Thank you very much for the the detailed straight forward tutorial on the parametric architecture design. This was really fun to watch and do at the same time. Keep uploading more tutorials.
As a designer I love this tutorial and process. As someone who builds things.. I just laugh at the idea of trying to translate this to a construction project. Not a criticism, just where my head goes:)
Yeah, that's just for distant renders, for sure :) Once, I was involved in a project where we designed a few-meter-tall 3D-printed structure composed of hundreds of parts. Everything was designed in Blender using geometry nodes and Python scripting. However, this involved hundreds of nodes and many hours of work. It's possible to design something using a similar technique not just for renders, although it's quite challenging. I'm glad you liked the tutorial :)
Focusing on sims right now but I didn't think about using geo nodes for this, and I didn't know a lot of this existed. I'll have to try it out sometime. Keep up the good work man!
Hi, as far as I know Grasshopper, it should be possible to recreate this node setup. However, it will require some work and probably a few more nodes, as Grasshopper has a different approach to generate geometry. You can try to recreate the effect in Grasshopper, following the step-by-step instructions based on my Blender tutorial. But if you are pressed for time, you can always import a finished structure from Blender to Rhino
Hi! To enter Edit Mode, you will need to press the Tab key. I have enabled the Tab for Pie Menu to easily switch between different modes (you can find this option in Preferences under Keymap). By default, Tab will switch between Object and Edit modes. (You can always use change mode in the left top corner, by default it is set to Object Mode)To edit geometry, you need to select some vertices and press the G key to move them. Pressing Shift and G will give you a more precise movement. I hope this helps!
Jakob! You are the best! Love how chill and clear your videos are. Thanks for sharing bro!
Thank you very much for the the detailed straight forward tutorial on the parametric architecture design. This was really fun to watch and do at the same time. Keep uploading more tutorials.
absolutely great video, step by step, very much enjoyed. Kept it simple and at the right speed to follow along...cheers
Bro this is Great! New follower here!
extremely cool! thank you for the tutorial
beautiful structure but may i ask if there is a way to separate the inner faces , in order to put them different materials
Thank you for this video! I really needed to know how to do this type of features in geometry nodes.
Awesome - thanks for share. 👏
That was very interesting. Looks like a cool way to create designs using any shape, really. thx
As a designer I love this tutorial and process. As someone who builds things.. I just laugh at the idea of trying to translate this to a construction project. Not a criticism, just where my head goes:)
Yeah, that's just for distant renders, for sure :) Once, I was involved in a project where we designed a few-meter-tall 3D-printed structure composed of hundreds of parts. Everything was designed in Blender using geometry nodes and Python scripting. However, this involved hundreds of nodes and many hours of work. It's possible to design something using a similar technique not just for renders, although it's quite challenging. I'm glad you liked the tutorial :)
The video to the point what i needed thats pretty powerfull n fully prucegral without applying my subdivide surface modifier
Thanks
This is amazing
Great results for just a few nodes. Thanks bunches!!
first time on this channle and as a bigginer blender user I love this tutorial. please make more simple tutorial on blender for bigginers freindsly
great job Jakob!
Focusing on sims right now but I didn't think about using geo nodes for this, and I didn't know a lot of this existed. I'll have to try it out sometime. Keep up the good work man!
Great !
I'm looking to create extrusions, circular holes, like drops
Excellent video! Thank you very much for sharing your knowledge!
Really great stuff!
a m a I z I n g brooo
super!
Great. But how did you figure out all these capabilities of Geom.Nodes?! ||))
Pls increase audio for hard of hearing. Thanks.
Nice tutorial. Voice over needs louder.
great video but i cant change the material. ı dont know why
Hey, are you using the ‘Set Material’ node within the geometry network to change the material?
yes i tried 'set material' node but nothing happened
@@jakobdesign8066
this gonna beat rhino for sure
Can this be done in Grasshopper 3D Rhino 7?
Hi, as far as I know Grasshopper, it should be possible to recreate this node setup. However, it will require some work and probably a few more nodes, as Grasshopper has a different approach to generate geometry. You can try to recreate the effect in Grasshopper, following the step-by-step instructions based on my Blender tutorial. But if you are pressed for time, you can always import a finished structure from Blender to Rhino
I tried to edit by "edit mode" but I failed to find it, I pressed "shift" and "G" but nothing happened (I have a MacBook m1 and magic mouse)
Hi!
To enter Edit Mode, you will need to press the Tab key. I have enabled the Tab for Pie Menu to easily switch between different modes (you can find this option in Preferences under Keymap). By default, Tab will switch between Object and Edit modes. (You can always use change mode in the left top corner, by default it is set to Object Mode)To edit geometry, you need to select some vertices and press the G key to move them. Pressing Shift and G will give you a more precise movement. I hope this helps!