they’re so empty in game as it is, i think scary shit in the ocean would freak out a lot of players, including me. simply swimming around knowing there’s probably something below you would be effective. shame they cut the rad storks, would’ve been like a post apocalypse terror bird. :(
That maypole ghoul would have been sick seeing it walk in the distance of the glowing sea. imagine the glowing sea is shrouded in a radiated fog hard to see through and at the distance you hear a agonizing howl and just barely see the maypole in the distance walking into the the unknown sea
knowing bethesda, just being in the same postal code as that thing would have caused all kinds of fucked up shit to happen to your game, plus it would probably not even look very good since giant creatures are a very difficult thing to get right.
Right?? On one hand, because it was so foreboding, it was a relief there wasn’t anything, but on the other hand, man, it would’ve added so much to the world if there was something to fear in those waters. And it would make sense too. Like how did whales react to the immense amount of radiation?
Mutant Menagerie adds a whole variety of aquatic life and otherwise. There's also a mod that enables combat underwater, a little buggy animation-wise but kinda important to that end.
All the cut holotapes were so interesting, especially the CIT ones who basically show how tense things were with students protests and the first talks about synths.
Okay but can we talk about Nora/Nate coming back as a Synth? That's actually incredible cut content that should have been in the game. The only and I mean the ONLY reason someone would ever want to side with the Institute is because of Shaun. So having Nora be part of the institute as well further would cement the idea that while the Institute may be evil, your family is part of the Institute
Man having the spouse be a potential companion would have been such a cool gray, complex and incredibly intriguing plot point fit for fallout 4. Im really hoping that the reason that it was cut is that it would be too good compared to all the stories and plot points, so bethesda made the decision to just not expound on it. Falling in love again, having to question whether its right to love this copy like the copy of shaun, having them be killed randomly or in a plot point and all the writing needed to circle around it. Whether bringing their consciousness to this hell would be right, since only we would be the ones gaining from it. It would be so fitting if bethesda completed all these cut content, and had the remnants of kellog take over nick's consciousness and then kill the synth spouse again LMAO. Or through the spouse, have kellog redeem himself in a much better fashion somehow rather than skipping over his memories. Oh in a perfect world where Fo4 wouldve been a perfect game.
Shaun makes it clear pretty early on he wants you in a position of power. Isn't a big leap to have your character change the system from the inside. The only reason YOU would ever side with the institute is Shaun. But we have several reasons available... mainly because nothing gets fleshed out enough in the factions and this leads to us having to fill in lots of blanks ourselves. Blowing up a nuclear reactor in downtown boston is one of the dumbest choices in any fallout game and 3 factions want to do it. That alone is enough reason for lots of people to side with the Institute.
Uh, what? The Institute isn't out to hurt people. The worst thing they did was ACCIDENTALLY create super mutants. The Brotherhood ACTIVELY hunts ghouls and synths. The railroad would kill 500 people for 1 synth and are too fanatical to ever contribute much to society as a whole. The minutemen are 100% altruistic, the only inherently good choice. But I'd say: Minutemen>Institute>Railroad>Brotherhood
@@PlayfulFruitLPer The Minutemen are only inherently good if you take over, otherwise Preston is basically the last good one. Edit: And this is debatable, since he walked right past my Red Rocket settlement and says "Lets loot that place later." And then he just moves into Sanctuary and steals my town unless I build him beds? The Institute destabalized the commonwealth government. They kidnap and replace people. The Railroad is blinded by fanatasisicm. The Brotherhood are likewise fanatics. None of the choices are inherently good because all the factions have been pretty shitty up until we join.
That Ben cut content would be a good concept for the Minutemen. More quests where you bring back the old members and make them “officers” or higher ranked Minutemen to protect settlements.
Definitely. Would've helped the MM seem more organized. I think it'd be cool if, as you reach certain settlement requirements or MM goals that old MM slowly come of out and become inspired.
using them to create outposts where you can keep a squad and that squad would help protect settlements so you are not spammed with "tHis AnD tHaT sEtTleMenT iS uNDeR aTtACk"
The May-Pole would’ve been incredibly terrifying to see in the Glowing Sea. Just imagine hearing loud anguished cries from the distance, getting louder and louder.
@@misterpotato427maybe a good way to add more funny things to fallout without pissing off certain fans would be to just start adding wild wasteland to all future games. Nobody would've gotten mad at that weird mission in fallout 4 with the kid in the fridge if it was wild wasteland exclusive. Although if we're being honest with ourselves fallout is at its best when it's at least a little silly.
I feel the Ben Gibson encounter is the one am most wanting in the game. Mainly because it seams mostly done and it would add so much to the minutemen as a faction. And it would make the player question if they are reapting history.
Seriously, that whole encounter is already finished and has no effects on the game other than deepening the lore. Baffling why they’d cut things like this.
@@MarionRelics it might have been cut because it involves a companion to be there and that messed up the system. Or a wild conspiracy of mine. This whole interaction is based on Mel Gibson from the patriot movie. So it was cut because mel and that movie is bad. P.s this connection is only based not wanting to join the war and being a vet. Ben seams alot less "heroic".
Because the coolest stuff invariably ends up being the stuff that doesn't slot effortlessly into a game, so it needs additional time and effort. So when a deadline is looming, i imagine the devs just think "oh well. That's for the cutting room floor, then." it's a shame, because fallout 4 has been my main game for some time. Not because its great, but because it's got so many moving parts that it's ticking most of my boxes, even though it never really nails any of those parts, and parts of the game that feel like they need more (the glowing sea, Spectacle Island etc) are the bits that really hammer home the missed opportunities.
When given the option between 1 fantastic option and 10 cool options, it's almost always better for the game to choose the 10 cool options. Sometimes, though, they just happen as a result of a shift in narrative or direction.
@@juice6199 I'm obviously talking about the stuff that can't be easily recreated because not much of it's in the game in the first place like the underwater Vault with the giant Kraken I know that somebody restored it but it's nothing like it would have been
@@GrievousReborn Go to Nexus and look up "20 Leagues under the sea" The underwater vault is added back in and has very few bugs. It's really only missingacces to the tubes all over the ocean. Edit: Odds are it was just going to be Vault 88. 4 areas of a vault you need to gain access to? Several different openings around the commonwealth? Would make more sense for the hidden vault to be on the ocean floor instead of a quarry.
I hate Bethesda's lazy, rushed decision making, I really do. Half of FO4's cut content was repurposed and reused for FO76. Why couldn't we have it all in the former? 😭
@@chrisgames5201 I must say, that something that I liked about Fallout 76 is the map and the creatures Of course it is empty of npc but it has a lot of different biomes and mountains to climb,unlike the fallout 4 map which is the smallest thing i've ever seen, 20% of the fallout 4 map is water that can't be explored, how i hate the fallout 4 map
@@pn5705 He's not incompetent at all. He's one of the most recognized game directors in the world. The only thing is that dumb internet people like yourself have a weird obsession againts the guy.
There's a mod for Skyrim called cutting room floors , that adds back in a bunch of cut content . Someone should really get on making one of those for this game .
@@crr4482 There is no funny. It's a fact. Readding cut content is too much of an effort for Bethesda. It will be like the Skyrim Anniversary, just lazily slopped together Creation Club content while breaking better and free community mods on top.
That thumbnail was weird as f***, reminds me of when I had to traverse deep parts of the water in FO4 back in release and I was so scared that a giant monster was gonna jumpscare me. Good times.
17:37 it is probably more likely that the "cut" mortar is just the behind the scenes weapon used to shoot the fireworks and weather shells from the firework mortar, the paintball gun may have something to do with the stationary paintball gun as well
I would legit love to have a bow in Fallout 4 - I have no idea how it'd work or fit in perk-wise, but still... _a bow!_ Imagine being able to upgrade it too look like it's made out of a black polymer and for it to have hi-tech sights?
@@firstnamelastname9237 there's both a crossbow and bow mod. I know Fallout 76 added bow perks and you can get a crossbow/bow with different arrow/bolt types.
@@twiztedmind209 Nice, I do want an archer now lol. Didn’t know 76 had that, I considered buying it when it was on sale but decided against it cause I figured I’d just play fallout 4 since they seemed so alike.
@@konstreit Appreciate the comment! But I only have a switch and pc. Not really sure if it’s good on switch especially since I don’t know if VATS works as well in a live game. That and switch sales are rare. Will check on pc though, and decide if I should still just wait. Haven’t even finished 4 yet so not in a hurry for more games. Thanks!
Standing at Salem and looking out into the sea, it disappoints me I can see where my hometown is in the distance, and they only went as far as Salem lol. When fallout 4 was coming out I remember me and my friends being excited for that reason.
Getting a synth of your wife would have been really fucked up, which also would had made it cool content to have in the game. Just imagine having her as a companion, and all the dialogues you have with her is either your character pretending that she/he is your real spouse as a form of coping with the loss, or you letting the synth try to be its own person despite looking like your dead spouse. Oh just thinking about it makes me wish they hadnt cut that out.
With the Fallout 4 Next-Gen Upgrade coming out next year Id LOVE for them to re-add the underwater section of the game back into the game via Creation Club. Give us the underwater-Vault, the kraken, the mutated shark-dolphins and all of that. The game would finally be so much more complete!
@@mattyice31 Exactly bro, add to the fact that they can't copy Nora/Nate's memories - or whatever they do when they replace someone - because your spouse is by the 200 year old frozen peas and quite deceased
@@wolfsrain1978 There's some info on computers around the map. Whilst they don't mention Nate by name. They infer that the institute is testing a new gen synth. Perfect in every way, so good they don't even know they're synthetic. They're testing something got to do with memories. They mention the vault. On the screens In the institute, some show things that insinuate they where taken from the player character perspective. Dogmeat is a synth, every crow you see is a synth. The institute always know where you are. Its a test.
I used to think beating the Mirelurk queen and Liberty prime was an acomplishment, then I saw a 300ft tall feral and giant mutant squid Also that whole Spouce regeneration thing would make the institute a much popular choice,even if we don't get fallout 5 for many more years I'd still like to see an update with this kind of stuff
I swear I've been promoted to sentinel before. Back when the game first released, I made a character on the very first day you could play it. Like within minutes of release. There was all kinds of bugs, glitches, and weird broken stuff happening to that save because it was made before any updates or patches. Eventually when I got to the end of the game, I talked with Elder Maxson and was promoted to Sentinel. The only reason why I knew about the Sentinel rank was because of him telling me about it, which prompted me to look it up. Maybe it was a glitch, or was possible on day one but was later removed? I don't know, but till this day I swear I've legitimately been promoted to sentinel. But, maybe I'm crazy.
The player is promoted to Sentinel if they destroy the Institute with the BoS. The cut content just would have allowed the player to become Sentinel even with the Minutemen ending.
It’s genuinely upsetting because the oceans of fallout 4 thematically are horrific in their own right, you know for sure something is just under the water ready to eat you But then you get in, and there’s nothing there 😞
About Nate/Nora being apart of the institute as a synth would have made the choice of: Family or everyone else, much more harder. You could have the family you wanted or save the commonwealth from dictatorship
6:09 Actually there's a pretty damn good mod (at least I think it is) in which when you wake up in the cryo-pod for the 2nd time after Shaun is kidnapped, Nora isn't there. It's specifically a mod for Nora, I think if you start as Nora then Nate is still dead in his pod. But if you start as Nate, Nora will be gone. She survived the gunshot wound and managed to get out. Found stimpacks along the way, used them, and well, don't read further if you want to play it yourself without any further spoilers. You can find her at a location not far away from Vault 111, shouldn't have much in your way as you go there, even at the very start of the game if you want. Maybe a few wild mongrels and/or bloatflies. She's at Abernathy Farm, and they REALLY did a good job combing through all the Nora dialogue to find ways for her to talk to you, to comment on decisions/actions you make, and she has her own likes/dislikes that I think are pretty accurate. She's a pre-war person, AND a lawyer, so it seems like she generally likes things that are legal/helpful/friendly/good, and dislike things that are illegal/cruel/bad/evil from the perspective of pre-war society. She has notes that you obtain when you make her your companion, which can be done immediately, and it provides some of the backstory I mentioned. Honestly, I make money online as a writer, I write stories and characters and personalities and what not... I think the writing could use some work to feel more authentic and with more emotion in it. I could even write a few pages of backstory in which she had been initially somewhat disfigured from the survived gunshot wound, it was hard to eat, but well Blake kindly gave her some 'bottle caps' from time to time for helping around on the farm. "I honestly thought he was joking but well I saw him receive payment in bottle caps from a traveling trader for selling some produce, and that time raiders came and threatened us they demanded 'caps.' So... yeah... the new official currency of the United States; twist-off bottle caps... anyways, Blake asked if I wanted to come and see 'Diamond City.' A whole city built in a baseball stadium... crazy. Well, I was nervous leaving the farm... but I had the N99 10mm service pistol pistol that Blake taught me on, initially I worked on the farm for free so as to pay it off, but yeah. It actually reminded me of what Nate had taught me, Blake's instruction wasn't as technical or complicated, but well Blake didn't serve in the US Military. So... I went! I felt so self-conscious about my face... I wore a gas mask. NOT easy to breathe in those things, but as soon as I saw someone who wasn't one of the Abernathy's I put it on... those raiders that attacked, they laughed at me and said I looked like a 'ghoul,' yeah I'm finding quite rapidly that I don't really think raiders are my kind of people. "Anyhow, then I found out from Dr. Sun.... Dr. Son? Anyways, there's a surgery center there, in the 'Great Green Jewel' as they call the place! The guy who runs it is... pretty weird... but his work is quality! I'm back to my old self, there's not many mirrors out there anymore, but I swear one time after some rain when I caught my reflection in a puddle... first time I had seen my face since the operation and I almost cried... and then I remembered how much time had passed since leaving that awful vault and that I haven't had it in me to go back and see Nate, frozen in there, and that Shaun was still missing, and well then the dam broke... "Of course, I had heard of the Valentine Detective Agency, Blake even told me about it when I told him early that my baby had been stolen, but well like apparently so many people have done, he's disappeared. Apparently he's a 'Synth?' Looks like a robotic skeleton, sorta... honestly I can't even imagine it and the glowing eyes sounds REALLY creepy, but I'd have spilled my guts to him in an instant if I thought it could help me find Shaun..." See? It plugs the plot hole of 'did she try to find Shaun herself? Did she try to speak to Nick Valentine who was still being held captive in that Vault in the subway tunnels?' Also her default weapon is a 10mm pistol (yes if you look it up its designation is the N99), and frankly I'd also try to work in that maybe on her way to Diamond City, Blake told her that raiders tend to muck about over in Lexington so he takes a wide birth around the Corvega assembly plant. Maybe his wife Connie had been traded some weapons from a traveling caravan, stuff pulled off of raiders after they were killed by mercenaries trying to attack the trader, and it includes a scoped rifle. I was feeling rather tired, it was the most I'd walked in a straight line in... well I guess over 200 years. Blake had a look through the scope, left the rifle empty since he wasn't about to try taking them on, and for obvious reasons. He told me where to look through the scope and there they were, with one in crazy-looking power armor, looked real rough and spiky and rusted, definitely not the standard-issue stuff her husband had been taught on when he served. He found it quite interesting and even taught me various pointers on how it operates and functions, its controls. How the arms actuate, the fingers, the legs, how everything is so much heavier so when cocky recruits try to run instead of starting out with walking as instructed, sometimes they immediately lose balance and topple over. Then, it's so difficult to get up after falling down at least when untrained, it can be a real pain to pick that heavy suit up and make it upright again, commonly requiring a forklift. I dunno, it's difficult, that's kinda shoe-horned, but power armor required training in the past. Training that a lawyer like Nora probably doesn't get, so if I wanted to play in a realistic way with Nora, like AS Nora, honestly at minimum I don't think I could get into power armor at least until I help Danse at the Police Station, at minimum, really I think the more realistic point at which she could be trained is once she is given her Brotherhood armor after Kellogg is killed and the Prydwen arrives. But hey maybe as she helped Danse get through Arcjet and she witnessed him in the power armor for so long, and maybe he gave her pointers on it along the way saying that if she joins then she can get her very own suit of power armor, here's some pointers! SOME way in which I can reasonably believe that she got proper training or training of SOME sort. But if I wrote in that backstory with her, that before the war, she had a chat about his experiences with power armor and was taught how it works and how the soldiers were trained to first just stand, move the arms, move the legs, WALK instead of run, then stop walking, and start again. Once comfortable, try jogging, etc. You're in a one-person tank that you walk around in, an armored exoskeleton, I imagine it would require time and training and practice to get used to. But if I wrote that backstory into her notes, remembering a chat with Nate about it, I could tell her to hop into a suit of power armor right away with the knowledge that she understands at least SOME aspects of how it works. Because there is nothing, ZERO, that confirms that Nora has any experience with power armor. And well nothing for Nate either I'm pretty sure, but he's former Military so hey it's POSSIBLE even though I'm pretty damn sure not every single soldier is taught how to operate a tank. Part 1/2
Anyhow, rant over, I'm rather passionate about suspension of disbelief and backstory and consistency at least to some degree. I heard claims that in FO1 and/or FO2 that the fusion cores in power armor were such that someone could hop in a suit of power armor, and run 18 hours a day their WHOLE life, die, and then someone else can hop in and run THEIR whole life, and well basically was really ticked off that power armor in FO4 was apparently unrealistic to the vision of the original games. Meh, well maybe there's no more cores that are truly 100%, and so a maxed-out 100/100 fusion core in FO4 could have actually lost 95-99% of its charge, or even 99.9% of its charge, and so that 100/100 is a SMALL fraction of when the core was new pre-war. But batteries naturally lose charge overtime, so now it's impossible to find one of that pre-war quality. They're all very ancient, and so even if one went unused in an ammo can for 210 years, its lifespan has diminished greatly. I mean, that's not canon even though I think it'd help explain that alleged lack of consistency compared to FO1/FO2, but it's believable enough to me to where I can adopt it as my own 'head-canon' and boom, non-issue. Both FO4 and the original games can be true at the same time with proper application of logic and reasoning and suspension of disbelief. FO1/2 was set in something like the 2160s and 2220s as I recall, a lot can happen in the 60 years between the two, and maybe it is so that between the 2220s and 2287 when FO4 takes place, the cores have degraded enough to where they just no longer hold nearly as much charge. Like my own personal rechargeable AA and AAA batteries I've been using for SEVERAL years that cannot be recharged to full capacity anymore, and lose their charge much faster than brand new batteries, in fact my rechargable AA batteries can't even manage to operate my electric razor. So yeah, seems plausible to me, and Boston undoubtedly has harsher winters than DC where FO3 is set and low temperatures have a negative affect on batteries, a retired photo-journalist had told me before that he'd keep his batteries in his pocket close to his body heat rather than in a backpack or camera bag or on a vest outside his coat or something like that, because his body heat helps the battery keep its charge in case he needs it. Got caught with a battery he had left in the back of his vehicle, it was winter and it got cold, it might not have even worked anymore. Couldn't get the flash sufficiently charged. Okay, NOW rant over... geeze, I hadn't even had my coffee yet. Part 2/2
This might be old news at this point but I think the reason why the robots all have human counterparts is because of how the engine processes dialogue cause I've noticed it's the same in most every other instance where they need something non-human to be playing dialogue (the model for Ron Pearlman's character in New Vegas rings a bell)
Ugh “20 Leagues under the Sea” is a dream Fallout quest for me. That would’ve been so cool to have a bit of underwater combat or even just battling a mutated sea monster. Maaaan
Maypole could have been like a cool quest from the brotherhood after you explore the glowing sea showing the brotherhood a group could go in and out safely leading to the discovery of maypole on accident requiring you to help the small group that discovered while some viribirds gets instantly knocked down when they attempt to come as backup, or you could've taken it out beforehand making the group question who took the Giant ghoul out.
@@Kilo1158 if they had actually done it it would have had a different design than a normal feral ghoul, what is shown in the video is not as it would have been seen totally
im sad the cranky shotgun didnt make it in. Fallout 4 needed more than only two shotguns and a single splitter mod for the energy weapons. Also the biorifle looks neat as well.
The giant glowing ghoul would have made for an epic battle. They could've added it as a last mission or something with whichever faction you had the highest rep with. I know for BoS fans, seeing Liberty Prime and Maypole fight would be insane, and dozens on dozens of ghouls and glowing ones on the ground to fight against you and your team.
Regarding the cut content with Ben Gibson, I actually encountered it in the base game as a random event. And I thought Ben will join, as soon as you kill all the raiders and the conversation, he just walks away.
I've gotten him also as a random event. There are a lot of random events that are much easier to get if the player hasn't started Automatron as Rust Devil and Mechanist robot encounters occur pretty frequently once the player meets ADA. FO4 is a fun game but the Minutemen is just another faction that feels unfinished (like how cool would it have been for the Minutemen questline to end with retaking Quincy).
That have been recreated. The underwater vault is being worked on, the crude blowback and pumpaction shotgun are both mods, bows and crossbow mods have been made, the institute rifle has been both remade and recreated, certain mods add back certain cut dialogue. Certain cut creatures, such as centaurs have been made in mods, I'm pretty sure I've seen paintball guns somewhere, but I can't confirm it. Additional throwables have been added with certain mods. I'm interested on if there's a mod to add the giant ghoul however, it would be terrifying to see in-game
I don't get the hate of having the main characters voiced lost my shit at 4 AM, "We're doing a survey on the least intelligent life forms in the Commonwealth"
Maypole Ghoul sounds great in a game like Borderlands but sounds stupid in Fallout. At least Behemoths grow, would make FAR more sense for it to be a giant glowing supermutant Behemoth instead of a glowing ghoul.
@@klayman2 But that's not the 300 ft MAypole Ghoul. Modifying the idea so it makes sense isn't stupid. But giving us a 300 ft tall ghoul is just stupid.
Isn't it funny how, Fallout New Vegas, a game with incredibly less time, has a lot less cut content while having a smaller size, has 10x more detail and stuff to do, while Fallout 4 has a metric shit ton of cut content, way more development time, and a lackluster world?
The Way Gamebryo Scaling works, I can imagine that they didn't want to bother, tweaking it for a single Enemy. The Compound Bow aswell as elemental Arrows are in Fallout 76.
Holy shit that syth spouse would have been such a cool concept, a reward for institute fanatics and a rude weakening for undercover double agent to see how far gone shaun is , as he non challantly makes a synth replica of his mother/father as if they are replaceable
I had to look up why Kells sounded and talked like Tuvok..because it's the same actor of course! still, lots of nice info. a shame how much was cut, I love the sarcastic lines.
I'd love if there was an institute courser in 118 who was there observing them as part of an experiment. The explanation would be that he hacked into them all abd basically made it so ignored or couldn't see him. Then they could observe them and have an "outpost" in far harbor to keep an eye on all the stuff there. Then maybe if you're with the institute he'd let you interfere, and if you weren't he'd try to stop you from contaminating the test. Add in a charisma check or two for hints on solving the mystery or letting yoy investigate, ect. I think it would have added to the institute's presence, make them feel like they're really using the above world as their testing ground. Plus it'd give you a different reason to travel to far harbor if you sided with them. To check on their outpost.
Anyone else watching this and just counting along things that were cut in FO4 to be an asset dump or kind of revived in FO76. Like the bat enemies that didn't make FO4, getting a lil more time to clearing becoming the Scorch beasts in FO76. I kind of find it cool, plenty of things I didn't know.
I feel like K1-98 "Jenny" the Synth you save when you first encounter a courser was meant to be a character down the line, her face was just made in such a perculiar way, the way she talks and even her name all hinted to me that she was meant to show up later some time
I was SO mad I couldn't recruit Jenny and send her to one of my settlements. I tried following her outside the building but she disappeared from the game forever. But for some reason you can convince Anne Hargraves to become a settler even if it makes no sense...
Every time I see something cut for "20 Leagues Under the Sea", I die a little inside. I want scary Fallout oceans so bad.
they’re so empty in game as it is, i think scary shit in the ocean would freak out a lot of players, including me. simply swimming around knowing there’s probably something below you would be effective.
shame they cut the rad storks, would’ve been like a post apocalypse terror bird. :(
@@helpimtrappedinikea6975 even Skyrim had more ocean life with these annoying teethed Fish.
Check out Nexus Mods, someone made the 20 Leagues quest as a mod
I KNEW there was more to that Yangtze submarine quest. What a shame, would've been so cool.
The game would've crashed as soon as you went in the water if they added sea monsters.
That maypole ghoul would have been sick seeing it walk in the distance of the glowing sea. imagine the glowing sea is shrouded in a radiated fog hard to see through and at the distance you hear a agonizing howl and just barely see the maypole in the distance walking into the the unknown sea
Agreed it would have given the glowing sea a more interesting enemy to fight than the Chameleon Deathclaw imo
Idk who knows about WoW but reading that reminds me of those giant things walking around in that Burning Crusade area beyond the portal.
If it wandered randomly imagine starting the game and it being right outside the vault.... quick game.
knowing bethesda, just being in the same postal code as that thing would have caused all kinds of fucked up shit to happen to your game, plus it would probably not even look very good since giant creatures are a very difficult thing to get right.
But then it would move and act like a ghoul they made 600x bigger. Probably take a small step off a mountain and break its neck
The oceans in fallout 4 are so foreboding but there's just nothing there and it's so disappointing
Right?? On one hand, because it was so foreboding, it was a relief there wasn’t anything, but on the other hand, man, it would’ve added so much to the world if there was something to fear in those waters. And it would make sense too. Like how did whales react to the immense amount of radiation?
Or the squid and octopi?
That's an issue with a lot of Bethesda games, one that I hope they eventually choose to fix.
@Trainer Shade Hope in one hand and well you know the rest.
Mutant Menagerie adds a whole variety of aquatic life and otherwise. There's also a mod that enables combat underwater, a little buggy animation-wise but kinda important to that end.
All the cut holotapes were so interesting, especially the CIT ones who basically show how tense things were with students protests and the first talks about synths.
Yeah it makes no sense why they were cut
The professor sounds like the fens phantom 😮
Okay but can we talk about Nora/Nate coming back as a Synth? That's actually incredible cut content that should have been in the game. The only and I mean the ONLY reason someone would ever want to side with the Institute is because of Shaun. So having Nora be part of the institute as well further would cement the idea that while the Institute may be evil, your family is part of the Institute
Man having the spouse be a potential companion would have been such a cool gray, complex and incredibly intriguing plot point fit for fallout 4. Im really hoping that the reason that it was cut is that it would be too good compared to all the stories and plot points, so bethesda made the decision to just not expound on it.
Falling in love again, having to question whether its right to love this copy like the copy of shaun, having them be killed randomly or in a plot point and all the writing needed to circle around it. Whether bringing their consciousness to this hell would be right, since only we would be the ones gaining from it.
It would be so fitting if bethesda completed all these cut content, and had the remnants of kellog take over nick's consciousness and then kill the synth spouse again LMAO. Or through the spouse, have kellog redeem himself in a much better fashion somehow rather than skipping over his memories. Oh in a perfect world where Fo4 wouldve been a perfect game.
Shaun makes it clear pretty early on he wants you in a position of power. Isn't a big leap to have your character change the system from the inside.
The only reason YOU would ever side with the institute is Shaun. But we have several reasons available... mainly because nothing gets fleshed out enough in the factions and this leads to us having to fill in lots of blanks ourselves.
Blowing up a nuclear reactor in downtown boston is one of the dumbest choices in any fallout game and 3 factions want to do it. That alone is enough reason for lots of people to side with the Institute.
Your kid is the LEADER of the institute...
Uh, what? The Institute isn't out to hurt people. The worst thing they did was ACCIDENTALLY create super mutants. The Brotherhood ACTIVELY hunts ghouls and synths. The railroad would kill 500 people for 1 synth and are too fanatical to ever contribute much to society as a whole.
The minutemen are 100% altruistic, the only inherently good choice. But I'd say:
Minutemen>Institute>Railroad>Brotherhood
@@PlayfulFruitLPer The Minutemen are only inherently good if you take over, otherwise Preston is basically the last good one. Edit: And this is debatable, since he walked right past my Red Rocket settlement and says "Lets loot that place later." And then he just moves into Sanctuary and steals my town unless I build him beds?
The Institute destabalized the commonwealth government. They kidnap and replace people.
The Railroad is blinded by fanatasisicm. The Brotherhood are likewise fanatics.
None of the choices are inherently good because all the factions have been pretty shitty up until we join.
That Ben cut content would be a good concept for the Minutemen. More quests where you bring back the old members and make them “officers” or higher ranked Minutemen to protect settlements.
Nah boss, we have another settlement to raid and take their loot
Lol why bring back losers and deserters into positions of power?
Definitely. Would've helped the MM seem more organized. I think it'd be cool if, as you reach certain settlement requirements or MM goals that old MM slowly come of out and become inspired.
Unfortunately that would've made the Minutemen too interesting, so it was cut
using them to create outposts where you can keep a squad and that squad would help protect settlements so you are not spammed with "tHis AnD tHaT sEtTleMenT iS uNDeR aTtACk"
“October 29th, 2077 is going to go down in history as the greatest college prank of all time” I mean……. I guess???
I guess we know who is to blame
greatest prank of all tie
Hey that’s my birthday.
Sugma
@@les3000 same hehehoho
The May-Pole would’ve been incredibly terrifying to see in the Glowing Sea. Just imagine hearing loud anguished cries from the distance, getting louder and louder.
I think it would’ve been terrifying and impossible to kill I’d make it not attack the player but we couldn’t damage it
Fallout 4 amped up the goofiness level of the Fallout series to an obnoxious amount, the May-pole would've caused more harm.
@@misterpotato427 What would you classify as wacky?
This person has not played fallout 1 or 2 @misterpotato427
@@misterpotato427maybe a good way to add more funny things to fallout without pissing off certain fans would be to just start adding wild wasteland to all future games. Nobody would've gotten mad at that weird mission in fallout 4 with the kid in the fridge if it was wild wasteland exclusive.
Although if we're being honest with ourselves fallout is at its best when it's at least a little silly.
I feel the Ben Gibson encounter is the one am most wanting in the game. Mainly because it seams mostly done and it would add so much to the minutemen as a faction. And it would make the player question if they are reapting history.
Seriously, that whole encounter is already finished and has no effects on the game other than deepening the lore. Baffling why they’d cut things like this.
@@MarionRelics it might have been cut because it involves a companion to be there and that messed up the system. Or a wild conspiracy of mine. This whole interaction is based on Mel Gibson from the patriot movie. So it was cut because mel and that movie is bad. P.s this connection is only based not wanting to join the war and being a vet. Ben seams alot less "heroic".
so....why is it always the coolest stuff that gets cut in video games?
Because the coolest stuff invariably ends up being the stuff that doesn't slot effortlessly into a game, so it needs additional time and effort. So when a deadline is looming, i imagine the devs just think "oh well. That's for the cutting room floor, then."
it's a shame, because fallout 4 has been my main game for some time. Not because its great, but because it's got so many moving parts that it's ticking most of my boxes, even though it never really nails any of those parts, and parts of the game that feel like they need more (the glowing sea, Spectacle Island etc) are the bits that really hammer home the missed opportunities.
Laziness
Time reasons usually
When given the option between 1 fantastic option and 10 cool options, it's almost always better for the game to choose the 10 cool options. Sometimes, though, they just happen as a result of a shift in narrative or direction.
This is just my opinion but they could totally have cut Minute Men and Railroad as factions and added this stuff instead.
I really wish that some of the creation Club content they added would have been them finishing up some of the cut content that actually had substance
There's a chance they could add stuff like the baseball helmets or the Biorifle in the update next year.
@@juice6199 I'm obviously talking about the stuff that can't be easily recreated because not much of it's in the game in the first place like the underwater Vault with the giant Kraken I know that somebody restored it but it's nothing like it would have been
@@GrievousReborn what's your profile picture? It looks kinda familiar
@@GrievousReborn Go to Nexus and look up "20 Leagues under the sea" The underwater vault is added back in and has very few bugs. It's really only missingacces to the tubes all over the ocean.
Edit: Odds are it was just going to be Vault 88. 4 areas of a vault you need to gain access to? Several different openings around the commonwealth? Would make more sense for the hidden vault to be on the ocean floor instead of a quarry.
@@kingofhearts3185 I'm pretty sure it's the band Disturbeds mascot guy from the album covers/music videos.
I'm sure that the giant bat-like creature was inspiration for the fallout 76 scorchbeast
I wish they were added to a good Fallout game
@@chrisgames5201 it was decent not gonna lie.
I hate Bethesda's lazy, rushed decision making, I really do. Half of FO4's cut content was repurposed and reused for FO76. Why couldn't we have it all in the former? 😭
@@chrisgames5201 I must say, that something that I liked about Fallout 76 is the map and the creatures Of course it is empty of npc but it has a lot of different biomes and mountains to climb,unlike the fallout 4 map which is the smallest thing i've ever seen, 20% of the fallout 4 map is water that can't be explored, how i hate the fallout 4 map
@@franciscoOrellana29 I honestly don't mind it too much except when I look at the part of the map that's just empty water :l
We NEED a full cut content mod like the one for fallout 2 for the 10 year anniversary
MOTHER OF GOD, this giant ghoul battle could be easily the most epic thing of entire game!!
“Todd we have so much great content for fallout 4-“
*”Great! We’ll cut every single one of it!”*
Wasn't up to him, was up to some higher up in Zenimax.
@@Tattletale-Delta I don’t know… He’s fairly incompetent like that.
This is the same man who looks at a buggy mess and says, “It just works.”
@@pn5705 He's not incompetent at all. He's one of the most recognized game directors in the world. The only thing is that dumb internet people like yourself have a weird obsession againts the guy.
"16 times the detail" 😂
The cut content is always the coolest stuff. Especially the giant squid
To be honest the whole quest that was going to come with it sounds cool and a underwater vault and working with Captain Zao
There's a mod for Skyrim called cutting room floors , that adds back in a bunch of cut content . Someone should really get on making one of those for this game .
Has anything like this been made yet?
@@jakespacepiratee3740 a few, radstorks and the improvised weapons are mods on the nexus
20 minutes of enjoyment after work! Thanks so much.
same lol
2:22 No that's not Ben, that's Garrus Vakarian w/ a Boston accent
He cant rejoin the minutemen again... since he is busy doing some calibrations...
Some of these are complete enough that I'm wondering whether they would actually put them in the upcoming Creation Club/game update in 2023.
nah too much effort.
@@thejunktownsheriffkilliand4800 where's the funny?
@@crr4482 salty Bethesda fans?
@@crr4482 There is no funny. It's a fact. Readding cut content is too much of an effort for Bethesda. It will be like the Skyrim Anniversary, just lazily slopped together Creation Club content while breaking better and free community mods on top.
@@thejunktownsheriffkilliand4800 I mean...they're literally recolored helmets...
the effort sounds just about right. 😂
That thumbnail was weird as f***, reminds me of when I had to traverse deep parts of the water in FO4 back in release and I was so scared that a giant monster was gonna jumpscare me. Good times.
Getting a synth version of your spouse would be a neat way to try and manipulate the player into siding with the institute
Hey, honey, this is Curie...
i’ll always be sad Maypole doesn’t exist
17:37 it is probably more likely that the "cut" mortar is just the behind the scenes weapon used to shoot the fireworks and weather shells from the firework mortar, the paintball gun may have something to do with the stationary paintball gun as well
Paintball gun!? Maybe that's why there's multiple paint mixers and different colour cans of paint all-over the map.
7:23 fun fact, the anchorage haircut is actually available by collecting both of the existing magazines
Becoming a sentinel by using the minutemen would be awesome. Sad to see stuff like that being cut.
I would legit love to have a bow in Fallout 4 - I have no idea how it'd work or fit in perk-wise, but still... _a bow!_ Imagine being able to upgrade it too look like it's made out of a black polymer and for it to have hi-tech sights?
I would love that. Maybe count as non automatic rifle?
I believe there is a crossbow mod though.
@@firstnamelastname9237 there's both a crossbow and bow mod. I know Fallout 76 added bow perks and you can get a crossbow/bow with different arrow/bolt types.
@@twiztedmind209 Nice, I do want an archer now lol. Didn’t know 76 had that, I considered buying it when it was on sale but decided against it cause I figured I’d just play fallout 4 since they seemed so alike.
@@konstreit Maybe when I’m getting money again and it’s on sale. We’ll see
@@konstreit Appreciate the comment!
But I only have a switch and pc. Not really sure if it’s good on switch especially since I don’t know if VATS works as well in a live game. That and switch sales are rare. Will check on pc though, and decide if I should still just wait. Haven’t even finished 4 yet so not in a hurry for more games.
Thanks!
Standing at Salem and looking out into the sea, it disappoints me I can see where my hometown is in the distance, and they only went as far as Salem lol.
When fallout 4 was coming out I remember me and my friends being excited for that reason.
Getting a synth of your wife would have been really fucked up, which also would had made it cool content to have in the game. Just imagine having her as a companion, and all the dialogues you have with her is either your character pretending that she/he is your real spouse as a form of coping with the loss, or you letting the synth try to be its own person despite looking like your dead spouse. Oh just thinking about it makes me wish they hadnt cut that out.
The best cut content is the content we met along the way.
Those cut guns look so much better than the actual weapons, that shotgun crank animation looks great
Idk why but your videos always pop when I go poop at midnight.
And I always watch them lol.
With the Fallout 4 Next-Gen Upgrade coming out next year Id LOVE for them to re-add the underwater section of the game back into the game via Creation Club.
Give us the underwater-Vault, the kraken, the mutated shark-dolphins and all of that. The game would finally be so much more complete!
There is a mod that adds the vault back, and it feels like Bioshock when exploring it.
@@steveraybro8769 But does it have things in it? AND is it like based on the things that Bethesda left in the game or just kind of made up?
Somehow I find the Institutes "gift" of your wife/husband a lot creepier than child Shaun
“Here’s a lifelike sex doll”
@@mattyice31 Exactly bro, add to the fact that they can't copy Nora/Nate's memories - or whatever they do when they replace someone - because your spouse is by the 200 year old frozen peas and quite deceased
Nate is a synthetic tho?
@@noelienoelie8425 what do you mean?
@@wolfsrain1978 There's some info on computers around the map. Whilst they don't mention Nate by name. They infer that the institute is testing a new gen synth. Perfect in every way, so good they don't even know they're synthetic. They're testing something got to do with memories. They mention the vault.
On the screens In the institute, some show things that insinuate they where taken from the player character perspective.
Dogmeat is a synth, every crow you see is a synth.
The institute always know where you are.
Its a test.
I used to think beating the Mirelurk queen and Liberty prime was an acomplishment, then I saw a 300ft tall feral and giant mutant squid
Also that whole Spouce regeneration thing would make the institute a much popular choice,even if we don't get fallout 5 for many more years I'd still like to see an update with this kind of stuff
I swear I've been promoted to sentinel before. Back when the game first released, I made a character on the very first day you could play it. Like within minutes of release. There was all kinds of bugs, glitches, and weird broken stuff happening to that save because it was made before any updates or patches. Eventually when I got to the end of the game, I talked with Elder Maxson and was promoted to Sentinel. The only reason why I knew about the Sentinel rank was because of him telling me about it, which prompted me to look it up. Maybe it was a glitch, or was possible on day one but was later removed? I don't know, but till this day I swear I've legitimately been promoted to sentinel. But, maybe I'm crazy.
The player is promoted to Sentinel if they destroy the Institute with the BoS. The cut content just would have allowed the player to become Sentinel even with the Minutemen ending.
It’s genuinely upsetting because the oceans of fallout 4 thematically are horrific in their own right, you know for sure something is just under the water ready to eat you
But then you get in, and there’s nothing there 😞
The giant squad boss kind of scared me but it would've been a good boss battle.
About Nate/Nora being apart of the institute as a synth would have made the choice of: Family or everyone else, much more harder. You could have the family you wanted or save the commonwealth from dictatorship
Thank you for just getting right to it. “More uncut content from fallout 4” then straight to the video. No intro, no bs.
6:09
Actually there's a pretty damn good mod (at least I think it is) in which when you wake up in the cryo-pod for the 2nd time after Shaun is kidnapped, Nora isn't there. It's specifically a mod for Nora, I think if you start as Nora then Nate is still dead in his pod. But if you start as Nate, Nora will be gone. She survived the gunshot wound and managed to get out. Found stimpacks along the way, used them, and well, don't read further if you want to play it yourself without any further spoilers.
You can find her at a location not far away from Vault 111, shouldn't have much in your way as you go there, even at the very start of the game if you want. Maybe a few wild mongrels and/or bloatflies. She's at Abernathy Farm, and they REALLY did a good job combing through all the Nora dialogue to find ways for her to talk to you, to comment on decisions/actions you make, and she has her own likes/dislikes that I think are pretty accurate. She's a pre-war person, AND a lawyer, so it seems like she generally likes things that are legal/helpful/friendly/good, and dislike things that are illegal/cruel/bad/evil from the perspective of pre-war society.
She has notes that you obtain when you make her your companion, which can be done immediately, and it provides some of the backstory I mentioned. Honestly, I make money online as a writer, I write stories and characters and personalities and what not... I think the writing could use some work to feel more authentic and with more emotion in it. I could even write a few pages of backstory in which she had been initially somewhat disfigured from the survived gunshot wound, it was hard to eat, but well Blake kindly gave her some 'bottle caps' from time to time for helping around on the farm.
"I honestly thought he was joking but well I saw him receive payment in bottle caps from a traveling trader for selling some produce, and that time raiders came and threatened us they demanded 'caps.' So... yeah... the new official currency of the United States; twist-off bottle caps... anyways, Blake asked if I wanted to come and see 'Diamond City.' A whole city built in a baseball stadium... crazy. Well, I was nervous leaving the farm... but I had the N99 10mm service pistol pistol that Blake taught me on, initially I worked on the farm for free so as to pay it off, but yeah. It actually reminded me of what Nate had taught me, Blake's instruction wasn't as technical or complicated, but well Blake didn't serve in the US Military. So... I went! I felt so self-conscious about my face... I wore a gas mask. NOT easy to breathe in those things, but as soon as I saw someone who wasn't one of the Abernathy's I put it on... those raiders that attacked, they laughed at me and said I looked like a 'ghoul,' yeah I'm finding quite rapidly that I don't really think raiders are my kind of people.
"Anyhow, then I found out from Dr. Sun.... Dr. Son? Anyways, there's a surgery center there, in the 'Great Green Jewel' as they call the place! The guy who runs it is... pretty weird... but his work is quality! I'm back to my old self, there's not many mirrors out there anymore, but I swear one time after some rain when I caught my reflection in a puddle... first time I had seen my face since the operation and I almost cried... and then I remembered how much time had passed since leaving that awful vault and that I haven't had it in me to go back and see Nate, frozen in there, and that Shaun was still missing, and well then the dam broke...
"Of course, I had heard of the Valentine Detective Agency, Blake even told me about it when I told him early that my baby had been stolen, but well like apparently so many people have done, he's disappeared. Apparently he's a 'Synth?' Looks like a robotic skeleton, sorta... honestly I can't even imagine it and the glowing eyes sounds REALLY creepy, but I'd have spilled my guts to him in an instant if I thought it could help me find Shaun..."
See? It plugs the plot hole of 'did she try to find Shaun herself? Did she try to speak to Nick Valentine who was still being held captive in that Vault in the subway tunnels?' Also her default weapon is a 10mm pistol (yes if you look it up its designation is the N99), and frankly I'd also try to work in that maybe on her way to Diamond City, Blake told her that raiders tend to muck about over in Lexington so he takes a wide birth around the Corvega assembly plant. Maybe his wife Connie had been traded some weapons from a traveling caravan, stuff pulled off of raiders after they were killed by mercenaries trying to attack the trader, and it includes a scoped rifle. I was feeling rather tired, it was the most I'd walked in a straight line in... well I guess over 200 years. Blake had a look through the scope, left the rifle empty since he wasn't about to try taking them on, and for obvious reasons. He told me where to look through the scope and there they were, with one in crazy-looking power armor, looked real rough and spiky and rusted, definitely not the standard-issue stuff her husband had been taught on when he served. He found it quite interesting and even taught me various pointers on how it operates and functions, its controls. How the arms actuate, the fingers, the legs, how everything is so much heavier so when cocky recruits try to run instead of starting out with walking as instructed, sometimes they immediately lose balance and topple over. Then, it's so difficult to get up after falling down at least when untrained, it can be a real pain to pick that heavy suit up and make it upright again, commonly requiring a forklift.
I dunno, it's difficult, that's kinda shoe-horned, but power armor required training in the past. Training that a lawyer like Nora probably doesn't get, so if I wanted to play in a realistic way with Nora, like AS Nora, honestly at minimum I don't think I could get into power armor at least until I help Danse at the Police Station, at minimum, really I think the more realistic point at which she could be trained is once she is given her Brotherhood armor after Kellogg is killed and the Prydwen arrives. But hey maybe as she helped Danse get through Arcjet and she witnessed him in the power armor for so long, and maybe he gave her pointers on it along the way saying that if she joins then she can get her very own suit of power armor, here's some pointers! SOME way in which I can reasonably believe that she got proper training or training of SOME sort. But if I wrote in that backstory with her, that before the war, she had a chat about his experiences with power armor and was taught how it works and how the soldiers were trained to first just stand, move the arms, move the legs, WALK instead of run, then stop walking, and start again. Once comfortable, try jogging, etc. You're in a one-person tank that you walk around in, an armored exoskeleton, I imagine it would require time and training and practice to get used to. But if I wrote that backstory into her notes, remembering a chat with Nate about it, I could tell her to hop into a suit of power armor right away with the knowledge that she understands at least SOME aspects of how it works. Because there is nothing, ZERO, that confirms that Nora has any experience with power armor. And well nothing for Nate either I'm pretty sure, but he's former Military so hey it's POSSIBLE even though I'm pretty damn sure not every single soldier is taught how to operate a tank.
Part 1/2
Anyhow, rant over, I'm rather passionate about suspension of disbelief and backstory and consistency at least to some degree. I heard claims that in FO1 and/or FO2 that the fusion cores in power armor were such that someone could hop in a suit of power armor, and run 18 hours a day their WHOLE life, die, and then someone else can hop in and run THEIR whole life, and well basically was really ticked off that power armor in FO4 was apparently unrealistic to the vision of the original games. Meh, well maybe there's no more cores that are truly 100%, and so a maxed-out 100/100 fusion core in FO4 could have actually lost 95-99% of its charge, or even 99.9% of its charge, and so that 100/100 is a SMALL fraction of when the core was new pre-war. But batteries naturally lose charge overtime, so now it's impossible to find one of that pre-war quality. They're all very ancient, and so even if one went unused in an ammo can for 210 years, its lifespan has diminished greatly. I mean, that's not canon even though I think it'd help explain that alleged lack of consistency compared to FO1/FO2, but it's believable enough to me to where I can adopt it as my own 'head-canon' and boom, non-issue.
Both FO4 and the original games can be true at the same time with proper application of logic and reasoning and suspension of disbelief. FO1/2 was set in something like the 2160s and 2220s as I recall, a lot can happen in the 60 years between the two, and maybe it is so that between the 2220s and 2287 when FO4 takes place, the cores have degraded enough to where they just no longer hold nearly as much charge. Like my own personal rechargeable AA and AAA batteries I've been using for SEVERAL years that cannot be recharged to full capacity anymore, and lose their charge much faster than brand new batteries, in fact my rechargable AA batteries can't even manage to operate my electric razor. So yeah, seems plausible to me, and Boston undoubtedly has harsher winters than DC where FO3 is set and low temperatures have a negative affect on batteries, a retired photo-journalist had told me before that he'd keep his batteries in his pocket close to his body heat rather than in a backpack or camera bag or on a vest outside his coat or something like that, because his body heat helps the battery keep its charge in case he needs it. Got caught with a battery he had left in the back of his vehicle, it was winter and it got cold, it might not have even worked anymore. Couldn't get the flash sufficiently charged.
Okay, NOW rant over... geeze, I hadn't even had my coffee yet.
Part 2/2
Great posts
Lol wtf bruh I ain’t reading all that fan fic 😂
Also if you get paid for writing go get paid for it, don’t give it away for free in the comments😂
This might be old news at this point but I think the reason why the robots all have human counterparts is because of how the engine processes dialogue cause I've noticed it's the same in most every other instance where they need something non-human to be playing dialogue (the model for Ron Pearlman's character in New Vegas rings a bell)
Ugh “20 Leagues under the Sea” is a dream Fallout quest for me. That would’ve been so cool to have a bit of underwater combat or even just battling a mutated sea monster. Maaaan
Its kinda interesting to see how many cut items from Fallout 4 made thier way into Fallout 76.
Maypole could have been like a cool quest from the brotherhood after you explore the glowing sea showing the brotherhood a group could go in and out safely leading to the discovery of maypole on accident requiring you to help the small group that discovered while some viribirds gets instantly knocked down when they attempt to come as backup, or you could've taken it out beforehand making the group question who took the Giant ghoul out.
A giant ghoul c'mon man that would've been cool
Roadhouse
Its just a ghoul that got rendered bigger and the engine couldnt handle it, Bethesda needs a new one asap
You can do the same to any ghoul by setting the scale to 300.
@@Kilo1158 if they had actually done it it would have had a different design than a normal feral ghoul, what is shown in the video is not as it would have been seen totally
@@kevo300 They don’t need a new engine. They just need to fucking update it like everyone else did
im sad the cranky shotgun didnt make it in. Fallout 4 needed more than only two shotguns and a single splitter mod for the energy weapons. Also the biorifle looks neat as well.
Cranky is a mod for PC, I don't think it's on console however
Im glad they removed the giant squid because I know damn well I would be too afraid to explore the ocean if there were giant creatures in there
The giant glowing ghoul would have made for an epic battle. They could've added it as a last mission or something with whichever faction you had the highest rep with. I know for BoS fans, seeing Liberty Prime and Maypole fight would be insane, and dozens on dozens of ghouls and glowing ones on the ground to fight against you and your team.
Am always mind blown at how much work went into these fallout games. I would love to learn the y it was dropped. Time or story wise
Such a shame so much content got cut. Perhaps if Bethesda ever remasters the game all of this cut content could be added back.
Regarding the cut content with Ben Gibson, I actually encountered it in the base game as a random event. And I thought Ben will join, as soon as you kill all the raiders and the conversation, he just walks away.
I wish there would’ve been npc that could have been recruited into the minutemen or all the other factions
It's probably a rare chance of happening and even rarer the game messes up and spawns it
I've gotten him also as a random event. There are a lot of random events that are much easier to get if the player hasn't started Automatron as Rust Devil and Mechanist robot encounters occur pretty frequently once the player meets ADA. FO4 is a fun game but the Minutemen is just another faction that feels unfinished (like how cool would it have been for the Minutemen questline to end with retaking Quincy).
"That big mirelurk that kicked your assers? Turns out it helps if your try shootin it" lmao oh what could've been...
I don't understand why some of these couldn't be added back in DLCs or even updates. an underwater vault would've been cool af.
vault 120 is such a missed opportunity. aaaahh
The mod FreeFall was recently released for Fallout 4 on PC, and it adds quite a bit of this back to the game. Try it out!
We live in the bad timeline where the pipe guns werent cut & the cool ones were
Seeing the maypole making me wanna play an rts AOT game. Cool vid this concept gonna work great for starfield
Snoozefield 😴
Many things I didn't know yet, thanks!
This is a treasure trove of things that can be recreated as mods
That have been recreated. The underwater vault is being worked on, the crude blowback and pumpaction shotgun are both mods, bows and crossbow mods have been made, the institute rifle has been both remade and recreated, certain mods add back certain cut dialogue. Certain cut creatures, such as centaurs have been made in mods, I'm pretty sure I've seen paintball guns somewhere, but I can't confirm it. Additional throwables have been added with certain mods. I'm interested on if there's a mod to add the giant ghoul however, it would be terrifying to see in-game
I don't get the hate of having the main characters voiced
lost my shit at 4 AM, "We're doing a survey on the least intelligent life forms in the Commonwealth"
Maypole Ghoul sounds great in a game like Borderlands but sounds stupid in Fallout. At least Behemoths grow, would make FAR more sense for it to be a giant glowing supermutant Behemoth instead of a glowing ghoul.
i mean they could have just made it like Earle Williams in F76 and make it not so much 300ft tall maybe cut it to 50 or so feet tall.
@@klayman2 But that's not the 300 ft MAypole Ghoul. Modifying the idea so it makes sense isn't stupid. But giving us a 300 ft tall ghoul is just stupid.
Me the entire Ben scene: Say calibrating, SAY CALIBRATING!!
Isn't it funny how, Fallout New Vegas, a game with incredibly less time, has a lot less cut content while having a smaller size, has 10x more detail and stuff to do, while Fallout 4 has a metric shit ton of cut content, way more development time, and a lackluster world?
DiMA cut face looks like one of those I,Robots faces
I wonder if they'll add all this cut content in fallout 4 special edition. It would be nice of they did.
I'd prefer they just made the files available so modders could do it.
@@kyleellis1825 They could make something similar.
Yeah they won't ever
So, they cut the at scene with Ben because it came preciously close to given Garvy a personality?
the crude blowback and the crank shotgun sound like the pipe weapons we deserved but did not get
Why do I feel like I'm being talked to like I'm 8 years old...?
Sup with that tone my guy?
The Way Gamebryo Scaling works, I can imagine that they didn't want to bother, tweaking it for a single Enemy.
The Compound Bow aswell as elemental Arrows are in Fallout 76.
That Ben Gibson guy sounds like a certain turian I know and love
5:43 Dez be like: "I'm not gonna sugarcoat it!"
I hope that they will add some of that cut content back into the game with the next gen update.
Holy shit that syth spouse would have been such a cool concept, a reward for institute fanatics and a rude weakening for undercover double agent to see how far gone shaun is , as he non challantly makes a synth replica of his mother/father as if they are replaceable
You can tell they have good ideas to make these good games and then they never finish most of its
I had to look up why Kells sounded and talked like Tuvok..because it's the same actor of course!
still, lots of nice info. a shame how much was cut, I love the sarcastic lines.
Both the Crank Shotgun and Blowback SMG remind me of the Shambler and Bastard from metro in both design and function
the cit ones, i feel like they add more background..not sure why they were cut.
it even references anchorage, which was a huge part of their history
A 300 ft ghoul with a functional brain who can heal the feral ghouls that follow him... maybe it's better he wasn't in the game... 🤔
sweet cut content you are talking about my friend
20:00 lmfao October 29 2077 is gonna go down as the greatest prank I'm college history
I'm still kinda salty that the 20 Leagues Under the Sea quest was cut, it sounds so cool
Man having Brotherhood of Steel and Minutemen united together to protect and service the Commonwealth is totally my wet dream
The institute bio rifle was such a good idea. I can’t believe they settled on the reskin laser rifles
Seems we got rad bats in 76 as the scorchbeasts
That underwater monster would scare the shit out of me
Crazy to hear Garrus Vakarian’s voice as Ben Gibson. It’s the same voice actor! :)
Shit yeah I love Fallout - nice to know there is more Cut Content. Can you do a video on KotOR Cut Content sometime?
I thought the ghoul was just rendered by an artist
Hmmm……
It can still be rendered by an artist.
YOU'RE TELLING ME I COULD HAVE BEEN CRUISING WITH ZAO BUT IT GOT CUT?!
I'd love if there was an institute courser in 118 who was there observing them as part of an experiment. The explanation would be that he hacked into them all abd basically made it so ignored or couldn't see him. Then they could observe them and have an "outpost" in far harbor to keep an eye on all the stuff there. Then maybe if you're with the institute he'd let you interfere, and if you weren't he'd try to stop you from contaminating the test. Add in a charisma check or two for hints on solving the mystery or letting yoy investigate, ect. I think it would have added to the institute's presence, make them feel like they're really using the above world as their testing ground. Plus it'd give you a different reason to travel to far harbor if you sided with them. To check on their outpost.
“As long as all the kids keep their hands in the ride we’ll be fine” oh so you’re fucked, got it
Issue 5 of la coiffure would have been worth looking for in my opinion.
Make my Nora a fancy lad snack cake.
That Ghoul boss would be awesome, bethesda is such a idiot for not put in the game.
If that giant ghoul was in the game, I would start running and screaming like a coward XD
@@furry754 The secret joestar technique never fails 🤣
Anyone else watching this and just counting along things that were cut in FO4 to be an asset dump or kind of revived in FO76. Like the bat enemies that didn't make FO4, getting a lil more time to clearing becoming the Scorch beasts in FO76. I kind of find it cool, plenty of things I didn't know.
Honestly I feel all the cut content should have been in the final game
Most of it was probably scrapped not for quality reasons but due to time constraints, so I'm sure the devs largely agreed with you
Those cut sarcastic remarks to Gabriel were actually pretty savage though lolz
I feel like K1-98 "Jenny" the Synth you save when you first encounter a courser was meant to be a character down the line, her face was just made in such a perculiar way, the way she talks and even her name all hinted to me that she was meant to show up later some time
I was SO mad I couldn't recruit Jenny and send her to one of my settlements. I tried following her outside the building but she disappeared from the game forever. But for some reason you can convince Anne Hargraves to become a settler even if it makes no sense...
mate you cut some of this stuff but kept the 1000 settlement quests great shout.
"If its awesome, makes sense, adds to the story, gives depth, or would make our games good. Cut it." Todd Howard.