*LSFG Guide* 1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen) 2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want) 3 - Cap your in game FPS to half your monitors refresh rate hertz. If your hertz isn't evenly dividable like 165 just round down (this tip applies to the DXGI capture method, if using a different form of capturing there's an additional requirement which is that you need a stable and locked framerate for correct framepacing) *LSFG Tips* Tip 1: Some people found better results adding Lossless Scaling to their driver software then enabling forced v-sync on it Tip 2: Overlays can interfere with Lossless Scaling Tip 3: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them Tip 4: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive Tip 5: Enhanced Sync, Fast Sync & Adaptive Sync do not work Tip 6: Due to the fact LSFG has a performance overhead use a scale factor of 1.1 or 1.2 to offset its cost entirely (recommended to use with LS1 or FSR1) Some of these tips require experimentation/testing, so actually see if they help or harm your experience
The first part is not necessary, rtss does not affect Lossless Scaling. The only way to Actually Cap FPS on Lossless Scaling is via Driver Level, that means either with Nvidia control panel or AMDs counterpart. You can test this with the Draw FPS Option in Lossless Scaling, it will show you the Frames it's generating. If I'm wrong, pls correct me!
Glad you’re liking it! How’s the input lag? It sounds way too good to be true and honestly if it was that good I’d 100% choose it over nvidias frame gen because I prefer a locked frame rate to my panels capabilities over vrr.
@@whizkoochristian5580 Ye its so much better than i thought once u set it up correctly it makes old unoptimised games like gta 4 etc feel so much nicer
@@onatics It sure does but most people are already accustomed to some input lag from gaming on console and a laggy TV. I use frame gen on emulators so I can definitely feel the input lag, it's not that bad if you set things right
@@pacla3370 those benchmark videos use msi afterburner which only shows the games framerate. if this guy used that youd only see 60 fps the whole time because frame generation is happening after the game renders. the framegen program would have to have its own fps counter for you to see the higher fps.
This was really helpful for me. I have a 240 hz monitor, but also have plenty of games in my Steam library that are unstable at really high framerates. Lossless scaling fixes them up super well for a small latency hit. It also worked in conjunction with RTX HDR and SpecialK flawlessly in the games I've tested. It's seriously great stuff. Thanks for this tutorial, it really helped me out!
Worked like a charm on my poor poor GTX 970. Getting consistent 60 fps in the Lower City on Baldur's Gate 3. Artifacts here and there but that's to be expected.
You explained it wrong. If you are using the scale factor in borderless, you are upscaling from the resolution you have selected in game. At 1080p with a 2x factor, it scales 1920x2 and 1080x2. And gives you a 4k output. You also need to reduce resolution in game in order to get better frames
I have a question. In the previous versions, the upscaling does work. But now with the latest update the scaling seem like it no longer work. I tried with the LS1, NIS, FSR but none of these worked. I also checked and unchecked the Resize Before Scaling and Windowed Mode and Auto option but nothing the upscaling would do. Tried with 1.5x but not working too. Of course it's activated but no frames came out of it despite being GPU bounded. The frames just dozen change. It even reduce the frames while activated. LSFG however does work. But you don't have to lock half of your refresh rate. As long as you can maintain those frames it's going to be okay. From 30 to 60, from 60 to 120. What do though? It seems like they keep get rekt every updates.
It doesn't work in any game I have, the app shows that I have like 60 fps but my games keep still in the normal framerate, as if its not generating frames
I tried this feature in my aya neo geek with amd 680m and is a game changer specially for battery handheld devices it helps keep the console cool and warm by limiting frame rate
Actually wanted to use this Frame Generation tech in competitive games more specifically in Valorant and wanted to observe the overall performance in it. My Specs are CPU - Intel Core i7 870 (4c/8t) @ 2.9 Ghz Locked ( 95 Watt ) GPU - GT 710 GDDR3 Variant (Overclocked while gaming only to Memory +220 Mhz and Base Clock to +430 Mhz) (30ish Watt after Overclock) Ram - 8gb DDR3 at 1330 ( at 9:9:9:24:174 ) Storage - Samsung Evo 870 (500 GB Variant) Overall in it. I do get around 70 to 120 FPS at most but then too much of the Agents abilities are going on at that time the games does lag up extremely. FPS does drop somewhere around 40 to 50ish for around 5 to 10 seconds. So Was Curious to see what kind of magic can this Frame Generation Technology can do on these really low end Graphic Cards, Can it really breath a new life in it ?
So you set the desired resolution in the game itself, (so for me it would be 4k) and if i set the lossless upscaling to 2x it would set the render resolution to like 1080p and upscale it to 4k OR I set the render resolution (at like 1080p/1440 sorry idk how 2x works, if it doubles the pixeldensity or the height of the resolution, my guess the pixeldensity) and then set it to 2x to get 4k? From the video i would guess the first since you said after you set it the fps increases, not the resolution, but i am still at a loss on how this works Ps.: sorry i know it’s a dumb question
Watch Ancient Gameplays video it explains it better , you can see the chart online just look up 4k frame generation upscale chart and use that depending what you are after
This software is a life saver in some games. I’ve been wanting to play Total Warhammer 3 on my laptop for quite some time and while the campaign map still tanks performance when zoomed out, everything else is perfect and the delay doesn’t ruin the game.
Hello author, I would like to know if you use software to record the screen. After I enable frame insertion, I cannot adapt to the screen recording function of the N card driver.
Some please ask the Loseless Scaling dev to add black frame insertion too, it would be amazing. saw the update but nice seeing you making a vid about LS, it is a really great app already
btw if you got black bar on the bottom when you use lossless scaling change scaling mode to custom and change scale factor to 1 if you want to have the same effect as auto scaling mode
I play Throne and Liberty now which has DLSS frame generation feature in the game itself. So, if I use "Lossless Scaling" is it increasing my performance or affect my performance? because some people has said me that it affects.
So this works with video players and with the google chrome browser also. Both the framegen and the upscaling/sharpness. I am also using it with RTX super resolution as well. I put a shortcut on my mmo mouse with the scale hotkey because you need to enable and disable when switching between programs. (So far its somewhat usable for gaming )
So just so that I understand it right: You cap your FPS to 72 and make sure that you reach these 72 FPS constantly then you activate FG? Am I missing something? Why would I activate frame generation in a game which I have locked to 72 FPS and in which I easily reach 72 fps without frame gen anyway? Just so that it is "more stable 72 FPS"? I thought I am creating 120 FPS out of 72 FPS or something.
It doubles the amount of Provided frames. The reason you lock it at 72 is so that it doubles to 144 which is a common refresh rate in monitors. It is not a smoother 72 fps but rather 144fps
Hey I hope you know about Nukem9 DLSS3 mod by now. I also have a 3070, and with the mod I can max PT Alan Wake 2 1440p. It works in everything, replacing DLSS3 with FSR3 and it is literally identical to 4000 series frame generation.
I'm dumb, what's the reason I would do frame generation with no upscaling instead of just doing upscaling? I didn't fully understand the reason for doing one over the other.
I thought it was broken at first, made my game super bright. But then I activated hdr support and it worked. So absolutely don't disable that if you're playing hdr games on an hdr monitor.
I'd recommend locking to a steady frame limit that you can achieve (hopefully half of your monitor 30/60/72), use the frame gen method to double/triple the frames, and also enable the screen tearing option. Sounds weird that last one but it seriously improves input latency to make it less sluggish and I'm yet to actually see any screen tearing and it makes a big difference to playability.
If I play in windowed or borderless but keep the native resolution of my monitor, there is no need to use Scale Mode, right? In this case I should only use the LSFG like the way you put in the description in the Universal LSFG Guide. Or even if I run with the native resolution I get improvements using LS1 Scale Mode for example.
When i use scaling it drops resolution similar to DLSS rather than raising resolution from 720 to 1080 when my desktop is set to 1080. Is that how its supposed to work?
This works in vr! Not for the entire headset but for windowed games in big picture mode it does, I'm using big screen and playing retroarch game that way
How are yall getting a huge fps increase? I followed the instructions but when looking at the Draw FPS counter I am averaging 96 fps. Also when playing a game, I tried it with Cyberpunk and MW3, the gameplay doesn’t feel that smooth. For example, when I play MW3 with LSFG off, I could tell it doesn’t feel smooth. However when I turn off LSFG it noticeably feels a lot smoother.
I forgot to add…. my specs is the MSI Delta 15 laptop with Ryzen 5800H and RX 6700M. I also used Custom Resolution Utility to set the refresh rate to 144hz
@@Hybred I am averaging about 74 fps with the LS program running in the background and LSFG turned off. I set the frame limit in AMD Adrenaline software to 74fps and created a 148Hz refresh rate preset in CRU. And now testing back in Cyberpunk, the Draw FPS counter now says it’s averaging 99fps. Am I doing something wrong here?
@@SoFRESHandSoMJ I meant test it with LSFG on, frame monitoring software like Riva won't capture LS frames so it should be fine. That's the FPS you should be capping. Also make SURE you're not setting a global FPS cap otherwise you're capping LS to the same framerate as the game which means it won't work
@@Hybred okay I’ll try it out again 👍 But not gonna lie I’m still confused what the LSFG program is supposed to do or what it is initially doing to a game when activated. It doesn’t really give the game that “frame gen feeling” if you know what I mean other than it gives slight ghosting to a game like with nvidia frame generation.
Lots of newer games include DLSS/FSR options with frame generation as well. Is this only for relatively older games that do not have upscaling? Should this be used instead of included upscaling options? For example The Witcher 3 has DLSS and Frame Generation options but would this program be a better alternative? Personally running a 4080
This tool is amazing. At first i thought it wouldn't work however on my i3-8100 and GTX 1060 i manage to squeeze out stable 60fps on high/medium settings in Cyberpunk 2077 with a graphics mod! That's actually insane.
So every time I use the frame generation and I only use the frame generation. I don't use the upscale or anything. It makes my game unlike absolute crap. I don't know how to describe it, but like I'll usually get like 144 FPS and then I'll cap it to 60 and then I'll turn on the frame generation and it makes it run at like 20 FPS with a bunch of artifacting
what about using this on top of dlss3.0 natively in 4000 card on top of fsr3.0 mod which work for all gpu not rtx one on top of AFMF by installing an additional rx 7000 card to same pc on top of internsic frame genrator in some LG monitors ?
Do you need to manually open this program everytime you open a game? Like when you set it on a specific game then exit and play it again the next day. You also need to open the program before opening said game Sorry english is not my native language
Im so confused... If i choose a lower resolution from which i will be upscaling from to my native monitor resolution, then what does the number actually change? You know I thought i play native, i select 2 for performance. But i only loose fps and my screen look like shit. Only lose lose
is there a way to take a picture of the upscaled game? whenever I take one it takes a screenshot of the original game not the upscaled version. thanks.
Does it work with VR games? and are there any additional constraints or different settings to make when using in VR? Also, is there a preferred way to capture and output to the VR headset (Steam Link, Virtual Desktop, Oculus AirLink) specifically for Lossless Scaling?
I'm getting really inconsistent results. I've limited my games to 30 FPS. I have a 60hz monitor. Trying to get frame generation to work, With draw fps on if it works properly it should show 30/60. But more often or not it seems to show 30/30. Do I need to make other tweaks to Vsync on/off. I've tried a number of things trying to make the frame generation stick
I appreciate the guide, but I have mixed feelings about the software. While it does improve the frame rate, the main objective of achieving a higher frame rate is to reduce input latency, isn't it? People tend to notice latency in games not so much the frame rate itself (higher frame rate = lower latency). Some game engines suffer from significant input latency issues, even at high frame rates causing the game to feel laggy/not smooth, which can negatively impact the gaming experience. For instance, the input latency of 140hz monitor at 140fps is something like 6.5ms. If the software doubles your frame rate from 70fps (with a 13ms latency), but also increases input latency by 2-3 times (26ms-39ms) with frame generation, the overall experience should be similar to playing at 30fps kinda defeating the purpose in my eyes. The only real saving grace (and I mean this respectfully) which I can see is even though the frame gen increases latency it could in theory smooth out the latency similar to how gsync/freesync work. Both of these technologies lock frame rate, and screen refresh rate, however in turn it also locks the games latency per frame which has a smoothing effect vs random latency/frame time spikes through the gameplay.
Sorry, is this also an internal resolution booster? I have a 4090 and I don't want to use DLDSR, just raising the internal resolution in games: for example, from 5120x1440 to 7860x2160 or superior. Obviously with GSYNC and HDR on, is it possible through this tool? I bought it regardless already. ;)
What should I set the in game resolution to if I have a 4K monitor (and want to game as close to 4K as possible)? Is it ok to use DLSS from in the game at same time? Thank you
Perhaps you or someone has some advice. I primarily wish to use this for Skyrim and I play the game in 2560x1080 borderless on a 2560x1440 screen. On v2.12, Unless I use Auto & Aspect ration mode, my game is because scaled wrong. (I can very well imagine why) With Auto & Aspect all is fine, but I cant take advantge of resolution scaling. Is there anything you can do?
run the game,change to window,adjust the resolution base on your monitor (make sure to use auto & aspect ratio), press hot key,wait until game in fullscreen,then you are good to go
hi dude i have intel 4000 hd & with some edited config files fps is like 30 on 800 600 i lunched this app ( cracked version ) & i tested all scaling methods ( i didnt chage on 1.2 somehtng. it was auto ) & my fps nothing change even less so its cuz i setted on auto & my game is on fullscreen? or it not work with intel 4000 hd laptop?
I tried using it with games that have 30fps hard caps and the issue I'm having is there is screen tearing. Its a 60hz display so I tried adding a driver level vsync cap on the games and program, I tried turning vsync on or off in-game, and I tried using the built in vsync options in the program and nothing changes except maybe were the tears are showing up. For some reason it doesn't matter which refresh rate option I pick in the program, non of them seem to work. Any suggestions? thanks
@@MamoMark You asked for "any good suggestions," so I gave one. A good hardware upgrade would get your framerates up, which is what I thought you were after.
@@virtualpilgrim8645 I was asking suggestions to fix my tearing issues. I was using the program for games with 30fps hard caps; so games that will never run past 30fps like Okami, Way of the Samurai, or emulated games at 30fps. So hardware upgrades in this context wouldn't be useful.
Do I need to cap the fps in a g-sync/freesync monitor? Im asking because I use one and when I tried to cap the fps of the game the screen became a mess when I use the lossless scaling
What I still don't understand is this... Can I use Loss Less Scaling frame generation along with the DLSS in game option activated? or I need to turn off DLSS in any game while using this tool? Also.. I found frame generation easier to use for me.. but I do not know if it's better to tweak with the upscaling settings? Can someone clarify me this?
Does that second method using only LSFG option at 1080p looks better than 972p 😮 (i mean for 1080p native resolution in any game with only LSFG on from which res does it upscale is it 720p or below)
Possibly a stupid question but I play on a 4K TV (only Skyrim and Fallout 4). Does it work the same as on a monitor? edit: apparently not so good for TVs. TV is capped at 60 hertz which means setting FPS at 30 and then doubling it. While frame generation does work with this setup, it introduces really bad visual artifacts similar to screen tearing. You can still use the upscaling without issue though.
Hy bro i just followed everything No overlays No in game upscaling But lossless scaling isn't working it stays in windowed mode and the rest of the screen is black borders and i have no clue as to why it is happening and how to troubleshoot that Any input that helps is much appreciated
I'm trying to get higher framerate while using Ray Tracing on newer games, some games with RT On just couldn't hit or keep at 60 fps. Does using Lossless Scaling decrease the load and temperature of the CPU and GPU? If yes then I can see this being very useful for lowering my gaming laptop's CPU, GPU temps while Ray Tracing are On, as it usually tends to get a bit too hot.
Definitely lowers temps if you’re running a lower native resolution. Also RT in a lot of these modern titles are not really meant for practical use. They’re unlabeled experimental options. You’d really have to play around with this to make it work.
I don't get it. If you lock your frames in RTSS, lets say 120FPS, and need to maintain 120FPS to generate more frames. How can you tell if it works or not if you're locked at 120FPS anyway? If it works then it should feel like 150FPS but you're locked at 120FPS anyway. Do generated frames bypass the RTSS limit?
@@Denton1944Not all games come with frame limiter built in, unfortunately, which is why RTSS or NVCP or some other external tool is preferable. But you said RTSS frame limit is also applying to the Lossless Scaling application. Here’s what seemed to work for me. On RTSS, make a custom profile for LosslessScaling.exe with Framerate limit set to your refresh rate, or turned off (set to 0). Then use the global profile’s framerate limit for everything else.
Rtss caps the amount of frames that your gpu outputs, the frames inserted by lossless scaling are not affected by this limit. So if you cap your fps at 120 then it will be doubled to 240.
why do i have to lower my monitor frequency to 120hz if i want to play the game at 60fps capped and 120 frame generated ? can i just not keep the monitor at 144hz and use the program to have the game be running at 120fps ?
No, it doesn't work that way. The video fps depends on what the uploader put it as. The video could look like its running 10fps but youtube is still playing it at 60fps. The videos that can be uploaded here is capped at 60fps
nah i don't get it, i tried fortnite, warzone and alan wake 2, and all 3 games gets less fps than it should, like fortnite ultra settings + ray tracing i get 55-65fps with frame generation, and i did everything you said in the video, but when i disable the tool, i immediately gained 20fps lmao, i get up to 84fps without this software, i'm not sure if i'm doing it wrong or just simply works better for lower end gpus
you can't get banned with this, is literally an upscaling tool that works on a windows level not on the software itself, that's why is so terrible right now@@Viettzz
Hi, i'm using framegeneration with MSFS2020. When I move my view, a big part of my screen isn't clearit's blurry. Do you have a tip/solution. I'm using a 1080TI and have capped my fps at 30fps. My screen is 60mhz.
How am i goona use this tool effectively i have a 240Hz monitor and a 3060. none of the games in need frame gen is going to give me consistent 60 fps. i cant decrease my referesh rate to 120Hz every time i boot up a game . will it be ok to use this tools FG without changing the refresh rate?
Pretty sure this will never happen as fsr3 needs to be integrated into the game by the developer. The only exception is via a mod but that still requires that the game has fsr2 implemented. Fsr1 is open source and is compatible with any game as its a glorified image sharpener hence why lossless scaling can implement it.
can i use integer scaling on the legion go amd drivers with this? and what if a game already has dlss but not frame generation can i still enable dlss?
The program has an integer scaling feature that you can use instead but if you prefer the legion go feature you can use that too no problem. As for dlss you can use that and stack it with the frame gen.
*LSFG Guide*
1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)
2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)
3 - Cap your in game FPS to half your monitors refresh rate hertz. If your hertz isn't evenly dividable like 165 just round down (this tip applies to the DXGI capture method, if using a different form of capturing there's an additional requirement which is that you need a stable and locked framerate for correct framepacing)
*LSFG Tips*
Tip 1: Some people found better results adding Lossless Scaling to their driver software then enabling forced v-sync on it
Tip 2: Overlays can interfere with Lossless Scaling
Tip 3: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them
Tip 4: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive
Tip 5: Enhanced Sync, Fast Sync & Adaptive Sync do not work
Tip 6: Due to the fact LSFG has a performance overhead use a scale factor of 1.1 or 1.2 to offset its cost entirely (recommended to use with LS1 or FSR1)
Some of these tips require experimentation/testing, so actually see if they help or harm your experience
Oh great idea I never thought about this before! I'll add an exception to rtss for LS. Thanks!
The first part is not necessary, rtss does not affect Lossless Scaling.
The only way to Actually Cap FPS on Lossless Scaling is via Driver Level, that means either with Nvidia control panel or AMDs counterpart.
You can test this with the Draw FPS Option in Lossless Scaling, it will show you the Frames it's generating.
If I'm wrong, pls correct me!
@@N3koyama amd has two FPS capping options. Which one?
@@Hybredsadly I can't test that! Maybee some other user here with a AMD GPU could test it.
@@N3koyama neither of the AMD driver options worked for me
Frame generation feels like magic, i am using it to play PS2 games at 120fps it's incredible
Glad you’re liking it! How’s the input lag? It sounds way too good to be true and honestly if it was that good I’d 100% choose it over nvidias frame gen because I prefer a locked frame rate to my panels capabilities over vrr.
I played Zelda ToTK at 60 fps on my bad pc lol it feels amazing with controller , no input lag whatsoever. It's 10x better than playing on the switch
Yeah it's funny how well it works for PS2 games, because of games back then handled camera motion it didn't break the framegen as much.
Nice idea !! @@ppgod6989 do you mind telling what emulator you used ?
@@zainmalik9666overclock your controller
I have this tool for years. im glad they are updating it
Ye I remembered when it was just a scaler
from where u downloaded?
Thank you so much for this. This is the ultimate guide for Frame generation, works great on the ROG Ally!
I feel like it's not really registering with people how insane this is
not everyone is smart enough to understand what is happening, it will take a while, but they will catch on for sure
@@whizkoochristian5580 Ye its so much better than i thought once u set it up correctly it makes old unoptimised games like gta 4 etc feel so much nicer
Input lag exists.
@@onatics It sure does but most people are already accustomed to some input lag from gaming on console and a laggy TV. I use frame gen on emulators so I can definitely feel the input lag, it's not that bad if you set things right
It does not even work. gonna refund for sure
Best explanation I've found for this software, thank you man.
Used this with the FSR 3 mod in Cyberpunk to go from 36 to 144 frames. The input lag is noticeable but still interesting.
Lol. Glad it worked
@GreedIsBadyo dawg. I heard you like frames…
bruh :D
bro generates all the frames
You want to turn on your Nvidia Reflex + Boost. Help quite a bit
It just got updated to remove UI ghosting/artefacting while using frame generation. Now it double your fps and works like a dream.
>make a video about a software that's made to increase fps
>don't show fps
Absolutely incredible
well you cant show fps no recording software will capture that overlay also no 3rd party fps view will show the frame generation fps
@@omegakite have you ever seen any benchmark videos?
@@pacla3370 those benchmark videos use msi afterburner which only shows the games framerate. if this guy used that youd only see 60 fps the whole time because frame generation is happening after the game renders. the framegen program would have to have its own fps counter for you to see the higher fps.
@@zipzip6677 true youre right
Dropping that game tech knowwwwledgge @@zipzip6677
This was really helpful for me. I have a 240 hz monitor, but also have plenty of games in my Steam library that are unstable at really high framerates. Lossless scaling fixes them up super well for a small latency hit. It also worked in conjunction with RTX HDR and SpecialK flawlessly in the games I've tested. It's seriously great stuff. Thanks for this tutorial, it really helped me out!
Worked like a charm on my poor poor GTX 970. Getting consistent 60 fps in the Lower City on Baldur's Gate 3. Artifacts here and there but that's to be expected.
Awesome. What type of scaling are you using? Thanks in advance.
This gave me hope for my GT 540M from 2012 😮😅
I also have a GTX 970 can you share ur configs please?
I have gtx 960 and it just messed up my fortnite and made it lag
I bought lossless scaling years ago, man it is finally worth using lol
@SordidusFellatio does it still work well even if it's pirated?
@@hybridkam yes I have it
@@jespee where can you pirate it? hehe
@@hybridkam i found it in a Spanish video showing how to use it
@@hybridkam btdig
You explained it wrong. If you are using the scale factor in borderless, you are upscaling from the resolution you have selected in game. At 1080p with a 2x factor, it scales 1920x2 and 1080x2. And gives you a 4k output. You also need to reduce resolution in game in order to get better frames
You cant though, as soon as he selected borderless the resolution option ingame became greyed out
I have a question. In the previous versions, the upscaling does work. But now with the latest update the scaling seem like it no longer work. I tried with the LS1, NIS, FSR but none of these worked. I also checked and unchecked the Resize Before Scaling and Windowed Mode and Auto option but nothing the upscaling would do. Tried with 1.5x but not working too. Of course it's activated but no frames came out of it despite being GPU bounded. The frames just dozen change. It even reduce the frames while activated. LSFG however does work. But you don't have to lock half of your refresh rate. As long as you can maintain those frames it's going to be okay. From 30 to 60, from 60 to 120. What do though? It seems like they keep get rekt every updates.
Sorry about your life...
So if my screen is only 60hz I still need to lock it at 30hz? how does that work?
Your screen should be locked to 60 and your game should be locked to 30 FPS
When u scale, like, for example, 2 it gets 2x worse so my monitor screen is 1440p but when i scale it becomes 720p can anybody help
It doesn't work in any game I have, the app shows that I have like 60 fps but my games keep still in the normal framerate, as if its not generating frames
found a solution: reset every config of my Nvidia Control Panel to default and it works
@@raphacreations could you also edit your original comment to include that info for people who don't read replies? Thanks
Set block half fps of your hertz screen example: my screen is 144hz u need cap your fps at 77
@@namelesstrio932 144 ÷ 2 is 72, not 77
@@HybredLMAO 😂😂😂
I tried this feature in my aya neo geek with amd 680m and is a game changer specially for battery handheld devices it helps keep the console cool and warm by limiting frame rate
Actually wanted to use this Frame Generation tech in competitive games more specifically in Valorant and wanted to observe the overall performance in it.
My Specs are
CPU - Intel Core i7 870 (4c/8t) @ 2.9 Ghz Locked ( 95 Watt )
GPU - GT 710 GDDR3 Variant (Overclocked while gaming only to Memory +220 Mhz and Base Clock to +430 Mhz) (30ish Watt after Overclock)
Ram - 8gb DDR3 at 1330 ( at 9:9:9:24:174 )
Storage - Samsung Evo 870 (500 GB Variant)
Overall in it. I do get around 70 to 120 FPS at most but then too much of the Agents abilities are going on at that time the games does lag up extremely.
FPS does drop somewhere around 40 to 50ish for around 5 to 10 seconds.
So Was Curious to see what kind of magic can this Frame Generation Technology can do on these really low end Graphic Cards,
Can it really breath a new life in it ?
Won't you get banned when using this?
Dont use in online games. Its bannable
@@thickofit-v2l anyway to use it without being ban?
@@thickofit-v2l no
how to see if its working ? imean how to see the final frame per second ? (edit : You can see result with "Draw FPS" in setting)
You can use MSI Afterburner with RTSS.
It works, but the input lag is something my eyes wont let it trough. Cyberpunk went from 30 to 60 but the lag is just killing it for me.
So you set the desired resolution in the game itself, (so for me it would be 4k) and if i set the lossless upscaling to 2x it would set the render resolution to like 1080p and upscale it to 4k
OR
I set the render resolution (at like 1080p/1440 sorry idk how 2x works, if it doubles the pixeldensity or the height of the resolution, my guess the pixeldensity) and then set it to 2x to get 4k?
From the video i would guess the first since you said after you set it the fps increases, not the resolution, but i am still at a loss on how this works
Ps.: sorry i know it’s a dumb question
There's a chart you go off of depending how upscaled you want it
Watch Ancient Gameplays video it explains it better , you can see the chart online just look up 4k frame generation upscale chart and use that depending what you are after
This software is a life saver in some games. I’ve been wanting to play Total Warhammer 3 on my laptop for quite some time and while the campaign map still tanks performance when zoomed out, everything else is perfect and the delay doesn’t ruin the game.
Hello author, I would like to know if you use software to record the screen. After I enable frame insertion, I cannot adapt to the screen recording function of the N card driver.
Some please ask the Loseless Scaling dev to add black frame insertion too, it would be amazing. saw the update but nice seeing you making a vid about LS, it is a really great app already
It was attempted but didn't work well & it caused image retention on LCD displays
@@Hybred Image retention should only be issues on certain refresh rates, if you're using a ration that isn't 1:1 I believe it's not an issue.
btw if you got black bar on the bottom when you use lossless scaling change scaling mode to custom and change scale factor to 1 if you want to have the same effect as auto scaling mode
What is really annoying is that I'm loosing my cursor and cannot navigate in the menu
I play Throne and Liberty now which has DLSS frame generation feature in the game itself. So, if I use "Lossless Scaling" is it increasing my performance or affect my performance? because some people has said me that it affects.
So this works with video players and with the google chrome browser also. Both the framegen and the upscaling/sharpness. I am also using it with RTX super resolution as well. I put a shortcut on my mmo mouse with the scale hotkey because you need to enable and disable when switching between programs. (So far its somewhat usable for gaming )
So just so that I understand it right: You cap your FPS to 72 and make sure that you reach these 72 FPS constantly then you activate FG? Am I missing something? Why would I activate frame generation in a game which I have locked to 72 FPS and in which I easily reach 72 fps without frame gen anyway? Just so that it is "more stable 72 FPS"? I thought I am creating 120 FPS out of 72 FPS or something.
It doubles the amount of Provided frames. The reason you lock it at 72 is so that it doubles to 144 which is a common refresh rate in monitors. It is not a smoother 72 fps but rather 144fps
@@nyxelithias Yeah I was confused that the FPS counter does not measure these added FPS...seems to be only registered by the program itself.
RTX 3070. Followed guide to a T. Not working on Dragon's Dogma 2. Overlay disabled.
Hey I hope you know about Nukem9 DLSS3 mod by now. I also have a 3070, and with the mod I can max PT Alan Wake 2 1440p. It works in everything, replacing DLSS3 with FSR3 and it is literally identical to 4000 series frame generation.
I'm dumb, what's the reason I would do frame generation with no upscaling instead of just doing upscaling? I didn't fully understand the reason for doing one over the other.
I thought it was broken at first, made my game super bright. But then I activated hdr support and it worked. So absolutely don't disable that if you're playing hdr games on an hdr monitor.
Thank you this comment has been more useful than the guide
@@bigchungus4336 yw glad it helped😊
I tried and it feels a little bit laggy, maybe it's because I didn't set the half frame rate on my screen?
I'd recommend locking to a steady frame limit that you can achieve (hopefully half of your monitor 30/60/72), use the frame gen method to double/triple the frames, and also enable the screen tearing option. Sounds weird that last one but it seriously improves input latency to make it less sluggish and I'm yet to actually see any screen tearing and it makes a big difference to playability.
If I play in windowed or borderless but keep the native resolution of my monitor, there is no need to use Scale Mode, right? In this case I should only use the LSFG like the way you put in the description in the Universal LSFG Guide. Or even if I run with the native resolution I get improvements using LS1 Scale Mode for example.
When i use scaling it drops resolution similar to DLSS rather than raising resolution from 720 to 1080 when my desktop is set to 1080. Is that how its supposed to work?
This works in vr! Not for the entire headset but for windowed games in big picture mode it does, I'm using big screen and playing retroarch game that way
How are yall getting a huge fps increase? I followed the instructions but when looking at the Draw FPS counter I am averaging 96 fps. Also when playing a game, I tried it with Cyberpunk and MW3, the gameplay doesn’t feel that smooth. For example, when I play MW3 with LSFG off, I could tell it doesn’t feel smooth. However when I turn off LSFG it noticeably feels a lot smoother.
I forgot to add…. my specs is the MSI Delta 15 laptop with Ryzen 5800H and RX 6700M. I also used Custom Resolution Utility to set the refresh rate to 144hz
See what FPS the game is getting with LS on first since it may cost a few frames, then set that has your cap and twice the hertz.
@@Hybred I am averaging about 74 fps with the LS program running in the background and LSFG turned off. I set the frame limit in AMD Adrenaline software to 74fps and created a 148Hz refresh rate preset in CRU. And now testing back in Cyberpunk, the Draw FPS counter now says it’s averaging 99fps. Am I doing something wrong here?
@@SoFRESHandSoMJ I meant test it with LSFG on, frame monitoring software like Riva won't capture LS frames so it should be fine. That's the FPS you should be capping.
Also make SURE you're not setting a global FPS cap otherwise you're capping LS to the same framerate as the game which means it won't work
@@Hybred okay I’ll try it out again 👍 But not gonna lie I’m still confused what the LSFG program is supposed to do or what it is initially doing to a game when activated. It doesn’t really give the game that “frame gen feeling” if you know what I mean other than it gives slight ghosting to a game like with nvidia frame generation.
NICE Guide mate. Thanks a lot
Holy crap, so it works in online games too (i suppose die to the game you were playing) :D
what online games did you try with this? thx
@@Viettzz elden ring, the finals (just to try), lords of the fallen and offline games.
You won’t get banned even if there’s easy anticheat
How do you get the "Windowed Mode" option? its not there for me.
Quick and easy way to make CPU intensive games(in my case planet zoo)much more playable. Thank you so much!
Hello Menon, thanks for your explanation, I activate the mod, the image freezes in the game after a minute or a few seconds, what should I do?
so when we use bordless we must do manual
when use window we must use auto?
& when we use frame generation we must half fps with that software not?
Lots of newer games include DLSS/FSR options with frame generation as well.
Is this only for relatively older games that do not have upscaling?
Should this be used instead of included upscaling options?
For example The Witcher 3 has DLSS and Frame Generation options but would this program be a better alternative?
Personally running a 4080
Hey for some reason whenever I upscale, the software seems to just freeze on a frame and stay that way until I turn it off. Got any tips to fix it?
This tool is amazing. At first i thought it wouldn't work however on my i3-8100 and GTX 1060 i manage to squeeze out stable 60fps on high/medium settings in Cyberpunk 2077 with a graphics mod! That's actually insane.
You should’ve gone I5 7th gen
@@rlgames3436I was planning to upgrade to i5 but for now i don't need to thanks to this thing
@@rlgames3436 i dont think he built this pc recently bro
Bro just go ryzen 💀💀
@@ogueyratogeyrat7448 bro give me money and i'll go ryzen
So every time I use the frame generation and I only use the frame generation. I don't use the upscale or anything. It makes my game unlike absolute crap. I don't know how to describe it, but like I'll usually get like 144 FPS and then I'll cap it to 60 and then I'll turn on the frame generation and it makes it run at like 20 FPS with a bunch of artifacting
what about using this on top of dlss3.0 natively in 4000 card on top of fsr3.0 mod which work for all gpu not rtx one on top of AFMF by installing an additional rx 7000 card to same pc on top of internsic frame genrator in some LG monitors ?
Idk why but my lossless scaling keeps crashing while I select a game it just doesn't work and keeps crashing every time, any help would be appreciated
Do you need to manually open this program everytime you open a game? Like when you set it on a specific game then exit and play it again the next day. You also need to open the program before opening said game
Sorry english is not my native language
I tried to use it playing Scum and The Quarry but I noticed games dinnt work well. The app was telling me that i got 144fps but not true at all.
Scum is a nasty game, though...
Im so confused... If i choose a lower resolution from which i will be upscaling from to my native monitor resolution, then what does the number actually change?
You know I thought i play native, i select 2 for performance. But i only loose fps and my screen look like shit. Only lose lose
Hi there. For some reason the mouse will not work on multiscreen with this app, any help much appreciated. Thanks.
is there a way to take a picture of the upscaled game? whenever I take one it takes a screenshot of the original game not the upscaled version. thanks.
Does it work with VR games? and are there any additional constraints or different settings to make when using in VR?
Also, is there a preferred way to capture and output to the VR headset (Steam Link, Virtual Desktop, Oculus AirLink) specifically for Lossless Scaling?
I'm getting really inconsistent results. I've limited my games to 30 FPS. I have a 60hz monitor. Trying to get frame generation to work,
With draw fps on if it works properly it should show 30/60.
But more often or not it seems to show 30/30. Do I need to make other tweaks to Vsync on/off. I've tried a number of things trying to make the frame generation stick
What do I do when I get input lag when using this?
I appreciate the guide, but I have mixed feelings about the software. While it does improve the frame rate, the main objective of achieving a higher frame rate is to reduce input latency, isn't it? People tend to notice latency in games not so much the frame rate itself (higher frame rate = lower latency).
Some game engines suffer from significant input latency issues, even at high frame rates causing the game to feel laggy/not smooth, which can negatively impact the gaming experience. For instance, the input latency of 140hz monitor at 140fps is something like 6.5ms. If the software doubles your frame rate from 70fps (with a 13ms latency), but also increases input latency by 2-3 times (26ms-39ms) with frame generation, the overall experience should be similar to playing at 30fps kinda defeating the purpose in my eyes.
The only real saving grace (and I mean this respectfully) which I can see is even though the frame gen increases latency it could in theory smooth out the latency similar to how gsync/freesync work. Both of these technologies lock frame rate, and screen refresh rate, however in turn it also locks the games latency per frame which has a smoothing effect vs random latency/frame time spikes through the gameplay.
Sorry, is this also an internal resolution booster?
I have a 4090 and I don't want to use DLDSR, just raising the internal resolution in games: for example, from 5120x1440 to 7860x2160 or superior. Obviously with GSYNC and HDR on, is it possible through this tool? I bought it regardless already. ;)
What should I set the in game resolution to if I have a 4K monitor (and want to game as close to 4K as possible)? Is it ok to use DLSS from in the game at same time? Thank you
how do you not have a fps display up?
because there's no way to capture the generated frames from lossless scaling
Perhaps you or someone has some advice. I primarily wish to use this for Skyrim and I play the game in 2560x1080 borderless on a 2560x1440 screen. On v2.12, Unless I use Auto & Aspect ration mode, my game is because scaled wrong. (I can very well imagine why) With Auto & Aspect all is fine, but I cant take advantge of resolution scaling. Is there anything you can do?
I still don't get it. Do you run the game first, click on frame gen and what else do we need to click to apply it?
run the game,change to window,adjust the resolution base on your monitor (make sure to use auto & aspect ratio), press hot key,wait until game in fullscreen,then you are good to go
hi dude
i have intel 4000 hd
& with some edited config files
fps is like 30 on 800 600
i lunched this app ( cracked version )
& i tested all scaling methods ( i didnt chage on 1.2 somehtng. it was auto )
& my fps nothing change even less
so its cuz i setted on auto & my game is on fullscreen?
or it not work with intel 4000 hd laptop?
I tried using it with games that have 30fps hard caps and the issue I'm having is there is screen tearing. Its a 60hz display so I tried adding a driver level vsync cap on the games and program, I tried turning vsync on or off in-game, and I tried using the built in vsync options in the program and nothing changes except maybe were the tears are showing up. For some reason it doesn't matter which refresh rate option I pick in the program, non of them seem to work. Any suggestions? thanks
The same here
Try upgrading your hardware and see if that helps
@@virtualpilgrim8645 Please tell me, what does upgrading hardware have anything to do with my question?
@@MamoMark You asked for "any good suggestions," so I gave one. A good hardware upgrade would get your framerates up, which is what I thought you were after.
@@virtualpilgrim8645 I was asking suggestions to fix my tearing issues. I was using the program for games with 30fps hard caps; so games that will never run past 30fps like Okami, Way of the Samurai, or emulated games at 30fps.
So hardware upgrades in this context wouldn't be useful.
Do I need to cap the fps in a g-sync/freesync monitor? Im asking because I use one and when I tried to cap the fps of the game the screen became a mess when I use the lossless scaling
Can you upload a video showing your problem?
why i always have ghosting(really bad) like in every games with lossless whenever i use framegen
What I still don't understand is this... Can I use Loss Less Scaling frame generation along with the DLSS in game option activated? or I need to turn off DLSS in any game while using this tool? Also.. I found frame generation easier to use for me.. but I do not know if it's better to tweak with the upscaling settings? Can someone clarify me this?
Please post your answer when you get finally got it.
Does that second method using only LSFG option at 1080p looks better than 972p 😮 (i mean for 1080p native resolution in any game with only LSFG on from which res does it upscale is it 720p or below)
If you upscale it, will it look like for example native 1080p and can you use the window method for borderless as well or reverse verca?
Possibly a stupid question but I play on a 4K TV (only Skyrim and Fallout 4). Does it work the same as on a monitor?
edit: apparently not so good for TVs. TV is capped at 60 hertz which means setting FPS at 30 and then doubling it. While frame generation does work with this setup, it introduces really bad visual artifacts similar to screen tearing. You can still use the upscaling without issue though.
Hy bro i just followed everything
No overlays
No in game upscaling
But lossless scaling isn't working it stays in windowed mode and the rest of the screen is black borders and i have no clue as to why it is happening and how to troubleshoot that
Any input that helps is much appreciated
After clicking scale, quickly minimize lossless screen window to avoid blackscreen
@@notplayinggamewithjoystickstill doesnt work
@@egzonhajdari1734did it work?
Is it possible for ryujinx or yuzu emulators almost all of the games are limited to 60fps beyond that limit some games get broken..
Yes
Thank you for sharing this guide! Very useful
I'm trying to get higher framerate while using Ray Tracing on newer games, some games with RT On just couldn't hit or keep at 60 fps.
Does using Lossless Scaling decrease the load and temperature of the CPU and GPU?
If yes then I can see this being very useful for lowering my gaming laptop's CPU, GPU temps while Ray Tracing are On, as it usually tends to get a bit too hot.
Definitely lowers temps if you’re running a lower native resolution.
Also RT in a lot of these modern titles are not really meant for practical use. They’re unlabeled experimental options. You’d really have to play around with this to make it work.
Oh ncie RTSS will get Reflex, had no idea either, that's great news!
I don't get it. If you lock your frames in RTSS, lets say 120FPS, and need to maintain 120FPS to generate more frames. How can you tell if it works or not if you're locked at 120FPS anyway? If it works then it should feel like 150FPS but you're locked at 120FPS anyway. Do generated frames bypass the RTSS limit?
120fps doesn't fit into 150... that wouldnt work
@@Hybred I managed to get it working by locking frames ingame, but not with RTSS, which seems to cap frames even for your program. That what I meant
@@Denton1944Not all games come with frame limiter built in, unfortunately, which is why RTSS or NVCP or some other external tool is preferable.
But you said RTSS frame limit is also applying to the Lossless Scaling application.
Here’s what seemed to work for me. On RTSS, make a custom profile for LosslessScaling.exe with Framerate limit set to your refresh rate, or turned off (set to 0). Then use the global profile’s framerate limit for everything else.
Rtss caps the amount of frames that your gpu outputs, the frames inserted by lossless scaling are not affected by this limit. So if you cap your fps at 120 then it will be doubled to 240.
So we reduce resolution and then use the upscaling to get higher framerate and quality ?
why do i have to lower my monitor frequency to 120hz if i want to play the game at 60fps capped and 120 frame generated ? can i just not keep the monitor at 144hz and use the program to have the game be running at 120fps ?
60fps up to 120 still good a 144hz monitor.Dont need the lower hz
could I use lossless scaling on youtube ? I would have 120fps videos instead, just wondering
No, it doesn't work that way. The video fps depends on what the uploader put it as. The video could look like its running 10fps but youtube is still playing it at 60fps. The videos that can be uploaded here is capped at 60fps
It doesn't upscale for me, just black screen behind window, any suggestions?
After clicking scale, quickly minimize the lossless scaling window to avoid blackscreen
same have you found a fix?
@@egzonhajdari1734 the api should be wgc not dxgi
Insane little program. Using it to play Breath of the Wild at 120 fps is nutty
quick question bro, do you know a way on how to video record the frame gen fps rather than the capped fps?
Bro, I'm trying to use it with fallout 4 but when the game windows resizes my hud get out of place. Any idea?
What recording software did you use?
my game in Helldivers 2 is slightly delayed and I tried almost everything I know,do you know what's wrong with it
nah i don't get it, i tried fortnite, warzone and alan wake 2, and all 3 games gets less fps than it should, like fortnite ultra settings + ray tracing i get 55-65fps with frame generation, and i did everything you said in the video, but when i disable the tool, i immediately gained 20fps lmao, i get up to 84fps without this software, i'm not sure if i'm doing it wrong or just simply works better for lower end gpus
So you tried this with Fortnite and Warzone? and you didn't get banned?
you can't get banned with this, is literally an upscaling tool that works on a windows level not on the software itself, that's why is so terrible right now@@Viettzz
Okay so for fps gen, to use the 3x you have to set your fps to 1/3 of your refresh rate or only 1/2?
Hi, i'm using framegeneration with MSFS2020. When I move my view, a big part of my screen isn't clearit's blurry. Do you have a tip/solution. I'm using a 1080TI and have capped my fps at 30fps. My screen is 60mhz.
Framegeneration is great. Now have a stutter free msfs👌🏻 but maybe a really stupid question. What does the upscaling? Im on 3440x1440
it just make low resolution not so blurry, 720p game on 1080p monitor will look less blurry, but it still will be 720p, no magic
How am i goona use this tool effectively i have a 240Hz monitor and a 3060. none of the games in need frame gen is going to give me consistent 60 fps. i cant decrease my referesh rate to 120Hz every time i boot up a game . will it be ok to use this tools FG without changing the refresh rate?
I use DLDSR to upscale my games to 1620p for a shaper image. Would it be possible to use LSFG?
Could be a god tier apps when lossless scaling manages to implant fsr3. I’ll be buying the apps even it cost more
Pretty sure this will never happen as fsr3 needs to be integrated into the game by the developer. The only exception is via a mod but that still requires that the game has fsr2 implemented. Fsr1 is open source and is compatible with any game as its a glorified image sharpener hence why lossless scaling can implement it.
when I do x4 it getting blurry when moving around with my mouse.... also fps are not x4 not even x2
If I have a variable refresh rate monitor can I just leave my refresh rate at target a lower fps?
Yes
When does one ever need to use the Nvidia image scaling over the others?
Short, concise and straight to the point. Thank you. You earned a like and subscription.
How do you get this to work for triple-screens? For sim-racing or Flight Simulator?
can i use integer scaling on the legion go amd drivers with this? and what if a game already has dlss but not frame generation can i still enable dlss?
The program has an integer scaling feature that you can use instead but if you prefer the legion go feature you can use that too no problem. As for dlss you can use that and stack it with the frame gen.