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Passtech Games
France
Приєднався 30 сер 2012
Passtech is a game development studio based in Villeurbanne, France. Over the course of 10 years, we released Space Run, Space Run: Galaxy, Masters of Anima, Curse of the Dead God, and Ravenswatch on PC and consoles. Subscribe to stay updated!
Ravenswatch - Nightmares Unleashed Update (Update Trailer)
The Nightmares Unleashed update is now live on Steam, PlayStation, Xbox, and Nintendo Switch!
This Major Free Update will be the first of Ravenswatch's post-launch cycle. You can learn more about Year 1 on our official Roadmap.
*OUT NOW*
THE NIGHTMARES ARE UNLEASHED!
- Improved Keys system
- Alternate Master Nightmares patterns
- New Mini-bosses
- New Activities and Map Events
- The Refugees
- And more!
*Read the patch note:*
store.steampowered.com/news/app/2071280/view/511822238306009258
*Get the Unleashed Skin Pack*
On Steam:
store.steampowered.com/app/3393430/Ravenswatch__Unleashed_Skin_Pack/
On Xbox: www.xbox.com/en-US/games/store/ravenswatch-unleashed-skin-pack/9MWJ8MCC802W/0010
On Playstation: store.playstation.com/en-us/product/EP6665-PPSA09253_00-RW000PSAL0000004
*Join our Discord server*
discord.gg/passtechgames
This Major Free Update will be the first of Ravenswatch's post-launch cycle. You can learn more about Year 1 on our official Roadmap.
*OUT NOW*
THE NIGHTMARES ARE UNLEASHED!
- Improved Keys system
- Alternate Master Nightmares patterns
- New Mini-bosses
- New Activities and Map Events
- The Refugees
- And more!
*Read the patch note:*
store.steampowered.com/news/app/2071280/view/511822238306009258
*Get the Unleashed Skin Pack*
On Steam:
store.steampowered.com/app/3393430/Ravenswatch__Unleashed_Skin_Pack/
On Xbox: www.xbox.com/en-US/games/store/ravenswatch-unleashed-skin-pack/9MWJ8MCC802W/0010
On Playstation: store.playstation.com/en-us/product/EP6665-PPSA09253_00-RW000PSAL0000004
*Join our Discord server*
discord.gg/passtechgames
Переглядів: 13 415
Відео
Ravenswatch - Nightmares Unleashed Update (Reveal Date Teaser)
Переглядів 9 тис.21 день тому
The Passtech Games and Nacon teams are thrilled to announce the Nightmares Unleashed Update will be out on January 23rd! This Major Free Update will be the first of Ravenswatch's post-launch cycle. You can learn more about Year 1 on our official Roadmap. *Get ready for January 23rd* THE NIGHTMARES ARE UNLEASHING! - Improved Keys system - Alternate Master Nightmares patterns - New Mini-bosses - ...
Ravenswatch - Improving the Keys (Raven Eye w/ Slymane, Game designer)
Переглядів 9 тис.Місяць тому
Hello, and welcome to this first episode of Raven Eye! Ever since Early Access, the Keys system in Ravenswatch has been a hot topic in the community. Hard to locate, not shared among the group… In this update, we tried to address most of the feedback reported by the players (and more!) by changing a few fundamental things. Slymane, Game designer at Passtech Games, reveals the thoughts and proce...
Ravenswatch - News from Reverie (December 2024)
Переглядів 6 тис.Місяць тому
Welcome to this new episode of "News from Reverie"! In this episode: - We discuss the Consoles release and show you how we celebrated at Passtech! - We talk about our next Hero DLC, which will be free! - We take a look at what happened in the community last month; - And finally, we’re talking about our next video on the Nightmares Unleashed Update Remember to like and subscribe to our UA-cam ch...
Ravenswatch - Dev Team's Favorite Build (Sébastien X Sun Wukong)
Переглядів 2,6 тис.2 місяці тому
Introducing Sébastien, Ravenswatch's very own Producer at Passtech Games! In this new format, Sébastien reveals his favorite build with Sun Wukong, the "Immortality Build!" Let us know if you enjoyed this video and if you want to see more people from the Dev team share their Favorite builds! What is YOUR favorite build? Leave us your pick in the comment section below! *Pre-order Ravenswatch on ...
Ravenswatch - News from Reverie (October 2024)
Переглядів 9 тис.3 місяці тому
Welcome to this first-ever "News from Reverie"! If you've been around for a while, you may recognize our ancient "Dev Diaries" format. We wanted to continue sharing news and updates with our community via this medium. We hope you'll enjoy this video. Remember to like and subscribe to our UA-cam channel to not miss our next episodes. *Pre-order Ravenswatch on consoles* PlayStation: store.playsta...
Ravenswatch - How to make a Hero (Behind the Scenes Ep. 3)
Переглядів 1,3 тис.3 місяці тому
Passtech Games presents "How to Make a Hero", a three-part series on creating Ravenswatch and its iconic characters! From concept to playable in-game, the team goes deep into our processes, giving exclusive details about the next hero to join the Ravenswatch - Carmilla - and sharing an intimate look at life in the Passtech studio. We hope you enjoyed this series, let us know in the comment if y...
Ravenswatch - How to make a Hero (Behind the Scenes Ep. 2)
Переглядів 2,3 тис.4 місяці тому
Passtech Games presents "How to Make a Hero", a three-part series on creating Ravenswatch and its iconic characters! From concept to playable in-game, the team goes deep into our processes, giving exclusive details about the next hero to join the Ravenswatch - Carmilla - and sharing an intimate look at life in the Passtech studio. Next episode: October 8th, 2024 Ravenswatch 1.0 is out on Steam ...
Ravenswatch - How to make a Hero (Behind the Scenes Ep. 1)
Переглядів 4 тис.4 місяці тому
Passtech Games presents "How to Make a Hero", a three-part series on creating Ravenswatch and its iconic characters! From concept to playable in-game, the team goes deep into our processes, giving exclusive details about the next hero to join the Ravenswatch - Carmilla - and sharing an intimate look at life in the Passtech studio. Next episode: October 1st, 2024 *Ravenswatch will be out on Sept...
Ravenswatch - The Fall of Avalon Update (Update Trailer)
Переглядів 4,9 тис.9 місяців тому
The Fall of Avalon update is now live on Steam for everyone to enjoy. This major update brings the third Chapter of Ravenswatch: Avalon, as well as the highly anticipated Custom Game Modes! Check the patch note below for the details on the Fall of Avalon update. Passtech Games is beyond excited to release this new milestone in the development of Ravenswatch in Early Access! We are not done yet ...
Ravenswatch - What's in the Fall of Avalon Update? (Devlog #3)
Переглядів 1,6 тис.9 місяців тому
Ravenswatch - What's in the Fall of Avalon Update? (Devlog #3)
Ravenswatch - The Fall of Avalon Update Showcase Part 2 (Live Replay)
Переглядів 6349 місяців тому
Ravenswatch - The Fall of Avalon Update Showcase Part 2 (Live Replay)
Ravenswatch - The Fall of Avalon Update Showcase Part 1 (Live Replay)
Переглядів 1,1 тис.9 місяців тому
Ravenswatch - The Fall of Avalon Update Showcase Part 1 (Live Replay)
Ravenswatch - Fall of Avalon Update (Reveal Date Trailer)
Переглядів 3,9 тис.9 місяців тому
Ravenswatch - Fall of Avalon Update (Reveal Date Trailer)
Ravenswatch - The Avalon Update (Teaser Trailer)
Переглядів 3,9 тис.11 місяців тому
Ravenswatch - The Avalon Update (Teaser Trailer)
Ravenswatch - The Dark Tales Update Showcase (Live Replay)
Переглядів 61811 місяців тому
Ravenswatch - The Dark Tales Update Showcase (Live Replay)
Ravenswatch - The Dark Tales Update (Update Trailer)
Переглядів 58911 місяців тому
Ravenswatch - The Dark Tales Update (Update Trailer)
Ravenswatch - What's in the Dark Tales Update? (Devlog #2)
Переглядів 1,5 тис.Рік тому
Ravenswatch - What's in the Dark Tales Update? (Devlog #2)
Ravenswatch - The Dark Tales Update (Teaser Trailer)
Переглядів 982Рік тому
Ravenswatch - The Dark Tales Update (Teaser Trailer)
Ravenswatch - What's in store for 2024? (Devlog #1)
Переглядів 3,6 тис.Рік тому
Ravenswatch - What's in store for 2024? (Devlog #1)
Space Run - IndieCade Submission June 2013
Переглядів 1,5 тис.11 років тому
Space Run - IndieCade Submission June 2013
Podrian decirme como se usa aladin no puedo terminar ni una partida con el
They trying to take more hrs of life with this one just when you thought this game couldn’t be more fun
The variations of the bosses is an amazing feature. It makes the bosses more interesting and also well balanced. The variations are not so hard from an to another.
I wonder if there is going to be any pvp in the future!
Cool!
Do you intends to make new maps in the future?
Est-ce obligatoire d'avoir les doubles cles au moisn sur un chapitre ? Je n'arrive pas a faire le trophee des 5 cles je ne les trouvent jamais 😢
Super cool update
my only suggestion is to add more variety in mob attacks! :D i know you just added cultist summoner but already from looking at it i can tell it will just "feel" similar to all the other mobs, stay away and dodge their dmg etc. Would be fun if there was more variety that actually effects how we play, since for all mobs the game plan is just dodge their hits/bullets and then deal damage, this new enemy is the same, something that changes that loop would be Great and much needed imo ! :D love the game and I routinely return to it with my friend to play every big content update ! :D (if you're seeing this, and you're interested, def buy the game with a friend and go have fun ^^)
New enemies are really tough 😁.
I’m loving it so far especially the ritual instead of timer you just gotta survive and defeat the enemies
Just picked this up on psn. Enjoying it so far :)
Sending love from Korea❤
Vraiment cool ! Hâte de nouveaux perso
Hey guys really love the game with 50 hrs playtime, I have a bug report for you which has started after the update… When I visit refugee camps, after the buff selection screen my game crashedr 2-3 times already so I’m not visiting them anymore because there is no saving our run mechanism as you know. Just to be precise I’m a PS5 player and I play solo 95% of the time, hope you deal with it with a hot fix.
Excited to see changes to the keys as they were very hit and miss before... Keep up the good work guys, this game is amazing
Awesome, keep it coming👏
Currently my favorite game. But fix the damn crashing
Local co-op when?
a new update? banger love it
I know it's a rougelike but can you make a rougelite mode with progression like hades
It's the opposite. A roguelike is the main genre like hades, deadcells, Isaac and so on. RogueLITE instead share some elements of the genre like ravenswatch does. Just for the sake of clarity ;)
@GiordanoFanti ohhhh but hades has a progression mirror thing where you get permanent stats for your next run did curse of the dead gods have that I swear it did lol
@@Kratos-jz5cl Yeah! Should be nice! Here you have heroes that "leveling" unlocking new skills and traits tho
@@GiordanoFanti Roguelikes most of the time have no progression between runs, while roguelites allow players to unlock new abilities, items, or character upgrades that carry over between runs, making future runs potentially easier. Play the game "Rogue" and you'll realize the difference. Anything that plays like a Roguelike and has permanent progression or upgrades, will fall into the "Roguelite" category. Anything that mainly plays like a Roguelike and does NOT have permanent progression or upgrades, will fall into the "Roguelike" category. Granted, games like Binding of Isaac and Ravenswatch are not pure Roguelikes (due to having a very small degree of "permanent" outcomes, be it new characters or unlocking abilities), but by definition of the genre, they're the closest games to "Roguelike" than Hades or Dead Cells.
@@leoleo1035 Wow didn't knew it! So basically the only "roguelike" is Rogue itself (and very phew) right?
This game is so great, and I was already addicted. I wasn't even aware of a road map. I play Ravenswatch while passing time between Helldivers 2 updates. HD2, Ravenswatch and MonHunWilds are gonna be my top 3 games of 2025.
I very recommend you Deep Rock Galactic and Risk of Rain 2. Seeing your taste you'll love them 😉
Have to be honest, this update has made the game significantly worse. The entire run is now predicated on whether the randomly generated map is kind to you. If it is, you are beyond OP. If it is not, the run is over before it starts. Might as well play roulette. Very close to uninstalling. Incredibly disappointing.
Bro finally figures out how roguelites work
@@sonicxd8899 This is just not true for the best of the best. Slay the Spire, Dead Cells, even their own game Curse of the Dead Gods. You put hundreds of hours in to hone your skills so that you maximize your win rate against bad draws and in nonideal scenarios. On Ravenswatch, this means knowing how to scale your build up in a fast and efficient way without dying, how to path etc. With this update, now you can get runs where it's only shards on a terrible store, locked chest, straw quest etc. etc. Refugees are useless, at least on chapter 1. Feather point of interest is useless. The vision poi on chapter 1 green is basically +2 stars of fate. A lot of shards without a good store is ok if you have gotten a great talent to upgrade early on. If not, enjoy being rich and dead. So many (almost) useless but "interesting" camps are added and chests are subtracted. Or the key for the skull boss locked behind a blood ritual in a red area you might well not have time to get to. The game has gotten quite a bit harder to play in a thoughtful manner that looks to maximize win rates, at least on Nightmare and above. The co-op scaling on nightmare was already nonsensical and nightmare solo did not need to be made harder. If you are good enough to win anyway like a @positive4ce , all the power to you. This has made the game "more interesting" to you and you don't have to play 5-modifier runs not to fall asleep. For the rest of us, those that find darkness meh but have to work hard to succeed on nightmare, these are terrible changes. Not all "bro"s play rogue-lites/-likes for chaos and complete unpredictability, some of us actually play for the mental, problem-solving part of it. And nonsensical randomness does not make the game more appealing or interesting to us. I think both type of gamer can be respected, which this update certainly doesn't.
The new stuff is really good (though I think the refugee choices could be better balanced). However, two minor things would have made it significantly better: first, eliminate the feather shrine (make feathers a shop purchase every chapter) and eliminate the other tumor. By doing just those two things, every map could include two vision towers and a wishing well every time. These POIs allow for much better planned pathing, so that the player can make reasonable choices instead of depending on RNG. A good roguelike punishes bad choices and rewards good ones. With the updates yesterday, good choices don't matter as much as "did you get lucky with a good map," and that is what i find disappointing.
Nice update, But I wish there could be some better variety in the Bosses, they are all the same red and red and red. Normally I would say the bosses are my favorite part of game like this but for this I like the actual stages way better than the boss fights.
Well done folks.
Please fix the co op issues on Xbox. Thank you.
The unleashed skin pack is not available on switch 😢
It will arrive on February 10. Sorry for the delay
@PasstechGames great thanks for the update and congrats for the game is really good. One last thing after new dlc switch version looks really bad in handheld mode, it's so blurry now and has really low resolution, previous version was perfect and looks awesome. Please fix that in the future, thanks again. Also have the game on xbox and love it 😍
Do we have in-game chat now?
Hell no. Pointless and waste of resources.
Fantastic game, keep it up! Now please give me Robin Hood! XD
Eyo what the fuck this is alot of content! Good work guys! Ill be returning this weekend to try it all out.
New trophies too - nice! Looking forward to this. Thank you!
Y'all cooking
So, bosses are now even harder? Its the part I dislike the most...
They aren't harder, they have more variants for better variety. Honestly the bosses are one the easier parts of the game.
Looks amazing
Looks great, but as always the lack of metaprogression and goals lower my desire to play a lot. I'll probably do a few games (see if the multiplayer is still kinda dead) and move on again.
Picked it up yesterday, fucking love this OST!
Please, start to randomize final bosses on every stage to upgrade game replayability.
They did that in this update. The bosses are the "same", each one of them have different variants that change up the whole boss fight. Not exactly the same as a completely different master nightmare but I think this will help a lot for replayability.
Just brilliant!!!!
No new toon?
My favorite part of the update was when the nightmares said "it's unleashin' time" and unleashed all over the place
What about the new duo characters?
They're in our next update!
yesssss❤ i love this game
Holy jesus, this game keeps getting better, thnk u passtech, such an amazing work
Hell yes!
Hâte de tester ça ce soir
this looks AWESOME!!
great game guys. amazing update lots of new content. There is an issue though. every time u pick from a refugee camp the game crushes. It has happened to me 3 times
Hello, it's a known issue! A Hotfix is in the works.
no new characters?
Not yet, there will be 2 free ones (that sorta act as one character) later this year
That's for our next update :)
Yeaaah
Once again asking for Saci Pererê to be added as a new hero in the future... ~Also Ahab. The Mastodon version... after killing the Moby Dick and sicking for a new foe.