I love your design decision around creating variety and distinction between existing chapters over a new map. The vision your company has is fantastic and refreshing in a roguelite-rich world. After seeing the creativity you have with hero design, I can't wait to see what's cooking up. Learning new myths and history from Carmellas' release is something I wasn't expecting but greatly enjoyed. Thank you for your hard work and games
REALLLY don't need to make a video with the infographic just post it... seems this studio is lazy and busy with NOT adding content vs trivial marketing
I loved watching the "How to Make a Hero" series. Especially the inspiration behind each character and how they fit into the main theme. Also 1:11 I contributed greatly here! 🤣
Greetings from the Philippines! Thanks, the real bummer for SEA players getting into this game before was the terrible server issues which seem to have been more or less fixed. Congratulations! The only real thing stopping the fun now are co-op disconnects that don't allow you to get back into the game. Please add a rejoin option, as well as a global game pause option once there is a DC, to allow for the guy who got DC'd time to get back into the game. This is the only thing left in the way of fun, even above variety of runs IMO.
Hello! We're constantly striving to improve the game's multiplayer experience. Glad to hear it was successful on your hand! We're also thinking about more QoL and online features, we'll let you know!
Aggro and leashing needs to be addressed. For example, when you run away and mobs don't drop aggro, you start fighting them for a while and they suddenly go away. Also ghouls get stuck on lower levels and keep you in combat, you can't open chests and must go back to kill them. I don't think it's intended to work like this.
Bravo à vous et à votre jeu que j’ai beaucoup aimé parcourir. Les gameplay entre chaque personnage est très différent et tout aussi intéressant et demande un apprentissage qui paie run après run! Bravo ❤
I wish you add batsht upgrades like how in hades where yoir abilities become chaotic and flashy the more you level up. i love the game. im looking forward for more content.
I only heard about this game a few days ago and have been watching reviews. This reminds me of hades which i loved. How does this campare to hades More to do less to do ? Shorter longer ? Harder easier ? Fun factor ? I'll be buying this when it drops tomorrow on consoles
Though it was not the case prior to buying and playing the game, now I agree with you on the replayability subject. A new map would only bring a cosmetic refreshment, I'll take the new activities instead anytime ^^ I won't refuse a cosmetic refreshment in the future though. Maybe by adding some new biomes (dark forests with rabid foxes and undead deers, snowy environments with shao-lin pandas, ...) ? Thank you for the next release of Ravenswatch on NTD Switch, I can't wait to play it with my kids. But will it be cross-platform or will I have to buy my own console and game as well ? Anyways, thanks for these news and keep up the good work Passtech team ^^
From past experiences please update the game regularly even if its a small update every few weeks then a bigger one ever 2 to 3 months. Most games lose their player bases if they cant keep them engaged.
are you guys going to do any hero and item balance changes as some items really just don't do much? as it is a timed game most of the defensive items feel very bad to take as it doesn't help your clear speed, and some items are so situational that building towards them and not getting them ruins the run. thanks for the update
J'adore le jeu, surtout en duo, le random des hero/objets et cool. Mais la frustration des bugs lié à la connexion à l'host (j'imagine). C'est dommage, les latences aussi, surtout pour la parade du wu-kong. J'espère que c'est un soucis qui sera traité, c'est un des plus frustrant (je parle pas de l'obligation de finir le jeu dans toutes les difficultés pour avoir la fin de l'histoire.
Nous avons fait quelques optimisations supplémentaires pour la sortie consoles (le 28 novembre), mais c'est un sujet que nous tentons d'améliorer constamment, et qui continuera d'être optimisé dans nos futures patchs !
Great news! I'd suggest to add a little bit more variety to heroes builds by adding more talents to each (2-4 to start) and buffing/reworking the least used ones. You could also add more new modifiers for custom runs Overall great game, i'm playing It a lot and can't wait for updates/dlcs!
so deciding against the community for new maps is unhinged in my opinion. how do you tell us no when we just want a different background to look at? i would say the majority of the game is good and pretty encapsulating as a whole however it gets boring staring at the same 3 backgrounds. as someone who's completed the game on all difficulties except the final one I have seen all the game has to offer. new maps or you're going to see an even greater loss of players. A paid DLC that only has 1 new character and no real developments. being greedy already is a bad look especially for a company that's living and dying on this game.
New characters are harder to develop than maps too. I couldn't agree more with the paid DLC skins over characters. Devs should never paywall a different experience, and stick to frivolous cosmetics. If they're not selling skins very well, come up with better designs. a paid colour scheme is so lazy.
j'ai 200 heure sur ravenswatch et il n'y a pas de t'chat ecris dans le jeu donc impossible de communiquer avec vos partenaire de jeu pour expliqué clairement les objectif 1 chance sur 4 que quand un joueur rage quit ça termine la partie pour tout le monde le jeu tourne en boucle , on ne fait que 2 ou trois build par personnage ( beaucoup de Sort/Ulti ce ressemble ) et il' n y'a que 3 map avec tres peu de variation et +vous n'aurez jamais 100% du jeu en l'achetant vu qu'un max de DLC sont prévu ( bâcler son jeu pour vendre + de contenue additionnel c'est a vomir )
The only thing I disagree is the fact that new characters will be paid dlc's, the game gets boring too fast for those used with roguelikes, and you guys are already thinking in paid dlcs? sometimes the base game feel like incomplete, while dlc's are already coming. Sad.
@@-Insert_name_here- Just a non-precise calculation with the info you provided: 9 heroes times 30 min each run = 270 min times 3 builds each hero = 810min = 13 h 30 min. with the exat same enemies all runs. That’s how you get bored, the base version of dead cells, gives you much more content for example, with all the cells levels you can get. lots of Builds, weapons, skills, new enemies each difficulty, etc.
That's annoying that we paid 26$ for a game with 3 maps and 8 heroes and we have to pay more to play a new hero... Let ppl who want to support the studio buy skins.
New playable heroes as paid DLC? I like the game but i ll not spend for micro content like heroes, i thinks its a bad approach and ll make some players quit and support your game. For bigger content like more maps, history and etc i agree to pay for a dlc, otherwise its bullshit
I love your design decision around creating variety and distinction between existing chapters over a new map. The vision your company has is fantastic and refreshing in a roguelite-rich world. After seeing the creativity you have with hero design, I can't wait to see what's cooking up. Learning new myths and history from Carmellas' release is something I wasn't expecting but greatly enjoyed. Thank you for your hard work and games
REALLLY don't need to make a video with the infographic just post it... seems this studio is lazy and busy with NOT adding content vs trivial marketing
Thanks for the awesome game guys, it hasn't gotten old after 150 hours
loved Curse of the Dead Gods, and i’m glad to say this one is even better
As a guy from Hamelin I really love playing the Pied Piper!
Great Video!
Thanks for sharing the updates, looking forward to new heroes and activities.
Really enjoy playing game now after full release.
I loved watching the "How to Make a Hero" series. Especially the inspiration behind each character and how they fit into the main theme. Also 1:11 I contributed greatly here! 🤣
Excellent update - thanks Margeaux and passtech!
I LOVE this game. You guys have nailed the gameplay.
I think it would be an awesome experience if the game could be played in couch-coop on console. I would love to play the game with my partner
Merci pour la continuité, jeu impeccable, merci!
REVERIE SHALL BE FREE!!!! love this game💟💟💟
This format is amazing
Greetings from the Philippines! Thanks, the real bummer for SEA players getting into this game before was the terrible server issues which seem to have been more or less fixed. Congratulations!
The only real thing stopping the fun now are co-op disconnects that don't allow you to get back into the game. Please add a rejoin option, as well as a global game pause option once there is a DC, to allow for the guy who got DC'd time to get back into the game.
This is the only thing left in the way of fun, even above variety of runs IMO.
Hello! We're constantly striving to improve the game's multiplayer experience. Glad to hear it was successful on your hand! We're also thinking about more QoL and online features, we'll let you know!
Aggro and leashing needs to be addressed. For example, when you run away and mobs don't drop aggro, you start fighting them for a while and they suddenly go away. Also ghouls get stuck on lower levels and keep you in combat, you can't open chests and must go back to kill them. I don't think it's intended to work like this.
keep it up! game of the year imo!
I love your game. Thank you so much.
But one extra map would still be great!
Love this game
On en veut toujours plus ;)
Please consider adding a VRR/120hz mode for console ❤
Bravo à vous et à votre jeu que j’ai beaucoup aimé parcourir. Les gameplay entre chaque personnage est très différent et tout aussi intéressant et demande un apprentissage qui paie run après run! Bravo ❤
I wish you add batsht upgrades like how in hades where yoir abilities become chaotic and flashy the more you level up.
i love the game. im looking forward for more content.
Kinda agree on the map thing. But in an ideal world it would happen, unfortunately like you said it's a LOT of work and time
Great video!
Thanks!
I only heard about this game a few days ago and have been watching reviews. This reminds me of hades which i loved. How does this campare to hades
More to do less to do ?
Shorter longer ?
Harder easier ?
Fun factor ?
I'll be buying this when it drops tomorrow on consoles
Though it was not the case prior to buying and playing the game, now I agree with you on the replayability subject. A new map would only bring a cosmetic refreshment, I'll take the new activities instead anytime ^^ I won't refuse a cosmetic refreshment in the future though. Maybe by adding some new biomes (dark forests with rabid foxes and undead deers, snowy environments with shao-lin pandas, ...) ?
Thank you for the next release of Ravenswatch on NTD Switch, I can't wait to play it with my kids. But will it be cross-platform or will I have to buy my own console and game as well ?
Anyways, thanks for these news and keep up the good work Passtech team ^^
exciting news!
pre ordered the deluxe because i want every skin.
im counting the days, is only 3 weeks away.
loving it on pc...does console have couch co-op or online co-op???
Online co-op!
2:51 lancelot?!
good eye! a lance type character - how cool
Those are actually the Knights in the Avalon Chapter!
2:49 Someone has an idea of what could be this new character with a spear like that ?
From past experiences please update the game regularly even if its a small update every few weeks then a bigger one ever 2 to 3 months.
Most games lose their player bases if they cant keep them engaged.
are you guys going to do any hero and item balance changes as some items really just don't do much? as it is a timed game most of the defensive items feel very bad to take as it doesn't help your clear speed, and some items are so situational that building towards them and not getting them ruins the run. thanks for the update
Balancing is an ongoing process! With each updates, we plan to balance the game based on new content and players' feedback.
any news on the GOG release?
Will controller rumble be added in? I think it makes a big difference for me with game feel in comabt
J'adore le jeu, surtout en duo, le random des hero/objets et cool. Mais la frustration des bugs lié à la connexion à l'host (j'imagine). C'est dommage, les latences aussi, surtout pour la parade du wu-kong. J'espère que c'est un soucis qui sera traité, c'est un des plus frustrant (je parle pas de l'obligation de finir le jeu dans toutes les difficultés pour avoir la fin de l'histoire.
Nous avons fait quelques optimisations supplémentaires pour la sortie consoles (le 28 novembre), mais c'est un sujet que nous tentons d'améliorer constamment, et qui continuera d'être optimisé dans nos futures patchs !
very good game! i have 145h .finish on all hero on maximum difficulty. the hardest thing for me on carmila. the easiest on monkey king
Merci pour cette vidéo ! 🙉❤
I'm here on console just waiting.
Well yess many people die to the hogs but the times my sanity died to the chapter 2 birds is way higher ;_;
less than three
Switch release?
Yes, but not at the same time as PlayStation and Xbox sadly. Will let you know when we have a date.
So.............#HumptyDumptyComesOutNextFall???
Super découverte ce jeu ! Bravo
Please rework night tumors!
Yes we're thinking about it!
I need them as Gapetto lol.
Put new character on paid dlc is terrible idea... u should only add dlc skins.
Will it be crossplay
Yes!
Great news! I'd suggest to add a little bit more variety to heroes builds by adding more talents to each (2-4 to start) and buffing/reworking the least used ones.
You could also add more new modifiers for custom runs
Overall great game, i'm playing It a lot and can't wait for updates/dlcs!
пуук
so deciding against the community for new maps is unhinged in my opinion. how do you tell us no when we just want a different background to look at? i would say the majority of the game is good and pretty encapsulating as a whole however it gets boring staring at the same 3 backgrounds. as someone who's completed the game on all difficulties except the final one I have seen all the game has to offer. new maps or you're going to see an even greater loss of players. A paid DLC that only has 1 new character and no real developments. being greedy already is a bad look especially for a company that's living and dying on this game.
New characters are harder to develop than maps too. I couldn't agree more with the paid DLC skins over characters. Devs should never paywall a different experience, and stick to frivolous cosmetics. If they're not selling skins very well, come up with better designs. a paid colour scheme is so lazy.
j'ai 200 heure sur ravenswatch et il n'y a pas de t'chat ecris dans le jeu donc impossible de communiquer avec vos partenaire de jeu pour expliqué clairement les objectif
1 chance sur 4 que quand un joueur rage quit ça termine la partie pour tout le monde
le jeu tourne en boucle , on ne fait que 2 ou trois build par personnage ( beaucoup de Sort/Ulti ce ressemble ) et il' n y'a que 3 map avec tres peu de variation
et +vous n'aurez jamais 100% du jeu en l'achetant vu qu'un max de DLC sont prévu ( bâcler son jeu pour vendre + de contenue additionnel c'est a vomir )
Please a fairy god mother character 😊
Add
The only thing I disagree is the fact that new characters will be paid dlc's, the game gets boring too fast for those used with roguelikes, and you guys are already thinking in paid dlcs? sometimes the base game feel like incomplete, while dlc's are already coming. Sad.
Paid DLCs are not coming for a long time (unless you count Cosmetics), a ton of free content is coming up first :)
How do you get bored "fast" with 9 heroes with 9 levels of unlocks and abt 2-3 viable builds each?
@@-Insert_name_here- Just a non-precise calculation with the info you provided: 9 heroes times 30 min each run = 270 min times 3 builds each hero = 810min = 13 h 30 min. with the exat same enemies all runs. That’s how you get bored, the base version of dead cells, gives you much more content for example, with all the cells levels you can get. lots of Builds, weapons, skills, new enemies each difficulty, etc.
That's annoying that we paid 26$ for a game with 3 maps and 8 heroes and we have to pay more to play a new hero... Let ppl who want to support the studio buy skins.
how do you expect them to fund new heroes and updates?
the goodwill of the playerbase? lmao
New playable heroes as paid DLC? I like the game but i ll not spend for micro content like heroes, i thinks its a bad approach and ll make some players quit and support your game. For bigger content like more maps, history and etc i agree to pay for a dlc, otherwise its bullshit
Here waiting for the PS5 drop. 🥲