT I think I mixed a bigger noise map with the stars to make them more clustered

  • @UrMamIsARide
    @UrMamIsARide 3 роки тому +4

    This is great! I haven't seen any of your tutorials until now but, I love it. The organisation of your nodes is something I never thought put much thought into and I'm definitely going to now (and the tutorial was brilliant too lol). Great work!

  • @eisi-ink
    @eisi-ink 3 роки тому +7

    Love your Landscape course Martin, thank u for all this good content!

  • @jeffg4686
    @jeffg4686 3 роки тому +6

    Love it. How about a stars 'volumetric' that would be cool. Like if could move through it and have some light trails coming off the stars as moving past. Not sure if the motion blur feature in cycles works with volumetrics, but maybe.

  • @martinveloche1228
    @martinveloche1228 3 роки тому +4

    I make my own night sky, thanks a lot!!! Great tutorials as always!!

  • @chrisgoart
    @chrisgoart 2 роки тому

    This is the best skydome tutorial I've found yet and I've give 4 or so previous tries and found the results... middling at best. The results here are consistent and yield better overall results. Thanks! Also purchased your course, Martin. I like characters and all, but environments hold the greatest draw and appeal. Looking forward to learning more!

  • @joacobellene8591
    @joacobellene8591 3 роки тому +2

    Excelent Video! I'm new using blender and the way you explain things help me a lot!

  • @LuminousLabs
    @LuminousLabs 3 роки тому +1

    This is such a cool tutorial, I looked up how to do this and figured it would just be someone with an HDRI or something. Really great stuff!

  • @rifqimnrsyh
    @rifqimnrsyh 2 дні тому

    BROOO U R AMAZINGGGG

  • @pnolle
    @pnolle 3 роки тому +2

    This is awesome! Thanks!

    • @pnolle
      @pnolle 3 роки тому +1

      Btw, I love it that your video does NOT include music. This way I can click through your tutorial for a few hours and re-watch stuff until I get it while listening to my own music the whole time. This really is a big plus!

  • @comicsands9719
    @comicsands9719 3 роки тому +2

    wow thank you so much man this is exactly what i was looking for

  • @mcan-piano4718
    @mcan-piano4718 2 роки тому +1

    You are greatttttttttttttttt. First time I watched ur channel

  • @sbjkt
    @sbjkt 3 роки тому +1

    honestly i thought i would struggle keeping up but it ended up looking very nice, i added a purple-ish color to my starry sky, thank you for the tut!

    • @cgboost
      @cgboost  3 роки тому +2

      You're very welcome. Glad you enjoyed it!
      ~ Daniel

    • @zennn47
      @zennn47 3 роки тому +2

      hey can you share your project file ?

  • @brandonjacksoon
    @brandonjacksoon 3 роки тому +3

    Thank you for your tutorials! You have a truly talent to mentor and teaching people's! Top youtube content! Everything looks very realistic!

  • @nbakerify
    @nbakerify 3 роки тому +1

    wow! not sure i'd call the node setup simple, but this is a great video. thanks!

  • @jeffullman8027
    @jeffullman8027 2 роки тому

    Excellent, high quality tutorial. Clean and clear, it was a joy to watch. Thanks!

  • @nathitappan
    @nathitappan 2 місяці тому

    This is awesome! Very clever. Thanks for sharing 😊

  • @scottlee38
    @scottlee38 3 роки тому +1

    Very nice looking!

  • @colinwheeler1972
    @colinwheeler1972 2 роки тому

    Well done! What a wonderfully smoothly created tutorial. Thanks for your contribution to the community.

  • @anguswilson4652
    @anguswilson4652 3 роки тому +1

    Great video mate

  • @antonzax36
    @antonzax36 3 роки тому +1

    Martin Bro, thanks!

  • @karaelzexceed666
    @karaelzexceed666 2 роки тому +1

    love the tutorial, super easy to follow even for a beginner :D
    also banging my head on my desk cause image to plane add-on is apparently a thing that exists and I had a bunch of hyperrealistic drawings just gathering dust

    • @cgboost
      @cgboost  2 роки тому

      Well now you know how to use them! 💪 Great to know that you liked the tutorial :)
      ~ Masha

  • @Illasera
    @Illasera 3 роки тому +3

    16:42 bottom right, The only issue is that there are some gradation artifacts to be solved, the rest is good.

  • @ellal6915
    @ellal6915 3 роки тому +1

    Fantastic I love your 3D environment course.

  • @kaameplays9784
    @kaameplays9784 3 роки тому +2

    I am in love

  • @Ditto-qn3pu
    @Ditto-qn3pu 6 місяців тому

    It took me all night. But I did it. And it looks co pretty. I love it ♥♥☺

  • @timwallace6486
    @timwallace6486 3 роки тому +1

    Thank you for this great tutorial. I learned so much! I am currently working on the Cubic World tutorial and decided to add a moon to the scene. One comment- Maybe I am doing something wrong but the plane as image works great until you animate the camera. Then as you move the camera to the sides the moon's geometry distort and forms an ellipse rather than a circular shape. I substituted a sphere ( I know it's a cubic world) with an image texture for the plane and it doesn't distort as the camera moves to the sides.

    • @cgboost
      @cgboost  3 роки тому +1

      You can work with the plane too, but then you would need to constrain its rotation to the camera.
      ~Egon

  • @fidalium3d845
    @fidalium3d845 3 роки тому +1

    Now I can make my own night skies 😊. Thanks for the video

  • @stellaachenbach
    @stellaachenbach 3 роки тому +1

    Thank you Martin

  • @DarkSwordsman
    @DarkSwordsman 2 роки тому

    I saw people using hotkeys like Shift + T but they never explained that I needed Node Wrangler to use it, so I was always stumped. Thanks for explaining that! Definitely silly that it is not enabled by default.

  • @ISEESPOOKS
    @ISEESPOOKS 2 роки тому +2

    Where were you when I was building a Rocket ship to Mars? Fantastic tut ! very well thought out. Any thoughts on Anti-grav modulators to make my Ship look cool!

  • @RobloxianX
    @RobloxianX 2 роки тому

    Absolutely wonderful tutorial! Before my skies were awful. Id recommend this to any beginner in blender as it is super easy to follow and gives terrific results!

  • @ImperioAme
    @ImperioAme 2 роки тому +1

    Excellent video. Thank you!

  • @svec1000
    @svec1000 9 місяців тому

    Very insightful tutorial. Thanks

  • @Gettutorials123
    @Gettutorials123 3 роки тому +1

    Thanks for the tutorial.

  • @rudysanjaya8751
    @rudysanjaya8751 3 роки тому +1

    amazing tutorial!

  • @khlorghaal
    @khlorghaal 3 роки тому +3

    you dont need to use transforms for keyframes, you can keyframe directly within materials

  • @xynox2869
    @xynox2869 Рік тому

    Very good tutorial, thanks!

  • @rafaszopa2955
    @rafaszopa2955 3 роки тому +1

    I personally love to combine new Sky Texture with the noise texture =)

  • @amrindersingh2094
    @amrindersingh2094 2 роки тому

    incredible tutorial wow...............
    🤩🤩😍

  • @mordfustang1933
    @mordfustang1933 2 роки тому

    Bravo, great tutorial

  • @INVICTUSSOLIS
    @INVICTUSSOLIS 2 роки тому

    Awesome tutorial

  • @sims4u422
    @sims4u422 2 роки тому +2

    Thank you.

  • @Satoru_Haruto
    @Satoru_Haruto 3 роки тому +1

    my settings for the gradient texture is
    x
    -0.5
    y
    -0.6
    z
    0.4
    in the step called positioning the glow

  • @user-50fvi58djr0
    @user-50fvi58djr0 Рік тому

    Best sky tut ever thanx

    • @cgboost
      @cgboost  Рік тому

      Thank you ! Glad you liked it ! Things can always get better.. as they say: 'The sky is the limit' :)

  • @dragonslayergoblineater9048

    Really great tut

  • @maksvinokur27
    @maksvinokur27 Рік тому

    that was amazing video
    thank you so much

  • @TUMENG-TSUNGF
    @TUMENG-TSUNGF 2 роки тому +2

    Great video! I followed the tutorial but ran into a little problem.
    When I set the color ramp at 4:38, my background is not completely dark. Instead it's a shade of dark grey. What might I have done wrong?

    • @cgboost
      @cgboost  2 роки тому +1

      You may need to adjust the dark colour on the colour ramp. It's probably not set to black. It might also be that the world colour is not set to black.
      ~ Daniel

  • @incognito6751
    @incognito6751 3 роки тому +3

    0:07 I see a one eyed cat in the sky lol

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 роки тому +11

    it's useful to make a night scene
    11:22 make it "object" on texture coordinate, if you want not to look stretchy
    recommendation from me: after done with all that it's better to render it as an HDRI
    tutorial to doing that: ua-cam.com/video/p40ZBX9hXbE/v-deo.html

  • @ZacharyWhite25
    @ZacharyWhite25 3 роки тому +1

    I am most certainly going to recreate this sky for a baseball stadium project I’m working on in blender. I would also like to create from scratch a daytime sky like the night you created. Is there a video on that as well?

  • @AR_-xi5xg
    @AR_-xi5xg 3 роки тому +3

    UA-cam gives me this video recommend after my pc explode (because minim ram) 😪
    But thanks to make this video 😊
    Now i know how to make sky

  • @leonelsantos6517
    @leonelsantos6517 3 роки тому +1

    very good I liked it thank you.

  • @VedaWarlock
    @VedaWarlock 2 роки тому

    amazing video! thanks a lot. defo gonna get the course

  • @ivankrecker9210
    @ivankrecker9210 3 роки тому +1

    Nice! Thanks 👍

  • @LucaToumadiMatthews
    @LucaToumadiMatthews 2 роки тому

    new to your channel this tutorial was awesome this helped alot

  • @thekid317
    @thekid317 3 роки тому +1

    the easiest solution for the moon lighting I UV map, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.

  • @MoHaHa3D
    @MoHaHa3D 3 роки тому +1

    This is genius

  • @sergiopatil7632
    @sergiopatil7632 2 роки тому

    thank you 🥰

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 3 роки тому

    My day made ... This topic is what I need at this very moment .. I was asking my self how will I do this with out an HDRI since most of them are really not that great

  • @gordonbrinkmann
    @gordonbrinkmann 3 роки тому +2

    Good tutorial! 👍 I just wonder why people almost always use the Color output of the Noise Texture when they need greyscale noise... there is a Fac output for that and in the newer versions of Blender they already put it above the Color socket because it's more useful for most cases... Oh, and I prefer the Voronoi texture for stars but that's just me 😄

    • @cgboost
      @cgboost  3 роки тому +1

      I guess habit from the previous versions ;-)
      ~Egon

    • @gordonbrinkmann
      @gordonbrinkmann 3 роки тому +1

      @@cgboost Well, don't worry, I think you're in good company 😄

  • @alessiochemeri2059
    @alessiochemeri2059 Рік тому

    Wish to thank you so much, your tutorial really help me in a "home Project", may i put the link of your tutorial on my proj. Refs.?

    • @cgboost
      @cgboost  Рік тому

      Sure! Thanks for appreciation! :)

  • @yahyabaskale8948
    @yahyabaskale8948 Рік тому +1

  • @Glowbox3D
    @Glowbox3D 3 роки тому +1

    Really nice tutorial, thank you. I feel like I'm in Skyrim when I watch your vids. ;)

  • @alakinamann2069
    @alakinamann2069 2 роки тому +1

    Heya, great tutorial, though I was wondering what would happen if it was made in Cycles? I know you give that option for turning off the shadows in Cycles, but if you continued in cycles, would there be any other consequences? thanks so much

    • @MartinKlekner
      @MartinKlekner 2 роки тому +1

      I think apart from slower render times there is no big difference in Cycles, I use these skies in Cycles all the time 🙂

  • @snyperwulffgaming9575
    @snyperwulffgaming9575 3 роки тому +1

    So I absolutely plan to get your Master course. HOpefully you will actually see this as I do wanna know if this can be used to easily build a land area for a scene in an animation involving characters and what not?
    Edit: By "This" I meant the Master Course.

  • @mxrsh0
    @mxrsh0 2 роки тому

    6:30 -Having trouble balancing the color how you did it, mine comes from underneath but kinda like overwhelms my object :/ I think i did something wrong.

  • @PhoenixPalmer88
    @PhoenixPalmer88 9 місяців тому

    Fantastic tutorial man, really helpful! I followed along in Cycles since my overall project looks a bit better there, and the result is almost identical. Only holdup I'm having on it is trying to emulate the Eevee bloom, any pointers?

    • @cgboost
      @cgboost  9 місяців тому +1

      You can add the bloom in post-production with glare node inside the compositor.
      ~ Masha

  • @bearwei8057
    @bearwei8057 3 роки тому +1

    Amazing!!!!

  • @PetersAnimation
    @PetersAnimation 3 роки тому +1

    Thanks 💖

  • @BurnEdOutOne
    @BurnEdOutOne 3 роки тому +8

    If you have trouble adjusting the gradient texture coordinate nodes, or it doesn't seem to adjust at all / adjusts predictably, make sure it is set for "quadratic" and not "quadratic sphere".
    That's the rookie mistake I made! :P

    • @demivideos8887
      @demivideos8887 3 роки тому +1

      Thank you, i was so confused

    • @tobiassimon659
      @tobiassimon659 Рік тому

      no matter what option I take in the gradient texture node, the vector does not chance anything at all :(

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller 2 роки тому +1

    Nice

  • @integragemi7234
    @integragemi7234 3 роки тому +2

    epic thanks, i never gonna need to use fake images as planes for backgrounds again

  • @3dwithyuvi21
    @3dwithyuvi21 Рік тому

    Thanks dude

  • @bill392
    @bill392 2 роки тому +1

    I added a "track to" constraint to my moon so that it always faces the camera so it always appears as a proper circle.

  • @Pentafant
    @Pentafant Рік тому +1

    Help, when I add the "Mix Color" node to the gradient texture, the color appears strongly on the whole dome instead that it changes the color of the radiant texture. I followed every step exactly except that the mixrgb node is the mix color node now..

    • @cgboost
      @cgboost  Рік тому

      You need to change the Blending mode of the Mix Color node to Color (by default it is set to Mix)

    • @keziagreste
      @keziagreste 9 місяців тому

      ​@@cgboost After doing that, when I combine the stars with the colour, the color dissapears.. it's just grey and black

  • @kolega4ever
    @kolega4ever Рік тому

    Well, about node wrangler, many addons are not active by default despite "virtually everyone" using them since some addons, even built-in ones, tend to not co-operate well with each other, even causing crashes.

  • @gemesil
    @gemesil 3 роки тому +1

    Wow what the heck I looked for a video on how to do this yesterday

  • @begalooloo
    @begalooloo 3 роки тому +1

    is the bird animation also show in the course

  • @humn_error
    @humn_error 3 роки тому +1

    Sorry for the newbie question but how do you snap scale or get all axis to change at the same time when you input values in dimensions in the n panel? It's driving me crazy! Thanks so much for your amazing content

    • @darrennew8211
      @darrennew8211 3 роки тому +2

      Click into the first box, and while holding the button, drag over the other values. Then you can edit them all at once, or keep holding and move the mouse left and right. Check out the 2.8 fundamentals video on the official Blender Foundation channel for how the UI works.

    • @humn_error
      @humn_error 3 роки тому

      @@darrennew8211 thanks so much for this! I had seen the fundamentals videos when I first started in Blender but had completely forgotten about this...

  • @adl1719
    @adl1719 3 роки тому +2

    I'm very curious, when I import an image as plane, that has a transparent background, why does it still not end up transparent when imported into blender?

    • @MartinKlekner
      @MartinKlekner 3 роки тому

      Have you used the Alpha socket of the image and plugged it into the Alpha socket of the Principled BSDF shader in Shader Editor?

    • @adl1719
      @adl1719 3 роки тому

      @@MartinKlekner yes I did, yet the only way I could get it to work was if I photoshopped an image to have a transparent background, no pngs I downloaded would work without doing that, strange

  • @TsuriaDragon
    @TsuriaDragon 2 роки тому

    I'm having an issue with the stars they seem a lot dimming looking and aren't as bright I wonder what I did wrong? I follow the steps you showed and its done but in the final shot the stars you can't really notice at all.

  • @arnoldst6936
    @arnoldst6936 3 роки тому +1

    Hallo, ich hab ein Objekt was an manchen stellen Sehr viele Hörner hat. Wie kann man sowas gut remeshen? Bei nah aneinander gereiten Meshes bekomme ich nur probleme.
    Hello, I have an object that has a lot of horns in some places. How can I remesh it well? I only get problems with meshes that are close to each other.

  • @HermannPh
    @HermannPh 3 роки тому

    Amazing ! Just a quick question how do I setup my lightnings with a procedural sky like this ? Since it is a mesh my lights ain’t working when I put sunlights, and I want some shadows on the rest of my scene coming from the moon. How can I do it ?

  • @darrennew8211
    @darrennew8211 3 роки тому

    I'm pretty sure node wrangler has been on by default for a while, but of course you need to not have overwritten your default scene?

    • @cgboost
      @cgboost  3 роки тому

      Nope it is not, but it should be integrated into the core. It is super useful.
      ~Egon

  • @b3Dguy
    @b3Dguy 3 роки тому +1

    🔥🔥🔥

  • @ArtisticRyad
    @ArtisticRyad 3 роки тому +1

    holy shit thats much needed