Why are Half Life’s SFX SO Funny?
Вставка
- Опубліковано 2 чер 2024
- About 3 years ago “Half-Life SFX” videos started really popping off. People would take the sound effects from 1998’s Half-Life and dub them over movies, TV shows, cartoons and cat videos. There is a reason these videos are so funny and in this video I break down the sound effects to try and find out why.
My Website - simonzinzovski.com
My Soundcloud - soundcloud.com/simon-zinzovski
LINKS:
My cover of Hazardous Environments (The Valve Theme) by Kelly Bailey - soundcloud.com/simon-zinzovski/hazardous-environments-cover
Some original, Half-Life inspired, music I made for this video - soundcloud.com/simon-zinzovski/half-life-type-beat
Kelly Bailey's interview with The Gaming Library - web.archive.org/web/20111229022934/thegamingliberty.com/index.php/2011/08/26/creating-a-mute-icon-ex-valves-kelly-bailey-talks-gordon-freeman/
A more in depth video explaining digital audio by David MacDonald (well worth watching if you are interested in nerdy audio things) -
• Sample Rate, Bit Depth...
@Hellmord 's channel (which has more Half-Life SFX videos on it) - www.youtube.com/@Hellmord/videos
Get tf out (the Test Chamber) by @googleygareth- • Get tf out (the Test C...
CHAPTERS:
00:00 Intro
00:29 Sample Rate
01:53 Bit Depth
02:49 Why LoFi audio is cool
03:48 Artistic Intention
05:25 Example 1 - Black Mesa Transit System
05:57 Example 2 - Rocket Launch
06:42 Example 3 - XEN
07:28 World Building
08:10 Conclusion
#halflife #sfx - Розваги
I think its also cool how the sounds blend with the soundtrack: the weapons are percussive, the alien sounds are cutting, and the health/armor stations sound like vamps to their own soundtrack
yeah when the musical moments happen the sound palette blends so well with the sound design
*YAH THAT HALF-LIFE*
**PROCEEDS TO REDUCE MY HEALTH TO EXACTLY 50%**
bro how you gone live like that ?
@@SimonZinzovski *PERHAPS I WILL LET OUT SOME STEAM, BY TURNING A VALVE*
This dad pun gonna make someone experience heart attack
@@TAREEBITHETERRIBLE yo you got some good dad jokes
I always adored Half-Life's sound design. It inspires me to create soundscapes and effects of my own. This video is a god send. An enormous part of the continuity between the first and second game is Kelly Bailey's sound design. He makes up the audible soul of Half-Life, and it wouldn't be half as charismatic without it.
I 100% agree my friend, also thank you for all your interesting comments, I have enjoyed reading them this morning 😅
Just for the record, you keep delivering high quality videos that I enjoy watching and want to thank you for teaching me something new with a fresh perspective.
Thank you.
-Julián
Thanks for coming back for another video brother 💕
The pacing of this video was fucking superb banger as always
thank you for the continued support bro, i try and make em better every time
I can’t get over how passionate you always are with the subject, and with how entertaining you edit it all together too. Always gives me a good few chuckles while learning something new about sound design all together. It feels awesome being here for the (mostly) start up of your channel and I only hope it goes up from here!
I couldn't make these videos if i wasn't passionate about it! Thanks for the kind words, and I'm really thankful that my silly video could make you laugh
I love your videos, not too long, not too short, really cool effects and they are covering stuff i have no idea about. keep doing your thing man!
Hell yeah thanks dude, the positive comments really make all the effort worthwhile
I remember playing HL1 when it released. I was freshly 7 at the time. And I was scared shitless of the zombies so I just roamed around and never caused resonance cascade after doing it once (I legit died to the first headcrab about 8 times before learning I can just run past it and aiming in games was never my forte but back then it was even worse). As a result I had friends among the scientists. Back then you did not really have the luxury to get another game and HL was just so pretty looking that I pretended I am a scientist going to work and spent like 3-4 hours on rainy days, just roaming around the facility. Pretending I am doing experiments, going for a lunch etc...
As a result hearing so many of these 11k lines are like hearing friend's voice again (Source uses higher resolution sound IIRC, probably why it felt a bit off to me). I remember being so amazed how lifelike the game is. I could not speak a word in English back then so I pretended that we are talking about stuff with my friends, thinking they said something about their family when they were talking about their ties.
As a result I never thought of the sound design this way. I heard the sounds so much in my formative years (I did eventually play the game when I was like 9 and much much much braver, also able to speak basic english) that I never really notice how obstructive and unreal they are. And the sudden shift to Xen is probably why I always felt so uneasy and unhappy there.
Another great video about sound, something that many (including me) have overlooked so much in past or taken for granted only to figure out later on that sound (and sound design) is the warmth of the world's embrace.
VanBourner back again dropping the compelling comments! Thanks for sharing your stories, it always reminds me how human the connections are that art makes. Half-Life is a beautiful and iconic gaming experience and i think it is really worth celebrating and exploring what makes it work
@@SimonZinzovski Thanks for making great content, as someone who used to grind youtube a bit (albeit 10 years ago when the landscape was entirely different) I know the pain of fighting the algo and appreciate the effort and production quality you have.
And also bot begging for likes and subscribes. That resonates with me, but I know that it works so I won't mind when you eventually start doing it out of necessity.
Btw will you start a patreon?
I think I will eventually launch a Patreon, but I don't want to do so until I have something valuable to give people in return for their support (behind the scenes content, extra videos, idk cool stuff like that)
@@SimonZinzovski fair enough :)
Your channel has grown so fast in such a short period of time, and you keep making some fantastic videos! Keep up the good work!
You are too kind, I really appreciate the support friend :))
he found a great niche that is really missing on youtube. There are few channels that discuss sound and sound design, and when they do they do it for movies or TV shows. But rarely for games, and honestly it is surprising to me that nobody really filled the role earlier (of course the production quality plays a big part of it and Simon has a mix of hbomberguy and GeneralSam production quality).
Only shows that no supply does not mean lack of demand.
Those are some very generous comparisons! I really want my videos to provide something that people can't find anywhere else, so that they are worth the viewer's time
@@SimonZinzovski you're suceeding, I give you that :)
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As someone who just adores learning about the theory and usage of all manner of craftsmanship and techniques (whether it be games, movies, what-have-you) this is such a fantastic channel. This is basically like if old school Extra Credits focused on video game audio and soundscapes. Such a wonderful thing to see explored in so much depth
Yo thank you for the kind words and the v v flattering comparison. I'm really glad I could make a video that you would enjoy :)
Gordon have to hear all of this, he's a highly trained professionals
Jokes aside your editing and vfx is always spot on and how you explain your research is always clear and easy to understand something that are complicated to explain. And the way you use analogy is a nice example. I got a question tho how you most of the time found some topic to research and talk about.
My brother and I usually workshop a few ideas based on the games we are currently playing or really loved in the past. The most important thing is that I am passionate about the idea, because I think that enjoyment will translate to the viewer's experience of the video
Great video throughout! The sound quality explanation was super clear; made me appreciate the sound design even more. No sound feels like healing like *SCHWOOOWUHOOOONWHWOOO*
Half-Life sounds are built different fr
Amazing video as always. Really highlights how important is super recognizable and memorable soundscape to longevity of any media product especially a video game.
The effect sound has on media isn't always obvious, but it is always huge (i think)
Your videos are a breath of fresh air, man! I aspire to just drop bangers with all the extensive research and depths you’ve gone through the editing process.
And let’s not forget your music either! Your SoundCloud deserves more attention!
I'm really glad it resonated with you Vistalgia, and thank you for shouting out the SoundCloud as well ahaha
You don't fail to impress, another awesome video ! So great to see a new channel start off so strong and keep bringing high quality content, really looking forward to seeing where you will take us next !
Glad to see you commenting again! I really appreciate the support, it makes me very motivated to keep making things :)
mate you're a legend for producing these great videos at the rate you have been going at. this sound design stuff is something I've never really thought about before. also I think this video hit a pretty great balance with the goofy editing, not too over the top like the fallout video. keep it up mate, I'm loving it
Thanks dude! I was definitely trying to strike a balance between my last two videos, keeping it funny while not being too overbearing. Glad I could make sound design interesting for ya ✌️
This analysis is so awesome. I am glad your new upload reminded me of it.
Content rich, great way of explaining and pacing your analysis with creative editing as the icing on the cake.
Delicious.
ahha thank you! i'm glad i can provide the cake 🎂
SFX in Half-Life not only very recognizable, they also have gameplay function too, monster sounds for example very distinct, which allows player to know is specific monster is alerted without seeing it, Houndeyes have loud charging sound so player know if they are attacking him if they sneaked up behind, same with monster sounds from Doom 1-2, they have alot of shared idle sounds, but alert and die sounds are distinct, so player know if some dangerous enemy as Baron of Hell is alerted or died without seeing it.
Also modern games, lets take new Dooms and Black Mesa remake of HL imho have worst sound design, sounds aren't distinctive as in older games, in Black Mesa Houndeye charging sound is similar to rest of their sounds, and in new Dooms monster roars also similar between each other, so they worse gameplay wise, and artistically wise they sound really generic, like something I heard alot in other titles, comparing to sounds from other games.
I think you make a very good point. A lot of art design in gaming has shifted towards favouring realism (with the idea that it will increase immersion) but I feel like the more abstracted quality of video game art assets that are struggling against technical limitations can sometimes create a more vivid experience
Great video! I love the editing, the explanations of sample rate and bit rate. The little detail of using lambdas instead of A's. The great cover of Hazardous Environments and that drippy, Half-Life type beat. I wish you the best of luck in your future endeavors!
Ahhh thank you!! This is for sure the best video i've made so far, but the next one will be even better !! Thanks so much for the support :))
I really don't like a lot of music/sound related YT video essays, mostly cos many people waste a lot of time & keep regurgitating content, but Simon Zinzovski keeps me entertained the whole way through & I always learn something new & interesting. Even the stuff I already knew is interesting because it's accompanied by funny pictures and stuff
Shout out to all my Di Drews out there, even if they abandon you in a ballet lobby they still keep it 💯
The editing on this video is really exceptional.
thanks dude, glad you enjoyed it
I absolutely like this video of yours, I can't help but watch it over and over again.
I absolutely like this comment of yours, I can't help but read it over and over again 💞
Your cover at the end was so cool, great job ❤🎶
thank you dude! glad you liked it :))
That hazardous environments cover goes HARD
thank you dude! i really enjoyed playing that one, very much in my favourite style
Great video. My favorite type of HL1 SFX memes are the ones with cats. For some reason they go together really well.
brother, don't mention cats, i have three cats, too much of my life is cats
Another great video from you, I'm glad to see you're getting lots of views! It really wouldn't be the same if the voices were more clear and realistic, and it was really cool to learn how they got the voices to sound like that (and how it can recreated). It was really insightful. Thank you for the video, it had solid editing that made me smile a lot, and it brought back memories of watching my dad play Half Life when I was younger. Hope to see you playing music more in your future videos too!
Thank you Star! I really enjoyed reading your comment, so thank you for sharing your thoughts with me. I'll absolutely be playing and making more music in my future videos 😁
came here to support you once again! thanks for beautiful videos Simon
thank you for the love dude it really means a lot 🙏
watching videos with half life sfx is genuinely funny to me, and maybe there is a bit of nostalgia, half life was a part of my childhood and one of the first games i ever played.
amazing video im gonna sub to your channel asap 🎉🎉
half life really is nostalgic for me too, such an amazing game
Very good stuff my dude! Keep up the good work with these hella insightful vids and I guess *ear* opening experiences.
thank you grim, i live an ear based lifestyle for sure👂
i literally love your content so much
thank you, hypno cat ❤️🔥
Omg I have to say something before I go. I heard those sounds in cat videos which I found hilariously funny, and it made me want to know the origin. I then discovered half life AND BOOM I found your video about the topic I was so interested in. Great quality, great art direction, that's me subbed before the end of the video :) Thank you!
hell yeah! Glad I could give you some info on the topic. Do you think you'll end up playing through half life?
Bravo! Fantastic video! Well researched, written and edited. Can imagine this was a big project to put together. Thanks for making it! Instant sub 🎉
thanks for the support Jordy !!
I think the thing that also helped is that the pool of sounds is so large, that you have a sound effect for almost anything.
Amazing as always !
I really like a good sound design in a video game or any media in general.
So glad to see you keep making videos. I think we are witnessing the launch of a channel with a million subscribers. Good luck friend!
p.s: nice jacket
ahaha thank you for believing in me! (also, i've had that jacket for almost a decade now)
Dang it Simon, I am so glad I subscribed after your first video, tbh when I was clicking on your channel month ago I expected to go binge watch bunch of videos cause your edits were good and it looked like you were doing youtube videos for some time. Surprised this channel is new yet the informative value and production is really good... Keep it up!
Thank you bro that is a massive compliment! I put off making a youtube channel for a long time because I wanted to make sure I could produce quality videos before I started uploading. I appreciate the support 🤝
Another banger. Keep up the amazing videos, Simon!
Thanks Wade! Always good to read a comment from you :)
@@SimonZinzovski My pleasure dude. All the best.
its nice to see someone considering this and explaining detailly
thank you for seeing !
Thanks a lot for your clear artistic goal of making videos look and sound incredibly cool! ❤
Ayyye thank you thank you, im glad it came across ✌️
He did it again. The mad man kicked my ass with another high quality video.
If you taking any suggestions and willing to return to the Mark Morgan topic, I'd definitely recommend Planescape: Torment ost.
👊 you know i gotchu bro, i bought planescape torment like last week, i just gotta find the time to play it now...
Another banger of a video from our boi! Keep them coming brother!
Aye I gotchu, thank you for sticking around 💕
I never understood sample rate completely until this video, great video and great editing!
I'm glad I could help convey the concept! There is a lot to it that I didn't cover, so if you're a total audio nerd I would recommend checking out Dan Worrall's channel, specifically his video on oversampling
damn these videos are great, glad I found you! Your editing is top notch and your insights are great!
Glad to have you here Joshua!
LOVE these videos. I was introduced to the channel by your fallout video. love the editing and the focus on music. great shit and love to see an aussie bloke shining
Cheers as Jackson, there really aren't that many Australians in the world so it is always good to represent
@@SimonZinzovski seriously, love to see it
Thats just great :)
I'm super happy that i found your channel :)
Ayeo i'm glad to have you here, i wouldn't be making videos if no one was around 🤷♀️
Keep it up, I’m loving these videos
Heck yeha, I will keep it up for sure
@@SimonZinzovski I would also like to see your guitar covers in maybe an unlisted video in the description of the main video, I liked the valve song thingy you made
Yo thank you thank you, the full cover is free to download on my soundcloud (which you can find in the description), but a full unlisted video of my guitar playthrough is not a bad idea at all
Underrated video. I hope you will get 1 million views! 🙏
Thank you friend Vladyslav, the support means a lot
Dude, your video editing style is really funny.I really like it!😊
hey thank you 0rnage, i appreciate the love
very eloquent! well put and easily understood. loved the footage of you actually playing the music at 8:12, gorgeous instruments (:
ahah thank you wheat puncher, I think it is really fun to engage with the music of a series, you learn a lot about it in that way
WOW the example you showed of the higher quality voice line absolutely blew me away! Have you considered doing that with all the voice lines and making a mod for HQ voice lines?
That actually already exists! Here it is:
www.moddb.com/games/half-life/addons/high-quality-upscaled-sounds-for-half-life-xash3d-only
Also, thanks for the comment and I'm glad you liked my example :)
your music is badass man, keep up the great work!
I think you are the first person to describe my videos as badass, so thank you for that 💪
your editing is some of the best i've ever seen, dude. keep it up. love your videos, your fallout one most especially
hey thank you!! i appreciate the support and the love
You really nailed it with this one.
Thanks JR, I appreciate the support
really creative editing! i like it. GJ
thank you doctor !!!
This is one of my top favorite channels on youtube keep it up b!!!!! xD
You are too kind my friend, thank you 🙏
Your editing and skill at explainin is marvelous , i know almost nothing about sound design and i learned tons from here
You heard this a lot prabably but i am suprised you have so little subscribers
Thank you my friend! I’m really happy to hear you got something out of it !
Dude you got the best editing style 😂
you're too kind cuz :))
Welp, this might be my new favorite channel ❤❤❤
omg thank you 💕
What a fantastic video man, always excited when I see an update of yours in my notifications! Love your music too, both the covers and your original tracks, if they were on Spotify id be jamming them constantly! Will there a video of you covering the soundtrack and other sfx of the second game sometime within the future? keep at it Simon, UA-cam stardom will come soon!
Thank you for the love my friend. I'll put my music on spotify when i make something better for you ahah (although all the music i make in these videos is free to download on soundcloud if you would like to). I don't currently have any HL2 plans, but it is such an iconic game that I would be surprised if I don't discuss it eventually !
@@SimonZinzovski How exciting! I will be sure to put the music into my car! I'm sure what you've got cooking will peak the curiosity of your other viewers and myself :)
Did you just start out a while ago? This is pretty High Quality. Rare for new Channels.
I wish you success.
Thank you friend! I started making videos in January of this year
Hlvrai actually used the game chat in gmod for any dialouge since the engine would crunch any voice chat for you giving the authentic sounding npc actors.
oh really?? That's super interesting! thanks for sharing that tidbit :)
i really like space invaders extreme's sound design as most of the sound effects change depending on the stage you're on making the already good songs even better
shout out space invaders
Very good breakdown of the sound effectts of half life and why they are so iconic. I checked your other videos, you might be interested in another, more modern game that focuses on sound design called Hunt: Showdown. Their sound effects and the way they manipulate headphone audio to create realistic 3d environment is top notch and nothing like i've heard in other games. I think they deserve some attention.
Amazing! Thanks for the suggestion, i will totally look into it :)))
Great video, very interesting and well put together! Keep it up!
Thanks for the love leszy, i WILL keep it up :)
It's very interesting, as an HL fan I learned so many things. Thanks for the video.
thank you for watching and enjoying it! :)
That is hilarious to watch! Thank you for making those explanations a fun!
Thank you for engaging with it!
Well... in 1998 Half-Life had the highest quality audio I've ever heard. It actually blew my mind. All the ambient sounds and reverb.. Heck, I was mostly playing N64 at that time.
man such an impactful game huh
great video like always
Thank you, my lord
Love your content
Ight ima keep making it then
This channel is amazing
Stoppp, you are too kind my friend
Get you to a million subs. Let's goooo
ahaha damn fam I appreciate the support (and the ambition lmao)
@@SimonZinzovski this is quality stuff. I like your edits. It's informational, and it's about subjects we all love lol
this guys editor is awesome
this guys editor is me, so thank you :)
My god, Simon! What are you doing?!
I'm sorry, my channel is under complete military control
Well crap, now I've binged all your videos in a single day.
go on then, which one was your favourite ?
@Simon Zinzovski I've been a Fallout fan boy since I was 5 and the music is god tier, so definitely that one, but the standard of quality was great all round.
@@DSlyde ayeo thank you my friend, well done on getting the world record speedrun for watching all my videos btw
All good and true, but it's the performances of the scientist voice actors combined with the lofi audio. They go from pompous scientist to melodrama in a heartbeat, which is just funny.
very good point! they are iconic performances
What a great video.I learned something. Thank you.
yay! that was the goal!
The crowbar sound is like the metal pipe falling of its time
Drill Instructors from Half Life Opposing Force are also cool
I love that Eno quote. Along those lines, my favorite sound to experiment with is mp3 compression artifacts.
I am a heavy artifact enjoyer
Keep going! Nice video!
Thank you fam, I will keep it up 💪
This is the first video I got an actual ad for that I decided to click on and I don't regret it one bit.
Thank you 💗
Awesome as always
Too kind 🙏🙏
Nice vid mate, subbed
Thank you my friend 🤝
Quality content, as always.
Tryna stay consistent with it 🫡
Great video, subbed
thank you dude! glad you enjoyed :)
The lad himself is back with more knowledge!
welcome to some big brain audio hours 🧠
Just watched the video and got a wish to replay HL, being deepened into its atmosphere largely made by those very sounds!
You should! It isn't crazy long and it is still a lot of fun (source: i played through it again this month in prep for making this video)
Here have a sub, you earned it.
another GOATED video
ty ty ty🐐👀
Awesome video. My only nitpick is that sometimes you look stretched, but that's about it. Fast and easy to understand video, this shows respect from you to the viewer because you're basically telling us you value our time.
Something i want to suggest for your content is maybe taking a look at the ambience and sounds library used for the first Postal game and how that game is presented. It's really weird, though i suppose it was talked about on UA-cam already, up to you. I just find it quite unique and that no other game has gotten into the mind of a serial killer, which is probably the scariest i have felt in horror games because that could very well be real on some individuals sadly.
And if you want to explore further memorable SFX, i recommend looking for the ones in Diablo II. Maybe you'll find these topics interesting.
Thank you for the recommendations Damsen! Postal is such an interesting game, and Diablo II is one of my favourites of all time, so I will for sure consider covering them some time :)
YES YOU DID IT ANOTHER AMAZING IN DEPTH VIDEO PLEASE CONTINE
Okay chungy, I will continue, but only because you asked
Great video again. I feel like game sound design now often loses the iconic and recognisable aspect in favour of making it realistic. Good example is the starcraft series. Every sound in the first game is perfectly recognisable whereas the second is just full of generic noise to fill the void.
Looking forward to what you come up with next!
I made a short talking about some of the music in SC1 but i didn't take a look into the sound design, it is a killer sounding game tho. There is for sure something to be learned from an older era of gaming
@@SimonZinzovski yea I saw that. was great. Terran one is such a good track. I've tried to write tracks in the same vein but to not much success. keep up the super interesting videos :-)
I remember thinking in '98 that it would be awesome if the models, geometry, textures, and sounds were higher resolution to make it more realistic. Now we have near photo realistic games and I'm going back to older games because they have more charm and are better games.
sparks the imagination a bit more, answers less questions for the audience, i feel the same way
Nice vid man 😁
thx, i have noticed u
you:time to choose
galym: i go?
l4d and half life
galym: i go half life
my brother galym, based and truth pilled
Good video.
Just wanted to point out that the rocket was only to send a satellite into orbit so that the Lambda Complex could get enough information on what is causing the rifts between dimensions. It was never going to stop the rifts by itself.
I love this game's sound design, and one of my fav aspects is the noises the machinery can make, specifically the constant white noise esque sounds that generators, pipes, ventilators and other random stuff make.
I find it very relaxing personally lol, not just in game but irl; When I was a child I always loved sitting against the washing machine cause it is loud and vibrates a ton, so it made me feel isolated and gave me a back massage lmao.
Just a niche thing that I really love, so obviusly a game set on a lab that's pretty much filled with it would be one of my favourites.
Also BLARGHHH!! STAP! AAAAAAAAUHAHUHAHHH!!!
Nice video editing
thank you homie
Omg i just found out that youre also a musician omg youre literally so amazing
Lmao yes I have been known to dabble in music from time to time
@@SimonZinzovski me too ;D i like weird electronic stuff
@@SofyaBlitz oh yeah? got something i should listen to?
@@SimonZinzovski ua-cam.com/video/5aOO0Z23oww/v-deo.html
ua-cam.com/video/RTaxP8BZfyg/v-deo.html
ua-cam.com/video/RKBhRgBe10A/v-deo.html
Maybe these
🤔 idk im pretty bad at arranging and mastering
@@SofyaBlitz thanks for sharing these! they are dope af, i especially liked HOURGLASS, it goes hard
Bro just drops win after win with these video and thinks we won't notice.
Damn bro you caught me 🕵️