I wanna say, this isn't really 2.5D, it's 3D with a 2D artstyle, rather than 2D elements in a 3D space, the original DOOM is 2.5D. That's just my 2 cents on what you're referring to it as, not a critique on the artwork itself, it's well done and good job with it and the video.
You're the first person I've seen personally that used a no-rigging style of positioning solid pieces by parenting them to each other! My very first fully 3D modeled character was a robot that used this same kind of movement, I would have killed to know you could simply parent each piece together if you wanted to make a poseable rig, at least within blender for rendering as art. I've watched a couple of your videos now and you're the most charming and informative person I've seen when it comes to Blender tutorials! Thanks for what you do. Deuces!
A note for anyone thinking to use the parent/posing method here for animation. It is very doable, but be warned you will not be able to add IK to parenting, (At least not that I know of) without bones. That said, this is a great way to get practice in a lot of different elements of any workflow. Sketching, modeling, posing, lighting, Grease Pencil, and material making are all on display here. AND! If you feel like you know what your players want, this is a good way to make some baddies, or figures for the other video that Moltenbolt made about using Blender as a VTT! BUT If you do that you should take the tip about how the sliced onion works and move that idea to the full figure. Yes you can parent an empty to another empty, just don't go too crazy or you'll lose track of things. XD I hope this helps at least half as much as the video in inspiring people to try things to practice their craft, OR even just make some fun art. ^^ Deuces and aloha!
Thanks, and I added you to the Members List! Also I 100% agree - parenting in this way makes posing simple but makes animating difficult lmao. Better to use bones and a rig if you plan to animate! Keeping track of parent chains can be a pain - always good to name your parent and children appropriately (something I failed to do fully in the video 🙃) to help keep track.
@@moltenbolt I want to underline something that I should have the moment I saw this. Pure, boneless, Parenting can be used in animation but only in a simple way. If you plan on more complex animations... please, save your mind and use a rig. Even a bad rig can be more useful than boneless Parented object connections on a robot or the like. Naming is always a good idea BUT, it isn't something that you need to do like coding. AKA, you can come back later and name something without messing up a lot. Still, thank you for adding me! It isn't needed, but enjoyed. Blender safe out there y'all. ^^
I know I'm a bit late to the video, but I'm not even kidding- I am a beginner-beginner (more beginner than a beginner), and your explanations have helped me SO MUCH! I've watched every single video on Blender grease pencil x 3D or 2.5D to no avail, congrats you've done it, your basically the donut tutorial for 2.5D art!
Aww thanks hahah. I can muddle through but I really need to practice the fundamentals more to get clean topology. Most of the time my geo isnt the best. And nodes are scary at first but trust me, with a little practice they become much more straight-forward. You can do it!
Great video as always, I hope you do some more simple explaining for the noobies but I picked up on most of it. Thanks for the example and have a good one. Deuces!
Deuces I'm considering an approach like this for my game, but it's more a brick breaker clone. So the art will be somewhat simple, but I think something like this could provide it with an interesting look. Would you export PNGs or the actual model if you were going to use something like this for a game?
I actually wouldn't use this method for a game. The toon shader would work just fine exported to a texture like a normal asset, but grease pencil outlines and such wouldn't transfer into an engine I don't think. You'd need to add outlines in the game engine itself as far as I know. For the model itself and the toon shader, you could export those to an engine without issue though, so the only thing missing would be the outlines I think.
@@moltenboltThat makes sense. I do see a very simple shader I could use in Godot for the outline. I'll have to look at it a bit more. I think the real trick is if I use the 3d the shaders become a lot more complex. But this is definitely something I'm going to play around with even if I don't use it on the current project.
Technically speaking, you can - but for anything resembling a complex animation it's probably better to just rig it. Since I was just using the parenting for a static pose, it suited my purposes. But yeah, if I was gonna animate it I'd go with a simple rig. Hope that helps! 😁
It's not a stupid question at all! As far as I know, the toon shaded texture should interact with the lighting in the scene... I haven't used the 2.5 method to animate anything just yet, but I know the lighting is finicky. Does it not render the lighting correctly?
@@moltenbolt i guess what i meant is the lighting interacting with the sliders on the color ramp but yeah i think that has to be done manually i guess. Thanks anyways.
Great tutorial :) a bit off topic but does anyone know what the function in 11:21 is and how to use it? I've seen a lot of tutorials where that circle with the thin line thing appear and it seems like it's for making smoother lines or something? But i don’t really know what it is cuz no one ever mentions it. I'd appreciate it if anyone could explain :) thx
Thank you, that's very kind 😁 The circle and line dragging out the stroke is the "Stabilize Stroke" option, which you can access under the stroke menu where (at the bottom) it says Stabilize Stroke. At 12:13 you will see the menu opened and explained. I hope that helps!
You are very welcome hehe. If I understand the question correctly, and you are wondering how the steam lines do not have an outline, it's because the steam lines are part of a grease pencil object that isn't included in the 'meshes' collection. Anything excluded from that collection shouldn't have an outline. I hope that helps 😁
@@moltenbolt That's not exactly what I meant. When I apply the Grease Pencil modifier to a scene, these contours are drawn on top of the rest. And I can't make other Grease Pencil objects draw on top of it. In my case, I created the body of the devil and applied the Grease Pencil modifier to it to create an outline, and drew the hair with a different color and another Grease Pencil object. But the hair is crossed out by the contour of the body. And I don't understand how to fix it.
If your issue is that you can still see the outline through the newly drawn grease pencil drawing, I wasn't able to prevent the strokes generated by the Line Art modifier (on the Outline grease pencil) from being seen through the steam either. If that's still not your issue then I'll need to see what's happening to help hahah. I have a Discord tho, you're welcome to hop in and see if myself or the community can help 😊discord.gg/9wPeGvuM @@belpetr1
@@moltenbolt drive.google.com/file/d/1kPvHSwKuBGa32bXT2vwJS-MQbp3wyUfg/view?usp=drive_link Thanks for the reply. I shared the link of the file where I have a problem. There you can see how the hairs are under the general contour. Thanks
@@moltenbolt my issue was I was using cycles and not eevee. got it sorted. some of these shaders require eevee. also found out we don't have a blur shader for textures.
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THANK YOU ALL! DEUCES ♥♥
Deuses
I typed it wrong 2 times I give up just put me in please 😅
Hehe I gotchu! You've been added to the list 😎 thank you! @@bidoaymannabil9828
Deuces lets go
great video thanks for the help
also, how do you have the time to type that many names!?!?
Hehe I keep a running list 😁Added you to the members list too, thank you!@@DivideBy0YT
I wanna say, this isn't really 2.5D, it's 3D with a 2D artstyle, rather than 2D elements in a 3D space, the original DOOM is 2.5D. That's just my 2 cents on what you're referring to it as, not a critique on the artwork itself, it's well done and good job with it and the video.
Hehe that's fair 😁 perhaps "2.5D-ish"
@@moltenbolt Close enough, good video though still!
@@KaneyoriHK Thank you kindly 😁
What would be the accurate way to search for this style? I am looking to study for game development using this style
Cell-shading
I love how simple your workflow is, very inspiring.
Thank you! Blender is tricky to learn but once you know where stuff is it isn't too bad hehe 😁
You're the first person I've seen personally that used a no-rigging style of positioning solid pieces by parenting them to each other! My very first fully 3D modeled character was a robot that used this same kind of movement, I would have killed to know you could simply parent each piece together if you wanted to make a poseable rig, at least within blender for rendering as art. I've watched a couple of your videos now and you're the most charming and informative person I've seen when it comes to Blender tutorials! Thanks for what you do. Deuces!
Thank you so much for your kind words 😁 I'm glad the videos have been helpful!
@@moltenbolt You're very welcome!!
A note for anyone thinking to use the parent/posing method here for animation. It is very doable, but be warned you will not be able to add IK to parenting, (At least not that I know of) without bones.
That said, this is a great way to get practice in a lot of different elements of any workflow. Sketching, modeling, posing, lighting, Grease Pencil, and material making are all on display here.
AND! If you feel like you know what your players want, this is a good way to make some baddies, or figures for the other video that Moltenbolt made about using Blender as a VTT! BUT If you do that you should take the tip about how the sliced onion works and move that idea to the full figure. Yes you can parent an empty to another empty, just don't go too crazy or you'll lose track of things. XD
I hope this helps at least half as much as the video in inspiring people to try things to practice their craft, OR even just make some fun art. ^^
Deuces and aloha!
Thanks, and I added you to the Members List! Also I 100% agree - parenting in this way makes posing simple but makes animating difficult lmao. Better to use bones and a rig if you plan to animate!
Keeping track of parent chains can be a pain - always good to name your parent and children appropriately (something I failed to do fully in the video 🙃) to help keep track.
@@moltenbolt I want to underline something that I should have the moment I saw this. Pure, boneless, Parenting can be used in animation but only in a simple way. If you plan on more complex animations... please, save your mind and use a rig. Even a bad rig can be more useful than boneless Parented object connections on a robot or the like.
Naming is always a good idea BUT, it isn't something that you need to do like coding. AKA, you can come back later and name something without messing up a lot.
Still, thank you for adding me! It isn't needed, but enjoyed.
Blender safe out there y'all. ^^
I know I'm a bit late to the video, but I'm not even kidding- I am a beginner-beginner (more beginner than a beginner), and your explanations have helped me SO MUCH! I've watched every single video on Blender grease pencil x 3D or 2.5D to no avail, congrats you've done it, your basically the donut tutorial for 2.5D art!
Aw thank you! I'm very happy to hear that it was helpful 😁
Tons of great tips in this video and a well explained, Deuces! ✌
Thank you kindly! I've added you to the Deuces Club Members list in the pinned comment 😎
I would love to see a follow up with animation
Thanks 😁 I'll keep that in mind for future videos
Got tier tutorial, will have to become a member. Great job!
I'm an intermediate blender user and I find these tutorials insanely helpful
Hey, thank you 😁That's really encouraging and it means a lot to me when I get feedback like that!
explaining, you are among the best.
Thank you! That's awesome to hear 😁
Love the style of your art! I also really dig your tutorial method. Straight to the point. Thank you for sharing your workflow and tips!!
My pleasure 😁 thank you for your kind and encouraging words!
Learnt a bunch, Deuces!
Awesome, I'm glad to hear that, thanks! Also, I added you to the Members List 😎
You're so good at modeling! and you know how to use nodes!! They look so scary so I haven't attempted them yet!
Aww thanks hahah. I can muddle through but I really need to practice the fundamentals more to get clean topology. Most of the time my geo isnt the best. And nodes are scary at first but trust me, with a little practice they become much more straight-forward. You can do it!
This is awesome short tutorial! Thabk you! All explained exelent!
You're very welcome! Thank you for the kind comment 😁
Great video as always, I hope you do some more simple explaining for the noobies but I picked up on most of it.
Thanks for the example and have a good one.
Deuces!
I'll be doing some more beginner friendly tutorials very soon!
@@moltenbolt
Good, keep up the good work, we all love it. ^‿^
thank youuuu hehe@@rmjrmj4
It's really awesome.
Aw thank you! 😁
So much better than a lot of tutorials out there. I liked and subbed. Deuces!
Wow, thanks hehe 😁 I added you to the Deuces Club Members list in the pinned comment!
Amazing video! Thanks for making this
My pleasure! Thanks for watching 😁
Great video, Deuces!
Thank you! I added you to the Deuces Club Members list in the pinned comment 😁
@@moltenbolt Thanks 😁
It looks beautiful, thanks for such a great tutorial!👍
Thank you! And you're very welcome 😁
You earned a subscriber man , you're an awesome tutor, keep uploading man.
Aw thanks! I've got plenty more videos to come 😁
6:46 toon shader tutorial starts
11:22 alright rewind 😂
Deuces! Great job, can't wait for the next one.
Thank you kindly! 😁
exteeemely simpol made me subscribe
Bahahah nice 😁
I did not know this video would be about DEUCES
Hahah I hope you liked it anyways 😁 Also I added you to the Members List in the pinned comment 😎
Deuces! The ending was fantastic, if I do say so m'self
Aw thanks! I've added you to the Member's List 😎
Pretty interesting, using a 3d model, but then adding details via grease pencil. Deuces!
Thanks, it's a pretty fun process 😁 Also I added you to the Deuces Club Member's list in the pinned comment 😎
Amazing ❤
Thank you kindly 😁
cool thanks
You're very welcome 😁
Love it dueces
thank youuu hehe added you to the members list!
Bro is COOKING with these tutorials. Keep it up man👍🏿👍🏿
Thank you 😁 that's really nice of you to say!
Brobot is cooking*
makin soup like there's no tomorrow 😁😁@@fergadelics
Good, very good!
Thank you! Cheers! 😁
very cool character
Aww thank you! 😁
Thanks again) I will try to find video about animation on your channel! Maybe you have some.
Nothing for 3D animation yet, but I have a tiny bit on animating with grease pencil 😁
Dude creates props like nobody's business 😲🔥🔥
Aw hahah thank you 😁
Deuces
I'm considering an approach like this for my game, but it's more a brick breaker clone. So the art will be somewhat simple, but I think something like this could provide it with an interesting look.
Would you export PNGs or the actual model if you were going to use something like this for a game?
I actually wouldn't use this method for a game. The toon shader would work just fine exported to a texture like a normal asset, but grease pencil outlines and such wouldn't transfer into an engine I don't think. You'd need to add outlines in the game engine itself as far as I know.
For the model itself and the toon shader, you could export those to an engine without issue though, so the only thing missing would be the outlines I think.
@@moltenboltThat makes sense. I do see a very simple shader I could use in Godot for the outline. I'll have to look at it a bit more. I think the real trick is if I use the 3d the shaders become a lot more complex. But this is definitely something I'm going to play around with even if I don't use it on the current project.
Awesome, let me know what you settle on using, I'd love to hear! 😁@@MichaelGame_Dev
Can you build a char like that for animation and skip using a Rig?
Technically speaking, you can - but for anything resembling a complex animation it's probably better to just rig it. Since I was just using the parenting for a static pose, it suited my purposes. But yeah, if I was gonna animate it I'd go with a simple rig. Hope that helps! 😁
Is there any way to make the textures interact with the environment lighting when it's animated? Sorry if the question is stupid.
It's not a stupid question at all! As far as I know, the toon shaded texture should interact with the lighting in the scene... I haven't used the 2.5 method to animate anything just yet, but I know the lighting is finicky. Does it not render the lighting correctly?
@@moltenbolt i guess what i meant is the lighting interacting with the sliders on the color ramp but yeah i think that has to be done manually i guess. Thanks anyways.
Decus
Great tutorial :) a bit off topic but does anyone know what the function in 11:21 is and how to use it? I've seen a lot of tutorials where that circle with the thin line thing appear and it seems like it's for making smoother lines or something? But i don’t really know what it is cuz no one ever mentions it. I'd appreciate it if anyone could explain :) thx
Thank you, that's very kind 😁 The circle and line dragging out the stroke is the "Stabilize Stroke" option, which you can access under the stroke menu where (at the bottom) it says Stabilize Stroke. At 12:13 you will see the menu opened and explained. I hope that helps!
@@moltenboltohh ok thank you so much! :D I didn’t realize that’s what it was lol thx for taking the time to answer :)) Hope you have a good day :D
Wowces ❤️❤️
Hahah 😁 added you to the Members List!
Thanks for the lesson.
One question. How did you manage to make the steam supply lines from the pan be above the contour of the scene modifier?
Thanks
You are very welcome hehe. If I understand the question correctly, and you are wondering how the steam lines do not have an outline, it's because the steam lines are part of a grease pencil object that isn't included in the 'meshes' collection. Anything excluded from that collection shouldn't have an outline. I hope that helps 😁
@@moltenbolt That's not exactly what I meant. When I apply the Grease Pencil modifier to a scene, these contours are drawn on top of the rest. And I can't make other Grease Pencil objects draw on top of it. In my case, I created the body of the devil and applied the Grease Pencil modifier to it to create an outline, and drew the hair with a different color and another Grease Pencil object. But the hair is crossed out by the contour of the body. And I don't understand how to fix it.
If your issue is that you can still see the outline through the newly drawn grease pencil drawing, I wasn't able to prevent the strokes generated by the Line Art modifier (on the Outline grease pencil) from being seen through the steam either. If that's still not your issue then I'll need to see what's happening to help hahah. I have a Discord tho, you're welcome to hop in and see if myself or the community can help 😊discord.gg/9wPeGvuM @@belpetr1
@@moltenbolt drive.google.com/file/d/1kPvHSwKuBGa32bXT2vwJS-MQbp3wyUfg/view?usp=drive_link
Thanks for the reply.
I shared the link of the file where I have a problem. There you can see how the hairs are under the general contour.
Thanks
did all the toon shading change in 4.2?
🤔 I dont think so. I havent fiddled with it in a bit though, so I'll check it out
@@moltenbolt my issue was I was using cycles and not eevee. got it sorted. some of these shaders require eevee. also found out we don't have a blur shader for textures.
@@ArtAmplified nice glad you got it sorted
Super good video.. deuces!!!
Thank you kindly 😁 I've added you the Deuces Club Members list in the pinned comment hehe
Noice 😊. New subscriber here. The problem i have is that I'm hungry now. Wishing for bacon 🥓
Hehe thank you 😁 I too wish for bacon!
Duces
Deuces
DEUCES 🎉🎉🎉
Thank you hehe I've added you to the Members List 😎
I don't know how to draw for shit but i rhink this doesn't beed that much drawing knowledge
It doesn't require much drawing knowledge at all hehe get in there and play around with shapes 😁
Doosez.
Added you to the Members List 😎
DO A BAKING TUTORIALL I BEG YOU PLEASEEE IM HORRIBLE AT TEXTURING 😭
A baking tutorial is already scheduled, but its a few videos away. It's coming though! 😁
oky now i quit blender
i dont fucking understand
Noo don't quit. What dont you understand?
@@moltenbolt it complicated and I don't understand even some basic thing
@@JerpyPixel Blender definitely has a huge learning curve, but with a little practice you'll get the hang of it, I'm sure of it!
@@moltenbolt yeh probably but most of the guiding making me go confused and they keep speaking something I don't understand
but what you made wasn't awesome :C
You're allowed your opinion 😁 but the point is that YOU will make awesome stuff. Get it?
@lucianosantoro7849 aw hehe thank you! 😁
😁
Can you tell me the color palette you use ? I want to use these in a game
I think I just threw together some colors 🙃 I don't remember using anything specific other than basic color theory