On the subject of SC4 customisation I'm still mad about two things: 1. Being able to pick a main character's soul straight away is good, but why just bin all of the original movesets from SC3? Some of those were pretty cool! 2. Zasalamel wears a freakin sweet suit in his ending that you can't even use! There IS a suit but it's not as good and i think it may have even been DLC. I've seen Zasuitlamel used by modders, no reason we couldn't have had bonus costumes.
Some of the original movesets from SC3 were converted to regular ones in SC4, the lance moveset had some of it's moves transferred to Hilde, while the rapier moveset had most of it's moves given to Amy. It IS a shame that they didn't take the opportunity to bring those back in either SC5 or SC6.
Wearing the best-looking outfit but you'll get very bad stats out of it and become a punching bag in tower of lost souls against the high difficult aggressive ai characters.
Man seeing Soul Calibur 4's character creation is look a blast from a middling past. I remember feeling very underwhelmed with how we didn't get much clothing options to choose from in comparison to SC3 to the point where you would just keep reusing certain pieces multiple times which killed the uniqueness factor of the garment (I remember using Ivy's "Belle" skirt & Raphael's "Duelist Boots" multiple times) and yep, the stats thing was obnoxious because you could make a cool looking character but they'd have crap stats and wouldn't last long in a fight if luck wasn't on your side. Most of the time though I just stuck with Arcade mode so the stats thing wasn't as much of an issue but SC4 was also lacking in single player content in general so there was that as well. Tower of Lost Souls, I too have only managed to beat Algol once and that was with Taki and I kept spamming one of her moves (Hey, Algol was OP as heck, and I had to play just as dirty lol). Overall SC4's customization was the weakest hands down and was a total step down from SC3 in terms of item variety and versatility. Thankfully SC5's customization was quite a nice step up from it though that game definitely had other problems... Though it's character creation was not one of them for the most part lol.
I would love to see a retrospective deep into the gameplay and story of each game in your style! This feels like a clip plucked straight from how it would be, and I KNOW how funny and charming itd be ^^
I’m fond of the SC series but Tekken is my favorite series of all time. Tekken 6, which came out right around this time, had a similar customization problem with it’s “scenario” mode, akin to their old school beat em up tekken force modes present in 3 and 4. There were really cool outfit options, but they were tied to stats. Near the end, in order to have any chance, your character would have to have a lot of cosmetic items placed on that you don’t even want on them. They end up looking like mismatched clowns. You think namco would’ve learned from their mistake.
I've defeated Tower of Lost Souls Algol twice. Once by making him ring himself out as he tried to flip over me while I was knocked down, the other was with a few copies of the same custom character that was ugly as hell, but great in stats with Siegfried style. Definitely not a fun time either way!
I just laid down on the ground and Algol rung himself out after a little bit. He seems to like doing that forward flip, and ring out protection doesn't work on his own idiocy I guess.
I know this is about SC4 but I swear to god it's so infuriating how much lizardmen characters get screwed over in SC6 they get basically nothing and everything has clipping issues. Not to mention the game has a lizardmen fighting style that you can use.
To be honest I never really bothered with the stats personally. I just wore whatever looked good for my characters. As for Algol's fight. You can just cheese him with Astaroths. The main thing that bothered me was the loss of all the job movesets from SC3. There's some movesets that I still miss to this day. One feature I do miss from SC4 tho is the option to change the stage while creating your character. I hope that feature makes a return to the series at one point
As a former SC4 tournament player, this is facts. At least there was multiple slots for the customs, and there were other game modes that didn't force you into stat battles. I just made a bunch of slots for just looking good and I'd use for online, and make a DISGUSTINGLY broken build for Towers ALLLLLL the way at the bottom, as to not taint my other customs. Lol
Regarding the difficulty of the last mission: Just start the fight, and put the controller down. He will, usually, knock you down, push you towards rhe edge of the stage, and then do his front flip attack to ring himself out. This trick is Fairly consistant. Not 100%, but probably 75+? At least, that was my experience. It may have been patched?
I liked the idea. Allowed you to created characters with cool abilities. Online you can turn these stats off. Not sure why anyone would want to show off their cool customization to the CPU in the Tower of Souls lol.
Something I found out while playing the harder floors of the tower was that throws are completely unaffected by attack and defense, so they do fixed damage. I exploited that as much as I possibly could, but of course, some enemies are completely immune to throws, so I'd have to switch characters to fight them.
In terms of plain story mode, I believe HyperChasred had mentioned "ALGOL can NOT get ringed out," but on the base PS3 version of SC IV, I believe, I just used Darth Vader's "pick you up and dump you off the area" grab throw. I'm pretty sure I just backed up to the edge of the area in my fight with ALGOL, blocked whatever he tried to do, and countered by grabbing him with Darth Vader and he just dumped him, like the trash he was, for a ring out. I'm fairly sure that's how I beat hard mode with him, because I gave up on being a fancy player. I never really got into SC IV, so I never bothered much with Tower Of Lost Souls.
It was a neat concept, but I do wish the bare minimum for HP stayed at 100% (a full green bar)... and the minimums for both Attack and Defense were 50% (certain weapons in past SC games only _halving_ these attributes).
I remember getting to a certain point and then just feeling like I hit a wall. Dunno if I was lacking the equipment, the skill, or the luck, or the patience to deal with buff algol bs, but I just had to walk away
Not only was the character creator in SoulCalibur 4 a big downgrade compared to SC3. They implemented a feature that ruins the mode. At least they got rid of stats in later entries. I wish custom weapon styles returned.
Never introduce RPG mechanics in a Fighting game... xD The hard lesson. Nah but it was still fun to play around in Sould Calibur 3, I think is still my favourite in he series, even tho some characters were greatly op. But well Namco has never put true weight behind Soul Calibur other than keeping it a more Niche Tekken with Weapons. Still love it.
Personally, I like the stats... Sort of. When making custom characters, I like that it allows creating characters with different approaches than their base character counterparts, but I don't like that it's tied to specific gear, and grinding characters, and whatnot. I think having a stat and skill system that operates off of point buying, rather than what pieces you use, would've provided much more flexibility for making characters look cool AND perform well at the same time, and help provide more balance to the system. Maybe give the player a few points to invest in various stats to start, then have to drop stats lower in one area to raise another higher, or allow the player to take a proportional stat drop in exchange for a skill. Want some heavy shave damage on blocking opponents? Better get ready to take a hit to your HP, attack speed, attack power, or something like that, and wear whatever you like while you do it. I don't think customizing character stats and abilities is a bad thing (heck, I know some people weren't fans, but despite stat changes being unbalanced, I LOVED it and alternate special moves in Smash 4), but SC4 definitely tripped up the execution.
As a long time soulcalibur fan i believe that the stat management was fun especially for tower of lost souls. Why would i want to play a vanilla character in tower mode. They even seperated regular pvp and special. It was an extremely fun single player mode. I hate simple boring game mechanics it takes away replayability
I remember there was a build with Xianghua that meant Algol could throw himself out somehow. It was annoying that in this game, you had to use the same pieces to get a strong stat build. Still better than SCV though which needed far more time and staff to get the content it sorely lacked.
I think this is literally the reason this was my least played, and least favorite Soul Calibur game.... Well, aside from Soul Blade, or Soul Calibur I. Because... I never played those ones.
On the subject of SC4 customisation I'm still mad about two things:
1. Being able to pick a main character's soul straight away is good, but why just bin all of the original movesets from SC3? Some of those were pretty cool!
2. Zasalamel wears a freakin sweet suit in his ending that you can't even use!
There IS a suit but it's not as good and i think it may have even been DLC.
I've seen Zasuitlamel used by modders, no reason we couldn't have had bonus costumes.
Some of the original movesets from SC3 were converted to regular ones in SC4, the lance moveset had some of it's moves transferred to Hilde, while the rapier moveset had most of it's moves given to Amy. It IS a shame that they didn't take the opportunity to bring those back in either SC5 or SC6.
SC4 had some pretty solid ideas, but this... Was not one of them.
Lmao yeah, 4 had a _lot_ wrong with it but stats being tied to clothing was a huge one.
What was the other wrong?
@@samflood5631 Poor balance, slower movement/mechanics, little single-player content, really unfitting guest characters.
They also added a tag team mechanic and made it only available in single player modes.
You either make a garbage outfit but good stats or cool outfit but abismal stats
So glad that I never used SC4 character creation, at least I used Broken destiny
Every action rpg ever
So true
Wearing the best-looking outfit but you'll get very bad stats out of it and become a punching bag in tower of lost souls against the high difficult aggressive ai characters.
Man seeing Soul Calibur 4's character creation is look a blast from a middling past. I remember feeling very underwhelmed with how we didn't get much clothing options to choose from in comparison to SC3 to the point where you would just keep reusing certain pieces multiple times which killed the uniqueness factor of the garment (I remember using Ivy's "Belle" skirt & Raphael's "Duelist Boots" multiple times) and yep, the stats thing was obnoxious because you could make a cool looking character but they'd have crap stats and wouldn't last long in a fight if luck wasn't on your side. Most of the time though I just stuck with Arcade mode so the stats thing wasn't as much of an issue but SC4 was also lacking in single player content in general so there was that as well.
Tower of Lost Souls, I too have only managed to beat Algol once and that was with Taki and I kept spamming one of her moves (Hey, Algol was OP as heck, and I had to play just as dirty lol).
Overall SC4's customization was the weakest hands down and was a total step down from SC3 in terms of item variety and versatility. Thankfully SC5's customization was quite a nice step up from it though that game definitely had other problems... Though it's character creation was not one of them for the most part lol.
I remember beating the TOLS mode by using an army of badly dressed Astaroths and spamming QCB+A and to get that giant swing throw
I really miss the SC3 occupation system, It felt like I was really making my own character and not just a reskin of someone.
2 and 3 are probably the best games in all of the series. I'm not sure about 5, 6, and the foreseeable future.
I would love to see a retrospective deep into the gameplay and story of each game in your style! This feels like a clip plucked straight from how it would be, and I KNOW how funny and charming itd be ^^
I didn't have the internet back then so no updates, so the way I beat Tower Algol is he knocked me down and ringed himself out doing a flip.
I’m fond of the SC series but Tekken is my favorite series of all time. Tekken 6, which came out right around this time, had a similar customization problem with it’s “scenario” mode, akin to their old school beat em up tekken force modes present in 3 and 4. There were really cool outfit options, but they were tied to stats. Near the end, in order to have any chance, your character would have to have a lot of cosmetic items placed on that you don’t even want on them. They end up looking like mismatched clowns. You think namco would’ve learned from their mistake.
Even as Bandai Namco that is... Don't forget.
I've defeated Tower of Lost Souls Algol twice. Once by making him ring himself out as he tried to flip over me while I was knocked down, the other was with a few copies of the same custom character that was ugly as hell, but great in stats with Siegfried style. Definitely not a fun time either way!
I just laid down on the ground and Algol rung himself out after a little bit. He seems to like doing that forward flip, and ring out protection doesn't work on his own idiocy I guess.
SC6’s customization pisses me off for one specific reason:
They removed the default colors’ coordinates on the color grid!
Good luck finding them. Banam isn't going to make SC7 with the best character customizer ever, and let the series die for the worse.
I know this is about SC4 but I swear to god it's so infuriating how much lizardmen characters get screwed over in SC6 they get basically nothing and everything has clipping issues. Not to mention the game has a lizardmen fighting style that you can use.
To be honest I never really bothered with the stats personally. I just wore whatever looked good for my characters. As for Algol's fight. You can just cheese him with Astaroths.
The main thing that bothered me was the loss of all the job movesets from SC3. There's some movesets that I still miss to this day.
One feature I do miss from SC4 tho is the option to change the stage while creating your character. I hope that feature makes a return to the series at one point
As a former SC4 tournament player, this is facts. At least there was multiple slots for the customs, and there were other game modes that didn't force you into stat battles. I just made a bunch of slots for just looking good and I'd use for online, and make a DISGUSTINGLY broken build for Towers ALLLLLL the way at the bottom, as to not taint my other customs. Lol
Regarding the difficulty of the last mission:
Just start the fight, and put the controller down.
He will, usually, knock you down, push you towards rhe edge of the stage, and then do his front flip attack to ring himself out.
This trick is Fairly consistant. Not 100%, but probably 75+?
At least, that was my experience. It may have been patched?
no wonder i never got very far in the tower, i didn't even realize these stat parts were there when i first was playing this game
I liked the idea. Allowed you to created characters with cool abilities. Online you can turn these stats off. Not sure why anyone would want to show off their cool customization to the CPU in the Tower of Souls lol.
Soulcalibur 6 has some of my favorite custom voices one of the is salior mars and moon vad
You really had to dress them like a circus clown for good stats, I hated tht lol.
Something I found out while playing the harder floors of the tower was that throws are completely unaffected by attack and defense, so they do fixed damage. I exploited that as much as I possibly could, but of course, some enemies are completely immune to throws, so I'd have to switch characters to fight them.
I liked the idea, but yeah definitely a miss. They should've limited the stat changes to a specific multiplayer mode or something.
It is a good time to play Nightmare on Xbox 360 and The Tower of Lost Souls Hard Floor on Me is 53, 54, 55, and 56 "Lizardman
In terms of plain story mode, I believe HyperChasred had mentioned "ALGOL can NOT get ringed out," but on the base PS3 version of SC IV, I believe, I just used Darth Vader's "pick you up and dump you off the area" grab throw. I'm pretty sure I just backed up to the edge of the area in my fight with ALGOL, blocked whatever he tried to do, and countered by grabbing him with Darth Vader and he just dumped him, like the trash he was, for a ring out. I'm fairly sure that's how I beat hard mode with him, because I gave up on being a fancy player. I never really got into SC IV, so I never bothered much with Tower Of Lost Souls.
I remember I had Auto impact A, Hp drain and Impact Heal as my main skills to use
It was a neat concept, but I do wish the bare minimum for HP stayed at 100% (a full green bar)... and the minimums for both Attack and Defense were 50% (certain weapons in past SC games only _halving_ these attributes).
SC3 was the best fighting game character creation bar none. Never been beat.
Pretty much embodies ProZD's "THIS IS MY ASS KICKING OUTFIT" video xD
Ah, the good ol days of trying to beat Agol by using a trio of Taki with as much gaurd damage, and impact heal as possible to cheese a critical edge
I remember getting to a certain point and then just feeling like I hit a wall.
Dunno if I was lacking the equipment, the skill, or the luck, or the patience to deal with buff algol bs, but I just had to walk away
If they could refine the armor layers, and give us back the weapon variety from #, I'll be sold.
There’s an exploit to that last level. If you lay down near the ledge, there’s a high chance that he’ll just jump off.
The stats was probably very few people even came back to 4
I just use my favorite character sophitia and either put the enemies ring out or kill them with looping moves that are unblockable.
I only beat Algol at the end of the tower because he jumped off the stage. He can ring himself out, but you cannot. I've nevet beaten him legit.
Not only was the character creator in SoulCalibur 4 a big downgrade compared to SC3. They implemented a feature that ruins the mode. At least they got rid of stats in later entries. I wish custom weapon styles returned.
Never introduce RPG mechanics in a Fighting game... xD The hard lesson. Nah but it was still fun to play around in Sould Calibur 3, I think is still my favourite in he series, even tho some characters were greatly op. But well Namco has never put true weight behind Soul Calibur other than keeping it a more Niche Tekken with Weapons. Still love it.
Which is Worst?
Soul Calibur Legend, SCV Story, Or SC4 Creation?
Nothing's worse than Legends.
Legends was my childhood lol loved it back then
Actually all 3 of these were my childhood lmao
@@HyperChasred SC4 Creation is better than Legends.
@@myyoutubeaccount4167 I see.
Yup, that's why Broken Destiny was better. No stats, no problems.
Personally, I like the stats...
Sort of.
When making custom characters, I like that it allows creating characters with different approaches than their base character counterparts, but I don't like that it's tied to specific gear, and grinding characters, and whatnot. I think having a stat and skill system that operates off of point buying, rather than what pieces you use, would've provided much more flexibility for making characters look cool AND perform well at the same time, and help provide more balance to the system. Maybe give the player a few points to invest in various stats to start, then have to drop stats lower in one area to raise another higher, or allow the player to take a proportional stat drop in exchange for a skill. Want some heavy shave damage on blocking opponents? Better get ready to take a hit to your HP, attack speed, attack power, or something like that, and wear whatever you like while you do it.
I don't think customizing character stats and abilities is a bad thing (heck, I know some people weren't fans, but despite stat changes being unbalanced, I LOVED it and alternate special moves in Smash 4), but SC4 definitely tripped up the execution.
As a SC4 gamer myself, I can attest.
Love the idea, but the execution. I am in favor of it.
Even though SOULCALIBUR IV was my very first video game and it holds a special place in my heart, I have to admit, the CaS SUCKS!!
I fucking HAAAAAATED that feature!
Yes!
THIS!
Soul Calibur Broken Destiny alot are missing
As a long time soulcalibur fan i believe that the stat management was fun especially for tower of lost souls. Why would i want to play a vanilla character in tower mode. They even seperated regular pvp and special. It was an extremely fun single player mode. I hate simple boring game mechanics it takes away replayability
I remember there was a build with Xianghua that meant Algol could throw himself out somehow.
It was annoying that in this game, you had to use the same pieces to get a strong stat build.
Still better than SCV though which needed far more time and staff to get the content it sorely lacked.
You either die pretty or live long enough to see yourself in the mirror 😂
Yeah man i hated that shit
I think this is literally the reason this was my least played, and least favorite Soul Calibur game....
Well, aside from Soul Blade, or Soul Calibur I. Because... I never played those ones.
Lol... They made a classic mode where items dont matter to stop this very whining.