But actually, what was Warfield doing during Starcraft 1? The way he talks shit to Raynor about being basically a pirate would seem weird if he came up as a Sons of Korhal guerrilla. Was he ex-Confederate?
The reskin of this mod is amazing, in a mech war like this it really shows the technological advantage UED has over every other Terran fraction. Although I don't know if Nerazim having every Protoss unit is a good idea, it's weird to see things like dark carriers and dark reavers.
The reskin is cool, but didn't the sons of korhal/the dominion used the new siege tanks in the first campaign? I think it is weird that they went back to the old design for these missions
Do you remember when you built an armory in the middle of the map in the mission supernova during wol deathless and accidentally got ground weapon attack instead of plus 1 for your banshees? Maybe you are subconsciously trying to compensate for that by getting air attack every mission xd
I like the experimental nature of Brood War's missions. You get more choice, and more unique objectives than wiping the enemy out or killing a specific unit. Battle of Braxis and Dylarian Shipyards are neat puzzles, requiring the player to chip away at a massive defense with only a few special units. Return to Char lets you choose which route to attack to complete it. This mission I feel Blizzard was feeling out how choice could work in Starcraft, and you get to attack one enemy base to disable one enemy high tier unit next mission which changes your strategy completely. In the Zerg campaign you can make the mission a little harder by infesting the Command Centers instead of destroying the, and next level you get Infested Terrans (Also a ton of resources so you can blast off rather quickly). I feel they were really trying to see what was possible to pull off in an RTS and I appreciate that.
Curiously, Blizzard did include that type of puzzle-like missions in SC2, but not in the campaigns. Instead, in those challenge scenarios you can play to better your spellcaster control. Not including them in the campaigns was a conscious choice by Blizzard, no idea why, maybe to have a more simple, straightforward single player experience.
My opinion on why you keep going back to ship weapons is your subconscious desire to make the wraith work, or any meme unit actually. The "official made-up" name for this affliction is HERC-syndrome
Ah, the mission where it is totally impossible to destroy both the silos and the physics labs which are right next to each other. Take five minutes more out of our schedule to knock out both threats and make the lives of our limited troops far more secure? Impossible. Just destroy either/or, Captain. Not both.
I think it really could use what happened in WoL, simply turn this into two separate missions and give player choice. Nukes could be non build mission while battlecruisers base building.
3:24 Taking out the Battle Cruisers? It's gonna be awesome! Ghosts can be countered by spidermines, which means mission 5 is smooth sailing after the early game.
Are we not going to discuss that one SCV taking the absolute longest route to and from the mineral patch? Must be the union guy pushing for a work slowdown.
I remember the battlecruiser option being much more difficult. In case of nuke option, just place siege tanks behind turrets and they won't drop a single nuke over you.
@@yarovitek You can nuke a turret from outside its vision range. What you want to do is park a science vessel behind your tanks and then move it slightly forwards when you get the nuke warning.
@@benjaminlee985 True, but that's something the AI doesn't do in the mission, both in Brood War and in Mass Recall. In the mission, you are safe if you place tanks behind turrets.
13:31- Its becouse in this mod air units are super OP, since enemy mostly does not have any good AOE, so if you spam something hard enough, like Terran Wraith, Zerg Mutalisk or Protos squat, you get an super ball of death.
The Captain is not a she, at least not in lore. I don't know where did Grant hear of this but there is no official information on the Captain besides what you see in the UED campaign.
Same. After stumbling on some fanart depicting the Captain as a woman I really like the idea, but there doesn't seem to be any official source on it. Checked the Starcraft wiki and that had nothing. So I'm curious where Grant got the info from.
"Once you think of it as paying for 3 spider mines it's amazing" Yup. And it can be a shield. And it does massive damage to small units. Not that the last part usually matters but it does pop zerglings and marines if not being targeted.
I think you're just fighting against Duke, he is still alive and important for Mengsk 11:46 that's also a bit of a mistake in Mass Recall, vultures don't set off enemy mines in brood war, so this shouldn't have unburrowed until siege tank came over
Grade A Grant moment: Talking about vision, and being able to see things through smarter unit macro *selects ship over ground attack* Love the Mass Recall stuff. Keep 'em coming, Grant.
Wait... The captain is supposed to be a lady? Where was that mentioned? With the Protoss it made narrative sense that it is Selendis, but where is they juicy extra bit of info on this campaign?
This is a fine mission to try something memeish like wraith ghosts. There are few vessels on the map, so once you lured every scanner sweep you can nuke the turrets and clear any place wirhout detection.
I played through versions in Brood War and honestly I felt the nuke path was easier. All you have to do is get a tower on your supply line and sweep around your army when they launch a nuke, they cannot destroy buildings so it's not a big deal at all. Battlecruisers have more fighting pressure.
Phd psychologist here: muscle memory in combination with selective attention trigger the automized actions aka pressing the wrong button - enhanced by mass recall's UI bring similiar to SCII. And btw your vods made the PhD process bearable, keep it up! :)
On that vision thing. I played onmce a match with a comple of friends. all vs all. I was playing zerg and they were playing terran and protoss. We were all fairly new to the game and they didn't know about the hidden creep tumors that i kept extending and game me visibility of most of the map. They ended up teaming up against me, but my higly mobile mutalisk army was intercepting all of their attacks because i could see them coming from a mile away with the tumors. and little by little i was destrying their resources, chipping away at their bases. Definitely wouldn't have worked if all three of us knew what they were doing. But it's the all vs all turned 2 vs 1 was the most fun i've ever had playing the game. talking to them after the match, they thought i had the whole map covered in units, then i show them the recording of the match.
Your "different things have different value" according to how good you are reminded me of pink wards in league of legends. They provide vision indefinitely and make other none pink wards not function in their radius. When i was garbage at the game i basically didn't buy them cause they didn't give me combat advantages Now that i am a higher rank i basically spam them out as soon as i can. Just thought that was a fun example (although the game is so garbage).
I've always found the nuke path far easier. Battlecruisers actually need to be fought, but nuking ghosts can be easily killed while targetting. Have a missle turret around any defences and that's enough to nullify them pretty much entirely. A couple of scans or science vessels as a backup.
When you first start playing starcraft you have to play five matches that decide which league you belong in. I won 2 matches (with sheer luck), lost two matches (because I didn't know what I was doing), and got disconnected once (because thunderstorm). Now I'm a pretty inexperienced and generally bad player. I would say I belong in silver league. *The thing decided to put me in master league.* Please help. I can't win a single match. Ranked is hell. I'M pretty sure I'm down a league or tow already but I can't tell because I haven't played for so long. I don't want to get repeatedly owned. Not just because it's unfun but also because I feel like every last player I battle is judging me.
I didn't see it in a quick scan of the comments, so I'll share. I'm guessing that the asteroid field is actually chunks of Korhal that were flung into low orbit by the nukes.
That ending cutscene was awfully out of place. Stukov never would've come all the way down there to address the captain face to face in front of his men. He's more the type of a guy that opens the channel, stating something trivially obvious in a slightly bored manner from his cruiser's bridge in the orbit, to give his minions a little pat on the shoulder, but at the same time reminding them that they're only cogs in a much bigger machine. This is earth-borne directorate that we're talkin here...
So i did this mission like 2 days ago on mass recall and it took me an hour to get to destroy the nuclear.... guess i need to learn this game a bit more 😂
These desert maps look like maps from command and conquer. Just make the minerals green and purple, get rid of the gysers, and there is basically not difference.
Strange how effective your widow mines are. Mine been destroyed as they unborrowed. I was playing on hard I believe. I had to play this mission by walling the right side with engenrring bays.
I made the mistake of blowing up the labs when I played this, Mengsk nuked me back to the stone age. Anyone know if it's actually possible to get both objectives?
I always did both, tried to destroy the last ones at the same time, but it gives you whichever one is destroyed first. Maybe if it's frame perfect you can bug it out but I could never do it
@@hangover89 that's not how the game works. There are 2 different missions based on which objective you take out so it's impossible to bug out since you can only get either mission not some weird hybrid
Probably not - I imagine any major cheese strategy BW had would have been corrected in MR...in fact, I'm pretty sure Jayborino tried one such strategy in one of the Zerg missions (the Slay Overmind one, if I recall) and it wasn't possible there.
I'd dispute that blink stalker is something that only gets good in master. It's very dominant in low league protoss play because it's hard to micro wrong and unlike other highly microable units like disruptors or phoenixes or something it still works fine on an a-move command even if you mess up some blinks. A protoss player fresh out of campaign can make it into gold very easily on nothing but blink stalker and good macro - that's what I did anyways.
you are suffering from a debilitating condition that all gamers suffer from : muscle memory! ergo - SHIP WEAPONS! praise the ship weapons! (and vultures)
I have an idea for how to remember the upgrades, but I'm not really good at these things, so maybe someone can improve on them: When improving ground at the armory, don't use q and w
Is it that normally ship upgrades are at the botton in SC2 armouries (or you confuse the race of the upgrade structures )? That should be the easy answer . I dont know if this is true btw i dont play just watch but when i played i was a terran.
You research ship weapons because deep down you like the pain. You know you deserve it. I can sympathise, I too keep doing the same dum mistakes over and over again. You can stop by convincing yourself that you dont, infact, deserve it. If you ever figure out how to do that, let me know.
Watched upto the mission briefing RN, Did we get to vote on physics lab or nuke silo? because destroying the physics lab means grant gets nuked at the start of next mission right?
Huh I had no idea the canonical UED captain is a woman. That's interesting. Also my guess is these unnecessarily long cutscenes are Jones's training before making the Quagmire campaign, which also has a lot of them.
The UED Captain is canonically female? Where is this revealed? Also, anyone know the name of the track that plays during the ending cutscene? All I know is it isn't Starcraft music, unless it's Starcraft music that never got used in official stuff.
"Canonicly, the player is female" I did not know this. Is this accurate? Is there actually canon behind the character the player is playing? Can someone direct me to a scource of this?
I have a question. This is the question. Will you GiantGrantGames play other mission (without nuclear silos) or cut scene to shot it or nah. It would be nice. but its ok if not. and thank you for episode. it always feel nice warm and nostalgic from u.
Maybe you can stop your shEEp weapun addiction by unbinding/rebinding them to a far away hotkey like L. you know, l like "lol you're researching shEEp weps again"
the real upgrades were the ship weapons you made along the way
sheep*
"Captain, we have the enhanced wraith missles you ordered"
"The what? Ah fuck I checked the wrong box again"
Grant: *Refuses to take expansion, researches ship weapons for no reason. Refuses to elaborate further.
B)
Backseat pedantry goes brrrrrr
haha it you funny parasite gaming
Well because he's a lumox, i'n't he?
Grant: Do you think it's Warfield? Maybe it's the Magistrate...
Me: It's Edmund Duke! He isn't dead yet and he's clearly Mengsk's favorite lapdog!
Also the Magistrate left Mengsk with Jim at the end of Rebel Yell...
Came to the comments to say this. It’s Duke having a bout of competence
But actually, what was Warfield doing during Starcraft 1? The way he talks shit to Raynor about being basically a pirate would seem weird if he came up as a Sons of Korhal guerrilla. Was he ex-Confederate?
I screamed at the screen when I saw you pick ship weapons. "He has to notice that. He has to. Oh no. He isn't noticing."
The reskin of this mod is amazing, in a mech war like this it really shows the technological advantage UED has over every other Terran fraction.
Although I don't know if Nerazim having every Protoss unit is a good idea, it's weird to see things like dark carriers and dark reavers.
The reskin is cool, but didn't the sons of korhal/the dominion used the new siege tanks in the first campaign? I think it is weird that they went back to the old design for these missions
Do you remember when you built an armory in the middle of the map in the mission supernova during wol deathless and accidentally got ground weapon attack instead of plus 1 for your banshees? Maybe you are subconsciously trying to compensate for that by getting air attack every mission xd
I like the experimental nature of Brood War's missions. You get more choice, and more unique objectives than wiping the enemy out or killing a specific unit. Battle of Braxis and Dylarian Shipyards are neat puzzles, requiring the player to chip away at a massive defense with only a few special units. Return to Char lets you choose which route to attack to complete it. This mission I feel Blizzard was feeling out how choice could work in Starcraft, and you get to attack one enemy base to disable one enemy high tier unit next mission which changes your strategy completely. In the Zerg campaign you can make the mission a little harder by infesting the Command Centers instead of destroying the, and next level you get Infested Terrans (Also a ton of resources so you can blast off rather quickly). I feel they were really trying to see what was possible to pull off in an RTS and I appreciate that.
Curiously, Blizzard did include that type of puzzle-like missions in SC2, but not in the campaigns. Instead, in those challenge scenarios you can play to better your spellcaster control. Not including them in the campaigns was a conscious choice by Blizzard, no idea why, maybe to have a more simple, straightforward single player experience.
@@enriquevigo1746 Oh, I didn't know that. It's good that the Puzzle Mission survived, but it's a shame that it wasn't included in the main campaign.
My opinion on why you keep going back to ship weapons is your subconscious desire to make the wraith work, or any meme unit actually. The "official made-up" name for this affliction is HERC-syndrome
That end cut scene is what my step mother would call a long walk for a short drink of water.
Ah, the mission where it is totally impossible to destroy both the silos and the physics labs which are right next to each other. Take five minutes more out of our schedule to knock out both threats and make the lives of our limited troops far more secure? Impossible. Just destroy either/or, Captain. Not both.
I think it really could use what happened in WoL, simply turn this into two separate missions and give player choice. Nukes could be non build mission while battlecruisers base building.
@@LandBark the technology wasnt there then i guess
@@changhyon92 Well, we are talking about it when watching Mass Recall....we can rebuild it. We have the technology.
3:24 Taking out the Battle Cruisers? It's gonna be awesome! Ghosts can be countered by spidermines, which means mission 5 is smooth sailing after the early game.
And knowing our Grant! We'll be fluking it hard
In the final cutscene, the captain looks exactly like Matt Horner from the back
Stukov's slouch-stalk through the troops was one of the least "military" walks I've ever seen. Not even trying to look formal.
Maybe he has back problems?
@@stylesrj carrying the zerg hivemind does that to a man.
That ending cutscene felt like a very nice addition. Sure, it was only for one line, but it really felt like it showed progress on your part.
SC1 Terran music slaps so hard, my god
Are we not going to discuss that one SCV taking the absolute longest route to and from the mineral patch? Must be the union guy pushing for a work slowdown.
I remember the battlecruiser option being much more difficult. In case of nuke option, just place siege tanks behind turrets and they won't drop a single nuke over you.
Honestly, just spidermines were pretty good
I remember them nuking turrets from a comfortable distance then nuking my tanks
@@Kilmori Nukes cant outrange tanks standing just behind turrets.
@@yarovitek You can nuke a turret from outside its vision range. What you want to do is park a science vessel behind your tanks and then move it slightly forwards when you get the nuke warning.
@@benjaminlee985 True, but that's something the AI doesn't do in the mission, both in Brood War and in Mass Recall. In the mission, you are safe if you place tanks behind turrets.
13:31- Its becouse in this mod air units are super OP, since enemy mostly does not have any good AOE, so if you spam something hard enough, like Terran Wraith, Zerg Mutalisk or Protos squat, you get an super ball of death.
That ending cutscene reminded me of Return of the Jedi when the Emperor arrived at the Death Star.
In anticipation of the next mission.
"Ghost reporting..."
I can hear the tank drivers voice lines in my dreams.
I did not know that the Captain in the UED campaign is female! Is there any lore surrounding her to read up on?
The Captain is not a she, at least not in lore. I don't know where did Grant hear of this but there is no official information on the Captain besides what you see in the UED campaign.
Same. After stumbling on some fanart depicting the Captain as a woman I really like the idea, but there doesn't seem to be any official source on it. Checked the Starcraft wiki and that had nothing. So I'm curious where Grant got the info from.
"Once you think of it as paying for 3 spider mines it's amazing"
Yup. And it can be a shield. And it does massive damage to small units. Not that the last part usually matters but it does pop zerglings and marines if not being targeted.
And most importantly Zealots in TvP, plus full damage to shields on any unit :)
Mandatory comment saying I love this playthrough and thank you so much for all the content you provide.
I think you're just fighting against Duke, he is still alive and important for Mengsk
11:46 that's also a bit of a mistake in Mass Recall, vultures don't set off enemy mines in brood war, so this shouldn't have unburrowed until siege tank came over
You get ship weapons because your subconscious knows you should build wraiths.
Grade A Grant moment: Talking about vision, and being able to see things through smarter unit macro
*selects ship over ground attack*
Love the Mass Recall stuff. Keep 'em coming, Grant.
Really love how a tank can turn faster the Wraith
I didn't know that factoid on the commander. To be fair the only ones we DO fully know are the protoss
Wait... The captain is supposed to be a lady? Where was that mentioned? With the Protoss it made narrative sense that it is Selendis, but where is they juicy extra bit of info on this campaign?
Literally flipped through the wikis after he said that. Found nothing at all.
btw the initial camera pan in the beginning went over the expansion on the left
You're clearly fighting Duke. He's the only one that studies tactics
This is a fine mission to try something memeish like wraith ghosts. There are few vessels on the map, so once you lured every scanner sweep you can nuke the turrets and clear any place wirhout detection.
I played through versions in Brood War and honestly I felt the nuke path was easier. All you have to do is get a tower on your supply line and sweep around your army when they launch a nuke, they cannot destroy buildings so it's not a big deal at all. Battlecruisers have more fighting pressure.
Phd psychologist here: muscle memory in combination with selective attention trigger the automized actions aka pressing the wrong button - enhanced by mass recall's UI bring similiar to SCII. And btw your vods made the PhD process bearable, keep it up! :)
Honestly considering what they were working with back in SC 1 it's fairly accurate. He even has the same facial hair
That thumbnail is an insta like for me
On that vision thing. I played onmce a match with a comple of friends. all vs all. I was playing zerg and they were playing terran and protoss. We were all fairly new to the game and they didn't know about the hidden creep tumors that i kept extending and game me visibility of most of the map.
They ended up teaming up against me, but my higly mobile mutalisk army was intercepting all of their attacks because i could see them coming from a mile away with the tumors. and little by little i was destrying their resources, chipping away at their bases. Definitely wouldn't have worked if all three of us knew what they were doing. But it's the all vs all turned 2 vs 1 was the most fun i've ever had playing the game. talking to them after the match, they thought i had the whole map covered in units, then i show them the recording of the match.
blinking dragoons is legit artosis' own personal hell LOL.
Your "different things have different value" according to how good you are reminded me of pink wards in league of legends. They provide vision indefinitely and make other none pink wards not function in their radius.
When i was garbage at the game i basically didn't buy them cause they didn't give me combat advantages
Now that i am a higher rank i basically spam them out as soon as i can.
Just thought that was a fun example (although the game is so garbage).
I've always found the nuke path far easier. Battlecruisers actually need to be fought, but nuking ghosts can be easily killed while targetting. Have a missle turret around any defences and that's enough to nullify them pretty much entirely. A couple of scans or science vessels as a backup.
that base at the bottom just keeps coming back...THE SOUTH WILL RISE AGAIN!
See Stukov simply ordered the sheep weapons.
Hello Midsized Man Misdemeanors
When you first start playing starcraft you have to play five matches that decide which league you belong in. I won 2 matches (with sheer luck), lost two matches (because I didn't know what I was doing), and got disconnected once (because thunderstorm). Now I'm a pretty inexperienced and generally bad player. I would say I belong in silver league. *The thing decided to put me in master league.* Please help. I can't win a single match. Ranked is hell. I'M pretty sure I'm down a league or tow already but I can't tell because I haven't played for so long. I don't want to get repeatedly owned. Not just because it's unfun but also because I feel like every last player I battle is judging me.
It's been quite a while since last I played, but I believe ranking resets every season? Not sure...
Is this a mission with a logically placed set of mineral fields and vespene geyser? Is this the first and only time in SC1 history this has happened?
You're keeping to make air upgrades in order to fulfill your lust for wraiths
I didn't see it in a quick scan of the comments, so I'll share.
I'm guessing that the asteroid field is actually chunks of Korhal that were flung into low orbit by the nukes.
That ending cutscene was awfully out of place. Stukov never would've come all the way down there to address the captain face to face in front of his men. He's more the type of a guy that opens the channel, stating something trivially obvious in a slightly bored manner from his cruiser's bridge in the orbit, to give his minions a little pat on the shoulder, but at the same time reminding them that they're only cogs in a much bigger machine. This is earth-borne directorate that we're talkin here...
So i did this mission like 2 days ago on mass recall and it took me an hour to get to destroy the nuclear.... guess i need to learn this game a bit more 😂
Grant, you're not stupid. It's just that "smart" is a limited resource and you use all of it up for Mindhawk's stuff
These desert maps look like maps from command and conquer. Just make the minerals green and purple, get rid of the gysers, and there is basically not difference.
Strange how effective your widow mines are. Mine been destroyed as they unborrowed. I was playing on hard I believe. I had to play this mission by walling the right side with engenrring bays.
I made the mistake of blowing up the labs when I played this, Mengsk nuked me back to the stone age. Anyone know if it's actually possible to get both objectives?
I always did both, tried to destroy the last ones at the same time, but it gives you whichever one is destroyed first. Maybe if it's frame perfect you can bug it out but I could never do it
For real, i remember starting the mission and suddenly a million nuke notifications started happening
@@Draenith933 thats the starting cutscene
@@hangover89 that's not how the game works. There are 2 different missions based on which objective you take out so it's impossible to bug out since you can only get either mission not some weird hybrid
Obviously, everyone knows that Matt Horner is actually Charlie Vane from StarCraft: Insurrection.
I can't wait till the final UED mission and see you cheese it. Or if recall will even let you do it.
Probably not - I imagine any major cheese strategy BW had would have been corrected in MR...in fact, I'm pretty sure Jayborino tried one such strategy in one of the Zerg missions (the Slay Overmind one, if I recall) and it wasn't possible there.
I'd dispute that blink stalker is something that only gets good in master. It's very dominant in low league protoss play because it's hard to micro wrong and unlike other highly microable units like disruptors or phoenixes or something it still works fine on an a-move command even if you mess up some blinks. A protoss player fresh out of campaign can make it into gold very easily on nothing but blink stalker and good macro - that's what I did anyways.
as an individual with a totally real degree in sycologee, I diagnose you with stronger than average muscle memory
the thumbnail *chef’s kiss*
You're not stupid, probably just burnt-out from all the ridiculous nonsense you've been dealing with in the Mindhawk campaign XD
you are suffering from a debilitating condition that all gamers suffer from : muscle memory!
ergo - SHIP WEAPONS!
praise the ship weapons! (and vultures)
I have an idea for how to remember the upgrades, but I'm not really good at these things, so maybe someone can improve on them:
When improving ground at the armory,
don't use q and w
Is it that normally ship upgrades are at the botton in SC2 armouries (or you confuse the race of the upgrade structures )? That should be the easy answer . I dont know if this is true btw i dont play just watch but when i played i was a terran.
YOO GRANT UPDATED I've been waiting for this let's go!!!
The brightness, the brightness, aaaaaaa why is it so bright. It's the desert and all, so it makes sense, but everything looks... off.
Who is the character you're supposed to be playing in both SC1 and Brood War?
I have learned, if you want a deathless run, do not do the one that gives Mengsk nuke's in the next mission lol. Let them have BCs
Really like this series, keep at it Grant! The dialogue sounds is a bit low on this video, at least for me.
vultures are good, but imagine if you can actually do the patrol micro in mass recall, that's when the fun trully begins
Sadly you can't, they stop to fire
It would be nice if you actually got to use that cut scene army in the next mission.
/grumble
You research ship weapons because deep down you like the pain. You know you deserve it. I can sympathise, I too keep doing the same dum mistakes over and over again. You can stop by convincing yourself that you dont, infact, deserve it. If you ever figure out how to do that, let me know.
13:00 GGG Ground Mech upgrades AIR
GGG just want a close game. Else it would be to easy!
Samir Duran is pretty raunchy backwards
Watched upto the mission briefing RN, Did we get to vote on physics lab or nuke silo? because destroying the physics lab means grant gets nuked at the start of next mission right?
*missions starts and I'm immediately not disappointed*
Grant, please please PLEASE build some missile turrets once in awhile
22:41 why does that captain look like Matt Horner?
My headcannon is that warfield wqs in red qnd dqvidson in blue.
Huh I had no idea the canonical UED captain is a woman. That's interesting.
Also my guess is these unnecessarily long cutscenes are Jones's training before making the Quagmire campaign, which also has a lot of them.
I'm not sure if it's true. Captain's gender is literally not mentioned anywhere as far as I checked.
The UED Captain is canonically female? Where is this revealed?
Also, anyone know the name of the track that plays during the ending cutscene? All I know is it isn't Starcraft music, unless it's Starcraft music that never got used in official stuff.
how do you play that
$75? minerals are worth a lot more than that lol
"Canonicly, the player is female"
I did not know this. Is this accurate? Is there actually canon behind the character the player is playing? Can someone direct me to a scource of this?
What do you mean with Horner must be a girl un The last cutscene
Just click the right thing Grant.
Honestly I think it's just you reach the first thing and click it without paying much attention
The problem is he needs to click the LEFT one, not the right one. :D
Vulture with ghost's portrait? DISGRACE
I have a question. This is the question. Will you GiantGrantGames play other mission (without nuclear silos) or cut scene to shot it or nah. It would be nice. but its ok if not. and thank you for episode. it always feel nice warm and nostalgic from u.
Random comment for channel interaction.
Just build wraith and the ship weapons would be justified.
where is the source on anything about the UED Captain being female?
Mengsk is apparently bronze leaguer who doesn't know how to rebuild.
Maybe you can stop your shEEp weapun addiction by unbinding/rebinding them to a far away hotkey like L. you know, l like "lol you're researching shEEp weps again"
Is the UED captain canonically a woman? The wiki doesn't say.
Read the tooltips man. You keep just clicking it without checking what it is and that's why you end up with ship weapons.