Call of Cthulhu on GOG - gog.la/Cthulhu THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo There was something fishy about this one.
Glad they bring back that game to GOG, they removed it like week after release or something, hilarious... What next? Boiling Point is nice and it sadden me it's still not on Steam. I see Brigade E5 is nowhere to be found on your list. Was it removed or it will be next? Cause Apeiron's games are criminally underrated Jagged Alliance successors. Maybe Underrail? Come on, mix of Deus Ex, Fallout and Metro is too awesome to handle for average dorritos consumers. VtM Bloodlines is serial replay material. The Dark mod sadly won't go to Steam so it need all attention. Not everything get Dwarf Fortress popularity outside of Steam. Severance Blade of Darkness is legit great and these cowards from Codemasters should get their shit together cause it's not racing game to revoke after licence expires...
Fun fact - every line of dialogue in this game from "Locked." to the fishmen's gibbering and all of the game's sound effects are in the game's files as .ogg files you can just play in your media player. Once I finally sort through them all they're certainly going to spice up my D&D sessions!
So the fun thing about this is that it's not actually adapting the short stories. It's adapting a module from the Call of Cthulhu TTRPG, and it's incredibly faithful to that module at least in it's opening chapters (not including the prologue)
The PC port of this was made by one guy. You can sequence break the hell out of this game by leaning through doors and unlocking them from the other side.
@@tompor561 get the gog version mate. It doesnt have that bugs. Also if you want to stick with steam version, you can try looking the cannon coordinates for the location of the fish mages, so you'll know where to shoot with the coordinates alone.
@KTV 4U it definitely should have cut down on the action combat a bit, but I thought overall the game was very good, especially trying to adapt lovecraft into a visual media.
I really appreciate that, unlike most other content creators, you make a point of informing your viewers which version (steam, GOG, etc.) is best when one is clearly performing better. It has saved me on more than one occasion.
Having beaten it recently. I 100% disagree. That'd be a shitty stealth game that wouldn't be allowed to last more than 2 hours. Progression and escalation is required. You can't linger on the initial ooOooO spooky mysterious segment for so long that it loses its purpose.
@@dopaminecloud It's not about stealth, it's about investigation and horror. The rest of the game which is just about action is clearly sub-par. Progression is good, but why would you necessarily want escalation to that point? Might as well play a random FPS if you can't handle a game that doesn't go full Michael Bay with shooting and explosions everywhere.
I think eldritch horror can be done correctly; however, most attempts result in either giving up after the start or defaulting to non-Lovecraftian horror. I think The Sinking City has moments that very closely approach this. For example, there is an abandoned hospital. There is no quest or anything associated with it. You go inside. It is dead quiet. Zero wildbeasts spawn in this building. There is random blood and human-like prints on the ceiling, walls and floor. You find out through a note that everyone here was killed by some "baby" that chewed off its own umbilical cord and killing people as well as moving around like a demon.
strange, I remember the AI being a bit more aggressive when I played it on windows xp like 10 years ago. I only had to tweak the jumping speed and distance using some tools because there's a part that involves a jump on a balcony that somehow seems impossible on the pc port.
"Put pets in closets, turn off the lights, and have them jump out at you; that's Doom 3." -Mandalore 2018 Also, Nice bait and switch with the "weapon sounds" bit. You made me jump.
Player: "Man, it's dark. Weird how I can't use my flashlight with this shotgun that has a terrible spread." Demon: "BOOGITY BOOGITY! Are you scared?" Player: "No. Annoyed." Doom 3, ladies and gentlemen.
idc what anyone says, Doom 3 was fun. Granted, I played on Easy and bullrushed my way through it to treat it like a slightly flawed Doom 2016, but it's still fun as hell, so good enough for me. lol
I had the Xbox version and religiously played it growing up, and I have to add that it's not as messed up as the pc version apparently is. Although the design flaws in the gameplay is the same, I don't really recall the enemies' ai being as bad, and the cliff with waves section actually did pull you into the water if you weren't holding on to the rings and the only game ruining glitch I recall coming across was the drainage puzzle in the sewers not working. In my opinion, if you're wanting to try out this game, try to get the Xbox version if you can.
I've played the Steam and Xbox versions and I also don't remember the AI being like this. It wouldn't be the first time an "update" has broken a game's AI. Far Cry's last update made it so the AI can see and shoot you through buildings
The interesting thing about Jack's suicide is that he might not even be dead. He's half Yithian which means he could have shifted his mind into another being. Even if he was suicidal, it's possible he still unintentionally moved his mind into another's or he did it because the threat of otherworldly beings is still out there and he still wants to finish the job.
I remember playing this long time ago. One memorable section for me was when at the beginning you walk around in that creepy town at dawn. It was getting dark and from the corner of my eye I seen something jumping across the rooftops. It felt like a werewolf stalking me or such...it was really cool and scary
There are a few rare and golden youtubers around, and whenever they upload it's bliss. Now if only the emperor would revive Thunderpsyker to finish his dawn of war reviews >_
So weird to see the AI act like that. They came at me like a bat out of hell when I played this on the steam version last year! Granted, I was using modded files for stability reasons but I don't recall it mentioning it fiddled with the AI.
A lot of the flaws can be forgiven if you remember that the Studio had to shut down. I played it the last time in 2017 and to this day, its still my Favorite game
I want to play the Mandalore Reboot of this game. The premise he is advocating sounds amazing; searching desperately for clues through an increasingly hostile town that has been twisted into something horrifying by an ungodly godlike alien power. A stealth based game that integrates solving the mystery into every step, with sharp AI, tightened up combat mechanics, and a shortage of ammunition sounds like pure genius. It’s often terrible when an IP changes hands between people with radically different visions (cough _- starwars -_ cough! Ehem.)
I love this game. Sure, it's janky but when it came out, it was so goooood and atmospheric. I even liked the 2nd half when it turns more into shooter/resident evil like puzzle game. Those errors/unfinishable sections are caused by newer systems and were not an issue on the release day weirdly enough. And there is even proper 16:9 fix too! Heads up edit: And many bugs are caused by going over 60fps. Limiter is advised edit2: yeah watching the review made me realize that I mostly remembered the good parts :P
The GOG version automatically limited it to 60fps. The one I recorded on Steam was around the end because going over 60 would make your movement speed slower and it was impossible to escape past the falling rocks quickly enough.
I only played the dvd version when it came out but i do remember the escape sequence being really hard. Then I learned that it is completely broken on steam. Apparently on gog too.
Yup I remember playing this on the original Xbox and a lot of the issues people gripe about were not there on the o.g. The were still bugs and dumb AI moments but they were never blind, doing melee and stealth was kind of encouraged because the enemies were kind of vicious in hunting you down, the ice that breaks under Jack wasn't so obvious due to glitches, the waves on a cliff side ring holding mechanic was definitely functional,etc,etc.
Wrong. It's an awful game and I'm glad it's going to be unplayable on modern systems so nobody has to waste their time playing these terrible 'classics'.
saba agniashvili Eternal Darkness was a GameCube game that was inspired by the works of HP Lovecraft that was full of psycho mantis 4 wall breaks for when your character looses sanity
One of the few games where stealth means actual stealth. I found I could avoid some confrontations simply by hiding, running and using hidden passages. That hotel sequence still haunts me. Straight out of the book and just as terrifying. This game could use a modern remake like Resident Evil 2.
Its just a bunch of crazies bashing the doors and running, whats so freaky about it? Its pretty streamline and its not like you cant tell where to go, unless you forgot to lock the doors.
Same here, I remember the AI being stupid but not utterly broken. Maybe we forgot. Maybe the CD version was less buggy, though I have no idea how that could be.
True. I had a problem with the witch lights that you need to hit from the ship. Mandalore didn't mentioned it and I think it's probably because of GoG's gig.d
That's a shame that the AI bugged out on him. The level with the police station was my favorite. I was shot dozens of times trying to get the key and guns, while figuring out everything without being seen.
@@tomsko863 I made a run for the guns, murdering everyone, and then only after discovering the puzzle that was supposed to be used to distract the chief :P
I played Conarium recently. I'd recommend it. It's short, and kinda simple... but as a creepy exploration of HP Lovecraft stuff, it's spot on. You get to explore the ruins described in At The Mountains of Madness, and they're beautiful. If the guys who made that could remake Dark Corners, and focused on the adventure game mystery stuff, it would be truly excellent.
@@gojira7824 Technically frogs are amphibian and scalies are to be reptiles so no. If we assume that scalies are just anything that bears scale then, no again, I mean, I personally didn't heard of a scaled race of frog...
The game is like a lottery when it comes to bugs, and it's different for every copy. If you don't get a copy with progression bugs, you get one where something else entirely doesn't work.
It might be something with a new hardware as well, some older games may get bugs based on hardware, as strange as it sounds. Take a classic Aliens vs Predator - the old, non-GOG/Steam versions get absolutely ridiculous AI-related bugs on newer hardware - something to do with a physics engine used in the game. You may see enemies sliding on the ground without any animation, falling to their death from a single step, sliding on textures like on ice, also to death, xenomorphs getting stuck on corners and so on and so forth.
I beat the game just this evening. The AI was fine for me, they were an exceptionally good shot at times making the stealth section more mandatory stealth than "run and pray". This was on normal too, so playing the harder difficulties should be a fun challenge. (I imagine segments like dagon and the shoggoth potentially ruining my day though)
Does seem odd, played appx an hour (Innsmouth) on friend's old computer around '09 on PI level, killed many times before even reaching most famous section, nobody EVER just stood there. But hardware evolution = related bugs.
One of the few games which highly intrigue me but I just know for a fact that I'd be scared shitless and couldn't play it. At all. The faces...the voices. The atmosphere, it's...all *too* well done. Absolutely incredible. And fucking terrifying.
A grand review channel, Mandalore. New sub, and also really glad that "Arcanum: Of Steamworks and Magick Obscura" is on THE LIST. Really, rally looking forward to what you have to say about that one.
When I played this game the only bug I got was that the Shoggoth was invisible. The screen effects were still there so I thought it was intentional that the main character was purposely not seeing the entity. It fell apart at the end for me but I really enjoyed it.
I really enjoyed this game despite the technical headaches involved. I was just so compelled to keep playing to see what would happen next and I would love to play it again on the hardest difficulty. Great video, I always love everything you put out.
One of my favourite games, I was always curious about Cthulhu years ago so this was my introduction I played it on PC. I had it's flaws but it was memorable for me. EDIT: I used a trainer to fix a ton of things.
For someone who makes this quality of video you deserve more subs. For me this is one of the best review channels out there. Just keep doing what you do
I love this game and have it for original xbox, those town folk had the most evil scary looking faces, especially the hotel manager when you first arrive in town
>was gonna do a review of this >see my boy Mandalore covered it Well, looks like I made the right decision of covering Afraid of Monsters this time around. Excellent review as always, and I am very happy to see you covered this!
I remember when the super best friends played this for the shitstorm... Good times I dearly miss... I was FASCINATED by this game wish I could have played it... The V.A for the main guy Jack did a fantastic job. Remember people did talk like that for a while. They did a great job building an environment filled with dread and horror just waiting around the corner. The lack of music just adds more spicy to the discomfort and uneasiness you're supposed to feel constantly.
Weird, I played the bugged version and remember the AI destroying me in gunfights, had to stay put in a corner, covered by crates and stuff to heal constantly.
When this game came out, I really enjoyed the first part of it in innsmouth, I stopped playing it 15 minutes after the bad stealth started. I watched a lets play of it months later and seeing what the rest of the game was like, I was so glad I didnt bother with the rest of it.
I just finished it for this year's halloween, and honestly, despite the fact that I couldn't figure out half the game, and the shooting parts, it still managed to entertain me until the end.
You're not wrong about anything... but man, that atmosphere. It's so well done that it just sticks with you over the years. I've read a lot of Lovecraft but what this game presents, that's what's become my version of Insmouth. Whenever I imagine what it looks like, I see this game's version of it. That's no small feat.
I remember playing this on the og xbox when it originally released. Bought it because of the box art, having never heard of it and was pleasantly surprised. My memories tell me it's a great game. The characters design is on point as well. Their all creepy as hell.
This comment really confuses me. Of course you can adapt a book into a video game and keep the story. Why on earth wouldn't you be able to? There are already thousands of video games where if you were to print out all of the game's text and bind it, it would take up a whole bookshelf. If anything a book is just a video game with fewer steps.
@@awkwardcultism think he was referring to how call of cthulhu was a short story, which usually aren't the kind of books that get adapted into games/movies/etc
I remember playing this one a long time ago and I was very impressed at first but basically you nailed it right on the head. In fact I don't think I ever ended up completing it...so I, in fact, also missed out on the cool lightning gun. What a shame
I almost finished this game two times but always got killed by debris at the end. It was some sort of bug that devs didn't fix. So I had to watch the ending on UA-cam
I think Mandalore (or maybe it was in the comments) mentioned something about the FPS causing the glitch, making the Steam veersion impossible to clear.
I got this game on a whim because I saw Bethesda's name on the cover and Morrowind had changed my life. I played and beat it on Xbox, and really loved it despite its obvious jankiness and barely remembering the last third. It actually introduced me to Lovecraft, whom, racist idiosyncrasies aside, I'm really grateful to have been introduced to. The loading screen quote from the "The Call of Cthulhu" that made me delve into what the games inspiration was is still one of my favorites, and I think its worth sharing even if only to get lost in the tumult of the comment section: "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
Jokes aside, this game and Lovecraft mythos are both pretty memorable because of the other, even moreso than they’d be on their own. If one was gone, the other wouldn’t be appreciated as highly and all that.
Your editing is so good that I expected a jump scare when you go up to the attic in the little girls house. Instead I get a gunshot in the next frame that made me jump up and shout "you bastard!". Lol, well done. I subbed just for that.
I LOVE this game.. it oozes soul, I read a couple of posts on the internet that really described well what fucked this game over. I hope you go over it in this video..
I remember how great the concepts were and how incredibly specific the inputs needed were to progress with almost no context clues. And my God is it clunky and hard to fight the monsters. Like every Cthulhu game I've played like Cyanides Call of Cthulhu and Sinking City, they're buggy and clunky but have an intangible charm somehow
I was surprised after seeing the amount of bugs you encountered. Besides the frustrating as hell, game breaking ship section (I had to download a fix for it that makes you skip the entire section) I didn't really encounter any other bugs and the AI worked really well with me. I didn't mind the change from horror and survival to shooting mainly because I like to have a section where I fight back in horror games + you always die fast so the tensions were high all of the time.
Call of Cthulhu on GOG - gog.la/Cthulhu
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
There was something fishy about this one.
Glad they bring back that game to GOG, they removed it like week after release or something, hilarious...
What next? Boiling Point is nice and it sadden me it's still not on Steam. I see Brigade E5 is nowhere to be found on your list. Was it removed or it will be next? Cause Apeiron's games are criminally underrated Jagged Alliance successors.
Maybe Underrail? Come on, mix of Deus Ex, Fallout and Metro is too awesome to handle for average dorritos consumers. VtM Bloodlines is serial replay material. The Dark mod sadly won't go to Steam so it need all attention. Not everything get Dwarf Fortress popularity outside of Steam. Severance Blade of Darkness is legit great and these cowards from Codemasters should get their shit together cause it's not racing game to revoke after licence expires...
YES YES YES! A review for Spooktober.
have you heard of sacred?
review that at one point
You're doing Pathologic next?! Good fucking luck, buddy.
Yqy you played it! Hopefully not many problems to get it to run
Fun fact - every line of dialogue in this game from "Locked." to the fishmen's gibbering and all of the game's sound effects are in the game's files as .ogg files you can just play in your media player. Once I finally sort through them all they're certainly going to spice up my D&D sessions!
Clever idea.
I had this for All the sounds in stronghold.
I put them into winamp and listened to all of them.
They had the screams of the people in fire there too😢
Creative genius, you.
That's incredible!
Oh gosh, yeah, I don't envy you for that undertaking. Geez 😅
So the fun thing about this is that it's not actually adapting the short stories. It's adapting a module from the Call of Cthulhu TTRPG, and it's incredibly faithful to that module at least in it's opening chapters (not including the prologue)
The PC port of this was made by one guy. You can sequence break the hell out of this game by leaning through doors and unlocking them from the other side.
omg i noticed the glitch of leaning thru walls and doors but i've never thought about using it to my advantages! thanks!
That's awesome. That's like Fallout VR letting you walk through locked gates and doors and stealing everything inside.
Did you guys also had the boat bug?
@@tompor561 get the gog version mate. It doesnt have that bugs. Also if you want to stick with steam version, you can try looking the cannon coordinates for the location of the fish mages, so you'll know where to shoot with the coordinates alone.
ONE GUY??
I still have to say that the hotel escape scene is one of the most tense moments in any game I’ve played to date
Getting caught by the guard made me pee my pants a little bit.
@KTV 4U it definitely should have cut down on the action combat a bit, but I thought overall the game was very good, especially trying to adapt lovecraft into a visual media.
Absolutely! I still remember it.
Feels the same reading it
I was 15 and nearly pissed myself man.
6:34 I can´t believe you done this
Legit made me jump. Not even mad.
I was wearing in ear headphones.
fuckin RIP
I was mostly just bummed I didn't get to see what was up there
If my memory does not fail me , it's a deep one behind that door. Just google it and you'll know.
Never had a jumpscare give me blue balls before
I really appreciate that, unlike most other content creators, you make a point of informing your viewers which version (steam, GOG, etc.) is best when one is clearly performing better. It has saved me on more than one occasion.
Wish I watched it before I purchased haha .. at least it’s only £1 on both platform haha
A big thank you to the generous donations of the Merchants Guild for funding this project.
ah a true man of culture
Seth is Mandalore from another timeline
Solid Sseth and Liquid Mandalore confirmed.
Connor the Shekelmiester do you think civvie 11 is there to?
Satono Nishida Civvie 11 is entertaining, but he seems more like “angry joe” or “moviebob” than he does Sseth or Mandalore.
6:35 The fake jumpscare into fucking shots firing had me jump. In short well played.
haha, same here!
Yup.
@@bellboy7809 lmao bruh, nice to know people still watchin
i loved it
scared the shit out of me
Imagine if the whole game was like the first section, damn this could have been a masterpiece
Stop torturing meeeeeeeeeeeeeeeeeeeee
Having beaten it recently. I 100% disagree. That'd be a shitty stealth game that wouldn't be allowed to last more than 2 hours. Progression and escalation is required. You can't linger on the initial ooOooO spooky mysterious segment for so long that it loses its purpose.
@@dopaminecloud It's not about stealth, it's about investigation and horror. The rest of the game which is just about action is clearly sub-par. Progression is good, but why would you necessarily want escalation to that point? Might as well play a random FPS if you can't handle a game that doesn't go full Michael Bay with shooting and explosions everywhere.
@@abaddou1 just a reminder that in most Lovecraft stories the most powerful being is a guy with a gun.
Yeah but unfortunatly, Bethesda acquired it to make sure it wouldn't ruin the success of their own game, which sucks.
I think eldritch horror can be done correctly; however, most attempts result in either giving up after the start or defaulting to non-Lovecraftian horror.
I think The Sinking City has moments that very closely approach this. For example, there is an abandoned hospital. There is no quest or anything associated with it. You go inside. It is dead quiet. Zero wildbeasts spawn in this building. There is random blood and human-like prints on the ceiling, walls and floor. You find out through a note that everyone here was killed by some "baby" that chewed off its own umbilical cord and killing people as well as moving around like a demon.
i love sinking city
@@lunalovegood3369 So do I!
How about Eternal Darkness?
Sinking City 2 has been confirmed
Are you actually doing Pathologic next? That's like the ultimate Slav Survival endurance test, good luck
OH MY GOD YESSSSSS. AMAZING !
Is taht good or bad?
both
Yes.
yeah, мор утопия is freakin neat
With all its flaws, this was one of my favorite games. Aging badly, but that first 3rd of the game captured a Lovecraft feel like no other.
ᵍᵉᵗ ᵒᶠᶠ ᵐʸ ᵇᵒᵃᵗ
Сева Бочаров Au
no
my boat - Kevin Costner
Type.Smaller.
Did you use the DCoTEPatch? It fixes some bugs, adds a widescreen mode and FOV modifier.
It also had a film grain disable option, I think.
strange, I remember the AI being a bit more aggressive when I played it on windows xp like 10 years ago. I only had to tweak the jumping speed and distance using some tools because there's a part that involves a jump on a balcony that somehow seems impossible on the pc port.
That sounds like framerate being locked to everything.
@@JoshSweetvale a sad truth about most 6th and 7th gen games pc port
Judging from previews the new Call of Cthulhu looks pretty janky as well.
Keeping the tradition alive, I guess.
If it stays consistent we already have a superior game at least.
A true spider games masterpiece.
Hopefully, It'll make you really feel like a Call of Cthulhu!
i think new game is gonna be around 6/10
Cyanide studio is well known by mediocre games
"Put pets in closets, turn off the lights, and have them jump out at you; that's Doom 3."
-Mandalore 2018
Also,
Nice bait and switch with the "weapon sounds" bit.
You made me jump.
Player: "Man, it's dark. Weird how I can't use my flashlight with this shotgun that has a terrible spread."
Demon: "BOOGITY BOOGITY! Are you scared?"
Player: "No. Annoyed."
Doom 3, ladies and gentlemen.
idc what anyone says, Doom 3 was fun.
Granted, I played on Easy and bullrushed my way through it to treat it like a slightly flawed Doom 2016, but it's still fun as hell, so good enough for me. lol
I had the Xbox version and religiously played it growing up, and I have to add that it's not as messed up as the pc version apparently is. Although the design flaws in the gameplay is the same, I don't really recall the enemies' ai being as bad, and the cliff with waves section actually did pull you into the water if you weren't holding on to the rings and the only game ruining glitch I recall coming across was the drainage puzzle in the sewers not working. In my opinion, if you're wanting to try out this game, try to get the Xbox version if you can.
I played the PC version multiple times back in 2007-08 and I'm 100% sure the AI wasn't as bad as it is in the GOG version.
I've played the Steam and Xbox versions and I also don't remember the AI being like this.
It wouldn't be the first time an "update" has broken a game's AI. Far Cry's last update made it so the AI can see and shoot you through buildings
+Meat Bag unless its just a call back to the first far cry where AI would regularly kill you with pistols from 600 yards away through a jungle
There was one awful glitch in the xbox version that made it impossible for you to pick up your weapons. I think that was the worst one of them all.
yeah this is way better on a TV screen. On PC it just looks really bad, too murky, too much brown.
The interesting thing about Jack's suicide is that he might not even be dead. He's half Yithian which means he could have shifted his mind into another being. Even if he was suicidal, it's possible he still unintentionally moved his mind into another's or he did it because the threat of otherworldly beings is still out there and he still wants to finish the job.
I see that Sseth is taking his meds again.
Glad to see that I'm not only one thinking that Sseth ,Mandalore (and Critical) are same person
Omg i never thouhgt abouy it!!!!
Count me in on this conspiracy theory.
nah, he just switched from meth to cocaine
But Sseth is a zulu warlord, and Mandalore is a Canadian.
I remember playing this long time ago. One memorable section for me was when at the beginning you walk around in that creepy town at dawn. It was getting dark and from the corner of my eye I seen something jumping across the rooftops. It felt like a werewolf stalking me or such...it was really cool and scary
Mandalore is the eldritch being I worship.
Mantorok + Vidja gems = Mandalore confirmed
Aya Mandalore! He who in Ry'lea reviews!
Mandalore, or some say the king of Limbo.
The two sides of this Eldritch god are Mandalore and Sseth
I CLOSE MY EYES AND SEIZE IT I AM THE BEAST I WORSHIP
It won't budge
It won't open
Spread out!
search the area
If you dont like it
Just turn around and leave!
who goes there?
There are a few rare and golden youtubers around, and whenever they upload it's bliss. Now if only the emperor would revive Thunderpsyker to finish his dawn of war reviews >_
wholeheartedly agree though he did do a dow2 one not too long ago
@@primachpepe8597 the Emperor listened :)
15:21 God, I love it when you put in Marv's scream in your videos.
So weird to see the AI act like that. They came at me like a bat out of hell when I played this on the steam version last year! Granted, I was using modded files for stability reasons but I don't recall it mentioning it fiddled with the AI.
I always love hearing Marv get shocked in Mandalore vids. They get me every time
A lot of the flaws can be forgiven if you remember that the Studio had to shut down. I played it the last time in 2017 and to this day, its still my Favorite game
I want to play the Mandalore Reboot of this game. The premise he is advocating sounds amazing; searching desperately for clues through an increasingly hostile town that has been twisted into something horrifying by an ungodly godlike alien power. A stealth based game that integrates solving the mystery into every step, with sharp AI, tightened up combat mechanics, and a shortage of ammunition sounds like pure genius. It’s often terrible when an IP changes hands between people with radically different visions (cough _- starwars -_ cough! Ehem.)
I love this game. Sure, it's janky but when it came out, it was so goooood and atmospheric. I even liked the 2nd half when it turns more into shooter/resident evil like puzzle game. Those errors/unfinishable sections are caused by newer systems and were not an issue on the release day weirdly enough. And there is even proper 16:9 fix too! Heads up
edit: And many bugs are caused by going over 60fps. Limiter is advised
edit2: yeah watching the review made me realize that I mostly remembered the good parts :P
The GOG version automatically limited it to 60fps. The one I recorded on Steam was around the end because going over 60 would make your movement speed slower and it was impossible to escape past the falling rocks quickly enough.
I only played the dvd version when it came out but i do remember the escape sequence being really hard. Then I learned that it is completely broken on steam. Apparently on gog too.
Yup I remember playing this on the original Xbox and a lot of the issues people gripe about were not there on the o.g.
The were still bugs and dumb AI moments but they were never blind, doing melee and stealth was kind of encouraged because the enemies were kind of vicious in hunting you down, the ice that breaks under Jack wasn't so obvious due to glitches, the waves on a cliff side ring holding mechanic was definitely functional,etc,etc.
Wrong. It's an awful game and I'm glad it's going to be unplayable on modern systems so nobody has to waste their time playing these terrible 'classics'.
@@thejawgz6719 Tru that
I had no problems with AI. AI even reacted to the sound made by a weapon, so in my case, close combat was a salvation
These heathens should've prayed to the only real god among us, The King of Limbo, rather than their fake tentacle demons.
Mandalore, King of the Limbo of the lost.
Among Us
Among Us you say?
😳
When the imposter is sus 😳
6:34 I've never wanted to slap you harder in my life
That was damn genius
Good to know he got someone else with it
@@locustslacker6614 Sorry, I don't speak vodka.
@@locustslacker6614 I disagree ¯\_(ツ)_/¯
*So, Who missed out on the cool lighting gun*
Never knew that it's missable in the first place and i played this game about 3 or 4 times.
Meh
happens
No biggie
Quake is a good Lovcraftian game.
We need a sequel to Eternal Darkness.
I have no bloody clue what you're talking about
saba agniashvili Eternal Darkness was a GameCube game that was inspired by the works of HP Lovecraft that was full of psycho mantis 4 wall breaks for when your character looses sanity
One of the few games where stealth means actual stealth. I found I could avoid some confrontations simply by hiding, running and using hidden passages. That hotel sequence still haunts me. Straight out of the book and just as terrifying. This game could use a modern remake like Resident Evil 2.
Its just a bunch of crazies bashing the doors and running, whats so freaky about it? Its pretty streamline and its not like you cant tell where to go, unless you forgot to lock the doors.
Funny. I Don't remember the AI bug or the waves pull not working. I died a lot to AI shooting
Same here, I remember the AI being stupid but not utterly broken. Maybe we forgot. Maybe the CD version was less buggy, though I have no idea how that could be.
True. I had a problem with the witch lights that you need to hit from the ship. Mandalore didn't mentioned it and I think it's probably because of GoG's gig.d
That's a shame that the AI bugged out on him. The level with the police station was my favorite. I was shot dozens of times trying to get the key and guns, while figuring out everything without being seen.
@@tomsko863 I made a run for the guns, murdering everyone, and then only after discovering the puzzle that was supposed to be used to distract the chief :P
I played it recently and the AI wasn't like that. Not sure what happened to his copy.
Damn, a jump scare in a review! Nicely done you SOB! 6:25
try Clive Barker's Undying! amazing game
I played Conarium recently. I'd recommend it. It's short, and kinda simple... but as a creepy exploration of HP Lovecraft stuff, it's spot on. You get to explore the ruins described in At The Mountains of Madness, and they're beautiful.
If the guys who made that could remake Dark Corners, and focused on the adventure game mystery stuff, it would be truly excellent.
Call of Won't Be Appearing in this Game
LanceAxel that's true, but the game is also based on the table top RPG of the same name
Or movie, or other games, or any other Cthulhu story other than CoC.
Yeah, end of the world had to wait.
I just love your narrative, its very soothing to relisten to your videos while drawing, its a nice company!
The dangers of becoming a scalie.
Sunset Sullivan I am a scalie :D
Those are clearly frog people
Speaking of which, do frogs count as scalies?
@@gojira7824 Technically frogs are amphibian and scalies are to be reptiles so no. If we assume that scalies are just anything that bears scale then, no again, I mean, I personally didn't heard of a scaled race of frog...
Soooo...slimies?
i love the fact that you always put electric shock scream from home alone 2 in your vids, it's truly priceless
That cut to the weapons sounds actually scared me
16:33 that bored “get off my boat” gave me a good chuckle. I love that random edit.
Pathologic?! Мор: Утопия?!?!?
_jumps on the hype train_
Choo-Choo bois!
Dude I can't wait until the new one comes out
Thanks mando. Love the channel and hope to hear more from you soon!
My lord Mandalore posted a video, today will be a good day
I’ve never played half of these games, but I just love watching these reviews from you :0
mandalore gaming and LGR on the same day? hot damn
I don't remember the AI being this bad
The game is like a lottery when it comes to bugs, and it's different for every copy. If you don't get a copy with progression bugs, you get one where something else entirely doesn't work.
It might be something with a new hardware as well, some older games may get bugs based on hardware, as strange as it sounds.
Take a classic Aliens vs Predator - the old, non-GOG/Steam versions get absolutely ridiculous AI-related bugs on newer hardware - something to do with a physics engine used in the game. You may see enemies sliding on the ground without any animation, falling to their death from a single step, sliding on textures like on ice, also to death, xenomorphs getting stuck on corners and so on and so forth.
I always had elite snipers level enemies against me, I was quite surprised to see them behaving that way in the review
I beat the game just this evening. The AI was fine for me, they were an exceptionally good shot at times making the stealth section more mandatory stealth than "run and pray". This was on normal too, so playing the harder difficulties should be a fun challenge. (I imagine segments like dagon and the shoggoth potentially ruining my day though)
Does seem odd, played appx an hour (Innsmouth) on friend's old computer around '09 on PI level, killed many times before even reaching most famous section, nobody EVER just stood there. But hardware evolution = related bugs.
I thought there would be a It Won't Budge in the intro
it wont open.
Eh... Nothing important.
Nope nothing of interesting
The gun shot spook was amazing perfect subversion and build up great job
Most of the negative points you mentioned either I never experienced them or I have had but to a much lesser extent. Good video though.
One of the few games which highly intrigue me but I just know for a fact that I'd be scared shitless and couldn't play it. At all.
The faces...the voices. The atmosphere, it's...all *too* well done. Absolutely incredible. And fucking terrifying.
If it aint coded by Ukranian computer engineers using MS Paint then you can miss me with it *yeet*
A grand review channel, Mandalore. New sub, and also really glad that "Arcanum: Of Steamworks and Magick Obscura" is on THE LIST. Really, rally looking forward to what you have to say about that one.
When I played this game the only bug I got was that the Shoggoth was invisible. The screen effects were still there so I thought it was intentional that the main character was purposely not seeing the entity. It fell apart at the end for me but I really enjoyed it.
I really enjoyed this game despite the technical headaches involved. I was just so compelled to keep playing to see what would happen next and I would love to play it again on the hardest difficulty. Great video, I always love everything you put out.
One of my favourite games, I was always curious about Cthulhu years ago so this was my introduction I played it on PC.
I had it's flaws but it was memorable for me.
EDIT: I used a trainer to fix a ton of things.
For someone who makes this quality of video you deserve more subs. For me this is one of the best review channels out there. Just keep doing what you do
I love this game and have it for original xbox, those town folk had the most evil scary looking faces, especially the hotel manager when you first arrive in town
Thank you for including the soundtrack credits - I knew I had heard the credits song from somewhere & it was driving me crazy!!!!!
>was gonna do a review of this
>see my boy Mandalore covered it
Well, looks like I made the right decision of covering Afraid of Monsters this time around. Excellent review as always, and I am very happy to see you covered this!
Funny enough, I was thinking of suggesting this game to you for reviewing, and then I got a notification for this review. I'm honestly very happy
I remember when the super best friends played this for the shitstorm...
Good times I dearly miss... I was FASCINATED by this game wish I could have played it...
The V.A for the main guy Jack did a fantastic job. Remember people did talk like that for a while.
They did a great job building an environment filled with dread and horror just waiting around the corner. The lack of music just adds more spicy to the discomfort and uneasiness you're supposed to feel constantly.
I love how great your reviews are! Keep them comming
Awww yeah Pathologic is next
I enjoyed this game back when I played it around 09 and I thought about buying it and playing it again. Thanks for the review, man!
Wish it was more like the first chapter.
The deadpan delivery of "get off my boat" at 16:34 is way too freaking funny
Weird, I played the bugged version and remember the AI destroying me in gunfights, had to stay put in a corner, covered by crates and stuff to heal constantly.
You got me with that attic door cut to a gun being fired bit. Thanks for the jump
>Pathologic
OH YES! YES PLEASE!
One of my favourite horror games! The atmosphere is way too spooky. Thanks for the review ♡
The four main things I remember about this game :
1) "SPREAD OUT!"
2) "SEARCH THE AREA!"
3) "SPREAD OUT!"
4) "SEARCH THE AREA!"
Whos there?
The door is bolted shut.
Its locked.
When this game came out, I really enjoyed the first part of it in innsmouth, I stopped playing it 15 minutes after the bad stealth started. I watched a lets play of it months later and seeing what the rest of the game was like, I was so glad I didnt bother with the rest of it.
H.P. Lovecraft had a excellent name for his cat.
Look it up.
I just finished it for this year's halloween, and honestly, despite the fact that I couldn't figure out half the game, and the shooting parts, it still managed to entertain me until the end.
The only game in my whole life, where I almost got a heart attack. What a great game
Lord Mandalore watches Goosebumps?
This is the first video I saw on this channel, your work is awesome dood
Its still the best Lovecraft inspired game made so far, despite all its flaws.
You're not wrong about anything... but man, that atmosphere. It's so well done that it just sticks with you over the years. I've read a lot of Lovecraft but what this game presents, that's what's become my version of Insmouth. Whenever I imagine what it looks like, I see this game's version of it. That's no small feat.
Yesssss. Come to Bos Turokh. We have many nuts, and they all have names.
I remember playing this on the og xbox when it originally released. Bought it because of the box art, having never heard of it and was pleasantly surprised. My memories tell me it's a great game. The characters design is on point as well. Their all creepy as hell.
it was amazing how a short story/novel was made into a full blown game with a fully realized story.
This comment really confuses me.
Of course you can adapt a book into a video game and keep the story. Why on earth wouldn't you be able to?
There are already thousands of video games where if you were to print out all of the game's text and bind it, it would take up a whole bookshelf.
If anything a book is just a video game with fewer steps.
@@awkwardcultism think he was referring to how call of cthulhu was a short story, which usually aren't the kind of books that get adapted into games/movies/etc
I remember playing this one a long time ago and I was very impressed at first but basically you nailed it right on the head. In fact I don't think I ever ended up completing it...so I, in fact, also missed out on the cool lightning gun. What a shame
I almost finished this game two times but always got killed by debris at the end. It was some sort of bug that devs didn't fix. So I had to watch the ending on UA-cam
Same here (Steam Version), apparently there's a fan-made patch that fixes it, but i couldn't get it to work.
I think Mandalore (or maybe it was in the comments) mentioned something about the FPS causing the glitch, making the Steam veersion impossible to clear.
Random Deus Ex music in your videos is why I subbed. I'm glad you still do it.
I got this game on a whim because I saw Bethesda's name on the cover and Morrowind had changed my life. I played and beat it on Xbox, and really loved it despite its obvious jankiness and barely remembering the last third. It actually introduced me to Lovecraft, whom, racist idiosyncrasies aside, I'm really grateful to have been introduced to. The loading screen quote from the "The Call of Cthulhu" that made me delve into what the games inspiration was is still one of my favorites, and I think its worth sharing even if only to get lost in the tumult of the comment section: "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
ericbilly ok cthulu cat
Jokes aside, this game and Lovecraft mythos are both pretty memorable because of the other, even moreso than they’d be on their own. If one was gone, the other wouldn’t be appreciated as highly and all that.
Your editing is so good that I expected a jump scare when you go up to the attic in the little girls house. Instead I get a gunshot in the next frame that made me jump up and shout "you bastard!". Lol, well done. I subbed just for that.
Yay! Pathologic!
Holy shit! I didn’t know you put this out! I’ve missed a few vids! Can’t wait to watch this, even though it’s almost 2 in the morning lol.
I LOVE this game.. it oozes soul, I read a couple of posts on the internet that really described well what fucked this game over. I hope you go over it in this video..
always love the Marv electrocution sound effect.
This game looks like Pathologic so much
Pathologic review hype!
I remember how great the concepts were and how incredibly specific the inputs needed were to progress with almost no context clues. And my God is it clunky and hard to fight the monsters. Like every Cthulhu game I've played like Cyanides Call of Cthulhu and Sinking City, they're buggy and clunky but have an intangible charm somehow
How about that Supreme Commander review?
I was surprised after seeing the amount of bugs you encountered. Besides the frustrating as hell, game breaking ship section (I had to download a fix for it that makes you skip the entire section) I didn't really encounter any other bugs and the AI worked really well with me.
I didn't mind the change from horror and survival to shooting mainly because I like to have a section where I fight back in horror games + you always die fast so the tensions were high all of the time.