Mad respect for saying efficient leveling is a waste of time. Every single Oblivion retrospective has me malding because they talk about how it's 'necessary' to complete the game and that just wouldn't be the case if they used better skills or understood the game mechanics better. The only skill that really benefits from it anyway is Endurance since it doesn't retroactively give you more hitpoints. Not to mention efficient leveling ruins all of the +attribute gear in the game, too. I also respect that you say making something a major skill matters for the leveling speed and not whether or not it is an efficient leveling tool or not. That said, I would have ranked Conjuration a little higher. Summons help remove aggro from you, improving most playstyles. Being able to level it more quickly means you can have stronger summons faster since getting good summoning spells is entirely gated by your skill level, and leveling faster allows you to have the magicka necessary to cast the better spells. You just have to make sure not to over-cast it so that your other skills don't fall too far behind, at least in my experience.
You’re probably right about conjuration. For me specifically I’m terrible so I always hit my own summons, but it’s probably higher than D for most players
@theoldknight85 I think another consideration is that as far as I know, summons aren't affected by difficulty, meaning their value as extra temporary HP (great if they also do damage of course) is amplified in such scenarios. As a major it is also a consistent source of raising intelligence although as you said, it levels so quickly that you may as well just use it as a side skill anyway :) but yeah I think it's a great skill overall
@@theoldknight85 Conjuration only hits its stride at Expert level. Frost Atronach is extremely durable with its high HP and Restore Health spell, Clannfear just does a truckload of damage You can summon a tough creature AND Command a tough enemy to trivialize a group fight
Oblivion's leveling system is bad. You can work around it if you know what you're doing, but that doesn't make it not bad. Final Fantasy II, a game from _1988_ did "learn by doing" character growth better. I am dead serious and will explain if you want.
@@rdrrr I think the game is imbalanced with a lot of trap choices (like many older RPGs) but the system is absolutely fine, it's not nearly as bad as everyone makes it out to be and again the issue is more in how a lot of people don't use magic or enchanted items, not that the leveling system is bad. There is much more to an RPG than its leveling system, that is only one part of the equation alongside gear, abilities, synergies, etc. The math works out that you absolutely do not need to efficiently level to not only win but absolutely trash Oblivion provided you experiment to learn what works and what doesn't. Instead what happens is that most players run into a wall when they reach level 8-10, don't try to find clever ways around it, and then blame the leveling system. I'm quite familiar with FF2's leveling system. It's far less interesting since your only options are raising attack skills or magic skills, and one of the most efficient ways to level your party is attacking your own party members. Not the only way, mind you, but it is a viable strategy. FF2 also has the issue that playing the game naked is the best way to play, as it will raise your characters' agility stat so they dodge every attack and act first in combat against most enemies. And since they take more damage, their HP goes up faster. FF2 was a great concept but is fundamentally broken, unlike Oblivion where even if you fuck up your leveling there are strategies and concepts you can use to overcome the game's challenges.
Your content is fire. You're like the first oblivion content creator that is this involved that doesn't comply with the efficient leveling which imo is too much. But I like how you explained why certain skills just suck to be a main
One thing i would like to add about heavy vs light armor, is that even at 100 skill, heavy has higher item hp so it loses durability slower. So halfway into a fight light armor will be more broken and lose loads of armor rating. So heavy is objectively better even at 100 skill in both
Always been a light armor enjoyer just for the sake of role play and fashion (Brusef Amelion’s set looks so fucking cool) but uhh yeah I can’t argue with you that heavy armor is probably the objectively better skill. I guess to make a case for light armor still it’s nice to have the zero encumbrance effect at expert rather than having to wait to reach mastery level skill. At which point you can pretty much outrun most enemies making dmg resistance/ durability a moot point. Plus blocking is always a backup option though it doesn’t work without fail for every incoming attack. Not sure if you know offhand but does reaching 100 heavy armor negate all spell effectiveness debuff? If not I’d argue that’s another point towards light armor though I guess if you’re a true spell slinger you’d rock robes over either type of armor anyways lol.
Haha I love armorer, but this is a tier list for what to pick as major skills. It is reasonable to pick it as a minor skill, and to level it up from 5 to give you +5 endurance each level. I put it at S because it’s super inconvenient to need to go to town to repair magical equipment.
in a tierlist creating a tier above s is stupid. S is already supposed to be the top. there is no space for more than 1 S tier choice. Anyone who doesn't realise this is making stupid lists. so yes armorer is S tier. It is the defacto best choice as a major skill. The only unambiguous one.
I don't play Oblivion without an Oblivion XP mod anymore, but I've played A LOT without it, especially when I was a kid, so it was very interesting to watch! Would be nice if at the beginning of the video you gave us some metrics on which you base your conclusion whether the skill is good or bad as a major. You've explained bits of it of course in different individual cases, but it could be a bit less confusing to me if I knew what exact useful properties of the skills we're discussing from the get go. Also I didn't know that feather was so powerful. I thought all it does is just gives your more space in your inventory and you run a bit faster because of it, but you say that it does much, much more than that O_O
I always go Armorer and Acrobatics major skills in almost every build. Going armorer major allows you to get journeyman sooner, thus repairing enchanted weapons and armor, if you can get it by lvl10 its a big power spike with azuras star you can infinitely use enchanted weapons and armor. Also acrobatics helps with combat especially early game, especially with squishy builds that youre going to want to be able to jump and attack at the same time, its pretty useful in general to be able to jump and attack.
Axes use similar techniques to maces as they are both top heavy and are designed to use brute force to kill. Axes also have a thicker blade than a sword which means getting a good cut much easier than with a sword that requires you to cut precisely. Axes and mace lack the control that swords have. Swords lack the penatration which ment a swordsman would have to attack between gaps in armor It honestly makes alot of sense as it is a skill rather than a attribute of the weapons themselves and they clearly wanted to reduce the amount of skills.
@@radesc7677fair point and a logical excuse to streamline the weapon skills system. But one thing that still kills me is that blade/ blunt/ hand to hand all share the same skill level perks. Like sure chance to disarm could apply to all weapon types and I’d accept that. Knock back effect with a blade though? Now you’ve lost me lol. Maybe with a claymore I guess…Makes most sense for blunt and to a lesser extent hand to hand though. Strat-edgy made a good point as well when he covered this game with the idea of swords paralyzing opponents. “Sure you can stab a dude in the spine and paralyze him but uhh he ain’t getting back up in 8 seconds.” It’s a shame we couldn’t get some sort of cripple limb effect a la Fallout 3 for expert level blunt skill or a slow hp drain “bleed effect” for blades. Obviously I’ve got the advantage of hindsight and perhaps they didn’t have time to experiment further with the idea of different weapon classes granting different perks (or they just didn’t think of it..) but damn would it have been 1000x cooler if they did.
Your content really has me thinking that i need to give oblivion a second try. Im going to role out a new char today and try out a mage spec build with your advice.
One small bonus about hand to hand though, it also damages fatigue. although you can do the same thing with an enchanted weapon, so it's a really small bonus
It's easy to level armorer... just do a -10 destroy armor on self and -100 armorer skill on self. Then you have to hit 5 clicks to repair the 1 destruction click
Small rant followed by larger one im a little confused about conjuration being so low- it solo's the game at 75 skill- like no competition any character with 250 magicka and 75 conj skill beats the game on any difficulty if they have solid movement, and its fun too, to dance between the battle field like the wind as my frost atronach, Clannfear, Shambles or even the ravenous hunger batters things and easily too Also to disregaurd Bound Claymore the no weight no fatigue cost king, better then umbra, For Shame Imagine a sword that in drawn out battle that easily keeps full fatigue wirh no potions, essentially doing double the damage of a sword replicating its attacks per second since any other sword will leave you at zero fatigue without spells or potions after some time small rant done big rant time The fact that marksman is "more useful" then summoning a lich with 50-80 damage spells is just Wrong- simply the math is wrong You Can beat the output of your summon with an enchanted bow yes, but 40 damage a hit ravenous hunger is going to be beating your 100 marksman bow in dps without custom making some extreme enchantment And Most Importantly, You Dont Have to Replace yourself with a Summon- You can set your summon on one enemy and you beat the other Let alone the fact that conjuration is several times faster to raise 😅 also i can make poisons of roughly 600-900 Dot damage at 75-100 skill with alchemy- also alchemy is the 2nd strongest skill in the game, completely, desteuction number one 🔥 it has the best ulitility, The most defence, 96% reflect damage through 4 potions, same with spell reflection, or fortify/restore health, magicka and fatigue the best offence before weakness stacking and fatigue exploiting and the dps with magic weakness + poison weakness exploiting is still in the thousands after just a few prep spells Not like ingredients are hard to come by with the archmages quarters Its nearly 15 times more dps then base blade or blunt at each equalivent skill level (before crazy fatigue boosts) if u apply a poison with a dagger each hit with the hotkey you melt all enemies Its just dozens of times more incredible then Armorer at that too- Go ahead, test it 25 alchemy skill with appretice equipment 3 dps for 13 seconds and each hit stacks- 29 damage a hit- it takes a short time but you actually hit faster then once a second so you can achieve More the 30 dps just a spam stack of potion oh wait! ❤ theres actually twice as much dps >:) because you can get some spicy fire damage too at 25 skill for 6×13 per hit and a potential 60 dps after striking the enemy 12 times with poisoned dagger (ie how i killed gobo warlords on max difficulty in 2014 long before i knew how to exploit) Thanks for reading
Yes i know its easy to level- im saying picking it as a major skill and having a very fun and short strong run with it is still Majorly up for consideration a skill leveling fast doesnt disqualify it from a under 40 hour run at all infact if you think of oblivion in 40 hour save slots, you may enjoy it more and understand certain "short sighted" picks as its like racing yourself to get goals done, challenges, and most of all, have fun! with the build you made to its most
honestly these break down videos make me realise how broken oblivions leveling is, while i love oblivion it's just too mathematical to level properly, it should work out naturally as in you use blade to get better at blade and leveling that way is efficient, using other skills to level better even though you don't want to use it may be the better way but it ruins the game experience imo. skyrim atleast did this a lot better, atleast you can just use what skills you like and leveling them allows them to be more powerful through their level and perks. i actually think skyrim really hit the nail on the head with leveling and skills, i also sorta like morrowinds system even though i don't know it very well it seems as though just selecting major and minor skills are ones you want to start off better with but also contribute to leveling faster, which im sure matters in efficient leveling too so i could be completely wrong anyway. skyrim isn't perfect but atleast the leveling system with skills is a lot simpler and more natural because this isn't natural at all to me.
It's a fundamentally broken system. You can't play the game, the game plays you. Absolutely definitely mod it out so you can enjoy the stuff Oblivion does right, like it's great quest writing
morrowind levelling is just like oblivion, but without endless scaling enemies. pick that skills you want to use, use them to level up, you get attribute increases based on which skills you increased this level. every so often a new enemy type is introduced, but with enough extra levels you can kill them just as easily as a mudcrab.
If you choose conjuration as a major skill, you start out with the lowest skeleton summon right out the gate. Really nice, if you want to use summons early. Also I believe if you start with less than 25 conjuration you will need the summon dagger spell to level this skill as you can not cast anything else. Too tedious for my taste.
Mercantile becomes super easy to cheese if you pick up EVERY SINGLE ARROW YOU EVER SEE then sell them all 1 at a time. Which is absurdly retarded to have to do. But it just exists as a little rigamaroo but still. I'd say ultimately it exists as a utility, since stashing 1000 arrows doesn't take hardly any time, and you can grab 200 of them when you're at 9/10 level and just push 1 to advance your level without too much of a hit to endurance or intelligence. We all know personality sucks, but if I had to pick a major skill from personality to help carry me through the game, I'd vote for Merc.
Another thing about lockpicking. If you do the minigame theres a trick to it, and you get to a point that you outright can't lose it, no matter your skill.
You just have to learn the difference between the two sound effects when you hit the tumbler If you hear the shorter, higher-pitched sound effect ("tick") then the tumbler will stay in place if you click LMB. If you hear the longer, lower-pitched sound effect ("tchunk") you will break your lockpick. It's not easy to explain but it's easy to figure out through gameplay. You can pick any lock in the game at 5 Security easily once you've got the hang of it
can you explain why you wouldn't want to take all 3 endurance skills? I know you said you wouldn't be able to power level your endurance but I don't understand why that is the case
It isn't the end the world, but it would make it more difficult to raise endurance. If you have any of them as a minor, you can train that early game for low gold to guarantee a +3 to endurance, which is plenty. If you have all 3 END skills as majors and you want to level something ELSE that is a major skill, you aren't really able to. Lets say blade and illusion are majors as well and you gain 3 in each, well then the best bonus you can get to endurance is +2 that level, no matter what you do. I personally don't like any builds that make me pay that much attention. With careful planning they can still be really powerful, but i like to get +3 most levels without really thinking about it.
agree with most stuff. Blunt vs Blade is more complicated than aesthethic choice, warhammers are inherently superior at power attacks while long swords and daggers are best at normal attacks so pick based on your playstyle. Blunt also have the only melee weapon with paralyze inherently on it. Robed mage is a real build, a full suit of armor is roughly always to avilable protection spell but protection spell will never cut your spell power, and spell power is a big deal seeing how oblivion always rounds down, a battlemage type guy should wear armor tho. Late game clotches are better thought due to preenchanted items just being better.
@@testingheyo5087 yeah i saw it once, imo much better weapon than the usual weakness stacking weapons- still a Warhammer is the only paralyze weapon you are guranteed to get, which comes quite usefull for stuff like warlock dungeons to just rush paralyze pickpocket everyone
alchemy is the only skill that can do over a thousand damage without weakness stacking or glitches, alchemy and resto can break the game without any glitches at all. arguably destruction is decent but the spell costs and required spam past 30 get costly, alchemy can suppliment the magic costs by restoring a boatload of magicka and using poisons to suppliment damage.
Yeah alchemy is crazy, but it requires ingredients and isn’t permanent. I’d argue that destruction, restoration, and alchemy are the 3 most powerful skills in the game. The only reason I put alchemy lower is that takes more management to level and even as a non-major it is pretty reasonable to level it up. The others would take a VERY long time as minor skills.
I rewatched this and noticed I misspoke. Major skills don’t level 40% faster, they level 66% faster because they require 40% less experience.
This man knows his oblivions
I really appreciate how you level up naturally and not efficiently.
Mad respect for saying efficient leveling is a waste of time. Every single Oblivion retrospective has me malding because they talk about how it's 'necessary' to complete the game and that just wouldn't be the case if they used better skills or understood the game mechanics better. The only skill that really benefits from it anyway is Endurance since it doesn't retroactively give you more hitpoints. Not to mention efficient leveling ruins all of the +attribute gear in the game, too. I also respect that you say making something a major skill matters for the leveling speed and not whether or not it is an efficient leveling tool or not.
That said, I would have ranked Conjuration a little higher. Summons help remove aggro from you, improving most playstyles. Being able to level it more quickly means you can have stronger summons faster since getting good summoning spells is entirely gated by your skill level, and leveling faster allows you to have the magicka necessary to cast the better spells. You just have to make sure not to over-cast it so that your other skills don't fall too far behind, at least in my experience.
You’re probably right about conjuration. For me specifically I’m terrible so I always hit my own summons, but it’s probably higher than D for most players
@theoldknight85 I think another consideration is that as far as I know, summons aren't affected by difficulty, meaning their value as extra temporary HP (great if they also do damage of course) is amplified in such scenarios. As a major it is also a consistent source of raising intelligence although as you said, it levels so quickly that you may as well just use it as a side skill anyway :) but yeah I think it's a great skill overall
@@theoldknight85 Conjuration only hits its stride at Expert level. Frost Atronach is extremely durable with its high HP and Restore Health spell, Clannfear just does a truckload of damage
You can summon a tough creature AND Command a tough enemy to trivialize a group fight
Oblivion's leveling system is bad. You can work around it if you know what you're doing, but that doesn't make it not bad. Final Fantasy II, a game from _1988_ did "learn by doing" character growth better. I am dead serious and will explain if you want.
@@rdrrr I think the game is imbalanced with a lot of trap choices (like many older RPGs) but the system is absolutely fine, it's not nearly as bad as everyone makes it out to be and again the issue is more in how a lot of people don't use magic or enchanted items, not that the leveling system is bad. There is much more to an RPG than its leveling system, that is only one part of the equation alongside gear, abilities, synergies, etc. The math works out that you absolutely do not need to efficiently level to not only win but absolutely trash Oblivion provided you experiment to learn what works and what doesn't. Instead what happens is that most players run into a wall when they reach level 8-10, don't try to find clever ways around it, and then blame the leveling system.
I'm quite familiar with FF2's leveling system. It's far less interesting since your only options are raising attack skills or magic skills, and one of the most efficient ways to level your party is attacking your own party members. Not the only way, mind you, but it is a viable strategy. FF2 also has the issue that playing the game naked is the best way to play, as it will raise your characters' agility stat so they dodge every attack and act first in combat against most enemies. And since they take more damage, their HP goes up faster. FF2 was a great concept but is fundamentally broken, unlike Oblivion where even if you fuck up your leveling there are strategies and concepts you can use to overcome the game's challenges.
Your content is fire. You're like the first oblivion content creator that is this involved that doesn't comply with the efficient leveling which imo is too much. But I like how you explained why certain skills just suck to be a main
One thing i would like to add about heavy vs light armor, is that even at 100 skill, heavy has higher item hp so it loses durability slower. So halfway into a fight light armor will be more broken and lose loads of armor rating. So heavy is objectively better even at 100 skill in both
Always been a light armor enjoyer just for the sake of role play and fashion (Brusef Amelion’s set looks so fucking cool) but uhh yeah I can’t argue with you that heavy armor is probably the objectively better skill. I guess to make a case for light armor still it’s nice to have the zero encumbrance effect at expert rather than having to wait to reach mastery level skill. At which point you can pretty much outrun most enemies making dmg resistance/ durability a moot point. Plus blocking is always a backup option though it doesn’t work without fail for every incoming attack.
Not sure if you know offhand but does reaching 100 heavy armor negate all spell effectiveness debuff? If not I’d argue that’s another point towards light armor though I guess if you’re a true spell slinger you’d rock robes over either type of armor anyways lol.
@@EraVulgarity both light and heavy armor cap at 95% spell effectiveness, somewhere around 40-50 skill, can’t remember the exact number
You underrated Armorer. It deserves to be above S tier because it also contributes to Endurance which needs to be leveled up early game
Haha I love armorer, but this is a tier list for what to pick as major skills. It is reasonable to pick it as a minor skill, and to level it up from 5 to give you +5 endurance each level.
I put it at S because it’s super inconvenient to need to go to town to repair magical equipment.
in a tierlist creating a tier above s is stupid.
S is already supposed to be the top. there is no space for more than 1 S tier choice.
Anyone who doesn't realise this is making stupid lists.
so yes armorer is S tier. It is the defacto best choice as a major skill. The only unambiguous one.
@@keinkanal7382 r\whooosh
@@keinkanal7382 akshually
I don't play Oblivion without an Oblivion XP mod anymore, but I've played A LOT without it, especially when I was a kid, so it was very interesting to watch! Would be nice if at the beginning of the video you gave us some metrics on which you base your conclusion whether the skill is good or bad as a major. You've explained bits of it of course in different individual cases, but it could be a bit less confusing to me if I knew what exact useful properties of the skills we're discussing from the get go.
Also I didn't know that feather was so powerful. I thought all it does is just gives your more space in your inventory and you run a bit faster because of it, but you say that it does much, much more than that O_O
Great Video, new Sub 🔥
I always go Armorer and Acrobatics major skills in almost every build. Going armorer major allows you to get journeyman sooner, thus repairing enchanted weapons and armor, if you can get it by lvl10 its a big power spike with azuras star you can infinitely use enchanted weapons and armor. Also acrobatics helps with combat especially early game, especially with squishy builds that youre going to want to be able to jump and attack at the same time, its pretty useful in general to be able to jump and attack.
i wish axe was its own skill like it is in morrowind. i don’t get why axes are under blunt. they are by definition a bladed weapon lol.
Axes use similar techniques to maces as they are both top heavy and are designed to use brute force to kill. Axes also have a thicker blade than a sword which means getting a good cut much easier than with a sword that requires you to cut precisely. Axes and mace lack the control that swords have. Swords lack the penatration which ment a swordsman would have to attack between gaps in armor It honestly makes alot of sense as it is a skill rather than a attribute of the weapons themselves and they clearly wanted to reduce the amount of skills.
@@radesc7677fair point and a logical excuse to streamline the weapon skills system. But one thing that still kills me is that blade/ blunt/ hand to hand all share the same skill level perks. Like sure chance to disarm could apply to all weapon types and I’d accept that. Knock back effect with a blade though? Now you’ve lost me lol. Maybe with a claymore I guess…Makes most sense for blunt and to a lesser extent hand to hand though. Strat-edgy made a good point as well when he covered this game with the idea of swords paralyzing opponents. “Sure you can stab a dude in the spine and paralyze him but uhh he ain’t getting back up in 8 seconds.” It’s a shame we couldn’t get some sort of cripple limb effect a la Fallout 3 for expert level blunt skill or a slow hp drain “bleed effect” for blades. Obviously I’ve got the advantage of hindsight and perhaps they didn’t have time to experiment further with the idea of different weapon classes granting different perks (or they just didn’t think of it..) but damn would it have been 1000x cooler if they did.
Acrobatics 0:18
Alchemy 1:06
Armorer 2:03
Blade 3:37
Conjuration 4:27
Blunt 6:00
Hand to Hand 6:43
Light Armor 8:14
Illusion 9:49
Heavy Armor 11:15
Mysticism 13:39
Restoration 15:17
Security 18:05
Mercantile 19:01
Speechcraft 20:51
Sneak 21:17
Destruction 21:51
Athletics 24:16
Marksman 26:08
Alteration 26:58
Block 29:48
Your content really has me thinking that i need to give oblivion a second try. Im going to role out a new char today and try out a mage spec build with your advice.
One small bonus about hand to hand though, it also damages fatigue. although you can do the same thing with an enchanted weapon, so it's a really small bonus
Yeah and sadly you cant enchant your hands, if only gloves and knuckler type weapons existed like in fallout
Blessings of Stendarr upon ye
Replaying oblivion as a orc and love this video. Good job
It's easy to level armorer... just do a -10 destroy armor on self and -100 armorer skill on self. Then you have to hit 5 clicks to repair the 1 destruction click
Small rant followed by larger one
im a little confused about conjuration being so low- it solo's the game at 75 skill- like no competition any character with 250 magicka and 75 conj skill beats the game on any difficulty if they have solid movement, and its fun too, to dance between the battle field like the wind as my frost atronach, Clannfear, Shambles or even the ravenous hunger batters things and easily too
Also to disregaurd Bound Claymore the no weight no fatigue cost king, better then umbra, For Shame
Imagine a sword that in drawn out battle that easily keeps full fatigue wirh no potions, essentially doing double the damage of a sword replicating its attacks per second since any other sword will leave you at zero fatigue without spells or potions after some time
small rant done
big rant time
The fact that marksman is "more useful" then summoning a lich with 50-80 damage spells is just Wrong- simply the math is wrong
You Can beat the output of your summon with an enchanted bow yes, but 40 damage a hit ravenous hunger is going to be beating your 100 marksman bow in dps without custom making some extreme enchantment
And Most Importantly, You Dont Have to Replace yourself with a Summon- You can set your summon on one enemy and you beat the other
Let alone the fact that conjuration is several times faster to raise
😅
also i can make poisons of roughly 600-900 Dot damage at 75-100 skill with alchemy- also alchemy is the 2nd strongest skill in the game, completely, desteuction number one 🔥
it has the best ulitility, The most defence, 96% reflect damage through 4 potions, same with spell reflection, or fortify/restore health, magicka and fatigue
the best offence before weakness stacking and fatigue exploiting
and the dps with magic weakness + poison weakness exploiting is still in the thousands after just a few prep spells
Not like ingredients are hard to come by with the archmages quarters
Its nearly 15 times more dps then base blade or blunt at each equalivent skill level (before crazy fatigue boosts)
if u apply a poison with a dagger each hit with the hotkey you melt all enemies
Its just dozens of times more incredible then Armorer at that too-
Go ahead, test it
25 alchemy skill with appretice equipment
3 dps for 13 seconds
and each hit stacks-
29 damage a hit- it takes a short time but you actually hit faster then once a second so you can achieve More the 30 dps just a spam stack of potion
oh wait! ❤ theres actually twice as much dps >:) because you can get some spicy fire damage too at 25 skill for 6×13 per hit and a potential 60 dps after striking the enemy 12 times with poisoned dagger
(ie how i killed gobo warlords on max difficulty in 2014 long before i knew how to exploit)
Thanks for reading
Yes i know its easy to level- im saying picking it as a major skill and having a very fun and short strong run with it is still Majorly up for consideration
a skill leveling fast doesnt disqualify it from a under 40 hour run at all
infact if you think of oblivion in 40 hour save slots, you may enjoy it more and understand certain "short sighted" picks as its like racing yourself to get goals done, challenges, and most of all, have fun! with the build you made to its most
Excellent points. I did a whole play through on legendary difficulty using basically only conjuration to kill enemies. It is very powerful.
Acrobatics is an S tier major skill to me, since it levels very quickly which is like to do for characters that i level efficiently.
I’ve been playing Daggerfall lately but now I HAVE to roll a new Oblivion toon
honestly these break down videos make me realise how broken oblivions leveling is, while i love oblivion it's just too mathematical to level properly, it should work out naturally as in you use blade to get better at blade and leveling that way is efficient, using other skills to level better even though you don't want to use it may be the better way but it ruins the game experience imo. skyrim atleast did this a lot better, atleast you can just use what skills you like and leveling them allows them to be more powerful through their level and perks. i actually think skyrim really hit the nail on the head with leveling and skills, i also sorta like morrowinds system even though i don't know it very well it seems as though just selecting major and minor skills are ones you want to start off better with but also contribute to leveling faster, which im sure matters in efficient leveling too so i could be completely wrong anyway. skyrim isn't perfect but atleast the leveling system with skills is a lot simpler and more natural because this isn't natural at all to me.
It's a fundamentally broken system. You can't play the game, the game plays you. Absolutely definitely mod it out so you can enjoy the stuff Oblivion does right, like it's great quest writing
morrowind levelling is just like oblivion, but without endless scaling enemies. pick that skills you want to use, use them to level up, you get attribute increases based on which skills you increased this level. every so often a new enemy type is introduced, but with enough extra levels you can kill them just as easily as a mudcrab.
Sneak should be bottom cause you can easily level it by leaving your character afk crouched with autorun turned on near an npc. Same with athletics
If you choose conjuration as a major skill, you start out with the lowest skeleton summon right out the gate.
Really nice, if you want to use summons early.
Also I believe if you start with less than 25 conjuration you will need the summon dagger spell to level this skill as you can not cast anything else. Too tedious for my taste.
@@simonsichelarm8631 that’s fair, I’ve already been convinced i ranked conjuration too low 😂
Mercantile becomes super easy to cheese if you pick up EVERY SINGLE ARROW YOU EVER SEE then sell them all 1 at a time. Which is absurdly retarded to have to do. But it just exists as a little rigamaroo but still.
I'd say ultimately it exists as a utility, since stashing 1000 arrows doesn't take hardly any time, and you can grab 200 of them when you're at 9/10 level and just push 1 to advance your level without too much of a hit to endurance or intelligence. We all know personality sucks, but if I had to pick a major skill from personality to help carry me through the game, I'd vote for Merc.
Another thing about lockpicking.
If you do the minigame theres a trick to it, and you get to a point that you outright can't lose it, no matter your skill.
You just have to learn the difference between the two sound effects when you hit the tumbler
If you hear the shorter, higher-pitched sound effect ("tick") then the tumbler will stay in place if you click LMB. If you hear the longer, lower-pitched sound effect ("tchunk") you will break your lockpick.
It's not easy to explain but it's easy to figure out through gameplay. You can pick any lock in the game at 5 Security easily once you've got the hang of it
or just use the skeleton key
can you explain why you wouldn't want to take all 3 endurance skills? I know you said you wouldn't be able to power level your endurance but I don't understand why that is the case
It isn't the end the world, but it would make it more difficult to raise endurance. If you have any of them as a minor, you can train that early game for low gold to guarantee a +3 to endurance, which is plenty.
If you have all 3 END skills as majors and you want to level something ELSE that is a major skill, you aren't really able to. Lets say blade and illusion are majors as well and you gain 3 in each, well then the best bonus you can get to endurance is +2 that level, no matter what you do.
I personally don't like any builds that make me pay that much attention. With careful planning they can still be really powerful, but i like to get +3 most levels without really thinking about it.
agree with most stuff. Blunt vs Blade is more complicated than aesthethic choice, warhammers are inherently superior at power attacks while long swords and daggers are best at normal attacks so pick based on your playstyle. Blunt also have the only melee weapon with paralyze inherently on it.
Robed mage is a real build, a full suit of armor is roughly always to avilable protection spell but protection spell will never cut your spell power, and spell power is a big deal seeing how oblivion always rounds down, a battlemage type guy should wear armor tho. Late game clotches are better thought due to preenchanted items just being better.
The daedric dagger of paralysis shows up as random loot.
@@testingheyo5087 yeah i saw it once, imo much better weapon than the usual weakness stacking weapons- still a Warhammer is the only paralyze weapon you are guranteed to get, which comes quite usefull for stuff like warlock dungeons to just rush paralyze pickpocket everyone
what's your favourite keyblade
@@Hjortur95 I’m confused, are you talking about kingdom hearts?
After playing a few hours of the Bethesda remaster I can confirm this is accurate 😂
alchemy is the only skill that can do over a thousand damage without weakness stacking or glitches, alchemy and resto can break the game without any glitches at all.
arguably destruction is decent but the spell costs and required spam past 30 get costly, alchemy can suppliment the magic costs by restoring a boatload of magicka and using poisons to suppliment damage.
Yeah alchemy is crazy, but it requires ingredients and isn’t permanent.
I’d argue that destruction, restoration, and alchemy are the 3 most powerful skills in the game.
The only reason I put alchemy lower is that takes more management to level and even as a non-major it is pretty reasonable to level it up. The others would take a VERY long time as minor skills.
I just wanna see one other oblivion player who figured out the tumbler mini game. It's literally easy
Dude you have any LP i can watch ? I'm interested in efficient leveling .
What is LP?
@@theoldknight85 "Lets play" meaning you play trough the game and comment it.
Did you really looked for a calculator on Google...?
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Umm actually hand-to-hand is an S+ Tier skill, get your facts right FREAK
Acrobatics is the single best skill... noob call there