What fortiche did means so much for the recognition of european animation and long form adult animation alltogether. I was at the Annecy anim festival last year and plenty of legacy studios had 10-20 people at their stands and booths. Fortiche had literal rows of animators and fans wanting to interact. Really interested in what direction studio goes when they finish with Arcane, especially considering Riot bought them out.
@@liqiye3611 it can but it wont, its not sustainble work model at all, season is 100+ milli investment with 100 animators on payroll, work like this is not sustainable in my industry, that is why it is so fascinating to observe
In regards to how he was able to convince the higher ups at riot, all the first employees at riot are basically pretty close friends now, or atleast respect each other too much to ignore each other. Since they generally signed on when the game was nothing, they are all pretty senior at the company.
"Can a monster ever be forgiven? I don't know." I think that right there is a big reason why this show worked so well. It wasn't trying to push a message, it just asked the questions, and showed the audience different people's perspectives, and lets the audience make up their own mind.
Yes, I entirely agree; many shows start backward with "ok, we have a message we want to put across, what can we do to push it?" before any artistic vision... and you can feel it.
The real issue with converting a piece of art, like a video or book, into another medium of art, like a movie or tv show, is that people say they want the same thing translated but what they really want is the same FEELING they have when observing the new art to match what they felt when viewing the original. It's lost in translation because the minds at work to create the new piece of art don't connect the same way that the fanbase as a whole does as their job is to condense and extrapolate, leading to an inconsistent realization of core values of the original piece. You can see that in the Harry Potter movies, where the first movie was NEARLY word for word ripped from the book and became an immediate success which propelled the other movies. This also fell away a bit in the third movie until the fifth movie, because there were more creative liberties and freedoms that lost the message of each book, until the series closed fairly close to the books and were incredible. In a similar light, you can see that more recently in the new Percy Jackson TV show. They HAD to have the writer of the book series on to make it successful because his hand in the screenplay is what creates that bridge from book to TV show which drives success.
32:07 I think the reason why Arcane had a better shot of working is because League doesn't really have any major set in stone "story" that people really know from the game. You have a bunch of champions and you fight them on the same old map again and again. The end. These leaves you with an almost endless amount of wiggle room for creating a solid story and you don't need to worry too too much about some significant changes to characters because, again, it's not like you've gone through major story line arcs with them or anything. When you take favorite games WITH huge storylines that people love, they are already fans of the story that exists and the characters in them. The characters and story lines are known for certain things. If you don't follow almost all of those things or do them as well, people are already frustrated and upset by default. Examples: Halo, Witcher etc
So glad to see you interact with this! Most "reaction" channels really only hit the big marks that they know will bring in the views but don't really engage with the work beyond that. I think diving into the more niche stuff like this really shows a lot of love and appreciation!
Not difficult AT ALL to see your artistry. Endless, free entertainment. Wholesome, intelligent and mature inspiration that makes taking the high road a little bit easier. You play characters, engage with media in earnesty and curiosity. Teach valuable life lessons based on your lived experiences, explained and distilled into easily digestable and relateable stories. You set a precedence of character I'm very supportive of. I'm a bit past the age of being 'influenced' - but I'm hoping a lot of young adults out there see you as a role model. (Which of I'm in no doubt whatsoever considering the dubious attempts at humour that pass by in the chat KEKW)
There's a bit in the Mel Gibson/Julia Roberts film "Conspiracy Theory" where Gibson's character would use the gun to smack the back of an FBI agent's head, since he's a wanted former spy and doesn't want the agent to catch him, but he doesn't want to kill them. He'd hit the agent in the head, lean in and ask "you pretending?" and when the agent admits it "yeah ok ok.." he knocks him again and he faints for real then he apologizes after the agent is unconscious. Then later on the same agent was held up by Julia Robert's character at gun point and she knocks him in the back of the head and says she's sorry and leaves, and then the agent gets up and was like "yeah yeah, everybody's sorry", clearly showing he wasn't even knocked out by Gibson the 2nd time. Basically it's hard to get knocked out by a gun to the back of the head.
It's because movies make it all wrong. The point of that move is to dmg the back neck, not back head. You aim for that juicy neural network connect, not the brain.
Eyes are the same size all your life. That's why babies have larger eyes in proportion to their face, which animators use to make a face more appealing.
~ 18:07 I can answer that easily. There's no such thing as knocking someone out with a strike on a head without lasting damage in real world. Lasting damage may not be the same as _permanent_ damage but there will be lasting damage and it will be pretty serious.
the reason why i love grubby is that he gets invested in stuff the proper way. while his audience is questionable (the LOL hate cause dota players lmao) he doesnt let it affect him and just enjoys the stuff no matter how insufferable his viewers get
So IIRC before riot, fortiche was a 5 person company, then when they got the green light, riot helped them hire 100+ animators, then the project was cancelled which made them have to fire the new hires, christian then asked around the other departments to make sure fortiche still had projects, thus we get get jinxed and rise, after fixing the script, arcane gets a green light again, fortiche expanded again, and finally we get arcane...and fortiche is partially owned by riot (non-controling shares IIRC) Edit: also, to the idiot in chat that kept repeating layoff...no fortiche is not affected by the current riot layoffs, it only affected esports, LoR and the entire riot forge...so pretty much all the games I play minus the esports part, the only esport dept that was unaffected was the one in asia, specifically the lck.
correction, Rise and K-DA pop-stars get jinxed was done by Fortiche in 2015? and it was the first Fortiche-Riot collab... and both parties lucked out on this one, Riot discovering an amazing buck of animators and Fortiche getting funding to express their magic...
they didn't rewrite a lot for the show, since arcane is the background story for a lot of characters, and we didn't have any background for them to begin with. Jinx and Vi's bio were just like: "oh yeah, they suffer a lot in the childhood, but look how crazy and badass they look now". Only background stories we had that were already good were Viktor and Jayce's, but they were still too short. So they technically just filled in the gaps between their origin and what are they in league in present timeline.
I'm always in the comments recommending bridging the rift to arcane reactors and I have thought of selling it as "arcane 1.5" but it really isn't... cuz that implies it's something that is in between s1 and s2 while in reality, if anything, it would be more like "arcane 0.5"
I wish there was more people talking about Dragon's Blood. I honestly think it's quite a mess, and Invoker just steals the show too much. It should've honestly been just a season all about him and his conflict with Selemene, but it just goes all over the place and makes the plot too complicated for its own good.
they tried to go with the mainstream but it didnt work, the low budget wasnt the problem it was the writing itself (the core) and i keep hearing dota players saying some stupid stuff like "budget was low so what do you expect?" its a massive amount of copium that made me turn my back to the dota community they sck ass
32:04 I bet that the videogame curse isn't a curse at all, and it's just as you said at the beginning - if the creative minds are not in harmony with the theme, the result of their work will be a turd. I think there are many older generations who don't consume games at all and don't see them as art but as something inferior. I'd wager that it's rare for a series with a big budget to be created by gamers, as is the case with Arcane.
17:48 ... well, it's just nonsense ... or to put it more accurately - it's a device used by writers to conveniently place characters in captivity or a situation they need them to be in (or as a means to neutralize antagonists without killing them if the protagonist is a morally upright character). Knocking someone out with a blow to the head doesn't work this way. If the blow is hard enough for someone to lose consciousness, it's more likely to cause serious injury or death.
Grubby, please tell me what you used to browse the definition of the phrase "jumping the shark"? Is there a specific site you use for terminology definitions?
Actually the story goes that she got the prototype(non smooth) hextech balls from Jayce's house and put it in the middle of the cymbals monkey which banged at it a lot, and it being unstable af, blew up.
IMO arcane suffers from what so many animated shows do, the writing is awful. I tried to watch it and LOVED the visuals but the writing was SO PREDICTABLY bad that I told myself "if they say this next im turning it off" and I did lol. Anime writing syndrome.
What fortiche did means so much for the recognition of european animation and long form adult animation alltogether. I was at the Annecy anim festival last year and plenty of legacy studios had 10-20 people at their stands and booths. Fortiche had literal rows of animators and fans wanting to interact.
Really interested in what direction studio goes when they finish with Arcane, especially considering Riot bought them out.
arcane can go over 10+ seasons so it will take a time
@@liqiye3611 it can but it wont, its not sustainble work model at all, season is 100+ milli investment with 100 animators on payroll, work like this is not sustainable in my industry, that is why it is so fascinating to observe
That's awesome, thanks for sharing
@@liqiye3611 arcane having 10 seasons with each season taking 2 years to make 💀
In regards to how he was able to convince the higher ups at riot, all the first employees at riot are basically pretty close friends now, or atleast respect each other too much to ignore each other. Since they generally signed on when the game was nothing, they are all pretty senior at the company.
"Can a monster ever be forgiven? I don't know."
I think that right there is a big reason why this show worked so well. It wasn't trying to push a message, it just asked the questions, and showed the audience different people's perspectives, and lets the audience make up their own mind.
Yes, I entirely agree; many shows start backward with "ok, we have a message we want to put across, what can we do to push it?" before any artistic vision... and you can feel it.
The real issue with converting a piece of art, like a video or book, into another medium of art, like a movie or tv show, is that people say they want the same thing translated but what they really want is the same FEELING they have when observing the new art to match what they felt when viewing the original. It's lost in translation because the minds at work to create the new piece of art don't connect the same way that the fanbase as a whole does as their job is to condense and extrapolate, leading to an inconsistent realization of core values of the original piece.
You can see that in the Harry Potter movies, where the first movie was NEARLY word for word ripped from the book and became an immediate success which propelled the other movies. This also fell away a bit in the third movie until the fifth movie, because there were more creative liberties and freedoms that lost the message of each book, until the series closed fairly close to the books and were incredible.
In a similar light, you can see that more recently in the new Percy Jackson TV show. They HAD to have the writer of the book series on to make it successful because his hand in the screenplay is what creates that bridge from book to TV show which drives success.
32:07 I think the reason why Arcane had a better shot of working is because League doesn't really have any major set in stone "story" that people really know from the game. You have a bunch of champions and you fight them on the same old map again and again. The end. These leaves you with an almost endless amount of wiggle room for creating a solid story and you don't need to worry too too much about some significant changes to characters because, again, it's not like you've gone through major story line arcs with them or anything.
When you take favorite games WITH huge storylines that people love, they are already fans of the story that exists and the characters in them. The characters and story lines are known for certain things. If you don't follow almost all of those things or do them as well, people are already frustrated and upset by default.
Examples: Halo, Witcher etc
I cant wait for episode 4(the one about the music)
i literally teared up at bridging the rift part 5
I love this docu series. I hope Grubby reacts to the rest of the documentary
Please continue 🙏 , this documentary was sooo good
So glad to see you interact with this! Most "reaction" channels really only hit the big marks that they know will bring in the views but don't really engage with the work beyond that. I think diving into the more niche stuff like this really shows a lot of love and appreciation!
First time discovering this documentory. Can't wait to watch other parts with you
Not difficult AT ALL to see your artistry. Endless, free entertainment. Wholesome, intelligent and mature inspiration that makes taking the high road a little bit easier.
You play characters, engage with media in earnesty and curiosity. Teach valuable life lessons based on your lived experiences, explained and distilled into easily digestable and relateable stories.
You set a precedence of character I'm very supportive of. I'm a bit past the age of being 'influenced' - but I'm hoping a lot of young adults out there see you as a role model.
(Which of I'm in no doubt whatsoever considering the dubious attempts at humour that pass by in the chat KEKW)
Thank you
There's a bit in the Mel Gibson/Julia Roberts film "Conspiracy Theory" where Gibson's character would use the gun to smack the back of an FBI agent's head, since he's a wanted former spy and doesn't want the agent to catch him, but he doesn't want to kill them. He'd hit the agent in the head, lean in and ask "you pretending?" and when the agent admits it "yeah ok ok.." he knocks him again and he faints for real then he apologizes after the agent is unconscious. Then later on the same agent was held up by Julia Robert's character at gun point and she knocks him in the back of the head and says she's sorry and leaves, and then the agent gets up and was like "yeah yeah, everybody's sorry", clearly showing he wasn't even knocked out by Gibson the 2nd time.
Basically it's hard to get knocked out by a gun to the back of the head.
It's because movies make it all wrong. The point of that move is to dmg the back neck, not back head. You aim for that juicy neural network connect, not the brain.
Eyes are the same size all your life. That's why babies have larger eyes in proportion to their face, which animators use to make a face more appealing.
"Can you forgive someone like Jinx ?" - Rito guy
"I can fix her." - Me xD
you cant fix whats already perfect
@@3ΘΕΌΣ6 ☝️This person gets it.
Jinx’s eyes are unusually big…except for Ella Purnell lol, she looks exactly like that
Jinx is the best. ... and this was an awesome and beautiful summory of Jinx story line.
~ 18:07 I can answer that easily. There's no such thing as knocking someone out with a strike on a head without lasting damage in real world. Lasting damage may not be the same as _permanent_ damage but there will be lasting damage and it will be pretty serious.
the reason why i love grubby is that he gets invested in stuff the proper way. while his audience is questionable (the LOL hate cause dota players lmao) he doesnt let it affect him and just enjoys the stuff no matter how insufferable his viewers get
So IIRC before riot, fortiche was a 5 person company, then when they got the green light, riot helped them hire 100+ animators, then the project was cancelled which made them have to fire the new hires, christian then asked around the other departments to make sure fortiche still had projects, thus we get get jinxed and rise, after fixing the script, arcane gets a green light again, fortiche expanded again, and finally we get arcane...and fortiche is partially owned by riot (non-controling shares IIRC)
Edit: also, to the idiot in chat that kept repeating layoff...no fortiche is not affected by the current riot layoffs, it only affected esports, LoR and the entire riot forge...so pretty much all the games I play minus the esports part, the only esport dept that was unaffected was the one in asia, specifically the lck.
Didn't they mention that in the next episodes??? Why are you spoiling the documentary? This is just part 1.
irrc-andy over here? What you should recall correctly is that you watched that in the same documentary you are watching right now.
correction, Rise and K-DA pop-stars
get jinxed was done by Fortiche in 2015? and it was the first Fortiche-Riot collab... and both parties lucked out on this one, Riot discovering an amazing buck of animators and Fortiche getting funding to express their magic...
19:16 I like that look for Vi! Admittedly, I think the Arcane look works better for the show though (so far)
Grubby never reacted to TFT:Remix Rumble right? def should.
Cool!
they didn't rewrite a lot for the show, since arcane is the background story for a lot of characters, and we didn't have any background for them to begin with. Jinx and Vi's bio were just like: "oh yeah, they suffer a lot in the childhood, but look how crazy and badass they look now". Only background stories we had that were already good were Viktor and Jayce's, but they were still too short.
So they technically just filled in the gaps between their origin and what are they in league in present timeline.
I'm always in the comments recommending bridging the rift to arcane reactors and I have thought of selling it as "arcane 1.5" but it really isn't... cuz that implies it's something that is in between s1 and s2 while in reality, if anything, it would be more like "arcane 0.5"
I wish there was more people talking about Dragon's Blood. I honestly think it's quite a mess, and Invoker just steals the show too much. It should've honestly been just a season all about him and his conflict with Selemene, but it just goes all over the place and makes the plot too complicated for its own good.
anime syndrome
they tried to go with the mainstream but it didnt work, the low budget wasnt the problem it was the writing itself (the core) and i keep hearing dota players saying some stupid stuff like "budget was low so what do you expect?" its a massive amount of copium that made me turn my back to the dota community they sck ass
32:04 I bet that the videogame curse isn't a curse at all, and it's just as you said at the beginning - if the creative minds are not in harmony with the theme, the result of their work will be a turd. I think there are many older generations who don't consume games at all and don't see them as art but as something inferior. I'd wager that it's rare for a series with a big budget to be created by gamers, as is the case with Arcane.
17:48 ... well, it's just nonsense ... or to put it more accurately - it's a device used by writers to conveniently place characters in captivity or a situation they need them to be in (or as a means to neutralize antagonists without killing them if the protagonist is a morally upright character).
Knocking someone out with a blow to the head doesn't work this way.
If the blow is hard enough for someone to lose consciousness, it's more likely to cause serious injury or death.
Watching your reaction is just an excuse to watch this for the 5th time
i am kinda worried for season 2 that they will try too much to make like stakes big and big and bigeer i hope im wrong
Now I have to wait for the next video…. Who were there on stream was lucky… but it was good
Arcane HYPE
Grubby, please tell me what you used to browse the definition of the phrase "jumping the shark"? Is there a specific site you use for terminology definitions?
Nah I just googled it lol
Actually the story goes that she got the prototype(non smooth) hextech balls from Jayce's house and put it in the middle of the cymbals monkey which banged at it a lot, and it being unstable af, blew up.
IMO arcane suffers from what so many animated shows do, the writing is awful. I tried to watch it and LOVED the visuals but the writing was SO PREDICTABLY bad that I told myself "if they say this next im turning it off" and I did lol. Anime writing syndrome.
Hmm okay, what is a Show you would like?