Bought the game on sale and went to your channel when I started to struggle. I might do the same with Two Point Campus when I get to it. Excellent content, easy to follow, substantial explanation, love the context and intros, narrating in a calm and regulated voice is a bonus, perfect for me!
This video has helped me understand so much more behind just the basic training of my staff! I had no idea that all these other components helped and hindered the treatment percentage, it’s going to make it so much easier now for me. I never thought to stick stamina training on my surgeons but it makes so much sense! Thank you so much!
What a fantastic overview! I can’t overstate how much this video helped. I didn’t realize how badly I was utilizing my staff until now. Thank you for this.
No problem at all!! Lots of people don’t realise there is a cap on treatment % so if you have a fully upgraded machine (50%) and a level 3 staff member (30%) with 2 levels in treatment (20%) you’ve already hit your cap. Doesn’t mean everyone will get cured due to illness difficulties but you’ll see your cure rate in the 90%s for sure!!
Really good video, some i do the same with but still i learned a lot to make my hospitals work better! The training really takes a lot of time to understand. What i have begun is training my staff with 1 to for examlpe treatment skill lvl 5, and the rest with a 5th different skill. So that there's always 1 "expert" doctor/nurse in each skill. If that helps in any way or not i don't know, maybe you can answer that, but i find it more "realistic" playing ^^. The stamina training on doctors makes really sense!
It would save on lots of trainer costs for when you’re training your other staff to have the same 5th skill. To be honest, when it comes to the 5th level, unless it’s a diagnosis staff member it doesn’t matter much. Actually you only need to train your treatment staff to level 2 treatment, then level 1 something else if you have a fully upgraded machine as you then hit the 100% treatment skill cap!
I was reading on a guide that any more than 3 star, 2 treatment on staff would not make a difference to the cure rate with level 3 machines. That's 100% cure rate with the staff, items and machine combined. Without any upgrades, you'd have to make up for it with 5 star, 5 treatment.
So the treatment cap is 99% which is made up from machine upgrades and other buff items, staff skill and diagnosis rates. As a level 2 staff member would get 10% per treatment training and already have a 20% boost from being level 2 that’s already 40%. Plus 50% from the final machine upgrades gets you to 90%. Therefore you can argue that a level 3 staff member even if not trained in treatment would be enough to max out your treatment %s. I personally train my staff to at least L3 or 4 treatment in order to cover really difficult illnesses and covers me for any machines exploding! That way I at least have 60%-80% whilst I wait for an upgrade. I then train them in emotional happiness and maybe stamina training too. I really find the stats behind the game fascinating so thanks for the comment and don’t forget to sub!!
🥰🥰🥰 thank you very much that means so much to me 💚💚💚 I’m over on twitch every Tuesday 830pm gmt playing a mixture of games if you wanna swing on by. www.twitch.tv/powerplaysuk
I’m loving your guides as I’ve come back into Two Point Hospital. Realised I’d never looked up guides and struggled with it. Whenever I go to hire someone they start with traits like Motivation or treatment and GP. If they have one qualification and I look at their stats they argue with and make people bored. Is there a way of getting reasonable people without ‘junk’ selection of qualifications. Or do you just accept that the boring argumentative ones have a single qualification you can build on?
Unfortunately that’s the RNG of the game. You can either wait for the right person to come along or take people with sub optimal traits. It can be quite frustrating especially as no or one qualification staff members can be hard to find!! Unless you’re on Mitton University of course
@@PowerPlays Thank you. I’ve just discovered the marketing room which has really helped with this. It’s so weird that after following your tips I’m literally churning out money that I can just run so many training rooms for individuals. It’s a nice position to be in 😄
So at first in order to control costs I’d say do 3 GP’s for 2 rooms, and try to maintain either 2 per room or 1.5. As i grow that tends to stay closer to 2. For 4 GP offices I’d probably have atleast 6 GP’s. I stick to this ratio more for training purposes than breaks but it helps for both.
Hi I like the video but what about more diagnosis rooms like mega-scanner or fluid analysis? Are they worth it and should the related staff be trained 5 times diagnosis for it (excluding 1 time radiology for doctors)?
I personally don’t use any other diagnosis rooms other than ward, dna lab and psychiatry as they double up as treatment rooms also. But if you need the extra boost on diagnosis the mega scanner is fantastic and great for money too. In terms of staff training you always want your diagnosis staff to be L5 in the diagnosis skill where possible as unlike treatment there isn’t a cap on diagnosis %.
So I’d assign your “worst” nurses to surgery or ones that you never intend to train because the skill of the nurse doesn’t actually impact the outcome of the surgery treatment
Do you train diagnostic nurses? I noticed my profit margins started to decrease when I started getting my staff to level 4 and 5. I'm going to try a build with no level 5 nurses and mostly level 4 doctors.
I don’t ever have diagnostic nurses other than ward nurses. With diagnosis you usually want to train them up as much as possible as it doesn’t have a cap, unlike treatment. Treatment you could have a level 3 staff member, with 2x treatment training and with a fully upgraded machine you’d be at the cap!
@@PowerPlays Yes, I'm going to do 2 treatment and bedside manner. I'm going to try a build with megascans and genetics instead of cardio, gen diag and fluid anal so I won't need diag nurses
So benches often cause slight problems as patients aren’t always clever enough to use the bench outside the room they are waiting for, so they will end up going walkies and it delays them getting into the room when called. The same can be said for entertainment items like magazines or arcade machines, they won’t always go to the closest and will go find their favourite one, results in patients being far away when it’s their time for the room and delays them coming back and therefore slows the whole operation down (no pun intended). Drinks/snacks machines I use if I’m having happiness issues in the hospitals but they can cause the same issues. When using them pick one snack and one drink otherwise patients will walk far to use their favourite.
It’s not that, it’s just from a pure efficiency basis it wastes time to have these items. Patients won’t go to the nearest bench to them but just to any free bench, so there could be a free bench across your hospital and they will go there which will then waste time slowing down your hospital and impacting cure rates and happiness levels etc. From a pure efficiency basis it makes no sense to have them. From a pure realism point of view they are a must have, or if you’re not that bothered in the fine margins of the game. I just play this game in a min max way.
So you get +10% for every level of the staff member and then 10% for the treatment training. So even if you didn’t train them in treatment you would still get 10% as they have increased a level.
@@PowerPlays Sorry, I should have clarified - you were doubling the upgrade bonuses per room (ie. the room that had 21 treatment cabinets, you were calling it 42%, and with the level 3 machine contributing 50%, you were calling it 100%)
Oooh! That’s just the way they have the algorithm on the game. No specific reason other than to make it easier to hit 100%. Imagine how big the rooms would have to be otherwise!
Bought the game on sale and went to your channel when I started to struggle. I might do the same with Two Point Campus when I get to it. Excellent content, easy to follow, substantial explanation, love the context and intros, narrating in a calm and regulated voice is a bonus, perfect for me!
Thank you so much!!! And when you get to Two Point Museum hopefully I’ll have content for you then!! Enjoy
This video has helped me understand so much more behind just the basic training of my staff! I had no idea that all these other components helped and hindered the treatment percentage, it’s going to make it so much easier now for me. I never thought to stick stamina training on my surgeons but it makes so much sense! Thank you so much!
Happy to help!! Give me a shout if you ever have any questions.
What a fantastic overview! I can’t overstate how much this video helped. I didn’t realize how badly I was utilizing my staff until now. Thank you for this.
No problem at all!! Lots of people don’t realise there is a cap on treatment % so if you have a fully upgraded machine (50%) and a level 3 staff member (30%) with 2 levels in treatment (20%) you’ve already hit your cap.
Doesn’t mean everyone will get cured due to illness difficulties but you’ll see your cure rate in the 90%s for sure!!
Your amazing analysis and eloquent explanation makes the game play so much entertaining!!!
That's really made me smile :) Thank you !!
This is so extensive! Thank you so much you’ve got yourself a fan!
Thank you so much!! Just reach out if you ever have any questions!! More than happy to help out a fan! 💚
Really good video, some i do the same with but still i learned a lot to make my hospitals work better!
The training really takes a lot of time to understand. What i have begun is training my staff with 1 to for examlpe treatment skill lvl 5, and the rest with a 5th different skill. So that there's always 1 "expert" doctor/nurse in each skill. If that helps in any way or not i don't know, maybe you can answer that, but i find it more "realistic" playing ^^. The stamina training on doctors makes really sense!
It would save on lots of trainer costs for when you’re training your other staff to have the same 5th skill. To be honest, when it comes to the 5th level, unless it’s a diagnosis staff member it doesn’t matter much.
Actually you only need to train your treatment staff to level 2 treatment, then level 1 something else if you have a fully upgraded machine as you then hit the 100% treatment skill cap!
Got the game for Christmas, thanks for the guides!!
Amazing! Lots of fun ahead!! Let me know if you need any other help! Happy Christmas!!
Thank you !
I was reading on a guide that any more than 3 star, 2 treatment on staff would not make a difference to the cure rate with level 3 machines. That's 100% cure rate with the staff, items and machine combined. Without any upgrades, you'd have to make up for it with 5 star, 5 treatment.
So the treatment cap is 99% which is made up from machine upgrades and other buff items, staff skill and diagnosis rates.
As a level 2 staff member would get 10% per treatment training and already have a 20% boost from being level 2 that’s already 40%. Plus 50% from the final machine upgrades gets you to 90%.
Therefore you can argue that a level 3 staff member even if not trained in treatment would be enough to max out your treatment %s.
I personally train my staff to at least L3 or 4 treatment in order to cover really difficult illnesses and covers me for any machines exploding! That way I at least have 60%-80% whilst I wait for an upgrade. I then train them in emotional happiness and maybe stamina training too.
I really find the stats behind the game fascinating so thanks for the comment and don’t forget to sub!!
@@PowerPlays Thanks for the detailed response. I'm always learning something new from the game and changing my strategy.
i don't even own TPH but i absolutely love your videos
🥰🥰🥰 thank you very much that means so much to me 💚💚💚 I’m over on twitch every Tuesday 830pm gmt playing a mixture of games if you wanna swing on by. www.twitch.tv/powerplaysuk
I’m loving your guides as I’ve come back into Two Point Hospital. Realised I’d never looked up guides and struggled with it.
Whenever I go to hire someone they start with traits like
Motivation or treatment and GP.
If they have one qualification and I look at their stats they argue with and make people bored.
Is there a way of getting reasonable people without ‘junk’ selection of qualifications. Or do you just accept that the boring argumentative ones have a single qualification you can build on?
Unfortunately that’s the RNG of the game. You can either wait for the right person to come along or take people with sub optimal traits. It can be quite frustrating especially as no or one qualification staff members can be hard to find!! Unless you’re on Mitton University of course
@@PowerPlays Thank you. I’ve just discovered the marketing room which has really helped with this.
It’s so weird that after following your tips I’m literally churning out money that I can just run so many training rooms for individuals. It’s a nice position to be in 😄
Must be good tips hey! Glad things are working out for you! Give me a shout if you get stuck.
Love this.. feel like a total gamer noob lol
thx for help
Do you recruit additional staff per room to cover breaks? For example 5 GPs to cover 4 GP offices? Thanks
So at first in order to control costs I’d say do 3 GP’s for 2 rooms, and try to maintain either 2 per room or 1.5. As i grow that tends to stay closer to 2. For 4 GP offices I’d probably have atleast 6 GP’s. I stick to this ratio more for training purposes than breaks but it helps for both.
Hi I like the video but what about more diagnosis rooms like mega-scanner or fluid analysis? Are they worth it and should the related staff be trained 5 times diagnosis for it (excluding 1 time radiology for doctors)?
I personally don’t use any other diagnosis rooms other than ward, dna lab and psychiatry as they double up as treatment rooms also. But if you need the extra boost on diagnosis the mega scanner is fantastic and great for money too.
In terms of staff training you always want your diagnosis staff to be L5 in the diagnosis skill where possible as unlike treatment there isn’t a cap on diagnosis %.
do you assign all nurses to surgery? or only some?
So I’d assign your “worst” nurses to surgery or ones that you never intend to train because the skill of the nurse doesn’t actually impact the outcome of the surgery treatment
Do you train diagnostic nurses? I noticed my profit margins started to decrease when I started getting my staff to level 4 and 5. I'm going to try a build with no level 5 nurses and mostly level 4 doctors.
I don’t ever have diagnostic nurses other than ward nurses. With diagnosis you usually want to train them up as much as possible as it doesn’t have a cap, unlike treatment.
Treatment you could have a level 3 staff member, with 2x treatment training and with a fully upgraded machine you’d be at the cap!
@@PowerPlays Yes, I'm going to do 2 treatment and bedside manner. I'm going to try a build with megascans and genetics instead of cardio, gen diag and fluid anal so I won't need diag nurses
Why no benches, drink machines, magazine stands, toilettes? :)
So benches often cause slight problems as patients aren’t always clever enough to use the bench outside the room they are waiting for, so they will end up going walkies and it delays them getting into the room when called.
The same can be said for entertainment items like magazines or arcade machines, they won’t always go to the closest and will go find their favourite one, results in patients being far away when it’s their time for the room and delays them coming back and therefore slows the whole operation down (no pun intended).
Drinks/snacks machines I use if I’m having happiness issues in the hospitals but they can cause the same issues. When using them pick one snack and one drink otherwise patients will walk far to use their favourite.
So since you can not organize things properly you just gave up. @@PowerPlays
It’s not that, it’s just from a pure efficiency basis it wastes time to have these items. Patients won’t go to the nearest bench to them but just to any free bench, so there could be a free bench across your hospital and they will go there which will then waste time slowing down your hospital and impacting cure rates and happiness levels etc.
From a pure efficiency basis it makes no sense to have them. From a pure realism point of view they are a must have, or if you’re not that bothered in the fine margins of the game. I just play this game in a min max way.
I'm missing something - why is the bonus multiplied by 2 ?
So you get +10% for every level of the staff member and then 10% for the treatment training. So even if you didn’t train them in treatment you would still get 10% as they have increased a level.
@@PowerPlays Sorry, I should have clarified - you were doubling the upgrade bonuses per room (ie. the room that had 21 treatment cabinets, you were calling it 42%, and with the level 3 machine contributing 50%, you were calling it 100%)
Oooh! That’s just the way they have the algorithm on the game. No specific reason other than to make it easier to hit 100%. Imagine how big the rooms would have to be otherwise!
@@PowerPlays makes sense! Thanks for the explanation - providing meaningful responses to a 2 year old video is awesome bro. You gained a sub!
Thank you!! Happy to answer any questions you have!
How is your staff so happy?! :O
Training them regularly, level 5 prestige rooms, having a great staff room (punch bags work great) and lots of pay rises!
@@PowerPlays I'll try the punch bags! Thank youuu! :)
May I suggest the below video 😀
Two Point Hospital Strategy & Room Guides - Staff Room
ua-cam.com/video/iR8L0C_rmhY/v-deo.html