One thing I think the game is missing, is being able to have multiple doors in a room, so you could "chain" rooms. Fx. GP with 4 doors (1 on each side), one to the coridor, one to General Diagnostic, one to Cardiology and one to Fluid Analysis, so they can swoop back and forth when getting diagnosed.
It wouldn't work though. The order the patient is in the queue means they wouldn't naturally finish in general diag and then go straight through to the GP again, it would require a delay while the GP is seeing others. Multiple doors on certain rooms would be okay - like toilets. They could enter and exit from two sides and the room could be functional while also being used like a long corridor or something.
Man, I was able to download this game on my work computer so I can play God during downtime, and your videos held up well, and your sense of humor is a plus. Thanks Pinstar, stay great ⭐️
OMG lol Every single time I make a cafe it is a death wish for my hospital. I end up bankrupt within an hour.... I thought It was my imagination. You just confirmed it for me.
I do the same once I build a Staffee and on larger hospitals, I'll build two -- one for the "doctors in the back". I'll temporarily build a staff room for staff requests and then sell it immediately.
Thank you for doing these strategy & tactics videos. They have helped me immensely. I do have to state that after building the staffe and setting the bathrooms as you instructed, my staff was not recovering as quickly as having a staff lounge. I built one next to the staffe without vending machines. They were able to eat and then relax. You may want to add that to an up coming video where you have all the tips laid out.Also can you make a video on the research room.Thanks again.
The cafe is a curious entity because it has the *potential* to be really REALLY good, but it also has the potential to cause far more problems than it solves. This is an older video but I'm still experimenting with it to see if I can refine the build and setup to make it legitimately better.
Ive been build one big cafe between 8 GP office, because that area is always full of people and I think cafe will brings me big profit, and wonder why 8 GP office has queue of 15...
i m master in 2:3 toilets You can add handdryer on place of ur radiator and small radiator in middle of the room (small problem but thats good to have handdryer BTW AMAZING video You did rl great to plan all this :D, have fun playing
I don't know if you've moved away from this build, but I have just one note: this setup could make unhygienic employees more unattractive. Because they'll use a hand sanitizer in the staff room, this bad trait is usually not that impactful. But if there isn't a central location where they're sure to use one, it could make this trait worse.
Great helpful videos! Unrelated to this but what diagnosis rooms do you actually need in your hospital? Can I remove early access rooms once I've unlocked x Ray, mega scan etc to save on the amount of staff I need? Takes up to much space to have all the rooms in the early part of the game, be easier to have gp office, x Ray, mega scan and no others.
Thanks for you advice :) I have noticed that the Mega Scan machine makes you lots of cash though. That was a nice bonus on the last hospital and made building money up to expand much easier. The general diagnosis machine seems a waste of space!
Any merit to placing a single staff room right by the staff toilet & staffé? No food or drink in the staff room, but a place for entertainment and relaxation. (Also so the advisor will STFU.) Thoughts?
Staff members have a limited time for their break. A staff room might cause them to divert there and run out of time to also use the bathroom and get a bite to eat at the Cafe. Since eating at the cafe gives them superior stamina restoration (in addition to refilling their hunger and thirst needs and giving them the lingering food buff) it is a bit redundant so would probably do more harm than good in the long run. It's already a tight race for them to hit the cafe and use the toilet to begin with.
In the later game happiness becomes alot more important than you obviously think. Also stamina is something you might want on several people making the Café even more important. But it is true No patients should use the Café. Unless extensive planning is involved.
I'm curious as to why patients can't use it. Does it attract them across the hospital, out of the locations they should be waiting in, and hold up queues? Is it just a petri dish of patient germs? If so, could a hand sanitiser in the cafe help with that?
another reply said it pulls them out of their queues while still technically in their spot in line so they'll be chilling eating and not get up but hold up the line at their room.
I started watching your videos. I dont like 99% of youtubers. I enjoy how you dont talk about anything that's not related to game. A tip tho. I found your videos while trying to figure out how to add a second nurse to the ward. Tooltip in game said you could. Your ward video was amazing but add how to do second nurse. I figured it out. But it would help a noob like me
Elfsorrow - CHAOS. It takes patients off out of their queue for a room , but keeps them virtually in the queue so if it’s their turn it holds up the room queue if that person is casually eating a meal in another place or building
Exactly this. The reason the diagnostic mosh pit is built the way it is is that it keeps food/drink/toilets very close by so a patient fulfilling a need when their turn comes up won't take long to take their turn. If a patient is taking a marathon hike to go eat at the cafe when their turn comes up, nobody gets to use that room they are queueing in until they return. The result is massive queues and a lot of pissed/dead patients. And the cafe is too big and bulky to comfortably sneak in so building lots of cafes to make sure one is always close is not really viable.
without analyzing the mechanics of the cafe the way you just did, I originally assumed the cafe was something to always try to have in your hospital since patients complain so much about everything. Is this poor game design? because it is clearly not working as intended, causing more chaos than anything else . Thank you for your videos!
It really is poor design. If patients physically leave their queues to go to the washroom or cafe, etc., they should lose their spot in line. Or if not, if they aren't there when it's their turn, the queues should always just automatically skip to the next person.
It's partially a design flaw, but not in the 'gross oversight' sense. The whole draw of strategy and simulation games is that they are toolboxes. You are given a set of tools, in this case rooms items and staff, and given a problem to handle with those tools, but HOW you use the tools is up to you. Just because you have a tool doesn't mean you should always use it. Many people forget the null hypothesis. If you need to screw in a lightbulb and are told to pick a tool from a toolbox to do it, the option of 'no tool: I'll just use my hand" might be overlooked, yet is likely the superior option. I chalk the cafe up to being some some high-octane schmuck bait. Cheeky to be included and work the way it does, but still useful if used properly. Even if a mod/patch fixed the AI so a cafe-bound patient loses their place in line and doesn't hold up the whole room, you'll likely get negative outcomes as a patient's health is the ONE thing a cafe doesn't restore and taking a full minute to walk to the cafe, shove a burger down their gullet and walk back only to be placed back at the end of the line eats up precious time, all the while their health is draining away.
Several reasons. 1. Frees up space in patient toilets reducing the chance that they get bogged down from staff AND patients. 2. Desperate for the toilet staff will prairie dog sprint to the toilet, getting them to the bathroom quicker...ultimately leading them to the cafe quicker. 3. Hungry/Thirsty staff will not instinctively go for the cafe the way that they would a staff room. , but rather grab the closest source of food/drink. There is no way to 100% prevent them from using vending machines intended for patients, but by drawing them to the toilets which are next to the cafe, you route most of them into the cafe. 4. The Good Meal buff is the star of the show, the happiness buff AND the decreased rate of energy decay make all this fuss worth it. Thus maximizing the % of staff on break finding and using the cafe is paramount. Luring staff to the cafe with a single staff room might also work, but staff cannot fulfill the bladder need in a staff room and that would make the build even bigger and bulkier than it is now. Curiously, this gambit makes the weak bladder character trait a beneficial one, as it all but guarantees a prairie dog sprint every time that staff member goes on break.
You get the rep and cash rewards for each reward you win each year, even if you don't watch the show. I normally watch them, but didn't want to interrupt the video.
One thing I think the game is missing, is being able to have multiple doors in a room, so you could "chain" rooms.
Fx. GP with 4 doors (1 on each side), one to the coridor, one to General Diagnostic, one to Cardiology and one to Fluid Analysis, so they can swoop back and forth when getting diagnosed.
It wouldn't work though. The order the patient is in the queue means they wouldn't naturally finish in general diag and then go straight through to the GP again, it would require a delay while the GP is seeing others.
Multiple doors on certain rooms would be okay - like toilets. They could enter and exit from two sides and the room could be functional while also being used like a long corridor or something.
You so rarely yell, you got my laughing so hard. Thanks for your content, I'm in love with Two Point.
“Down that way madness lay” 😂😂 your commentary is life. Thank you for all these tips
Man, I was able to download this game on my work computer so I can play God during downtime, and your videos held up well, and your sense of humor is a plus. Thanks Pinstar, stay great ⭐️
OMG lol Every single time I make a cafe it is a death wish for my hospital. I end up bankrupt within an hour.... I thought It was my imagination. You just confirmed it for me.
I deleted all the staff rooms and had just one central "staffé" with staff toilet nearby but they all began taking breaks in my Ward.
They needed a nap
I do the same once I build a Staffee and on larger hospitals, I'll build two -- one for the "doctors in the back". I'll temporarily build a staff room for staff requests and then sell it immediately.
I definitely am making this Staffe' to help my staff happiness!!! Oh yes, also the connected staff only bathroom.
Thank you for confirming this! Completely agree with you, no cafe's for patients to spread their germs! :D
Thank you for doing these strategy & tactics videos. They have helped me immensely. I do have to state that after building the staffe and setting the bathrooms as you instructed, my staff was not recovering as quickly as having a staff lounge. I built one next to the staffe without vending machines. They were able to eat and then relax. You may want to add that to an up coming video where you have all the tips laid out.Also can you make a video on the research room.Thanks again.
This kind of playing this game is exactly what I'm looking for on YT thank you sir
Prairie sprint? 🤣🤣🤣 I’d never heard that. It’s hilarious!
love the humor
Your vids make my day bro, your too funny keep it up 👊🏾
I don’t blame you for nearly dismissing the cafe. I found it to be mostly trouble as well
The cafe is a curious entity because it has the *potential* to be really REALLY good, but it also has the potential to cause far more problems than it solves. This is an older video but I'm still experimenting with it to see if I can refine the build and setup to make it legitimately better.
Two years later, do you still agree with the NO patients in the cafe?
SURGERY ROOM!!!! Please and thank you!!! Super helpful videos!!!
Ive been build one big cafe between 8 GP office, because that area is always full of people and I think cafe will brings me big profit, and wonder why 8 GP office has queue of 15...
Thumbs up for "crapacity"
I just LOVE ur tips videos. Just cryied my self when u said i will know xD
i m master in 2:3 toilets You can add handdryer on place of ur radiator and small radiator in middle of the room (small problem but thats good to have handdryer
BTW AMAZING video You did rl great to plan all this :D, have fun playing
I don't know if you've moved away from this build, but I have just one note: this setup could make unhygienic employees more unattractive. Because they'll use a hand sanitizer in the staff room, this bad trait is usually not that impactful. But if there isn't a central location where they're sure to use one, it could make this trait worse.
pinstar named staffe (its like Cafe + Staff) is pretty cool thanks for letting me know
Great helpful videos! Unrelated to this but what diagnosis rooms do you actually need in your hospital? Can I remove early access rooms once I've unlocked x Ray, mega scan etc to save on the amount of staff I need? Takes up to much space to have all the rooms in the early part of the game, be easier to have gp office, x Ray, mega scan and no others.
Thanks for you advice :) I have noticed that the Mega Scan machine makes you lots of cash though. That was a nice bonus on the last hospital and made building money up to expand much easier. The general diagnosis machine seems a waste of space!
No walls so like food court. It goes in the lobby I think
I will find a way too use this on patients
Loving the vids and use all the templates, any thoughts yet on an overall layout? GPS together or spread etc etc. Thanx
Any merit to placing a single staff room right by the staff toilet & staffé? No food or drink in the staff room, but a place for entertainment and relaxation. (Also so the advisor will STFU.) Thoughts?
Staff members have a limited time for their break. A staff room might cause them to divert there and run out of time to also use the bathroom and get a bite to eat at the Cafe. Since eating at the cafe gives them superior stamina restoration (in addition to refilling their hunger and thirst needs and giving them the lingering food buff) it is a bit redundant so would probably do more harm than good in the long run. It's already a tight race for them to hit the cafe and use the toilet to begin with.
In the later game happiness becomes alot more important than you obviously think. Also stamina is something you might want on several people making the Café even more important. But it is true No patients should use the Café. Unless extensive planning is involved.
Did cafe ever improve?
I’m having great trouble with the Flemington level 😵
I'm curious as to why patients can't use it. Does it attract them across the hospital, out of the locations they should be waiting in, and hold up queues? Is it just a petri dish of patient germs? If so, could a hand sanitiser in the cafe help with that?
another reply said it pulls them out of their queues while still technically in their spot in line so they'll be chilling eating and not get up but hold up the line at their room.
I started watching your videos. I dont like 99% of youtubers. I enjoy how you dont talk about anything that's not related to game. A tip tho. I found your videos while trying to figure out how to add a second nurse to the ward. Tooltip in game said you could. Your ward video was amazing but add how to do second nurse. I figured it out. But it would help a noob like me
I heard it is possible to have no tables at all, and they just auto eat their stuff
not sure if i missed the explanation in the video but why wouldn't you want your patients to be able to use it ?
Elfsorrow - CHAOS. It takes patients off out of their queue for a room , but keeps them virtually in the queue so if it’s their turn it holds up the room queue if that person is casually eating a meal in another place or building
Exactly this. The reason the diagnostic mosh pit is built the way it is is that it keeps food/drink/toilets very close by so a patient fulfilling a need when their turn comes up won't take long to take their turn. If a patient is taking a marathon hike to go eat at the cafe when their turn comes up, nobody gets to use that room they are queueing in until they return. The result is massive queues and a lot of pissed/dead patients. And the cafe is too big and bulky to comfortably sneak in so building lots of cafes to make sure one is always close is not really viable.
thank you for the reply
Thanks for asking this Elf, I was wondering the same thing. Thanks for the answers too Sophie and Pinstar :) :)
i have a urgent question now...... should i let my patients use the cafe??
15:48 Boris Latrine? At least it's no longer shithouse.
“Expladdd” nice
I nearly lost my shit when you were gonna put that radiator in the middle of the room. THEY GO ON WALLS!!
Oh I've seen plenty of radiators that were positioned in the middle of rooms
"Down that way, do madness lay!"- presidential slogan?
So does that mean he uses this instead of having a staff room?
You didn't actually explain why patients shouldn't use it! Great video though as always
because they will go to the café with low health and die on their way to doctor's appointment
It’s a time consuming process that draws them away from their queues at best, and ends up killing them at worst.
somehow even with ctrl I can't get the loo by 4 to work maternity ward works fine
It's ok to skip the hand dryer if you can't get your door off centered. The hand dryer isn't necessary
Amy true but it does help with the hygiene a bit
without analyzing the mechanics of the cafe the way you just did, I originally assumed the cafe was something to always try to have in your hospital since patients complain so much about everything. Is this poor game design? because it is clearly not working as intended, causing more chaos than anything else . Thank you for your videos!
It really is poor design. If patients physically leave their queues to go to the washroom or cafe, etc., they should lose their spot in line. Or if not, if they aren't there when it's their turn, the queues should always just automatically skip to the next person.
It's partially a design flaw, but not in the 'gross oversight' sense. The whole draw of strategy and simulation games is that they are toolboxes. You are given a set of tools, in this case rooms items and staff, and given a problem to handle with those tools, but HOW you use the tools is up to you. Just because you have a tool doesn't mean you should always use it. Many people forget the null hypothesis. If you need to screw in a lightbulb and are told to pick a tool from a toolbox to do it, the option of 'no tool: I'll just use my hand" might be overlooked, yet is likely the superior option.
I chalk the cafe up to being some some high-octane schmuck bait. Cheeky to be included and work the way it does, but still useful if used properly. Even if a mod/patch fixed the AI so a cafe-bound patient loses their place in line and doesn't hold up the whole room, you'll likely get negative outcomes as a patient's health is the ONE thing a cafe doesn't restore and taking a full minute to walk to the cafe, shove a burger down their gullet and walk back only to be placed back at the end of the line eats up precious time, all the while their health is draining away.
Why have all the toilets become patient only with one central staff only? Wouldn't it be more efficient to have staff use just any toilet?
Several reasons.
1. Frees up space in patient toilets reducing the chance that they get bogged down from staff AND patients.
2. Desperate for the toilet staff will prairie dog sprint to the toilet, getting them to the bathroom quicker...ultimately leading them to the cafe quicker.
3. Hungry/Thirsty staff will not instinctively go for the cafe the way that they would a staff room. , but rather grab the closest source of food/drink. There is no way to 100% prevent them from using vending machines intended for patients, but by drawing them to the toilets which are next to the cafe, you route most of them into the cafe.
4. The Good Meal buff is the star of the show, the happiness buff AND the decreased rate of energy decay make all this fuss worth it. Thus maximizing the % of staff on break finding and using the cafe is paramount.
Luring staff to the cafe with a single staff room might also work, but staff cannot fulfill the bladder need in a staff room and that would make the build even bigger and bulkier than it is now. Curiously, this gambit makes the weak bladder character trait a beneficial one, as it all but guarantees a prairie dog sprint every time that staff member goes on break.
You closed award season. Do awards actually do anything?
You get the rep and cash rewards for each reward you win each year, even if you don't watch the show. I normally watch them, but didn't want to interrupt the video.
a like for CRAPACITY
You don't buy a normal staff room?
U need to learn so decor
Complains about size of building, has 2 unused lots, and millions in the banks. :P
Staffe? You missed a great opportunity with, The Stafflube. Staff room, cafe, lube.