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The Old Knight
United States
Приєднався 18 лис 2019
Just yelling at clouds about video games. Mostly Oblivion.
What Should We Learn from Morrowind? - TES6 Wishlist
I love Morrowind, it really has the most potential of any game ever created.
Переглядів: 1 352
Відео
Oblivion Remake News for the Smart People (BigBrains Only)
Переглядів 3,1 тис.2 години тому
I talk about the BIG NEWS REMAKE CONFIRMED CLICKBAIT TITLE PLEASE CLICK MY VIDEO. Thank you.
Do You Have Choices in Oblivion? (Builds and Level Scaling)
Переглядів 2,4 тис.7 годин тому
I respond to common complaints about Oblivion. I specifically talk about build diversity in Oblivion, the “trinity”in RPGs, and complexity levels in games.
Massive Disrespect for Strangers for no Reason
Переглядів 3,7 тис.12 годин тому
No hate for creators making money, but it sucks that people listen to the opinions of people like this. Also, I misspoke, Grandpa kills beggars, not bandits.
Alchemy Deep Dive - Poison Edition "I don't wanna be a dumb dumb"
Переглядів 1,8 тис.12 годин тому
I swear I don't have cheese breath IRL.
Oblivion Melee Combat - Stagger and Knockback
Переглядів 3,3 тис.21 годину тому
I can't call this a deep dive because testing was inconclusive. I show you what I know and talk about the math we do know.
Skyblivion - Why Fireballs from your Sword are Great
Переглядів 5 тис.День тому
My unorganized thoughts. Next time I'll use a spreadsheet, that will make it better.
Oblivion - Alchemy Deep Dive! Part 1 of who knows?
Переглядів 2,8 тис.День тому
Wow there is more to Alchemy than I knew. Let me know what I missed, I know it is a lot!
Grandpa Tastes Blood, gets through some Boring Parts - Oblivion Playthrough
Переглядів 2,2 тис.День тому
This game can feel tedious during some of the quests, especially when you are excited for combat.
Let's Play Oblivion - Grandpa Nord makes his Ancestors Proud
Переглядів 4,1 тис.День тому
Let's Play Oblivion - Grandpa Nord makes his Ancestors Proud
What Should We Learn from Daggerfall? - TES6 Wishlist
Переглядів 2,3 тис.14 днів тому
What Should We Learn from Daggerfall? - TES6 Wishlist
I Play Skyrim and Act Confused (Don't take seriously please & thank you, B-tier video)
Переглядів 2 тис.14 днів тому
I Play Skyrim and Act Confused (Don't take seriously please & thank you, B-tier video)
Oblivion Remaster and Skyblivion - Most Sane Ramblings Ever
Переглядів 4,3 тис.14 днів тому
Oblivion Remaster and Skyblivion - Most Sane Ramblings Ever
How to make Gold EARLY in Oblivion (and how to get by while being poor)
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How to make Gold EARLY in Oblivion (and how to get by while being poor)
Oblivion - How to Handle the level 9-13 Power Spike
Переглядів 3,7 тис.14 днів тому
Oblivion - How to Handle the level 9-13 Power Spike
Oblivion Weakness Stacking Demonstration and Talking about Glitches and Exploits
Переглядів 2,6 тис.14 днів тому
Oblivion Weakness Stacking Demonstration and Talking about Glitches and Exploits
Oblivion Playthrough - Fixing my Stealth Archer
Переглядів 2,1 тис.21 день тому
Oblivion Playthrough - Fixing my Stealth Archer
Oblivion Magic School - Destruction Deep Dive Part 2
Переглядів 2,4 тис.21 день тому
Oblivion Magic School - Destruction Deep Dive Part 2
Oblivion Magic School - Destruction Deep Dive Part 1 of 2
Переглядів 4,5 тис.21 день тому
Oblivion Magic School - Destruction Deep Dive Part 1 of 2
Common Misconceptions and Best Lockpicking Guide - Oblivion
Переглядів 3 тис.21 день тому
Common Misconceptions and Best Lockpicking Guide - Oblivion
You Should Use Magical Stones in Oblivion!
Переглядів 4,3 тис.21 день тому
You Should Use Magical Stones in Oblivion!
Always Pick This One Major Skill in Oblivion - Daedra don't want you to know this one trick!
Переглядів 3,5 тис.21 день тому
Always Pick This One Major Skill in Oblivion - Daedra don't want you to know this one trick!
My Insane Ramblings on Leveling - A Guide
Переглядів 4,3 тис.21 день тому
My Insane Ramblings on Leveling - A Guide
Oblivion New Character Tips (Saving the short guy)
Переглядів 2,1 тис.21 день тому
Oblivion New Character Tips (Saving the short guy)
The Worst Build in Oblivion Ever Created
Переглядів 3,8 тис.21 день тому
The Worst Build in Oblivion Ever Created
Oblivion - New and Improved Archer (no short men allowed)
Переглядів 2,7 тис.28 днів тому
Oblivion - New and Improved Archer (no short men allowed)
Oblivion Paladin Build - Talking Game Balance
Переглядів 2,5 тис.28 днів тому
Oblivion Paladin Build - Talking Game Balance
Oblivion Magic School - Restoration Part 2
Переглядів 2 тис.28 днів тому
Oblivion Magic School - Restoration Part 2
Everyone else is wrong about Oblivion, and I'm right (Humble Edition)
Переглядів 8 тис.28 днів тому
Everyone else is wrong about Oblivion, and I'm right (Humble Edition)
Great video
the best magic system ever created definitely doesn't go to oblivion. not even close. that one goes to Two Worlds 2.
Maybe I'm wrong, but from memory, in Morrowind athletics skill also increased how steep of a slope you could run up. That and stacking spell effects was great.
If you have a shield with a bow or fists (i.e. just so you have an extra enchantment), does the weight count towards your movement speed?
Rate my build: Breton Male - Mage Sign - Favor Endurance and Strength Major Skills: Armorer Heavy Armor Block Alteration Destruction Illusion Mysticism Pump Conjuration thru Bound Dagger and Blade by doing quests and fighting summoned zombie every fast travel. Spam restore health constantly and train every level to level resto to 100 immediate. Points goes +5 End +5 Str +5 Int till around level 16 then start wis
You really need to play Dark Souls with a sorcery build
confirm messages were essential in a time when loading meant a 20 minute load screen lol
I'd definitely say we need to wait and see what it actually looks like. Souls-like is a buzzword right now so people always lean on them but I'd imagine it won't be a huge deal. What they likely mean is that stamina will be more of an active resource that you drain and recover quicker, rather than something like in OG Oblivion that is slowly (ostensibly) depleted and recovered. I will say Skyrim does have a block perk that I think the game is heavily designed around, the slow time when an enemy power attacks, that does in fact let you dodge or counter-bash to interrupt the attack, so TES has already had the dodge/parry mechanic introduced just in a different flavor than in Dark Souls. Also lots of people use 3rd person in TES games that have it so that's not really a meaningful difference, though I do agree Oblivion's combat is better suited for first person. Honestly, the thing that I think would make a TES game better like in the Souls games is not being able to just pause and jug a bunch of potions. I like needing to find/create space to use potions in combat rather than just pausing and giving yourself a million buffs. Best magic system goes to Arx Fatalis or things like Ultima for sure though, the rune system to build your own spells is so incredible and creative. I do love TES magic in every game though, they all do it in cool ways (though Daggerfall has the best with being able to make custom spells that scale with your level). I totally agree with all of your UI comments. I hate the modern minimalist UIs and I love the design of Oblivion though it definitely could use some more info like you mention. Also just to be a dick, technically Demon's Souls existed before Skyrim so there was a "souls-like" before Skyrim (though it was not hugely influential so that's just a technicality). Fun video as always! You have gotten me back into Oblivion with a couple different characters and I enjoy that you have a unique perspective that you don't compromise on. We need more of that for genuine and good online discussion (and you are right, learning is fun)
I went into Morrowind knowing nothing except that the magic was cool, and it sure was. I travelled in style, I could cook up levetstion potions and chug 5 or 6 and then blast off like Goku to wherever I was going
Most of the comments section likes Dark Souls but does not want dark souls in their Oblivion game? Seems legit.
Is Oblivion's combat really that unique? To me, at least the melee combat, feels very similar to every other first person hack 'n slash game except the attacks basically lack any impact. The magic system is obviously great and it's awesome that you don't need a free hand to cast spells but that's about it.
I assume the remake... whenever it drops... will have steam achievements. Cannot wait to have two different versions of oblivion at the top of my profile lol. Also the potential "souls like" stuff sounds ridiculous depending on what they mean exactly. Oblivion was NEVER supposed to be like that.
I feel like horses (or similar) could be useful for the fast travel issue. A tiered system like Oblivion of increasing value horses, except instead of manual riding, make it where you can depart from a town on horseback and fast travel to known areas within a certain radius, with distance increasing with horse tier. Combine it with a network of interlocked fast travel systems (teleports, wagons, boats, whatever fits) and you could, if you invest in a good horse, get around easily. The trade-off being training, housing, and consumables you could buy with the same gold.
I cant stop watching your videos! You say kids hate learning, what would be your best tip to get my 4th and 2nd graders ready for middle school?
the three icarian flight spells can be crazy useful in the main quest when you need to visit red mountain and the ash plains. Slowfall is your friend. Anyone can cast low level slow fall for a few seconds. Also lower level jump spells paired with lower level slowfall and levitate can really change early game travel. Mark and recall and the two intervention spells can get you anywhere in minutes without too much character investment Not to mention all the crazy loot you could find hidden above and below. When they added jetpacks to fallout 4 I was excited for more verticality in the game design but I feel like they forgot it.
Morrowind is more effective at pulling you into it's world than it's predecessors or sequels. Pure atmospheric art. And its whole world is handcrafted, every item hand-placed, all terrain molded by an actual human. No procedural generation whatsoever.
I find it hard to resist to rush Mages Guild for Spell Crafting Altar, Make Drain Restoration Spell 100 to self and pump Restoration to 100 using the Chapel trainer then create a bunch of fortify spells so the rest of the game plays really smooth.
Concentration spells will be cast using the hands, but fire and forget spells (like fireball) will be cast using the shout button.
I knew they couldn't resist adulterating it.
Btw, your distant land is desynced compared to close meshes. Lot of trees vanishing/changing mesh when you jump/fly.
I would like them to finally fix the acrobatics skill by making it so that it ACTUALLY reduces fall damage. It technically does in oblivion but due to the way that its coded it's something like 1% less damage at 100 acrobatics versus level 1.
Fateegway
Who needs flying when you can teleport ;)
4:15 That's what i don't like about skyrim. Out of all TES games skyrim feels like Far Cry in european fantasy with more side quests. The armor design is very bland and generic and lacks the personality like in previous games. When i see ebony armor or orcish armor in morrowind or oblivion, i can see an honor, a culture behind it, that it was made for great warriors, while in skyrim it's just "generic 2010s game fantasy rpg armor". Oblivion's ui represent that european-folklore with trolls and ogres, while morrowind lacks personality, has unique spell and skill icons made in Dunmer style that shows their deep culture. If skyrim's ui is what nordic culture looks like i guess nords are office workers who work with google docs in dark mode
Oblivion is shit because it gimps bossmer. Simple as
I've got to find which video it's in, but JustBackgroundNoise has timers for his buffs. I think it was by changing a value from 0 to 1 in one of the game folders and not a mod. Only a partial fix, but it's a start.
The worst part is that they used the wording "knockdown" on the MP1st article, did these guys play Morrowind and confuse it for Oblivion? That does not give me hope for this remake.
For the love of god at least fix the awful level system and dungeons then im sold 🙏
It's gonna be a remake of the mobile game, haha
The balance of kvatch if you go after level 10 is the most out of whack difficulty in the game. Is the only place you have to fight 8-10 daedra at once
you should play skyrim on legendary thereis o lot of stagger from enemies :D otherwice i agree compleetly with you. and they should adress levelling system and anoying levelling enemies with you and their gear. I hate bandids in glass and daedric armor. lore-braking
How is reintroduction of attributes not first on your list? lol you really don't like attributes do you?
I do hope ES6 has attributes, but honestly I don't like how valuable they are in Morrowind. It kinda has the opposite balance of Oblivion. Those will be for the next part of the series. I think Morrowind really shined over other games in the series with its travel, consumables, cool loot, and movement progression.
@@theoldknight85 Yes, that is true, Morrowind offered so much freedom with the various systems. Oblivion had movement progression as well, not as much as morrowind, but there's a huge difference in movement between a lvl1 character and a late game character with high speed/strength/athletics/acrobatics. I just think an attribute system is the quintessential mechanic of an RPG game. Whether its KOTOR, early ES games, Fallout Games, JRPG games, POE, etc. Removing Attributes makes it an action/adventure game imo. I appreciate your videos and your interaction in the comments. There's not many people these days that I can banter with about Oblivion lol Looking forward to the next video.
If i want to be as optimistic as possible, i hope that the "inspiration" they take from souls likes is fatigue/stamina management playing a bigger role - or more visible at least. Understanding it is already a big part of oblivion so there being more visible effects from running low on it would be nice. Your weapon could be bouncing off the enemies with low stamina swings, even if the attack speed and damage remains the same, an exhausted jump sound and so on. Draw attention to it being something to worry about instead of just being a power attack meter the majority of casual players think it to be. Being a console player myself, i would also be in favor of souls-style quick use items as an option, where you cycle through what you have selected and a dedicated key will just use the repair hammer/potion/welkynd stone you have up. The same could work for spells, like it does in souls games. Both hotkeys and the quick select wheel should still remain as an option ofc, as should opening inventory and pausing everything to use things. These two changes i don't think would affect the core of the game at all and instead would just make the experience smoother.
Pre Watch comment: I predict ES6 will be the worse game in the series. There's a clear, defined, trajectory the games are going. Morrowind was pretty hardcore, Oblivion was medium core, Skyrim was soft core.... There's no way they re-introduce attributes, I'm just not that optimistic. If they don't have attributes I won't play it.
I just think iy will be perry system
Stealth: changes to detection/aggro would be welcomed, its strange that you can stealth shoot a wolf from 100 yards away and then it beelines straight to you and knows where you are. Archery: Archery in Oblivion is perfect, the only positive improvement would be a shot cancel Block: Block has room to improve, Feels weak early game because you take health and stamina damage, and the perks let you dodge which I don't think anyone actually uses unironically Hit Recovery: If they wanted to add a stagger bar or making stagger more consistent I wouldn't care too much, maybe I'm misunderstanding Hit recovery. I agree I want Oblivion combat and not combat like another game, Oblivion has a unique combat system unlike any other, with free range of movement, I love leaping through the air over my enemy's head and slashing about at multiple enemies, or running around and bunny hopping with a bow using it as a melee weapon basically, casting while attacking, its the only game where you have this much freedom in combat. Especially movement, if they added movement momentum or limited movement while attacking like Skyrim it would kill the game. (I do think you make a flawed argument at this point in your video because in a way, in Oblivion you DO watch your opponent's attack animation and dodge it at the right time, its just a manual dodge by literally running out of the way instead of utilizing a dodge button) Stamina: Stamina is almost inconsequential in Oblivion, especially compared to morrowind, if they wanted to make Stamina more consequential I would be in favor, Its already very forgiving. Modernized HUD: Visual update would be welcome, your ideas here are good.
I don't think it will be like Elden ring i have noticed this is what journalist always they said the same about veillgaurd they always say this or god of war i think uts the only games they play
At least bring back hand placed/non-scaling loot. I don't mind certain random items you come across being scaled to you, but something like, say, a holy relic or what have you should just be *strong* regardless of when you find them.
Maybe important magic items scale with you even after being acquired? Just so that it doesn't trivialize the combat while also not falling off at higher levels.
Pretty sure the article says specifically that the inspiration form soulslikes is just going to be the blocking, like the Timed Block from Ordinator Perks of Skyrim where you can time your block to stagger the enemy, but also that blocking might use a lot more stamina when you get hit.
Hot Take: a graphical reskin of Oblivion would be objectively better than anything the Bethesda Team could possibly produce for ES6
I would agree with this but if its true that the Oblivion remake is going to use UE5 layered with Creation Kit then this could have been a long term technical test for TES6 to do the same which could open the doors for Bethesda devs to actually be able to make something from this century without being hindered
@@snaker9er I think youre missing my point. The fact that they made Skyrim the way it is, and that they consider it a "Massive Success", means that there is a near 0% chance that we are going to get a game anything like Oblivion or Morrowind.
I really don't want a souls like. I would like the weapon damage formula to change that .5 multiplier, and i could really appreciate some improved 3rd person movement for aesthetic reasons (though I generally prefer to fight in 1st). I always wanted oblivion horse combat, but that is highly unlikely without completely reworking how horses work, and, if they did, it seems probable that that would mess something up. If they didn't mess it up, however, that might be where the extra endurance and strength gain possibilities come from? Riding as a skill in endurance and poelarms as a skill in strength. Again, this would almost certainly unbalance something, so it's probably a bad idea on my part.
Dont dare they ruin my favourite game with Shit Souls!!! FFFFFFF
Gothic 3 had that teleport system, where you needed to find each city's respective teleportation stone to be able to "fast travel there"
agree. We don't need more dark souls
movement as progression is something that masses doesnt like, and so i think itll be a cold day in hell b4 bethesda puts it back in any of their games
You MIGHT be correct about travel as progression, I'd argue that is a case of people saying they don't want something because it adds friction but ultimately enjoying the game more because it is there. However, people like moving fast and jumping high. I think most people know they'd enjoy a double jump and being able to sprint longer.
I don't think masses don't like movement as progression. They don't like being awfully slow, which is the reason most of them hated the start of Morrowind. Oblivion did a good job making everyone reasonably fast no matter the character, then you could become way faster and jump much higher if you invested in it. That should be a good starting point for implementing movement as progression in ES6.
Real big brained people shake their heads at people being excited about BGS spending time on a remake, than working on the proper sequel announced 7 years ago.....
More like the big brained people are shaking their head at you spouting nonsense without knowing about the subject. It's being made by virtuous, not Bethesda.
they better include spears
Honestly, I think a stamina/stagger change is good...I cannot tell you how many times I get chain staggered over and over again despite being in heavy armor and while blocking with a shield with high fatigue...it feels random.
A pure stealth, as in playing a thief, is surprisingly viable in Oblivion because you don't *have* to fight most of the enemies, and don't need to fight to level up. If you add crowd control from Illusion, some other spells you like and poisons, you get an incredibly fun character with a fairly unique playstyle. Making enemies fight each other never gets old, though you can't equip any armor. Spells that have 25 level cap can actually affect creatures of any level if you have 100% spell effectiveness.
I like the Stealth in Oblivion, I remember having some real fun and close moments during the Thieves Guild and Dark Brotherhood quests, especially when they incentivized it through bonuses and made it a requirement you couldn’t kill innocents. I would use things like leaving poison apples out, pickpocketing, frenzy, etc. I also love Souls Games, but they’re not like Elder Scrolls games where I can just turn it on and play comfortably, it’s a lot more unforgiving and methodical.