The scary part about the narrator going insane in the skip button ending is that the last time we see him he’s repeatedly saying the sentence “the end is never the end is never the end” But you think he’s only just now started but he’s been saying that for hundreds of years now on repeat
It makes you realize that the reason why the Stanley button exists is because he really and truly missed Stanley. He had escaped during the last "time skip", and found his memory zone. He made all of those buttons, made everything again simply because he needed something to stay sane. Him not being in the memory zone when Stanley gets there... might mean he's gone, or insane. It could've been centuries between his escape and Stanley waking up. Perhaps thousands of years, stuck in his own personal hell.
@@NexusAnimationsYT (Small Spoiler) It's kind of the opposite of employee 432. (From the creator, Davey Wreden himself:) employee 432 was an experiment of 'insanity'. If you look at his desk, you can see his job is to sharpen pencils, but he's never given any pencils to sharpen. The creator says that somewhere hidden in the game, there is a document talking about it. There's also the Employee 432 peer reviews you can find on the way through the Confusion ending. He goes so insane that he becomes the fabric of the universe. That's who the settings person is. Employee 432.
Fun Fact: The Bucket was originally only supposed to make the Narrator include it in every other dialogue in the game. Changes dialogue from "Stanley" to "Stanley and the bucket" but after awhile, more and more devs start getting more creative ideas on what to do with the bucket. In the end, all of that snowballed so much that it halted the game's development for an *_ENTIRE YEAR_* and is actually the reason the Ultra Deluxe version was delayed in the first place. All because of one singular bucket...
I really wish mark had pressed the right button for the first ending, so he was able to come back and listen to the narrator’s monologue without kicking up a stink about his mistake, lol. The first ending’s monologue is so so good, and i still love how well the VA pulled it off.
Mark usually: finds any useless inanimate object, befriends it, and carries it around even if it causes insane inconvenience. Mark when given a useless object to befriend and carry around: "I could throw this across a room and couldn't care less."
I love that Mark keeps pausing what he's saying to let the narrator talk, like he's being so polite but keeps getting cut off bc the narrator never leaves a chance for him to respond. Highkey adorable
It's what let's players do. Let the people watching hear and experience the game they are playing. I have a feeling u would find him cutting his toenail adorable too
"I have made it and I am not lying." What a wonderful experience this game seems to be. I managed to binge watch this entire playthrough start to finish in one sitting, and it truly felt like I never wanted it to end. Mark, if you ever manage to see this, you have been one of my favorite UA-camrs since I started watching in 2012, and I often feel the same about watching your videos as I did with watching you play this game. I never want it to end. I have grown and learned so much in the last 12 years, and I can honestly attribute some of my current wisdom to lessons I've learned from you over that time. Thank you for being a friend that I will probably never meet or truly know but will always appreciate. God bless.
Something I think makes the skip button ending sadder is the fact that it takes place in the memory zone. What goes on in the environment is somewhat reflective of the narrator's mind and memories, so when the narrator fixates on the negative reviews and the skip button, the door leading out of the room disappears; he mentally and physically traps himself in the room. At the end through all the silence and suffering his mind goes almost completely blank, the memory zone is barren, the only thing left being a broken memory of the skip button.
@Українка Its also a perfect callback to your first time in the expo room. You are assured up and down that hearing your name said it game with be an ultimate catharsis, an acknowledgement of you the player and everything you have done that lead you to pressing that button. Of course, for now it can only say Jim, so you are asked to embody jim in his entireity to emulate the effects of the button. But when the epilogue comes around, you have done exactly what was asked. But for Stanley. You are stanley, you are his every action, every decision. Stanley is you, the blank foil onto which you project yourself into the game. You and stanley are indistinguishable from one another. So when at last, the button says stanley's name, your name? All of the promised emotional impact hits you all at once. Its a masterstroke of narrative design
When Mark absolutely lost his mind while jamming to the elevator theme is such a mood. I mean after completing an entire project like ISWM being able to just go caveman brain and not think about anything else but dancing is amazing
24:41 Was kinda hopin' to go... Oop. Hello! Ok! ... *elevator music begins* ... Everybody now!... Ey! Oh! YuuhLAAAA.... Looks like I have a robot eye. No it's gone. Yes. ... Did he say altogether now?! ... Ow.... *sequence of incoherent noises*... *growling*... Hee, hoo... Feeling sick now, in my gut. I cannot feel my own butt. I want to go out... Uhu... ??.. Buy some smut. And I am stuck in a rut. I wish I wasn't where... I... nut. I. .... *another sequence of incoherent noises*... Boomba dedada... *incoherent noises*... *humming*.... *bangs hand on mic* Ow... *burping*... *yelling*... *panting*... *growling*.... Hee!.... Hoo!.... Heuch.... Ha!
I realize now why the Stanley button is so emotional. The narrator tells you to roleplay as Jim so that hearing the name makes you feel personally validated. But all this time, you've already been roleplaying as a man named Stanley. That's what the narrator called you. And now that he's gone, the Stanley button hits way harder. Because your name IS Stanley, and you didn't realize it until now. Sorry if this is phrased badly, I'm sleep deprived
Mark: *goes on a tangent about how we didn’t do what we were supposed to in “In Space With Markiplier”* Also Mark: *stays in the Broom Closet despite the Narrator telling him to get out*
Mark: **sits in an elevator for 20 minutes listening to the same 4 minute song clip** Also Mark: **screams in pain while the narrator monologues about the skip button**
I love the difference between Mark and Sean’s reactions to the bucket on the bed. Mark: “I’m not comfortable with this.” Sean: “I’m gonna f*** a bucket!”
Narrator: "was this the only reason he was happy with his boring job? that his emotions had been manipulated to accept it blindly?" Mark: "I like this box"
1:56:28 I love this part so much. He doesn't care about the bucket at all; He's just jubilated that he can see the hole again and thus figures out the floor is walkable 😆
The thing about the Stanley button, apart from the emotional connection the players get from rp’ing as Stanley all this time, is also; the narrator made the original button, meaning he made *all* the buttons. So somewhen along the skip ending, waiting decades upon decades alone while everything decays, he decided to make a Stanley button, just to be able to possibly hear his name again.
"I have made it and I am not lying" The Stanley button almost brought tears to my eyes too. I loved the original game and the super deluxe on as well. The developers really know how to set moods and the pacing is truly remarkable
It didn't click at first because my brain was so wired on "Jim" that as soon as I realized "wait a minute" I got emotional. Narrator really does care. He changed the button to make it for him 😭
This is the story of a man named "Mark". Mark worked in his house, where he was a UA-camr by the name of "Markiplier." Mark's job was simple. He sat at his desk, playing video games and making videos. He played whatever games his audience wanted. Whatever they wanted to see him play, Mark did. This is what Mark did every day of every month of every year. And though others might find it tedious and soul-rending, Mark relished every game he was requested to play, as though he had been made exactly for this job. And Mark was happy. And then one day, something very peculiar happened. Something that would forever change Mark. Something the internet would never quite forget. Mark had been recording a video for nearly an hour, when he got several hundred notifications from others about a new game release. Nobody had asked so much for one game. Never in all his years of UA-cam had this happened; this complete surge of requests. Something was very clearly wrong. Shocked, Mark decided to look up this game, trying to see what the want for this game is. But as he found the game, he saw it was a re-release of a different game. Nevertheless, Mark downloaded the game, and started to play.
45:48 the Skip button is the best part of the game for me, from the steam waste comments and to the horrific time that passed in the skip with the narrator reaction, terrifying
3:13:11 "In a weird way, here at the end of all things, it can be beautiful. If it always was it doesn't mean that it will ever stop being beautiful just because no ones there to observe it." I feel like this is a very under appreciated Markiplier quote.
My internet died right around 10:42, when Mark said: “I’m a patient man, I can wait!” I sat there for about 5min confidently believing Mark was just sitting there waiting, when in reality the video didn’t even continue and I just sat there staring at a paused video. The only reason I noticed was because suddenly my internet came back and the video continued
The moment the bomb exploded and Mark flashed that silly smile with the thumbs up and the screen went white, I got an ad like a millisecond later. It felt like I had been bombed myself, lmao.
@@SilverOmega-st5bn Or it could be a coincidence, and you were condescending to a random stranger for no reason. I mean, you were condescending either way, but at least have the decency to be 100% undeniably right about something before you talk down to someone.
At 42:42 it's extremely telling how the "recommended" reviews are all scribbles or blurs and cast aside, whereas the critical "not recommended" reviews are perfectly framed and clearly rendered. Very, very well played game. I love absolutely all of the attention to detail, thank you Narrator.
Thanks for pointing that out, awesome observation. I always thought the blur looked weird but could only explain it with "it's blurred so they don't have to get permission to include it"
@@MatthewPherigoctually that's an amazing point. I'm sure that is actually the reason underneath the other message which is that we remember the bad things more than the good things like events and criticism.
@@Remedy462 You don't need permission for reviews lol, they're reviews not copyrighted works of literature. Same reason why UA-camrs can react to/post comments, social media, etc., on their channels without permission.
I love how most people go wild for the bucket the instant they receive it, but Mark quickly got sick of being told by the Narrator how much he (Stanley) apparently loved it
The fact that you can witness the descent into madness of the narrator as you move through time until the heat death of the world, only to uncermoniously be brought back to the office with no further mention or acknowledgement is what makes the Stanley Parable great
Same with how you can go from the narrator desperately begging Stanley to stop jumping off the stairs to the point of the narrator becoming a broken man right into a fresh restart like nothing ever happened.
I love how seriously Mark approaches the Memory Zone. It feels like a window into the kind of impostor syndrome the creators felt. And Ultra Deluxe is a perfect encapsulation of how I think they came to terms with that over the last nine years, and strived to create something that lived up to what they've built.
3:18:07 is something that not a lot of people see, and I think that’s a shame. Because to me I think it’s existence is one of the most heart-wrenching things in this game. I think it implies he cared more about Stanley than he let on, not just as a “figment of his imagination” but as another person, and he wanted to make something for him in particular. It’s the shock of that moment, after expecting nothing but more Jim, that really gets you.
"Hello - the Narrator had died and is slumped over at the keyboard. If any other ethereal being from another dimension can take over, that'd be great." 😂 You tell em!
That Stanley button is so damn emotional for me.. it’s like, he really remembered. He really remembered and cared enough to make Stanley’s special button. Even after all that time, it’s still true that we really *cared* about each other, gave our every thought to one another. And after years and years of desert and sand and skip buttons, that’s still so very apparent. The Stanley button materializes the connection we have with the narrator even in the face of the silence and seeming abandonment that comes with the failure of The Stanley Parable 2. It’s undeniable proof, among the remains of Jim buttons and dusty figurines, that it all happened and that it *meant something.*
The funny thing is that we all laughed at the "Imagine you are Jim" gag in the beginning, but when we found the "Stanley" button it actually has an emotional impact, because we've been playing the "Imagine you are Stanley" game for a much longer time.
I love how the subtle introduction of the elevator music at 24:52 almost immediately devolved into 3 and a half minutes of the most authentically Markiplier one man show edit: woahhh thanks for all the likes everyone! Just saw it mentioned that there's a jumpscare at the end I forgot about, sorry, now you've been warned!
The Skip Button ending hits kinda hard. Imagine being stuck in a room for thousands of years being unable to leave and yet always being awake and aware. Given the narrator is a concept rather than a living person he couldn't really "die" but he clearly ends at some stage. All he had was his thoughts and the empty vessel of the only companion he knew in that universe. The fact that he stops reacting to Stanley coming back is probably the biggest indication of his insanity at that stage.
In one of his skip monologues, he realizes that he's only truly "alive" when someone can hear him speak. A great deal of his desperation comes from him recognizing his own fictional nature, and understanding that the moment he stops talking or starts repeating himself, he effectively stops being a living person in our mind, and starts being a mindless entity.
It is almost heartbreaking how you can tell the narrator is going utterly insane but you're forced to just sit and watch it happen. you can't respond, you can't comment, you can't comfort, you can't do anything you just have to let him lose it over someone's comment. It makes me think this is how the creator felt like they had failed to make the game and was trying their best to do what was right for the game.
3:18:06 Can we please appreciate how simple of a thing this is, but it genuinely gives such a strong feeling. Mark is right, it gives you a pang through the heart. This game is honestly so well done.
It is my favorite thing ever when something so small has such impact. This moment kind of reminds of Irisu Syndrome and it's true ending. It's something I would love to do myself one day.
I think it's great how in a lot of Mark's playthroughs he will find a random prop that has nothing to do with the gameplay and give it a name and carry it around even to the detriment of the gameplay. A game finally gives him the opportunity to do that as an objective and he is like "Ehh I don't really care for it"
I love how he dunks on the people who played through Space for being obstinate and contrarian, only to show how much he's projecting with how much of a contrarian he is. xD
57:52 "in effect, we have demanded that our entertainment be the collapse of ourselves." that line actually goes so incredibly hard, like in the beginning of his speech i was like 'ok yeah i think a good majority of people are socially aware of this' but that line was just too metal to ignore
"I have made it and I am not lying" The fact that the original games endings changed due to a single bucket literally kill me, like you can go the same path as the old game but everything is changed due to a bucket.
The Narrator: Is able to create an entire Memory Zone, teleport Stanley, insert the 3rd door at the two doors room, etc. Also The Narrator: "Stanley, the door is gone, it's completely gone."
I mean The Stanley Parable is full of contradictory plot points. Please take a complimentary reassurance Bucket to help you cope with this inconsistency.
That part has always confused me. Some parts of the game imply that the narrator himself built the game but other endings say that “the developers” (not ever specifically stating crows crows crows and are ambiguous) are making the game and the narrator can’t do anything or has very little impact. Then sometimes the narrator will program something then somehow lose control of it. It’s a very odd string of plotholes
@@donovanjoseph737 Idk, I kinda find the plot holes funny. Sometimes it feels like the narrator isn’t in control either, like, he thinks he is but in the end he’s following orders too.
*Me with no context at all for this game* Narrator at 2:00: no orders came in, no one was there Me: Stanley, are you sure you didn't just come in on a Saturday?
3:35:25 The Narrator: "Take care, Stanley!" Markiplier: "Take care, Narrator!" ...Knowing this is going to be the last interaction between the two, presumably forever... I'm really feeling stuff.
The whole skip storyline was so depressing to me in other playthroughs, but letting his speech go longer to hear what he says, made it so much more impactful. It's one of the reasons I enjoy your videos so much.
yeah i noticed that a lot of people just skipped through it pretty quickly in their playthroughs. i sat through it until it started looping in my casual playthrough.
Except that like Mark doesn’t actually react to anything going on or observe anything he just makes dumb noises the whole time which was kind of disappointing
Dude, that would be the absolute worst-AND HE GAINED A VOICE IN HIS HEAD AS WELL AS SOME SORT OF OTHER-WORLDY BEING CONTROLLING HIS EVERY MOVEMENTS FOR NO REASON??
This has happened to me before. it is surreal for a few minutes. but not being in a video game, I simply went home after about 20 minutes instead of going on an adventure.
I thought I was the only one who gets so emotional over that stupid little "Stanley" button among all the Jim buttons. It's funny because the whole joke was about feeling "personally validated," but then you actually get hit with this sense of personal validation as Stanley. It also kind've highlights the kind of relationship that Stanley and the Narrator have which I think was a cute touch💕
Truer words could not have been spoken, I literally can’t imagine anyone else as Stanley other than me at this point, it’s engraved into my head, I am officially now Stanley…even if this whole time we’ve been roleplaying as not only a man named Jim but a man named Stanley.
According to my math, The skip button represents this equation: 3*sqrt(10)^t considering that the first time he hit the button, it was only around 6 minutes, but the second time it was 30 minutes. To find this out I used the equation 3x^2=30 and completed the square by solving for x over real numbers, diving both sides by 3 and getting x^2=10, then we take the square root of each side and get x=sqrt(10), getting the fact that the time skipped each time was about 3*sqrt(10)^t, and since the button is pressed 18 times until the ending of this route, the equation is 3*sqrt(10)^18, if we solve this equation, we get the number 3 × 10^9 as the minutes he skipped past, or 3000000000 minutes, putting this into a millennium converter, or using the equation m=t/525600000, we get 5.70776_ millennium, so the narrator waited in that room for approximately 6 millenium.
I love the stanley name button in the middle of all the Jim's. Its fucking ingenious, the way we form a connection with stanley and the developers knew and used it against us.
24:40 Stanley: *enters his boss' elevator* Elevator: *begins playing stereotypical lift music* Mark _"Break out... of this place?! _*_(Yancy noises)_*_ Why would anyone wanna break out??"_
You know when you say a word so much it loses all meaning and then you can't quite remember if it's a real word? Yeah, that's how I felt about "bucket"
1:55:33 “Hi chair”, said Mark. The chair felt seen, validated and above all appreciated. In this exhibit of buckets no one had seen the hard, bearing chair just standing in the corner. It was an eye-opening moment for the chair and it fell into utter ecstasy and euphoria as it realised its worth and potential and that he could be as great as the bucket someday and beyond. All it really took was one person to see, appreciate and understand its importance. The chair would never forget this very day and encounter.
What a beautiful chair. Surely, my life would never be complete without having witnessed it, and I am all the more humble for it. Truly... Magnificent.
sometimes i come back just to watch his flailing elevator sequence. 24:51 - 27:51 . I have an organic chemistry exam this morning and i got this stuck in my head. thanks mark
@@minimethebeast123 Yes! I’m so happy he didn’t skip everything immediately and listened to what he said for the most part. I think the ending is far less impactful when people don’t hear about the Narrator’s need for companionship and ignore all the details of the extent of time that he passed all alone.
@@resupero it means the narrator has already tried to buy 'that sort of happiness' but it didn't seem to have worked out for him. As to which he warns Stanley by saying 'God knows i've tried'
3:18:00 there’s something so touching about finding that Easter egg. I don’t know why I found it so heart wrenching, but I’d like to think it had to do with narrator’s friendship with Stanley…
At 3:30:55, if I could, I would love to just sit down and talk philosophy with Mark sometime. I really enjoy listening to how he explains things, because I often think along the same lines.
432 is actually being experimented on, there’s several notes about them around the place, they were given nothing but a pencil sharpener with no pencils, and they eventually ascended to the person who you set the time for
I was not aware the Stanley Parable actually had *d e e p e s t l o r e* like that. I know one of the devs confirmed 432 was the settings guy, but I hdnt heard the rest. Please elaborate, I'm curious
@@drawingdragon The creator actually talked about a lot of things like this on a stream with his brother, on his brother's channel. The VOD is up on UA-cam, too. You should be able to find it on Twitch or here on UA-cam under DougDoug.
I only just now realized the supreme irony that Stanley is only "free" if he does _exactly_ what the narrator tells him to. The final line of the vanilla ending, "and Stanley was happy," says to me that _the player_ is in the exact same situation as Stanley--they are told exactly what buttons to press, when, and for how long. They only know what the "good ending" it's because they are _explicitly told_ what it is. Man, I love it when a narrative has depth.
And the narrator saying like "no one will ever tell him what to do...how to feel" only to follow it up immediately with "Stanley walked through the door...and Stanley was happy"
The funny part is, that moment is the only time you dont have direct control over Stanley. Is he finally, actually free of your control? No, he's a fictional character. What's happened is, you submitted so completely that you have given up control in order to be told youd done the right thing.
This is the Narrator realization and the Narrator tapes endings.. where he comes to remember he created Stanley to make decisions for him and where he discovers he is just a collection of preprogrammed responses.
i thought it was funny as well.. i've also seen dawko and a couple others play it along with watching jack's playthrough and all of them got attached to the bucket but then there's mark and his being more attached to the hole than the bucket lol
god the skip ending is so well done - the narrator leaving and coming back just so you get that sense of "oh, ok good he's not dead" and then a skip or two later and its "the end is never the end is never the end" and thats the last we hear of him. then the corroding of the walls, the greenery giving you hope only to immediately be turned to darkness, the insane creepy wailing noises, and in the end just haunting music and an endless desert. then, in true stanley parable fashion, it's back to the beginning without giving much time to really collect your thoughts. what an incredible game.
Honestly, it's kind of disturbing if you really think about the narrator coming back partway through. The last we have heard of time passing, was when the narrator mentioned about a year passing. The smoke alarm can also suggest either low battery or radioactive decay (Since some smoke detectors work by a sensor detecting when radiation hits it, which can be blocked by smoke. Since the radioactive material has decayed, there is no more radiation, so it goes off) And after the smoke alarm goes off, we hear the narrator again going on a crazy rant about people leaving petty reviews. That's good because it means the narrator isn't dead... It's bad because it means the narrator had to live through so much *nothing.* He may not be able to die physically, but he can die mentally.
the fact that when mark is in the elevator and you can hear narrator hum and say all together now very softly is a nice detail
he also whispers "oh stan-ley" on beat too, but you can't hear it in this playthrough because Mark's volume was quite low
That part cracked me up😂
And he danced good for like probably 20 minutes but it was partly cut.
@@sealoverlord.6445 i actually somehow heard that even with so much with how mark was loud
he was a actual gorilla then-
The scary part about the narrator going insane in the skip button ending is that the last time we see him he’s repeatedly saying the sentence “the end is never the end is never the end”
But you think he’s only just now started but he’s been saying that for hundreds of years now on repeat
That really was haunting
I like to thing the hauting screaming was the narrator
It makes you realize that the reason why the Stanley button exists is because he really and truly missed Stanley. He had escaped during the last "time skip", and found his memory zone. He made all of those buttons, made everything again simply because he needed something to stay sane. Him not being in the memory zone when Stanley gets there... might mean he's gone, or insane. It could've been centuries between his escape and Stanley waking up. Perhaps thousands of years, stuck in his own personal hell.
@@xxdagrimreaperxx5803 absolutely haunting
@@NexusAnimationsYT (Small Spoiler)
It's kind of the opposite of employee 432. (From the creator, Davey Wreden himself:) employee 432 was an experiment of 'insanity'. If you look at his desk, you can see his job is to sharpen pencils, but he's never given any pencils to sharpen. The creator says that somewhere hidden in the game, there is a document talking about it. There's also the Employee 432 peer reviews you can find on the way through the Confusion ending.
He goes so insane that he becomes the fabric of the universe.
That's who the settings person is. Employee 432.
Fun Fact: The Bucket was originally only supposed to make the Narrator include it in every other dialogue in the game. Changes dialogue from "Stanley" to "Stanley and the bucket" but after awhile, more and more devs start getting more creative ideas on what to do with the bucket. In the end, all of that snowballed so much that it halted the game's development for an *_ENTIRE YEAR_* and is actually the reason the Ultra Deluxe version was delayed in the first place. All because of one singular bucket...
Dear god...
There’s more!
No....!
Did you get that from Doug Doug’s Stream with the creator
I know your secrets
That’s one powerful bucket
I really wish mark had pressed the right button for the first ending, so he was able to come back and listen to the narrator’s monologue without kicking up a stink about his mistake, lol. The first ending’s monologue is so so good, and i still love how well the VA pulled it off.
"This isn't a challenge; it's a tragedy." Gave me chills.
@@MaxLennoni love the “You want to control this world? Fine. But I’m going to destroy it first, so you can’t” gives me goosebumps
@@Lotus.st4rzI love when Angry Birds said, "I'm going to blow up the whole city!!!" iconic moments in Pou 4.
Mark usually: finds any useless inanimate object, befriends it, and carries it around even if it causes insane inconvenience.
Mark when given a useless object to befriend and carry around: "I could throw this across a room and couldn't care less."
He does what he wants. 😂
TINY BOX TIM
"Don't you tell me what to get attached to"
@@stanleyyy427 cringe
@@carlosdafox21 TINY BOX TIM, I almost forgot he existed
I love that Mark keeps pausing what he's saying to let the narrator talk, like he's being so polite but keeps getting cut off bc the narrator never leaves a chance for him to respond. Highkey adorable
It's what let's players do. Let the people watching hear and experience the game they are playing. I have a feeling u would find him cutting his toenail adorable too
@@mattstyles2498 LMAOO
I mean... You'd do it with navigation systems too
@@mattstyles2498 stop hes already dead 😂
I think that makes him better than jacksepticeye. I enjoyed marks play through of the "There is No Game Here" so much more for that reason.
Mark accidentally activating the controls when he wanted to follow the story properly absolutely killed me.
@@alexsiemers7898 I already watched part 2, but don't spoil because there are others that might not have
Lol
yeah killed him too lol
"he wanted to follow the story properly"
I must have missed that part.
@@sweiland75 yes you did, he said at the beginning
"I have made it and I am not lying."
What a wonderful experience this game seems to be. I managed to binge watch this entire playthrough start to finish in one sitting, and it truly felt like I never wanted it to end. Mark, if you ever manage to see this, you have been one of my favorite UA-camrs since I started watching in 2012, and I often feel the same about watching your videos as I did with watching you play this game.
I never want it to end.
I have grown and learned so much in the last 12 years, and I can honestly attribute some of my current wisdom to lessons I've learned from you over that time. Thank you for being a friend that I will probably never meet or truly know but will always appreciate. God bless.
This, this is a real one.
i have made it and i am not lying.
I have made it, and I’m not lying
@sockman4914 Same bro!
Something I think makes the skip button ending sadder is the fact that it takes place in the memory zone. What goes on in the environment is somewhat reflective of the narrator's mind and memories, so when the narrator fixates on the negative reviews and the skip button, the door leading out of the room disappears; he mentally and physically traps himself in the room. At the end through all the silence and suffering his mind goes almost completely blank, the memory zone is barren, the only thing left being a broken memory of the skip button.
when he vas quiet he vas making The Stanley Parable 2
And then theres the piles of Jim buttons, until you find the very one that says Stanley.
It made me so sentimental for no reason oh god
the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end.......
If only it wasn’t for cookie9…
@Українка Its also a perfect callback to your first time in the expo room. You are assured up and down that hearing your name said it game with be an ultimate catharsis, an acknowledgement of you the player and everything you have done that lead you to pressing that button.
Of course, for now it can only say Jim, so you are asked to embody jim in his entireity to emulate the effects of the button. But when the epilogue comes around, you have done exactly what was asked. But for Stanley. You are stanley, you are his every action, every decision. Stanley is you, the blank foil onto which you project yourself into the game. You and stanley are indistinguishable from one another. So when at last, the button says stanley's name, your name? All of the promised emotional impact hits you all at once. Its a masterstroke of narrative design
Narrator: "This, is a bucket."
Mark: "Dear GOD!"
Narrator: "There's more."
Mark: "NO!"
I remember that this sentence was in his try not to laugh challenge LOL
This comment has an "Expiration Date."
Expiration Date was the name of the SFM Short film it's from.
Sean: THERES A BOOKET!?!?
the vid was a try not to laugh BUT it ORIGINALLY came from team fortress.
@@braedonlane7731 ooh I didn't know that
The fact that the first "ending" Mark got was the "broom closet ending", makes me happy.
The broom closet ending is my favorite!
You guys got the broom closet ending too? Favorite ending of mine!
Oh, did you get the broom closet ending? The broom closet ending was MOY FAYVORITE!!!
So everyone got the broom closet ending here? Did you know it's my all time favorite?
I prefer the serious room
If anyone doesn’t know, the UA-camr/streamer DougDoug’s brother made this game! They have a playthrough answering questions about making it
Wait his brother made the game? The gamer gene must run in the family or something
WHAT??? that’s insane
Me: "Wow, nearly 4 hours? He must have found a bunch of endings!"
Mark: *enters broom closet*
Me: "oh, nvm..."
*_T h e b r o o m c l o s e t e n d i n g w a s m y f a v o u r i t e !_*
LOL SAME
But it's funnier this way
XD same
Not once but twice
@@JJ-hh2yn four times in total, if your counting how many he entered the room. At least four I've seen, I haven't finished watching yet.
When Mark absolutely lost his mind while jamming to the elevator theme is such a mood.
I mean after completing an entire project like ISWM being able to just go caveman brain and not think about anything else but dancing is amazing
I like thinking Lixian is in a GC with other editors and texted them "I just had to watch my ytber dance to elivator music for 20 mins "
24:41 Was kinda hopin' to go... Oop. Hello! Ok! ... *elevator music begins* ... Everybody now!... Ey! Oh! YuuhLAAAA.... Looks like I have a robot eye. No it's gone. Yes. ... Did he say altogether now?! ... Ow.... *sequence of incoherent noises*... *growling*... Hee, hoo... Feeling sick now, in my gut. I cannot feel my own butt. I want to go out... Uhu... ??.. Buy some smut. And I am stuck in a rut. I wish I wasn't where... I... nut. I. .... *another sequence of incoherent noises*... Boomba dedada... *incoherent noises*... *humming*.... *bangs hand on mic* Ow... *burping*... *yelling*... *panting*... *growling*.... Hee!.... Hoo!.... Heuch.... Ha!
Heeeee is possessed. 🫠
I think Markiplier was having a good time lol
@@Jokaanan thank you for this
I can just imagine Amy hanging out downstairs, and just hearing a muffled "I LOVE HOLES"
I love this comment, thank you
You get a like.
@@Someonecalledeli big precsh
Or “I’M DONEY WITH THE FUNNY”
1k
I keep coming back to this video. This one and the superliminal playthrough. They're incredible especially for listening to in the background
Mogi thought I was the only one lmao I fall asleep to them when I struggle to sleep too haha
REAL
Theyre awesome for falling asleep to aswell, especially the superliminal video
I have made it and I am not lying.
EXACTLY WHAT IM DOING
I realize now why the Stanley button is so emotional. The narrator tells you to roleplay as Jim so that hearing the name makes you feel personally validated. But all this time, you've already been roleplaying as a man named Stanley. That's what the narrator called you. And now that he's gone, the Stanley button hits way harder. Because your name IS Stanley, and you didn't realize it until now. Sorry if this is phrased badly, I'm sleep deprived
Where is a stanley button?!
How have I never realized he says you're role-playing a man named Jim and then CALLS YOU BY THE WRONG NAME THE WHOLE GAME LOL
I have Pringle’s
@@rendyx1365 3:18:07
I red this in the narrators voice
The fact that he hit the narrator right back with the "He died on his keyboard, could the next narrator take over?" 😂
E
He got uno reversed
E
It was indeed perfection!
26:05 Best part i love the elevator music
Mark: *goes on a tangent about how we didn’t do what we were supposed to in “In Space With Markiplier”*
Also Mark: *stays in the Broom Closet despite the Narrator telling him to get out*
@dolita windo cringe
@@roblowe2714 cringe
Lmao
I was laughing how in the beginning he was all 'I DIDNT MEAN TO DO THAT'
bro, that was me with half my iswm choices 😭
@@roblowe2714 how is that cringe lol
14:42 This just made me realize, we really need a compilation of Mark mispronouncing words (intentionally or not)
Mark: **sits in an elevator for 20 minutes listening to the same 4 minute song clip**
Also Mark: **screams in pain while the narrator monologues about the skip button**
ya know this more than convinces me that humans were not meant to be together
Kinda hypocritical mark
Just mark acting for comedy purposes
he was enduring the narrator's rambling, not because he's a masochist, but just wants to see how much he can take.
Realistic adhd representation 😍🥰😊💗💗
Mark : I could kick this bucket across the hallway and care less
Also Mark: I WILL GO TO HELL AND BACK for this tiny box 📦
A box is much different then a bucket, no one is like Tiny Box Tim :D XD
Ah, but times change. RIP Tiny Box Tim, Companion Cube, and Bucket.
A bucket is massively inferior to a box
THAT DEATH DOES WAIT
THERES NO DEBATE
HE CHARGED AND ATTACKED
HE WENT TO HELL AND BACK
@@TheReal_Fluffy i'm glad theres a _translate to english_ button
Narrator: "I'm beginning to have feelings for the bucket."
Mark: "This is getting weird."
Also Mark: "Hold on I need to hit my computer."
26:05 Best part i love the elevator music
As you DO
I love the difference between Mark and Sean’s reactions to the bucket on the bed.
Mark: “I’m not comfortable with this.”
Sean: “I’m gonna f*** a bucket!”
@@kimballblack2668 Is Sean a HomeStuck fan?
timestamp?
0:16 always reminds me of that scene in holes.
"I'm tired of digging, Grandpa."
"Well, that's too damn bad!!"
"Have you ever sat down in one place and not moved for an entire year?"
"Yes"
Man covid really did a number on us all.
nah
Normie
2 Years honestly.
nah + ratio
I'm still doing it help! I need a job
Narrator: "was this the only reason he was happy with his boring job? that his emotions had been manipulated to accept it blindly?"
Mark: "I like this box"
Hey that wasn't just any box, that was tiny box tim.
1:56:28 I love this part so much. He doesn't care about the bucket at all; He's just jubilated that he can see the hole again and thus figures out the floor is walkable 😆
"IS THAT THE HOLE?! YEAHHHH!!"
-Markiplier 2022
@@afallenhumansoon to be 2023🎉🎉🎉🎉🎉🎉🎉
@@unlikeable7584 Ah, Happy (late) new years haha
i keep falling asleep listening to youtube videos and somehow i always land back here ... what magic curse has been put on me
ME TOO
Usually I end up on a specific fnaf video. Today I made it back here for the second time
This is like the 5th comment I’ve seen saying this from the past two months😭😂
The thing about the Stanley button, apart from the emotional connection the players get from rp’ing as Stanley all this time, is also; the narrator made the original button, meaning he made *all* the buttons. So somewhen along the skip ending, waiting decades upon decades alone while everything decays, he decided to make a Stanley button, just to be able to possibly hear his name again.
that last sentence made me audibly sob i hope you're happy
All that time unspent, he never forgot.
I can't believe Mark got the broom closet ending!
I know! That one was my favorite!
You guys concern me.
@@eye_con but the broom closet ending was my favorite!
@@Chloe_i_guess1 I find this concerning.
Hey fellas did someone mention the Broom Closet Ending? THATS MY FAVORITE ENDING :D
“What’s your favorite Markiplier moment little Timmy?” “I liked the part where Mark descended into madness from elevator music for a LONNNNNG time”
Is that the game grumps reference of ‘87!?!?
OH DID YOU GET THE BROOM CLOSET ENDING THE BROOM CLOSET ENDING WAS MY FAVORITE
@@smittywerbenjagermanjenson1094
I find this concerning
"Hey Timmy, are you going in for that brain surgery this evening?"
"Yeah... I hope it goes well!"
tiny box tim :(
the ad placement at the end of the nuclear/mind control on ending is fantastic
"I have made it and I am not lying"
The Stanley button almost brought tears to my eyes too. I loved the original game and the super deluxe on as well. The developers really know how to set moods and the pacing is truly remarkable
We all have made it without lying.
It didn't click at first because my brain was so wired on "Jim" that as soon as I realized "wait a minute" I got emotional. Narrator really does care. He changed the button to make it for him 😭
Mark: "Yeah, I don't really care about that bucket"
Jack: *_"BABY WANT BUCKET"_*
I was looking for this comment! XD
Who is Jack
@@0Kivi0 Jacksepticeye
This is the story of a man named "Mark". Mark worked in his house, where he was a UA-camr by the name of "Markiplier." Mark's job was simple. He sat at his desk, playing video games and making videos. He played whatever games his audience wanted. Whatever they wanted to see him play, Mark did. This is what Mark did every day of every month of every year. And though others might find it tedious and soul-rending, Mark relished every game he was requested to play, as though he had been made exactly for this job. And Mark was happy.
And then one day, something very peculiar happened. Something that would forever change Mark. Something the internet would never quite forget. Mark had been recording a video for nearly an hour, when he got several hundred notifications from others about a new game release. Nobody had asked so much for one game. Never in all his years of UA-cam had this happened; this complete surge of requests. Something was very clearly wrong. Shocked, Mark decided to look up this game, trying to see what the want for this game is. But as he found the game, he saw it was a re-release of a different game. Nevertheless, Mark downloaded the game, and started to play.
Such a good comment
All of his friends were also still recording, what could it mean? Mark decided to go to discord perhaps he had simply missed a DM.
@@spice1387 When Mark came to a set of two server invites, he joined the server on his left
beautiful.
I applaud you
45:48 the Skip button is the best part of the game for me, from the steam waste comments and to the horrific time that passed in the skip with the narrator reaction, terrifying
3:13:11
"In a weird way, here at the end of all things, it can be beautiful. If it always was it doesn't mean that it will ever stop being beautiful just because no ones there to observe it."
I feel like this is a very under appreciated Markiplier quote.
My internet died right around 10:42, when Mark said: “I’m a patient man, I can wait!”
I sat there for about 5min confidently believing Mark was just sitting there waiting, when in reality the video didn’t even continue and I just sat there staring at a paused video. The only reason I noticed was because suddenly my internet came back and the video continued
😂 this is gold oh my god
The moment the bomb exploded and Mark flashed that silly smile with the thumbs up and the screen went white, I got an ad like a millisecond later. It felt like I had been bombed myself, lmao.
@@tttttttttttttttp12me too! Its almost like youtubers can chose when the ads are!
@@SilverOmega-st5bn Or it could be a coincidence, and you were condescending to a random stranger for no reason. I mean, you were condescending either way, but at least have the decency to be 100% undeniably right about something before you talk down to someone.
@@tttttttttttttttp12 sorry about the condescending tone :/
Narrator: **slowly losing his mind**
Mark: **enjoys the beat**
I think they are both doing both of those things
You can’t loss what you never had
*You are making me think I'm insane*
it’s definitely the reverse lmao
I danced with him
Mark getting the broom closet “ending” first is the most unbelievably mark thing ever
At 42:42 it's extremely telling how the "recommended" reviews are all scribbles or blurs and cast aside, whereas the critical "not recommended" reviews are perfectly framed and clearly rendered. Very, very well played game. I love absolutely all of the attention to detail, thank you Narrator.
Thanks for pointing that out, awesome observation. I always thought the blur looked weird but could only explain it with "it's blurred so they don't have to get permission to include it"
@@MatthewPherigoctually that's an amazing point. I'm sure that is actually the reason underneath the other message which is that we remember the bad things more than the good things like events and criticism.
"It's kinda stormy in here"
xD
@@Remedy462 You don't need permission for reviews lol, they're reviews not copyrighted works of literature. Same reason why UA-camrs can react to/post comments, social media, etc., on their channels without permission.
I love how most people go wild for the bucket the instant they receive it, but Mark quickly got sick of being told by the Narrator how much he (Stanley) apparently loved it
think they meant button*
nvm, hadn’t gotten to bucket part yet mb
I kept willing him not to pick it up but he did almost every time
@@libsybum3591 well that is like the main way to the new content
@@mmvh4056 pollll
The fact that you can witness the descent into madness of the narrator as you move through time until the heat death of the world, only to uncermoniously be brought back to the office with no further mention or acknowledgement is what makes the Stanley Parable great
Same with how you can go from the narrator desperately begging Stanley to stop jumping off the stairs to the point of the narrator becoming a broken man right into a fresh restart like nothing ever happened.
Narrator: Telling the most important and dramatic story ever.
Mark: ”I like this box.”
Me too Mark, me too.
Mark: “I’m going to follow what the narrator wants me to do”
Not even 5 min later: *pisses off the narrator by going in the broom closet*
Lmao
U should end your jokes with I'M DONEY WITH THE FUNNY otherwise it's not funny
Oh, did you get the broom closet ending? The broom closet ending was my favorite!!
@@KurniawanRamadhan213 what no one does that and what even is that it sounds like a grown toenail monkey name talking to his grown toenails :skull:
@@EnderChase3 stfu kid grow up and learn what is a joke
I love how seriously Mark approaches the Memory Zone. It feels like a window into the kind of impostor syndrome the creators felt. And Ultra Deluxe is a perfect encapsulation of how I think they came to terms with that over the last nine years, and strived to create something that lived up to what they've built.
3:18:07 is something that not a lot of people see, and I think that’s a shame. Because to me I think it’s existence is one of the most heart-wrenching things in this game. I think it implies he cared more about Stanley than he let on, not just as a “figment of his imagination” but as another person, and he wanted to make something for him in particular. It’s the shock of that moment, after expecting nothing but more Jim, that really gets you.
26:05 Best part i love the elevator music
this
He is a very smart and funny man
It reminds me of the “I’m different” turret from portal 2. Gives you that same feeling of unexpected joy and sadness at the same time
I saw it but never thought about it like that
"Hello - the Narrator had died and is slumped over at the keyboard. If any other ethereal being from another dimension can take over, that'd be great." 😂 You tell em!
Mark’s dedication to the broom closet everytime he steps into it is absolutely hilarious, it’s great to see that some things never change
Fr I think his reactions were spot on identical to the original 🤣
26:05 Best part i love the elevator music
Narrator: *dramatically explaining the horrors of mind control.*
Markiplier: “I like this box..”
TIM
@@msw3314 Same.
@@msw3314 vib
@@msw3314 I thought about the same thing!
(and imagined you saying in Markiplier's voice)
Tiny Box JIM and Tiny Box Tim, the perfect duo. The thought of actual Jim doing the news as a box is very blursed.
That Stanley button is so damn emotional for me.. it’s like, he really remembered. He really remembered and cared enough to make Stanley’s special button. Even after all that time, it’s still true that we really *cared* about each other, gave our every thought to one another. And after years and years of desert and sand and skip buttons, that’s still so very apparent. The Stanley button materializes the connection we have with the narrator even in the face of the silence and seeming abandonment that comes with the failure of The Stanley Parable 2. It’s undeniable proof, among the remains of Jim buttons and dusty figurines, that it all happened and that it *meant something.*
The funny thing is that we all laughed at the "Imagine you are Jim" gag in the beginning, but when we found the "Stanley" button it actually has an emotional impact, because we've been playing the "Imagine you are Stanley" game for a much longer time.
@@ellac613 holy peck that's true
J I M
@@ellac613 I had already teared up at the Stanley button, and this comment made me cry 😭
8:54 I am actually quite proud of you for finding it, I was rly worried it would be another 2 hours before you did 😂
Mark trying to justify himself accidentally activating the nuke: "I'm not evil, I'm just stupid, really stupid"
Everyone watching: "We don't know if you're evil or just stupid-"
A dude named narrator on yt found Minecraft and portal and stuff it was trippy
Chernobyl moment
i caugh myself screaming "YOU FUCKING HIMBO THAT'S THE *ON* BUTTON." and been dying of laughter ever since!
Hanlon's razor: Never attribute to malice that which can be adequately explained by stupidity
I love how the subtle introduction of the elevator music at 24:52 almost immediately devolved into 3 and a half minutes of the most authentically Markiplier one man show
edit: woahhh thanks for all the likes everyone! Just saw it mentioned that there's a jumpscare at the end I forgot about, sorry, now you've been warned!
If someone asks me “who is Markiplier?”
I’m going to recommend them this video at 24:52.
Lixian’s Birthday gift should just be a game where you stand in an Elevator playing music XD
When the drugs ware in 25:50
I thought I entered a time warp there for a bit I was like what’s happening 🤣🤣
i especially love this part bc it’s the same music he used in the power wash simulator
The Skip Button ending hits kinda hard. Imagine being stuck in a room for thousands of years being unable to leave and yet always being awake and aware. Given the narrator is a concept rather than a living person he couldn't really "die" but he clearly ends at some stage. All he had was his thoughts and the empty vessel of the only companion he knew in that universe. The fact that he stops reacting to Stanley coming back is probably the biggest indication of his insanity at that stage.
Me halfway through reading this*
SKIP
@@Seebee2007PERFECT 😂😂😂😂😂
In one of his skip monologues, he realizes that he's only truly "alive" when someone can hear him speak. A great deal of his desperation comes from him recognizing his own fictional nature, and understanding that the moment he stops talking or starts repeating himself, he effectively stops being a living person in our mind, and starts being a mindless entity.
Bro became kars from jojo
@@PotatoPatatoVonSpudsworthoooohhh. Gnarly
The amount of times that I’ve fallen asleep watching UA-cam and woken up to this video playing is crazy
55:30 MARKIPLIER JUST MOCKING THE NARRATOR'S PAST MONOLOGUE IS HILARIOUS TO ME 😭
YOUR USER NAMEEE😭😭😭😭😭
SAME LMAOAOAO😭😭😭😭
IKRR LIKE WHAT THE FUCK 😭😭😭😭😭😭😭
Oh😂
lmao
It is almost heartbreaking how you can tell the narrator is going utterly insane but you're forced to just sit and watch it happen. you can't respond, you can't comment, you can't comfort, you can't do anything you just have to let him lose it over someone's comment. It makes me think this is how the creator felt like they had failed to make the game and was trying their best to do what was right for the game.
Oh my god yes, I've been looking for someone who shares this sentiment. My god, it made me cry
It honestly made me think a bit of Presentable Liberty.
Gah yeah that one hurts something SPECIAL
Reminded me of "The Beginners Guide"
Sorry I pressed the skip button (jk I wanted to be funny)
3:18:06 Can we please appreciate how simple of a thing this is, but it genuinely gives such a strong feeling.
Mark is right, it gives you a pang through the heart. This game is honestly so well done.
It’s like hearing your child’s first words in a way
It really got me too. I don't know why...
I can’t get away from you. Can I dearest Rowan?
@@Shroomish_Art Ah, watching Stanley Parable again I see. Truly a person of culture 😌
It is my favorite thing ever when something so small has such impact. This moment kind of reminds of Irisu Syndrome and it's true ending. It's something I would love to do myself one day.
58:03, don't mind this timestamp, just wanted to remember it for something I'm making. Thought it'd be useful
I think it's great how in a lot of Mark's playthroughs he will find a random prop that has nothing to do with the gameplay and give it a name and carry it around even to the detriment of the gameplay. A game finally gives him the opportunity to do that as an objective and he is like "Ehh I don't really care for it"
I think it all comes down to reverse psychology.
It’s like the “well now I am not doing it” pingu meme
That's because he wanted to carry around the hole like Bugs Bunny.
You mean..."except for this broom"?
I love how he dunks on the people who played through Space for being obstinate and contrarian, only to show how much he's projecting with how much of a contrarian he is. xD
Narrator: is this a bucket?
Mark: no it’s a tractor
Narrator: no it is a bucket
Mark: *confusion has entered the chat*
what timestamp is this?
@@Cain_Coal 2:13:50
(Visible Confusion)
57:52 "in effect, we have demanded that our entertainment be the collapse of ourselves." that line actually goes so incredibly hard, like in the beginning of his speech i was like 'ok yeah i think a good majority of people are socially aware of this' but that line was just too metal to ignore
16:04 I love how he just forgets what number he is
"I have made it and I am not lying"
The fact that the original games endings changed due to a single bucket literally kill me, like you can go the same path as the old game but everything is changed due to a bucket.
it's pretty random but once you play for long enough you forget about it which is pretty interesting considering that it's a bucket
The developers literally took an extra year just to do all of those endings when it was originally supposed to be a one-time gag, the dedication
I have made it and I am not lying
“I have made it and I am not lying.”
I am filled with the irresistible urge to draw Stanley falling in a void, reaching for his bucket.
"I have also made it, and I am also not lying." - I took some liberty with it. Haha
“I too have made it and I am not lying”. That sounds great.
"I may have made it and I am most certainly not lying." There may be some Libertea... in the bucket.
“I have made it and I am not lying”
"Same."
The Narrator: Is able to create an entire Memory Zone, teleport Stanley, insert the 3rd door at the two doors room, etc.
Also The Narrator: "Stanley, the door is gone, it's completely gone."
Also he couldn't just like? Get rid of the skip button?
I mean he did say "I can't do anything, I can't interact with the button just try to convince you not to press it" or something of the like.
I mean The Stanley Parable is full of contradictory plot points. Please take a complimentary reassurance Bucket to help you cope with this inconsistency.
That part has always confused me. Some parts of the game imply that the narrator himself built the game but other endings say that “the developers” (not ever specifically stating crows crows crows and are ambiguous) are making the game and the narrator can’t do anything or has very little impact. Then sometimes the narrator will program something then somehow lose control of it. It’s a very odd string of plotholes
@@donovanjoseph737 Idk, I kinda find the plot holes funny. Sometimes it feels like the narrator isn’t in control either, like, he thinks he is but in the end he’s following orders too.
*Me with no context at all for this game*
Narrator at 2:00: no orders came in, no one was there
Me: Stanley, are you sure you didn't just come in on a Saturday?
lol
1: Mark saying “all together now” then the narrator says it moments later
2: Mark dancing and hitting his arm and the way he said “ow” 😭
I have made it and I am not lying (yes this has taken me so long to watch)
@@bbonkerz Same, I'm just finishing it today LMAO
I love how he says ow to every minuscule thing, including fall damage. 😂😂😂
Jesus loves you all, repent and love Jesus😊
@@SamusV4 i watched it all the way through since 10:00 PM
3:35:25
The Narrator: "Take care, Stanley!"
Markiplier: "Take care, Narrator!"
...Knowing this is going to be the last interaction between the two, presumably forever... I'm really feeling stuff.
NOOOOO stop thats SO SADDDDD
nah wait for a year
@@TugiDeg x10
Don't worry the end is never the end 😁
Time stamp that, I can't find it
The whole skip storyline was so depressing to me in other playthroughs, but letting his speech go longer to hear what he says, made it so much more impactful. It's one of the reasons I enjoy your videos so much.
yeah i noticed that a lot of people just skipped through it pretty quickly in their playthroughs. i sat through it until it started looping in my casual playthrough.
@@Zilicon yeah I listened to him until he started looping as well, and it definitely helps the experience with that ending
It's also a Canon ending,
That was the point of the ending lmao
Except that like Mark doesn’t actually react to anything going on or observe anything he just makes dumb noises the whole time which was kind of disappointing
The elevator bit had me dying, god I love this man. He's just mastered the art of entertainment
Imagine that nothing was actually wrong and Stanley just came into work on a holiday
Dude, that would be the absolute worst-AND HE GAINED A VOICE IN HIS HEAD AS WELL AS SOME SORT OF OTHER-WORLDY BEING CONTROLLING HIS EVERY MOVEMENTS FOR NO REASON??
This has happened to me before. it is surreal for a few minutes. but not being in a video game, I simply went home after about 20 minutes instead of going on an adventure.
The narrator admitted in one of the endings that he erased them and basically left Stanley there to amuse him.
That is just 😂😂😂
@@S0m3B0z0OnTheInternet 😊😊😊😊😊😊😊😅😅😅😊😊😊😊😊😊😊😊😅😊😊😅😅
I thought I was the only one who gets so emotional over that stupid little "Stanley" button among all the Jim buttons. It's funny because the whole joke was about feeling "personally validated," but then you actually get hit with this sense of personal validation as Stanley. It also kind've highlights the kind of relationship that Stanley and the Narrator have which I think was a cute touch💕
Truer words could not have been spoken, I literally can’t imagine anyone else as Stanley other than me at this point, it’s engraved into my head, I am officially now Stanley…even if this whole time we’ve been roleplaying as not only a man named Jim but a man named Stanley.
According to my math, The skip button represents this equation: 3*sqrt(10)^t considering that the first time he hit the button, it was only around 6 minutes, but the second time it was 30 minutes. To find this out I used the equation 3x^2=30 and completed the square by solving for x over real numbers, diving both sides by 3 and getting x^2=10, then we take the square root of each side and get x=sqrt(10), getting the fact that the time skipped each time was about 3*sqrt(10)^t, and since the button is pressed 18 times until the ending of this route, the equation is 3*sqrt(10)^18, if we solve this equation, we get the number 3 × 10^9 as the minutes he skipped past, or 3000000000 minutes, putting this into a millennium converter, or using the equation m=t/525600000, we get 5.70776_ millennium, so the narrator waited in that room for approximately 6 millenium.
Exactly how long did this take you?
Good job with the calculations dude
6000 years
3:18:08 “Stanley.” BROKE ME
Mark: *visibly trying to resist pressing the button*
Me: *enjoying the narrator talking even if I don’t understand half of it*
It's just something about him that brings such comfort!
Ikr I could listen to him talk for hours
I always loved his voice in the original game. hearing it here is like absolutely no time has passed.
@@bumbabees IKR!!
I appreciate that its kind of a contrast to the closet part earlier
I love the stanley name button in the middle of all the Jim's. Its fucking ingenious, the way we form a connection with stanley and the developers knew and used it against us.
Jim.
Jim.
Jim.
Jim and I also hate it
Jim
24:40
Stanley: *enters his boss' elevator*
Elevator: *begins playing stereotypical lift music*
Mark _"Break out... of this place?! _*_(Yancy noises)_*_ Why would anyone wanna break out??"_
A banger song, new remix!
The outside world, coils in fear~ (someone finish it please)
@@homerunjorge3048 Thinkin if they slip up they’ll get locked up in here ~
@@wasthatthebiteof8766 you're killing yourself just to make ends meet~
@@EtamirTheDemiDeer While i’m working on my tan, and kicking up my feet ~
You know when you say a word so much it loses all meaning and then you can't quite remember if it's a real word? Yeah, that's how I felt about "bucket"
Jack: “I want a bucket!”
Mark: “I like this box!”
It’s the simple pleasures for them 😌
We will always remember tiny box tim
Who is buying mark a box
You have no idea how attached I got to Stanley's bucket. This game is genius.
@@aquinprime So nostalgic
Yes. Very simple. For two millionaires who play games literally for a living. 🥱
1:55:33
“Hi chair”, said Mark.
The chair felt seen, validated and above all appreciated. In this exhibit of buckets no one had seen the hard, bearing chair just standing in the corner.
It was an eye-opening moment for the chair and it fell into utter ecstasy and euphoria as it realised its worth and potential and that he could be as great as the bucket someday and beyond. All it really took was one person to see, appreciate and understand its importance. The chair would never forget this very day and encounter.
..I’ve never looked at a chair like this.
This is gold.
STOP THIS IS WAY TOO MUCH
oh god who let the narrator escape into the youtube comments
What a beautiful chair. Surely, my life would never be complete without having witnessed it, and I am all the more humble for it. Truly... Magnificent.
sometimes i come back just to watch his flailing elevator sequence. 24:51 - 27:51 . I have an organic chemistry exam this morning and i got this stuck in my head. thanks mark
hope you passed the ochem exam, stranger!!
@@MsInvestigateI did!! Thank you :]
@@astralinesleepyheadyipii
CONGRATSSSS🎉🎉🎉
Watch it in 2x speed 😂😂
24:52 The start of greatness
narrator: *long, beautiful monologue about regret, existentialism, and the eventual decay of every living thing in the universe*
mark: SKIP
Still hes gone further without skipping than all the content creators I’ve seen
@@minimethebeast123 yeah, I was about to say that
@@minimethebeast123 Yes! I’m so happy he didn’t skip everything immediately and listened to what he said for the most part. I think the ending is far less impactful when people don’t hear about the Narrator’s need for companionship and ignore all the details of the extent of time that he passed all alone.
"You can't buy that sort of happiness Stanley, God knows I've tried" is such a criminally underrated line
Time stamp?
@@Ava217_ 1:37:00
(ngl i don’t really get the line, maybe it’s cuz I don’t really remember all the endings of the original game lol)
@@resupero it means the narrator has already tried to buy 'that sort of happiness' but it didn't seem to have worked out for him. As to which he warns Stanley by saying 'God knows i've tried'
3:18:00 there’s something so touching about finding that Easter egg. I don’t know why I found it so heart wrenching, but I’d like to think it had to do with narrator’s friendship with Stanley…
At 3:30:55, if I could, I would love to just sit down and talk philosophy with Mark sometime. I really enjoy listening to how he explains things, because I often think along the same lines.
"don't cry because it's over, cry because it happened"
- Markiplier 2022
I get that one
thats so funny for what
Its not his quote
@@PAGRlOr/woosh
Telyport button
-the narrator
432 is actually being experimented on, there’s several notes about them around the place, they were given nothing but a pencil sharpener with no pencils, and they eventually ascended to the person who you set the time for
I was not aware the Stanley Parable actually had *d e e p e s t l o r e* like that. I know one of the devs confirmed 432 was the settings guy, but I hdnt heard the rest. Please elaborate, I'm curious
@@drawingdragon I didn't know either! thats cool
@Don't Read My Profile Photo ok i wont
@@drawingdragon The creator actually talked about a lot of things like this on a stream with his brother, on his brother's channel. The VOD is up on UA-cam, too. You should be able to find it on Twitch or here on UA-cam under DougDoug.
@@CassyVilAudios You found the secret gamer word; Doug Doug.
I only just now realized the supreme irony that Stanley is only "free" if he does _exactly_ what the narrator tells him to. The final line of the vanilla ending, "and Stanley was happy," says to me that _the player_ is in the exact same situation as Stanley--they are told exactly what buttons to press, when, and for how long. They only know what the "good ending" it's because they are _explicitly told_ what it is.
Man, I love it when a narrative has depth.
i was thinking the same thing earlier
Damn I never thought of it like that, thats so depressing
And the narrator saying like "no one will ever tell him what to do...how to feel" only to follow it up immediately with "Stanley walked through the door...and Stanley was happy"
The funny part is, that moment is the only time you dont have direct control over Stanley. Is he finally, actually free of your control? No, he's a fictional character. What's happened is, you submitted so completely that you have given up control in order to be told youd done the right thing.
This is the Narrator realization and the Narrator tapes endings.. where he comes to remember he created Stanley to make decisions for him and where he discovers he is just a collection of preprogrammed responses.
25:01 is the beginning of something great.
something fantastic so to speak
Narrator: "...For Stanley would disable the controls once and for all."
Mark: "You Right" *Activates the controls*
Narrator: (adresses that Mark activated the controls)
Mark: (confused)
“I have made it and I am not lying”
Definitely should be writing an essay but how could I say no to over 3 hours of Markiplier and the bucket?
Same
I have made it and I am not lying
I have made it and i am not lying
I have made it and I am not lying
i have made it and i am not lying
That entire section with the skip button was more terrifying than like 90% of horror films
Agreed
Less gore in horror movies, more existential dread pls
@@NiennaFan1 the cosmic horror of you vs infinite void
Yes! And when the narrator was repeating “the end is never the end”, I was genuinely sad for him, like, he had completely lost his shit
Was worse than little nightmares
I have made it and I am not lying. 2:04:06
“I have made it and I’m not lying”
Now please let my family go mark
I have made it and I am not Lying
Omg I just made the same joke without seeing urs urs more funny
I have made it and I am not lying
It took me 2:03:51 to understand this joke
An eye for an eye
I love how Jack was completely attached to the bucket to the point of worshiping it and Mark said “I’ll throw it down a hall and I won’t care.”
He all ready has tiny box tim he’s spoken for.
Honestly same reaction tho- The moment I picked up the bucket in the exhibit I hated it cuz of the constant clunking noise it made-
@@lunasulpixvod HOW DARE YOU SPEAK BADLY TO BUCKET.
@@Reuboid cringe
i thought it was funny as well.. i've also seen dawko and a couple others play it along with watching jack's playthrough and all of them got attached to the bucket but then there's mark and his being more attached to the hole than the bucket lol
god the skip ending is so well done - the narrator leaving and coming back just so you get that sense of "oh, ok good he's not dead" and then a skip or two later and its "the end is never the end is never the end" and thats the last we hear of him. then the corroding of the walls, the greenery giving you hope only to immediately be turned to darkness, the insane creepy wailing noises, and in the end just haunting music and an endless desert. then, in true stanley parable fashion, it's back to the beginning without giving much time to really collect your thoughts. what an incredible game.
Honestly, it's kind of disturbing if you really think about the narrator coming back partway through.
The last we have heard of time passing, was when the narrator mentioned about a year passing. The smoke alarm can also suggest either low battery or radioactive decay (Since some smoke detectors work by a sensor detecting when radiation hits it, which can be blocked by smoke. Since the radioactive material has decayed, there is no more radiation, so it goes off)
And after the smoke alarm goes off, we hear the narrator again going on a crazy rant about people leaving petty reviews. That's good because it means the narrator isn't dead... It's bad because it means the narrator had to live through so much *nothing.* He may not be able to die physically, but he can die mentally.
I never was able to afford the full game. That ending would have been fun to see for myself. @@shibainu2528
I love the whole scene with Mark having his lil dance break and just letting the ADHD take over as he does random noises with the song😂😂