Gothic Remake on GOG - gog.la/ROIGHT THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo This video is slightly different than the usual stuff, but there are some bigger videos cooking right now.
Dude literally stuck his entire body into a fire in order to light a torch so that he could see better in a room that is on fire. The same fire that he is inside of. His response? “Right. Okay.”
Yes, it's like the developers never were close to one big fire. The heat is enormous. But he had 2.5 big fires around him. It's not the lighting that would bother him...
Yeah, that bit really bothered me. I know movies and games etc need to fudge how dangerous fire is a bit since audiences are trained to think realism looks fake, but they went way too far here. Anyone who's been close to even a regular campfire would realize this guy should've been at least seriously uncomfortable surrounded by fires that big.
parokki as soon as I saw the PC going near a ROARING BLAZE to light his torch I was like “bro, you need like a 15 foot torch to be doing that”. Little did I know...
"Right, I'm going to leave a comment here on the UA-cam website. Loading it up, yeah. Ah, there it is. The comment box. Alright, now let's type in a comment. Right okay, hit the keys, simulate the alphabet, right. Good, good, these look like sentences. Right, okay. Now I have to complete the dialogue by officiating it and sending it to UA-cam's servers. Got it. Right, the 'Comment' button would complete it. Right, just move the mouse over, right. Okay."
@@Hynotama Once you start listening to the voices instead of simply shutting them out, then you will understand that there is truth to be found in madness. Malkav speaks to us still through the blood, kindred, just open your mind and let him in.
The first scene of the game is AMAZING. To summarize, the character wakes up, picks up a torch, lights it up from a fire to see better, and the torch then allows him to finally see the massive pyre all around from which he lit up the torch initially. And before that, apparently it was too dark for him to see the fire all around him. Freaking GENIUS.
The old Gothic actually made you feel smart people made it. This here and actually all AAA titles in recent decade shout all around dumb and stupid people made them.
@@adri-elc3014 You obviously must mean "open-fire-blind", thats why he needs contained fire on a torch to actually see anything! What a twist, me like.
Hell I learned that really quick when I tried to make one and then gave up when I saw the footage. I'm a fumble fuck that has issues remembering and collecting my thoughts and shutting up. I figured if I ever tried again I'd play the game and do the comments in post. How is it my untalented ass could figure out how annoying that is and not even upload it but people in charge of other people with millions of dollars don't realize what a bad idea that is? And that's just for an actual let's play not for a fucking main character to do. There is so much wrong with what this demo shows.
Exchange ‘scroll’ for ‘my penis’ and that first section where he hits the ground is almost word for word my thoughts after waking following a drunken encounter in my early tweens.
In case people wonder what happened in 3 years and why theres no game yet: "Aside from certain graphics taken from the playable teaser, there was a "complete reboot" in game design after the community feedback on the demo called for a remake that was more close to the original than the demo itself. " theres even "showcase trailer" from 2022
Thank god, foreign devs need to understand that they should not copy US dev companies because 90% are creatively and morally bankrupt and are clenching their ever aging design philosophies that consumers have been complaining about for years already. Elden Ring sold 20 million copies because it was original. Nobody wants another Bethesda clone because most people don't even want Bethesda still. Be original and make something your original fans will enjoy and if it's good it'll reach a wider audience naturally. The 50\50 approach always ends in knee high shit.
I can imagine the sales pitch: "Now imagine if you took that immersive rpg from 20 years ago, where you have this really slow and thoughtful start AND JUST EXPLODED INTO PIECES AND FIRE AND THE PROTAGONIST WAS A CROSS BETWEEN UNCHARTED, THE WITCHER AND BRUCE WILLIS OH MY GOD ITS AMAZING". I don't know, it feels like they missed the mark a little bit.
Oh no... he's just like my dad. While assembling a jigsaw puzzle: "Hm, this one... nope, not this one, ah this one looks right... no, not an edge... blue piece, I need a blue piece. Huh. Grass pieces go over here... does this one fit. Aha. Oh, not that one." He's the only person in that room. I can hear him from the kitchen. I don't think I can play this game, it's too gritty and realistic for me.
Your dad probably doesn't have an inner monologue. I know a few people who have to talk out loud to themselves because they aren't able to picture a voice internally.
Your dad sounds like Wheatley from _Portal 2_ whenever he's thinking hard about a problem 😂 "Alright. What have we got? A computer. Not a surprise. To be expected, to be honest. Check that off the list. Computer identified. Tick. There is a…box part, here. Probably got some electronics in there. And…a monitor. Yes, that will be important, I imagine. I'll keep my eye on that. In case something useful comes up. Important words like 'Password identified' or something like that. And, there's a flat bit… Not sure what that is, but…noted. Anyone says to me, 'Is there a flat bit?', yes, there it is. Spinning thing… Hmm, not sure."
- Why did they change the beginning? It used to be that he was just some random guy thrown in a mining prison. Because they throw everyone in there because the kingdom desperately needs magical ore... - Why is he lighting a torch when there is fire all around him? - Can he please shut up!
Don’t know about you, but a man that has no name and no backstory ought to be quiet. In the original, the only time I heard the NH speak was when I’d talk to someone or interact with something without proper tools.
The protagonist’s self-narration sounds like a 12-year old trying time make an abridged version except he forgot to make it funny. The assets look nice. Different, but nice. The stuff ragnarox said resonates the most with me: the reason why I loved gothic 1&2 and why everybody else I knew loved it, was the way the world was build up around you. None-respawning enemies, the mugging if you failed to pay for protection, the way things opened up as you progress. The design synergized with the atmosphere and it got hammered home from the beginning: the first guy you meet knocks you out for shiggles and the second guy advises you to keep your head down and be careful until you establish yourself. I dunno, I like that you are a complete pushover in the beginning. Unremarkable until you make something of yourself. Didn’t get the feeling here.
Seems like they lost their spirit. Or they thought that that design was outdated and are going for something more "modern". I think they should have stuck to their guns.
Exactly. Gothic 1 just reveals you're "a chosen one" near the end when you're already absurdly powerful and it doesn't seem like a big deal at that point. The remake gave me a "we want the Witcher audience" vibe for most of it.
The protagonist sounds like someone who'd walk up the carriages on the tube in London and you'd just smile and sweat and pray that he gets off at the next station
@@OrnSurool You sit across from a group of guys in hoodies singing grime into your face whilst a group of schoolgirls are trying to break the doors open further down the carriage and tell me we're weak. Plus sometimes the elderly get on, then we have to give up our seats too.
@@aaacowsad6388 > 5 mothes later If you haven't yet, I recommend you do. Sure it's clunky and a bit antiquated but once you wrap your head around the controls it can be very immersive, especially if you like Eastern European fantasy.
14:28 I love how the Nameless Hero and Diego are both overlooking the Old Camp, but you can't see shit because it's all covered in cyan draw distance sky-fog. The original Gothic had a way more impressive view, and it didn't even make a big deal out of it.
I don't know if I dislike this teaser so much because of my immense love for the Gothic games or because it truly isn't a good remake of the original game. I feel like they changed almost everything that made the original games good. For instance if you take how the game looks; This teaser looks like a J.J. Abrams trailer, while the original game felt like it had an earthy toned down filter that made the atmosphere almost palpable. When you arrive to the colony, you are not a hero on a grand adventure, ready to take on the world and all of its treasures, how it looks like now, but rather you are a prisoner who is probably going to be a digger for the rest of his life. Life down there is miserable, everyone is miserable and the look of the original game makes you feel like that. You are not in an adventure park, but in a shitty place with shitty people. You can even see the difference between the first and the second game in terms of looks. The colors are brighter, the blues are bluer, greens are greener etc. which makes sense because you aren't in the prison anymore but a free man in Khorinis. Then the changes to your character and Diego (and what we can expect - every other important character in the game too!); Both you and Diego lost what was special to your characters. I never saw Diego (in that part of his life) as a dashing and charming rogue who goes on some kinds of adventures, but rather as a grizzled vet who's done his fair share and has now taken a back step and an almost administrative role with the shadows. Of course he still does stuff when he's of need, like helping you kill the troll, but I always got the feeling that he'd rather just sit it out now. I don't think I need to go in to too much detail on the changes, as it is enough to see the differences between your and Diego's first interactions in the original game and the teaser. No need to mentioned the changes to the nameless hero, everyone already said what's wrong with that. Such major character changes lend me to believe that this will be a "Gothic - Reimagined" (by less talented writers) rather than "Gothic - Remade" As you have said - less is more! Instead of calling me rookie every second and it becoming dull and too on the nose, show me that I don't know how to hold a sword like you showed me in the first game. Show me that everything can easily kill me, make me die twenty times. You showing me that instead of just telling me that I am a rookie sends a much greater and long lasting message. The other changes that I really disliked were them taking Fallout 4's dialogue options. Instead of seeing what you are going to say to someone, you see options like "Help", "Old camp", "Gomez". I hated that about Fallout 4 and I hate it about this teaser. The same thing with the inventory options and other UI elements. Everything seem like it is being catered to consoles and console players and it's ruining the feel of the game. Honestly, this teaser showed me that the devs are not capable of recreating what made the original games special and because of that I would rather them just not make it. I would like to be wrong and that they can make a great game, but this just isn't it. It's not just some minor things that need to be changed but the core seems rotten. Again, I hope I'm wrong and they make a great game. PS I love the fact that they are so interested in what the people think of the teaser, that gives me hope. Thank you for making this and the other Gothic video, they were both great!
You are 100% right in your criticisms but on the other hand, wishing for the game to not exist at all just because you don't like where they are taking the Gothic franchise is unfair. Remember Fallout? Yes, those turn-based CRPGs that were turned into first-third person RPG/shooters. I remember playing Fallout 3 for the first time and thinking: "This is not Fallout. The tone is gone. The humour was wrong. The RPG choices are black and white and everything is dumbed down". Guess what? All that is true but... we got New Vegas a short time after. My point being, like Gandalf would say, it's not up to us to decide who deserves to live and who dies. You never know. Maybe this Gothic remake will play a part in the future of the Gothic saga, the company behind it learns from the feedback and it becomes a good game or it's shit but they learn from their mistakes and Gothic 2 remake is actually good.
@@speciallinktube well yes, in a strange twist of events this could lead to something nice, its just that I would much rather see gothic in the hands of someone that can show me that he is competent and that he loves the game for what it is and what it stands for. "Do it right or don't do it at all" kind of mentality To be honest I haven't heard of thq Barcelona or their games, and from what I've seen and played of this demo I don't have high hopes. At least Bethesda when acquiring the Fallout license had plenty of good rpg's under their belt and you kinda knew what to expect. I wish I'm wrong and lets hope for the best.
@@apavlo123 Bethesda had one good RPG before Fallout 3, and that is Morrowind. Oblivion has the most generic high fantasy setting, the main quest was underwhelming and the dialogue was idiotic. Only a handful of side quests were good. So, as a Fallout fan, when I heard the Fallout IP was in hands of Bethesda this wasn't good news. TBH for all the bad Fallout 3 has, at least the story was better than Oblivion's if only because the ripped off Fallout 1 and 2's premises and mixed them together (but in a bad way, making Fallout 3's story a combination of good ideas and terrible execution because Bethesda's writers are not great). In any case, let's hope Gothic ends up better!
@@apavlo123 I'm kinda late to the discussion, but I 100% agree with you. Like, it's the big things and the little things that throw me off with this teaser. First, I had to follow a specific route upon landing, I didn't enjoy that, because in Gothic 1 upon landing, I could either follow Diego or say screw him and go my own way. You weren't forced to go one way. Secondly, it pointed out what I should pick up, it didn't allow me to make my own choice of acquiring different items. Third, I didn't exactly feel for the opening scene with how the prison was being surrounded by a barrier, and the humans losing the war against the orcs. In Gothic 1 we get that "Ohhh" and "Aawwee" factor when first watching it, but when I watched this one it seemed a bit generic. Fourth, I strongly disliked how it told you to play, I believe that's what made Gothic 1 so great, they threw you in this prison and was like, welp, goodluck out there. They didn't hold your hand every step of the way, there was no tips into playing, it was a very trial and error based game, and that's what made it so fun.
@@wormsow3422 Totally agree. While I was focusing more on the look and the feel of the game and the characters, as you've pointed out: all the changes that they've made to the gameplay itself turn gothic into a generic run of the mill rpg that holds your hand all the way trough. One of the special things about the gothic games was that you can do and go anywhere you want; it's just that most of the times (especially at the start) you won't have a nice time picking a fight with anything and anyone you see, but you still have the freedom to go anywhere and do it, with not one person, map marker or hint telling you what you need to do.
I've briefly talked to the developers and they seem to acknowledge the issues of the demo, particularly the "right, ok, right" intro, overly chatty NPCs and the underwhelming combat system. They are definitely listening to feedback, so make yourself heard, people.
I can't play the playable teaser coz my laptop is a potato, but I wish you start off with clunky ass combat that gets progressively better when you get training just like in G1 and G2.
@@a.trance6997 I haven't played it yet so I don't know about the controls but the animations are suitably clunky. The way the Rookie is swinging the sword at the beginning is absolutely not the right way to swing a sword, so they got that part right. I agree that was one of the biggest feelings of progression in the entire game, though, when you finally get enough points to learn the next level of your weapon skill and realize that your animations are different and better.
I actually liked the combat system in concept. It's basically for honor if it was an open world RPG. Some of the controls for it need revamping though because they seem to assume you're some kind of 6 fingered troglodyte.
Right, okay. Right. P.S. I've given them extensive feedback about the glut of (mostly poor) voice acting and the very bad post processing effects, among other things. I did like that the quests were not hand-holdy, but still fairly limited in experimentation and options compared to classic RPGs.
@@Sonlirain maybe mix both modern day combat and g1's charm of you being a complete newbie? In g1 you swing awkwardly until you get yourself literally trained, even how you hold a sword changes.
"Please! It can't be real!" So...do monsters not exist outside the barrier? Or is this guy just in the Denial stage? These are important questions, Gothic.
Yeah. In Gothic 2, we saw that these beasts exist everywhere on Khorinis at least. He should know these beasts. It'd be like a guy not knowing what a wild boar is.
From what I remember few monsters lived almost exclusively in one region. For example in colony there was a strong variation of raptor creature (I don't know the English name of it) so those in particular he could not know as even farmers and hunters in Gothic 2 didn't knew what one come from colony. Still it was hard to get anywhere without being attacked by few dozens monsters. On the other hand no-one knew or character in Khorinis. So it's rather possible that he was brought from continent and perhaps lived in more secure region. Is hard to tell since our character does not express any familiarity with the continent as well. I did it again - a wall of not coherent text. About this remake - it looks nice but the atmosphere it feels like a adventure from very beginning, where original a new life in which you just try to make a living, find your own place in colony environment and in result you became a weed dealer after which the situation in colony changes and your true adventure just begin. That all from me, I'm sorry once again for this wall of text and my English. Have a nice day ^-^
We know from Gothic II and III that the same monsters inside the barrier are more or less ubiquitous throughout Khorinis (both inside and outside the barrier) and Myrtana as a whole.
That opening is a lot like Arnold doing commentary on his own movies AN HERE I AM IM PICKING UP THE SCROLL AND IM FALLING OH WOW RIGHT RIGHT RIGHT SO NOW I AM LIGHTING THE TORCH
I feel like the english voice actor was just shown footage and told to "just go with what's on screen." and the guy felt he had to say something to fill time.
Yeah, one of the things that made Gothic special was that, especially in the beginning, getting uppity resulted in a quick visit from the slap fairy, if one was lucky. It was also very frustrating, but it made the later game so much sweeter :-)
I feel the same way, the charm of Gothic was how vulnerable you were at the start, just a random guy that had to avoid danger and get stronger over time, not kill a pack of wolves at the start
Even then you were still in danger, tht is what made it so much fun is that although you cleared out areas, you still had challanges to pass and the challanges felt organic. Want this item tht is high tier, well first get better. Oh now time to move on in the journey make sure you're ready. it added what is essentially a bit of a heroes journey to the game, as a mechanism. You had to train, you had to actually play the game. Do the quests and explore.
I love it when people say "well its just a demo it might be good eventually" Okay imagine being a game designer and you want to hook the audience and this is what you give them. If the demo is bad, the game will likely be bad.
I would suspect that that's actually what happened, more or less. Voice acting tends to be the last thing you do in a game, as I understand it. Most games tend to use temporary voice acting, done by developers, so they have some idea about how a scene will sound while working on it. Since this is a very early "proof of concept" kinda thing it's highly likely that the voices aren't final and probably didn't have a high budget behind them.
@@syther6768 heck as kids we all watched dragonball and that show was dumb af but had some really dark moments. Gore and violence doesn't exempt your characters and story in being so dumb and full of plotholes that it looks like a netflix series
@@aaaaaahhh9537 ...I still really like it, gotta admit. It's definitely got its flaws but IDK I just really love the characters and the world they set up
I'm all for an EYE remake with a similar twat of a protagonist, just an endless stream of 'HUH, I GAIN BROUZOUF, WELL LOOK AT THAT' in a gruff and sarcastic voice.
"Diego will remember this" Oh dear no. I loved more of the Telltale Walking Dead games than I honestly should, but really this stuff does not belong in Gothic. Also the hero probably was supposed to have a bad case of the "Stark Snark" (For some reason everyone's gotta be Iron Man these days) except they don't pull it off. He's a completely different person and that somehow even though the nameless hero never even had a lot of personality. And why the console market again? Don't they remember how badly 'Risen' on consoles bombed back in the day? This is gonna be worse than Arcania, mark my words.
The writting on the main character and the "can't steal a sword" thing makes me worried that this wiill have little to do with the spirit of the Original, which would be a shame cause it looks like at least some of the people involved are trying hard to understand what was so great in that game. Hopefully it will turn out ok, but I'm not holding my breath.
Or, for that matter, "less is more"? Because not only were those cutscenes unnecessarily wordy, they were also longer than they needed to be to convey the same effect.
Blind Pumpkin xthe thing is, even if they restarted development, this video just shows so mich ineptitude at the top design level. Doesnt look like the people making this are cut out for the job regardless of what changes are made.
@@DATskorge Even by the concept they failed. *Reimagining* Gothic probably means changing the core elements and design philosophy of the game by which point it ceases to be Gothic.
Eh theres good and bad, it's just the bad is particularly egregious. If they're asking for criticism, they certainly got it. Now to see what they will do with all this criticism!
I dont even know why they are bothering to call it gothic anymore. Its a hodge podge of poorly executed ideas from other games. Gothics game systems are pretty unique to itself even now. Could have just used some touching up and polishing with modern tools, with a face lift obviously to further modernize it. They didn't need to make a whole new game.
Eh my hope is that they remember that gothic is a zero to hero game. Except you go from zero to 5 to 10 to 15 to 20 all the way to a 100. Big part of the games to me was that a lot of the stuff around you you couldn't fight unless you cheeze it or are smart about it. And you aren't really a hero for much of the initial story and most people are trying to use you in some way in a lot of the quests. It's a game about climbing the mountain to being a badass over the course of it mechanically. In contrast to a lot of today's games where you are a hero or super important or super powerful since minute 1.
If I could give these devs just one tip to improve the game, I think they might want to try playing any Gothic game before working on this remake. Just a tip. I think having played a Gothic game would help with the remake.
Yeah, some of the folks that commented on it in the video seem to think they "got" the first game, but I disagree. It feels more like they watched a let's play on UA-cam rather than actually played the game before setting out to make this game. That, or they have someone very high up in the studio who said "We NEED to expand the audience this time, I absolutely will not tolerate a niche market!" The thing is, though, I don't understand at all why they completely changed the attitude of almost every character. The voice acting alone is extremely off-putting to someone who's played the first 2 games like myself, because it immediately annihilates the gruff low-class atmosphere of a prison colony when Diego is a fanciful, almost Shakespearean swashbuckler type clown that literally takes you as an apprentice, as opposed to a ranger who says "Hey, so you're new here. The old camp's up the road, so try not to die. Good luck." and eventually GROWS into a meaningful friend and ally. The Rookie's voice, aside from the unnecessary narration, isn't quite as posh as Diego's, but the original American voice acting was still better. Maybe it's just my bias due to the fact that almost every single high fantasy RPG and movie uses British accents to make it seem more foreign to Americans, but the American voices did a much better job at creating the prison atmosphere because everyone was gruff, direct, and condescending towards you because you're fresh meat in a prison colony.
@@CrizzyEyes Isn't quite as posh? It's decidedly the opposite of posh. They're using the most working class, gruff and grimy, non-fancy east end London accent for the protagonist. So besides the glut of narration and generally bad acting, I'm fine with the accent in general. But yeah, other than that, completely agree with your comment 👍
@@ramiel7666 Well, neither of them sound like fanciful Shakespearean English, so both would be fine for a low class prisoner type of character. Just saying, the accent change didn't bother me too much; the amount of corny dialogue however, did haha
Seems more like they Arcania'ed Risen and skinned it Gothic 1 to me.. But I'm still with you on that. Could you imagine if they really pulled it off to Gothic 2 Gothic 3's concept idea? That'd be one hell of a game.
@@Bassalicious Hahaha yeah, i forgot about arcania because its so shit, to bad tho a proper g1 remake could be epic as fuck and yeah a g3 with the g2 engine and proper storyline would be awesome
@@GuardionOfficial Let's just hope and pray to Innos it isn't gonna be over simplified, over the top, generic, immersion breaking and hand holding garbage once again.
@watashi gothic 3 would have been fine if it was not a sequel to gothic 2. orcs that say anything other than ''ou cha champion'' are kinda wack exept for that ork with the ulu mulu quest. :D but yeah g3 was still an ok game.
My dad bought me Gothic as a gift some time as my parents separated. He thought my PC gaming was a bit of a waste of time; but in the end he still came through. Gothic is one of the few games where I have chased total completion through multiple plays. Seeing it get done nasty like this by a developer that either doesn't care, or doesn't get it, does hurt.
If I were to head a dev-team doing a remake of a classic, I would give the team adequate time to play through the original. It would be mandatory for all team members and completed with a quick oral exam to verify that they've got the spirit of the game. The money saved by not having to spend as much time post redoing stuff that didn't work would likely be greater than the expenditure of having an entire dev-team play a game for a few days.
The problem most likely, as most of the times, lies with the publishers and their investors. They don't give a single flying fuck about quality. All they want is to ride on the back of a big name and milk that name for all they can. And they will make the devs do just that. Welcome to the modern video gaming industry. Where passion died and greed flourished.
@@chrisjanzen7748 unfortunately yeah. This sort of cynical outlook seems to be correct in this case. They totally don't understand the tone of the first game
@@keystep8669 Wooow... wait wait. You're delusional as hell this time, they actually released the demo in order to get the feedback, and they plan to do another one. It looks far from milking money, we'll see where it ends. Still they atleast appear like they wanna actually do something decent, not trash to milk the fans (Just look their socials etc)
Gotta update in case you guys don't know: With the new teaser released and Kai on the the team we've got new info, such as the fact that it is now part of their hiring process to play through gothic 1 & 2. The madlads took this comment literally
@@epic321123 great to hear. Any development effort builds on understanding the problem you're trying to solve. The worlds best developer would build garbage if they didn't gain an understanding of the problem they're trying to solve, prior to starting the planning stage.
1. He might not be in a lit room soon. 2. A lit torch is a better weapon than fists. Having a source of light is extremely important in a cave or mine.
I think it's a bit of a hiccup in cooperation between different departments. It likely went like this - the animation crew was told "in this animation the protagonist falls down into a cave, he stands up, moaning and groaning from pain, lights up a torch, and looks around". At the same time, level designers were told "WE NEED MORE BELLS AND WHISTLES! ADD MORE FLAMES! MOOOOOOORE FLAAAAMES!!! BURN THIS FUCKER TO THE GROUND!".
Uh I didn't expect this video Uh Oh Haha Oh that's funny Uh Uh Oh I see Haha Uh I'm gonna, uh, I'm gonna like this video Click on the thumbs up Yeah Support the channel, yeah Uh Back to the video Yeah, that's it
Thats a amusing comment Hehe Makes me breath out slighty faster think i'm gonna like it Yeah Yeah I'll do that Lets see Press show less that it doesn't take up so much of my screen Yup There we go Now press thumbs up Where, uh Ah, there we go Cool now press answer and keep scrolling Nice
Haven't watched the vid yet but my biggest complaints in the original game were A: no torch lens flare and B. the main character didn't have verbal diarrhoea. I sure hope this remake has something for me!
"The guy narrates everything, just complete unnecessary actions like children's show" Blues clues, Dora the explorer, and RWBY. That earned a good chuckle.
As someone that actually likes RWBY Especially the last two seasons massive improvements to writing.... That was fucking gold 😂 it made me remember those types if scenes that felt like a dam kids show.
The writing for the protagonist makes it all the more apparent how impressive it is that Nathan Drake is actually a fun character to play. He does a lot of narrating, too, but Naughty Dog knew enough about restraint to know to reign it in. I suppose having lots of levels with friends also helped.
It also doesn’t hurt that Nathan Drake is played by Nolan North, an acclaimed voice actor with thousands of credits to his name, and Gothic Guy is played by what sounds like a drunken fraternity pledge doing a bad Jason Statham impression.
This remake kinda reminds me of the difference between Tomb Raider 1 & Tomb Raider Anniversary. The new one looks prettier and feels less clunky, but the older one had a lot more interactivity and felt like everything served a purpose for something. Like Chekhov's Gun but with game design.
I feel that the devs didn't understand the first game. That's why I dislike the idea of Remakes or Remasters in general. They usually disregard or don't get the vision of the original. Either that or they try to "trump" everything by adding tons of unnecessary changes for the sake of "improving" the experience which only ruins the original impact. One big thing I dislike is how the art style seems to have changed to a more Witcher-like aesthetic. Gothic 1 felt very iron age and primitive. You can especially see that in the designs used for the cancelled Gothic Sequel. It didn't become medieval until Gothic 2.
You are right but in a twisted way. Devs clearly don't understand, but not their game. They don't understand what the audience perceives their game as. They are being very consistent with their artistic vision, however, and it's a shame they are almost never praised for what's intended to be there (and consequently never goes away in future games) and are instead praised for what just so happened to be there and is thus prone to changing.
Look up "Gothic Sequel". It was a cancelled expansion for Gothic 1 that wanted to revisit the colony after the events of Gothic 1. It features a first iteration of the Paladins as well as Priestesses which look wildly different from anything we see in Gothic 2. Here is a video for example: ua-cam.com/video/yynMNCtMwpw/v-deo.html
The intro to this demo makes me feel like they dont understand or forget the entire appeal of Gothic... it is still fairly unique in its introduction of just some rando. But they decided to go for generic action dude intro? Weird. Whats more weird is the screen being covered in vaseline. I hate that ugly effect.
@@cinderheart2720 Considering I dislike the uncharted series maybe that's why this feels.. Bad/Wrong to me? But yeah I am so sick and tired of snarky protagonists especially since they are done wrong more often than not. Partly because the devs don't get what makes them "good". And not getting what makes a thing "good" is kind of how this teaser feels so at least there's a theme to it all.
@@DivinityOfBLaze It's really important that the "badass" should always start with being taken down a peg. Empathy is the antidote to edgyness. A character trying to impress the player just feels like a desperate guy at the bar. See Duke Nukem for examples.
@@cinderheart2720 Comes off as cringey or just outright annoying. ME Andromeda was, for example, full of snarky characters and I wanted to punch every last one of them. Because their snark was annoying and tone deaf. Almost everything can be done well. But needs effort and understanding of how to best use it. For some reason devs stop at "is snarky" for snarky characters.
everyone remember that guy in the old camp that built is house in middle of the walk way after being told not to build the hut there he comes back next day finds a second door
@@zeronikku3549 I mean you can at least "admire" how what started out as a relatively simple webseries now has (terrible) video games and even some crossovers with...good franchises Sure it doesn't mean it's...well good but still, it's something I guess
Gothic Remake on GOG - gog.la/ROIGHT
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
This video is slightly different than the usual stuff, but there are some bigger videos cooking right now.
Hey Mandalore. I haven't seen ELEX by PB in your list. Maybe you should give it a try despite all the bad critique about this game on the internet?
Could you add slime rancher to the list?
Time for another STALKER games to analyse?
Or Boiling Point - Road to Hell, still waiting for release on Steam.
Severance Blades of Darkness????
Hail,Mandalore,if you have free time,please try Skyhill.It`s a russan game too,but is more modern.You really should like it,i promise)
Dude literally stuck his entire body into a fire in order to light a torch so that he could see better in a room that is on fire. The same fire that he is inside of. His response?
“Right. Okay.”
Well, he is the Chosen of Innos, after all, lol!
Yes, it's like the developers never were close to one big fire. The heat is enormous. But he had 2.5 big fires around him. It's not the lighting that would bother him...
Yeah, that bit really bothered me. I know movies and games etc need to fudge how dangerous fire is a bit since audiences are trained to think realism looks fake, but they went way too far here. Anyone who's been close to even a regular campfire would realize this guy should've been at least seriously uncomfortable surrounded by fires that big.
parokki as soon as I saw the PC going near a ROARING BLAZE to light his torch I was like “bro, you need like a 15 foot torch to be doing that”.
Little did I know...
Right, ok, right, right, right, ok, right.
"Right, I'm going to leave a comment here on the UA-cam website. Loading it up, yeah. Ah, there it is. The comment box. Alright, now let's type in a comment. Right okay, hit the keys, simulate the alphabet, right. Good, good, these look like sentences. Right, okay. Now I have to complete the dialogue by officiating it and sending it to UA-cam's servers. Got it. Right, the 'Comment' button would complete it. Right, just move the mouse over, right. Okay."
This is pure gold
What the hell? Oh right, got it, right right
I'm going to like this comment. I also typed that sentence. I wrote the previous one, too. I also...
I giggled 👍
*Edit over a year and a half later: I'd forgotten about this and read that comment again and giggled again. Right, okay, good stuff.
My first thought was to leave a comment like that, but, I guess, I am not that original or clever.
"The whole charm of Gothic is that you earn that status." Spot on.
A malkavian making sense? Impossible.
@@Hynotama Always. People simply don't know how to listen.
@@MadBrainBox oh, what is this? A fishmalk, eh?
@@Hynotama
Once you start listening to the voices instead of simply shutting them out, then you will understand that there is truth to be found in madness. Malkav speaks to us still through the blood, kindred, just open your mind and let him in.
@@MadBrainBox Don't cast Dementation on me, you freak.
"Right okay, Right, Right, Right, Light this up, Right okay, God damn, Okay, Right". The writing could do with some work.
What the hell? Oh! What the...God damn it. Let's see here. Got it!
@@MandaloreGaming right right.
The guy's just giving directions, no need to be rude
Honestly I connected to it as a man just waking up from a massive bender.
Ooooooh fawkin ell I bent me willy inna fall lav
>Everything is on fire around him
>"Right I need a torch to see better, right, ok, yeah, right, that works"
My thoughts exactly.
well, his eyes have the same post process of the game so with strong lights everything else gets pitch black...
Proceeds to grill his hand above the flame instead of just sticking the torch tip in the flame.
@@Killicon93 the game is very inclusive, the main character suffers from mental issues but that does not stop them from being a Hero
@@3ZPaNH0L
so it IS ninja Theory like!
The first scene of the game is AMAZING. To summarize, the character wakes up, picks up a torch, lights it up from a fire to see better, and the torch then allows him to finally see the massive pyre all around from which he lit up the torch initially. And before that, apparently it was too dark for him to see the fire all around him.
Freaking GENIUS.
Yes, that whole "let's light a torch so i can properly look at all the FIRE around me" scene made me scratch my head as well.
It's so absurd it'd be hilarious if I weren't so incredibly annoyed.
The old Gothic actually made you feel smart people made it. This here and actually all AAA titles in recent decade shout all around dumb and stupid people made them.
right...right yeah roight
It’s too dark with all this fire, I need a torch
"Worst. Prison. Ever." -laugh track ensues
And after, a raptor pops out from behind a rock and yells "bazinga!"
Bassline from Seinfeld starts playing.
Bazinga
Right okay, Right, Right, Right, Light this up, Right okay, God damn, Okay, Right
@@leonardofernandez6488 Goddamnit I was going to post EXACTLY that.
The nameless hero here sounds like a Let's Player in his own game
This might be the best description so far.
Main protagonist spoken/narrated by pewdiepie?
So true
"Roight, what a fucking ni-"
Oh my god, yes. They never shut up.
"right, ok" - gothic writer collecting feedback
**everything around him is ablaze**
"Ugh, where am I?"
**lights up torch**
"Ah! now i see!"
But whyyyy??😂😂
Jake Branthe maybe hes color blind
@@adri-elc3014 You obviously must mean "open-fire-blind", thats why he needs contained fire on a torch to actually see anything! What a twist, me like.
@@adri-elc3014 maybe he's blind
Hahahhaaha
"right.... right.... mm right... alright.... mmm right
" - It's like watching someone's first Let's Play
Hell I learned that really quick when I tried to make one and then gave up when I saw the footage. I'm a fumble fuck that has issues remembering and collecting my thoughts and shutting up. I figured if I ever tried again I'd play the game and do the comments in post.
How is it my untalented ass could figure out how annoying that is and not even upload it but people in charge of other people with millions of dollars don't realize what a bad idea that is? And that's just for an actual let's play not for a fucking main character to do. There is so much wrong with what this demo shows.
That’ll do. What’s going on here. Right.
"MOM!!! SHUT UP MOM!!!"
Exchange ‘scroll’ for ‘my penis’ and that first section where he hits the ground is almost word for word my thoughts after waking following a drunken encounter in my early tweens.
@@adamwest8711 You had drunken encounters between the ages of 9 and 12? What?
In case people wonder what happened in 3 years and why theres no game yet: "Aside from certain graphics taken from the playable teaser, there was a "complete reboot" in game design after the community feedback on the demo called for a remake that was more close to the original than the demo itself. " theres even "showcase trailer" from 2022
I came here exactly for this comment.
Same!@@TheFeri
Good to hear
Thank god, foreign devs need to understand that they should not copy US dev companies because 90% are creatively and morally bankrupt and are clenching their ever aging design philosophies that consumers have been complaining about for years already.
Elden Ring sold 20 million copies because it was original. Nobody wants another Bethesda clone because most people don't even want Bethesda still.
Be original and make something your original fans will enjoy and if it's good it'll reach a wider audience naturally. The 50\50 approach always ends in knee high shit.
Oh good, development hell, that always goes great.
"Roight. Roight. Roight... Roight."
Literally, unironically a quote from this game during a serious scene lmao
R'lyeh
Cthulhu ftaghn
It's like the team put a gun to the voice actor's head and told him "If there's more than 2 seconds of silence you get the bullet"
"R-right."
What is this a depressing modern day version of Speed? Okay hotshot your gonna need to continually talk for the entire game or the bomb goes off.
@@vantuz8264 Right, alright, okay, yeah, right, got it.
this is one of my favourite comments ever. Had me in stitches
This had me dieng of laughter
I can imagine the sales pitch: "Now imagine if you took that immersive rpg from 20 years ago, where you have this really slow and thoughtful start AND JUST EXPLODED INTO PIECES AND FIRE AND THE PROTAGONIST WAS A CROSS BETWEEN UNCHARTED, THE WITCHER AND BRUCE WILLIS OH MY GOD ITS AMAZING".
I don't know, it feels like they missed the mark a little bit.
It's because they aren't looking for the original tone. They're testing to see how much people are willing to put up with.
@@Lucifronzthat makes literally no sense
The MC sounds like a unit in a RTS who's replying to the commands you issue over and over
Select the command 'all troops' button on the bottom right corner. Good! Now you can easily control all of your units.
eugh.... eugh.... right, okay... right... right.... okay.... right, okay. that'll do. what's goin' on here!?... alright. right. okay.
More work? righto, off I go then. Right mi lord. Job's done.
You're so right, this dialog wouldn't be far off the current MC's voice acting.
Yea? Oke. Oke. Yea? Oke. Yea? Oke. Oke. Oke. Yea? Oke. _fwoomph_ *AAA! x5* *_FWOOOMPH_*
Vehicool reporting.
The voice actor sounds like one of those Ubisoft division fake live trailers
"Ugh, roight, ok, brace for PvP."
Comes right out of Legion. A bit cleaner, but could fit in.
Hes Meghans husband. The division 3 is nowhere to be seen so he had to go make some cash while she waits to get hired for a trailer for it
"can't see, too much fire"
*Lights torch*
"Ah yes now I see"
Oh no... he's just like my dad. While assembling a jigsaw puzzle: "Hm, this one... nope, not this one, ah this one looks right... no, not an edge... blue piece, I need a blue piece. Huh. Grass pieces go over here... does this one fit. Aha. Oh, not that one."
He's the only person in that room. I can hear him from the kitchen.
I don't think I can play this game, it's too gritty and realistic for me.
Your dad probably doesn't have an inner monologue. I know a few people who have to talk out loud to themselves because they aren't able to picture a voice internally.
I have an internal monologue but still talk to myself like that sometimes. Only when I'm alone though, I don't need people thinking I've gone insane.
:D
@@CarrotConsumer You mean you don't want people to notice you've gone insane?
Your dad sounds like Wheatley from _Portal 2_ whenever he's thinking hard about a problem 😂
"Alright. What have we got? A computer. Not a surprise. To be expected, to be honest. Check that off the list. Computer identified. Tick. There is a…box part, here. Probably got some electronics in there. And…a monitor. Yes, that will be important, I imagine. I'll keep my eye on that. In case something useful comes up. Important words like 'Password identified' or something like that. And, there's a flat bit… Not sure what that is, but…noted. Anyone says to me, 'Is there a flat bit?', yes, there it is. Spinning thing… Hmm, not sure."
Playing the Gothic Remake almost makes you wish for a silent protagonist.
Mattchester I understood that reference
Where do you draw the bridge to FNV?
Is that... the NCR?
Or a nuclear winter
Mattchester Max Payne isn't a silent protagonist
- Why did they change the beginning? It used to be that he was just some random guy thrown in a mining prison. Because they throw everyone in there because the kingdom desperately needs magical ore...
- Why is he lighting a torch when there is fire all around him?
- Can he please shut up!
Don’t know about you, but a man that has no name and no backstory ought to be quiet. In the original, the only time I heard the NH speak was when I’d talk to someone or interact with something without proper tools.
@@TheSorcerer1 Most importantly, he didn't have that uncharted personality, he was composed but could also throw jokes (Excellent oneliners btw)
He says "right, okay" so much I was expecting can't hold us to start playing
Right?
Flaming1100 Okay?
Alright ok
Right okay, Right, Right, Right, Light this up, Right okay, God damn, Okay, Right
@@Niemandzockt NANANANANANANA OWOOOOWOOOOH
The protagonist’s self-narration sounds like a 12-year old trying time make an abridged version except he forgot to make it funny.
The assets look nice. Different, but nice.
The stuff ragnarox said resonates the most with me: the reason why I loved gothic 1&2 and why everybody else I knew loved it, was the way the world was build up around you. None-respawning enemies, the mugging if you failed to pay for protection, the way things opened up as you progress. The design synergized with the atmosphere and it got hammered home from the beginning: the first guy you meet knocks you out for shiggles and the second guy advises you to keep your head down and be careful until you establish yourself.
I dunno, I like that you are a complete pushover in the beginning. Unremarkable until you make something of yourself. Didn’t get the feeling here.
As Mandolre said himself in his review, you are no chosen one. Becoming a hero takes work, rather than being given to you.
Seems like they lost their spirit. Or they thought that that design was outdated and are going for something more "modern". I think they should have stuck to their guns.
It is made by different studio
Cringey AF
Exactly. Gothic 1 just reveals you're "a chosen one" near the end when you're already absurdly powerful and it doesn't seem like a big deal at that point. The remake gave me a "we want the Witcher audience" vibe for most of it.
This makes you appreciate silent characters that much more.
half silent
THE MAIN CHARACTER IS JUST BRIGGS FROM LIMBO OF THE LOST
WE'VE GONE FULL CIRCLE
_Every gift... tells a story._
I think the bad part is that Riggs is actually a likeable character.
THE KING OF LIMBO RETURNS.
Except in this game, he's even more mentally unstable!
@@Skul1ManEXE :)
The protagonist sounds like someone who'd walk up the carriages on the tube in London and you'd just smile and sweat and pray that he gets off at the next station
Had that exact same situation happen to me the other week, the similarity is actually uncanny
@@Skinhead_Stan I think every Londoner has had this eldritch experience at some point, it's a rite of passage
@@douglasbadger9049 you guys are weak, every ride on portland mass transit is like that
@@OrnSurool You sit across from a group of guys in hoodies singing grime into your face whilst a group of schoolgirls are trying to break the doors open further down the carriage and tell me we're weak. Plus sometimes the elderly get on, then we have to give up our seats too.
@@puckered6036 There should be cross-cultural studies into subway phenomena, evidently there's a pattern going on here
Me: Remember... the key to good story telling is "show, don't tell"
Gothic Protagonist: Wait, why not both?
"Hm, right. Show, don't tell. That means I got to talk less. Right. Tone the narration down. Got it."
"Right, OK, right, right, ohhh, ohhh, right, OK, right..." Did they legit use the script for a porn vid somewhere?
Ugh, ooh right, right, ok oooh, right. God damnit.
Sounds like the voice actor dropped his script and was thinking out loud while finding the correct lines.
porn usually has better writing
That narration is like watching a reaction channel
It really feels like they had the voiceactor do 4 takes for Each interaction for replay value. But then someone messed up and used all for every scene
The extreme amount of narration made me actually realise how much restraint Naughty Dog showed with Uncharted.
Moving the goal post. Now your standards are lower.
Fuck naughty dog...
@King Greed well, Tomb Raider has other defaults...
@@Sir_Bucket faults, not defaults mate
420 likes
Nice
Well, that was a very quick transition from being pleasantly surprised to completely disappointed.
Yeah, I feel you buddy. :
I have never played gothic 1 and I feel disappointed too
Edit: can't wait for the seeth review
@@aaacowsad6388 > 5 mothes later
If you haven't yet, I recommend you do. Sure it's clunky and a bit antiquated but once you wrap your head around the controls it can be very immersive, especially if you like Eastern European fantasy.
@@patchmoulton5438 no need to I already played it
"Mandalore yells at coyotes" is something I didn't know I needed in my life.
"Ugh, uh, gah, roit. Ugh uh" - Gothic, 2019 alternatively "Ugh the video game"
so gothic made by naughty dogs after kicking out Amy Hennig
"Me fookin' ribs hurt, m8."
Uh, ah, right, uh, actually, right, I would, uh, call it, uh, hmm, "right, uh, the, ah, video-game" alright
14:28 I love how the Nameless Hero and Diego are both overlooking the Old Camp, but you can't see shit because it's all covered in cyan draw distance sky-fog.
The original Gothic had a way more impressive view, and it didn't even make a big deal out of it.
that's probably because the game is unfinished and they didn't want to reveal how unfinished it was lol
I do wish the lighting was moodier in general. Then again it might already be I just can't tell with all the bloom.
@@MandaloreGaming There's so much bloom on this game even Steve1989MREInfo wouldn't eat it.
@@johncrichton7461 Wouldn't go that far. Man ate Civil War hardtack after all.
I don't know if I dislike this teaser so much because of my immense love for the Gothic games or because it truly isn't a good remake of the original game. I feel like they changed almost everything that made the original games good.
For instance if you take how the game looks; This teaser looks like a J.J. Abrams trailer, while the original game felt like it had an earthy toned down filter that made the atmosphere almost palpable. When you arrive to the colony, you are not a hero on a grand adventure, ready to take on the world and all of its treasures, how it looks like now, but rather you are a prisoner who is probably going to be a digger for the rest of his life. Life down there is miserable, everyone is miserable and the look of the original game makes you feel like that. You are not in an adventure park, but in a shitty place with shitty people.
You can even see the difference between the first and the second game in terms of looks. The colors are brighter, the blues are bluer, greens are greener etc. which makes sense because you aren't in the prison anymore but a free man in Khorinis.
Then the changes to your character and Diego (and what we can expect - every other important character in the game too!); Both you and Diego lost what was special to your characters.
I never saw Diego (in that part of his life) as a dashing and charming rogue who goes on some kinds of adventures, but rather as a grizzled vet who's done his fair share and has now taken a back step and an almost administrative role with the shadows. Of course he still does stuff when he's of need, like helping you kill the troll, but I always got the feeling that he'd rather just sit it out now. I don't think I need to go in to too much detail on the changes, as it is enough to see the differences between your and Diego's first interactions in the original game and the teaser.
No need to mentioned the changes to the nameless hero, everyone already said what's wrong with that.
Such major character changes lend me to believe that this will be a "Gothic - Reimagined" (by less talented writers) rather than "Gothic - Remade"
As you have said - less is more! Instead of calling me rookie every second and it becoming dull and too on the nose, show me that I don't know how to hold a sword like you showed me in the first game. Show me that everything can easily kill me, make me die twenty times. You showing me that instead of just telling me that I am a rookie sends a much greater and long lasting message.
The other changes that I really disliked were them taking Fallout 4's dialogue options. Instead of seeing what you are going to say to someone, you see options like "Help", "Old camp", "Gomez". I hated that about Fallout 4 and I hate it about this teaser. The same thing with the inventory options and other UI elements. Everything seem like it is being catered to consoles and console players and it's ruining the feel of the game.
Honestly, this teaser showed me that the devs are not capable of recreating what made the original games special and because of that I would rather them just not make it. I would like to be wrong and that they can make a great game, but this just isn't it. It's not just some minor things that need to be changed but the core seems rotten.
Again, I hope I'm wrong and they make a great game. PS I love the fact that they are so interested in what the people think of the teaser, that gives me hope.
Thank you for making this and the other Gothic video, they were both great!
You are 100% right in your criticisms but on the other hand, wishing for the game to not exist at all just because you don't like where they are taking the Gothic franchise is unfair. Remember Fallout? Yes, those turn-based CRPGs that were turned into first-third person RPG/shooters. I remember playing Fallout 3 for the first time and thinking: "This is not Fallout. The tone is gone. The humour was wrong. The RPG choices are black and white and everything is dumbed down". Guess what? All that is true but... we got New Vegas a short time after. My point being, like Gandalf would say, it's not up to us to decide who deserves to live and who dies. You never know. Maybe this Gothic remake will play a part in the future of the Gothic saga, the company behind it learns from the feedback and it becomes a good game or it's shit but they learn from their mistakes and Gothic 2 remake is actually good.
@@speciallinktube well yes, in a strange twist of events this could lead to something nice, its just that I would much rather see gothic in the hands of someone that can show me that he is competent and that he loves the game for what it is and what it stands for.
"Do it right or don't do it at all" kind of mentality
To be honest I haven't heard of thq Barcelona or their games, and from what I've seen and played of this demo I don't have high hopes. At least Bethesda when acquiring the Fallout license had plenty of good rpg's under their belt and you kinda knew what to expect.
I wish I'm wrong and lets hope for the best.
@@apavlo123 Bethesda had one good RPG before Fallout 3, and that is Morrowind. Oblivion has the most generic high fantasy setting, the main quest was underwhelming and the dialogue was idiotic. Only a handful of side quests were good. So, as a Fallout fan, when I heard the Fallout IP was in hands of Bethesda this wasn't good news. TBH for all the bad Fallout 3 has, at least the story was better than Oblivion's if only because the ripped off Fallout 1 and 2's premises and mixed them together (but in a bad way, making Fallout 3's story a combination of good ideas and terrible execution because Bethesda's writers are not great). In any case, let's hope Gothic ends up better!
@@apavlo123 I'm kinda late to the discussion, but I 100% agree with you. Like, it's the big things and the little things that throw me off with this teaser. First, I had to follow a specific route upon landing, I didn't enjoy that, because in Gothic 1 upon landing, I could either follow Diego or say screw him and go my own way. You weren't forced to go one way.
Secondly, it pointed out what I should pick up, it didn't allow me to make my own choice of acquiring different items.
Third, I didn't exactly feel for the opening scene with how the prison was being surrounded by a barrier, and the humans losing the war against the orcs. In Gothic 1 we get that "Ohhh" and "Aawwee" factor when first watching it, but when I watched this one it seemed a bit generic.
Fourth, I strongly disliked how it told you to play, I believe that's what made Gothic 1 so great, they threw you in this prison and was like, welp, goodluck out there. They didn't hold your hand every step of the way, there was no tips into playing, it was a very trial and error based game, and that's what made it so fun.
@@wormsow3422 Totally agree. While I was focusing more on the look and the feel of the game and the characters, as you've pointed out: all the changes that they've made to the gameplay itself turn gothic into a generic run of the mill rpg that holds your hand all the way trough.
One of the special things about the gothic games was that you can do and go anywhere you want; it's just that most of the times (especially at the start) you won't have a nice time picking a fight with anything and anyone you see, but you still have the freedom to go anywhere and do it, with not one person, map marker or hint telling you what you need to do.
I've briefly talked to the developers and they seem to acknowledge the issues of the demo, particularly the "right, ok, right" intro, overly chatty NPCs and the underwhelming combat system. They are definitely listening to feedback, so make yourself heard, people.
I can't play the playable teaser coz my laptop is a potato, but I wish you start off with clunky ass combat that gets progressively better when you get training just like in G1 and G2.
@@a.trance6997 I haven't played it yet so I don't know about the controls but the animations are suitably clunky. The way the Rookie is swinging the sword at the beginning is absolutely not the right way to swing a sword, so they got that part right. I agree that was one of the biggest feelings of progression in the entire game, though, when you finally get enough points to learn the next level of your weapon skill and realize that your animations are different and better.
I actually liked the combat system in concept.
It's basically for honor if it was an open world RPG.
Some of the controls for it need revamping though because they seem to assume you're some kind of 6 fingered troglodyte.
Right, okay. Right.
P.S. I've given them extensive feedback about the glut of (mostly poor) voice acting and the very bad post processing effects, among other things. I did like that the quests were not hand-holdy, but still fairly limited in experimentation and options compared to classic RPGs.
@@Sonlirain maybe mix both modern day combat and g1's charm of you being a complete newbie? In g1 you swing awkwardly until you get yourself literally trained, even how you hold a sword changes.
"Please! It can't be real!"
So...do monsters not exist outside the barrier? Or is this guy just in the Denial stage? These are important questions, Gothic.
Yeah. In Gothic 2, we saw that these beasts exist everywhere on Khorinis at least. He should know these beasts. It'd be like a guy not knowing what a wild boar is.
From what I remember few monsters lived almost exclusively in one region. For example in colony there was a strong variation of raptor creature (I don't know the English name of it) so those in particular he could not know as even farmers and hunters in Gothic 2 didn't knew what one come from colony.
Still it was hard to get anywhere without being attacked by few dozens monsters.
On the other hand no-one knew or character in Khorinis. So it's rather possible that he was brought from continent and perhaps lived in more secure region. Is hard to tell since our character does not express any familiarity with the continent as well.
I did it again - a wall of not coherent text.
About this remake - it looks nice but the atmosphere it feels like a adventure from very beginning, where original a new life in which you just try to make a living, find your own place in colony environment and in result you became a weed dealer after which the situation in colony changes and your true adventure just begin.
That all from me, I'm sorry once again for this wall of text and my English.
Have a nice day ^-^
We know from Gothic II and III that the same monsters inside the barrier are more or less ubiquitous throughout Khorinis (both inside and outside the barrier) and Myrtana as a whole.
Don't forget the greenskins
@@AleksanderDrako They're called snappers in the English version.
*fire every where
*grabs a small piece of wood that is on fire
"Ah yes now i can see"
Gothic: Directed by Michael Bay.
In my mind, seeing these pictures, i hear loud music and screaming singers the whole time. With more explosion sounds and weird camera angles.
JJ Abrams
The explosions, the lens flare, and remaking a classic while completely botching the tone.
@@arootube Yeah JJ Abrams is more fitting since he changed Star Trek into Fast and Furious with lens flares.
@@arootube
and trying hard to be michael bay but also with trying to look a "clever and character-focused movie"...
god, oh god no, pls god no
They should just replace all the protagonist voice lines with the "It's quiet" guardsman line.
Roight
Don't forget the alarm sounds!
'That Witcher dude sounds cool and hip, let's clone him into our game' - the developers, probably.
That opening is a lot like Arnold doing commentary on his own movies
AN HERE I AM IM PICKING UP THE SCROLL AND IM FALLING OH WOW RIGHT RIGHT RIGHT SO NOW I AM LIGHTING THE TORCH
This is pure gold.
For those of you who haven't heard Arnold's commentary: ua-cam.com/video/ncR2_pnzngM/v-deo.html
I read this in Arnold's voice
like his "everywhere I am coming" monologue? Its glorious.
Thank you for bringing this to my attention.
I feel like the english voice actor was just shown footage and told to "just go with what's on screen." and the guy felt he had to say something to fill time.
I'm not even sure if this is an ACTUAL Voice Actor and not just some random sound technician who voluntered to dothe job without demanding extra pay
Yeah, one of the things that made Gothic special was that, especially in the beginning, getting uppity resulted in a quick visit from the slap fairy, if one was lucky. It was also very frustrating, but it made the later game so much sweeter :-)
Philosophers debated it for centuries and still will be for millennia to come: is it quiet or is it alright?
It's quiet
Right okay, Right, Right, Right, Light this up, Right okay, God damn, Okay, Right
it's quiet
…
it's quiet
It's quiet
No activity
Drinking game: take a shot every time protagonist says "right".
You'd be hammered before the game starts.
Right ok! Right
And dead before it ends...
Right okay, Right, Right, Right, Light this up, Right okay, God damn, Okay, Right
It's like they purposefully didn't want to put anything that made the original Gothic great into its remake.
Like for real....
I feel the same way, the charm of Gothic was how vulnerable you were at the start, just a random guy that had to avoid danger and get stronger over time, not kill a pack of wolves at the start
Even then you were still in danger, tht is what made it so much fun is that although you cleared out areas, you still had challanges to pass and the challanges felt organic. Want this item tht is high tier, well first get better. Oh now time to move on in the journey make sure you're ready.
it added what is essentially a bit of a heroes journey to the game, as a mechanism. You had to train, you had to actually play the game. Do the quests and explore.
The response of the old nameness dude:
" Spare me the rest of his nonsense".
Yair Barnatan Omg that is actually a 1000 IQ take, wp
Old Nameless was a fucking boss, the new one is yet another "witty" boring protagonist.
"Избавь меня от его болтовни!")
Old Nameless was annoying too. He just manages to grow on you with his foolish ways.
I love it when people say "well its just a demo it might be good eventually"
Okay imagine being a game designer and you want to hook the audience and this is what you give them.
If the demo is bad, the game will likely be bad.
Did they just play the cut scene in front of the voice actor and told him to mumble random things?
I would suspect that that's actually what happened, more or less. Voice acting tends to be the last thing you do in a game, as I understand it. Most games tend to use temporary voice acting, done by developers, so they have some idea about how a scene will sound while working on it. Since this is a very early "proof of concept" kinda thing it's highly likely that the voices aren't final and probably didn't have a high budget behind them.
Gothic: "Alright! Alright! Alright! Alright! Alright! Alright! Alright!
Alright! Alright! Alright! Alright!"
In the distance: "Okay, now ladies!"
what’s cooler than being cool?
@@TheHawk2210 Ice cold
@@Yeehim I can't hear you!
@@JohnYcZ98 I say what's cooler than bein' cool?
@@jeanpaulgartier3404 Alright! Alright! Alright! Alright!
The beginning summarized “Hrng alright gah hmm ok hrng ok gah aright.”
GOHD DAMMET
“Like we’re in a children’s show!”
>RWBY
I love you mandalore.
Yeah season 1 would be fine
Id like to see a kids react to the fall of beacon episode though
The way they handle the new seasons is more like a kid show than what it was originaly
@@syther6768 heck as kids we all watched dragonball and that show was dumb af but had some really dark moments.
Gore and violence doesn't exempt your characters and story in being so dumb and full of plotholes that it looks like a netflix series
Once Monty died the show fell apart
@@aaaaaahhh9537 ...I still really like it, gotta admit. It's definitely got its flaws but IDK I just really love the characters and the world they set up
"And this is just the beginning"
*music intensifies
[pans out to show fog]
15:40 the coyotes fighting is hilarious!
"Aww, Gawdammit, wo' the 'ell jus 'appened?!"
Blimey.
If he doesn't say "My Legs are OK" I'm not buying it.
You should try "You gain Brouzouf"
@@thelastverb You gain Ore
He may very well be "The messiah of Raptors".
Right okay, Right, Right, Right, Light this up, Right okay, God damn, Okay, Right
I'm all for an EYE remake with a similar twat of a protagonist, just an endless stream of 'HUH, I GAIN BROUZOUF, WELL LOOK AT THAT' in a gruff and sarcastic voice.
"Diego will remember this"
Oh dear no. I loved more of the Telltale Walking Dead games than I honestly should, but really this stuff does not belong in Gothic.
Also the hero probably was supposed to have a bad case of the "Stark Snark" (For some reason everyone's gotta be Iron Man these days) except they don't pull it off.
He's a completely different person and that somehow even though the nameless hero never even had a lot of personality.
And why the console market again? Don't they remember how badly 'Risen' on consoles bombed back in the day?
This is gonna be worse than Arcania, mark my words.
The writting on the main character and the "can't steal a sword" thing makes me worried that this wiill have little to do with the spirit of the Original, which would be a shame cause it looks like at least some of the people involved are trying hard to understand what was so great in that game. Hopefully it will turn out ok, but I'm not holding my breath.
Have the writers ever heard of "show, don't tell?"
I think the bloom effects disagree.
@@cabbagemontage6999 'ungh hrugh ugh what's with all this bloom ugn ugh grab my torch why does it have a lens flare ungh ugh"
They are using a new technique called "Show AND tell"
Or, for that matter, "less is more"? Because not only were those cutscenes unnecessarily wordy, they were also longer than they needed to be to convey the same effect.
Captions were a bloody joy in this one
Yeah, this game is setting off my "it's gonna be shit" alarm. I hope they turn this around, like, starting from scrap, but they probably won't.
Blind Pumpkin xthe thing is, even if they restarted development, this video just shows so mich ineptitude at the top design level. Doesnt look like the people making this are cut out for the job regardless of what changes are made.
@@DATskorge Even by the concept they failed. *Reimagining* Gothic probably means changing the core elements and design philosophy of the game by which point it ceases to be Gothic.
Eh theres good and bad, it's just the bad is particularly egregious. If they're asking for criticism, they certainly got it. Now to see what they will do with all this criticism!
I dont even know why they are bothering to call it gothic anymore. Its a hodge podge of poorly executed ideas from other games. Gothics game systems are pretty unique to itself even now. Could have just used some touching up and polishing with modern tools, with a face lift obviously to further modernize it. They didn't need to make a whole new game.
Eh my hope is that they remember that gothic is a zero to hero game. Except you go from zero to 5 to 10 to 15 to 20 all the way to a 100. Big part of the games to me was that a lot of the stuff around you you couldn't fight unless you cheeze it or are smart about it. And you aren't really a hero for much of the initial story and most people are trying to use you in some way in a lot of the quests. It's a game about climbing the mountain to being a badass over the course of it mechanically. In contrast to a lot of today's games where you are a hero or super important or super powerful since minute 1.
If I could give these devs just one tip to improve the game, I think they might want to try playing any Gothic game before working on this remake. Just a tip. I think having played a Gothic game would help with the remake.
Lol
Yeah, some of the folks that commented on it in the video seem to think they "got" the first game, but I disagree. It feels more like they watched a let's play on UA-cam rather than actually played the game before setting out to make this game. That, or they have someone very high up in the studio who said "We NEED to expand the audience this time, I absolutely will not tolerate a niche market!"
The thing is, though, I don't understand at all why they completely changed the attitude of almost every character. The voice acting alone is extremely off-putting to someone who's played the first 2 games like myself, because it immediately annihilates the gruff low-class atmosphere of a prison colony when Diego is a fanciful, almost Shakespearean swashbuckler type clown that literally takes you as an apprentice, as opposed to a ranger who says "Hey, so you're new here. The old camp's up the road, so try not to die. Good luck." and eventually GROWS into a meaningful friend and ally. The Rookie's voice, aside from the unnecessary narration, isn't quite as posh as Diego's, but the original American voice acting was still better. Maybe it's just my bias due to the fact that almost every single high fantasy RPG and movie uses British accents to make it seem more foreign to Americans, but the American voices did a much better job at creating the prison atmosphere because everyone was gruff, direct, and condescending towards you because you're fresh meat in a prison colony.
@@CrizzyEyes Isn't quite as posh? It's decidedly the opposite of posh. They're using the most working class, gruff and grimy, non-fancy east end London accent for the protagonist. So besides the glut of narration and generally bad acting, I'm fine with the accent in general. But yeah, other than that, completely agree with your comment 👍
@@lehelisbored Comparing American English and East end London accent.....no contest xD
@@ramiel7666 Well, neither of them sound like fanciful Shakespearean English, so both would be fine for a low class prisoner type of character. Just saying, the accent change didn't bother me too much; the amount of corny dialogue however, did haha
they gothic 3'ed gothic 1 while they should have gothic 2'ed gothic 3!
Seems more like they Arcania'ed Risen and skinned it Gothic 1 to me.. But I'm still with you on that. Could you imagine if they really pulled it off to Gothic 2 Gothic 3's concept idea? That'd be one hell of a game.
@@Bassalicious
Hahaha yeah, i forgot about arcania because its so shit, to bad tho a proper g1 remake could be epic as fuck and yeah a g3 with the g2 engine and proper storyline would be awesome
@@GuardionOfficial Let's just hope and pray to Innos it isn't gonna be over simplified, over the top, generic, immersion breaking and hand holding garbage once again.
@@Bassalicious
hahaha nice innos reference :D
after seeing this remake my hopes are not to high, but maybe elex 2 will be epic :D
@watashi
gothic 3 would have been fine if it was not a sequel to gothic 2.
orcs that say anything other than ''ou cha champion'' are kinda wack exept for that ork with the ulu mulu quest. :D
but yeah g3 was still an ok game.
"What a mess. What's going on here?"
Took the words right out of my mouth.
It would be funny if the series didn't have a special place in my heart....this hurts, so much....its like Might and Magic all over again....
My dad bought me Gothic as a gift some time as my parents separated. He thought my PC gaming was a bit of a waste of time; but in the end he still came through.
Gothic is one of the few games where I have chased total completion through multiple plays. Seeing it get done nasty like this by a developer that either doesn't care, or doesn't get it, does hurt.
Took all the words out of the English dictionary with it
“Roight. Roight. Roight. What the hell happened? Let’s light a torch. Roight.”
Dear god, does he ever shut the hell up!?
Maybe they did this to make it also a tech demo for the voice acting.
Hopefully there's a mute protagonist option
I got a south part Russel Crow vibe.
Nope
If I were to head a dev-team doing a remake of a classic, I would give the team adequate time to play through the original.
It would be mandatory for all team members and completed with a quick oral exam to verify that they've got the spirit of the game.
The money saved by not having to spend as much time post redoing stuff that didn't work would likely be greater than the expenditure of having an entire dev-team play a game for a few days.
The problem most likely, as most of the times, lies with the publishers and their investors. They don't give a single flying fuck about quality. All they want is to ride on the back of a big name and milk that name for all they can. And they will make the devs do just that. Welcome to the modern video gaming industry. Where passion died and greed flourished.
@@chrisjanzen7748 unfortunately yeah. This sort of cynical outlook seems to be correct in this case. They totally don't understand the tone of the first game
@@keystep8669 Wooow... wait wait. You're delusional as hell this time, they actually released the demo in order to get the feedback, and they plan to do another one. It looks far from milking money, we'll see where it ends. Still they atleast appear like they wanna actually do something decent, not trash to milk the fans (Just look their socials etc)
Gotta update in case you guys don't know: With the new teaser released and Kai on the the team we've got new info, such as the fact that it is now part of their hiring process to play through gothic 1 & 2.
The madlads took this comment literally
@@epic321123 great to hear.
Any development effort builds on understanding the problem you're trying to solve.
The worlds best developer would build garbage if they didn't gain an understanding of the problem they're trying to solve, prior to starting the planning stage.
why does he light up a torch while surrounded by flames?
does he really need any more light?
1. He might not be in a lit room soon.
2. A lit torch is a better weapon than fists.
Having a source of light is extremely important in a cave or mine.
High quality graphics in 2020 means very very dark places.
@@RandomPerson964 Too bad the dialogue didn't really express that
@@RandomPerson964 looks like he only perceive the surroundings after lit the torch
I think it's a bit of a hiccup in cooperation between different departments.
It likely went like this - the animation crew was told "in this animation the protagonist falls down into a cave, he stands up, moaning and groaning from pain, lights up a torch, and looks around".
At the same time, level designers were told "WE NEED MORE BELLS AND WHISTLES! ADD MORE FLAMES! MOOOOOOORE FLAAAAMES!!! BURN THIS FUCKER TO THE GROUND!".
2:29
This place is on fire and bursting with flames........better light a torch.
I fully expected a SSeth shitpost at the end there with the other reviews and I’m honestly disappointed it wasn’t there,
A small part of me was waiting to get a "hey hey people" in the last section
This joke is overused anyway.
And by "small part" you mean "all of you".
Uh I didn't expect this video
Uh
Oh
Haha
Oh that's funny
Uh
Uh
Oh I see
Haha
Uh
I'm gonna, uh, I'm gonna like this video
Click on the thumbs up
Yeah
Support the channel, yeah
Uh
Back to the video
Yeah, that's it
Thats a amusing comment
Hehe
Makes me breath out slighty faster
think i'm gonna like it
Yeah
Yeah I'll do that
Lets see
Press show less that it doesn't take up so much of my screen
Yup
There we go
Now press thumbs up
Where, uh
Ah, there we go
Cool now press answer and keep scrolling
Nice
Haven't watched the vid yet but my biggest complaints in the original game were A: no torch lens flare and B. the main character didn't have verbal diarrhoea. I sure hope this remake has something for me!
“What if we remade Gothic and turned the main character into Nathan Drake?”
Except without an ounce of charm.
large businesses are so out of touch with reality its insane
@@kasus123 Truth.
What if we remake Gothic, but it will be Witcher 3 and God of War combined?
@@samstone011995 --- to be fair, The Witcher series (including 3) was inspired by Gothic.
Did he really say "Worst.Prison.Ever."? Jesus christ.
Not as bad as that Flashback remake though.
"The guy narrates everything, just complete unnecessary actions like children's show" Blues clues, Dora the explorer, and RWBY. That earned a good chuckle.
As someone that actually likes RWBY Especially the last two seasons massive improvements to writing.... That was fucking gold 😂 it made me remember those types if scenes that felt like a dam kids show.
@@FarikoWishless "massive improvements to writing"
but the writing has gotten continuously dumber since season 3?
The writing for the protagonist makes it all the more apparent how impressive it is that Nathan Drake is actually a fun character to play. He does a lot of narrating, too, but Naughty Dog knew enough about restraint to know to reign it in. I suppose having lots of levels with friends also helped.
Hey alright
It also doesn’t hurt that Nathan Drake is played by Nolan North, an acclaimed voice actor with thousands of credits to his name, and Gothic Guy is played by what sounds like a drunken fraternity pledge doing a bad Jason Statham impression.
Gothic Protagonist: Alright, Ok, Alright
Mandalore Fans: ITS QUIET
Fire Warrior PTSD?
Now that I am rewatching this, the intro sequence is a good way of summarizing the teaser. It hands you everything instead of having to earn it.
The protagonist acts, looks and talks like Geralts demeted brother... .
mentally challenged*
Can we call him Deralt.
I think it has a certain Limbo of the lost protagonist feel.
@@LadyTylerBioRodriguez XD
"Surrounded by raging fire? Better light a torch."
This remake kinda reminds me of the difference between Tomb Raider 1 & Tomb Raider Anniversary. The new one looks prettier and feels less clunky, but the older one had a lot more interactivity and felt like everything served a purpose for something. Like Chekhov's Gun but with game design.
-Any plans to review Gothic 2?
"Well you may have already seen the-... Uhm."
Finish your sentence, Sseth.
I feel that the devs didn't understand the first game. That's why I dislike the idea of Remakes or Remasters in general. They usually disregard or don't get the vision of the original. Either that or they try to "trump" everything by adding tons of unnecessary changes for the sake of "improving" the experience which only ruins the original impact.
One big thing I dislike is how the art style seems to have changed to a more Witcher-like aesthetic. Gothic 1 felt very iron age and primitive. You can especially see that in the designs used for the cancelled Gothic Sequel. It didn't become medieval until Gothic 2.
517342 it seems like so far only Capcom knows how to make remakes.
@André Luis Same reason why im quite skeptical about Warcraft 3 reforged haha.
Wait, what cancelled sequel?
You are right but in a twisted way. Devs clearly don't understand, but not their game. They don't understand what the audience perceives their game as. They are being very consistent with their artistic vision, however, and it's a shame they are almost never praised for what's intended to be there (and consequently never goes away in future games) and are instead praised for what just so happened to be there and is thus prone to changing.
Look up "Gothic Sequel". It was a cancelled expansion for Gothic 1 that wanted to revisit the colony after the events of Gothic 1. It features a first iteration of the Paladins as well as Priestesses which look wildly different from anything we see in Gothic 2.
Here is a video for example: ua-cam.com/video/yynMNCtMwpw/v-deo.html
Loved the Pathologic music in the background of Grim Beard Diaries' review.
Me: sees title gets excited
Me: watches first few seconds, loses interest and boots up the original
@watashi do you really not have anything better to do with your time than boycott a videogame remake you don't like?
Why does everyone say loose instead of lose?
I really don't get it. It's extremely prevalent.
"And this is the beginning..."
*gestures to impenetrable fog cloud*
Wait a review with two of my favorite reviews? I'm proud of you Grim.
The intro to this demo makes me feel like they dont understand or forget the entire appeal of Gothic... it is still fairly unique in its introduction of just some rando. But they decided to go for generic action dude intro? Weird. Whats more weird is the screen being covered in vaseline. I hate that ugly effect.
Very Uncharted like. What's next, a helicopter scene?
@@cinderheart2720 Considering I dislike the uncharted series maybe that's why this feels.. Bad/Wrong to me? But yeah I am so sick and tired of snarky protagonists especially since they are done wrong more often than not. Partly because the devs don't get what makes them "good". And not getting what makes a thing "good" is kind of how this teaser feels so at least there's a theme to it all.
@@DivinityOfBLaze It's really important that the "badass" should always start with being taken down a peg. Empathy is the antidote to edgyness. A character trying to impress the player just feels like a desperate guy at the bar. See Duke Nukem for examples.
@@cinderheart2720 Comes off as cringey or just outright annoying. ME Andromeda was, for example, full of snarky characters and I wanted to punch every last one of them. Because their snark was annoying and tone deaf.
Almost everything can be done well. But needs effort and understanding of how to best use it. For some reason devs stop at "is snarky" for snarky characters.
DivinityOfBLaze this is just repeating what the video said
Ah yes, now with my torch lit I can see, the raging inferno around me.
everyone remember that guy in the old camp that built is house in middle of the walk way after being told not to build the hut there he comes back next day finds a second door
"This guy narrates everything like one of those children shows."
*Shows RWBY*
How? How do you come up with these?
Funny Valentine it hurts but I can’t deny it
@Arrow Head Someone had a bad day.
Calling RWBY a show is giving it too much credit. It's a glorified Deviantart OC donut steel showcase masquerading as a UA-cam video.
@@zeronikku3549 I mean you can at least "admire" how what started out as a relatively simple webseries now has (terrible) video games and even some crossovers with...good franchises
Sure it doesn't mean it's...well good but still, it's something I guess
He doesn't. Sseth does.
2:47 Give him an Oscar.
He just can't hold up his inner voice within him.
I think we don't appreciate the editing in these videos enough. Fantastic. As always.
7:38 Definitely liking how your character just kinda stabs himself in the nuts
He's really committed to living the incel life style
14:40 Jeez Mandy, missed a perfect opportunity to use that _Dead Space 3_ "What? What does that mean?" clip.
This character is like...the epitome of "you dont need to say every single thing that comes into your head."