It’s so crazy that she says that when it was pretty hard to argue it wasn’t the best school until Skyrim. I guess it is a pretty invalid school in Skyrim though
Finally, a creator that just gets to the point instead of making a 4 hour long video with an intro to what video games are. Excellent format and content. Subbed, and thank you. Hope you feel better soon.
Really refreshing to see someone tackling this game down instead of just branding it as unplayable and coming up with mods to overhaul the system. It's what I usually do :P You make me want to play it vanilla!
Thanks for the content. I watched like 10 of your videos assuming they were ancient before just noticing they’re all new. Way easier to digest than other available sources I’ve seen though
Some suggestions for other uses of Fortify spells that don't require lv100 to be useful: - Fortify Strength as a substitute or in addition to Feather to carry more stuff - Short-duration Fortify Magicka and/or Intelligence, immediately cast a huge spell. Can't drop below 0 magicka when it wears off, so it's effectively a net gain in available magicka
As far as a cheap Restoration spell available to anyone at any level, either Edgar's Discount Spells or the other shop with the high elf shopkeeper in the Imperial City sell a fortify fatigue spell which requires a lot less mana to cast than does restore fatigue. You can usually find mandrake root at The Main Ingredient, I think. Imperial City. The alchemy shop found on one of the streets perpendicular to the gate, not the one with Jensine, I think her name was? Apologies. Its 3 AM and I haven't played the game in a few years. I'll edit this with information so it might actually be helpful tomorrow, if I remember that. Root Pulp shows up in shops fairly frequently and is also as light as the mandrake root.
"Don't do that. Not Fun. Not the way you should play the game." Someone needed to say it. There's so many bad attitudes towards leveling in the Oblivion community. There's really no need to min max, nor rush to get master skills. Ever since I made a spell to Fortify Speed, Acrobatics, and Health for 1 second on self, I level restoration everywhere I go, never fast travel, and have a blast hopping around the world.
Regarding Cure Poison: Damaging poisons NPCs 'commonly' use are instant duration. Poison of Illness, depending on strength just does X damage instantly, so there is no time to cure it. The major exceptions are Poison of Silence (Silence 15-45 seconds, ... which you can't cast during), Poison of Paralysis (Paralyze 3-7 seconds, ... which you can't cast during), Poison of Burden (Burden 20-35 pts, 30 seconds... who cares?), or various Drain effects mostly at 15 seconds. So yeah, virtually useless spell effect. You are much better off, if you are concerned with poisons at all, making a short duration Resist Poison 100% on self spell (Possible with Spell Tomes DLC), letting the goblin/necromancer/bandit hit you while you are immune - preventing even 'instant' poison effects, and since both are governed by Restoration... spending less Magicka to boot in all cases, if you make the duration short enough. After they blow their poison... that's typically it. I think only Goblin Warlords ever carry more than 1 poison. Or, as you noted, a potion can be drunk while paralyzed (by poison). You can easily make a 2-ingredient, 0.1 weight potion of cure poison to lug around for that rare event you get a poison you aren't willing to just wait 15 seconds to shrug off, and you didn't have time to cast Resist Poison. Ginseng + St. Jahn's Wort Nectar or Strawberry. Stuff grows all over. And it works against Poison of Silence, which tbh is one of the worst poisons if you like spells. Similarly, Mandrake Root, 0.1 weight, don't even need to turn it into a potion, Cure Disease. Or also just visit a Chapel. Restoration is powerful because fortify effects for becoming a crazy OP mage, becoming a 1-2 second master at a skill, fatigue-boosting warrior types (which you didn't mention here?), or using absorb to 'fix' atronach sign users. Other then that it hangs on the shelf for people to restore their health without sleeping. Ultimately it feels like you're either breaking the game with it, or it is a very middling school.
Wait, so if I understand this correctly, at high levels of restoration you just want to slap a +100 fortify magicka on self effect on all your spells since the magicka regen will pay for itself and then some?
Yes. The longer duration will have a short term cost with longer term benefit, but if you tack on 10 seconds it’s just some free magicka. Fortifying willpower is worth it too if you have a good amount of magicka.
Dang i was really looking for part 2 and just seen this was uploaded 11hrs ago😢 Now to wait for part 2 patiently Wait for 24 hours Dang it still not here. I hope i didn't break it by waiting
Haha honestly I was trying to crank the whole thing out last night but I missed lots of details because I was rushing due to my kids being sick and I knew a crying baby was inevitable. Now they have me sick, so hopefully my voice comes back by bedtime, then I’ll do part 2
When using cheap spells repeatedly to train the skill, you don't just stand around doing nothing. You do it while traveling and walking around doing other stuff. Just spam the training spell when not in combat.
Do you think absorb spells should have stayed in mysticism like how it was in Morrowind? And yes poison can do a lot of damage but it's usually very rare. It has never been a major concern. Dread zombies you see around level 14 and 15 onwards. Buffing luck actually has a very funny synergy with Mehrunes's Razor. I did a playthrough where I made a fortify luck 100 spell after getting that weapon and it was pretty great but that's still very niche.
I hate these comments because all you’re trying to do is go “I played morrowind and know this thing about it” I played morrowind and never noticed that because it is an incredibly pointless endeavor to even consider the movement of one spell into a different school; it’s so banal. And it wouldn’t change the balance of the game at all.
@Whayleejay that's not my intent at all, I'm not sure why you're both trying to trash me and flex how ignorant you are about me and Elder Scrolls games at the same time.
@ See that’s how I know your intent is duplicitous. Flex my ignorance on the elder scrolls series? Whatever dude keep launching needlessly specific banal questions to illicit kudos from content creators. And if you want to see how ignorant I am about elder scrolls you can 1v1 me in elder scrolls online.
@@Whayleejay you can tell what the intent of my original comment was by how I responded to your insult at me? And now you're trying to challenge me to a 1v1 in a video game like a 14 year old. Embarrassing.
@theoldknight85 Yeah I know, also because I've been watching all your other videos which I am enjoying a lot. Loved watching you take down that oblivion gate on max difficulty.
Hmm... you might be on to something. "You see I take this long to change poopy diapers, but you only take this long. So if you change all the poopy diapers, we save this much time."
You use ranged drain speed on other casters or bow assholes, run in and drop them with your withering touch and leeching blow spells, (damage, absorb), then lay into them with unarmed power attacks. Most everything earlygame falls down fast and you can just beat them to death. The absorb and the hand to hand fatigue damage will keep one guy down if you get jumped, letting you basically paralyze multiple targets at around level 6 or so with a little planning ahead. You shift into mid game with absorb health and fortify/absorb attributes. +100 strength isnt much, but STEALING 100 strength from the bandit means he hits you for less and you hit him for more. Absorb luck/hand to hand as a third spell to mix into your weakness debuff. You can use your imagination for the endgame.
Perfectly valid school of magic:)
It’s so crazy that she says that when it was pretty hard to argue it wasn’t the best school until Skyrim. I guess it is a pretty invalid school in Skyrim though
@@tacoman736 That turn Undead though. 😍
And that's all there is to Restoration magick.
You don't need anything else.
@@tacoman736fortify restoration loop.
@@catalyst9905 If you want to count it, I’d say that’s really just alchemy though, and you can break the game with alchemy and no restoration as well
Finally, a creator that just gets to the point instead of making a 4 hour long video with an intro to what video games are. Excellent format and content. Subbed, and thank you. Hope you feel better soon.
Really refreshing to see someone tackling this game down instead of just branding it as unplayable and coming up with mods to overhaul the system.
It's what I usually do :P
You make me want to play it vanilla!
Thanks for the content. I watched like 10 of your videos assuming they were ancient before just noticing they’re all new. Way easier to digest than other available sources I’ve seen though
Some suggestions for other uses of Fortify spells that don't require lv100 to be useful:
- Fortify Strength as a substitute or in addition to Feather to carry more stuff
- Short-duration Fortify Magicka and/or Intelligence, immediately cast a huge spell. Can't drop below 0 magicka when it wears off, so it's effectively a net gain in available magicka
subbed just based on this vid and the width and breath of your analysis, really good work
God yeah fortification is so much more efficient than drain. You can do some absurd stuff with drain, as you said. But I def agree it’s not worth it.
Oleta starts off in the chapel. She moves to the camp once you get martin and the others out
ohh.... thanks! (kind of a no duh moment, but it never clicked for me)
As far as a cheap Restoration spell available to anyone at any level, either Edgar's Discount Spells or the other shop with the high elf shopkeeper in the Imperial City sell a fortify fatigue spell which requires a lot less mana to cast than does restore fatigue.
You can usually find mandrake root at The Main Ingredient, I think. Imperial City. The alchemy shop found on one of the streets perpendicular to the gate, not the one with Jensine, I think her name was? Apologies. Its 3 AM and I haven't played the game in a few years. I'll edit this with information so it might actually be helpful tomorrow, if I remember that. Root Pulp shows up in shops fairly frequently and is also as light as the mandrake root.
"Don't do that. Not Fun. Not the way you should play the game."
Someone needed to say it. There's so many bad attitudes towards leveling in the Oblivion community. There's really no need to min max, nor rush to get master skills. Ever since I made a spell to Fortify Speed, Acrobatics, and Health for 1 second on self, I level restoration everywhere I go, never fast travel, and have a blast hopping around the world.
Regarding Cure Poison: Damaging poisons NPCs 'commonly' use are instant duration. Poison of Illness, depending on strength just does X damage instantly, so there is no time to cure it. The major exceptions are Poison of Silence (Silence 15-45 seconds, ... which you can't cast during), Poison of Paralysis (Paralyze 3-7 seconds, ... which you can't cast during), Poison of Burden (Burden 20-35 pts, 30 seconds... who cares?), or various Drain effects mostly at 15 seconds.
So yeah, virtually useless spell effect.
You are much better off, if you are concerned with poisons at all, making a short duration Resist Poison 100% on self spell (Possible with Spell Tomes DLC), letting the goblin/necromancer/bandit hit you while you are immune - preventing even 'instant' poison effects, and since both are governed by Restoration... spending less Magicka to boot in all cases, if you make the duration short enough. After they blow their poison... that's typically it. I think only Goblin Warlords ever carry more than 1 poison.
Or, as you noted, a potion can be drunk while paralyzed (by poison). You can easily make a 2-ingredient, 0.1 weight potion of cure poison to lug around for that rare event you get a poison you aren't willing to just wait 15 seconds to shrug off, and you didn't have time to cast Resist Poison. Ginseng + St. Jahn's Wort Nectar or Strawberry. Stuff grows all over. And it works against Poison of Silence, which tbh is one of the worst poisons if you like spells.
Similarly, Mandrake Root, 0.1 weight, don't even need to turn it into a potion, Cure Disease. Or also just visit a Chapel.
Restoration is powerful because fortify effects for becoming a crazy OP mage, becoming a 1-2 second master at a skill, fatigue-boosting warrior types (which you didn't mention here?), or using absorb to 'fix' atronach sign users. Other then that it hangs on the shelf for people to restore their health without sleeping. Ultimately it feels like you're either breaking the game with it, or it is a very middling school.
Wait, so if I understand this correctly, at high levels of restoration you just want to slap a +100 fortify magicka on self effect on all your spells since the magicka regen will pay for itself and then some?
Yes. The longer duration will have a short term cost with longer term benefit, but if you tack on 10 seconds it’s just some free magicka. Fortifying willpower is worth it too if you have a good amount of magicka.
By Azura By Azura By Azura !
Dang i was really looking for part 2 and just seen this was uploaded 11hrs ago😢
Now to wait for part 2 patiently
Wait for 24 hours
Dang it still not here. I hope i didn't break it by waiting
Haha honestly I was trying to crank the whole thing out last night but I missed lots of details because I was rushing due to my kids being sick and I knew a crying baby was inevitable.
Now they have me sick, so hopefully my voice comes back by bedtime, then I’ll do part 2
@theoldknight85 it's all good, hope you feel better soon and family and real life is always more important then UA-cam
When using cheap spells repeatedly to train the skill, you don't just stand around doing nothing. You do it while traveling and walking around doing other stuff. Just spam the training spell when not in combat.
If I’m too tired to actually play, it’s UA-cam on one monitor and picking flowers while jumping and training up a spell for a bit.
Do you think absorb spells should have stayed in mysticism like how it was in Morrowind?
And yes poison can do a lot of damage but it's usually very rare. It has never been a major concern.
Dread zombies you see around level 14 and 15 onwards.
Buffing luck actually has a very funny synergy with Mehrunes's Razor. I did a playthrough where I made a fortify luck 100 spell after getting that weapon and it was pretty great but that's still very niche.
I hate these comments because all you’re trying to do is go “I played morrowind and know this thing about it” I played morrowind and never noticed that because it is an incredibly pointless endeavor to even consider the movement of one spell into a different school; it’s so banal. And it wouldn’t change the balance of the game at all.
@Whayleejay that's not my intent at all, I'm not sure why you're both trying to trash me and flex how ignorant you are about me and Elder Scrolls games at the same time.
@ See that’s how I know your intent is duplicitous. Flex my ignorance on the elder scrolls series? Whatever dude keep launching needlessly specific banal questions to illicit kudos from content creators. And if you want to see how ignorant I am about elder scrolls you can 1v1 me in elder scrolls online.
@@Whayleejay you can tell what the intent of my original comment was by how I responded to your insult at me? And now you're trying to challenge me to a 1v1 in a video game like a 14 year old. Embarrassing.
@@ArvelDreth i aint reading all that you’d get smoked I’m the best dk in tamriel kid
Not me, sneaking behind rufio and casting a restore health on touch spell for an hour 😂.
@@infinitedeath1384 😂 it’s your game and time, spend it how you want lol, from reading your other comments you clearly know it isn’t required to do so
@theoldknight85 Yeah I know, also because I've been watching all your other videos which I am enjoying a lot. Loved watching you take down that oblivion gate on max difficulty.
One point saved per level-up for luck since this game came out. Same with with the Bethsoft Fallout games, luck is your friend.
Cure disease and restore attribute are a godsend, going from 58 strength to like 12 is super dupes not fun.
I imagine that you would use a spreadsheet in discussions with your wife 😂
Hmm... you might be on to something.
"You see I take this long to change poopy diapers, but you only take this long. So if you change all the poopy diapers, we save this much time."
@theoldknight85 and if you see the multiplier is 0.7...
weakness to magic, absorb fatigue, hand to hand is super OP sodamn early game its not even funny
You use ranged drain speed on other casters or bow assholes, run in and drop them with your withering touch and leeching blow spells, (damage, absorb), then lay into them with unarmed power attacks. Most everything earlygame falls down fast and you can just beat them to death. The absorb and the hand to hand fatigue damage will keep one guy down if you get jumped, letting you basically paralyze multiple targets at around level 6 or so with a little planning ahead.
You shift into mid game with absorb health and fortify/absorb attributes. +100 strength isnt much, but STEALING 100 strength from the bandit means he hits you for less and you hit him for more. Absorb luck/hand to hand as a third spell to mix into your weakness debuff.
You can use your imagination for the endgame.
U r like 10 years too late
Remaster is coming out next year, he's actually early.
@@doublejesusfulI saw the leak the other day. If it's really true, I am going to be ecstatic.