Thank you for this, for real. You have no idea how terrified I am of this game. I'm like halfway through & switched to Creative so I can go to the places ahead of time so I have an idea of what I'm in for. The scariest places I've been are the Aurora & Grand Reef & I've never even seen a Ghostie. The Lost River is where I need to go next & this is helping me get down there so wish me luck cuz I may have a heart attack.
Glad I could help, lol. The ghost leviathans *inside* LR are all juveniles, but there's an adult that hangs out not far from the NE entrance by Lifepod 2.
You should go to the dunes (directly west) or the mountains (north-east) they are the most safest and colourful biomes in the whole game. I always build my base there
@@YEETGOD108well I didn't kill any in Subnautica, until Below Zero & I killed 1 of each leviathan. Now, I'm back playing Subnautica & am killing those leviathians.
Very clear & concise. Also there's no need to worry about Warpers warping you out of a base. They class the Cyclops as a base therefore 0% chance of a warper warping you out. :)
Myself and my 9-years old son, we went through our fears and did it : scanner room next to the Cove Tree in the Lost River with our Cyclops 😊 Thanks for showing us the way !
Had no idea range upgrades stacked on the Scanner Room, good to know! That location is awesome for a base and that entrance to the Lost River is my favorite!
awesome job my man, years ago, the first time i got in there was a mess, found every carnivore in existence and got stuck in all the little deviations, now that subnautica 2 is coming i decided to make a new cleanest run, and man that descend was smooth af, ty
Im building a bace in it rn, but i hughly recoment if you want too build it next to the skeleton and not in ot. Because that gohst leviathin is so annoying. But eather way you need a thermal thing to get power. Qlso bring like 10 water bottle and a bunch of titanium also everything needs to be fully charged. Also bring kreep vine smples and nutrition blocks too. I would recoment taking your prawn suit down with a drill and grappler arm.
The reason for the 10 waters is i brought like 4 and i ran out of water and food very quickly and plants take forever to grow. So bring bulb plants creep viens, qlso get arogell 2 magnites and im pretty sure 4 titanium to build a thermal thing(alsways forget the name of it)
This entrance has always been my go to when playing this game since it's the safest and this time I wanna build a huge base through LR with a lot of glass to look at everything and I think I'll start from the tree cove. First time I'll have to get my cyclops into LR since I hate that thing normally (been only using the PRAWN in my first two playthroughs) and this video helped a lot!
I usually go through the entrance thats close to the floating island since thats the first one i discovered from exploring but going that way will make you meet the ghostie and its a bit narrow
I ve always heard that this was a tight entrance for the cyclops but you make it seem very doable. Thanks! I exclusively used the other Blood Kelp zone entrance despite the awful space issue with the ghost forest. Just recently foud the bulb zone entrance after getting lost a lot and entering both the void and the reaper infested mountains by accident .
I mean, there's definitely some stuff you can bump into, but it's not bad if you slow down a bit in the tighter spots and use the cams effectively. Lol, bulb zone's pretty useful, too - it's pretty close to the ILZ entrance, and definitely roomier than the others for a cyclops. There's just that ghost leviathan hanging out by the ILZ shaft, and if you're staying in LR to go put up a base in Tree Cove, it's clear at the opposite end of LR, like the longest route possible. ETA: You might also find this useful: ua-cam.com/video/1ylZKroPx4Y/v-deo.html It's the route I use to find the bulb zone entrance by landmarks (follow the ridge from mushroom forest and then down past those two overlapping points that stick out from the bulb zone).
I always used the blood celp trench enterens just for convenience because I built my base close by and going to the floating island enterens just took me wa longer. I later built a large base at the see dragon skeleton and faund aut that the lost rive is full of rare resources. I will remember that for my next play through.
@@lazy_guy_2525 that is true but I'm so used to not having a chase after bladder fish that doing it again feels weird and also I don't have the blueprint for a nuclear reactor yet somehow I've gone to the Lost River four times and I don't have a nuclear reactor yet
@@Electrodoc1968that's when the stillsuit comes in super effective, even tho it does reduce your food there's plenty of red eyeye and stuff down there to cook for food.
this is some really usefull stuff! and that entrance, i found just recently, seems quite a bit easier to navigate with the czvlops, than then one down by the floating islands
I used to take my Cyclops down there. Now I just build a second Prawn Suit and make a one way trip to the central point of the Lost River close to the collapsed Alien base. Make a simple base between two thermal vents and you're off to the races. Plent of power and room to build a moonpool. Use the Alien Arch in the Lost River to transport your resources to the top.
this was a great video, thank you. It took me some time to find the trench, funny enough, that was the hardest part. Then I was at the wrong depth for the tunnel entrance, but your guide told me where I needed to be! Now at the Cove and making home.
In my first play through I found this trench, made a base on top of it, made the cyclops and took it down there cause I was like "This looks like the perfect place to go deep since it seems like a bottomless pit". Though weirdly when I cam down there, I came out at the huge skull with the alien tentacles
I want a switch station for the prawn suit at that waterfall at 7:01 And i need to reach it with the cyclops. Thanks for showing its possible. Entry Possition marked. Thank! 👍
I prefer the entrances in the Deep Grand Reef or the one at the border between the Mountains and the Bulb Zone if I decide to take the Cyclops down to the Lost River - easier to navigate. Sneaking past the juvenile Ghosts is pretty much a non-issue regardless of which corridor you take. The North-Easter entrance also has the added benefit of allowing direct access to the Inactive Lava Zone. Ironically enough the entrance in the Northern Blood Kelp is actually the worst one even though the cave itself is quite large - the stuff that grows in the Ghost Forest sub-biome makes this entrance hard to navigate and can be a bit tricky if you need to evade the Ghost there. 8:19 You do - for the Prawn.
Am i the only one that goes out of my cyclops with a stasis rifle and thermoknife just to kill the ghost levyathans even when they arent aggroed towards me?
@@Albania4life535I have killed all hostile leviathans in the game....but I prefer not to do that because it totally kills the mood. PS: If you want to kill the Sea Dragons use the normal survival knife - Sea Dragons and Lava Lizards are immune to the thermoblade.
Safest way to navigate the lost river is to hit F3, then 6 to show depth. This way you only see entities like Leviathans, and can easily see what you're doing
I was never scared of this game until warpers killed me in my prawn suit right before the inactive lava zone so i thank you for ahowing how to get the cyclops down there
Thanks I got stuck trying to get my cyclops to the base i was building close by The other two entrances i want succesfull and this route was a cakewalk
Good video, grats. Just one tip, build your base in the room with the leviathan skull before the cove tree. Its much better becouse you can reach it with the seamoth. Your base is under the little subs crush depth.
The biggest thing is just work that keel camera, and slow down in tight spaces. Don't be afraid to back up if you're grounding on something. Lot of times the worst thing you can do is keep trying to push into something you're hung up on. It *can* be a bit of a trick to wrap your head around moving in one direction while your cam is pointed the other way. Just be patient with yourself. Once you're inside LR, just go basically straight until you get to the first skeleton and then kind of stay close to that wall on your left. You can also try the related video where I did this with the seamoth. The perspective is a little different, but it might give you a little clearer idea of the navigational side of things?
The perfect lost river base location is in the vent area between the cove tree and the alien facility. I firstly made thermal things to make energy and then sweeped them all to a nuclear reactor. That place is near the cove tree and as a result, a lava zone entrance
I tried following this tutorial like 5 times it’s pitch black I can’t see anything I tried turning off interior lights etc it’s impossible to find this entrance
Yes, you can. And you can sneak past the ghost leviathan on silent running. It's just something I prefer not to have to worry about. On my latest hardcore playthrough, I used the lifepod 2 entrance (because my main base was in the Dunes, and it was closer).
@@codys3inoneextravaganza627 yep. There's another entrance in the blood kelp zone up to the northwest, but this one is less of a hassle once you get inside. The ghost forest can be tight in a cyclops, even without the juvenile ghost leviathan up thataway making trouble for you.
Hey you will probably not see this, but I have a few questions: Can I charge the cyclops with the thermal plant? And what do I need to explore the lost river and just the inactive lava zone, and the thermal plant? Finally, where can I find ion cubes? Thanks if you get to respond
@@WemBYYyYyYyYyY You can't charge the cyclops directly with a thermal plant. You'd have to build a base with thermal power and build power cell chargers in it and use those to charge the cells you pull out of the cyclops. Later, once you get kyanite (which you can collect in the inactive lava zone) there's a thermal power module you can make for the cyclops that lets it charge anywhere hot enough.
@@WemBYYyYyYyYyY The ion cubes can be found several places. There are multiple caches (sanctuaries) on the upper layer of the map, and there are a couple in the gun facility on the mountain island. There's one in the alien thermal plant in ILZ, and a large deposit you can mine with a prawn drill there.
@@WemBYYyYyYyYyY I'm actually going to suggest you go to my channel and watch my original SN walkthrough series (I'm 3 episodes into the remake, and I did hit one of the caches in the latest one, but it's otherwise not that far along yet).
So I followed your video about halfway through but even then on Xbox it's so dark that I can't see without sonar to the point it becomes more annoying then scary. I was able to do it but it took alot of trial and error.
Your cyclops has headlights, and each of the individual cameras have their own light as well. That might help? Other than that, can you not adjust the gamma correction in your graphics settings on Xbox (sorry, I've only ever played PC).
took a while because cyclops ran out of power and I had no backup cells Edit: almost got my prawn named reaper killer eaten by a ghosty Update: prawn survived at 45 hp those ghosts do serious damage
I never knew that i can find thermal source on the tree cover, i really want to build my base there because that place is so beautiful But instead i built my base on the sea dragon leviathan's skeleton 🤣
My issue of trying to get my Cyclops down into the Lost River is the fact that it's so dark that I can't actually see even with the headlights of the Cyclops cuz they God awful very obnoxious to drive as well I loaded up build a base down there only to not be able to navigate the blood kelp because of how dark it is
The floodlights are more for lighting the area while you're outside doing something. Try using the sonar to help you see thru the caves; it's much easier.
Yeah I've gone through the trench with my seamoth and my prawn suit multiple times and every time I've gone there I thought "Damn I could probably bring a Cyclops through here but it would be very difficult"
Sorry, which path? There shouldn't be any ghost leviathans on this route if you keep along that left wall once you're inside. There's definitely a big one up in the NW in the blood kelp zone, and there *is* a juvenile down in the lost river if you hang a right instead of going straight/left. Is that the one you meant?
"Sounds way scarier than it is." Not if you're playing Deathrun Remade mode on hardcore. It's taken me about 16 hours to get a moonpool and seamoth, and a couple of decent bases. I still need Nickel Ore just to make a Prawn Suit... so I'll be building bases along the route, and clenching my cheeks the entire time... as I peruse the lost river with less than zero safety, fighting the nitrogen buildup of climbing too fast on my way back. One step at a time.
Not as tight, that's for sure, and super easy to find if you have the beacon for pod 2. I find it's also easier to get disoriented up at the BKZ entrance, though. There's also the matter of that pesky leviathan in the ghost forest tunnel... which this entrance avoids.
@@TheIppus He's talking about the North Eastern entrance, not the North Western one. The NE entrance is the one in the Bulb Zone - and because of the lack of obstacles the Ghost there is super easy to avoid. The route you show is not 100 % Ghost free in all cases btw - it is possible that the Ghost leaves his original patrol route. All Leviathans in the game can leave their original areas and wander off into other territories - I've had that happening in many playthroughs: - Reefbacks wandering into basically every above-ground biome, including the Shallows, Dunes and Crash Zone (none of which originally has Reefbacks); in one playthrough a Reefback even glitched into the Jellyshroom Cave - The adult Ghost in the Blood Kelp chased an Ampeel through the Mushroom Forst into the Grassy Plateau in one of my playthroughs; The two fought there for a while until the Ghost killed the eel. However the Ghost stayed there for the rest of the playthrough, making the Plateau dangerous and the Blood Kelp less dangerous - I've seen the juvenile Ghost from the Bone Fields end up both in the Deep Grand Reef and the Lost River Junction. - Reapers invading more or less all biomes neighbouring the Crash Zone, Dunes and Mountains - No idea how it got there but I once found a Sea Treader close to the Crash Site Mesas - And here's my highlight (even though that was clearly a bug): I got eaten by a leviathan inside an Alien structure deep below.
Pertama kali membuat cyclop saya dengan percaya diri mengarahkan kapal saya menuju S - SW dan pada jarak yang lebih jauh dari pulau terapung, saat saya menambah kedalaman hingga terlihat bola yang menyala di dasar kegelapan saya bertemu dengan Ghost Levitane untuk pertama kalinya setelah 2 bulan bermain game ini dan akhirnya saya menjadi paranoid 😅😅😅😅 saya hampir kencing di celana 😂😂😂 dan ngomong ngomong saya berusia 37 tahun siall
You might find this video more helpful: ua-cam.com/video/r8FIc7XohE4/v-deo.html It's not RIGHT at (0,0) but it is from the safe shallows, approximately (0, 200).
Thank you for this, for real. You have no idea how terrified I am of this game. I'm like halfway through & switched to Creative so I can go to the places ahead of time so I have an idea of what I'm in for. The scariest places I've been are the Aurora & Grand Reef & I've never even seen a Ghostie. The Lost River is where I need to go next & this is helping me get down there so wish me luck cuz I may have a heart attack.
Glad I could help, lol. The ghost leviathans *inside* LR are all juveniles, but there's an adult that hangs out not far from the NE entrance by Lifepod 2.
Friendly reminder, there is nothing stopping you from killing the leviathans
You should go to the dunes (directly west) or the mountains (north-east) they are the most safest and colourful biomes in the whole game. I always build my base there
@@goofygrassbros evil😭
@@YEETGOD108well I didn't kill any in Subnautica, until Below Zero & I killed 1 of each leviathan. Now, I'm back playing Subnautica & am killing those leviathians.
Very clear & concise. Also there's no need to worry about Warpers warping you out of a base.
They class the Cyclops as a base therefore 0% chance of a warper warping you out. :)
ive absolutely been warped out of my cyclops before...
@@patrickhelmold9878 Hmm. Possibly out of a wreck of the Aroura or a bug or a nightmare as they are a thing. :)
@@patrickhelmold9878 you cannot be warped out of the cyclops
Myself and my 9-years old son, we went through our fears and did it : scanner room next to the Cove Tree in the Lost River with our Cyclops 😊 Thanks for showing us the way !
Had no idea range upgrades stacked on the Scanner Room, good to know! That location is awesome for a base and that entrance to the Lost River is my favorite!
A year late but how are you so calm?!? I'm panicking watching you but I have more confidence so thanks for the video
"I'm seeing the engineering problem. If I stop seeing the maths, I'll be terrified." ;)
@@TheIppusIs that a Lifepod 3 reference🗣️🔥
@@TheIppusthis shit is so fire
awesome job my man, years ago, the first time i got in there was a mess, found every carnivore in existence and got stuck in all the little deviations, now that subnautica 2 is coming i decided to make a new cleanest run, and man that descend was smooth af, ty
@@c4n0 awesome! Glad it helped!
you somehow made me confident enough to go into the river
Im building a bace in it rn, but i hughly recoment if you want too build it next to the skeleton and not in ot. Because that gohst leviathin is so annoying. But eather way you need a thermal thing to get power. Qlso bring like 10 water bottle and a bunch of titanium also everything needs to be fully charged. Also bring kreep vine smples and nutrition blocks too. I would recoment taking your prawn suit down with a drill and grappler arm.
The reason for the 10 waters is i brought like 4 and i ran out of water and food very quickly and plants take forever to grow. So bring bulb plants creep viens, qlso get arogell 2 magnites and im pretty sure 4 titanium to build a thermal thing(alsways forget the name of it)
This entrance has always been my go to when playing this game since it's the safest and this time I wanna build a huge base through LR with a lot of glass to look at everything and I think I'll start from the tree cove. First time I'll have to get my cyclops into LR since I hate that thing normally (been only using the PRAWN in my first two playthroughs) and this video helped a lot!
I don't like to use my prawn bc I can encounter some warpers
I usually go through the entrance thats close to the floating island since thats the first one i discovered from exploring but going that way will make you meet the ghostie and its a bit narrow
Very clear and concise directions, I will definitely be taking this route down to the Lost River in future. :)
I ve always heard that this was a tight entrance for the cyclops but you make it seem very doable. Thanks! I exclusively used the other Blood Kelp zone entrance despite the awful space issue with the ghost forest. Just recently foud the bulb zone entrance after getting lost a lot and entering both the void and the reaper infested mountains by accident .
I mean, there's definitely some stuff you can bump into, but it's not bad if you slow down a bit in the tighter spots and use the cams effectively.
Lol, bulb zone's pretty useful, too - it's pretty close to the ILZ entrance, and definitely roomier than the others for a cyclops. There's just that ghost leviathan hanging out by the ILZ shaft, and if you're staying in LR to go put up a base in Tree Cove, it's clear at the opposite end of LR, like the longest route possible.
ETA: You might also find this useful: ua-cam.com/video/1ylZKroPx4Y/v-deo.html It's the route I use to find the bulb zone entrance by landmarks (follow the ridge from mushroom forest and then down past those two overlapping points that stick out from the bulb zone).
I always used the blood celp trench enterens just for convenience because I built my base close by and going to the floating island enterens just took me wa longer. I later built a large base at the see dragon skeleton and faund aut that the lost rive is full of rare resources. I will remember that for my next play through.
I've also thought about when you put in the base you should put a water filtration machine there with there being plenty of resources nearby
Yes, this is a good tip as the hotter biomes also seem to decrease hydration extremely rapidly. :)
However they deplete the power of the base faster. You will need several thermals energy things or just make a nuclear reactor
@@lazy_guy_2525 that is true but I'm so used to not having a chase after bladder fish that doing it again feels weird and also I don't have the blueprint for a nuclear reactor yet somehow I've gone to the Lost River four times and I don't have a nuclear reactor yet
@@Electrodoc1968that's when the stillsuit comes in super effective, even tho it does reduce your food there's plenty of red eyeye and stuff down there to cook for food.
this is some really usefull stuff! and that entrance, i found just recently, seems quite a bit easier to navigate with the czvlops, than then one down by the floating islands
Awesome! Glad it helped!
I used to take my Cyclops down there. Now I just build a second Prawn Suit and make a one way trip to the central point of the Lost River close to the collapsed Alien base. Make a simple base between two thermal vents and you're off to the races. Plent of power and room to build a moonpool. Use the Alien Arch in the Lost River to transport your resources to the top.
this was a great video, thank you. It took me some time to find the trench, funny enough, that was the hardest part. Then I was at the wrong depth for the tunnel entrance, but your guide told me where I needed to be! Now at the Cove and making home.
Awesome! Glad that was helpful!
In my first play through I found this trench, made a base on top of it, made the cyclops and took it down there cause I was like "This looks like the perfect place to go deep since it seems like a bottomless pit". Though weirdly when I cam down there, I came out at the huge skull with the alien tentacles
I never thought to stack cabinets like that! 👏
Perfect video, thank you ! I now have my second base down there. What a stressful / fulfilling quest.
I want a switch station for the prawn suit at that waterfall at 7:01
And i need to reach it with the cyclops.
Thanks for showing its possible.
Entry Possition marked.
Thank! 👍
I prefer the entrances in the Deep Grand Reef or the one at the border between the Mountains and the Bulb Zone if I decide to take the Cyclops down to the Lost River - easier to navigate. Sneaking past the juvenile Ghosts is pretty much a non-issue regardless of which corridor you take. The North-Easter entrance also has the added benefit of allowing direct access to the Inactive Lava Zone.
Ironically enough the entrance in the Northern Blood Kelp is actually the worst one even though the cave itself is quite large - the stuff that grows in the Ghost Forest sub-biome makes this entrance hard to navigate and can be a bit tricky if you need to evade the Ghost there.
8:19 You do - for the Prawn.
Am i the only one that goes out of my cyclops with a stasis rifle and thermoknife just to kill the ghost levyathans even when they arent aggroed towards me?
@@Albania4life535I have killed all hostile leviathans in the game....but I prefer not to do that because it totally kills the mood.
PS: If you want to kill the Sea Dragons use the normal survival knife - Sea Dragons and Lava Lizards are immune to the thermoblade.
Liked and subbed…
Calm, cool and to the point, as well as useful tips… thank you 👍
Man, you are a lifesaver. Thank you!
YOUR THE BEST UA-camR!! you will get 1k in no time!!
Nice vídeo, it's helped me a lot to reach the LR in safe and with all the resources
This has been so helpful!
Awesome!
Safest way to navigate the lost river is to hit F3, then 6 to show depth. This way you only see entities like Leviathans, and can easily see what you're doing
Thank you very much, made it to the tree cove with the cyclops. Need some kyanite now and then finish the game xD
I was never scared of this game until warpers killed me in my prawn suit right before the inactive lava zone so i thank you for ahowing how to get the cyclops down there
Thanks
I got stuck trying to get my cyclops to the base i was building close by
The other two entrances i want succesfull and this route was a cakewalk
Good video, grats. Just one tip, build your base in the room with the leviathan skull before the cove tree. Its much better becouse you can reach it with the seamoth. Your base is under the little subs crush depth.
your video was an amazing showcase on how to use the cyclops. Never occurred to me to use the cameras lol I'm a total noob
@@thebeetbandit1732 lol, we all start out as noobs. It took me a few runs before I figured out the cameras.
I could finish the game thanks to you :)
Pffffft, you think i dont know how to pilot a cyclops? Well you're fuckin RIGHT!!! TAKE my engagement NERD!!! (this is a complement (trust))
Nice, lol!
It was a concern that just. Kept. Coming up. So I thought I'd make a video that might help some people...
I don't know how you do it coz every time i try i end up hitting a wall😢 or getting stuck in some unknown cave... 😢
The biggest thing is just work that keel camera, and slow down in tight spaces. Don't be afraid to back up if you're grounding on something. Lot of times the worst thing you can do is keep trying to push into something you're hung up on.
It *can* be a bit of a trick to wrap your head around moving in one direction while your cam is pointed the other way. Just be patient with yourself.
Once you're inside LR, just go basically straight until you get to the first skeleton and then kind of stay close to that wall on your left.
You can also try the related video where I did this with the seamoth. The perspective is a little different, but it might give you a little clearer idea of the navigational side of things?
Even with this guide I’m still lost too. Like I can’t even find a way down 😥 Guess I’ll try a different entrance..
Me ramping my cyclops into the ghost juvenile
And then I used stasis rifle and knife
The perfect lost river base location is in the vent area between the cove tree and the alien facility. I firstly made thermal things to make energy and then sweeped them all to a nuclear reactor. That place is near the cove tree and as a result, a lava zone entrance
I really can finish the game right now but I don't want to
Also make a Reginald farm. They are the best fish in the game
I tried following this tutorial like 5 times it’s pitch black I can’t see anything I tried turning off interior lights etc it’s impossible to find this entrance
Can I go through the entrance near life pod 2?
It looks big enoughth but I dont know about the goast laviathan
Yes, you can. And you can sneak past the ghost leviathan on silent running. It's just something I prefer not to have to worry about. On my latest hardcore playthrough, I used the lifepod 2 entrance (because my main base was in the Dunes, and it was closer).
I would just kill the ghost leviathan so I don't have to worry anymore lol
How do you do that?
Just making sure, it the blood kelp TRENCH and not the blood kelp ZONE right?
@@codys3inoneextravaganza627 yep. There's another entrance in the blood kelp zone up to the northwest, but this one is less of a hassle once you get inside. The ghost forest can be tight in a cyclops, even without the juvenile ghost leviathan up thataway making trouble for you.
@@TheIppus thanks and I have already gotten down now using the grand reef entance
I prefer driving the Cyclops while cool in-game music plays and the roof is on fire!
um were are you because im still wondering were you started.
BRO i named my seamoth uss nautilus after the minecraft item before seeing your vid XD
Hey you will probably not see this, but I have a few questions:
Can I charge the cyclops with the thermal plant?
And what do I need to explore the lost river and just the inactive lava zone, and the thermal plant?
Finally, where can I find ion cubes? Thanks if you get to respond
@@WemBYYyYyYyYyY You can't charge the cyclops directly with a thermal plant. You'd have to build a base with thermal power and build power cell chargers in it and use those to charge the cells you pull out of the cyclops.
Later, once you get kyanite (which you can collect in the inactive lava zone) there's a thermal power module you can make for the cyclops that lets it charge anywhere hot enough.
@@WemBYYyYyYyYyY The ion cubes can be found several places. There are multiple caches (sanctuaries) on the upper layer of the map, and there are a couple in the gun facility on the mountain island.
There's one in the alien thermal plant in ILZ, and a large deposit you can mine with a prawn drill there.
@@WemBYYyYyYyYyY I'm actually going to suggest you go to my channel and watch my original SN walkthrough series (I'm 3 episodes into the remake, and I did hit one of the caches in the latest one, but it's otherwise not that far along yet).
@@TheIppus dude thanks so much
@@WemBYYyYyYyYyY Glad to help! Good luck to you!
So I followed your video about halfway through but even then on Xbox it's so dark that I can't see without sonar to the point it becomes more annoying then scary. I was able to do it but it took alot of trial and error.
Your cyclops has headlights, and each of the individual cameras have their own light as well. That might help? Other than that, can you not adjust the gamma correction in your graphics settings on Xbox (sorry, I've only ever played PC).
I just literally bumped in 3 crab squid and a ghost Leviathan
I used a nuclear reactor down by the tree instead of thermal, but I will build a thermal plant for backup power.
Nice. Probably don't need backup power with a nuke plant running, though, lol. Those things produce a ludicrous amount of power!
This is great!
I also take my cyclops down to the lava zone entrence near the giant tree cove it's the safest entrence i found for it
took a while because cyclops ran out of power and I had no backup cells
Edit: almost got my prawn named reaper killer eaten by a ghosty
Update: prawn survived at 45 hp those ghosts do serious damage
I never knew that i can find thermal source on the tree cover, i really want to build my base there because that place is so beautiful
But instead i built my base on the sea dragon leviathan's skeleton 🤣
Thanks so much very helpful!
My issue of trying to get my Cyclops down into the Lost River is the fact that it's so dark that I can't actually see even with the headlights of the Cyclops cuz they God awful very obnoxious to drive as well I loaded up build a base down there only to not be able to navigate the blood kelp because of how dark it is
The floodlights are more for lighting the area while you're outside doing something. Try using the sonar to help you see thru the caves; it's much easier.
There is two routes to take the Cyclops down into and through the Lost River. This is the same path I take.
Yeah I've gone through the trench with my seamoth and my prawn suit multiple times and every time I've gone there I thought "Damn I could probably bring a Cyclops through here but it would be very difficult"
the ghost is right on the path
Sorry, which path? There shouldn't be any ghost leviathans on this route if you keep along that left wall once you're inside. There's definitely a big one up in the NW in the blood kelp zone, and there *is* a juvenile down in the lost river if you hang a right instead of going straight/left. Is that the one you meant?
That's what I named my submarine.
same, verne rules
I did exactly what you did before I even watched the video
Who need Cyclops when you can solo lava zone with Prawn suit 😎
A cyclops is basically required if u want to build any kind of major base down there because you need to bring so many materials
Bro decided to settle down there 💀
My cyclops is called Canada, Eh. Can see it on my channel in the shorts.
bro sounds os friendly i would watch a subnautica gameplay from bro
Well you're in luck! I just started a new walkthrough: ua-cam.com/play/PLFRThECBycRsDMN-13dPJ1WeC34neQlrx.html
"Sounds way scarier than it is." Not if you're playing Deathrun Remade mode on hardcore. It's taken me about 16 hours to get a moonpool and seamoth, and a couple of decent bases. I still need Nickel Ore just to make a Prawn Suit... so I'll be building bases along the route, and clenching my cheeks the entire time... as I peruse the lost river with less than zero safety, fighting the nitrogen buildup of climbing too fast on my way back. One step at a time.
The north east entrance is easier lol
Not as tight, that's for sure, and super easy to find if you have the beacon for pod 2.
I find it's also easier to get disoriented up at the BKZ entrance, though. There's also the matter of that pesky leviathan in the ghost forest tunnel... which this entrance avoids.
@@TheIppus true but ghost leviathan is easily avoidable for me
@@TheIppus He's talking about the North Eastern entrance, not the North Western one. The NE entrance is the one in the Bulb Zone - and because of the lack of obstacles the Ghost there is super easy to avoid.
The route you show is not 100 % Ghost free in all cases btw - it is possible that the Ghost leaves his original patrol route. All Leviathans in the game can leave their original areas and wander off into other territories - I've had that happening in many playthroughs:
- Reefbacks wandering into basically every above-ground biome, including the Shallows, Dunes and Crash Zone (none of which originally has Reefbacks); in one playthrough a Reefback even glitched into the Jellyshroom Cave
- The adult Ghost in the Blood Kelp chased an Ampeel through the Mushroom Forst into the Grassy Plateau in one of my playthroughs; The two fought there for a while until the Ghost killed the eel. However the Ghost stayed there for the rest of the playthrough, making the Plateau dangerous and the Blood Kelp less dangerous
- I've seen the juvenile Ghost from the Bone Fields end up both in the Deep Grand Reef and the Lost River Junction.
- Reapers invading more or less all biomes neighbouring the Crash Zone, Dunes and Mountains
- No idea how it got there but I once found a Sea Treader close to the Crash Site Mesas
- And here's my highlight (even though that was clearly a bug): I got eaten by a leviathan inside an Alien structure deep below.
Can u make video on it
@@Hmx_mrx it’s the one on the bulb bush area it’s quite literally straight NE and then down
And here my dumb ass took the cyclops through the entrance with the ghost leviathan & skull 😑
the warpers are like the main reason why i dont go deep lmao i hate them so much ;-;
Pertama kali membuat cyclop saya dengan percaya diri mengarahkan kapal saya menuju S - SW dan pada jarak yang lebih jauh dari pulau terapung, saat saya menambah kedalaman hingga terlihat bola yang menyala di dasar kegelapan saya bertemu dengan Ghost Levitane untuk pertama kalinya setelah 2 bulan bermain game ini dan akhirnya saya menjadi paranoid 😅😅😅😅 saya hampir kencing di celana 😂😂😂 dan ngomong ngomong saya berusia 37 tahun siall
Can you please start at Zero Zero next time?
You might find this video more helpful: ua-cam.com/video/r8FIc7XohE4/v-deo.html
It's not RIGHT at (0,0) but it is from the safe shallows, approximately (0, 200).