Exploring Half-Life 1's Longest Possible Backtracks

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  • Опубліковано 25 вер 2024

КОМЕНТАРІ • 702

  • @Pinsplash
    @Pinsplash  11 місяців тому +1476

    32:32 When you're fired

    • @hardlyanydiggity3953
      @hardlyanydiggity3953 11 місяців тому +25

      lemon demon: mr. wolfgang

    • @mr.prankkiller66
      @mr.prankkiller66 11 місяців тому +4

      LOL

    • @FiksIIanzO
      @FiksIIanzO 11 місяців тому +45

      That's why we don't equip our employees with grenades. On the off chance we need to fire them later

    • @ithebinman
      @ithebinman 11 місяців тому +19

      in lore context, these ARE the main scientists who would contribute to the cause the events of hl1 and 2, even if they were unforeseen consequences. So, if freeman could go back in time, he would absolutely blow these people up

    • @guessimissedthelz32
      @guessimissedthelz32 11 місяців тому +2

      why not just kill everyone though ?

  • @ldib7798
    @ldib7798 11 місяців тому +1243

    Crazy how a valve employee has to do all this every time someone wants the play the game again

    • @SonicMaster519
      @SonicMaster519 9 місяців тому +97

      Their dedication is unmatched

    • @ZaCloud-Animations___she-her
      @ZaCloud-Animations___she-her 2 місяці тому +41

      Rewinding the game like a VHS tape. 😂

    • @Sky_Guy
      @Sky_Guy 2 місяці тому +53

      The youth don't even know about "Be kind, rewind" any more! I got a second-hand Elden Ring at the video store and had to walk all the way back from Leyndell to Stranded Graveyard! Kids these days.

    • @chillman3188
      @chillman3188 Місяць тому +1

      and that’s why we don’t play half life source! Poor intern…

  • @HoovyGaming
    @HoovyGaming 11 місяців тому +4241

    imagine the lambda team just sitting in the lamba complex when suddently gordon appears and says: yo guys i forgot my car keys in my locker im gona go get them gona be back soon (then gordon back tracks to unforseen consequences, looks in his locker and realises his keys were in his pockets this whole time)

    • @Mach-2-Fishbed
      @Mach-2-Fishbed 11 місяців тому +601

      Gordon: "You know what, fuck this" *Un-resonances the cascade*

    • @MednaTheFox
      @MednaTheFox 11 місяців тому +185

      "FREEMAN, YOU FOOL!"

    • @HoovyGaming
      @HoovyGaming 11 місяців тому +175

      @@Mach-2-Fishbed Gordon after realising his keys are in his pockets: welp since im here i might aswell fix everything (Gordon then proceeds to fix the Anti-Mass Spectrometer, sets it to -110% and undoes the resonance cascade)

    • @bugjams
      @bugjams 11 місяців тому +128

      He had to go back and get his passport, obviously.

    • @realhaidinh
      @realhaidinh 11 місяців тому +13

      resident evil belike

  • @AtlasFox_
    @AtlasFox_ 11 місяців тому +697

    22:08
    "Freeman? What the hell?!"
    "Barney, right? I got a message for you. The rocket's launched."

    • @LGLFanTeam12
      @LGLFanTeam12 3 місяці тому +14

      "Good job, Gordon!"

    • @snoiper-bp9vf
      @snoiper-bp9vf 2 місяці тому +27

      @@LGLFanTeam12”flipping that switch and all. I see you MIT education really pays for itself”

  • @peconi47
    @peconi47 11 місяців тому +245

    when you really need that one medkit that you left back a couple of maps back

  • @Cats-TM
    @Cats-TM 11 місяців тому +749

    25:50
    Black Mesa is very smart, they want to protect their fire door from fire with a fire door.

    • @shibainu2528
      @shibainu2528 11 місяців тому +62

      Come on Black Mesa... I thought you were better than to stoop to Aperture's level of unnecessary.

    • @primethread
      @primethread 11 місяців тому +31

      ​@@shibainu2528tax funding will do that.

    • @hiralykowalski6825
      @hiralykowalski6825 11 місяців тому +12

      Double protection

    • @TheGreenReaper
      @TheGreenReaper 10 місяців тому +10

      @@shibainu2528 Given what actually went down, one could argue that it was a reasonable precaution.

    • @lawfulpotato
      @lawfulpotato 8 місяців тому +2

      A move almost on par with Aperture

  • @kiroma0
    @kiroma0 11 місяців тому +463

    Black mesa could only afford one elevator so they just made it move between shafts to save money

    • @kelleroid
      @kelleroid 11 місяців тому +57

      the latest technology from what the anomalous materials boys have cooked up!

    • @VioletRM
      @VioletRM 2 місяці тому +13

      its made of the one electron thats shared between all atoms in the universe

  • @dogfaceman2440
    @dogfaceman2440 11 місяців тому +96

    That scientist was like “allow me to treat that injury” and in return you stood on his head and blew him up

  • @DamianQualshy
    @DamianQualshy 11 місяців тому +296

    Gordon doesn't need to hear all this, he's a highly trained time traveler.

  • @0sac
    @0sac 11 місяців тому +1174

    I was wondering why that grunt was so tanky at 12:00 but I then realised he was crushed by the infinite health door lol

    • @AGrayPhantom
      @AGrayPhantom 11 місяців тому +139

      I had no idea that trick works on NPC's as well!

    • @mondayhater5449
      @mondayhater5449 11 місяців тому +50

      I clicked the time stamp and all I heard was a loud crash then a ad played

    • @Achrokat
      @Achrokat 11 місяців тому +88

      "is that all you got?"

    • @santi308
      @santi308 11 місяців тому +48

      doorstuck dooorstuck!

    • @YabbaTroll
      @YabbaTroll 11 місяців тому +6

      o shit waddup

  • @kyberhazard
    @kyberhazard 11 місяців тому +1648

    Headcanon: In order to employ Gordon, Gman needed proof of ID, but Gordon accidentally left his wallet on the tram at the start of the game so he has to go all the way back to get it xD

    • @pokedoesstuff8859
      @pokedoesstuff8859 11 місяців тому +331

      So…
      He needed his Passport

    • @GordonFreemanTR
      @GordonFreemanTR 11 місяців тому +109

      G-Man at c5a1 asking Gordon: Can i see ur passport?

    • @Matikz007
      @Matikz007 11 місяців тому

      pick up that can@@pokedoesstuff8859

    • @Dr.Freeman...
      @Dr.Freeman... 11 місяців тому +84

      gordon always needs his passport

    • @vxpdx
      @vxpdx 11 місяців тому +67

      Gordon forgot his passport and had to go all the way back into the locker room, undoing the resonance cascade in the process

  • @mr.second3427
    @mr.second3427 11 місяців тому +568

    Imagine just casually playing through C4A1D and getting flung to this trigger and not understanding what happened

  • @mfaizsyahmi
    @mfaizsyahmi 11 місяців тому +385

    Using BunnyXT to see the triggers is only half the story. A lot of brush triggers, including trigger_changelevel, have the "Use only" flag, which makes them function essentially as a point entity and activated only from other entities, completely ignoring collisions. On those maps where they don't work, Valve's mappers bothered to actually enable the flag.
    Secondly, because these out of reach triggers aren't meant to be reached, the landmarks can be out of place. Valve's mappers usually settle the issue with a teleport box that ensures the player is within the box when they changelevel into the map. No affordances were made for those who backtrack, of course.
    Lastly, a few of those where you landed beyond the changelevel that'd take you back to the previous level, it shows you the unfinished state of a portion of the map you just went, which is cool.
    Addendum:
    1. The fact that backtracking changelevel triggers exist at all is due to the way Valve coded changelevels and save states, which didn't exist in the original Quake engine. It requires all changelevels to be two way, even when you're teleporting between levels in game. If the backtracking changelevels didn't exist, the game crashes. So the quick solution for when backtracking isn't intended is to place them in far away, hard to reach places. To be doubly sure, mappers should enable the aforementioned "use only" flag, which Valve rarely did.
    2. As to why the sky is made of water, I think it's to prevent grenades, RPGs, and bullets, from leaving explosion effects and decals on the skybox.

    • @dfghj241
      @dfghj241 11 місяців тому +37

      i love the duct tape stories from older games lol.

    • @june9914
      @june9914 Місяць тому +3

      The sky is made of water because gasses behave like fluids, obviously

  • @Dolphin002
    @Dolphin002 11 місяців тому +575

    The fact that you can not only reach the test chamber but also undo the resonance cascade from blast pit is amazing

    • @tristanwegner
      @tristanwegner 11 місяців тому +68

      I mean it is NOT possible. He state many times in the video where the game would not allow him back. Then he skips this with tools/cheats I assume.

    • @itdobelikedattho8112
      @itdobelikedattho8112 11 місяців тому +27

      ​@@tristanwegnerhe uses noclip, why can't he explain what he's doing is so weird

    • @Cr3zant
      @Cr3zant 10 місяців тому

      @@itdobelikedattho8112 It's pretty self evident if you're not a dumbass. It's blocked by invisible walls, so the easiest and simplest way to get past it is by simply typing noclip into the console.

    • @aidanscharine3814
      @aidanscharine3814 9 місяців тому +3

      gordon really said "actually nevermind"

  • @mr1spamification
    @mr1spamification 11 місяців тому +281

    dunno why but the sped-up pitter-patter of Gordon's footsteps was repeatedly funny to me

    • @DrMogilus
      @DrMogilus 11 місяців тому +33

      Sped-up medical stations and HEV warnings are absolutely hilarious as well

    • @Coastal_Cruzer
      @Coastal_Cruzer 11 місяців тому +6

      Alarms and elevators too

    • @sevvvich8118
      @sevvvich8118 11 місяців тому +10

      After the lobotomy:

    • @littlefieryone2825
      @littlefieryone2825 10 місяців тому +10

      The fast forwarded beat down of the grunt with a crowbar 20:58

    • @romanloev5376
      @romanloev5376 2 місяці тому +2

      Mr. Crabs-Life

  • @3333218
    @3333218 11 місяців тому +743

    Few peope know this but this is actually how Valve originally meant the game to be played. According to Mark Laidlaw, Gordon was supposed to go back in time and prevent the Ressonance Cascade from ever happening. Through the magic of level transitions and save-load scumming. True Story. I heard this from my friends' uncle who's also a timetraveler and works at Nintendo's Hotline.

    • @NickiRusin
      @NickiRusin 11 місяців тому +57

      Hotline Nintendo

    • @stylesrj
      @stylesrj 11 місяців тому +63

      My uncle works at the Half Life Factory and he can confirm this.

    • @oxidedamage8837
      @oxidedamage8837 11 місяців тому +55

      Not *entirely* untrue. Before Half Life was released, there was a PCGamer interview where valve stated that from any point in the game you would be able to backtrack to the beginning, and that the environment will have changed, like wet areas being covered in moss and such. So that was in fact part of the original design. Of course the accompanying screenshots were of the early version of Half life where the scientists all looked crazy and the weapons were weird and super blocky.
      Clearly somewhere between the early version and the versions closer to release that idea got scrapped, but it would have been interesting to see what they could have done with a sort of Metroidvania backtracking kind of thing where you needed new abilities like the long jump in order to progress in an earlier map. But thankfully what was released was a great game in any case.

    • @3333218
      @3333218 11 місяців тому +22

      ​@@oxidedamage8837Yes! You're absolutely right! (No sarcasm).
      So cool you brought this up. I believe that it's not simply that the idea got scrapped, but that the whole development ethos changed and evolved. I really miss that spirit of them wanting to go after simulacrum instead of smokes and mirrors. We only got a glimpse of that in the released game.

    • @maztr_0n81
      @maztr_0n81 6 місяців тому +4

      I can confirm this was going to be revealed in Opposing Force when it was originally a SEGA Game Gear and Colecovision exclusive expansion but then those versions got cut.

  • @xboxdrumstick
    @xboxdrumstick 11 місяців тому +75

    gordon goes backwards through xen and black mesa, and reverses the resonance cascade and kills the key scientists in the experiment, preventing the end of the world, chad

    • @buak809
      @buak809 Місяць тому

      G Man says lol no and just makes another timeline where RC happens anyways

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket 11 місяців тому +56

    gordon in HEV suit and full armory in his inventory just casually throwing granades at fellow scientist and watchin them become gibs in 2x speed is the funniest thing i've seen today

  • @Therealguymins
    @Therealguymins 11 місяців тому +154

    I'd love to play a mod that actually makes the levels play in backwards order (but be properly connected for a normal playthrough)

    • @TheD736
      @TheD736 11 місяців тому +66

      I've always liked the concept of the normal game progression flipped on its head. You start the game and kill the final boss, then torch all his guards, and drop the BFG at the level transition. Then you go through the second to last level and drop the sniper rifle at the end of that mission. Your tools become more and more limited but the level design starts focusing on smaller scale fights to compensate. The idea of discovering the story in reverse would be pretty cool, and the gameplay would look something like some of these moments, although with less game breaking.
      The idea of starting halflife knowing nothing about the story and playing it backwards, putting together the pieces of the disaster in reverse just sounds like a crazy experience

    • @vir00
      @vir00 11 місяців тому +18

      Half memento

    • @prospero2405
      @prospero2405 11 місяців тому +7

      Reminds me of the Pain of the path mod in Hollow Knight where you have to do the Path of Pain (The hardest, most infamous level in the game) in reverse

    • @Val-ud9fn
      @Val-ud9fn 11 місяців тому +4

      ​@@prospero2405I have to try that mod

    • @SMG-vx3mu
      @SMG-vx3mu 11 місяців тому +17

      there is a map pack for doom that remixes the doom levels to be played in reverse, you start with the icon of sin (now completely destroyed) and end in entryway (with a brand new icon of sin) called "the long trek back home"

  • @HamStar_
    @HamStar_ 11 місяців тому +48

    32:08 You did it Gordon! You reversed the Resonance Cascade!

    • @ThePrimith
      @ThePrimith 11 місяців тому +9

      "I never thought I would SEE a Resonance Cascade, let alone UNMAKE one!"

    • @olympian3
      @olympian3 10 місяців тому +3

      The gman: you have two choices Gordon
      Gordon:

    • @collinpersinger4809
      @collinpersinger4809 9 місяців тому

      ​@@olympian3Gordon: ... (Nah, I'mma do my own thing.)

  • @MrElpizo
    @MrElpizo 11 місяців тому +46

    12:00 So, if enough HECU marines and Barneys were to juice up on the door, could they potentially stop the Combine?

    • @varahunter68
      @varahunter68 9 місяців тому +6

      as long as the combine doesnt find the door first

  • @concentratedcringe
    @concentratedcringe 11 місяців тому +114

    20:25 A well-timed Discord ping is very important to this backtrack. Can't get through On a Rail without it 😌

  • @axkvs
    @axkvs 11 місяців тому +92

    It's amazing that people are still finding more stuff about this game even to this date

  • @samuels1123
    @samuels1123 11 місяців тому +45

    That water at the map borders is very interesting, I think it could work to catch grenades so they don't bounce off the skybox, even if it's unintended.

    • @mfaizsyahmi
      @mfaizsyahmi 11 місяців тому +19

      Also so that rockets, grenades, and bullets don't leave scorch marks and bullet holes in the sky.

  • @TheZombieTurkey
    @TheZombieTurkey 11 місяців тому +104

    I tried playing backwards at one point but i am not good at this game so i can watch this instead, nice

  • @alexbowlin7044
    @alexbowlin7044 11 місяців тому +28

    4:46 accurate description of hl:source

  • @PineappleDealer37
    @PineappleDealer37 11 місяців тому +53

    I bet it's possible to backtrack from the apprehention moment all the way back to the beginning of the game.

    • @PineappleDealer37
      @PineappleDealer37 11 місяців тому +55

      It appears I have lost my bet.

    • @TheChronova
      @TheChronova 11 місяців тому +15

      at least you owned up to it

    • @kelleroid
      @kelleroid 11 місяців тому +10

      @@PineappleDealer37 foiled by one-time elevators!

  • @Dave5400
    @Dave5400 11 місяців тому +56

    26:53 I can't believe you just let me watch that lift appear out of the wall and start descending without making any comment as if nothing happened. "*whistles* don't mind me!"
    Edit: And again at 27:57!

    • @Cheesurius
      @Cheesurius 11 місяців тому +7

      its like they used the same elevator so it must travel between elevator shafts

    • @Dave5400
      @Dave5400 11 місяців тому +5

      @@Cheesurius Sounds a bit Heath Robinson, even by Valve standards.

    • @Chunga9
      @Chunga9 3 місяці тому

      this actually happened to me in half life source after I accidentally back tracked via glitching onto the top of a vent. I was locked inside slowly crushed by the elevator and died. It also removed my saves from any area after it

  • @FiksIIanzO
    @FiksIIanzO 11 місяців тому +132

    Considering how linear Half-Life games are, I am extremely impressed that they bothered setting up backtracking in any maps at all. Most linear games just use impassable drops as excuses as to why you can't backtrack or just weld the doors behind you when you use them to transition to another map. Considering Half-Life 1 doesn't really have collectibles in the traditional sense, they really didn't have to implement backtracking at all, but they did. Just another reason to respect Valve in their early days

    • @TheBleggh
      @TheBleggh 11 місяців тому +54

      It's probably a legacy of one of HL1's original design objectives: They originally wanted it to be possible to backtrack through the entire game at any point. That was abandoned when it was realized to be incompatible with a linear story.

    • @FiksIIanzO
      @FiksIIanzO 11 місяців тому +31

      @@TheBleggh I wouldn't say it was abandoned, seeing as you can successfully go back 17 maps in a row lol.
      Besides, Half-Life 2 also has backtracking, when Valve already knew it was unnecessary, so adding at least some backtracking is clearly a choice, not a vestige of cut out functionality

    • @TheBleggh
      @TheBleggh 11 місяців тому +29

      @FiksIIanzO They absolutely kept as much continuity as they could, but the hard breaks in HL1 are something Marc Laidlaw talks about In a blog post, IIRC.

    • @mfaizsyahmi
      @mfaizsyahmi 11 місяців тому +33

      It's the engine's limitation that makes backtrack triggers compulsory. You can't have just one changelevel trigger without their counterpart in the other map, otherwise the game crashes.

    • @FiksIIanzO
      @FiksIIanzO 11 місяців тому +7

      @@mfaizsyahmi That is... really weird and unnecesarily limiting. Man, Source engine is old, isn't it?

  • @lucialambda
    @lucialambda 11 місяців тому +354

    yes more longform content!! and i loved the other backtrack vid for hl2 ^^

  • @ctrlaltrepeat245
    @ctrlaltrepeat245 11 місяців тому +10

    "Gordon freeman in the flesh. Or rather... In the hazard suit. I took the liberty of releiving you of your weapons, most of them were government property... As for your carkeys... I left them on your desk..."
    Gordon turns around and begins the longest backtrack through space and time.

  • @Roach1
    @Roach1 11 місяців тому +47

    is there just... water outside the map in half life 1? like, all of the maps? this is the first i've seen of this

    • @mfaizsyahmi
      @mfaizsyahmi 11 місяців тому +32

      yeah. for some reason, the sky brushes are made of water. it was a lot of fun, as a kid, going OOB and swim in the sky and snipe enemies and other players.
      with modern day community-made compilers, however, it put clip boxes around the sky by default.

  • @MaeGoji
    @MaeGoji 11 місяців тому +17

    Gordon running all the way back after seeing gmans face

  • @denifnaf5874
    @denifnaf5874 11 місяців тому +125

    Fun fact: change level in source is so bs hard that in hl2 there are invisible walls right behind the eplayer because the devs didn't wan't to waste their time making another change level

    • @CrAzYpotpie
      @CrAzYpotpie 11 місяців тому +13

      They aren't hard at all once you know how they work. They have very little difference in terms of functionality between goldsrc and source in any ways that would contribute to any hardness comparison you are trying to make.

  • @raystheotterfox324
    @raystheotterfox324 4 місяці тому +3

    Lambda: Alright Gordon, time to fix this mess
    Gordon: Oh shit hold up, forgot my helmet

  • @loleq2137
    @loleq2137 11 місяців тому +14

    I think the way the thumbnail changes meaning after you go through the pictured area is really neat.

  • @Coastal_Cruzer
    @Coastal_Cruzer 11 місяців тому +7

    The load/reload part of gonarchs lair is exactly how it feels to have a grade 2 concussion

  • @deployedkitty
    @deployedkitty 11 місяців тому +5

    deliberately traveling back through the living nightmare that was gordon freeman's very bad day at work has to me made this the scariest half-life video i've ever seen

  • @jaycie586
    @jaycie586 11 місяців тому +31

    I was gonna make this like over a year ago inspired by your HL2 facts video but hey, you've finally done it and way better than I could ❤

  • @yunusluborek
    @yunusluborek 11 місяців тому +10

    is there any reason why there is water on top of most maps?

    • @mfaizsyahmi
      @mfaizsyahmi 11 місяців тому +12

      in goldsrc, sky is made of water, which is interesting since the word sky is old norse for cloud, which is made of water.

  • @DevilNeverKnows
    @DevilNeverKnows 11 місяців тому +10

    Your videos are perfect for when I want someone with a soothing voice to tell me a bunch of stuff that doesn't require a lot of mental energy to take in. It's like ASMR except it feels like I'm actually doing something

  • @Ryor97
    @Ryor97 11 місяців тому +4

    21:25 i can only imagine gordon chugging 20 cans of soda just to heal his broken bones

  • @planescaped
    @planescaped 11 місяців тому +7

    I remember seeing a friend of mine doing this once when I went over to visit him. I asked him what he was doing and he said he was seeing how far he could backtrack in HL1.
    He was in one of the on a rail maps IIRC and reacted a bit like he was embarrassed, lol. But I remember you doing this Will. :P

  • @ceu160193
    @ceu160193 11 місяців тому +3

    So, Gordon went all the way back to stop himself from causing resonance cascade.

  • @xero003
    @xero003 11 місяців тому +5

    After killing the nihilanth and saving the world, gordon freeman simply said..... "Nah" and went back to his dorm... eating his leftover quesadillas for dinner

    • @stylesrj
      @stylesrj 11 місяців тому +2

      After of course destroying a guy's casserole and thus being unable to use the microwave.

  • @icomsltd
    @icomsltd Місяць тому +2

    I get "backtrack" feelings whenever I visit a place I once worked or went to school. It's like all the NPC's are gone and the map is just there without any new trigger points.

  • @furtivetef805
    @furtivetef805 11 місяців тому +5

    That messes with my orientation in space-time continuum just slightly less than Tenet.

  • @freedom-man
    @freedom-man 11 місяців тому +6

    12:02 i didn't know NPCS Can trigger that door glitch!

  • @de-ment
    @de-ment 11 місяців тому +5

    12:30 hold on, rewind, why is there water here?

    • @Tmob
      @Tmob 11 місяців тому +7

      Due to a bug since quake (which is still present in source, mostly!), when inside of a sky brush the game treats the solid type as water. This is prevented in modern compilers and in source by putting clip nodes around sky brushes, so the player can’t normally ever get inside of them.

    • @spaghetto181
      @spaghetto181 11 місяців тому

      @@Tmob interesting

  • @otter4370
    @otter4370 11 місяців тому +17

    imagine a mod centered around Gordon moment away from beating the Nihilanth and then realizing "Oh crap, I haven't taken my meds and I left them in the test chamber!" and having to backtrack through the entire game to get them.

  • @Marcelo.Franzen
    @Marcelo.Franzen Місяць тому +3

    Yeah, Life-Half, a game about a man who comes out of stasis and goes through hell just to get to work. No wonder he was late.

  • @orvilleredenpiller338
    @orvilleredenpiller338 10 місяців тому +1

    "I'm sorry I'm late for the experiment. I woke up in an alternate dimension."

  • @mr.second3427
    @mr.second3427 11 місяців тому +12

    Can you explain why the elevator just comes out of walls..? Some spooktober stuff going on...

    • @dracmeister
      @dracmeister 11 місяців тому +9

      It's because the elevator platform is in a totally diferrent spot entirely when it transitions to another map.
      So the maximum size of a HL1 map is 8192 × 8192 (±4096 from 0,0). In order to connect the maps, the player needs to be shifted along with the relevant entities (the elevator platform is one of them) to make the map flow naturally to the next rather than just plopping you in the same triordinates from the previous map.
      Now, when you somehow got to the previous map without the relevant entity that took you there, it'll still call for that entity when you press the button for it do that it can move into the correct position when you called it.

  • @gabrielchcosta
    @gabrielchcosta 11 місяців тому +4

    You know I always imagined in my head how far you could go back and tried it once, never got to record it though, good stuff.

  • @LewisCollard
    @LewisCollard 11 місяців тому +3

    I appreciate your to-the-point presentation style, your humour, and also the sheer time you must have put into this just for our amusement. Thank you!

  • @xxraptorsc0pezxx
    @xxraptorsc0pezxx 9 місяців тому +2

    Scientist: "Allow me to treat that injury :D"
    Gordon: *Uses him as a footstool and then blows him up*
    14:13

  • @themountaindude
    @themountaindude 11 місяців тому +8

    When You want to fight a giant space baby, but your co-worker's microwaved casserole be bussin real good
    [don't worry, Freeman is a professional.. he doesn't need a.. microwave oven to heat stolen food. **gasp** He has got the Tau & Gluon to do.. the job]

  • @Someone_s_nick2
    @Someone_s_nick2 11 місяців тому +3

    Gordon Freeman after gman told him that he will now work for him : -"Oh hell nah"
    *procide to go back in time*

  • @Dedelblute3
    @Dedelblute3 2 місяці тому +1

    9:54 He literally is so bored of elevator shafts he plays with the high explosive deadly mobile platforming device. He’d rather risk exploding than do nothing.

  • @ManyManyPandas
    @ManyManyPandas 11 місяців тому +8

    Why did Valve add the trigger_changelevel entity to levels where backtracking was impossible?

    • @mfaizsyahmi
      @mfaizsyahmi 11 місяців тому +10

      it's required due the way they coded the game engine. without a backtrack trigger_changelevel, the game crashes.

    • @iodreamify
      @iodreamify 11 місяців тому +5

      ⁠kind of a weird requirement to have in an engine?

    • @XenoSpyro
      @XenoSpyro 11 місяців тому +2

      @@mfaizsyahmi do multiplayer maps require this trigger? seeing as they can be loaded into singleplayer through the console

    • @mfaizsyahmi
      @mfaizsyahmi 11 місяців тому +8

      @@iodreamify tbf, the engine is a heavily patched Quake engine, which doesn't even have changelevels, nor save states. it's probably the save state system Valve added that needs the backtrack triggers to exist, and panics when there isn't one.

  • @Hellraiser14
    @Hellraiser14 11 місяців тому +11

    Why doesn't the soldier at the health bug door shoot at you?

    • @theepicshifter1251
      @theepicshifter1251 11 місяців тому +27

      He’s an actor used for being killed by gargantua in the car park, would be useless giving him real soldier AI

    • @Hellraiser14
      @Hellraiser14 11 місяців тому +6

      @@theepicshifter1251 omg nice

    • @churchofclaus
      @churchofclaus 11 місяців тому +3

      He's part of scripted sequence which he's waiting to complete

  • @Illegal_Immigrant
    @Illegal_Immigrant 10 місяців тому +1

    21:27 gordon was just thirsty, he had done so much walking, he just wanted a soda.

  • @empty5013
    @empty5013 11 місяців тому +2

    gman: gordon freeman, in the flesh
    *record scratch*
    gordon: yep, that's me, I bet you're wondering how I got here? well it all started when
    *backtracks through all of half life 1*

  • @ButtonMasherReal
    @ButtonMasherReal 11 місяців тому +3

    Imagine if the credits played when you backtracked from Unforeseen Consequences to Anomalous Materials.

  • @TheEpicCereal579
    @TheEpicCereal579 2 місяці тому +1

    Gordon realised he could've just went back and turned off the rotors with the switch at the start

  • @kudlaty83
    @kudlaty83 11 місяців тому +13

    At 10:31 I just love to see you lining up diagonally on a ladder. After playing hl1 and cs 1.6 for so long you just can't not use the ladder bug. It's natural for us all 😅

    • @acedrgn
      @acedrgn 11 місяців тому +2

      That works in csgo as well. Also i didn't even noticed it because i never use ladders normally anymore

    • @itdobelikedattho8112
      @itdobelikedattho8112 11 місяців тому +1

      Left 4 dead as well

  • @St-bh5oz
    @St-bh5oz 11 місяців тому +1

    That discord notification sound at 20:26 got me rolling too much to be normal 💀

  • @Aaaaaaaron
    @Aaaaaaaron 11 місяців тому +1

    "Hold on guys lemme check that easter egg relly quick"

  • @supermegabenji1026
    @supermegabenji1026 11 місяців тому +1

    Reversing Time to tell The Administrator saying the Resonance Cascade will happened:
    Or going back Home to your Dorms:

  • @armoredscout3773
    @armoredscout3773 11 місяців тому +19

    This is great! I have a question for a potential future video; the multiplayer map Lambda Bunker has an inaccessible level transition inside the elevator that spawns you dead in another map. Could you look into that?

    • @KrystalTheFox
      @KrystalTheFox 11 місяців тому +8

      S'Coz C3a1a doesn't have a landmark to proper transition you in from lambda_bunker. Or the other way around, lambda_bunkers elevator change-level is referencing a landmark in c3a1a that doesn't exist

    • @dracmeister
      @dracmeister 11 місяців тому +5

      ​@@KrystalTheFoxiirc, this button transition also exists in the same spot as in Forget About Freeman with the same result. Not sure there are more "dead" level transitions Half-life-I have a hazy memory on the broken elevator at one of the dead ends of On a Rail.

    • @armoredscout3773
      @armoredscout3773 11 місяців тому +2

      @@dracmeister hah, this is total arg material, fixed dead end level transitions becoming a horror show as an alternate half-life becomes available

    • @Mordecai02
      @Mordecai02 11 місяців тому +1

      @@armoredscout3773 Okay. But where would the interactive element come in?

  • @some-replies
    @some-replies 9 днів тому

    I like how all of Half Life feels like you can just turn around and go back.

  • @iggienator
    @iggienator 11 місяців тому +1

    Sitting here, watching a guy spamming save while running into a load trigger... That's the life

  • @MegaAdeny
    @MegaAdeny 11 місяців тому +3

    You could have completely faked all of this, modding the triggers in and everything, and I would just take your word for it. Good Job!

  • @AtreVire
    @AtreVire 11 місяців тому +5

    Ah yes, my favorite 1998 game: 1 Efil Flah

  • @spongemagic7351
    @spongemagic7351 11 місяців тому +3

    3:07 Even playing this game for 2 decades, I never knew about this route.😮

  • @Kacpa2
    @Kacpa2 11 місяців тому +5

    What about some minor mod that fixes some things and map save states are not removed or the softlock moments allow youbto destroy/open the doors. Without being outright backwards HL1?

  • @Tedinator64
    @Tedinator64 11 місяців тому +3

    In lore, this all could happen, THEREOTICLY

  • @weavorjjohanna5619
    @weavorjjohanna5619 11 місяців тому +1

    It's like Gordon finally won, he goes back to save eli

  • @NoGaLyX
    @NoGaLyX 11 місяців тому +7

    i felt 14:41 to 14:44 in my soul

  • @B3RyL
    @B3RyL 11 місяців тому +1

    G-Man: "Time to choose..."
    Gordon: "Damn it, I left my wallet in my locker! Just wait here, I'll be right back!"

  • @tymekin5106
    @tymekin5106 11 місяців тому +2

    When teacher asks you to get something from the janitor:

  • @mythsqueuemusic
    @mythsqueuemusic 11 місяців тому +2

    An alternate universe where Gordon is like “yea, fuck this I’m goin home .” 😂

  • @pleaserespond3984
    @pleaserespond3984 11 місяців тому +1

    5:20 that's the G-Man realising what Gordon is trying to do and desperately trying to reset the timeline back on track.

  • @old-schematic
    @old-schematic 11 місяців тому +5

    I get the impression Pinsplash is (or can be) a perfect QA/tester in game industry, or any other industry really. Very thorough analysis and ability to break things, great qualities for engineers of this kind.

  • @CrazyKosai
    @CrazyKosai 11 місяців тому +6

    This was great!
    Now I challenge you to do Hazard Course and rest of the xpacks this way.

  • @wasSnapnut
    @wasSnapnut 11 місяців тому +6

    30:49 never knew these books were pushable

  • @officialnyiyanmoehtet
    @officialnyiyanmoehtet 11 місяців тому +4

    32:57 is from Lambda Core to Surface Tension
    33:14 is from Interloper to Lambda Core
    33:20 is from Blast Pit to Anomalous Materials
    33:25 is from Apprehension to Blast Pit
    33:30 is from Forget About Freeman to Residue Processing

  • @KodakYarr
    @KodakYarr Місяць тому

    Wow nice, Freeman singlehandedly went all the way back and undid the resonance cascade. Impressive.

  • @Boomblox5896
    @Boomblox5896 11 місяців тому +2

    I like how at this point, Gordon is so fed up with backtracking that once he finally reaches the beginning of the game, he goes on a grenade rampage on his colleagues while he makes his way back to the tram.

  • @thezcarwashere2814
    @thezcarwashere2814 11 місяців тому +3

    Half-Life but Gordon left something in his locker

  • @idiotic_shapeshifter
    @idiotic_shapeshifter 11 місяців тому +1

    this entire video is just gordan going back in time to microwave that casserole again

  • @ITTMTDSR
    @ITTMTDSR 11 місяців тому +6

    24:00 Hey, nice beat!

  • @Homeward2019
    @Homeward2019 2 місяці тому

    I'm impressed with the genius level of outside the box thinking necessary to accomplish this.

  • @badatgamessss
    @badatgamessss 19 днів тому

    this game being so old compared to other popular games is so funny because we really doing EVERYTHING with half life at this point

  • @fsewerewolf
    @fsewerewolf 2 місяці тому

    20:33 The HEV suit sounds like it's saying "What's happening" and I can relate to that.

  • @wumarNart
    @wumarNart 9 місяців тому

    *Gordon backtracks through all maps and even back in time all to the start*
    "Yo Barney I've seen some crazy shit !!"

  • @SaintRedFox
    @SaintRedFox 10 місяців тому

    13:13 "Its locked, what are you even doing?"
    "...oh"

  • @almostsomeone1010
    @almostsomeone1010 10 місяців тому +4

    20:57 HOW DID THIS MAKE ME LAUGH SO HARD

  • @hansonkerman7286
    @hansonkerman7286 6 місяців тому

    I love it when Pinsplash answers questions I didn't even realize I wanted the answers to, such as "is it possible to go through We've Got Hostiles forward, backward, then forward again"❤

  • @ITTMTDSR
    @ITTMTDSR 11 місяців тому +4

    1:08 G-Man took them.