I was a huge X-Men fan in the 90's and this game was a gift from God when I first saw it in a gaming magazine. I immediately bought the Sega Saturn import version when it release. I was in heaven.
You did good though in those last 5 matches. You came back from a 3 - 0 which isn't easy when Colossus can kill in like 3 hits. This was definitely fun to watch and I'm glad you included it all.
Yeah I feel xmen cota is decently balanced, especially compared to some other stuff. I like being able to Play as the bosses too lol nice equalizer if someone is really good. Funny counting to 6 for that infinite. Surprised it doesn't stunlock them. Oh and that throw setup lol you could break some of the levels' floors
as someone who mostly players newer fighting games i love these character breakdowns of older games, they're so interesting and important for newer folks to see
Back in the day when my friends and I used to play this game I used to pick Colossus and I used to play kind of like this and my friends used to call it Colossus airlines. Funny thing about it is the first character they learned how to beat me with was Omega Red.
In the pre-MVC2 Marvel, there were character-specific chain combo rules. For example, some characters could chain to any stronger normal, while others could chain from any punch to any kick, and still others could chain from any kick to any punch. In COTA, Omega Red is P->K, while Wolverine is K->P. And this persisted in later games; Blackheart is K->P, while Venom is P->K. Omega Red being able to chain HP to LK is not unusual at all.
I'm not familiar with COTA, so that Danger Room stage caught me off guard. If I'm getting this right, when you move around, those obstacles show up to give the impression that you just dodged them??? That's so cool! Has any other game done that?
Basically, every movement triggers a stage animation to look like the characters are training, yes. Not sure if any other game ever did anything like this, as this one has the "context" to it.
If I'm not mistaken, there are times where some of those *will* actually *hit* you if you're not careful. But maybe only if you're standing still? I feel like I saw a game or two once played irl where someone got smacked while standing with the column that crushes down from above.
COTA has a lot of nonstandard features like P-to-K (or K-to-P) instead of magic series, canceling specials or supers early, throw techs that use meter and some are even counter throws. This video while about Omega Red can easily be about Colossus too with his massive normals, many throws (including the OTG throw), and armored tackle that can be canceled early. One weakness he has is that he can't safe fall from being thrown like the other characters; so if he doesn't tech when he gets thrown, he's eating that throw in full.
@@TonyTheTGRhe can counter throw, teching throws takes the same amount of meter. It’s a trade off. Colossus can win a round off of one counter throw. For sentinel do hp throw, Mp hk lk strike mid screen is the best you can do, he has a very short otg time (8f) and hp isn’t fast enough to hit (12f). For an infinite on sentinel launch with mp hk then an lpx5/6 lk mp, land mp sj and repeat There are a lot of infinite variation that work on sentinel. Mid screen you can do cmp mk strike, down cancel jmp land mp mk strike down cancel jmp repeat The easiest infinite vs sentinel is jump forward hp hk land repeat
Throw techs cost meter but can be full on throw reversals. In addition, some characters (Wolverine and OR for example), can do d+ppp to do a safe landing that also costs meter, but prevents post throw combos.
I've seen some people play the Russian Mafia (Omega Red, Colossus and Zangief) team on MvC2, maybe not the most optimal team but damn, is that team theme the best. Just 3 Ruskies going all Cyka BLYAT against the universe just speaks to me.
It’s more about the total stun points. The blue -> yellow -> red represents how close to stun they are. It’s a pictorial representation of their accumulated stun point value.
Omega Red is so sick and unorthodox in Mvc2 though. Really made me fall in love with the character when the fighting game collection dropped, and is my favourite character now after people finally gave him some exposure
offtopic: Seriously though who thought it was a good idea to have a portrait spinning every time the char gets hit. That might be one of the most distracting things I've ever seen ^" Tbf im suprised a guy like this, not in the top of chars by any means (in the comics) made it in this game 0o I guess it's because of the time frame
Did anyone else notice that whenever Omega Red backdashed at the start, lasers would appear in front of him? Almost as if he was backdashing to avoid them. And also that when he jumped floor spikes appeared. Is that just an Omega Red thing, a stage thing, or is it a universal visual thing?
that's just the Danger Room stage. In the X-Men mansion, the Danger Room is a training simulation so the stage does all that for everyone in that particular stage. Really nice touch.
It is a visual stage thing. The Danger Room from Xmen is supposed to be a training simulation using traps and holograms, all of which visually are featured in this stage. A beautiful game with amazing attention to detail.
You should do a video on MSH vs SF that version of Omega Red!! That version is super busted as well, but I think he's one of the best designed characters made by Capcom! He's got so many options!!
THIS is why COTA is the only game in the collection I don't have set to join online. It's SO MANY kinds of busted, it's a godsend miracle that MSH was even attempted to begin with. BUT I'M SO GLAD IT DID HAPPEN.
I’d say if the rounds are short, infinites are more okay. Its when you’re doing stuff like Wobbling in Melee where it takes a while where they can feel really bad
What a coincidence, bro. I tried playjng this game on the arcade at the malls I went for (and it's from the Philippines that's why our arcades there is still as alive as those malls there), and...me not knowing which of these arcade buttons indicate for is one thing but FACING THAT GODDAMN BROKEN CHARACTER OMEGA RED AS MY 1ST ENEMY? Bro, I'm so screwed up by that character without any chances of trying 😵💫
Omega red needs more love, if they ever make mvc4, id love to see interactions between omega red and deadpool. Criminal they never got to be in the same vs games
Punch to kick and kick to punch cancel series is common in cota, and it's even in some of the other games, for example venom in mvc1 does the same stuff with his hp cancelled into lk
I'd say Wolverine is slightly more broken and Colossus is technically easier to play, but yeah, Omega Red is safer on most of his moves compared to Wolverine and Colossus, but in general these 3 characters are insane in COTA, Sentinel is too, but he requires a little bit of work.
his multi hit regulars also burn through armored characters He can also grab you a tentacle, steal health, then slam you and I think keep comboing off that
This game was the first of a legacy era. Not even the programming staff knew the potential of infinite combos. Nobody had any clue that damage was "too high". I still remember this game in arcades.
Theoretically akuma and Storm are the most broken in Cota if played correctly (not counting magneto) Akuma has a blockstun infinite that can’t even be guard cancelled against if done fast enough (guard cancels activate when hit stop ends, akuma can bypass hit stop for true lockdown), and a 50/50 unblockable air hurricane kick (literally a 50% chance it’s unblockable if your opponent hasn’t guarded something before it) that will instantly stun if it hits 3 times, unblockable air fireballs if his hands are touching the opponent when he fires them, stupidly fast meter build, and the uppercut super being an instant fully invincible guard cancel. He’s a glass cannon though but theoretically the only characters that have a chance against him are Wolverine and storm. Storm can skip hit stop if you have the execution giving her blockstun infinites and can wave dash invincible to run the clock. Storm is incredibly difficult to play at that level in this game though. Realistically Wolverine, omega, and sentinel are top competitively. Japanese players consider iceman and akuma to be very strong as well. Fun fact: the first national tournament in Japan was won by a Colossus player. Omega can cancel his hp into lk because the games system allows empty cancels in each characters chain combos. Omegas chain on the ground is any punch into any kick.
I miss the days of running my MvsC2 team of Juggernaut, Omega Red, and Iron Man... corner locked triple power super on full health=dead. I ran Omega Red and Juggernaut since the early Capcom side-by-side days. You can drain life when you connect with the coil grab and the super is best when they're corner locked/up close.
This is still nothing to how brain dead wolverine is in Marvel vs Street fighter. How he builds meter just by super jumping and mashing MP. Then his infinite is just a speed up super and hold down back FP over and over.
If Omega Red catches someone with his tendrils, he can do a vampiric life drain, sucking the opponent's life bar while healing his own, and then follow it with a double body slam back and forth.
Children of the Adam was one of the most fun fighting games I ever owned as a kid. It was amazing on Sega Saturn. I don't understand why marvel hasn't utilized omega red more in the movies.
I found out ab teching out of a dizzy throw by going to throw Juggeraught while he was dizzy and almost dead, cause I wanted to save my bar for the next round... he teched my throw and killed me. I was maaaaaad af! CotA has some serious jank but I still love it regardless.
Colossus will gladly trade hits with you, he usually wins and can rack up easy dizzies. In MvC2 he doesn't have the dizzy potential but he still has good pokes to keep out low tiers.
Air to air try lp hk lp coil. Anti air mp, crouch mp, backdash mk can work sometimes as well. Crouch lk is faster to cancel hp with. If you do it quick enough with a dash you can loop it as a combo
Makes me wanna play Children of the Atom. Was Sentinel top tier the, too? I remember using him, and his spinning and falling attack when I was young. Lol!
Onega Red versus Cyclops being such a sweaty match feels appropriaye, somehow. Two Russian rivals giving it their all, both on different sides of morality, neither yielding an inch... but in the end, the hero triumphs! Would have made for a real cool in-canon fight as well... even if neither character really behaves the way they do in-game as they do in canon. I don't think Collossus has quite the same airtime, for one...
Colossus is the best hero against Omega in CotA. Also, you didn't really use the diag coil much, which is half the zoning power of Omega. Once you throw to the ground or dizzy (not corner) or they are coming down from a 2 screen height after you train them to avoid the death coil, it's a perfect time to super.
You seem to underestimate the jank that is COTA. First of all, yes, Kick -> Punch is a magic series in this game. This is the _only_ game that has that sequence. Omega Red, Spiral and Sentinel (and Juggernaut) all have this. After COTA, Kick -> Punch was removed and replaced with Punch -> Kick. (On this note, Reverse Hunter series (LK -> LP -> MK -> MP -> HK ->HP) exists only in COTA as well. Spiral's super jump magic sequence uses this) Second, you can cancel heavier normals into lighter ones. Wolverine has an especially braindead infinite: Launch in the corner with s.HK, cancel into s.LP (whiffs). s.HK, repeat. Concerning teching: First, you need _gauge_ to tech. You also need gauge to do recovery rolls too. And some characters (Sentinel is one of them) have a counter throw where they will throw _you_ if you try to throw them, which also requires gauge. As for why Sentinel is missing so many moves from MvC2, I don't think it's a memory issue. The Naomi board and DC are not like CPSII hardware. I always thought the stuff was removed because a) MvC2 is a janky thrown together game that they did in a hurry and b) COTA Sentinel was _busted_ so they took out a lot of what they likely thought were his dumbest moves (note that he's missing his single best move in MvC2, his old j.HK). THat's my theory anyway.
Now that memory issues aren't a thing, I would love to see some sort of MvC2 remaster that is rebalanced and has AAALLLLLLLL the Marvel stages. And any missing animations and frames. I always miss old stages. Like, I wish Alpha 3 had Alpha 1 and Alpha 2 stages,. I wish Third Strike had SF3.1 and SF3.2 stages
I remember playing against him in Marvel V SF and I already knew he was good based on how annoying and difficult he was to play against on Stage 6 or whatever lol
I was a huge X-Men fan in the 90's and this game was a gift from God when I first saw it in a gaming magazine. I immediately bought the Sega Saturn import version when it release. I was in heaven.
My local comic shop got the arcade cabinet in and man I had already spent time there, but I spent so much money on that damn game
You did good though in those last 5 matches. You came back from a 3 - 0 which isn't easy when Colossus can kill in like 3 hits. This was definitely fun to watch and I'm glad you included it all.
Yeah I feel xmen cota is decently balanced, especially compared to some other stuff. I like being able to Play as the bosses too lol nice equalizer if someone is really good. Funny counting to 6 for that infinite. Surprised it doesn't stunlock them. Oh and that throw setup lol you could break some of the levels' floors
as someone who mostly players newer fighting games i love these character breakdowns of older games, they're so interesting and important for newer folks to see
There is alot of messed up characters in COTA
COLOSSUS !!
It’s like Capcom went “What if we made a game full of broken characters?” and then they made COTA.
and many top tier characters in MVC2 are from COTA. Magneto Storm Sentinel Psylocke Cyclops
Like…all..lol
@@rebirth2526 also Spiral
the "1 2 3 4 5 6 roundhouse" beat cutting to the BGM was so funny
Back in the day when my friends and I used to play this game I used to pick Colossus and I used to play kind of like this and my friends used to call it Colossus airlines. Funny thing about it is the first character they learned how to beat me with was Omega Red.
shoutout to the cat on the stage at 5:30
Sorry I was rooting for my boy Colossus. Thanks for including the full set, that was a lot of fun.
In the pre-MVC2 Marvel, there were character-specific chain combo rules. For example, some characters could chain to any stronger normal, while others could chain from any punch to any kick, and still others could chain from any kick to any punch. In COTA, Omega Red is P->K, while Wolverine is K->P. And this persisted in later games; Blackheart is K->P, while Venom is P->K. Omega Red being able to chain HP to LK is not unusual at all.
I'm not familiar with COTA, so that Danger Room stage caught me off guard. If I'm getting this right, when you move around, those obstacles show up to give the impression that you just dodged them??? That's so cool! Has any other game done that?
Basically, every movement triggers a stage animation to look like the characters are training, yes. Not sure if any other game ever did anything like this, as this one has the "context" to it.
If I'm not mistaken, there are times where some of those *will* actually *hit* you if you're not careful. But maybe only if you're standing still? I feel like I saw a game or two once played irl where someone got smacked while standing with the column that crushes down from above.
COTA has a lot of nonstandard features like P-to-K (or K-to-P) instead of magic series, canceling specials or supers early, throw techs that use meter and some are even counter throws. This video while about Omega Red can easily be about Colossus too with his massive normals, many throws (including the OTG throw), and armored tackle that can be canceled early. One weakness he has is that he can't safe fall from being thrown like the other characters; so if he doesn't tech when he gets thrown, he's eating that throw in full.
He can tech throw - but it costs 50% meter in this game.
@@TonyTheTGRhe can counter throw, teching throws takes the same amount of meter.
It’s a trade off. Colossus can win a round off of one counter throw.
For sentinel do hp throw, Mp hk lk strike mid screen is the best you can do, he has a very short otg time (8f) and hp isn’t fast enough to hit (12f). For an infinite on sentinel launch with mp hk then an lpx5/6 lk mp, land mp sj and repeat
There are a lot of infinite variation that work on sentinel. Mid screen you can do cmp mk strike, down cancel jmp land mp mk strike down cancel jmp repeat
The easiest infinite vs sentinel is jump forward hp hk land repeat
Throw techs cost meter but can be full on throw reversals. In addition, some characters (Wolverine and OR for example), can do d+ppp to do a safe landing that also costs meter, but prevents post throw combos.
17 minutes in, and I've just realised the cookies for match wins above Collosus' health bar in the top right are in fact medals...
its crazy how much details they put in CoTA. It looks like on that stage he was training on, the biome changes after a throw
COTA also has the smoothest animations in the Marvel vs Capcom series
I think it's supposed to be the Danger Room, the X-Men's holographic training chamber.
Omega Red and Colossus even have the same intro pose, they do an open chest flex sort of thing and yell at the sky.
The hit sparks on a blocking Sentinel are really satisfying
I've seen some people play the Russian Mafia (Omega Red, Colossus and Zangief) team on MvC2, maybe not the most optimal team but damn, is that team theme the best. Just 3 Ruskies going all Cyka BLYAT against the universe just speaks to me.
You gotta make 'Gief into Mecha to complete the style, though.
@jmcrofts In COTA a character will enter a dizzy state on the next knockdown if the background of their portrait changes from blue to yellow.
It’s more about the total stun points. The blue -> yellow -> red represents how close to stun they are. It’s a pictorial representation of their accumulated stun point value.
Omega Red is so sick and unorthodox in Mvc2 though. Really made me fall in love with the character when the fighting game collection dropped, and is my favourite character now after people finally gave him some exposure
You act like no one's ever played him in MvC2. '09er.
Combo routes for the characters in X-Men COTA are very unique for many characters. This was normalized in MSH.
For the heavyweights, if you want the stun off throw, you go HP HK into Omega Strike
We can thank the Wazzler for Bully Croft ark.
3:42 oh we most certainly won't...
offtopic: Seriously though who thought it was a good idea to have a portrait spinning every time the char gets hit. That might be one of the most distracting things I've ever seen ^"
Tbf im suprised a guy like this, not in the top of chars by any means (in the comics) made it in this game 0o I guess it's because of the time frame
Guilty gear x2 had a tiny full model character in the top corner of what they were doing…that was wild.
NGL i didn't even notice it until u mentioned it, now i cant stop seeing it
And not only on hit even on block.. Worst idea ever
oh god why did you point it out its so over
It feels like it would be more at home in a beat em up, where it would draw attention to whose life bar you're seeing.
Did anyone else notice that whenever Omega Red backdashed at the start, lasers would appear in front of him? Almost as if he was backdashing to avoid them. And also that when he jumped floor spikes appeared. Is that just an Omega Red thing, a stage thing, or is it a universal visual thing?
that's just the Danger Room stage. In the X-Men mansion, the Danger Room is a training simulation so the stage does all that for everyone in that particular stage. Really nice touch.
danger room stage
It is a visual stage thing. The Danger Room from Xmen is supposed to be a training simulation using traps and holograms, all of which visually are featured in this stage. A beautiful game with amazing attention to detail.
Almost every movement in the danger room triggers a stage animation.
Omega's idle animation kinda give me a shiver since the wire thingy wiggle like worm inside and outside his arm
That matchup with colossus was hype all the way through! Ggs!
I like how every video starts off with "folks". Such a cool catchphrase lol
Qudos for doing the infinite on that stage vs psyloche. The background movements make it hard to judge where omega is in the air.
I love this kinda kuso content. Broken characters are fun to learn about
You should do a video on MSH vs SF that version of Omega Red!! That version is super busted as well, but I think he's one of the best designed characters made by Capcom! He's got so many options!!
THIS is why COTA is the only game in the collection I don't have set to join online.
It's SO MANY kinds of busted, it's a godsend miracle that MSH was even attempted to begin with.
BUT I'M SO GLAD IT DID HAPPEN.
they were sticking to their guns....Capcom teams knew they had something special
Always a treat watching Jmcroft's vids 👍
I’d say if the rounds are short, infinites are more okay. Its when you’re doing stuff like Wobbling in Melee where it takes a while where they can feel really bad
Man these sprites aged so well. Just so much more soul than anything SF4 and later.
What a coincidence, bro. I tried playjng this game on the arcade at the malls I went for (and it's from the Philippines that's why our arcades there is still as alive as those malls there), and...me not knowing which of these arcade buttons indicate for is one thing but FACING THAT GODDAMN BROKEN CHARACTER OMEGA RED AS MY 1ST ENEMY? Bro, I'm so screwed up by that character without any chances of trying 😵💫
Omega red needs more love, if they ever make mvc4, id love to see interactions between omega red and deadpool. Criminal they never got to be in the same vs games
Omega Red may be a forgotten Capcom fighting game character, but he’s ALSO a forgotten X-Men villain, so HA
Nice video! I don't think I EVER played someone with a green latency, so it is funny to watch videos of people playing without lag.
What a great fight. You threw away that second last round though with the mid screen infinate attempt. Unlucky. 🙏
Omega Red's Destroyer super is decent because it does a lot of damage, and can hit an opponent OTG. You should've used it, Crofts!
My first exposure to this series was Marvel Superheroes vs Street Fighter.
Mega Optic Destroyer still goes absurdly hard.
Yooo I’m here for the bait n switch. Click for the MVC2 thumbnail stay for the COTA video.
Thumb was MSH v SF; he's in that game too
@ homie, that’s the MvC2 training stage in the background.
@@davehowie03 Ahhhh, I was referring to the character art. But yeah, justified.
Punch to kick and kick to punch cancel series is common in cota, and it's even in some of the other games, for example venom in mvc1 does the same stuff with his hp cancelled into lk
I'd say Wolverine is slightly more broken and Colossus is technically easier to play, but yeah, Omega Red is safer on most of his moves compared to Wolverine and Colossus, but in general these 3 characters are insane in COTA, Sentinel is too, but he requires a little bit of work.
Also some players online getting hit by that OP Omega Red Combo:
“ARE YOU SERIOUS!!!??!? This is TORTURE!!! *idubzzz accent
his multi hit regulars also burn through armored characters
He can also grab you a tentacle, steal health, then slam you and I think keep comboing off that
I love the sprites in this game!
Omega Red is my favorite twizzler flavor too
Lots of Omega Red 30 in those
@wutsmyname101 if it doesn't have red 40 is it even worth it
so that’s the things he uses to attack?
@@MrCactuar13 need a bar of meter for that extra ten
I keep screaming "use the damn special!!!"
The most broken character in COTA being a former serial killer makes sense because Omega Red can straight up *MURDER* you with one combo
This game was the first of a legacy era. Not even the programming staff knew the potential of infinite combos. Nobody had any clue that damage was "too high". I still remember this game in arcades.
I grab opponents with omega red and drain their health even when I don't need too.
I remember when kid, OR was harder to beat than Magneto. Stupid Omega Destroyer...
what a legendary matchup. like & sub earned! would love to see some more marvel v capcom content 🫡
Theoretically akuma and Storm are the most broken in Cota if played correctly (not counting magneto) Akuma has a blockstun infinite that can’t even be guard cancelled against if done fast enough (guard cancels activate when hit stop ends, akuma can bypass hit stop for true lockdown), and a 50/50 unblockable air hurricane kick (literally a 50% chance it’s unblockable if your opponent hasn’t guarded something before it) that will instantly stun if it hits 3 times, unblockable air fireballs if his hands are touching the opponent when he fires them, stupidly fast meter build, and the uppercut super being an instant fully invincible guard cancel. He’s a glass cannon though but theoretically the only characters that have a chance against him are Wolverine and storm. Storm can skip hit stop if you have the execution giving her blockstun infinites and can wave dash invincible to run the clock. Storm is incredibly difficult to play at that level in this game though.
Realistically Wolverine, omega, and sentinel are top competitively. Japanese players consider iceman and akuma to be very strong as well.
Fun fact: the first national tournament in Japan was won by a Colossus player.
Omega can cancel his hp into lk because the games system allows empty cancels in each characters chain combos. Omegas chain on the ground is any punch into any kick.
I miss the days of running my MvsC2 team of Juggernaut, Omega Red, and Iron Man... corner locked triple power super on full health=dead. I ran Omega Red and Juggernaut since the early Capcom side-by-side days. You can drain life when you connect with the coil grab and the super is best when they're corner locked/up close.
The first thing you will probably see in attract mode is the words 'create your own combos' emblazoned on the screen.
For colossus do hp throw dash hp hk lk strike for dizzy. The dash is needed due to pushback mid screen. This works on everyone but sentinel
I was hoping omega-red would be in umvc3 originally. That games cast is perfect anyways though.
This is still nothing to how brain dead wolverine is in Marvel vs Street fighter. How he builds meter just by super jumping and mashing MP. Then his infinite is just a speed up super and hold down back FP over and over.
Berserker charge just sucks on every game after it :/ we had to wait until mvc3 to see it as a decent yet not op super
@@rush99 maybe cause they saw how broken it was, just pushing 1 button to do a infinite combo.
@@hecatomb1864 yeah i'm not complaining, Wolverine is very good in mvc1 still
If Omega Red catches someone with his tendrils, he can do a vampiric life drain, sucking the opponent's life bar while healing his own, and then follow it with a double body slam back and forth.
Children of the Adam was one of the most fun fighting games I ever owned as a kid. It was amazing on Sega Saturn. I don't understand why marvel hasn't utilized omega red more in the movies.
Fun fights bro!
That match against Colossus was awesome
I like the phrase "I'm sorry to this man".
Man is cackling madly as he says "I'm not a bully". Really makes for a convincing argument.
I found out ab teching out of a dizzy throw by going to throw Juggeraught while he was dizzy and almost dead, cause I wanted to save my bar for the next round... he teched my throw and killed me. I was maaaaaad af! CotA has some serious jank but I still love it regardless.
Good games! Don't forget Omega Red's HP Carbonadium Coils go straight up. That Colossus would have been easy meat for that move
played marvel vs street fighter religiously on fightcade, this guy was a nightmare
Lol no mentioning Juggernaut in the beginning salvo is wild.
Colossus will gladly trade hits with you, he usually wins and can rack up easy dizzies. In MvC2 he doesn't have the dizzy potential but he still has good pokes to keep out low tiers.
Air to air try lp hk lp coil. Anti air mp, crouch mp, backdash mk can work sometimes as well.
Crouch lk is faster to cancel hp with. If you do it quick enough with a dash you can loop it as a combo
Makes me wanna play Children of the Atom. Was Sentinel top tier the, too? I remember using him, and his spinning and falling attack when I was young. Lol!
Onega Red versus Cyclops being such a sweaty match feels appropriaye, somehow. Two Russian rivals giving it their all, both on different sides of morality, neither yielding an inch... but in the end, the hero triumphs! Would have made for a real cool in-canon fight as well... even if neither character really behaves the way they do in-game as they do in canon. I don't think Collossus has quite the same airtime, for one...
1:09
ICE man can do that. With his heavy Punch into his kicks (I use it to combo in to crouching mid kick)
"They wanted people like me to recreate the Omega Red experience" is villainous lmao
In the comics he was a formidable foe. One the most underrated villains in th Xmen universe.
Came for the bullying, stayed for the sweat
Colossus is the best hero against Omega in CotA. Also, you didn't really use the diag coil much, which is half the zoning power of Omega. Once you throw to the ground or dizzy (not corner) or they are coming down from a 2 screen height after you train them to avoid the death coil, it's a perfect time to super.
You seem to underestimate the jank that is COTA.
First of all, yes, Kick -> Punch is a magic series in this game. This is the _only_ game that has that sequence. Omega Red, Spiral and Sentinel (and Juggernaut) all have this. After COTA, Kick -> Punch was removed and replaced with Punch -> Kick.
(On this note, Reverse Hunter series (LK -> LP -> MK -> MP -> HK ->HP) exists only in COTA as well. Spiral's super jump magic sequence uses this)
Second, you can cancel heavier normals into lighter ones.
Wolverine has an especially braindead infinite: Launch in the corner with s.HK, cancel into s.LP (whiffs). s.HK, repeat.
Concerning teching: First, you need _gauge_ to tech. You also need gauge to do recovery rolls too. And some characters (Sentinel is one of them) have a counter throw where they will throw _you_ if you try to throw them, which also requires gauge.
As for why Sentinel is missing so many moves from MvC2, I don't think it's a memory issue. The Naomi board and DC are not like CPSII hardware. I always thought the stuff was removed because a) MvC2 is a janky thrown together game that they did in a hurry and b) COTA Sentinel was _busted_ so they took out a lot of what they likely thought were his dumbest moves (note that he's missing his single best move in MvC2, his old j.HK). THat's my theory anyway.
"It's not bullying if the developers let me do it!"
Now that memory issues aren't a thing, I would love to see some sort of MvC2 remaster that is rebalanced and has AAALLLLLLLL the Marvel stages. And any missing animations and frames.
I always miss old stages. Like, I wish Alpha 3 had Alpha 1 and Alpha 2 stages,. I wish Third Strike had SF3.1 and SF3.2 stages
This is the kind of set where you send the friend request after
Love how he does the infinite but allows the salty run back then plays normal. Dude is like the golden retriever of fgc. I mean that as a compliment.
I'm so grateful the burst mechanic exists in fighting games 😭
Is it just me or does it feel like they nerfed the shit outta twelve cos they were scared they were making this dude again
Is this in the original? Cus I swear I'm trying it on the fighter collection 2 hits max and opponent immediately drops, not allowing the infinite.
I remember playing against him in Marvel V SF and I already knew he was good based on how annoying and difficult he was to play against on Stage 6 or whatever lol
I didn't know Psylocke was into TENTACLES 😂
It sounded like it anyway
How do you play those games online? Can somebody tell me what to google?
He was really good in MSHvsSF too.
You forgot the tentacle slam move and colossus forgot the invicible armor move
Learn something new every day
hahaha great set - I will say, chip damage is pretty ridiculous in this game so Omega Red's super can at least be used for that
But how is he in MSHvsSF?
What platform are you playing this on?
How do I get the six light punch juggles after the crouching medium punch “launcher”?
gotta superjump into the 6 lps, cant do them off a regular jump.
What about doing gief infinite online?
Venom in MVC1 hace the same punch kick cancel tech