Easy Parametric Architecture in Blender with Geometry Nodes

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 33

  • @VSWRKS
    @VSWRKS 3 години тому

    Jakob! You are the best! Love how chill and clear your videos are. Thanks for sharing bro!

  • @abdulalborasain21
    @abdulalborasain21 14 днів тому

    Thank you very much for the the detailed straight forward tutorial on the parametric architecture design. This was really fun to watch and do at the same time. Keep uploading more tutorials.

  • @seanbroadbent2325
    @seanbroadbent2325 20 днів тому

    absolutely great video, step by step, very much enjoyed. Kept it simple and at the right speed to follow along...cheers

  • @UlisesReynaga-n7d
    @UlisesReynaga-n7d 7 місяців тому +1

    Bro this is Great! New follower here!

  • @mrsmiles
    @mrsmiles 8 місяців тому

    extremely cool! thank you for the tutorial

  • @AuroraCastelli-x3b
    @AuroraCastelli-x3b 14 днів тому

    beautiful structure but may i ask if there is a way to separate the inner faces , in order to put them different materials

  • @JacoblaageKragh-gc4em
    @JacoblaageKragh-gc4em 9 місяців тому

    Thank you for this video! I really needed to know how to do this type of features in geometry nodes.

  • @ivanrudek
    @ivanrudek Рік тому +3

    Awesome - thanks for share. 👏

  • @TruthSurge
    @TruthSurge Рік тому +1

    That was very interesting. Looks like a cool way to create designs using any shape, really. thx

  • @dylantoymaker759
    @dylantoymaker759 8 місяців тому +2

    As a designer I love this tutorial and process. As someone who builds things.. I just laugh at the idea of trying to translate this to a construction project. Not a criticism, just where my head goes:)

    • @jakobdesign8066
      @jakobdesign8066  8 місяців тому

      Yeah, that's just for distant renders, for sure :) Once, I was involved in a project where we designed a few-meter-tall 3D-printed structure composed of hundreds of parts. Everything was designed in Blender using geometry nodes and Python scripting. However, this involved hundreds of nodes and many hours of work. It's possible to design something using a similar technique not just for renders, although it's quite challenging. I'm glad you liked the tutorial :)

  • @AhmadHossam
    @AhmadHossam Рік тому

    The video to the point what i needed thats pretty powerfull n fully prucegral without applying my subdivide surface modifier
    Thanks

  • @beepboop8973
    @beepboop8973 3 місяці тому

    This is amazing

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 7 місяців тому

    Great results for just a few nodes. Thanks bunches!!

  • @Cineinsaner
    @Cineinsaner Рік тому +2

    first time on this channle and as a bigginer blender user I love this tutorial. please make more simple tutorial on blender for bigginers freindsly

  • @mystery_guy
    @mystery_guy Рік тому

    great job Jakob!

  • @ericfieldman
    @ericfieldman Рік тому +1

    Focusing on sims right now but I didn't think about using geo nodes for this, and I didn't know a lot of this existed. I'll have to try it out sometime. Keep up the good work man!

  • @Jean_Mi
    @Jean_Mi Рік тому +1

    Great !
    I'm looking to create extrusions, circular holes, like drops

  • @sennabullet
    @sennabullet Рік тому +1

    Excellent video! Thank you very much for sharing your knowledge!

  • @MaxwellCook-i7h
    @MaxwellCook-i7h Рік тому

    Really great stuff!

  • @gg_nova3888
    @gg_nova3888 4 місяці тому

    a m a I z I n g brooo

  • @nilavisuals
    @nilavisuals Рік тому

    super!

  • @zyzo99
    @zyzo99 Рік тому

    Great. But how did you figure out all these capabilities of Geom.Nodes?! ||))

  • @AA-hg7xq
    @AA-hg7xq Рік тому +2

    Pls increase audio for hard of hearing. Thanks.

  • @cng7183
    @cng7183 Рік тому +1

    Nice tutorial. Voice over needs louder.

  • @betul871
    @betul871 11 місяців тому

    great video but i cant change the material. ı dont know why

    • @jakobdesign8066
      @jakobdesign8066  11 місяців тому

      Hey, are you using the ‘Set Material’ node within the geometry network to change the material?

    • @betul871
      @betul871 11 місяців тому

      yes i tried 'set material' node but nothing happened
      @@jakobdesign8066

  • @razern420
    @razern420 6 місяців тому

    this gonna beat rhino for sure

  • @kummer45
    @kummer45 Рік тому

    Can this be done in Grasshopper 3D Rhino 7?

    • @jakobdesign8066
      @jakobdesign8066  Рік тому

      Hi, as far as I know Grasshopper, it should be possible to recreate this node setup. However, it will require some work and probably a few more nodes, as Grasshopper has a different approach to generate geometry. You can try to recreate the effect in Grasshopper, following the step-by-step instructions based on my Blender tutorial. But if you are pressed for time, you can always import a finished structure from Blender to Rhino

  • @janahamod9465
    @janahamod9465 Рік тому

    I tried to edit by "edit mode" but I failed to find it, I pressed "shift" and "G" but nothing happened (I have a MacBook m1 and magic mouse)

    • @jakobdesign8066
      @jakobdesign8066  Рік тому

      Hi!
      To enter Edit Mode, you will need to press the Tab key. I have enabled the Tab for Pie Menu to easily switch between different modes (you can find this option in Preferences under Keymap). By default, Tab will switch between Object and Edit modes. (You can always use change mode in the left top corner, by default it is set to Object Mode)To edit geometry, you need to select some vertices and press the G key to move them. Pressing Shift and G will give you a more precise movement. I hope this helps!