THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo I'm sorry for anyone who thought this might be on AVP 1 or 2. We have to get through this.
You know what, I would love to see you do one on Phoenix Point. I see it's on the list. Maybe that one should wait until some further DLC. I backed that game and I loved it, even in it's backer build stages ... but, it's had persistent issues and was released in as a full game when it was clearly an early access title. That's enough from me.
More Phoenix Point: And some of the elements of game balancing were a absurd at first. Like chaining abilities to clear a whole map. Certain soldiers would dominate your kills and not using those abilities made the whole game oppressively difficult. It's been patched so many times since then. I hardly recognize it.
My favourite feature from this game was that the Predaliens grew more spikes every time they were grievously harmed in battle. If they survived enough fights they would molt their skins and become even spikier bois.
You had to molt a dead enemy, not just through fights. You literally could bait one at a time and every kill molt. Which was the most efficient way. Killing 1 enemy and molting was the same as killing 10 enemies and molting.
Fun fact: I live in Alaska and bought a ford taurus. The first year I had it before winter we had to change out my radiator which was a bit of an involved process including removing the whole ass dashboard/steering wheel/glovebox the whole shebang. Anyway back in there I found a copy of this game for the ps2. Still have it in fact. Have never played it beyond the first mission though.
I still need to understand how the interior had to be removed to do anything with the radiator. You sure you don't mean heater core or other HVAC parts?
The only two people I knew in real life who also played this game also stumbled on it in weird ways. One just found it in a drawer even though they had no siblings who played games and didn't buy it themselves, and the other found it underneath school bleachers. It just comes to you somehow.
I played this game a truly shameful amount when I was young, but there's one detail you left out that defends why Aliens take so long to produce. Marines and Predators can only order 6 troops at once, Aliens are only limited by how many bodies and eggs they have. After large scale attacks on a hive, with lots and lots of bodies and a handful of upgraded eggs, I've produced 30 units at once which is far beyond anything the other two factions can manage. It's one of the reasons that I think there's actually a really, really good RTS buried under technology limitations and rushed development. If a proper remake came out today, with a higher population limit and more time put into polish, I honestly think it could be my favourite RTS. I doubt it'd ever happen, though; basically no one knows or cares about this game.
As a kid i thought it was a flawed gem as well. Loved it, a unique RTS that i've yet to come across since. Searching for a vaguely 'Aliens' themed RTS in 2021 made me rediscover it. God how i wish someone would do something like this again, but there doesn't seem to be much else out there.
“I can only hope nobody died on he way to that movie.” I saw that film and I assure you had I known death was one of the options I would have taken it.
6:49 "It sounds like a seagull being murdered in a haunted house." That has to be one of the most bizarre yet fitting descriptions of something I've ever heard.
Last night, while I lay thinking here, Some Whatifs crawled inside my ear And pranced and partied all night long And sang their same old Whatif song: Whatif I'm dumb in school? Whatif they've closed the swimming pool? Whatif I get beat up? Whatif there's poison in my cup? Whatif I start to cry? Whatif I get sick and die? Whatif I flunk that test? Whatif green hair grows on my chest? Whatif nobody likes me? Whatif a bolt of lightning strikes me? Whatif I don't grow taller? Whatif my head starts getting smaller? Whatif the fish won't bite? Whatif the wind tears up my kite? Whatif they start a war? Whatif my parents get divorced? Whatif the bus is late? Whatif my teeth don't grow in straight? Whatif I tear my pants? Whatif I never learn to dance? Everything seems well, and then The nighttime Whatifs strike again!
The closed captions on this one are a delight to read, with some good ones like "If you're reading this because you can't hear, know that you've dodged a bullet here" at 5:29.
Aliens vs Predator: Extinction is the most underrated RTS game ever. I played the game like absolute hell. The Xenomorphs and Predators have the best missions.
Likewise. The game is rough all around but there is just that part of me that loves the concept,atmosphere and setting to the point that I can accept stuff that I would usually consider unacceptable.
just so you guys know, Space Station 13 Colonial Marines bases it's Alien life cycle off the one in this game. It might not be the sequel we want, but it's at least something.
I loved the unit types for all 3 races and they're so unique and well done . Hell I found my copy in storage for my ps2 and played it the other for that nostalgia trip
@@BestCupid Totally get you, I recently required a ps2 and bought a copy on EBay this game is an underrated gem, like wrath which combined elements of chess and with a 2d fighting for a true ahead of its time experience.
@@wariv7746 I'd love a remake for pc with skirmishes allowed for vs with people . But I'm also still happy just spamming marines or xenos in campaign currently
Or at least an HD remaster on current consoles and pc. Probably stuck in the same legal hell that AVP 2 2001, No One Lives Forever, and Goldeneye 64 are.
In those insanely difficult early Predator campaign missions, it's the comm techs that call every existing human unit on the map to track and rush whoever hit the comm tech. The level was balanced for fighting those enemies in small groups at a time, yet someone decided the comm techs were too much of an Achilles' heel. So their quick fix was to make targeting comm techs early nearly impossible. So anyway, if they rush, they will somehow track your unit's every movement, and follow him until he's dead, before returning to their posts. They don't track your unit's position directly, but rather follow his path, as if tracing footprints. This is advantageous, as it allows you to run in wide sweeping loops buying a bit more time than if they'd been constantly running directly at your unit's position. A good solution is to know the map well and chart a safe course with a hunter, making sure he never gets cornered, and never leads enemies to the shrine. Use him to hit and run, firing plasma caster backwards as he flees. The android will run faster than the other human units, and thus take the first hits. Once a group's android is down, cloak the hunter and allow as many enemies as possible to reach his position before another android approaches. Whenever humans reach him, but can't see him, they lose his trail and give up the search. As the next android approaches, again run away, keeping just ahead of him, while firing backwards. Eventually, you'll be able to have a spearmaster approach groups of enemies undetected, assassinate one at a time with spear, running away until the partial detection (from attacking) wears off, and head back in for another kill. It's tedious but can be a fun challenge to pull off. The whole while you're accumulating honor in the clan, and requesting reinforcements at the shrine until you have enough backup that you can bring a full assault to finish them off. The theory behind this level design was to force the player not to swarm with predators like you would as humans or aliens. The predators consider it more honorable to utilize skill and strategy to wear down and defeat many enemies with only a couple predator units. If you fail to escape with the hunter, then you lose only that unit, since once he's defeated, all the humans will return to their designated posts and patrols, They won't seek out your shrine as long as you don't lead them near it.
This is a weird aspect I seen in some RTS games where the AI seem to have a major freak if you attack their unit production or their method of reinforcing, its a bug I feel is abusable and sure it does make sense especially to humans, like I remember in Command and conquer, there was an old strategy to abuse the AI by having a ton of units waiting outside of hte enemy base, specifically units that will melt through structures but are very very frail in combat, is to have them wait outside of a base, use an air unit to shoot a harvester that will freak out, send an entire army to the harvester or straight to your base. Ok I lost track where I was going, my point is, in some games, if you remove the game's method of reinforcement, sometimes the AI will commit a mass suicide charge in attempts to give you a game over or the game's coding and certain intervals get turned into Negative scaling, which in gaming coding, if you obtain a negative scaling, then the engine saids "Oh ok, deploy 1 million" So the horde of marines Mandalore experienced might be the AI detecting his blob and/or the system hitting negatives.
Dude! I have been playing this game for more than a decade and you just remembered me the reason why it took me sooo long to beat mission 2 of Predator! I like to call that "Death State", and it happens quite a few times in the Campaigns In Alien 5, once queen is born, every single marine will rush the location of the queen, the only way to avoid confrontation is by having some aliens open a backdoor so your hive has somewhere to run to continue the mission In Predator 6, if you attack the guys in the left side too early, every fucking marine will gank you down until you, or they are dead In Marine 6, when you attack the early Predator Anti Air gun, EVERY predator on the map will make a sweep around that area shortly after. Surviving this encounter is possible, I did it myself, but doing so leaves you with not enough resources to go through the rest of the endurance test that is this mission. In Marine 7 (the legendary Final mission), the same Death State happens, but it is easier to avoid. Right at the first hall of the Predator base, at the center, theres a Shrine with a few Predators around. Dont you fucking dare touch that shrine, or you're a dead man. EVERY single Predator of the base will go MAYHEM upon you. But the funny thing is: for some god forsaken reason, this only happens with this specific Shrine, Its amazing. In all my years replaying this thing, I dont know exactly why, but I see some kind of "charm" in these "Death States" hahaha like some kind of misterious force that moved inside the game to destroy you no matter what. A force that kept you, the player, in check, constantly. Yes, its terrible AI behavior, leads to cheap game overs, but adds to that Dread that this game always had.
I love two things: #1 - one that the medic just shoots the dude who got the facehugger on him. #2 - It does make you realize that the Predators in the movies are trophy hunters, and not what they are like when they get serious. In all the books they only got serious once... and welp, that place didn't last long.
@@andoionmalvon5328 If I remember right it's Aliens vs. Predator: Hunter's Planet, but it's been decades since I read it so I might be off. It's definitely in the AVP series of books.
Damn straight. And they better make the predators act like egomaniac hunters, not humans with better tech. Screw realism like the xenomorphs screw... just about everything.
@@ilovequake833 What counts as asymmetric to you? From the 2010 version the xenomorphs have no ranged attack, can run on walls and the ceiling and have damaging blood, while the predator has stealth a long distance jump and the plasma cannon. Finally the marine has much more long range firepower, and a smartgun. Does that not count as asymmetric?
@DaManBearPig Try TerraGov Marine Corps, a mod for Space Station 13. The game isn't for everyone (the controls are ass) but it should scratch the itch real well.
@@buritomaster What are we supposed to call shooters with the same number of players, each with highly different abilities then? I've always heard of that as "asymmetric gameplay."
What I absolutely love about this game is the beastiary. It didn't only point out different strengths or weaknesses or abilities, it also justified them with lore, both old and expanded. I loved reading about why the Xenomorph Runner's upgrade suddenly caused it's attacks to become poisonious, or why the Predator Vanguard's scythe could kill anything-no matter how powerful- in a minimum of 4 hits. Heck, even why Predators get more resources if you just have smaller squads of lower-tier units collecting all the trophies instead of expensive armies. Heck, even 'new' types of Predators and Aliens such as Military Predators and Xenomorph Ravagers had a lot of work put into their 'backstories'. And what I-funnily enough- hated the most was the sound of the 'pop' whenever the beacon(Is it a beacon?) on the Commtech's back flashed. Speaking of Marines being annoying, The Predator 3 mission became hilariously trivial if you upgraded Stalkers immediatly-bar none the most powerful upgrade in the game- and spammed them along with getting vision upgrades. Good times!
Man this is one of those games that's frustrating because you can SEE the glimpses of the truly amazing game it could be behind weird design choices and flaws that feel like they exist because it was rushed or cut.
I played this as a kid back on the PS2 and playing as the xenomorphs was satisfying as hell with their life cycle mechanic. It's perhaps the reason why I got into the ant farm hobby.
Holy hell, I never expected to see this game on here. Neat that someone is talking about it, though, and that now we have a video on it that's not six to ten years old and a dead-silent LP.
It really is a shame that nobody ever revisited the idea of an AvP (or hell, even just Aliens) themed RTS because it's a concept that translates so well into the genre just by the very nature of the factions involved, they naturally break down well into the horde/balanced/elite archtypes with enough vagueness and wiggle room in the setting's lore for a developer to get creative with it. Of course, with the movies having moved back into being two separate franchises with how poorly both AVP films did (and the last AVP game not being too well received) it's sadly quite likely this will be the only foray we will ever see into this potentially perfect combination.
With the success of Dark Descent maybe, just *maybe* we'll see someone take another shot at this or at least maybe get a DLC/Mission Pack out of it (Or hell even mod)
Seriously, the Alien campaign in this game, especially the first few missions, really hammers home how cool it would be to have another Alien RTS fully realized. While it might be unlikely to see another AVP RTS ever attempted, there is a possibility at least for an Alien vs. Marine RTS to take inspiration from this game and learn from what it did wrong.
@@bobuscesar2534 One really has to wonder what a predator combatent would be armed with, considering their civillians on a hunting trip can go toe to toe with human military. Though the latter should really invest in sleeve technology.
Matt Morehouse I thoroughly Recommend giving the dark horse books a gander. Predators on the warpath are ridiculous. Their origin story is them rising from being a slave Warrior caste to The Engineers to outright murdering their makers and nabbed their tech. The oldest and most ancient of the Yautja (as is the name of their species) travel through time to hunt primordial beasts. So yeah. A single "military grade" predator would be the equivalent of a fully armed and armoured space marine unleashed on any general detachment of human military existing today.
It's unlikely we'll see another AVP RTS, but an Aliens vs. Marines RTS is likely---and that would be enough for me. Predators translate better for stealth or action games.
After playing this game when I was a kid, I always hoped they would try to make another RTS of this series. At least for the xenomorphs, it was really neat.
For me, Halloween is just a month-long affair. There's so much Halloween stuff to enjoy, you can't get to it all on just one day. Seriously, if Christmas is allowed to cancer its way across such a large portion of the year, Halloween should be allowed the same courtesy.
Mandalore being literally the only youtuber who puts out Halloween content on time. Still looking forward to Ross Scotts mid-November Halloween video. Or Demos halloween video in July six years later.
I legit just loved how many varients you can have for both Alien and Preditor's this game was so much fun for that alone. I also adored the opening cutscene, literally one of the all-time hype up cutscenes to begin a game for me.
I loved this game when I was younger! The Alien variations and life cycle was the coolest part, to me - I think your idea of a hive management game would be really interesting to see. Thanks for the nostalgia!
I got into AvPveverything pretty young and I was 15 when this game came out and holy shit this game ruled my world for like a week straight, I thought it was the coolest thing. Obviously looking back now it was not the best game but man o man the memories.
Oh my god. This game. You have awakened a deep, buried part of my childhood. I remembered very few of the exact details you've discussed but I knew the *feelings* of it, like the ravager being awesome and the military predators being ridiculous.
@@Ckoz2829 It's a reference to Mandalore's review of "Warhammer 40K Fire Warrior". Due to a glitch the marines you fight constantly say "It's quiet" even when you're shooting them with missile launchers. You should watch the review, it's pretty good.
I ADORED this game. I was stuck on a boring caravan holiday in Bournemouth and all I had was my PS2 and I forgot to bring any games and I was obsessed with Alien and Predator movies at the time and while shopping in Christchurch, I saw this. It was meant to be, played it non stop.
I like how there's a joke around 0:50 that makes fun of Predator fighting (and losing?) to a bear, but since then Dan Trachtenberg and "Prey" have shown us that Bear vs Predator can be awesome.
I absolutely LOVED Extinction. Mostly for the xenomorph gameplay. I must have replayed those first few alien missions hundreds of times. I really, REALLY wish someone would make something else like this. T_T
This is one of those games I was pretty sure no one else on the planet even knew existed, so it's pretty cool to see a video like this on it. I was willing to forgive a lot of its shortcomings when I was younger just for the sake of the flavour in the game. I spent a long time just reading the encyclopedia's unit descriptions.
I rented this from blockbuster as a kid too! I'm so glad you made this because sometimes I felt like I was the only person who played it or it was a weird fever dream
20:18 reason why this game feels half finished is because it is a console only RTS. Consoles put massive constrains on RTS games when you compare it to the PC which always have a more powerful CPU and a lot of RAM. Also the devs made this game for both the PS2 and Xbox at the same time and back then it was a lot harder to make games run of different systems with vastly different architecture and RAM. AVP Extinction should have been a PC only game like most RTS. It is a shame this game was handicapped from the start because it is on consoles. what a huge miss.
19:20 "There's joy in being a swarm..." I think the Zerg already proved that to us. Nothing like a successful Zergling rush to put a smile on your face.
The xenos seem like how I wanted the Zerg to feel like, I don't like it when my weird feral space rat army feels like biological equivalents to normal human tech. I want it to feel like I'm leading a hive.
@@sage4670 Starcraft was a wholesale ripoff of Warhammer 40,000. Zerg = Tyranids. One of the main inspirations for the Tyranids was the Alien franchise.
Loved the intro, II got literal 'Goosebumps' upon the instant the video started! Brought back some nostalgic feelings that's for sure! Good video too! :D
21:40 "Does RTS have a place on console and what's the best controls?" Potentially and both Uprising X and Warzone 2100; as both allow you to FPS one of your units and command from drive.
I’d say if a game had the gameplay, units and base design of command and conquer 3 but also more streamlined controls of halo wars 1, that’d be a great blueprint for a great console RTS. If only the command and conquer series had a better publisher. 3 is lovingly referred to as an arcade version of Starcraft.
kabob 007 nah I never actually played Starcraft. I’m mostly a console player and was really young when the 64 came out so most of my memories are of the PlayStation 2 Xbox era. I do have a 64 now and am trying to build a collection of games for it that I used to play but I only have turok rage wars right now.
@@purpledragon2442 I still think Warzone 2100 did it best for a traditional RTS. X and O were your left and right clicks. Square accessed the games radial menu (up for production, right for research, down for designer, left for leaders) You could set Control groups through L/R combinations (8 unit groups / 8 camera locations) and as mentioned hitting Triangle would pull the camera into a drive mode where you controlled a unit directly with the D-Pad/Joystick, changing your button layout to hop between selected units, still access your radial menu, cycle targets, and "command fire on target" as well as access a unit command menu like "retreat at 1/3rd HP" "fire at will (attack move)" "Regroup" "Recycle" (recycle sent a unit back to base, giving half their cost back, and moving their XP gained in a C&C style level-up system to the next unit built. Effectively "Go upgrade your vehicle") Uprising X on the other hand- That was a first person shooter and the first I played to use the "twinsticks" layout that journalists at the time hated. R1 and R2 summoned and cycled units L1 and L2 fired and cycled weapons units were auto-produced and held in base, you 'activated' them with a teleportation homer on your main vehicle to call them into battle where Infantry would fight to the death, tanks would fight and follow to the death, and aircraft (fighters and bombers) would fly to your location for a straifing run.
Ezreal 'TrueWOPR' Clownguard sounds fun but really complicated at the same time. I enjoyed C&C and halo wars a lot cus they were simple yet fun much like AVP extinction
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
I'm sorry for anyone who thought this might be on AVP 1 or 2. We have to get through this.
I'd not heard of this one 'til now.
AvP1 wasn't a piece of cake, even with unlimited flares, pretty hectic game.
Any plans regarding Apeiron games?
You know what, I would love to see you do one on Phoenix Point. I see it's on the list. Maybe that one should wait until some further DLC. I backed that game and I loved it, even in it's backer build stages ... but, it's had persistent issues and was released in as a full game when it was clearly an early access title. That's enough from me.
More Phoenix Point: And some of the elements of game balancing were a absurd at first. Like chaining abilities to clear a whole map. Certain soldiers would dominate your kills and not using those abilities made the whole game oppressively difficult. It's been patched so many times since then. I hardly recognize it.
Any chance you'd review Pulsar Lost Colony? Really great crewbased space game.
"It's quiet" cameo is good.
its quiet
It's quiet.
It's quiet
Its quiet
its quiet
My favourite feature from this game was that the Predaliens grew more spikes every time they were grievously harmed in battle. If they survived enough fights they would molt their skins and become even spikier bois.
Bro my prepubescent ass playing this game had no idea about that. There needs to be a reboot
The best part is that it had no limits, which is why the Predalien was the strongest unit in the game.
@tglass4918 Yeah, it was only after a unit upgrade though. They also get a little bigger and a red tint to them.
You had to molt a dead enemy, not just through fights. You literally could bait one at a time and every kill molt. Which was the most efficient way. Killing 1 enemy and molting was the same as killing 10 enemies and molting.
Fun fact: I live in Alaska and bought a ford taurus. The first year I had it before winter we had to change out my radiator which was a bit of an involved process including removing the whole ass dashboard/steering wheel/glovebox the whole shebang. Anyway back in there I found a copy of this game for the ps2. Still have it in fact. Have never played it beyond the first mission though.
What a weird story. Neat!
I still need to understand how the interior had to be removed to do anything with the radiator.
You sure you don't mean heater core or other HVAC parts?
If you still have it I'll buy it off ya lol
The only two people I knew in real life who also played this game also stumbled on it in weird ways. One just found it in a drawer even though they had no siblings who played games and didn't buy it themselves, and the other found it underneath school bleachers. It just comes to you somehow.
@@MandaloreGaming It's called extreme viral marketing
I played this game a truly shameful amount when I was young, but there's one detail you left out that defends why Aliens take so long to produce. Marines and Predators can only order 6 troops at once, Aliens are only limited by how many bodies and eggs they have. After large scale attacks on a hive, with lots and lots of bodies and a handful of upgraded eggs, I've produced 30 units at once which is far beyond anything the other two factions can manage.
It's one of the reasons that I think there's actually a really, really good RTS buried under technology limitations and rushed development. If a proper remake came out today, with a higher population limit and more time put into polish, I honestly think it could be my favourite RTS. I doubt it'd ever happen, though; basically no one knows or cares about this game.
I'm pretty sure I've managed to get 50+ alien units after rescuing them from the lab.
Nothing shameful about playing this fantastic game!
As a kid i thought it was a flawed gem as well. Loved it, a unique RTS that i've yet to come across since. Searching for a vaguely 'Aliens' themed RTS in 2021 made me rediscover it. God how i wish someone would do something like this again, but there doesn't seem to be much else out there.
I jist bought this game on ebay yesterday. When I heard xbox had a RTS and it was a AVP one i was like sold
StarCraft is basically an avp fanfic
@@MrIronhat I thought it was 40k with the branding filed off.
“I can only hope nobody died on he way to that movie.”
I saw that film and I assure you had I known death was one of the options I would have taken it.
Just drive directly into that tornado and get yourself sent to the Wizard of Oz.
@@sorrowinsanity Does that actually work?
@@JeremyComans hell yeah it does. my grandpa tried it and he never came back.
@@liambrewerpowerlifting In Australia we don't have tornados, only hurricanes. And when it comes to mystical fast travel, tornado what hurrican't.
@@JeremyComans i thought australia had fire tornadoes?
3:25
"We're not getting to Mr. Bones just yet"
DO NOT PLAY WITH MY HEART
Much like death
Mr. Bones is inevitable
I want to get off Mr. Bone's wild ride.
You could say you've got a...bone to pick!
Doot
"Shrapnel is a fast little friend and you never know when he's visiting" is a fuckin' awesome line.
Sounds like a Ross Scott line, which is awesome
@@alecxander1681
And of course, Game Dungeon is up next. Good job, Algorithm!
TheXell I read that in Ross’s voice, lmao. Ross, Mandalore and Sseth are probably the best game reviewers out there.
@@magikbullet5570 The holy trinity.
And Civvie11 is the up and comer. Or more accurately the one they keep in the dungeon for their amusement.
"This is why audio engineers are one of many unsung heroes of video games."
*slow clap*
I mean he’s friends with sir meow , a audio engineer
3 people slow clap once creating a hellish cacophony of noise
*Multiple slow claps overlapping each other*
*layered 45 times*
Same for voice actors, although they're more exposed to fame compared to the sounders and artists.
The pathfinding thing where characters wander off is a "we need to split" horror trope
and just like in the movies, the motherfuckers that split up always, and I repeat, always Die.
I REMEMBER THAT SHITSOOOOO ANNOYING BUT FUNNY
"and it really shows"
-Mandalore, some point in a review
At least it's not "without further ado"
- literally every youtuber in every video ever
"Hey hey people"
- Introduction to his second channel
“We’ll get to that” - Ross “accursed farms” Scott
@@CPU-to5es - Also Mandalore
"Alien vs Predator vs Brown vs Board of Education. It's a thrash metal track!"
Oh my god.
Soon as he said thrash, I stopped the video to spotify it
Is it real?
That's an Eric Andrea reference
@@electrum5579 ua-cam.com/video/ghl1YE92zbs/v-deo.html&loop=0
yes
They also have a track called "Suplex City Bitch". Fucking legends.
Ok, hear me out: Alien slime rancher.
I hear ya
wayland-yutani simulator
Is Slime Rancher modable?
AstroDreamer I don’t know
That's just Xenobiologist in Space Station 13.
6:49 "It sounds like a seagull being murdered in a haunted house."
That has to be one of the most bizarre yet fitting descriptions of something I've ever heard.
Last night, while I lay thinking here,
Some Whatifs crawled inside my ear
And pranced and partied all night long
And sang their same old Whatif song:
Whatif I'm dumb in school?
Whatif they've closed the swimming pool?
Whatif I get beat up?
Whatif there's poison in my cup?
Whatif I start to cry?
Whatif I get sick and die?
Whatif I flunk that test?
Whatif green hair grows on my chest?
Whatif nobody likes me?
Whatif a bolt of lightning strikes me?
Whatif I don't grow taller?
Whatif my head starts getting smaller?
Whatif the fish won't bite?
Whatif the wind tears up my kite?
Whatif they start a war?
Whatif my parents get divorced?
Whatif the bus is late?
Whatif my teeth don't grow in straight?
Whatif I tear my pants?
Whatif I never learn to dance?
Everything seems well, and then
The nighttime Whatifs strike again!
The closed captions on this one are a delight to read, with some good ones like "If you're reading this because you can't hear, know that you've dodged a bullet here" at 5:29.
Aliens vs Predator: Extinction is the most underrated RTS game ever. I played the game like absolute hell. The Xenomorphs and Predators have the best missions.
Likewise. The game is rough all around but there is just that part of me that loves the concept,atmosphere and setting to the point that I can accept stuff that I would usually consider unacceptable.
just so you guys know, Space Station 13 Colonial Marines bases it's Alien life cycle off the one in this game. It might not be the sequel we want, but it's at least something.
I loved the unit types for all 3 races and they're so unique and well done . Hell I found my copy in storage for my ps2 and played it the other for that nostalgia trip
@@BestCupid Totally get you, I recently required a ps2 and bought a copy on EBay this game is an underrated gem, like wrath which combined elements of chess and with a 2d fighting for a true ahead of its time experience.
@@wariv7746 I'd love a remake for pc with skirmishes allowed for vs with people . But I'm also still happy just spamming marines or xenos in campaign currently
This game needs a remake
It really does and plus they can bring stuff from the EU as units shuch as the breaker suits and all the crazy hybrid xenomorphs
Or at least an HD remaster on current consoles and pc.
Probably stuck in the same legal hell that AVP 2 2001, No One Lives Forever, and Goldeneye 64 are.
I wonder if you could mod aliens into secret lab
Have it be the true alien experience
I hope someone gives you a cookie today for saying this. Seriously.
@@Gruntvc yeah man that sucks
Mandalore you sly suit of armor, you thought i'd miss the "It's quiet" at 6:58, didnt you? :P
Immediately checked the comments after hearing that.
I miss the "augh my shoulder" lately.
I think there is another one at 7:11 but it could be just the warp...Oh wait!
Dammit, you beat me to it :(
It's quiet..
"Well the doctor's in."
*Doctor cures patient with a very effective "syringe"*
His cure is most effective.
„Doctor! are you sure this will work?!“
„Ahhaha! I have NO IDEA!!!“
Space Marine Apothecaries in a nutshell
In those insanely difficult early Predator campaign missions, it's the comm techs that call every existing human unit on the map to track and rush whoever hit the comm tech. The level was balanced for fighting those enemies in small groups at a time, yet someone decided the comm techs were too much of an Achilles' heel. So their quick fix was to make targeting comm techs early nearly impossible.
So anyway, if they rush, they will somehow track your unit's every movement, and follow him until he's dead, before returning to their posts. They don't track your unit's position directly, but rather follow his path, as if tracing footprints. This is advantageous, as it allows you to run in wide sweeping loops buying a bit more time than if they'd been constantly running directly at your unit's position. A good solution is to know the map well and chart a safe course with a hunter, making sure he never gets cornered, and never leads enemies to the shrine.
Use him to hit and run, firing plasma caster backwards as he flees. The android will run faster than the other human units, and thus take the first hits. Once a group's android is down, cloak the hunter and allow as many enemies as possible to reach his position before another android approaches. Whenever humans reach him, but can't see him, they lose his trail and give up the search. As the next android approaches, again run away, keeping just ahead of him, while firing backwards.
Eventually, you'll be able to have a spearmaster approach groups of enemies undetected, assassinate one at a time with spear, running away until the partial detection (from attacking) wears off, and head back in for another kill. It's tedious but can be a fun challenge to pull off. The whole while you're accumulating honor in the clan, and requesting reinforcements at the shrine until you have enough backup that you can bring a full assault to finish them off. The theory behind this level design was to force the player not to swarm with predators like you would as humans or aliens. The predators consider it more honorable to utilize skill and strategy to wear down and defeat many enemies with only a couple predator units.
If you fail to escape with the hunter, then you lose only that unit, since once he's defeated, all the humans will return to their designated posts and patrols, They won't seek out your shrine as long as you don't lead them near it.
This is a weird aspect I seen in some RTS games where the AI seem to have a major freak if you attack their unit production or their method of reinforcing, its a bug I feel is abusable and sure it does make sense especially to humans, like I remember in Command and conquer, there was an old strategy to abuse the AI by having a ton of units waiting outside of hte enemy base, specifically units that will melt through structures but are very very frail in combat, is to have them wait outside of a base, use an air unit to shoot a harvester that will freak out, send an entire army to the harvester or straight to your base.
Ok I lost track where I was going, my point is, in some games, if you remove the game's method of reinforcement, sometimes the AI will commit a mass suicide charge in attempts to give you a game over or the game's coding and certain intervals get turned into Negative scaling, which in gaming coding, if you obtain a negative scaling, then the engine saids "Oh ok, deploy 1 million"
So the horde of marines Mandalore experienced might be the AI detecting his blob and/or the system hitting negatives.
Dude! I have been playing this game for more than a decade and you just remembered me the reason why it took me sooo long to beat mission 2 of Predator!
I like to call that "Death State", and it happens quite a few times in the Campaigns
In Alien 5, once queen is born, every single marine will rush the location of the queen, the only way to avoid confrontation is by having some aliens open a backdoor so your hive has somewhere to run to continue the mission
In Predator 6, if you attack the guys in the left side too early, every fucking marine will gank you down until you, or they are dead
In Marine 6, when you attack the early Predator Anti Air gun, EVERY predator on the map will make a sweep around that area shortly after. Surviving this encounter is possible, I did it myself, but doing so leaves you with not enough resources to go through the rest of the endurance test that is this mission.
In Marine 7 (the legendary Final mission), the same Death State happens, but it is easier to avoid. Right at the first hall of the Predator base, at the center, theres a Shrine with a few Predators around. Dont you fucking dare touch that shrine, or you're a dead man. EVERY single Predator of the base will go MAYHEM upon you. But the funny thing is: for some god forsaken reason, this only happens with this specific Shrine, Its amazing.
In all my years replaying this thing, I dont know exactly why, but I see some kind of "charm" in these "Death States" hahaha like some kind of misterious force that moved inside the game to destroy you no matter what. A force that kept you, the player, in check, constantly.
Yes, its terrible AI behavior, leads to cheap game overs, but adds to that Dread that this game always had.
This is some galaxy brain shit, I love it
I love two things:
#1 - one that the medic just shoots the dude who got the facehugger on him.
#2 - It does make you realize that the Predators in the movies are trophy hunters, and not what they are like when they get serious. In all the books they only got serious once... and welp, that place didn't last long.
What book is that may I ask?
@@andoionmalvon5328 If I remember right it's Aliens vs. Predator: Hunter's Planet, but it's been decades since I read it so I might be off. It's definitely in the AVP series of books.
Yeah true
Also iirc avp2010 elite clan was kinda serious too, at least pissed off
The one where they're so at war that they go to pick up the human woman who is a Predator by honor
"Shrapnel is a fast little friend, and you never know when he’s visiting." -Mandalore, 2020
That's why you're supposed to call before throwing a frag. Video game frags have a limited range, IRL ones, if you see it, you eat it...
meep meep!
@@pierre-mariecaulliez6285 Tarkov does a pretty good job with shrapnel...if only everything else worked well.
"Alien vs Predator vs Brown vs The Board of Education"
Why, of all things, is that where I lost it?
I honestly didn't think it was real till I searched for it.
@@motivationintensifies9558 It's real?! AvP went on trial against the US Supreme Court?
Or you meant all the superhero cross overs?
@@adams13245 it's just a joke
@@tadpolegaming4510 I made a second one.
I don’t remember learning that in school... the government lies to us once more
I'm *STILL* waiting for the AVP franchise to get a modern asymmetric large battle FPS worthy of its name.
Damn straight. And they better make the predators act like egomaniac hunters, not humans with better tech. Screw realism like the xenomorphs screw... just about everything.
FPS isn't asymmetric.
@@ilovequake833
What counts as asymmetric to you? From the 2010 version the xenomorphs have no ranged attack, can run on walls and the ceiling and have damaging blood, while the predator has stealth a long distance jump and the plasma cannon. Finally the marine has much more long range firepower, and a smartgun. Does that not count as asymmetric?
@DaManBearPig Try TerraGov Marine Corps, a mod for Space Station 13. The game isn't for everyone (the controls are ass) but it should scratch the itch real well.
@@buritomaster What are we supposed to call shooters with the same number of players, each with highly different abilities then? I've always heard of that as "asymmetric gameplay."
What I absolutely love about this game is the beastiary.
It didn't only point out different strengths or weaknesses or abilities, it also justified them with lore, both old and expanded. I loved reading about why the Xenomorph Runner's upgrade suddenly caused it's attacks to become poisonious, or why the Predator Vanguard's scythe could kill anything-no matter how powerful- in a minimum of 4 hits. Heck, even why Predators get more resources if you just have smaller squads of lower-tier units collecting all the trophies instead of expensive armies.
Heck, even 'new' types of Predators and Aliens such as Military Predators and Xenomorph Ravagers had a lot of work put into their 'backstories'.
And what I-funnily enough- hated the most was the sound of the 'pop' whenever the beacon(Is it a beacon?) on the Commtech's back flashed. Speaking of Marines being annoying, The Predator 3 mission became hilariously trivial if you upgraded Stalkers immediatly-bar none the most powerful upgrade in the game- and spammed them along with getting vision upgrades. Good times!
The Carrier is like the Oprah Winfrey of Aliens...
“You get a facehugger”
“You get a facehugger”
“You get a facehugger”
"Everyone gets a facehugger!"
Playing as aliens does feel like a fever dream, even more so than when you play as the Beast in Homeworld: Cataclysm.
I love how “it’s quiet was hidden in the episode”
When?
How
_Why_
@@RobustNut 6.58
6:58
I feel like Mandalore isnt even a person, he's just a walking suit of medieval plate armor.
And turns into an ugundan warlord at night.
Ah, so he was never Mechanicus at all. He’s been Thousand Suns the entire time.
My man is a damn werewolf, but a bad one
Please stop talking gives credence to this idea.
@@imperialfist2304 more like a warewolf am i right, or waredog if you ask nicolas cage his arguably best movie.
_MALEEEEEK_
Man this is one of those games that's frustrating because you can SEE the glimpses of the truly amazing game it could be behind weird design choices and flaws that feel like they exist because it was rushed or cut.
yeah man, i mean at least just put skirmish and boom i could play this shit forever lmao
It is amazing though.
I played this as a kid back on the PS2 and playing as the xenomorphs was satisfying as hell with their life cycle mechanic. It's perhaps the reason why I got into the ant farm hobby.
The alien music, or the "Sounds like someone is murdering a seagull in a haunted house" music, used to give me shivers as a kid
NGL, the Dredd Vs Alien comic is actually pretty neat
batman vs predator is also excellent. Makes me seath disney owns predator now and there will never be BvsP animated adaptation
It fits the world perfectly. An alien infestation is barely in the top ten of bad things to happen in Mega City One
Yeah it was ok
@@luckiller019 The original AvP comics are still the best tho. And there was a cool Vikings vs aliens comic
Luckiller 01, that was the one where Alfred shot the predator with a blunderbuss
Holy hell, I never expected to see this game on here. Neat that someone is talking about it, though, and that now we have a video on it that's not six to ten years old and a dead-silent LP.
“Alien vs Predator vs Brown vs Board of Education” I died
*opens disc box*
*flips disc to mint-scented scratches*
“I miss you...”
PSX2 emulator
works great
Blessed be the Omnissiah! Mandalore has blessed us with another review!
ike but he's fortifying this comments section...
ike heresy
ike That is not very nice menial, now please apologize and say you are sorry.
Do I need to call the Inquisitor? Praise the Emperor.
@@SergioGonzalez-gu1bk You want your tech?
I miss this game so much.
This was a part of my childhood.
I really wish this game could be replayed more. there is a lot of good ideas in this game that would work well in a rts
Totally agree. I also just genuinely miss playing this game too
I played it for hours when i was younger, its very great and agree whit you 😁, there's also a avpe2 mod for Warcraft
@@tobiasrizzostocco1140 OOOH MAN, WHAT!?!? I love my gaming community!! Thanks dude!!!
@@Mrdirtysanchezstick there are emulators out there for the ps2 version of the game
"Shrapnel is a fast little friend, and you never know when he's visiting." What a line.
It really is a shame that nobody ever revisited the idea of an AvP (or hell, even just Aliens) themed RTS because it's a concept that translates so well into the genre just by the very nature of the factions involved, they naturally break down well into the horde/balanced/elite archtypes with enough vagueness and wiggle room in the setting's lore for a developer to get creative with it.
Of course, with the movies having moved back into being two separate franchises with how poorly both AVP films did (and the last AVP game not being too well received) it's sadly quite likely this will be the only foray we will ever see into this potentially perfect combination.
If only Sega had shitcanned Colonial Marines instead of the RPG.
Your describing starcraft
@@DangerIncFilmsHey i liked Colonial Marnies as it wasn,t all that bad
With the success of Dark Descent maybe, just *maybe* we'll see someone take another shot at this or at least maybe get a DLC/Mission Pack out of it (Or hell even mod)
I remember playing this, and Goblin Commander: Unleash the Horde as a kid. Good times.
Same here.
So glad someone else remembers that game...
@Kyle Webber the game is definitely a fever dream kind of game.
I miss goblin commander
All who want MandaloreGaming to cover Goblin Commander, say Aye. XD
The Goosebumps music always adds to these videos
Goosebumps music, marv scream. Name a more iconic duo.
I hope it remains a staple of Horror/Halloween reviews.
“Shrapnel is a fast little friend and you never know when he is visiting”
Lol that’s some premium stuff right there.
Maaan, don’t play with my emotions with alien hive management sim suggestions. The life cycle and hive management was my favorite part of this game.
To whoever did the captions: "wailing squall of lead" is one of my new favorite phrases.
I played this game in my cousin's house when I was young and I genuinely thought it was some sort of half-remembered dream until now
I loved the Alien nest mechanic, dragging bodies home to the queen was just so satisfying.
The Alien faction actually seems really interesting.
It was fun, me and my little brother played this game and the aliens mostly
Yeah, maybe they could make a movie about them or something?
@@batmangovno They already did.
They had such interesting ideas that should be in the movies.
Yeh, I mean Predaliens? Military aliens? Genuinely nice ideas.
6:58 I love how you included the subtle "its Quiet" from the fire warrior video :D
Seriously, the Alien campaign in this game, especially the first few missions, really hammers home how cool it would be to have another Alien RTS fully realized. While it might be unlikely to see another AVP RTS ever attempted, there is a possibility at least for an Alien vs. Marine RTS to take inspiration from this game and learn from what it did wrong.
Tfw only case of military-grade Preds in this game.
and its such a good idea to?
They do exist in the comics.
Another reason why the last predator movies were so bad.
Kinda does make sense. If the movies predators were just hunting and this game it seems these ones are outright at War
@@bobuscesar2534 One really has to wonder what a predator combatent would be armed with, considering their civillians on a hunting trip can go toe to toe with human military. Though the latter should really invest in sleeve technology.
Matt Morehouse I thoroughly Recommend giving the dark horse books a gander. Predators on the warpath are ridiculous.
Their origin story is them rising from being a slave Warrior caste to The Engineers to outright murdering their makers and nabbed their tech.
The oldest and most ancient of the Yautja (as is the name of their species) travel through time to hunt primordial beasts.
So yeah.
A single "military grade" predator would be the equivalent of a fully armed and armoured space marine unleashed on any general detachment of human military existing today.
My roommate: watches his anime with another "1000 yo vampire girl"
Me, who came back home at 1 a.m. and stumbled upon him: 4:38
Also applicable to competitive SSB players.
Stop doxxxing me bro
Hi Rez hiring a new employee
@@moredetonation3755 how does this not have more likes
When every sound came together, it sounds like one of the marines was busy making food in a microwave. 5:02
It’s a pity that there hasn’t been another AvP rts game, this was a rush of childhood nostalgia- awesome video ❤️
I agree I just hooked up my ps2 and had a blast playing this game I wish another avp rts game was made
It's unlikely we'll see another AVP RTS, but an Aliens vs. Marines RTS is likely---and that would be enough for me. Predators translate better for stealth or action games.
Someone really REALLY needs to remake this
"ODSTs droppin in!"
"were in the tube"
HELLJUMPERS, STANDING BY
*nonstop radio static for five seconds*
After playing this game when I was a kid, I always hoped they would try to make another RTS of this series. At least for the xenomorphs, it was really neat.
Xenomorphs were my favorite faction when I played this. Loved this game in my youth I'd also like to see another
I loved it so much that when i couldent find a way to emulate it on pc i got a ps2 again just to play it again
"Halloween right around the corner."
31 days
For mandalore that's 31 minutes
Video must have been early for once
For me, Halloween is just a month-long affair. There's so much Halloween stuff to enjoy, you can't get to it all on just one day.
Seriously, if Christmas is allowed to cancer its way across such a large portion of the year, Halloween should be allowed the same courtesy.
Mandalore being literally the only youtuber who puts out Halloween content on time. Still looking forward to Ross Scotts mid-November Halloween video. Or Demos halloween video in July six years later.
It's a big corner
I never knew I needed an Aliens themed X-Com in my life until now!
Isn't xcom about aliens
I legit just loved how many varients you can have for both Alien and Preditor's this game was so much fun for that alone.
I also adored the opening cutscene, literally one of the all-time hype up cutscenes to begin a game for me.
Mandalore and Civvie uploading on the same day is exactly what I needed after a long day at work.
Too much quality viewing, not enough toilet breaks to enjoy it.
I loved this game when I was younger! The Alien variations and life cycle was the coolest part, to me - I think your idea of a hive management game would be really interesting to see. Thanks for the nostalgia!
When you meet a competitive Smash player:
4:38
"It's like a seagull being murdered in a haunted house." really got me
PRAISE BE IVE BEEN WAITING FOR THIS FOR YEARS
"Now is the time to breed and grow and dominate." Ideal /pol/ thread title.
A decent 4chan joke, can't be
Ironically the first step just ain't happening is it.
Ngl, gonna steal that one.
I LIVED on this game on console it was actually so goddamn good.
Love your videos. I get so pumped every time a new one pops up on my feed!
AvP existed as comics before the Easter egg in predator 2. It’s the reason why the Easter egg was created for predator 2 in the first place.
I got into AvPveverything pretty young and I was 15 when this game came out and holy shit this game ruled my world for like a week straight, I thought it was the coolest thing. Obviously looking back now it was not the best game but man o man the memories.
I remember it being so much more fun that what it looks like here lol
"Yeah?" "Ok." "Yeah?" "Ok." "Yeah?" "Ok." "Yeah?" "Ok." "Yeah?" "Ok."
*Lil' Jon intensifies*
"I'll take care of it!" "I'll take care of it!!!!!"
I heard this comment
"Wrex" "Shepard" "Wrex" "Shepard" "Wrex" "Shepard"
Predator: “clicking?” “Clicking.”
Alien: “hissing?” “Hissing.”
0:11 ok that was really satisfying. Nice job on the editing
Love the incredibly quiet “It’s quiet” at 7:01
Oh my god. This game. You have awakened a deep, buried part of my childhood. I remembered very few of the exact details you've discussed but I knew the *feelings* of it, like the ravager being awesome and the military predators being ridiculous.
6:34 never thought I'd hear Mandalore mention Captain Beefheart.
That one impressed me. Looks like Mando's a subculture head.
Junior Altamont Ent. Wouldn’t surprise me
Something to really haunt you throughout the October:
'IT'S QUIET!'
What’s that from? I see everybody saying that in the comments and I’m out of the loop here.
@@Ckoz2829 It's a reference to Mandalore's review of "Warhammer 40K Fire Warrior". Due to a glitch the marines you fight constantly say "It's quiet" even when you're shooting them with missile launchers. You should watch the review, it's pretty good.
I remember playing this as a kid and I never thought I’d see it show up again good memories man
I ADORED this game. I was stuck on a boring caravan holiday in Bournemouth and all I had was my PS2 and I forgot to bring any games and I was obsessed with Alien and Predator movies at the time and while shopping in Christchurch, I saw this. It was meant to be, played it non stop.
I like how there's a joke around 0:50 that makes fun of Predator fighting (and losing?) to a bear, but since then Dan Trachtenberg and "Prey" have shown us that Bear vs Predator can be awesome.
I absolutely LOVED Extinction. Mostly for the xenomorph gameplay. I must have replayed those first few alien missions hundreds of times. I really, REALLY wish someone would make something else like this. T_T
This is one of those games I was pretty sure no one else on the planet even knew existed, so it's pretty cool to see a video like this on it. I was willing to forgive a lot of its shortcomings when I was younger just for the sake of the flavour in the game. I spent a long time just reading the encyclopedia's unit descriptions.
Awesome game, honestly one my favorite RTS games to come out ever
I rented this from blockbuster as a kid too! I'm so glad you made this because sometimes I felt like I was the only person who played it or it was a weird fever dream
That carrier alien type is pure terrifying. How have we never seen that in recent media?!
20:18 reason why this game feels half finished is because it is a console only RTS. Consoles put massive constrains on RTS games when you compare it to the PC which always have a more powerful CPU and a lot of RAM. Also the devs made this game for both the PS2 and Xbox at the same time and back then it was a lot harder to make games run of different systems with vastly different architecture and RAM. AVP Extinction should have been a PC only game like most RTS. It is a shame this game was handicapped from the start because it is on consoles. what a huge miss.
Why don't the aliens just say that the predator should have a seat right over there? Easy win.
Because Mama alien doesn't wants her dear kids anywhere near some predators.
underrated comment thread right there
What i also loved about this game was the entire bestiary.
Reading about the lore, strengths and weaknesses etc of every single unit was pretty cool.
You got that right.
Oh my god, somone had FUN with these subtitles. Nice work
19:20 "There's joy in being a swarm..."
I think the Zerg already proved that to us. Nothing like a successful Zergling rush to put a smile on your face.
4:38 - when you see someone with "MAP" on their bio...
I rented this as a kid, the alien campaign was a blast.
The xenos seem like how I wanted the Zerg to feel like, I don't like it when my weird feral space rat army feels like biological equivalents to normal human tech. I want it to feel like I'm leading a hive.
This was my fovorite game when I was a kid. Never thought you would review it.
I've been waiting SO LONG for someone to review this!
Starcraft does some things with hatching larvae into different species of zerg. Wonder if they were inspired by this.
Starcraft 1 came out in the 90s and included egg hatching. If it borrowed from the Alien franchise at all, it did from the movies, not this game
@Cure4Living And in a twist of irony the zerg were more buglike than nids so GW has been making their tyranids more like zergs for over a decade.
@@sage4670 Starcraft was a wholesale ripoff of Warhammer 40,000. Zerg = Tyranids. One of the main inspirations for the Tyranids was the Alien franchise.
Jesus christ, talking about getting smacked in the face by nostalgia
Loved the intro, II got literal 'Goosebumps' upon the instant the video started! Brought back some nostalgic feelings that's for sure!
Good video too! :D
"A redneck shooting some deer" 😂😂😂😂😂 omfg. I never thought I would hear the Predator being referred to as that.
21:40 "Does RTS have a place on console and what's the best controls?"
Potentially and both Uprising X and Warzone 2100; as both allow you to FPS one of your units and command from drive.
I’d say if a game had the gameplay, units and base design of command and conquer 3 but also more streamlined controls of halo wars 1, that’d be a great blueprint for a great console RTS. If only the command and conquer series had a better publisher. 3 is lovingly referred to as an arcade version of Starcraft.
@@purpledragon2442 Remember the N64 port of Starcraft?
kabob 007 nah I never actually played Starcraft. I’m mostly a console player and was really young when the 64 came out so most of my memories are of the PlayStation 2 Xbox era. I do have a 64 now and am trying to build a collection of games for it that I used to play but I only have turok rage wars right now.
@@purpledragon2442 I still think Warzone 2100 did it best for a traditional RTS.
X and O were your left and right clicks.
Square accessed the games radial menu (up for production, right for research, down for designer, left for leaders)
You could set Control groups through L/R combinations (8 unit groups / 8 camera locations)
and as mentioned hitting Triangle would pull the camera into a drive mode where you controlled a unit directly with the D-Pad/Joystick, changing your button layout to hop between selected units, still access your radial menu, cycle targets, and "command fire on target" as well as access a unit command menu like "retreat at 1/3rd HP" "fire at will (attack move)" "Regroup" "Recycle" (recycle sent a unit back to base, giving half their cost back, and moving their XP gained in a C&C style level-up system to the next unit built. Effectively "Go upgrade your vehicle")
Uprising X on the other hand-
That was a first person shooter and the first I played to use the "twinsticks" layout that journalists at the time hated.
R1 and R2 summoned and cycled units
L1 and L2 fired and cycled weapons
units were auto-produced and held in base, you 'activated' them with a teleportation homer on your main vehicle to call them into battle where Infantry would fight to the death, tanks would fight and follow to the death, and aircraft (fighters and bombers) would fly to your location for a straifing run.
Ezreal 'TrueWOPR' Clownguard sounds fun but really complicated at the same time. I enjoyed C&C and halo wars a lot cus they were simple yet fun much like AVP extinction