This deck seems crazy with something like Beseech the mirror as an extra 4 copies of whatever you need. Plus with all the tokens made by things like investigator and spyglass siren you can kinda bargain for free
@@AgentFransisdefinitely a consideration but vein ripper is in there too, and is cast with minimal issue. The treasures also help smooth it out too. Still, it will probably feel bad on those times you can’t cast it
Thats like not true tho? He says it after beating a popular meta deck, and esper midrange is one of the decks considered tier one in current standard. Other vids where he says it, it's usually against scam in a modern video.
If he beats any of Esper Midrange, Azorius Control, 4 color legends, or Aftermath Nissa, I’d say he has grounds to say he beat the best deck in standard because those are all tier 1 decks right now. They were all in the Pro Tour top 8.
This deck, if nothing else, is proof of this actually being an awesome standard format... The fact that you can have success with a panharmonicon style card in a mid-range shell (AKA a 4 mana do nothing), is really really cool
@@chris7372 it wasn't terrible, but it wasn't an upgrade for the dimir rogues list I built around it. Maybe it works better with more of the newer cards. If I could stick 2 of them, it was a win. Double cloning grizzly bears would make them good lmao
I've built my version of the deck on archidekt and it seems fun. I don't know I'd play it on arena though. I went izzet with terror of the peaks and clones. There's also the miner that I'd a 3 drop that gets you a treasure. My version is definitely more jank though.
I've been brewing this in mono blue for standard, getting consistent draws off of loan shark and bounces from psychic pickpocket is really satisfying! Plus you can use visage bandit for easier copycombos. I slam all my blue rogues in there, but most of the deck's engine is uncommons.
Awesome deck Seth! The biggest brain play in that game 3 against monoR 29:00 is to use the first kitesail to hit the siren for a treasure like you did, the second kitesail hits nothing and the third turns the second kitesail in to a treasure. That way if you drew a land like you did you'd have had 2 mana to Go For the Throat your own kitesail to gain 6 from the triple Ripper 😄
I played a Necroduality deck back when it first dropped. A few tips for this style deck. Greedy freebooter, with a sac outlet, is a must. Getting the copy effect up and running quickly is key. With the enchantment triggering on cast, using a few spells to get creatures back in hand from discard could actually be worth the slot.
43:25 Not to be discounted there is the value of mercenaries in combination with evasion like flying - they were 100% dead, but even if it was a turn out of play and they had their three blockers, you can add 4 power to your flyer and go around.
This deck is sweet... but now I'm wishing that there were a non-singleton format where we could play the Prowl cards from Lorwyn alongside Double Down without it being embarrassingly slow. A doubled-up Morsel Theft or Noggin Whack would be such a punch in the gut...
As several times you mention Doubling Down on a Double Down and not being able to play Legends, I would love to see this deck "Doubled Down" with the addition of Mirror Box, rebuilt around Legends.
Idea for Against the Odds: Return the Favor copying the trigger of Arcane Bombardment, if you have a copy of Return the Favor and a treasure making spell under it (Flick a Coin/Big Score) you can go infinite and draw your deck. Urabrask or Quintorius turn your looped Bombardment spells into damage.
If you're looking for a fun combo, I drafted a Grixis list with this and Rakdos, the Muscle. Rakdos specifically mentions sacrificing another creature, so when both he and the cast copy end up on the battlefield, the state-based action of saccing one triggers him; it's hilarious.
That oppo in match 4 had a real weird deck.. trying to play 3 colours with colourless lands, playing agro creatures but blast zone and mirrex? How on earth does that deck ever function?
Yeah. I didn't know this until just now. And I have a pirates deck with larcenist. *facepalm* Granted, my pirates deck almost always has treasures or maps to use, so I dont know how much that would have altered my past play
So the way you had game on the Grixis deck is that you could use all 4 of the tokens from Hellspur to pump Vein Ripper making him a 10/5, then you just attack with all remaining creatures. He can only block 1 creature, so you are atleast hitting for 4 on the ground for a total of 14 damage when he only had 11 health.
My initial thought about Double Down was basically "ah, so you plot an outlaw on turn 2 and 3 and then drop Double Down and cast both of them and get a huge board" but it turns out the outlwas you can plot on turn 2 and 3 are actually pretty bad... that does make it a bit more awkward to play and i suddenly understand why i haven't seen more of it.
I think this deck has opportunity to splash legends though even with double down. IE: Vadmir, plus Tinybones Joins Up, plus double down, just casting Vadmir will give him two +1/+1 counters because one Vadmir will see two Tinybones triggers before legend rule kicks in correct? Same is true for the new Gisa etc. Doubling down Kitesail is also two crimes (for two treasures ideally) which can double trigger Kaervick with your two extra treasures to sneak a couple cut downs, a go for the throat, board wipe again, reanimate creatures whatever, will also double trigger any other non once per turn triggers you have. Pair this with Magda even, you could create some crazy ramp and payoffs/'storm off' outlaws and crime post turn 4. Slow but Tinybones Joins Up, Pickpocket, Vadmir, Kaervick, Preacher, Gix maybe even give you turn 1, 2, 3 value. Deep Cavern Bats possibly to slow the opponent down more and make them remove a 1/1 before you cast a legend. Grind the game to turn 5 and hopefully steal it away with double down value.
In what way? Double down works on cast while Rakdos returns to the battlefield. And the damage on death only works for legendaries, of which this deck has none.
@@AgentFransis Even one copy of Double Down with Rakdos Joins Up means you're either getting a crime trigger from every legendary outlaw you cast (since the death trigger from Rakdos Joins Up is targeted) or your opponent is having to spend more resources to keep a particular legendary from sticking. Wasn't thinking about it for this deck (since no legendaries), but it seems like it could be a fun brew.
Seth has betrayed the Stan-harmonicons. He avoided legends to get the value off the bodies but he didn’t think about the value of doubling etb/ltb effects for legendary outlaws
1:16:57 close games between two Black midrange decks, thus removing the fun of an interactive game by putting it in a pile of miserable one tone decks. Rotation needed to happen, Gix and Sheoldred needed to be banned.
Honestly I don't feel like thunder junction is a strong set. The big score has some solid cards, but most of them feel better in larger formats and still not as strong as lost caverns or any of the older standard sets.
Next time take note of the deliberate comedic bugle sound to accompany the "bugler rat". Which isn't to say that Seth doesn't routinely mispronounce shit. He do. But "Bugler" is a thing.
I could tell you from having played the Zombie version of this anyone who wants to: stick to Commander for 'Double Down". There's just not enough that discounts enchantments while also playing into your theme in blue. It's fun don't get me wrong but other than a handful of free activations it's not gonna get there in best of three.
this seems kinda fun too bad the deck cost on playing anything but brawl on arena is too much also double down with legends still might be good... they almost all have an effect that will go off twice on entering
Seth at the beginning of each match: “uh oh, our opponent is playing a really good deck, this may be a bad matchup for us…”
Wins anyway
This deck seems crazy with something like Beseech the mirror as an extra 4 copies of whatever you need. Plus with all the tokens made by things like investigator and spyglass siren you can kinda bargain for free
NO WAY
Seems hard to cast at triple black.
Didnt realize you played magic?
@@AgentFransisdefinitely a consideration but vein ripper is in there too, and is cast with minimal issue. The treasures also help smooth it out too. Still, it will probably feel bad on those times you can’t cast it
@@AgentFransis the deck's already playing Vein Ripper...
Seth: *plays against any deck, any deck at all*
Also seth: "We just beat the best deck in X format"
Thats like not true tho? He says it after beating a popular meta deck, and esper midrange is one of the decks considered tier one in current standard. Other vids where he says it, it's usually against scam in a modern video.
He beat esper midrange. Which is 100% currently the best deck, did you see the pro tour?
@@HomeCookinMTG It's a joke.
If he beats any of Esper Midrange, Azorius Control, 4 color legends, or Aftermath Nissa, I’d say he has grounds to say he beat the best deck in standard because those are all tier 1 decks right now. They were all in the Pro Tour top 8.
Do you think that X is actually secretly busted!?
51:30 Anim Pakal's gnomes don't trigger her ability, that's why they did not attack
54:30 - they drew it off your mastermind activation at end step. There was never an opportunity for them to play it
I was screaming that at my monitor...
This deck, if nothing else, is proof of this actually being an awesome standard format... The fact that you can have success with a panharmonicon style card in a mid-range shell (AKA a 4 mana do nothing), is really really cool
19:45 "Aven Heatseeker" might be the funniest seth-ism yet
51:40 Anim Pakal can't grow off her own Gnome tokens attacking
“What’s the reason for not attacking there” it will forever remain a mystery
I immediately spent 4 rare wildcards on this and was severely disappointed with my brew. Been waiting on this video
Oh that's pretty feelsbad, Im f2p and it takes soooo long to save up on wildcards
@@chris7372 it wasn't terrible, but it wasn't an upgrade for the dimir rogues list I built around it. Maybe it works better with more of the newer cards. If I could stick 2 of them, it was a win. Double cloning grizzly bears would make them good lmao
I've built my version of the deck on archidekt and it seems fun. I don't know I'd play it on arena though. I went izzet with terror of the peaks and clones. There's also the miner that I'd a 3 drop that gets you a treasure. My version is definitely more jank though.
43:20 you would've made four mercs and boost your vein ripper into a 10/5, and they could only block one land creature
I've been brewing this in mono blue for standard, getting consistent draws off of loan shark and bounces from psychic pickpocket is really satisfying! Plus you can use visage bandit for easier copycombos. I slam all my blue rogues in there, but most of the deck's engine is uncommons.
Awesome deck Seth! The biggest brain play in that game 3 against monoR 29:00 is to use the first kitesail to hit the siren for a treasure like you did, the second kitesail hits nothing and the third turns the second kitesail in to a treasure. That way if you drew a land like you did you'd have had 2 mana to Go For the Throat your own kitesail to gain 6 from the triple Ripper 😄
I played a Necroduality deck back when it first dropped. A few tips for this style deck. Greedy freebooter, with a sac outlet, is a must. Getting the copy effect up and running quickly is key. With the enchantment triggering on cast, using a few spells to get creatures back in hand from discard could actually be worth the slot.
The timing of this deck and the reference to doubling down etc with the recent Tarkov drama is great 😂
That might be the unluckiest I've ever seen mono red play 😂
1:12:26 for the 10th time Seth, you don't have to discard 1st to draw with the Scoundrel, so use it empty handed :D
43:25 Not to be discounted there is the value of mercenaries in combination with evasion like flying - they were 100% dead, but even if it was a turn out of play and they had their three blockers, you can add 4 power to your flyer and go around.
This deck is sweet... but now I'm wishing that there were a non-singleton format where we could play the Prowl cards from Lorwyn alongside Double Down without it being embarrassingly slow. A doubled-up Morsel Theft or Noggin Whack would be such a punch in the gut...
Colonel Sanders would be proud of these Double Down matches.
Thanks, Seth!
I know it's a background thing, but it's so wonderful to hear how far Cece has come in terms of confidence!!
That second game against mono red was sick!
Seth always complaining about Snarlands... also Seth keeps playing tapped fastlands almost everygame.
As several times you mention Doubling Down on a Double Down and not being able to play Legends, I would love to see this deck "Doubled Down" with the addition of Mirror Box, rebuilt around Legends.
Idea for Against the Odds:
Return the Favor copying the trigger of Arcane Bombardment, if you have a copy of Return the Favor and a treasure making spell under it (Flick a Coin/Big Score) you can go infinite and draw your deck.
Urabrask or Quintorius turn your looped Bombardment spells into damage.
Chandra, and Case of the Ransacked Lab can also help you double up your Return the Favors to get it all going.
This is the closest seth will ever come to playing Dimir Rogues 😪
Seth playing another panharmonicon deck? I would have never guessed XD
The arch priest reanimate creature with backup is so good. Because all the flying and haste
Sick Grateful Dead drop with the Dire Wolf singing
If you're looking for a fun combo, I drafted a Grixis list with this and Rakdos, the Muscle. Rakdos specifically mentions sacrificing another creature, so when both he and the cast copy end up on the battlefield, the state-based action of saccing one triggers him; it's hilarious.
The way to make Double Down work with Legendary Creatures is by running Rakdos Joins Up with it as well
the pop up of the run ms paint immediately made me check my task manager lol
That oppo in match 4 had a real weird deck.. trying to play 3 colours with colourless lands, playing agro creatures but blast zone and mirrex? How on earth does that deck ever function?
they net decked "good mana base" probably
You don't have to Larcenist your own permanents.
Yeah. I didn't know this until just now. And I have a pirates deck with larcenist. *facepalm*
Granted, my pirates deck almost always has treasures or maps to use, so I dont know how much that would have altered my past play
43:00 they were dead because you can pump ripper up to 10 then swing with it and 3 creatures so they were going from 11 to -2
So the way you had game on the Grixis deck is that you could use all 4 of the tokens from Hellspur to pump Vein Ripper making him a 10/5, then you just attack with all remaining creatures. He can only block 1 creature, so you are atleast hitting for 4 on the ground for a total of 14 damage when he only had 11 health.
In match 5 you had the win if you larcenist the token and mastermind and not the tapped Aclozotz. Glad you still won that one!
Witchstalker’s Vengence, Witchstalker’s Fury 😂😂
I heard it's the "Witchdoctor's Fury"
FINALLY! I've been waiting for more against the odds
I don't get the thumbnail. Dinos?
Maybe its supposed to be the serpents from Doubling Season??? For the whole double thing??? Maybe?
I think it is the lizard from the Hellspur Posse Boss
When are we going to get an Annie joins up deck?
My initial thought about Double Down was basically "ah, so you plot an outlaw on turn 2 and 3 and then drop Double Down and cast both of them and get a huge board" but it turns out the outlwas you can plot on turn 2 and 3 are actually pretty bad... that does make it a bit more awkward to play and i suddenly understand why i haven't seen more of it.
My double down deck was clones and terror of the peaks along with the kitesail and the treasure guy
51:40: anim pakal can't grow off gnomes
54:32 probably couldn't play the evangelist because they drew it off mastermind
Seth saying "Spygrass Siren." XD
I think this deck has opportunity to splash legends though even with double down. IE: Vadmir, plus Tinybones Joins Up, plus double down, just casting Vadmir will give him two +1/+1 counters because one Vadmir will see two Tinybones triggers before legend rule kicks in correct? Same is true for the new Gisa etc. Doubling down Kitesail is also two crimes (for two treasures ideally) which can double trigger Kaervick with your two extra treasures to sneak a couple cut downs, a go for the throat, board wipe again, reanimate creatures whatever, will also double trigger any other non once per turn triggers you have. Pair this with Magda even, you could create some crazy ramp and payoffs/'storm off' outlaws and crime post turn 4. Slow but Tinybones Joins Up, Pickpocket, Vadmir, Kaervick, Preacher, Gix maybe even give you turn 1, 2, 3 value. Deep Cavern Bats possibly to slow the opponent down more and make them remove a 1/1 before you cast a legend. Grind the game to turn 5 and hopefully steal it away with double down value.
If they ever make an MTG movie, Seth better at least have a cameo
51:30 Pakal is non-gnome creatures
Double Down with Rakdos Joins Up could be fun.
In what way? Double down works on cast while Rakdos returns to the battlefield. And the damage on death only works for legendaries, of which this deck has none.
@@AgentFransis Even one copy of Double Down with Rakdos Joins Up means you're either getting a crime trigger from every legendary outlaw you cast (since the death trigger from Rakdos Joins Up is targeted) or your opponent is having to spend more resources to keep a particular legendary from sticking. Wasn't thinking about it for this deck (since no legendaries), but it seems like it could be a fun brew.
Double Down sleeve is on sale in the MTGA Store. A coincidence or...?!
28:47 surely the play here was larsonist to turn your map into a treasure, so you would always have 6 mana for vein ripper next turn?
Loved this one.... all games were cool!!!
Seth has betrayed the Stan-harmonicons. He avoided legends to get the value off the bodies but he didn’t think about the value of doubling etb/ltb effects for legendary outlaws
I did this with Terror of the Peaks. Its funny
Crib swap, the best outlaw
Omg if hostile investigator was an uncommon that limited format would be unplayable haha
8:20: When will Refine rotate? It feels like it should have by now. Hasn't it been two years since SNC released?
Another day, another request for skeleton tribal
Despite the legend rule, "Satoru, the Infiltrator" could have been decent value in this deck? I guess there's already plenty of draw...
4 mana do nothing that never go wrong.
Edit: I don't know if it was just a small sample of games but it did better than I expect
1:16:57 close games between two Black midrange decks, thus removing the fun of an interactive game by putting it in a pile of miserable one tone decks. Rotation needed to happen, Gix and Sheoldred needed to be banned.
Honestly I don't feel like thunder junction is a strong set. The big score has some solid cards, but most of them feel better in larger formats and still not as strong as lost caverns or any of the older standard sets.
although its legendary would vial smasher work well here? Seeing as everythings an outlaw the amount of pings it could potentially put out seems high
the best deck in standard is such a meme with seth.
4:43 'avoid legends' - and miss out on a free panharmonicon???
Says $280 for deck price but added it to the cart and was $400
Gotta love the daily mtg
Can you plot an outlaw to use double down the turn double down gets cast?
Double Down in Sultai with Honest Rutstein
All I could think of was Double Downs from KFC.
New viewer here: Does Seth normally mispronounce burglar rat?
Yes.
Bugler Rat*
it was a vid he did with rats
Next time take note of the deliberate comedic bugle sound to accompany the "bugler rat".
Which isn't to say that Seth doesn't routinely mispronounce shit.
He do.
But "Bugler" is a thing.
Outlaw panharmonicon! I knew it, there's no way Seth not gonna play it haha
The rotation being an year longer is probably the worst/laziest change wotc made to standard
Sorry, unless you're playing a really aggressive deck, I don't think you should play the fast lands.
Great video seth! Also, why wasn’t there a stream yesterday?
Hm while not an outlaw:
Duelist of the Mind
+ Hostile Investigator
I could tell you from having played the Zombie version of this anyone who wants to: stick to Commander for 'Double Down". There's just not enough that discounts enchantments while also playing into your theme in blue. It's fun don't get me wrong but other than a handful of free activations it's not gonna get there in best of three.
gj
But what if, you did double down, with a mirror box
double down mirror box
Plays outlaw deck, runs "Go for the Throat" instead of "Shoot the Sheriff." So disappointing
this seems kinda fun too bad the deck cost on playing anything but brawl on arena is too much also double down with legends still might be good... they almost all have an effect that will go off twice on entering
Magic has land problems. You die to red aggro on turn 3 or 4 the latest but atleast you can play some crappy tap lands while getting pummeled.
This meta is looking too grixisy for my taste... no thanks.
Man, i like your content but i can’t stand the fake customer service voice. You’re videos would be so much better if you just used your normal voice.
FIRST
unlicensed hearse is such a flavor win in this deck.
Anyone else hear Lord Shaxx voice every time Seth says "double down"
100th like