Making a Night Sky in Blender

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 249

  • @devanshutak25
    @devanshutak25 3 роки тому +163

    For getting the gradient for the glow of the moon, we can use object coordinates and select the moon object in the "Object" field in the texture coordinate node. That way the gradient will always start from the origin of the moon object.

    • @brandonjrichard
      @brandonjrichard 3 роки тому +3

      This was my solution as well. Awesome easy trick.

    • @WW_Studios
      @WW_Studios 3 роки тому +3

      I was just going to say that lol!

    • @DilophoMS
      @DilophoMS 3 роки тому +3

      @Captain Reason Switch from Texture to Point in the Mapping node.

    • @pieterdebie4162
      @pieterdebie4162 3 роки тому +7

      That worked like a charm and will no doubt be useful in the future too.
      For people that are still confused about the shader setup: imgur.com/a/phqSJro

    • @thekid317
      @thekid317 2 роки тому

      I think UV mapis easier, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.

  • @howlinnadeaux766
    @howlinnadeaux766 2 роки тому +2

    THANK YOU SO MUCH!!!
    The Sky Texture alone adds so many variations to the lighting just by a few slides but with that and this shader combined you can create effects OUT OF THIS WORLD!!
    Youre a legend.

  • @lukayz1363
    @lukayz1363 3 роки тому +41

    what a coincidence. i was literally about to search for a tutorial on this and you just happen to upload it... thank you

  • @marcdraco2189
    @marcdraco2189 3 роки тому +34

    Can't afford to take your course yet Martin, but this is something I really need to do! Looks amazing.

  • @clausbohm9807
    @clausbohm9807 3 роки тому +7

    Thank you for offering this course as well as keeping it updated. Short enough yet has all the most important detail to do the lessons.

  • @games528
    @games528 3 роки тому +24

    9:30 I'd recommend multiplying the moon emission strength with a math node rather than changing the bloom settings, as that will only make the moon have strong bloom around it (which is more realistic)

  • @nedstudios6490
    @nedstudios6490 2 роки тому +1

    The Andrew Kramer of Blender tutorials. Loved it

  • @bill392
    @bill392 2 роки тому +2

    Hmm, when my clouds moved, the moon remained in front of them. To put the moon behind the clouds, I duplicated the sky dome and scaled it down to .97, duplicated the sky material too, renamed to clouds and put the clouds nodes only on the inner dome, leaving the moon and the stars sky material on the outer one. The inside dome needed a mix-shader and transparent shader to allow the moon and stars from the outside dome to shine through. The moon glow works on the clouds very well. For EEVEE to use transparent shader, had to set clouds material to alpha-hashed.
    I don't know if it matters, but after I made the first dome, I made sure that the normals were all facing inward toward the camera view.

    • @MartinKlekner
      @MartinKlekner 2 роки тому

      Hi, yes, thats a drawback of my approach - your approach solves it well, thanks for sharing!

  • @bobogus7559
    @bobogus7559 2 роки тому +1

    A method I used to create a Sun disk in the world material settings was to use a map range node. From max was 1 and from min was just short of 1 (I had it at about 0.99995). To min was 0, to max was 500. By changing the from min and to max values, you might be able to repurpose it as a low-intensity moon glow and adjust with additional nodes to get a better result (and it's perfectly circular, too). This was applied to the World material, not to an object (also keep in mind that this is an outer space scene).

  • @Dingle.Donger
    @Dingle.Donger 3 роки тому +5

    Absolutely love this tutorial. I was just thinking about making night scenes.

  • @kaameplays9784
    @kaameplays9784 2 роки тому +2

    I am in love

  • @Ditto-qn3pu
    @Ditto-qn3pu Місяць тому

    It took me all night. But I did it. And it looks co pretty. I love it ♥♥☺

  • @_eisi
    @_eisi 3 роки тому +7

    Love your Landscape course Martin, thank u for all this good content!

  • @nedstudios6490
    @nedstudios6490 2 роки тому +1

    Andrew Kramer of Blender tuts. Loved it

  • @sims4u422
    @sims4u422 2 роки тому +2

    Thank you.

  • @martinveloche1228
    @martinveloche1228 3 роки тому +4

    I make my own night sky, thanks a lot!!! Great tutorials as always!!

  • @mahabbat1960
    @mahabbat1960 3 роки тому +1

    Hello Martin, it's so nice to see you here again) and as always material in the tutorial is TOP)
    Thank you!) and to all in your team)

  • @jeffg4686
    @jeffg4686 3 роки тому +6

    Love it. How about a stars 'volumetric' that would be cool. Like if could move through it and have some light trails coming off the stars as moving past. Not sure if the motion blur feature in cycles works with volumetrics, but maybe.

  • @hahatoon4606
    @hahatoon4606 3 роки тому +1

    From Brazil here. Subscribed. Thanks for this toturial and more.

  • @tomoyaogawa4485
    @tomoyaogawa4485 3 роки тому +3

    This is so beautiful! Thank you Martin!

  • @jonatansvar8076
    @jonatansvar8076 2 роки тому +3

    I made the star distribution a little more random, it made it look a little more realistic

    • @ElijahWLYT
      @ElijahWLYT 2 роки тому

      how?

    • @jonatansvar8076
      @jonatansvar8076 2 роки тому +1

      @@ElijahWLYT I don't even remember lol

    • @jonatansvar8076
      @jonatansvar8076 2 роки тому +1

      @@ElijahWLYT I think I mixed a bigger noise map with the stars to make them more clustered

  • @UrMamIsARide
    @UrMamIsARide 3 роки тому +4

    This is great! I haven't seen any of your tutorials until now but, I love it. The organisation of your nodes is something I never thought put much thought into and I'm definitely going to now (and the tutorial was brilliant too lol). Great work!

  • @sbjkt
    @sbjkt 2 роки тому +1

    honestly i thought i would struggle keeping up but it ended up looking very nice, i added a purple-ish color to my starry sky, thank you for the tut!

    • @cgboost
      @cgboost  2 роки тому +2

      You're very welcome. Glad you enjoyed it!
      ~ Daniel

    • @zennn47
      @zennn47 2 роки тому +2

      hey can you share your project file ?

  • @LuminousLabs
    @LuminousLabs 3 роки тому +1

    This is such a cool tutorial, I looked up how to do this and figured it would just be someone with an HDRI or something. Really great stuff!

  • @stellaachenbach
    @stellaachenbach 3 роки тому +1

    Thank you Martin

  • @comicsands9719
    @comicsands9719 3 роки тому +2

    wow thank you so much man this is exactly what i was looking for

  • @fidalium3d845
    @fidalium3d845 3 роки тому +1

    Now I can make my own night skies 😊. Thanks for the video

  • @pnolle
    @pnolle 3 роки тому +2

    This is awesome! Thanks!

    • @pnolle
      @pnolle 3 роки тому +1

      Btw, I love it that your video does NOT include music. This way I can click through your tutorial for a few hours and re-watch stuff until I get it while listening to my own music the whole time. This really is a big plus!

  • @chrisgoart
    @chrisgoart Рік тому

    This is the best skydome tutorial I've found yet and I've give 4 or so previous tries and found the results... middling at best. The results here are consistent and yield better overall results. Thanks! Also purchased your course, Martin. I like characters and all, but environments hold the greatest draw and appeal. Looking forward to learning more!

  • @antonzax36
    @antonzax36 3 роки тому +1

    Martin Bro, thanks!

  • @rafaszopa2955
    @rafaszopa2955 3 роки тому +1

    I personally love to combine new Sky Texture with the noise texture =)

  • @Gettutorials123
    @Gettutorials123 3 роки тому +1

    Thanks for the tutorial.

  • @khlorghaal
    @khlorghaal 3 роки тому +3

    you dont need to use transforms for keyframes, you can keyframe directly within materials

  • @AR_-xi5xg
    @AR_-xi5xg 2 роки тому +3

    UA-cam gives me this video recommend after my pc explode (because minim ram) 😪
    But thanks to make this video 😊
    Now i know how to make sky

  • @scottlee38
    @scottlee38 3 роки тому +1

    Very nice looking!

  • @nbakerify
    @nbakerify 3 роки тому +1

    wow! not sure i'd call the node setup simple, but this is a great video. thanks!

  • @karaelzexceed666
    @karaelzexceed666 2 роки тому +1

    love the tutorial, super easy to follow even for a beginner :D
    also banging my head on my desk cause image to plane add-on is apparently a thing that exists and I had a bunch of hyperrealistic drawings just gathering dust

    • @cgboost
      @cgboost  2 роки тому

      Well now you know how to use them! 💪 Great to know that you liked the tutorial :)
      ~ Masha

  • @brandonjacksoon
    @brandonjacksoon 3 роки тому +3

    Thank you for your tutorials! You have a truly talent to mentor and teaching people's! Top youtube content! Everything looks very realistic!

  • @mcan-piano4718
    @mcan-piano4718 2 роки тому +1

    You are greatttttttttttttttt. First time I watched ur channel

  • @joacobellene8591
    @joacobellene8591 3 роки тому +2

    Excelent Video! I'm new using blender and the way you explain things help me a lot!

  • @incognito6751
    @incognito6751 3 роки тому +3

    0:07 I see a one eyed cat in the sky lol

  • @DarkSwordsman
    @DarkSwordsman 2 роки тому

    I saw people using hotkeys like Shift + T but they never explained that I needed Node Wrangler to use it, so I was always stumped. Thanks for explaining that! Definitely silly that it is not enabled by default.

  • @anguswilson4652
    @anguswilson4652 3 роки тому +1

    Great video mate

  • @ImperioAme
    @ImperioAme 2 роки тому +1

    Excellent video. Thank you!

  • @PetersAnimation
    @PetersAnimation 3 роки тому +1

    Thanks 💖

  • @ivankrecker9210
    @ivankrecker9210 3 роки тому +1

    Nice! Thanks 👍

  • @thekid317
    @thekid317 2 роки тому +1

    the easiest solution for the moon lighting I UV map, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.

  • @user-50fvi58djr0
    @user-50fvi58djr0 Рік тому

    Best sky tut ever thanx

    • @cgboost
      @cgboost  Рік тому

      Thank you ! Glad you liked it ! Things can always get better.. as they say: 'The sky is the limit' :)

  • @colinwheeler1972
    @colinwheeler1972 2 роки тому

    Well done! What a wonderfully smoothly created tutorial. Thanks for your contribution to the community.

  • @jeffullman8027
    @jeffullman8027 Рік тому

    Excellent, high quality tutorial. Clean and clear, it was a joy to watch. Thanks!

  • @ellal6915
    @ellal6915 3 роки тому +1

    Fantastic I love your 3D environment course.

  • @timwallace6486
    @timwallace6486 3 роки тому +1

    Thank you for this great tutorial. I learned so much! I am currently working on the Cubic World tutorial and decided to add a moon to the scene. One comment- Maybe I am doing something wrong but the plane as image works great until you animate the camera. Then as you move the camera to the sides the moon's geometry distort and forms an ellipse rather than a circular shape. I substituted a sphere ( I know it's a cubic world) with an image texture for the plane and it doesn't distort as the camera moves to the sides.

    • @cgboost
      @cgboost  3 роки тому +1

      You can work with the plane too, but then you would need to constrain its rotation to the camera.
      ~Egon

  • @svec1000
    @svec1000 4 місяці тому

    Very insightful tutorial. Thanks

  • @Marxcko
    @Marxcko 3 роки тому +1

    thank u

  • @rudysanjaya8751
    @rudysanjaya8751 3 роки тому +1

    amazing tutorial!

  • @yahyabaskale8948
    @yahyabaskale8948 Рік тому +1

  • @Satoru_Haruto
    @Satoru_Haruto 3 роки тому +1

    my settings for the gradient texture is
    x
    -0.5
    y
    -0.6
    z
    0.4
    in the step called positioning the glow

  • @ISEESPOOKS
    @ISEESPOOKS 2 роки тому +2

    Where were you when I was building a Rocket ship to Mars? Fantastic tut ! very well thought out. Any thoughts on Anti-grav modulators to make my Ship look cool!

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller 2 роки тому +1

    Nice

  • @BurnEdOutOne
    @BurnEdOutOne 3 роки тому +8

    If you have trouble adjusting the gradient texture coordinate nodes, or it doesn't seem to adjust at all / adjusts predictably, make sure it is set for "quadratic" and not "quadratic sphere".
    That's the rookie mistake I made! :P

    • @demivideos8887
      @demivideos8887 3 роки тому +1

      Thank you, i was so confused

    • @tobiassimon659
      @tobiassimon659 Рік тому

      no matter what option I take in the gradient texture node, the vector does not chance anything at all :(

  • @sergiopatil7632
    @sergiopatil7632 Рік тому

    thank you 🥰

  • @bearwei8057
    @bearwei8057 3 роки тому +1

    Amazing!!!!

  • @RobloxianX
    @RobloxianX 2 роки тому

    Absolutely wonderful tutorial! Before my skies were awful. Id recommend this to any beginner in blender as it is super easy to follow and gives terrific results!

  • @INVICTUSSOLIS
    @INVICTUSSOLIS 2 роки тому

    Awesome tutorial

  • @xynox2869
    @xynox2869 10 місяців тому

    Very good tutorial, thanks!

  • @Illasera
    @Illasera 3 роки тому +3

    16:42 bottom right, The only issue is that there are some gradation artifacts to be solved, the rest is good.

  • @leonelsantos6517
    @leonelsantos6517 3 роки тому +1

    very good I liked it thank you.

  • @mordfustang1933
    @mordfustang1933 Рік тому

    Bravo, great tutorial

  • @integragemi7234
    @integragemi7234 3 роки тому +2

    epic thanks, i never gonna need to use fake images as planes for backgrounds again

  • @Glowbox3D
    @Glowbox3D 3 роки тому +1

    Really nice tutorial, thank you. I feel like I'm in Skyrim when I watch your vids. ;)

  • @dragonslayergoblineater9048
    @dragonslayergoblineater9048 11 місяців тому

    Really great tut

  • @3dwithyuvi21
    @3dwithyuvi21 10 місяців тому

    Thanks dude

  • @fernandoquiros
    @fernandoquiros 2 роки тому

    wow

  • @hipple80
    @hipple80 2 роки тому +1

    This is genius

  • @amrindersingh2094
    @amrindersingh2094 Рік тому

    incredible tutorial wow...............
    🤩🤩😍

  • @maksvinokur27
    @maksvinokur27 8 місяців тому

    that was amazing video
    thank you so much

  • @VedaWarlock
    @VedaWarlock Рік тому

    amazing video! thanks a lot. defo gonna get the course

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 3 роки тому

    My day made ... This topic is what I need at this very moment .. I was asking my self how will I do this with out an HDRI since most of them are really not that great

  • @Ttigersrawesome
    @Ttigersrawesome Рік тому

    youre the goat

  • @LucaToumadiMatthews
    @LucaToumadiMatthews 2 роки тому

    new to your channel this tutorial was awesome this helped alot

  • @ZacharyWhite25
    @ZacharyWhite25 3 роки тому +1

    I am most certainly going to recreate this sky for a baseball stadium project I’m working on in blender. I would also like to create from scratch a daytime sky like the night you created. Is there a video on that as well?

  • @gordonbrinkmann
    @gordonbrinkmann 3 роки тому +2

    Good tutorial! 👍 I just wonder why people almost always use the Color output of the Noise Texture when they need greyscale noise... there is a Fac output for that and in the newer versions of Blender they already put it above the Color socket because it's more useful for most cases... Oh, and I prefer the Voronoi texture for stars but that's just me 😄

    • @cgboost
      @cgboost  3 роки тому +1

      I guess habit from the previous versions ;-)
      ~Egon

    • @gordonbrinkmann
      @gordonbrinkmann 3 роки тому +1

      @@cgboost Well, don't worry, I think you're in good company 😄

  • @bill392
    @bill392 2 роки тому +1

    I added a "track to" constraint to my moon so that it always faces the camera so it always appears as a proper circle.

  • @ArtisticRyad
    @ArtisticRyad 3 роки тому +1

    holy shit thats much needed

  • @snyperwulffgaming9575
    @snyperwulffgaming9575 3 роки тому +1

    So I absolutely plan to get your Master course. HOpefully you will actually see this as I do wanna know if this can be used to easily build a land area for a scene in an animation involving characters and what not?
    Edit: By "This" I meant the Master Course.

  • @Gemesil
    @Gemesil 3 роки тому +1

    Wow what the heck I looked for a video on how to do this yesterday

  • @b3Dguy
    @b3Dguy 3 роки тому +1

    🔥🔥🔥

  • @Rose-ss8do
    @Rose-ss8do 2 роки тому

    Thank bro :D

  • @quangtd8800
    @quangtd8800 Рік тому

    thanks

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 роки тому +11

    it's useful to make a night scene
    11:22 make it "object" on texture coordinate, if you want not to look stretchy
    recommendation from me: after done with all that it's better to render it as an HDRI
    tutorial to doing that: ua-cam.com/video/p40ZBX9hXbE/v-deo.html

  • @alessiochemeri2059
    @alessiochemeri2059 Рік тому

    Wish to thank you so much, your tutorial really help me in a "home Project", may i put the link of your tutorial on my proj. Refs.?

    • @cgboost
      @cgboost  Рік тому

      Sure! Thanks for appreciation! :)

  • @kolega4ever
    @kolega4ever Рік тому

    Well, about node wrangler, many addons are not active by default despite "virtually everyone" using them since some addons, even built-in ones, tend to not co-operate well with each other, even causing crashes.

  • @PhoenixPalmer88
    @PhoenixPalmer88 5 місяців тому

    Fantastic tutorial man, really helpful! I followed along in Cycles since my overall project looks a bit better there, and the result is almost identical. Only holdup I'm having on it is trying to emulate the Eevee bloom, any pointers?

    • @cgboost
      @cgboost  5 місяців тому +1

      You can add the bloom in post-production with glare node inside the compositor.
      ~ Masha

  • @LoudNoob
    @LoudNoob 2 роки тому +1

    Idk, NASA's starmap wrap is pretty darn good. But I do like making my own universe's.

  • @umanggajjar1773
    @umanggajjar1773 3 дні тому

    Does this work for cycles as well?

  • @alakinamann2069
    @alakinamann2069 2 роки тому +1

    Heya, great tutorial, though I was wondering what would happen if it was made in Cycles? I know you give that option for turning off the shadows in Cycles, but if you continued in cycles, would there be any other consequences? thanks so much

    • @MartinKlekner
      @MartinKlekner 2 роки тому +1

      I think apart from slower render times there is no big difference in Cycles, I use these skies in Cycles all the time 🙂

  • @dabonker1065
    @dabonker1065 Рік тому

    in having issues putting the moon onto the dome

  • @D3LB0Y
    @D3LB0Y 2 роки тому +1

    are you able to make lightning ?

    • @MartinKlekner
      @MartinKlekner 2 роки тому +1

      Sure thing, just make a mesh in shape of lighting ( this addon might help developer.blender.org/T27189 ), add emission shader to it and animate a very strong light to light up when it appears.

  • @Kroh03
    @Kroh03 2 роки тому +1

    I’m trying to create the starry field but I can’t see any of the noise, my entire scene appears black. What am I doing wrong??

  • @moensmichiel8537
    @moensmichiel8537 Рік тому

    How to make it work with cycles?