I haven't made a weapon guide for over 2 years so I was bit nervous about doing this... Please tell me if I missed anything. The video has been finished since last night but it's been stuck in UA-cam processing for what feels like an eternity :/
Darkhero, you can use the wirebug reload to reposition between compressed discharges, you can also get off a 3 hit combo before using it and still have it protected. Im a beyblade switch axe user.
one thing ive seen some people not doing is morphing after soaring wyvern. pressing R2 after soaring wyvern does a quick morph attack and skips the pull back sword animation, so there's less recovery, and you can move with it
You can also attack immediately in sword mode after it. Personally what I use depends on how much gauge I have, my positioning and the monster's positioning or attacks.
@@matthieumartelct well switch axe is a good weapon for that at least lol. just messing around in training mode will teach u a lot, and switch axe is fun to do that with. been forever since I played not sure how different switch axe is now but try to use sword mode for offense and axe mode for mobility. sword mode is very strong and landing enough hits will amp the weapon and make it even stronger. the regular sword attacks are strong (X on switch triangle on PS) and the element discharge (x+a or triangle+circle and mash x or triangle) is super strong, if you can safely land a discharge and have the gauge then go for it, and you can use the soaring wyvern silkbind attack after (and then press the morph button like I talk about in my 1st comment). silkbind attacks in general are super strong and you should spam them, but especially on switch axe. soaring wyvern and whatever the axe attack is that makes you resist knockdown are both super good
One niche of the wirestep silkbind is that it activates bladescale hone. Theoretically, you can forego protective polish and maybe even speed sharpening for maybe just one point of bladescale hone.
Compressed Discharge was essentially made irrelevant by Elemental Burst Counter. The whole reason for using Compressed Discharge in base game was because power phials took a year and a half to get into amped state and Compressed Discharge didn't need amped state to be effective. But now even power phials can get amped right away with the counter so Compressed Discharge is only useful for wanting to do something different once in a while.
In my opinion, Compressed Finishing Discharge would be more viable if it had a 3rd attack/hit. Say right after the the sword spin to cool down, you go into a final stance to unleash a larger explosion, making it a stationary, high commitment move with high damage payoff.
Something I've noticed is that both hits of the Compressed Discharge seem to have a "explosion" attribute to them. I find it easier than normal to knock monsters down, break parts, and cancel their attacks when hitting them with it. Maybe the devs didn't make it as damaging because of that. For the record, I too think that the Finishing Discharge is much better overall, specially since it can chain into Soaring Wyvern, which technically makes it have 2 "explosion" damage sources too.
@@dragonitaslavedon1745 you might be onto something, it does seem to have a much higher chance to flinch and/or break parts. Besides this, the meaty feel and armour should be more than enough of a reason to bring this into solo.
Amazing breakdown of the new switch skills, thank you for clarifying the details of the new burst counter which I have yet to try even with 100+ SA hunts in Sunbreak. I feel confident in working this move into my combat flow now and I look forward to making my swaxe play even stronger than it already is! Thanks for putting the time into making this, you did a hell of a job.
I personally really like Invincible Gambit cuz of a combination of how much it moves me, the hyper armor, and how easy to makes wyvern riding. I usually spam it during small openings where I can't commit to a full ground combo. Its really good for getting hits in during roars if I don't have time to prep the counter for whatever reason
Great video! A few things like spamming ZR to recover gauge quickly was something I never realised! Something you may have missed, after invcincible gambit if you hold back and press attack, you do a final spin that hits around 2/3 times for massive damage, finished by a back attack to reposition back to where you are to do it again (I cannot remember which attack buttons they were)
Forward overhead slash > fade slash > forward overhead slash > fade slash loops forever and I love using this for cutting tails or head breaks. Especially when amped
Been a fan of Switch Axe since MH3, After realizing that a lot of the maps for Rise were taken from that game, I just had to pick it back up. But when I did so as a kid I really didn't know what I was doing. I came here looking for some advice and guidance on the use of this great weapon now that I finished the Sunbreak story. And I have to say that I'm very surprised to see that we coincide in a lot of points and impressions. I've been drawn towards using the same exact wirebug skills you recommend, separated in the two scrolls accordingly, and have agreed on mamy of your points. One thing I didn't realize is how guid Wirebug Wisperer can be with this weapon, so thanks for opening my eyes to that skill choice. Also, something I didn't notice you doing in those clips is pressing circle right after Soaring Wyvern. If you do that you'll skip the lag animation and chain into an attack immediately. The best part about it is that you can aim with your left joystick anywhere around your hunter and the attack will get directed in that direction, so even if you land behind, or next to a monster, you can immediately do the dou le slash into a fast thrust that will activate another discharge and second Soaring Wyvern. If you have enough gauge you can even do it a third time! Though, after that you will definitely have no more gauge left, so you'll be locked into the long fall animation. But you can also cancel out of that animation's ending lag by spam rolling as you hit the ground and chain that roll into a phial reload or any wirebug skill you can perform. It's specially useful with the one that charges your axe bar up since then you can immediately go for the monster again after the multiple Soaring Wyverns.
The counter is actually forgiving, giving you a lot of window. I'm not a fan of counters, because I'm sh*t when it comes to timing, but this counter move is actually usable for me.
Might be good to mention that The hyper armor switch skill allows for a smooth hunt when going against Anomalies. Hyper Armor plus the anomaly lifesteal, especially if you also have some Recovery Up, is an easy counter that fills you back up to full. :)
Yea I used invincible gambit a lot against afflicted monsters to regen health. You just gotta be careful cause it's pretty easy to cart if the monster hits you before you make contact. A fun combo to use is to fade slash to evade or pull back for a moment and then come flying back into the fight with invincible gambit. Gambit is also great for powering through roars when you dont have the 2 wirebugs needed or the time to set up elemental burst counter.
Just recently got over 1000 LS quests so I’ve been playing switch axe lately and I’ve been absolutely loving it. Thank you for the guide and the great content.
Dont know if anyone else has noticed this but since picking up the switch axe Ive noticed that there are times when I randomly reload for seemingly no reason. Regardless if amped and sword gauge is full and also if the sword gauge hasn't dipped below the line or gone purple. Also happens even if I dont use a counter, ZSD or soaring wyvern. Usually, this occurs during a morph combo or going into one from sheathe. Apparently, there is bug on both PC and Switch(Im on switch) to do with the frame rate(?) and when you execute a morph attack. Basically, if you time a morph attack on or between certain frames you will just reload for some odd reason even if you shouldn't need to. Its seems this has been an issue for some time as well, I thought I was doing something wrong, but maybe I still am idk.
I notices this too, i think it happens when your sword gauge gets too low and your character auto reloads. But then, I've had it happen when I had a little bit of purple gauge left. So honestly, idk why the fuck your guy just decides to reload. I'm base ps5 atm, so i just recharge with the silkbind anytime I'm close to below the sword threshold on the guage to try to avoid that shit. There probably is a reason it happens, this my first MH game dude there are so many unexplained mechanics lmao
Good quick and clear explanation of this new switch skill. 👌 Btw I really like how your showing the controller, it's annoying watching some of these guides that only show the Nintendo button bindings.
Haven't played MH since like the first 4 months of World so I plan on getting back into the series once it releases for ps4/ps5 this month I've been a Switch Axe main since MH3 Ultimate
I’ve found you can ‘switch charger’ out of the end lag of the compressed discharge. It’s not instant, but it’s faster. I’m not far enough to test this with the wire step, so others feel free. Right now I’m using an exhaust file, and the compressed discharge gets me good results trying to stagger in sword mode. It also reminds me of the old skill in GenU.
This is excellent, thank you. Started with World and ended up as a CB & GS main and when I picked up Rise in I found myself gravitating to the Switch Axe more but I had massively underestimated the role and power of the wild swing into heavy slam/morph slash combos and would instead just maximise all my time in sword mode unless I was overhead slashing a high target.
I’ve been trying to get that rathalos switch axe in sun break for so long and I was just gonna move on right but then I see this guys vid where he has it
If you combine switch charger with elemental burst counter it is pretty OP, it allows you to stay in the counter state for longer and temporarily stops it draining the gauge
gs will always be my baby but i decided with rise ima ease into it a bit with swaxe partially cause theres a ton of monsters in rise ive never fought before and also i havent really been playing mh much these last few months so im a bit out of practice and im sure this video will be handy for that reason now i just need to find a similar one for gs for when i feel confident enough to swap back to it
Switch axe is a lot of fun in Sunbreak! Too bad the counter system is costly compared to other weapons like charge blade CPP. Slow to initiate , cost two bugs , only front direction , eats sword gauge etc it’s a good start for SA future though 👍🏻
It's exceptionally good for power phials tho. It's does great damage by itself, but power type SAs always take an eternity to power. Now it's instant provided you land the counter. This is perfect imo
@@corrosive1376 the counter is great, don’t get me wrong. They just need to speed up the animation, especially when you compare to other weapon’s wirebug counter. Just balance tweaking
@@vhex61 personally I feel like it's perfectly balanced. The damage output from the counter itself is great and instantly charges you. Swax is already deadly, now if you see an attack coming from miles away, the punishment would be insane. That's just my take tho
Yeah honestly i don't really find wirestep and compressed finishing discharge appealing. With wirestep, sure you can dodge and probably makes your chance of survival better. But i think it doesn't fit switch axe playstyle where it's all about dpsing and taking advantage of monster's downtime by relentless assault. And compressed finishing discharge was just.. yeah you just pointed it out. Maybe they tried to make an alternative to finishing discharge with less commitment, but with the same execution time, less damage and no hyper armor? it's just pointless.
Switch Axe counter is definitely not the best counter in the game. Don't get me wrong, I like it in some ways. It's biggest problem is how slow the stance takes to activate. There are so many attacks that you can read, but still not use it on. Sometimes it feels like you need to predict, rather than react which can be pretty annoying.
The next time I would add tips for how to manage real hunts, something like a gameplan, it's not totally necessary but I feel like it could help someone. I think that speedruns are not useful for people who just wanna grab the swaxe and start playing.
Ayo I didn’t know about the barrel bomb trick! That’s a bit of game changer since I already go out of my way to pick up the sleeptoads and run sleep weapons in my palicoes. I love how the counter also makes using power phials much more easier to use since it instantly amps you up if you get the counter. Such a crazy wire bug attack, I love all the tips In this vid :)
i was a lance main in base rise, and wanted to try something new after being disappointed with the additions to lance in sunbreak, i had already tried IG, and i found a meta build on youtube and grinded it out. Then i tried switch axe, but i decided i wanted to try the gimmick of blade scale, and let me tell you. i found so much more satisfaction out of something i thought up my self than the high damage meta build all over youtube. that’s probably why switch axe has stuck with me so much.
@@darkhero2 this was true in Rise but it's knockback properties were removed in Sunbreak and the animation was sped up slightly, so the devs tried to balance it a bit but still didn't go far enough to make it competitive.
Imo dadoras soul is better than the switch phail deco. This is because ur gauge fills fast already and the bonus crit you get is still less. Also with chain crit 1 and the soul and wex you have enough crit. Switcher is better if you have 15% crit already and hit the cap. But this is mainly for comfy stuff. But you should just use anti species then in that case. This is mainly a quality of life deco for more comfort. I found it nice to put it in fights where I'm not comfortable in. I like it how SA has multiple rampage decos depending on build and skill rather than just anti species or meme
Um…. Chain crit doesn’t increase affinity, at least not in sunbreak. It increases raw attack and element by 10 for ranged weapons at level 3, and 15 for melee weapons at level 3.
@@mr.voidroy6869 Look I don’t want to be that guy, but how else was I supposed to interpret “Also with Chain crit 1 and the soul and WEX you have enough crit”? The way that was written implied that chain crit was included in the affinity calculations, which didn’t make sense.
I'm personally tired of these preemptive set up "counters". The only true counters in this game as far as I'm concerned are Metsu and anchor rage. I think LS has a sinkbind counter too that's not that sheath attack.
I haven't made a weapon guide for over 2 years so I was bit nervous about doing this... Please tell me if I missed anything.
The video has been finished since last night but it's been stuck in UA-cam processing for what feels like an eternity :/
You've used the Switch Axe as much as i did with the Hammer and i really wish we can do some quest together!
(But i only play on switch)
Darkhero, you can use the wirebug reload to reposition between compressed discharges, you can also get off a 3 hit combo before using it and still have it protected. Im a beyblade switch axe user.
how did you play sunbreak on playstation six months ago? base rise just came out.
@@JW-bz6mjI'm a year late but he's most likely on pc using a ps4 or ps5 controller
one thing ive seen some people not doing is morphing after soaring wyvern. pressing R2 after soaring wyvern does a quick morph attack and skips the pull back sword animation, so there's less recovery, and you can move with it
You can also attack immediately in sword mode after it. Personally what I use depends on how much gauge I have, my positioning and the monster's positioning or attacks.
I always do this. Not for the shortened end animation tho. I do it just to tac on a bit more damage.
i dont understand what you are saying . i dont understand the game i smash and hope for best :(
@@matthieumartelct well switch axe is a good weapon for that at least lol. just messing around in training mode will teach u a lot, and switch axe is fun to do that with. been forever since I played not sure how different switch axe is now but try to use sword mode for offense and axe mode for mobility. sword mode is very strong and landing enough hits will amp the weapon and make it even stronger. the regular sword attacks are strong (X on switch triangle on PS) and the element discharge (x+a or triangle+circle and mash x or triangle) is super strong, if you can safely land a discharge and have the gauge then go for it, and you can use the soaring wyvern silkbind attack after (and then press the morph button like I talk about in my 1st comment). silkbind attacks in general are super strong and you should spam them, but especially on switch axe. soaring wyvern and whatever the axe attack is that makes you resist knockdown are both super good
One niche of the wirestep silkbind is that it activates bladescale hone. Theoretically, you can forego protective polish and maybe even speed sharpening for maybe just one point of bladescale hone.
THIS. I discovered this on accident while running a full seregios set for fun and now I keep BH on all my SAs.
With all the 10-20 purp sharpness weapons in this game, I feel that BH is very underrated in terms of utility that can translate to increased dps
The chest is best for this skill as it also has evade window lvl3 and a lvl4 slot i think
Does skill swap evade proc it as well?
@@dolphinboi-playmonsterranc9668 I believe so yes, wouldn’t recommend it as it’s harder to time then a standard evade.
Compressed Discharge was essentially made irrelevant by Elemental Burst Counter. The whole reason for using Compressed Discharge in base game was because power phials took a year and a half to get into amped state and Compressed Discharge didn't need amped state to be effective. But now even power phials can get amped right away with the counter so Compressed Discharge is only useful for wanting to do something different once in a while.
In my opinion, Compressed Finishing Discharge would be more viable if it had a 3rd attack/hit.
Say right after the the sword spin to cool down, you go into a final stance to unleash a larger explosion,
making it a stationary, high commitment move with high damage payoff.
Yeah, it's a real shame in my opinion. It could be much stronger to compete with Finishing Discharge
Yeah as soon as i learned i couldnt do a ZSD as well not doing so much, i figured it wasn't worth it for me.
Something I've noticed is that both hits of the Compressed Discharge seem to have a "explosion" attribute to them. I find it easier than normal to knock monsters down, break parts, and cancel their attacks when hitting them with it.
Maybe the devs didn't make it as damaging because of that.
For the record, I too think that the Finishing Discharge is much better overall, specially since it can chain into Soaring Wyvern, which technically makes it have 2 "explosion" damage sources too.
@@dragonitaslavedon1745 you might be onto something, it does seem to have a much higher chance to flinch and/or break parts. Besides this, the meaty feel and armour should be more than enough of a reason to bring this into solo.
Amazing breakdown of the new switch skills, thank you for clarifying the details of the new burst counter which I have yet to try even with 100+ SA hunts in Sunbreak. I feel confident in working this move into my combat flow now and I look forward to making my swaxe play even stronger than it already is! Thanks for putting the time into making this, you did a hell of a job.
The best counter in the game is the dual blade’s shrouded vault. Simple, effective, fast recharge, get out of jail free button
I would say just launching off a monster with aerial DBs is the most busted. You can freely land on attacks and be completely invulnerable
I personally really like Invincible Gambit cuz of a combination of how much it moves me, the hyper armor, and how easy to makes wyvern riding. I usually spam it during small openings where I can't commit to a full ground combo. Its really good for getting hits in during roars if I don't have time to prep the counter for whatever reason
This and saved me many times to give damage take a hit then heal real quick and then be back at it lol
its nice until you get hit by something that counts as several hits and get 100-0d while normally youd take like 30 damage and get knocked down
Great video! A few things like spamming ZR to recover gauge quickly was something I never realised! Something you may have missed, after invcincible gambit if you hold back and press attack, you do a final spin that hits around 2/3 times for massive damage, finished by a back attack to reposition back to where you are to do it again (I cannot remember which attack buttons they were)
Forward overhead slash > fade slash > forward overhead slash > fade slash
loops forever and I love using this for cutting tails or head breaks. Especially when amped
About the burst counter it doesn’t matter how far away you are from the barrel you need to hit the monster with the attack as well.
ya, tried this several times, must hit the monster while getting hit by the barrel hitbox
Been a fan of Switch Axe since MH3, After realizing that a lot of the maps for Rise were taken from that game, I just had to pick it back up. But when I did so as a kid I really didn't know what I was doing.
I came here looking for some advice and guidance on the use of this great weapon now that I finished the Sunbreak story. And I have to say that I'm very surprised to see that we coincide in a lot of points and impressions. I've been drawn towards using the same exact wirebug skills you recommend, separated in the two scrolls accordingly, and have agreed on mamy of your points.
One thing I didn't realize is how guid Wirebug Wisperer can be with this weapon, so thanks for opening my eyes to that skill choice.
Also, something I didn't notice you doing in those clips is pressing circle right after Soaring Wyvern. If you do that you'll skip the lag animation and chain into an attack immediately. The best part about it is that you can aim with your left joystick anywhere around your hunter and the attack will get directed in that direction, so even if you land behind, or next to a monster, you can immediately do the dou le slash into a fast thrust that will activate another discharge and second Soaring Wyvern. If you have enough gauge you can even do it a third time! Though, after that you will definitely have no more gauge left, so you'll be locked into the long fall animation. But you can also cancel out of that animation's ending lag by spam rolling as you hit the ground and chain that roll into a phial reload or any wirebug skill you can perform. It's specially useful with the one that charges your axe bar up since then you can immediately go for the monster again after the multiple Soaring Wyverns.
The counter is actually forgiving, giving you a lot of window. I'm not a fan of counters, because I'm sh*t when it comes to timing, but this counter move is actually usable for me.
Overhead slash also immediately combos after the last attack in the morph combo II
Might be good to mention that The hyper armor switch skill allows for a smooth hunt when going against Anomalies. Hyper Armor plus the anomaly lifesteal, especially if you also have some Recovery Up, is an easy counter that fills you back up to full. :)
Yea I used invincible gambit a lot against afflicted monsters to regen health. You just gotta be careful cause it's pretty easy to cart if the monster hits you before you make contact.
A fun combo to use is to fade slash to evade or pull back for a moment and then come flying back into the fight with invincible gambit. Gambit is also great for powering through roars when you dont have the 2 wirebugs needed or the time to set up elemental burst counter.
Just recently got over 1000 LS quests so I’ve been playing switch axe lately and I’ve been absolutely loving it. Thank you for the guide and the great content.
1000 LS quests? Lotta effort to say you're gay
Dont know if anyone else has noticed this but since picking up the switch axe Ive noticed that there are times when I randomly reload for seemingly no reason. Regardless if amped and sword gauge is full and also if the sword gauge hasn't dipped below the line or gone purple. Also happens even if I dont use a counter, ZSD or soaring wyvern. Usually, this occurs during a morph combo or going into one from sheathe. Apparently, there is bug on both PC and Switch(Im on switch) to do with the frame rate(?) and when you execute a morph attack. Basically, if you time a morph attack on or between certain frames you will just reload for some odd reason even if you shouldn't need to. Its seems this has been an issue for some time as well, I thought I was doing something wrong, but maybe I still am idk.
I notices this too, i think it happens when your sword gauge gets too low and your character auto reloads. But then, I've had it happen when I had a little bit of purple gauge left. So honestly, idk why the fuck your guy just decides to reload. I'm base ps5 atm, so i just recharge with the silkbind anytime I'm close to below the sword threshold on the guage to try to avoid that shit. There probably is a reason it happens, this my first MH game dude there are so many unexplained mechanics lmao
I noticed it too when training in the training area
i like the seliana theme in the background
Good quick and clear explanation of this new switch skill. 👌
Btw I really like how your showing the controller, it's annoying watching some of these guides that only show the Nintendo button bindings.
After i'm done with Hammer i'll probably give it a shot with SA for sure
I'm sure you'll have a fun time with it
Haven't played MH since like the first 4 months of World so I plan on getting back into the series once it releases for ps4/ps5 this month
I've been a Switch Axe main since MH3 Ultimate
I’ve found you can ‘switch charger’ out of the end lag of the compressed discharge. It’s not instant, but it’s faster. I’m not far enough to test this with the wire step, so others feel free.
Right now I’m using an exhaust file, and the compressed discharge gets me good results trying to stagger in sword mode. It also reminds me of the old skill in GenU.
This was such a good video I learned a lot I wasn’t even using. Thanks for making this!👍👍
i feel like using swaxe in it’s current state against an updated akantor/ukanlos would be extremely fun
Thanks for the Seliana Vibes 🤠
Seliana has very comfy vibes
This is excellent, thank you.
Started with World and ended up as a CB & GS main and when I picked up Rise in I found myself gravitating to the Switch Axe more but I had massively underestimated the role and power of the wild swing into heavy slam/morph slash combos and would instead just maximise all my time in sword mode unless I was overhead slashing a high target.
I’ve been trying to get that rathalos switch axe in sun break for so long and I was just gonna move on right but then I see this guys vid where he has it
If you combine switch charger with elemental burst counter it is pretty OP, it allows you to stay in the counter state for longer and temporarily stops it draining the gauge
One gripe I have is that every guide automatically assumes I’ve been using or playing this game / weapon for years 😂💀
Yeah I don't get compressed discharge, it does way too little damage for what it does.
Damn im on ps5 Right now so no SB but i will for SURE be using the info I learned here when it comes, thank you!!
Thank you for the info!
gs will always be my baby but i decided with rise ima ease into it a bit with swaxe partially cause theres a ton of monsters in rise ive never fought before and also i havent really been playing mh much these last few months so im a bit out of practice and im sure this video will be handy for that reason now i just need to find a similar one for gs for when i feel confident enough to swap back to it
Now I have to use this with invincible gambit
How do you aquire this switch skill? Just stated a couple days ago
Very useful info!
Switch axe is a lot of fun in Sunbreak! Too bad the counter system is costly compared to other weapons like charge blade CPP. Slow to initiate , cost two bugs , only front direction , eats sword gauge etc it’s a good start for SA future though 👍🏻
It's exceptionally good for power phials tho. It's does great damage by itself, but power type SAs always take an eternity to power. Now it's instant provided you land the counter. This is perfect imo
@@corrosive1376 the counter is great, don’t get me wrong. They just need to speed up the animation, especially when you compare to other weapon’s wirebug counter. Just balance tweaking
@@vhex61 personally I feel like it's perfectly balanced. The damage output from the counter itself is great and instantly charges you. Swax is already deadly, now if you see an attack coming from miles away, the punishment would be insane. That's just my take tho
awesome fashion! what layered armour are you using?
If you're using evade extender you don't need wire step.
I’m a long sword main but ima start another save file and try out switch axe didn’t know it had a counter
4:35 oh shit,i can do that? good info lol
Yeah honestly i don't really find wirestep and compressed finishing discharge appealing.
With wirestep, sure you can dodge and probably makes your chance of survival better. But i think it doesn't fit switch axe playstyle where it's all about dpsing and taking advantage of monster's downtime by relentless assault.
And compressed finishing discharge was just.. yeah you just pointed it out. Maybe they tried to make an alternative to finishing discharge with less commitment, but with the same execution time, less damage and no hyper armor? it's just pointless.
Switch Axe counter is definitely not the best counter in the game. Don't get me wrong, I like it in some ways. It's biggest problem is how slow the stance takes to activate. There are so many attacks that you can read, but still not use it on. Sometimes it feels like you need to predict, rather than react which can be pretty annoying.
isn't there a guide with switch buttons so hard to follow this way for me :( but thanks!
You forgot to mention that Compressed Finishing Discharge gives you hyper armor, it even goes through roars
11:19 briefly mentioned it here
1 thing, if you trying to trigget the counter via barrel bombs, you need 2 bombs instead of 1
Great guide
The next time I would add tips for how to manage real hunts, something like a gameplan, it's not totally necessary but I feel like it could help someone.
I think that speedruns are not useful for people who just wanna grab the swaxe and start playing.
I like when numbers go brrrr
Ayo I didn’t know about the barrel bomb trick! That’s a bit of game changer since I already go out of my way to pick up the sleeptoads and run sleep weapons in my palicoes. I love how the counter also makes using power phials much more easier to use since it instantly amps you up if you get the counter. Such a crazy wire bug attack, I love all the tips In this vid :)
i was a lance main in base rise, and wanted to try something new after being disappointed with the additions to lance in sunbreak, i had already tried IG, and i found a meta build on youtube and grinded it out. Then i tried switch axe, but i decided i wanted to try the gimmick of blade scale, and let me tell you. i found so much more satisfaction out of something i thought up my self than the high damage meta build all over youtube. that’s probably why switch axe has stuck with me so much.
Kinda hate how trash CFD is, kinda ties to you to using SWB and ZSD.
Yeah I'd much prefer it if it was more of a choice between those 2
CFD also can flinch other players, so using it in multiplayer makes one a nuisance for everyone else :/
I wasn't aware of that as I don't play MP very often, but that's a good point to bring up
@@darkhero2 this was true in Rise but it's knockback properties were removed in Sunbreak and the animation was sped up slightly, so the devs tried to balance it a bit but still didn't go far enough to make it competitive.
It doesn't flinch players now after the sunbreak update.
How do I get the switcher juwel?
How can you make 3 wirebugs? Its just on the training?
Решил пересесть с LS, посмотрел видео про SA, умер от сложности и количества комбинаций💀💀💀💀
Ahhhh I’ve been not using the right trigger for the counter… what a dummy lmao
How can you get that helmet?
what layered armour?
Actually, you only need to swing once in Wild Swing to access the 2-stage Morph Slash attack. You need to swing twice to access the Overhead Slam.
I am aware. I don't think I said you needed to swing twice, but if I did make it seem that way I should have clarified
@@darkhero2 perhaps a revision is in order?
@@devranyilmaz9806 not really he could make a note in the UA-cam editor to correct it.
How do i get elemental burst counter ?
yeah same it doesn't work
bruh what's the buttons for pc, i don't understand these
bgm name at 11:35? Been searching for this for long time.
Pokke Village's theme song
How did you get that wiggler head?
Mods.
@@ImAkiyama fuuuuuuuuuck
Imo dadoras soul is better than the switch phail deco.
This is because ur gauge fills fast already and the bonus crit you get is still less.
Also with chain crit 1 and the soul and wex you have enough crit.
Switcher is better if you have 15% crit already and hit the cap. But this is mainly for comfy stuff.
But you should just use anti species then in that case. This is mainly a quality of life deco for more comfort. I found it nice to put it in fights where I'm not comfortable in.
I like it how SA has multiple rampage decos depending on build and skill rather than just anti species or meme
Um…. Chain crit doesn’t increase affinity, at least not in sunbreak.
It increases raw attack and element by 10 for ranged weapons at level 3, and 15 for melee weapons at level 3.
@@thelostician I never said it gave crit.
@@mr.voidroy6869 Look I don’t want to be that guy, but how else was I supposed to interpret “Also with Chain crit 1 and the soul and WEX you have enough crit”? The way that was written implied that chain crit was included in the affinity calculations, which didn’t make sense.
@@thelostician I disagree
Good guide but not beginner guide this is more of a intermediate swaxe guide
On PlayStation?
I use the PS4 controller on PC
Where did he get that wiggler helm?
What helmet is the one in the right of the thumbnail?
Late game new monster.
I'm personally tired of these preemptive set up "counters". The only true counters in this game as far as I'm concerned are Metsu and anchor rage. I think LS has a sinkbind counter too that's not that sheath attack.
Serene pose
starts by mentioning almost end game Switch skill... nice work Einstein smh
Ummm it only took me a few days to get to the sunbreak dlc and that gets you all the switch skills at that point