I have a basic grasp of lossless scaling and i have watched a bunch of videos on it but this video is fantastic, can really tell you put a lot of effort into this, well done and thank you man
That is exactly what I'm targeting for when I made this video, for people who are new to the software and wanted to learn what they can do with it. Thanks for the compliment and I'm glad you're enjoying it!
I have a few things to add: 1. The mouse cursor actually isn't limited to your ingame base framerate anymore. Version 2.10.1 released on 7/18/2024 changed this, as the mouse cursor can now render at the final generated framerate when using LSFG. 2. While the developer recommends a 60fps base for X4 at 1080p, it can actually look quite good at a 40fps base. It is really a matter of preference, however. Be sure to test all modes for yourself. 3. Capping base FPS isn't actually meant to solve any issues with artifacting. Instead, it's meant to prevent the GPU from reaching maximum load (effectively 90% and above). At max GPU load, a large amount of latency is added while using LSFG. Assuming the GPU never hits maximum load, a framerate cap completely solves this issue. In addition to this, it makes the frametime (time between each frame) very consistent, which results in smoother motion. 4. In regards to Max Frame Latency, the reason 1 has worked better on Nvidia and 3 has worked better on AMD is not known. However, what max frame latency does is known: It gives the GPU more time to process framepacing. A higher value (e.g. 5) will often result in a more stable output, but have higher latency. A lower value (e.g. 1) will often result in lower latency, but frames may be dropped occationally, resulting in visible stutters. This *should not* affect artifacting. Keep in mind that a value of 2 on AMD and 1 on Nvidia will limit LSFG's output to the maximum refresh rate. Why this occurs is not known either, but turning sync mode to "off" may bypass this limitation under said scenario. 5. About Performance mode, some may wonder what it does. It simply shrinks the size of the LSFG model, resulting in a smaller hit on base framerate. This will make generated frames look worse than having it disabled, but it will result in higher FPS regardless of the system. Often, when using a high base framerate (e.g. 70fps), it is very difficult to see the difference between having it on and off, so turning it on is basically free FPS. My sincere thanks to you for putting as much effort into this contest entry as you did. I wish you luck getting that reward!!!
I noticed recently that LS doesn't work all that good in Cyberpunk. I think Nvidia had CDPR add specific code that would tank performance of LS frame gen and AFMF, just like they deliberately tanked RT performance on everything but 40 series GPUs. There is certainly nothing that has been done to the game which would require substantially more GPU power, yet here we are.
@@Lurch-Bot It's specific to how LSFG uses the GPU: Fp16 compute. This tends to affect some games differently than others. However, there isn't anything that intentionally lowers performance when LSFG is detected; you can run it on a second GPU to completely "offload" the performance cost, and it's been proven to work well in CP2077 on multiple dual-GPU systems. In these tests, LSFG had less than a 2% impact on base framerate; within margain of error.
I've had lossless scaling for years now, so I only wanted a comfy video to watch while I ate dinner but this is so well made. The editing is great and all the explanations would benefit a new user alot. Great video. P.S. Use it for old anime. Since even the best quality anime from back then will be in 480p, watching 80s anime in 4k Is one the best thing you can try.
I suppose it's also good for low frame anime, I'm extremely bothered when some anime like the upcoming LOTR one has such low drawn frames per second that you can actually see the jagged movement from one frame to the next. Does anybody else use it for this?
if you are just using it for anime and visual novel magpie is actually better as they have the newer implementation of anime4k and lot more option and filter
When i was done watching this video, i immediately went to subscribing, but when i saw 496 subs, i didn't believe that this much professional video is done by a very underrated creator ❤ You gained a new subscriber ❤😊
Thank you, thank you, thank you. I got Lossless Scaling to help me play Gray Zone Warfare six months ago. i could not understand how to use Lossless scaling at all. Heart broken, I stopped using Lossless Scaling app. But this video, this freaking beautiful video has enhanced my GZW gaming experience by leaps and bounds. You have a new subscriber Sir!
Honestly, I've been waiting for a video like this for a while now. Thanks, it's perfect! 👌🏾Oh and maybe I can add one tip I found. When using LS for youtube videos everything starts lagging a bit probably. The way to solve this is simply to swap the "Capture API" from "DXGI" to "WGC"... Just don't forget to swap it back when you want to use LS for gaming :))
very nice video, i just got lossless scaling and you cleared all my questions, this is a really nice and informative video, when i saw it was 28 mins long i thought not watching it, but after viewing it i can say that its easy and entertaining
Thank you so much. I sometimes had a hard time understanding both scaling and frame gen since they seem to be terms used interchangeably and the Lossless Scaling app settings confused me a bit as well. Super video, all clear now.
after ages i finally got it to work well. and all it took was turning vsync on, which is funny because that is exactly what another guide told me to turn off. Thank you so much.
Great Explanation. third person games have lot of screen flicker issues using x3 mod but first person like cyberpunk 2077 you can play without noticeable flicker issues with x3 mod so I'm Recommend first person games - x3 mod (depend each games) third person games - x2 mod
@@SleepyMortal It's simply about mastering the one effect "Transform" on Premiere Pro, play with the keyframe curve and learn to ease in, transition, and ease out. Experiment with it a lot till it became 2nd nature to do the animations and you'll be good in no time, I learned it in abt a week or two, I'm sure you could do the same. There are also quite a lot of tutorial materials on YT that covers the topic of smooth animating with premiere, you should check those out! These kinds of editing definitely take time though, so patient is also a big part of the game 😅
Excellent video ! The only part which could be improved is the upscaling benchmark, which doesn't show the full potential of this functionality since the game is cpu bound and the gpu is not hitting 100% usage. But everything else is amazing great job bro !💪
I bought it yesterday and LS1 smokes nVidia Image Scaling for detail preservation without over sharpening. I mainly intend to use it for upscaling in games that don't natively support DLSS. Working great for me so far!
watched through the whole video, went on to press "like" and then i realized you only have 300 subs?! that is INSANE. this video was genuinely perfect i would've expected a hundred K or something holy moly
Thank u so much, in snowrunner I used to play the game at 1440p Medium at 60fps now im running at 120fps at high settings at 1440p or 60fps at ultra using the frame gen and upscaling indistinguishable from original, seems bit weird on fps games tho cant believe more people arnt covering this ❤
If you guys have a Nvidia card, you can just cap your games' framerate using the Nvidia control panel. You don't need Rivatuner. Capping the game's fps via in-game menu also works well.
Yes absolutely. Just go in the Nvidia Control Panel and then find "Manage 3D Settings" in the left menu and you'll have "Max Frame Rate" somewhere which applies globally to all applications. Alternatively, there's a tab to switch to "Program Settings" Where you can set it individually for each game/program.
For video and anime you don't fullscreen it before you upscale it. The video player itself is upscaling the video already when you click fullscreen so when you enable Lossless Scaling on top of that you're basically telling it to upscale an already upscaled image to the exact same size it already is, which results in basically no change. In order to have Lossless Scaling upscale it you need to scale the video at its original windowed resolution. And since Lossless Scaling uses a better scaling algorithm than your media player this will generally result in a better looking image than just using the fullscreen option.
Another thing that may be of your interest regarding that issue that you had with _Need for Speed Heat:_ I had that with NFS reboot (2016), and my solution is using _Borderless Gaming._ I decided to use it because some games just refused to render the game at the full native 2560×1600 resolution of my laptop in windowed mode, slightly cropping the vertical resolution instead. With that software, you get *all* the pixels more easily.
mmm One small issue my friend. In your forza settings you're already using DLSS, so you're already upscaling. Then you double upscale it with LS1 afterward which is just counter intuitive. The only reason to use LS1 is if the game itself is not compatible with DLSS or AMD FSR. If you have in game DLSS Quality and you're on 1440, that means the game is rendering 1080p and upscaling. It's the same thing as going LS1, then 1080p windowed and upscale to 1440p fullscreen. Don't do it at the same time, because then you're re-upscaling an upscaled image. What I do for majority of games is use in game DLSS for upscaling, then use lossless scaling for frame generation, as most games don't support DLSS 3.0 (frame generation) and I also don't have a RTX 4th gen. If the game doesn't have any upscaler with it, then I use both upscaler and frame gen in lossless scaling app.
Ah yes that was a mistake on the editing part actually, before I showed the benchmark, my settings are still shown as still using DLSS, but I actually disabled it before doing the benchmark as you can see from the "Benchmark Result" picture my anti aliasing are no longer "DLSS", but "TAA Only". But it was indeed an editing mistake on my end so I am sorry for the confusion! I made sure it was native Images that were being upscaled.
When I use auto and full redo game fps drops down to less than 10. If I use custom with the scale factor I always get the message of windows not being able to switch resolution help pls
@@toshihoshino6132 If you get custom and the message shows not being able to switch resolution, then it's unfortunate, as that means the game you're currently playing doesn't support the custom function (not all games do). Usually FPS dropping to less than 10 is a sign that you're going past the VRAM limit of your gpu, but there's something you could still try. Change the Capture API, if you're currently using DXGI then try WGC to see if it fixes the problem. If it doesn't then yeah, you're most probably going past the VRAM limit of your gpu when using lossless scaling. Keep in mind that especially the framegen feature require a bit of headroom in your GPU VRAM, around 300/500/800 MB usually. So if for example you have 6GB of VRAM (6000 MB), and without using lossless the game already ate around 5800 MB, applying Lossless Framegen would shoot the VRAM Usage up to 6000+ MB, which is a lot more than what your system can handle, resulting in bogged down performance. In that case, other than well.. buying better GPU with bigger VRAM, you can try turning down vram intensive settings such as Texture & Shadow quality in the game you play before applying lossless scaling. Or try scaling from a lower resolution, for example if you usually play at 1080p, try using 900p before applying lossless scaling. If you still had the problems after trying some of the solution I listed above, try contacting the people at lossless scaling discord server to see if someone there can find you a solution. Cheers and best of luck!
By the way, you can also use this thing on a video, just make sure it's full screen. There will be some craziness happening specially in movies where there's only 24fps, specially if you x4 it. But I'm doing it x3 and it seems fine.
Since this year there are literally 0 delay. Its so low i can play fortnite and use frame gen. I also scale at 1,18 to have more stable frames. I have 100-120 fps in fortnite. I have 165 hz screen. I limited fps in Fortnite to 83 using nvidia control panel and set up x2 frame gen. Its awesome.
I have a problem, i want to use it in Escape From Tarkov but my cursor just dissapears, also does not do anything, my screen goes black, my cursor dissapears but no framerate display( its on in the settings)
I need help! I have constant problem and I don't know the solution, neither can I find anything on internet to help me solve the aggrovating and frustrating bug!!! The problem is that after some time after my PC was booted into windows and stands idle or I use it for gaming or internet exploring (approximately for 30min to 1h30min), the LSFG breaks through FPS limit I've set in RTSS. Every gave, video, even .gif just get messy, monitor displays uneven frames and are in many cases pretty messy or just doubled?! My only solution is Restarting PC, that helps, but only for the same amount of time after it continuous to make me problems!!! Please HELP!!!
I am sorry but personally I haven't encountered the problem, I highly suggest you to ask in Lossless Scaling discord server to see if they have a solution for your particular issue
30fps x4 can actually work well depending on the game. I locked Need for Speed Heat to 30fps and used x4 framegen. I can play at a consistent 120fps. I don't notice any visual artifacts either. If they are there, I guess they're pretty minimal.
I did exactly that for _Transformers: War for Cybertron_ (the game is capped at 30 FPS 💀); it is an absolute blessing. I did just that with NFS '16, but from 60 to 240. It requires me to use the _performance_ version of the FG algorithm, but *DAMN* doesn't it do wonders to the game.
thanks for this great video. ive only used frame generation and ignored the scaling part of the software as i didn’t know how it would be useful, but now im going to go try it out
For me this program makes sense if you put it on the integrated video card instead of the discrete one, since all this scaling is a fairly resource-intensive process that additionally loads the discrete video card, which could spend these resources on the game, fortunately this can be done in the lossless scaling program itself. In my case, after this procedure, the scaling result is the same as using a discrete video card, but since the integrated video card is now doing the scaling, the load on the discrete video card has dropped almost 2 times (I have an RTX 3060 Laptop GPU 80w, and an integrated video card Ryzen 5800HS)
Just because the program doesn't restrict which gpu models you can use to generate frames, does not actually mean that your gpu will be able to generate those frames as quick as it should and result in smooth video. I have three laptops right now, one with rtx4090, one with gtx 860m and one with gtx 330m. Gtx cards failed to make a frame gen which can be usable. Even frame gen for youtube videos are unwatchable with gtx 860m.
I have amd card and tested max frame latency on rdr2 and I noticed when I set it to 1 arthur's hat flickers a lot when you move your mouse fast but when you set it to 3 I have not seen it flicker.
multi display mode is usefull when ur taping out and do something on your other screen. i have problems to stream the game when lossless is active. any ideas to fix that?
I have a basic grasp of lossless scaling and i have watched a bunch of videos on it but this video is fantastic, can really tell you put a lot of effort into this, well done and thank you man
That is exactly what I'm targeting for when I made this video, for people who are new to the software and wanted to learn what they can do with it. Thanks for the compliment and I'm glad you're enjoying it!
@@jagadhie i thought you made it cuz you wanted the prize money
@@udaria6696 You can say both:p
I have a few things to add:
1. The mouse cursor actually isn't limited to your ingame base framerate anymore. Version 2.10.1 released on 7/18/2024 changed this, as the mouse cursor can now render at the final generated framerate when using LSFG.
2. While the developer recommends a 60fps base for X4 at 1080p, it can actually look quite good at a 40fps base. It is really a matter of preference, however. Be sure to test all modes for yourself.
3. Capping base FPS isn't actually meant to solve any issues with artifacting. Instead, it's meant to prevent the GPU from reaching maximum load (effectively 90% and above). At max GPU load, a large amount of latency is added while using LSFG. Assuming the GPU never hits maximum load, a framerate cap completely solves this issue. In addition to this, it makes the frametime (time between each frame) very consistent, which results in smoother motion.
4. In regards to Max Frame Latency, the reason 1 has worked better on Nvidia and 3 has worked better on AMD is not known. However, what max frame latency does is known: It gives the GPU more time to process framepacing. A higher value (e.g. 5) will often result in a more stable output, but have higher latency. A lower value (e.g. 1) will often result in lower latency, but frames may be dropped occationally, resulting in visible stutters. This *should not* affect artifacting. Keep in mind that a value of 2 on AMD and 1 on Nvidia will limit LSFG's output to the maximum refresh rate. Why this occurs is not known either, but turning sync mode to "off" may bypass this limitation under said scenario.
5. About Performance mode, some may wonder what it does. It simply shrinks the size of the LSFG model, resulting in a smaller hit on base framerate. This will make generated frames look worse than having it disabled, but it will result in higher FPS regardless of the system. Often, when using a high base framerate (e.g. 70fps), it is very difficult to see the difference between having it on and off, so turning it on is basically free FPS.
My sincere thanks to you for putting as much effort into this contest entry as you did. I wish you luck getting that reward!!!
An absolute treasure gem of a comment! Extra info here everyone if anyone's wondering on the how's and why's of some of the section in the videos!
I noticed recently that LS doesn't work all that good in Cyberpunk. I think Nvidia had CDPR add specific code that would tank performance of LS frame gen and AFMF, just like they deliberately tanked RT performance on everything but 40 series GPUs. There is certainly nothing that has been done to the game which would require substantially more GPU power, yet here we are.
@@Lurch-Bot It's specific to how LSFG uses the GPU: Fp16 compute. This tends to affect some games differently than others.
However, there isn't anything that intentionally lowers performance when LSFG is detected; you can run it on a second GPU to completely "offload" the performance cost, and it's been proven to work well in CP2077 on multiple dual-GPU systems. In these tests, LSFG had less than a 2% impact on base framerate; within margain of error.
@@Lurch-Bot afmf still working perfectly here
@@jagadhie just pin the comment ! :)
This feels really professionally done, good job!
Thank you! glad you enjoyed it
really well edited and well presented video! keep going and you'll soon take off
Thank you so much! Glad you enjoyed it!
One of the most high quality and detailed video about LS!
The size of your channel compared to content quality is outerwordly good job.
I've used Lossless Scaling for roughly 9 months now. I have zero regrets buying it. It's extremely good for the price.
I've had lossless scaling for years now, so I only wanted a comfy video to watch while I ate dinner but this is so well made. The editing is great and all the explanations would benefit a new user alot. Great video.
P.S. Use it for old anime. Since even the best quality anime from back then will be in 480p, watching 80s anime in 4k Is one the best thing you can try.
anime
manga!!!
I suppose it's also good for low frame anime, I'm extremely bothered when some anime like the upcoming LOTR one has such low drawn frames per second that you can actually see the jagged movement from one frame to the next. Does anybody else use it for this?
if you are just using it for anime and visual novel
magpie is actually better as they have the newer implementation of anime4k and lot more option and filter
@@afz902kinterpolating frames in animation using these mthods usually looks worse
I was shocked when i saw u only have 147 subs
ABSOLUTE FABULOUS EDITING MAN ,keep up the good work 👍🏻👏🏻
Thank you so much my man, appreciate the compliment!
I like your editing style, it reminds me of old 2017 tutorial video
i didn't even notice you had 234 subs. you can tell you put alot of effort into making this video and you definetily deserve way more subs
Your editing style really maximize the quality of your video content. I'm happy to subscribe to this gem.
Man, you deserve way more subscribers.
Nice video, keep it up.
What a great video! I hope you win the competition :D
Thank you so much for the compliment and good wishes, glad you enjoyed it!
When i was done watching this video, i immediately went to subscribing, but when i saw 496 subs, i didn't believe that this much professional video is done by a very underrated creator ❤
You gained a new subscriber ❤😊
Thank you, thank you, thank you. I got Lossless Scaling to help me play Gray Zone Warfare six months ago. i could not understand how to use Lossless scaling at all. Heart broken, I stopped using Lossless Scaling app. But this video, this freaking beautiful video has enhanced my GZW gaming experience by leaps and bounds. You have a new subscriber Sir!
Honestly, I've been waiting for a video like this for a while now. Thanks, it's perfect! 👌🏾Oh and maybe I can add one tip I found. When using LS for youtube videos everything starts lagging a bit probably. The way to solve this is simply to swap the "Capture API" from "DXGI" to "WGC"... Just don't forget to swap it back when you want to use LS for gaming :))
This video is very helpful for someone who just bought LS without knowing how to use it, thank you
very nice video, i just got lossless scaling and you cleared all my questions, this is a really nice and informative video, when i saw it was 28 mins long i thought not watching it, but after viewing it i can say that its easy and entertaining
I'm also competing and I must say that your editing is incredible! Good job
Thank you! good luck on your submission!
Easily the best lossless scaling video on the internet thanks.
Best explanation of LS I've come across, very detailed and a bit of fun in there too, good luck with your competition, you should have way more subs.
Thank you so much. I sometimes had a hard time understanding both scaling and frame gen since they seem to be terms used interchangeably and the Lossless Scaling app settings confused me a bit as well. Super video, all clear now.
Amazing deep dive. I actually understand it now. The follow along tutorial to test it using your video was a great touch! 🐤
Fantastic Video and Editing. Keep up the hard work and soon your channel will take off
Thank you so much for the compliment! glad you enjoyed it!
@@jagadhie Please make a Part 2 on this
Bro I LOVE the way you present and simplify things in such an aesthetic way.
I'd do the same if I had the time. Props, subscribed!!
Thank you! These take times, but I'll try to make future contents in the same or even improved quality presentation wise
Bro u deserve more subscribers. U r awesome
Thank you so much! @akibemon2381
great in-depth video. your views are well deserved! hope your channel grows larger! keep it up =)
Wow what a Video! 10/10 content and production quality. Amazing!
after ages i finally got it to work well. and all it took was turning vsync on, which is funny because that is exactly what another guide told me to turn off. Thank you so much.
Turn sync on where the app or the game, or in nvidea, I can't get thos to work
Turn on v sync where dude?
Probably the best video on the topic
Thanks!
Great Explanation.
third person games have lot of screen flicker issues using x3 mod
but first person like cyberpunk 2077 you can play without noticeable flicker issues with x3 mod
so I'm Recommend
first person games - x3 mod (depend each games)
third person games - x2 mod
So far the most easy to follow guide for Lossless Scalling. Also didn't expect to find fellow Indonesian! Great video and great editing bang!
@@SleepyMortal Thank you bang! cheers!
@@jagadhie would love to talk about the video editing bang if you don't mind. I want to learn those smooth editing haha
@@SleepyMortal It's simply about mastering the one effect "Transform" on Premiere Pro, play with the keyframe curve and learn to ease in, transition, and ease out.
Experiment with it a lot till it became 2nd nature to do the animations and you'll be good in no time, I learned it in abt a week or two, I'm sure you could do the same.
There are also quite a lot of tutorial materials on YT that covers the topic of smooth animating with premiere, you should check those out! These kinds of editing definitely take time though, so patient is also a big part of the game 😅
Great video! I'm gonna start using it now
Very well put together! Subbed.
Thank you! welcome aboard
Amazing tutorial. please continue uploading this kind of video. It's very helpful. Thanks mate
Excellent video ! The only part which could be improved is the upscaling benchmark, which doesn't show the full potential of this functionality since the game is cpu bound and the gpu is not hitting 100% usage.
But everything else is amazing great job bro !💪
I bought it yesterday and LS1 smokes nVidia Image Scaling for detail preservation without over sharpening. I mainly intend to use it for upscaling in games that don't natively support DLSS. Working great for me so far!
i didn't know that it could frame gen media, that's actually so nice wow. thanks
I hope you do win the contest hosted on steam by the dev for LS! Good luck!
Thank you! Cool video montage, by the way 🔥🔥
Walalalala, nice edtting bro, hope your channel will grow up to 100K subscriber! Xd
Great video, you my friend got yourself a subscriber 😉
The best guide for lossless scaling.
best LS tutorial ever thank you so much.
Thanks for doing this video 🔥🔥🔥 helped me a lot 💪
This deserves more subscribers
Yo is this your video?
Because there's no way this good quality content still is unnoticed.
Awesome video, thanks brother.
Thank you for the explanation. Very easy to understand. ❤
This app is a godsend. Playing 1440p on a 4k tv and trying to go to fullscreen tanks my frame rate. Scaling keeps it stable
This is really well made, thanks!
Thank you! you're very much welcome 😁
amazing video!! thanks for the great info
thank you so much for all the explainations!!
For anime4k you need to use the frame gen x2. It's more about fluidity than upscaling.
watched through the whole video, went on to press "like" and then i realized you only have 300 subs?! that is INSANE. this video was genuinely perfect i would've expected a hundred K or something holy moly
Thank u so much, in snowrunner I used to play the game at 1440p Medium at 60fps now im running at 120fps at high settings at 1440p or 60fps at ultra using the frame gen and upscaling indistinguishable from original, seems bit weird on fps games tho cant believe more people arnt covering this ❤
You're very much welcome, glad it helped you discover this niche but powerful software! Enjoy your improved gaming experience!
didnt know that this is how it works, learned a lot ty mate.
You're welcome mate, glad it could help!
If you guys have a Nvidia card, you can just cap your games' framerate using the Nvidia control panel. You don't need Rivatuner. Capping the game's fps via in-game menu also works well.
Yes absolutely. Just go in the Nvidia Control Panel and then find "Manage 3D Settings" in the left menu and you'll have "Max Frame Rate" somewhere which applies globally to all applications. Alternatively, there's a tab to switch to "Program Settings" Where you can set it individually for each game/program.
Yeah, I did exactly that; it's an easy way to save battery and (hopefully) extend the hardware longevity by not forcing the GPU to bleed all the time.
capping via rivatuner is better than ngreedia control panel
@@ianapriyatna8177 I feel the same, capping with rivatuner gave me less latency :)
@@ianapriyatna8177 nvidia app better
Great Explain bro 😍
For video and anime you don't fullscreen it before you upscale it. The video player itself is upscaling the video already when you click fullscreen so when you enable Lossless Scaling on top of that you're basically telling it to upscale an already upscaled image to the exact same size it already is, which results in basically no change. In order to have Lossless Scaling upscale it you need to scale the video at its original windowed resolution. And since Lossless Scaling uses a better scaling algorithm than your media player this will generally result in a better looking image than just using the fullscreen option.
Such a great video !!
Another thing that may be of your interest regarding that issue that you had with _Need for Speed Heat:_ I had that with NFS reboot (2016), and my solution is using _Borderless Gaming._ I decided to use it because some games just refused to render the game at the full native 2560×1600 resolution of my laptop in windowed mode, slightly cropping the vertical resolution instead. With that software, you get *all* the pixels more easily.
mmm One small issue my friend.
In your forza settings you're already using DLSS, so you're already upscaling. Then you double upscale it with LS1 afterward which is just counter intuitive.
The only reason to use LS1 is if the game itself is not compatible with DLSS or AMD FSR.
If you have in game DLSS Quality and you're on 1440, that means the game is rendering 1080p and upscaling.
It's the same thing as going LS1, then 1080p windowed and upscale to 1440p fullscreen.
Don't do it at the same time, because then you're re-upscaling an upscaled image.
What I do for majority of games is use in game DLSS for upscaling, then use lossless scaling for frame generation, as most games don't support DLSS 3.0 (frame generation) and I also don't have a RTX 4th gen.
If the game doesn't have any upscaler with it, then I use both upscaler and frame gen in lossless scaling app.
Ah yes that was a mistake on the editing part actually, before I showed the benchmark, my settings are still shown as still using DLSS, but I actually disabled it before doing the benchmark as you can see from the "Benchmark Result" picture my anti aliasing are no longer "DLSS", but "TAA Only". But it was indeed an editing mistake on my end so I am sorry for the confusion! I made sure it was native Images that were being upscaled.
@@jagadhie Yea I thought that had to be the case, otherwise that entire section would be kind of useless. Great vid dude btw
Your Videos Are Awesome
Awesome video 👌🔥
U’ve earned my sub
Best video yet!!
13:38 what about intel?
Great content. 😊
INSANE EDITING
great video 🙏🏻
When I use auto and full redo game fps drops down to less than 10. If I use custom with the scale factor I always get the message of windows not being able to switch resolution help pls
@@toshihoshino6132 If you get custom and the message shows not being able to switch resolution, then it's unfortunate, as that means the game you're currently playing doesn't support the custom function (not all games do).
Usually FPS dropping to less than 10 is a sign that you're going past the VRAM limit of your gpu, but there's something you could still try.
Change the Capture API, if you're currently using DXGI then try WGC to see if it fixes the problem. If it doesn't then yeah, you're most probably going past the VRAM limit of your gpu when using lossless scaling.
Keep in mind that especially the framegen feature require a bit of headroom in your GPU VRAM, around 300/500/800 MB usually.
So if for example you have 6GB of VRAM (6000 MB), and without using lossless the game already ate around 5800 MB, applying Lossless Framegen would shoot the VRAM Usage up to 6000+ MB, which is a lot more than what your system can handle, resulting in bogged down performance.
In that case, other than well.. buying better GPU with bigger VRAM, you can try turning down vram intensive settings such as Texture & Shadow quality in the game you play before applying lossless scaling. Or try scaling from a lower resolution, for example if you usually play at 1080p, try using 900p before applying lossless scaling.
If you still had the problems after trying some of the solution I listed above, try contacting the people at lossless scaling discord server to see if someone there can find you a solution. Cheers and best of luck!
500th sub over here
I just tried on Netflix and it doesn't work. It goes black entirely.
Not working for me, when i press the hot key , the screen goes blank, any ideas?
By the way, you can also use this thing on a video, just make sure it's full screen. There will be some craziness happening specially in movies where there's only 24fps, specially if you x4 it. But I'm doing it x3 and it seems fine.
11:20 for Frame generation, can you cap the FPS in game? instead using Riva turner, also for frame generation, is the vsync need to be off?
If you cap your fps vía the in game settings the software can't work as intended and become more unstable
Since this year there are literally 0 delay. Its so low i can play fortnite and use frame gen. I also scale at 1,18 to have more stable frames.
I have 100-120 fps in fortnite. I have 165 hz screen. I limited fps in Fortnite to 83 using nvidia control panel and set up x2 frame gen. Its awesome.
I have a problem, i want to use it in Escape From Tarkov but my cursor just dissapears, also does not do anything, my screen goes black, my cursor dissapears but no framerate display( its on in the settings)
I need help! I have constant problem and I don't know the solution, neither can I find anything on internet to help me solve the aggrovating and frustrating bug!!! The problem is that after some time after my PC was booted into windows and stands idle or I use it for gaming or internet exploring (approximately for 30min to 1h30min), the LSFG breaks through FPS limit I've set in RTSS. Every gave, video, even .gif just get messy, monitor displays uneven frames and are in many cases pretty messy or just doubled?! My only solution is Restarting PC, that helps, but only for the same amount of time after it continuous to make me problems!!!
Please HELP!!!
I am sorry but personally I haven't encountered the problem, I highly suggest you to ask in Lossless Scaling discord server to see if they have a solution for your particular issue
30fps x4 can actually work well depending on the game. I locked Need for Speed Heat to 30fps and used x4 framegen. I can play at a consistent 120fps. I don't notice any visual artifacts either. If they are there, I guess they're pretty minimal.
I did exactly that for _Transformers: War for Cybertron_ (the game is capped at 30 FPS 💀); it is an absolute blessing.
I did just that with NFS '16, but from 60 to 240. It requires me to use the _performance_ version of the FG algorithm, but *DAMN* doesn't it do wonders to the game.
@@re_negado theres a tool to unlock transformers fps
Bro Help Me Whenever I Use Lsfg The Game Become Slow And Blurry
Cyberpunk does have FG 3.0 should I turn it on in game and in LSFG as well?
thanks for this great video.
ive only used frame generation and ignored the scaling part of the software as i didn’t know how it would be useful, but now im going to go try it out
Thank you for your video
You're very much welcome! @geron0041
For me this program makes sense if you put it on the integrated video card instead of the discrete one, since all this scaling is a fairly resource-intensive process that additionally loads the discrete video card, which could spend these resources on the game, fortunately this can be done in the lossless scaling program itself. In my case, after this procedure, the scaling result is the same as using a discrete video card, but since the integrated video card is now doing the scaling, the load on the discrete video card has dropped almost 2 times (I have an RTX 3060 Laptop GPU 80w, and an integrated video card Ryzen 5800HS)
i really don't press the like button for videos on youtube, but this is the time that i just am obligated to
That is a huge compliment! thank you so much!
I felt obligated after reading your comment.
Great tutorial
Just because the program doesn't restrict which gpu models you can use to generate frames, does not actually mean that your gpu will be able to generate those frames as quick as it should and result in smooth video. I have three laptops right now, one with rtx4090, one with gtx 860m and one with gtx 330m. Gtx cards failed to make a frame gen which can be usable. Even frame gen for youtube videos are unwatchable with gtx 860m.
The most complete video
"Best view in 720p"
Me on a bandwidth cap forced to watch in 144p: 😮
If you're watching on a phone, you have to watch at at least 720p, or you will be watching a 30 fps video, so the comparisons will look the same.
If a game already has DLSS, is there any point to using the scaling option?
I have amd card and tested max frame latency on rdr2 and I noticed when I set it to 1 arthur's hat flickers a lot when you move your mouse fast but when you set it to 3 I have not seen it flicker.
incredible video.
thx alot :)
What AMD adrenaline setting conflict with LS? What must I deactivate in AMD?
multi display mode is usefull when ur taping out and do something on your other screen. i have problems to stream the game when lossless is active. any ideas to fix that?
For me it works even in full screen? Frame generation works like a charm on Helldivers for me, from 60-90 to 120-180.
thank you very much