I really want to say Type Moon's and Key's visual novels that focused on telling a compelling and emotional story instead of being just a choose-which-girl-you-bang that defined the genre, but that isn't really a single game. Instead, I'll have to go with Operation Flashpoint - the first one. Back when most FPS games either followed Quake's brainless kill-everything style or Half Life's scripted storytelling, diving into the realistic, vast and open environment of OFP was something completely different. I remember replaying the demo dozens of times, being absolutely blown away by the immersive radio chatter and how a simple mission can end up going so many different ways. On one try, everything would go smoothly and my squad would complete the mission with me contributing very little. The next try we'd be flanked by the APCs and be thrown into an absolute chaos, panicking as the radio channel filled with the screams of the dying and the survivors frantically issuing orders or taking command if the highest ranked officer went down. The game was filled things that were less than common at that time, to say the least: iron sights, vehicular combat, injuries that would actually affect the gameplay, navigation using the stars, stealth combat (as wonky as it was)... the list goes on and on. Mind you, this was all in 2001 - long before Call of Duty or Battlefield were even a thing. And then the mods came out and added a completely new level of awesomeness. There was a multiplayer mod where a commander would be literally playing an RTS game, building structures, weapons and vehicles while issuing orders to other players (or even AI bots) who would utilize the assets the commander built and fight the actual battles in FPS mode. Heck, the originator of the battle royal games that are flooding the market nowadays was a mod to one of OFP's sequels.
Halfway through I realised you hadn't shown the terrifying creatures, then I realised that you were saving that for the audience to experience. There's nothing like the first time you encounter one of the big ones and I'm so glad you didn't ruin that.
Honestly, I've always hated survival games. It felt more like chores and busy-work than something I would play for fun. Subnautica does have some of these elements, but it does everything else so well that I can look past it and enjoy the hell out of the game. Just finished my first playthrough game and I completely agree with your sentiment of "Man. I wish I could forget all that just so I could experience it fresh again." You hit the nail on the head there.
Hmm, for me it's probably Nioh. They take the Dark Souls formula and while keeping the difficulty pretty high, add in a different stamina mechanic which literally turns combat into a deadly dance of blades. This dance is encouraged as you learn the timing of button presses to flow through the 3 stances and your weapons to determine how you approach the combat in a second by second basis
While not entirely perfect, I feel that Subnautica is pretty damn close to it. It's been my favorite Unknown Worlds game to date. I do have Unnatural Selection 2, but I haven't really messed with it all that much. I started playing Subnautica back shortly before habitats were a thing. In fact, when I started playing, Foundations, I-Corridors, T-Corridors, X-Corridors, and L-Corridors were all there were. I now have well over 200 hours invested in it lol
Nice job Sir. I play 2 games; 'Elite Dangerous: Horizons' and 'Subnautica'. Strange as through the decades I own nearly a thousand console games. I am addicted to both games and they're all I play. I have the greats like the complete version of both Witcher games. I have the complete Skyrim game, Farming Simulator 15 Complete Gold Edition, All Final Fantasy games, Forza games full editions... My point, I've spent thousands upon thousands of pounds on games I've not even touched because of 2 incredible sandbox games. That's how good 'Subnautica' is and soon it's a complete rehash of Elite and 'Subnautica' both coming out later this year. Oh boy, how am I gonna cope? Stay safe Sir.
I've "ridden along" with a few Thalassophobic players who started out absolutely terrified of the ocean world 4546B. Salt water everywhere, dark/murky/deep waters make these players uneasy in the sunlit Safe Shadows at the very least. I recall a couple of players built an above-sea-level base, quaking in fear as night fell. Those that kept playing and exploring gradually suppressed their fears and one even said: "A Stalker is chewing on my Seamoth. Such a bother" On the other hand, a "Big Game Hunter/First Person Shooter" quit after a hour, out of boredom. However, a "Red Dead" ace shooter/bounty hunter got over the lack of a "killing gun," and found the complete story quite satisfying. "Subnautica: An Experience masquerading as a game."
I will never forget when I first encountered the “Squid”. There were other creatures that scared me but nothing will be that terrifying noise and my prawn suit suddenly freezing without warning
I study marine biology and I give this game my biggest and phattest seal of approval. Bonus marks for accurate ecology! Even more for perfectly replicating the insane feeling of mystery and awe in the deep blue abyss.
I actually have thalassophibia and yet your video still manages to give me some sorta mad contradictory desire to play this game . . . just so you know, when I jump in and get absolutely terrified by everything around me, it's totally gonna be your fault :P
From oldies, Fallout 2. To this day it is still my favourite game, from newer games Divinity Original Sin 2. I'm sucker for open world RPGs that gives player a true agency.
Install the game on an SSD then there isn't any pop in. And have you even played the final version? There is an FOV slider in the settings, that's a huge oversight when it's one of your only gripes with the game in this video. Otherwise really good video, it's truly an amazing game with a lot of interesting surprises, I hope more people play it after seeing this video
Played and beat the final version. I say it in the video (10:22 "Even maxing it out in the options menu"), the FOV slider doesn't go wide enough, in my opinion, to really settle the narrow field of view. But that's a personal preference. Some people it won't bother!
MathasGames It goes to like 110. How is that not enough? The footage you use is with the default fov. If you want the focus to go wider you'll have a hard time in all games except for quake.
Actually quite a few games give a much, much wider FOV. And for an underwater game that is absolutely a big cause of motion sickness, which would make a lot of people quit playing it even though they'd love it otherwise. I've played it and even though I don't get motion sickness, even I got a bit wonky at one point when playing on the default POV. It is what it is.
This was actually a review, mind you that Judge Mathas does use great analytical sense but this whole subnautica review was more of a REVIEW barely jokes, not much additional effects. Just Mathas explaining the depths of the game, with a few text, with footage of the game. This is a first for me to see you move away from what you usually do, even though people will tell me its the same as the other reviews, for me this just felt a few feet different than the usual. . As I've seen, there must be something that happened: 1. Mathas loved the game so much that it didnt need much to edit to pour out the information that he loves 2. Maybe it was rushed or something else has happened to the editing(hopefully nothing very bad) 3. A new change of pace in which from time to time a more relaxed not so much energetic review BUT a different view of "passionate" review 4. Energetic and hyper editing style reviews weren't cut for a survival underwater feel review
You look exhausted Mathas, have some sleep!! You look like you just stepped out of the ring after going twelve rounds with Mike Tyson. Get some sleep my dude, though we all appreciate the immense effort you put into all your content.
Sadly I never got to play a game that changed my views on a genre besides Rimworld. I love absolutely love, colony building games and the pure randomness in that game is amazing. I loved it when you did your play through of it which is the main reason why I bought it in the first place. Your stories and unique each time and how the characters react to everything is frustrating yet funny. I want to see a MMORPG that goes out of it way to be different but engaging. Where instead of picking a stupid class I have to go out and explore the world and get skills that way. That with enough time and training my character will learn something new and encounter other things in the world. but maybe in the future that will happen, who knows?
Auto liked from the first seconds! Chills from the theme music... I'm going to miss Subnautica on your channel but as all good things do, they come to an end... You introduced me to Subnautica oh so long ago and I purchased it oh so long ago. Thank you for all your content Mathas!
Planescape Torment. Get the Remastered Edition but make sure to turn off the optional Black outlines in the options menu. Also get a short guide on the game before you start playing. It is the best RPG ever made.
Innocent, do you mean not guilty? A trier of fact cannot prove that a defendant is innocent, they need only find that they are not guilty, and then they are assumed innocent in the eyes of the law.
I really hate hunting around for blueprints. I wish they wouldn't have changed that. Scrounging for 2 hours looking for a piece of junk on the sea floor kills the vibe for me.
The Bamboozler what? Lol, just go near boxes and wrecks you come across on your travel, while looking for food, for resources, don't do one thing at a time, remember where you encountered each wreck and visit it, scan resource outcrops, it tells you which type of outcrop gives certain item.
This isn’t really the kind of game I’ve played before, and yet you nerding out so hard on it has me adding it to the list. Seeing you excited about it has gotten me excited to try it! Thanks!
Story Time: While playing subnautica I was cruising around in my little seamoth. Stopping to pick up resources and scan for tech. At one stop it was kinda dark, enough to have my seamoth lights on to easier see the loot im after. I get out and swim over to some tech and start scanning. Then my light went out. I suspected it was a graphic glitch as at the time it was an early access game and I expect that kind of thing. I turn around to assess the situation only to see my seamoth in the mouth of a giant serpent known as a Reaper being flung back and forth. This being my first encounter with this creature I swam right up and stayed surface level all the way back to my escape pod. Never slowing down, never looking back. It was a long swim and I was scared the entire time expecting to die at any moment. So yah, this game does fear in a great way. Granted most of the time the fear is from the darkness expecting some giant monster to jump out and drag your sub down, or not knowing what creature is making those strange noises. Tip: there are no ambient monster sounds in this game, If you hear something, its coming FROM something.
Loved your review. I too have been playing since very early release and am so impressed with how far and well-polished the game has become. Not trying to bring drama and politics into the mix, but you made a comment about how well-done the audio design was done. I'm sure you've heard by now about the unexpected firing of Subnautica's lead sound designer over trivial matters. In a part, he was the heart and soul of this game. It's a shame because I really liked Unknown Worlds. Now I only like their game.
"Die of starvation or die to the seamonster hunting me" Come on Mathas you and I both know this game isn't hard enough to actually cause that to happen.
J AU play hardmode and you'll see you will die atleast from 1 thing for sure there is no never in this game survival mode your safe you die and respawn but hardcore you have to be on your guard the whole time through the game
Spec ops: the line is the last game I really wanted to eternal sunlight myself for, to take it whole again, though subnautica is certainly close to joining it on that list!
Dayz really changed it’s genre imo just because of how scary it is to be shot at in it. Sad part is it’s a buggy mess so I wouldn’t recommend it unless they fixed it lol
Quentin Els No they haven’t lol you can still grab infinite food from apple trees along with a bunch of other unfinished stuff that I don’t have the time to mention.
i very on the fence on this game, if they add 2 player coop, i would buy it in a heartbeat. And for the game that changes the genre, I would have to go with rainbow six siege. It turned the basic "hero shooter" concept, added realism and smart destructibility and created this amazing combination of addicting gameplay. R6 is the ONLY game where I play it solely for it's gameplay and don't really care too much about cosmetics or lvl progression etc.
although I would be interested in trying the game in co-op I do have to say Subnautica is one of the few games i would say going into it alone is the best experience. Like he said in the review the pop in can be jarring at times and I had my audio desync during the few scripted sequences but other than that this is simply one of the most immersive survival games I've ever played. Its a real treat I would say buy it.
Agreed the sound design in this game is stellar. I'm really upset they fired the the guy responsible for it basically because they dared to have conservative political opinions on Twitter and an angry mob didn't approve of that. In related news: yay for spineless devs! Here's hoping the sound design for the expansion doesn't take a hit as a result.
Mea K Here we can see a wild stranger in his/her natural habitat, with his/her opinion not knowing the exact cause of why that sound designer was fired and for good cuase. You may think he was fired for no reason and that the devs don't have a back bone but that just shows you don't know the full story.
Thanks for watching! If you enjoyed don't forget to LIKE, SHARE and SUBSCRIBE! What's your favorite genre changing game?
Hard choice to pin down...if I had to decide on a series that met that criteria and affected me the most personally, I'd have to say Phantasy Star.
well in recent times Neir Automata really hits that mark. Also darkest dungeon was really good in the old school dungeon crawling save or die times
I really want to say Type Moon's and Key's visual novels that focused on telling a compelling and emotional story instead of being just a choose-which-girl-you-bang that defined the genre, but that isn't really a single game.
Instead, I'll have to go with Operation Flashpoint - the first one. Back when most FPS games either followed Quake's brainless kill-everything style or Half Life's scripted storytelling, diving into the realistic, vast and open environment of OFP was something completely different. I remember replaying the demo dozens of times, being absolutely blown away by the immersive radio chatter and how a simple mission can end up going so many different ways.
On one try, everything would go smoothly and my squad would complete the mission with me contributing very little. The next try we'd be flanked by the APCs and be thrown into an absolute chaos, panicking as the radio channel filled with the screams of the dying and the survivors frantically issuing orders or taking command if the highest ranked officer went down.
The game was filled things that were less than common at that time, to say the least: iron sights, vehicular combat, injuries that would actually affect the gameplay, navigation using the stars, stealth combat (as wonky as it was)... the list goes on and on. Mind you, this was all in 2001 - long before Call of Duty or Battlefield were even a thing.
And then the mods came out and added a completely new level of awesomeness. There was a multiplayer mod where a commander would be literally playing an RTS game, building structures, weapons and vehicles while issuing orders to other players (or even AI bots) who would utilize the assets the commander built and fight the actual battles in FPS mode. Heck, the originator of the battle royal games that are flooding the market nowadays was a mod to one of OFP's sequels.
Demon's souls for sure
Halfway through I realised you hadn't shown the terrifying creatures, then I realised that you were saving that for the audience to experience. There's nothing like the first time you encounter one of the big ones and I'm so glad you didn't ruin that.
you are so glad that he didnt ruin it for you that you felt the need to ruin it for others ?
tiseenderwelke ikr
Are you implying they ruined the monsters by mentioning the fact they exist?
@@tiseenderwelke they show them in the official trailer so nothing ruined m8
Honestly, I've always hated survival games. It felt more like chores and busy-work than something I would play for fun. Subnautica does have some of these elements, but it does everything else so well that I can look past it and enjoy the hell out of the game. Just finished my first playthrough game and I completely agree with your sentiment of "Man. I wish I could forget all that just so I could experience it fresh again." You hit the nail on the head there.
Holy shit, Mathas liked Subnautica? I never would have guessed.
Glad to see a Judge Mathas on this great game and the best survival game I have ever played.
Thanks for introducing me to it Mathas.
Got the game because of this video
Where is the cuddlefish, the thumbnail promised me the cuddlefish
Hmm, for me it's probably Nioh. They take the Dark Souls formula and while keeping the difficulty pretty high, add in a different stamina mechanic which literally turns combat into a deadly dance of blades. This dance is encouraged as you learn the timing of button presses to flow through the 3 stances and your weapons to determine how you approach the combat in a second by second basis
While not entirely perfect, I feel that Subnautica is pretty damn close to it. It's been my favorite Unknown Worlds game to date. I do have Unnatural Selection 2, but I haven't really messed with it all that much. I started playing Subnautica back shortly before habitats were a thing. In fact, when I started playing, Foundations, I-Corridors, T-Corridors, X-Corridors, and L-Corridors were all there were. I now have well over 200 hours invested in it lol
Planescape Torment
BluemaxDR btw, any idea how to get that game for modern system?
GOG
Nice job Sir.
I play 2 games; 'Elite Dangerous: Horizons' and 'Subnautica'. Strange as through the decades I own nearly a thousand console games.
I am addicted to both games and they're all I play. I have the greats like the complete version of both Witcher games. I have the complete Skyrim game, Farming Simulator 15 Complete Gold Edition, All Final Fantasy games, Forza games full editions... My point, I've spent thousands upon thousands of pounds on games I've not even touched because of 2 incredible sandbox games.
That's how good 'Subnautica' is and soon it's a complete rehash of Elite and 'Subnautica' both coming out later this year. Oh boy, how am I gonna cope?
Stay safe Sir.
I've "ridden along" with a few Thalassophobic players who started out absolutely terrified of the ocean world 4546B. Salt water everywhere, dark/murky/deep waters make these players uneasy in the sunlit Safe Shadows at the very least. I recall a couple of players built an above-sea-level base, quaking in fear as night fell. Those that kept playing and exploring gradually suppressed their fears and one even said: "A Stalker is chewing on my Seamoth. Such a bother" On the other hand, a "Big Game Hunter/First Person Shooter" quit after a hour, out of boredom. However, a "Red Dead" ace shooter/bounty hunter got over the lack of a "killing gun," and found the complete story quite satisfying. "Subnautica: An Experience masquerading as a game."
I will never forget when I first encountered the “Squid”. There were other creatures that scared me but nothing will be that terrifying noise and my prawn suit suddenly freezing without warning
I study marine biology and I give this game my biggest and phattest seal of approval. Bonus marks for accurate ecology! Even more for perfectly replicating the insane feeling of mystery and awe in the deep blue abyss.
I actually have thalassophibia and yet your video still manages to give me some sorta mad contradictory desire to play this game . . . just so you know, when I jump in and get absolutely terrified by everything around me, it's totally gonna be your fault :P
Your videos make me happy Mike.
My like came from your pun (slow clap)
I admire your punmanship”
Good analysis, good judgement, good work, fantastic game.
What I'm hoping is the new subnautica below zero game is just as good
Developers said before that Subnautica is not a horror game... it doesn't have horror. It has terror, it's a terror game.
You should try this in VR mode.
From oldies, Fallout 2. To this day it is still my favourite game, from newer games Divinity Original Sin 2. I'm sucker for open world RPGs that gives player a true agency.
Install the game on an SSD then there isn't any pop in. And have you even played the final version? There is an FOV slider in the settings, that's a huge oversight when it's one of your only gripes with the game in this video.
Otherwise really good video, it's truly an amazing game with a lot of interesting surprises, I hope more people play it after seeing this video
Played and beat the final version. I say it in the video (10:22 "Even maxing it out in the options menu"), the FOV slider doesn't go wide enough, in my opinion, to really settle the narrow field of view. But that's a personal preference. Some people it won't bother!
MathasGames It goes to like 110. How is that not enough? The footage you use is with the default fov. If you want the focus to go wider you'll have a hard time in all games except for quake.
It's 90 at max slider, but that's enough for a first person game in my opinion
Actually quite a few games give a much, much wider FOV. And for an underwater game that is absolutely a big cause of motion sickness, which would make a lot of people quit playing it even though they'd love it otherwise. I've played it and even though I don't get motion sickness, even I got a bit wonky at one point when playing on the default POV. It is what it is.
When subnautica ps4
Nice review Mathas! I also loved this game and was caught by surprise by the story :)
♥️♥️♥️♥️
This was actually a review, mind you that Judge Mathas does use great analytical sense but this whole subnautica review was more of a REVIEW barely jokes, not much additional effects. Just Mathas explaining the depths of the game, with a few text, with footage of the game. This is a first for me to see you move away from what you usually do, even though people will tell me its the same as the other reviews, for me this just felt a few feet different than the usual.
.
As I've seen, there must be something that happened:
1. Mathas loved the game so much that it didnt need much to edit to pour out the information that he loves
2. Maybe it was rushed or something else has happened to the editing(hopefully nothing very bad)
3. A new change of pace in which from time to time a more relaxed not so much energetic review BUT a different view of "passionate" review
4. Energetic and hyper editing style reviews weren't cut for a survival underwater feel review
Man I wish I could afford this game!!
You wish?So did you buy the game?
Roby Dee yes I did
You look exhausted Mathas, have some sleep!! You look like you just stepped out of the ring after going twelve rounds with Mike Tyson. Get some sleep my dude, though we all appreciate the immense effort you put into all your content.
Sadly I never got to play a game that changed my views on a genre besides Rimworld. I love absolutely love, colony building games and the pure randomness in that game is amazing. I loved it when you did your play through of it which is the main reason why I bought it in the first place. Your stories and unique each time and how the characters react to everything is frustrating yet funny. I want to see a MMORPG that goes out of it way to be different but engaging. Where instead of picking a stupid class I have to go out and explore the world and get skills that way. That with enough time and training my character will learn something new and encounter other things in the world. but maybe in the future that will happen, who knows?
Auto liked from the first seconds! Chills from the theme music... I'm going to miss Subnautica on your channel but as all good things do, they come to an end... You introduced me to Subnautica oh so long ago and I purchased it oh so long ago. Thank you for all your content Mathas!
GOTY 2018, bam done.
As a new take on the collecting materials and building stuff then I would say Factorio. amazing game.
Planescape Torment.
Get the Remastered Edition but make sure to turn off the optional Black outlines in the options menu. Also get a short guide on the game before you start playing. It is the best RPG ever made.
Phoenix Wright for the visual novel genre. A fun series with good cases, characters, and mechanics.
Yep gonna need to buy that. What's your opinion on Anno 1404 btw? =D
You think 90 is still to narrow? I think this game looks weird and feels odd with more then 65.
fun fact the reef backs sounds are people yelling slowed down by 1000 percent
The thing that I really, really want with Subnautica are rescuable NPCs
Innocent, do you mean not guilty? A trier of fact cannot prove that a defendant is innocent, they need only find that they are not guilty, and then they are assumed innocent in the eyes of the law.
1:50 oh just you wait until Below Zero
You should say next time you’ll have a robe
Mike how did you come up with the name mathas you need to do an origins. On that
I really hate hunting around for blueprints. I wish they wouldn't have changed that. Scrounging for 2 hours looking for a piece of junk on the sea floor kills the vibe for me.
The Bamboozler what? Lol, just go near boxes and wrecks you come across on your travel, while looking for food, for resources, don't do one thing at a time, remember where you encountered each wreck and visit it, scan resource outcrops, it tells you which type of outcrop gives certain item.
Mmmh ... Alright, you got me. I am gonna sit down and check out your let's play of this game :)
NordicOutlander Same same this motivated me to watch the final series Subnautica even though I watched his alphas' of subnauticas before
This isn’t really the kind of game I’ve played before, and yet you nerding out so hard on it has me adding it to the list. Seeing you excited about it has gotten me excited to try it! Thanks!
Oh yeah and you’ve got yourself a new patron. Really enjoyed this review.
Freewill
Shadowman
Story Time: While playing subnautica I was cruising around in my little seamoth. Stopping to pick up resources and scan for tech. At one stop it was kinda dark, enough to have my seamoth lights on to easier see the loot im after. I get out and swim over to some tech and start scanning. Then my light went out. I suspected it was a graphic glitch as at the time it was an early access game and I expect that kind of thing. I turn around to assess the situation only to see my seamoth in the mouth of a giant serpent known as a Reaper being flung back and forth. This being my first encounter with this creature I swam right up and stayed surface level all the way back to my escape pod. Never slowing down, never looking back. It was a long swim and I was scared the entire time expecting to die at any moment.
So yah, this game does fear in a great way. Granted most of the time the fear is from the darkness expecting some giant monster to jump out and drag your sub down, or not knowing what creature is making those strange noises. Tip: there are no ambient monster sounds in this game, If you hear something, its coming FROM something.
Loved your review. I too have been playing since very early release and am so impressed with how far and well-polished the game has become. Not trying to bring drama and politics into the mix, but you made a comment about how well-done the audio design was done. I'm sure you've heard by now about the unexpected firing of Subnautica's lead sound designer over trivial matters. In a part, he was the heart and soul of this game. It's a shame because I really liked Unknown Worlds. Now I only like their game.
"Die of starvation or die to the seamonster hunting me" Come on Mathas you and I both know this game isn't hard enough to actually cause that to happen.
Lindsey Lockwood Mathas did die of thirst once in his playthrough lmaaaaaao
J AU play hardmode and you'll see you will die atleast from 1 thing for sure there is no never in this game survival mode your safe you die and respawn but hardcore you have to be on your guard the whole time through the game
Spec ops: the line is the last game I really wanted to eternal sunlight myself for, to take it whole again, though subnautica is certainly close to joining it on that list!
Dayz really changed it’s genre imo just because of how scary it is to be shot at in it. Sad part is it’s a buggy mess so I wouldn’t recommend it unless they fixed it lol
? They have
Quentin Els No they haven’t lol you can still grab infinite food from apple trees along with a bunch of other unfinished stuff that I don’t have the time to mention.
? Well... It regrows... Of course it will be infinite. Although, they need to add something so you need to maintain plants.
Edin743 um no it doesn’t regrow right now it’s just rng spam and there’s a bug that lets you spawn literally infinite apples.
? Umm... Do you perhaps mean hanging fruit?
i very on the fence on this game, if they add 2 player coop, i would buy it in a heartbeat. And for the game that changes the genre, I would have to go with rainbow six siege. It turned the basic "hero shooter" concept, added realism and smart destructibility and created this amazing combination of addicting gameplay. R6 is the ONLY game where I play it solely for it's gameplay and don't really care too much about cosmetics or lvl progression etc.
BUY IT!
although I would be interested in trying the game in co-op I do have to say Subnautica is one of the few games i would say going into it alone is the best experience. Like he said in the review the pop in can be jarring at times and I had my audio desync during the few scripted sequences but other than that this is simply one of the most immersive survival games I've ever played. Its a real treat I would say buy it.
Agreed the sound design in this game is stellar. I'm really upset they fired the the guy responsible for it basically because they dared to have conservative political opinions on Twitter and an angry mob didn't approve of that. In related news: yay for spineless devs! Here's hoping the sound design for the expansion doesn't take a hit as a result.
Mea K Here we can see a wild stranger in his/her natural habitat, with his/her opinion not knowing the exact cause of why that sound designer was fired and for good cuase. You may think he was fired for no reason and that the devs don't have a back bone but that just shows you don't know the full story.