Funny thing about the big glowing reach symbol is that, on at least one occasion, it has distracted me from an opposing flier that I then attacked into.
@@TheDamianMichaels timeless and modern are very different from standard, you can’t really play in those formats with a more budget mana base it’s too slow
So good to see West Tree in here. I play Historic Bard Class and its ability to ramp plus upping the chances I draw into more legends is insane. So under rated.
This is a pet deck of mine as well. My version got a lot better when I included 4 plaza of heroes. The land that taps for any color if the spell is legendary. I also included 4 cenote scouts to help find lands and get a creature on the board early
@@Tinil0 Kodama's Reach: Sorcery - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle
Works *amazing* with Jodah decks and gives them something besides tear asunder for removal before it snowballs out of control. Not so sure about this version though, heh.
Is anyone else just getting board with the sheer amount of doubling effects there are now? It used to be splashy and cool. Now it’s around every single corner
48:08 Not discarding the second land to put a counter on Inti I feel was a mistake, you would get 4 total lands from Kodama, sure you might not be able to cast, but having a land in hand doesn't really help when you could pull 4 out of the deck. I guess if you don't have that many basics that might be why though.
Maybe lean harder on the red green, and just splash white with plaza of heroes? All the white cards from the main deck are higher cost and can be cast with plaza. This deck is extremely green and red mana demanding, especially in the early turns, so if we could avoid playing two plains, that'd be nice. It is true white has much better sideboard options than green and red, but I'm not sure it's worth the inconsistency.
I play something similar in Historic, Bard Class really helps, too. I'm shocked he didn't include the Rocco tutor, since Annie Joins Up doubles that as well.
Any reason not to sideboard in Thalia in Match 3 against Mono Black? I feel like permanantly blocking Tinybones and taxing all of that removal would have helped.
You know I played a two headed giant prerelease with a friend, and we opened one of each of the nannie trio, and a bunch of naya legends, including calamity. I opened a pretty absurd crime- plot deck. We broke people in half, literally. We won a game on t6. In two headed. Opponent played rackdos. I stole it and attacked for lethal. It was insane
I got wrecked in one draft by an opponent that had High Noon, then Annie Joins up, followed by Ertha Jo, who then got to High Noon my face for 15 damage. I'm thinking I might borrow a lot of this deck to try making that work.
I feel like, ironically, Seth leaned a little too heavily into the legends on this. I feel like dropping just a couple legends (i.e. kodama, love this card but seems unnecessary here) for somw more support cards (i.e. cheap protection) that it would do really well
Kutzil seems like it'd be good here - he's got a counters/pumped creatures thing going here, and doubling the triggers would mean double card draw if he gets through. The incidental "no spells on my turn" feels so good too given that there's some popular control decks in the format.
When did they make Voja legal? I thought that Voja was one of those promos that appeared in prerelease that was supposed to be illegal in standard for being too strong but was fine for draft and other formats?
I actually have been running a Naya Legends deck for about half a year now, and I almost always have good results of it. Seth is actually using some of the cards I have in the deck haha Mines more about cheating Legends into play though
I was shocked not to see him in there somehow. Maybe just no room? Part of me wants to brew something with Kutzil, but I'm really hesitant to go into 3-color now and buy a bunch of slowlands & triomes that are on the verge of rotating out. In just white-green I'm having a hard time finding the card advantage.
That game against the archfiend, you could've played AJU while you controlled one to get a double 5 shot, which would've either killed archfiend or killed both of the other things. It's legendary so if one is already down it'll double triggers (unless I'm mistaken)
This was one of the most egregious ones I’ve seen in a while. Multiple games where he had several live draws and he’s at over 15 life? I get the frustration in those moments but those rare moments when it does work out are the most fun!
@@brianbiller513 ikr, 33:58 . literally has a large creature in play but concedes cause he thinks he gonna die to sheoldred lol. Now, chances are he probably would of, but thats not for another 3-4 turns
12:19 it’s driving me insane he chose to not play the fast lane when if he plays bill as described he’ll need to drop a fetch next turn which means the fast lane will be a tap land the rest of the game. I know that’s not where he ended up going with it but like come on fast lands first man
Why not using Roxanne, star savant? The card seems completly busted with Annie join up in play pay 5... get a body, makes 4 damage and get 6 mana ready...
What would magic be like if you could only play one copy of each legendary creature in your deck? Well Seth you get the games most popular format that you play all the time 😂
Reach on arena was never sneaky. There is, and always was, the icon on the card. I get why they need they icon since they only show you the full text of the card when you hover but the new reach animation, the "are you sure" dialog when targeting a warded creature or attempting to counter a spell which is uncounterable are stupid IMO. Why is there no "are you sure" when making a potentially bad block? At some point people need to read the cards and if getting "got" is what they need then so be it.
Try Annie Joins Up with Jodah 4 Plaza of Heroes 1 Inga and Esika 1 Go-Shintai of Lost Wisdom 1 The Irencrag 1 Zur, Eternal Schemer 1 Skrelv, Defector Mite 1 Go-Shintai of Boundless Vigor 2 Ratadrabik of Urborg 1 Jaxis, the Troublemaker 1 Chimil, the Inner Sun 1 Orthion, Hero of Lavabrink 1 Go-Shintai of Hidden Cruelty 1 Go-Shintai of Shared Purpose 2 Dreamroot Cascade 1 Saheeli, the Sun's Brilliance 2 Rona, Herald of Invasion // Rona, Tolarian Obliterator 1 Tinybones Joins Up 2 Shattered Sanctum 2 Honest Rutstein 2 Deathcap Glade 2 Heliod, the Radiant Dawn // Heliod, the Warped Eclipse 1 Omnath, Locus of All 2 Crystal Grotto 1 Annie Joins Up 1 Go-Shintai of Ancient Wars 2 Jodah, the Unifier 2 Boseiju, Who Endures 1 Brass's Tunnel-Grinder // Tecutlan, the Searing Rift 1 Kellan, the Kid 2 Invasion of Theros // Ephara, Ever-Sheltering 1 Neva, Stalked by Nightmares 2 Rockfall Vale 1 Tameshi, Reality Architect 2 Three Blind Mice 2 Takenuma, Abandoned Mire 2 Overgrown Farmland 3 Relic of Legends 1 Kellan Joins Up 1 Ghired, Mirror of the Wilds 1 Yenna, Redtooth Regent // Sideboard 1 Go-Shintai of Ancient Wars 1 Go-Shintai of Boundless Vigor 1 Go-Shintai of Hidden Cruelty 1 Go-Shintai of Lost Wisdom 1 Go-Shintai of Shared Purpose 1 Inga and Esika 1 Jaxis, the Troublemaker 1 Neva, Stalked by Nightmares 1 Relic of Legends 1 Saheeli, the Sun's Brilliance 1 Skrelv, Defector Mite 1 Tameshi, Reality Architect 1 The Irencrag 1 Yenna, Redtooth Regent 1 Zur, Eternal Schemer
It’s really frustrating to hear the explanation of the deck at the start of the video, and then hear shorter versions of the exact same explanation at the start of each game.
Recently returned to MTG. Why is mulligan rules in Arena so punishing? Since its a digital shuffle and cut, shouldn't proper ratio built decks always put mana in your hand? I feel like the first battle is against the deck shuffler then mulligan monster. Then maybe you can try to play a game of magic. 😮😢
what if you could only play 1 of each legend in your deck, WELL, when i got into magic for real i got my mind blown by hour of glory saying if it is a god search for more copies as i thought the rules to legends where only 1 per deck from back when i played magic for the very first time and all gods a legendary so what obscure shenanigans have to be going on that you even COULD have more copies in your deck.
You had the pun right there, Anneharmonicon.
Name a more iconic duo than Seth and a Panharmonicon effect xD
Seth and mispronunciations lol
@@emiliasmith5561 Beat me to it
Crim and Grixis
@@emiliasmith5561 agh I really wanted to say that hhahahaha
Seth and that cowboy hat
Annie Joins Up also boosts the effectiveness of Ward.
Good point!
Oof, that's going to lead to a lot of misplays against the deck. People expecting to be able to pay the cost only to get got by the second trigger
Funny thing about the big glowing reach symbol is that, on at least one occasion, it has distracted me from an opposing flier that I then attacked into.
The power creep is out of control, now they are printing cards with sneaky flying… what’s next sneaky vigilance?
My opponent did that and conceded...
Card: “Sovereign”
Seth: “Sovereign”
Card: “Okinec”
Seth: “Okinec”
Card: “Ahau”
Seth: “Ahau”
Card: “Sovereign Okinec Ahau”
Seth: “Sovereign Onitec Ow”
Seth's inability to spell Ruler Kittykat Ahegao was quite amusing
@@ferdithetank7535 How do I delete someone elses comment..
@@ArtOfDying1029 do a barrel roll, that's a cool trick
No plaza of heroes is a weird choice!
Seth tends to try to keep the mana base as budget as he can get away with in Against The Odds so he might have forgotten about Plaza
@@Volvary When did he start doing that? Because I've seen him play full fetch-shock mana bases in this series before, in modern and on Arena
@@TheDamianMichaels timeless and modern are very different from standard, you can’t really play in those formats with a more budget mana base it’s too slow
And no naya triome
It's been awhile since I've seen a Seth video where lands were the enemy in the solid 2/3rds of the games.
So good to see West Tree in here. I play Historic Bard Class and its ability to ramp plus upping the chances I draw into more legends is insane. So under rated.
Kodama's "reach" for the win 😅
at 23:15, you could at least try to stall with Aurelia and Hajar before conceding when they get removed
No Plaza of Hero's in the legendary creature heavy deck?
I get that she joins up but is she okay?
Idk but she does have a big posse
This is a pet deck of mine as well. My version got a lot better when I included 4 plaza of heroes. The land that taps for any color if the spell is legendary. I also included 4 cenote scouts to help find lands and get a creature on the board early
I only now got the joke of why Kodama has Reach...
Why is that?
@@Tinil0 Kodama's Reach: Sorcery - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle
@@locust765 don't forget it's an arcane sorcery! 👌
I guess, but none of the other Kodamas have reach
Edit: in hindsight, I also don't think reach was a keyword back then, so that may play into it
it could just because wotc throws reach on random cards (especially rare green cards) for free nowadays
Works *amazing* with Jodah decks and gives them something besides tear asunder for removal before it snowballs out of control. Not so sure about this version though, heh.
I’ve been playing a deck built around Annie Joins up and Elesh Norn, MoM recently, with ETB Legendaries…
Rawr
Is anyone else just getting board with the sheer amount of doubling effects there are now? It used to be splashy and cool. Now it’s around every single corner
It’s a popular effect people love in commander which is likely partially to blame.
48:08 Not discarding the second land to put a counter on Inti I feel was a mistake, you would get 4 total lands from Kodama, sure you might not be able to cast, but having a land in hand doesn't really help when you could pull 4 out of the deck. I guess if you don't have that many basics that might be why though.
Maybe lean harder on the red green, and just splash white with plaza of heroes? All the white cards from the main deck are higher cost and can be cast with plaza.
This deck is extremely green and red mana demanding, especially in the early turns, so if we could avoid playing two plains, that'd be nice.
It is true white has much better sideboard options than green and red, but I'm not sure it's worth the inconsistency.
I play something similar in Historic, Bard Class really helps, too. I'm shocked he didn't include the Rocco tutor, since Annie Joins Up doubles that as well.
I need a copy of this for my Rocco, Street Chef commander deck
Same. Nice to see another Rocco player
I would love to see a brew for pioneer and Bard Class.
Radha, Heart of Keld goes so hard in combination with West Tree. I also like throwing in a Ghalta or an Embercleave for surprise one shots.
I have been waiting for this build since WotC spoiled Annie Joins Up. Is it too much to say Seth is the biggest Phan-harmonicon?
Djeru and Hazoret seems like a sweet card for this deck, but it's probably a bit too high on the curve
Finally!!!! Also Argus kos is a great creature as removal or getting creatures through
35:07 Seth advocating for the 1994 legend rule is an interesting take
Any reason not to sideboard in Thalia in Match 3 against Mono Black? I feel like permanantly blocking Tinybones and taxing all of that removal would have helped.
“Put a counter on the dork.” I love the slang words of this game. Big dumb idiot, mana dork, vanilla creature, etc. 😂😂😂
When Seth was joking about the mono blue wrath of god i was so hoping that the opponent was extra spicey and ran a [[Phasing of Zhalfir]]...
Seth, what happened? Couldn't find room to slip in a copy of Mirror Box? SO MANY ANNIES JOIN UP!
You know I played a two headed giant prerelease with a friend, and we opened one of each of the nannie trio, and a bunch of naya legends, including calamity. I opened a pretty absurd crime- plot deck. We broke people in half, literally. We won a game on t6. In two headed. Opponent played rackdos. I stole it and attacked for lethal. It was insane
No glissa sunslayer? You search that when nissa triggers and get 2 triggers for draw on that as well.
I got wrecked in one draft by an opponent that had High Noon, then Annie Joins up, followed by Ertha Jo, who then got to High Noon my face for 15 damage.
I'm thinking I might borrow a lot of this deck to try making that work.
I feel like, ironically, Seth leaned a little too heavily into the legends on this. I feel like dropping just a couple legends (i.e. kodama, love this card but seems unnecessary here) for somw more support cards (i.e. cheap protection) that it would do really well
Kutzil seems like it'd be good here - he's got a counters/pumped creatures thing going here, and doubling the triggers would mean double card draw if he gets through.
The incidental "no spells on my turn" feels so good too given that there's some popular control decks in the format.
When did they make Voja legal? I thought that Voja was one of those promos that appeared in prerelease that was supposed to be illegal in standard for being too strong but was fine for draft and other formats?
Did Seth ever do a Delney deck? Can someone link the vid if so?
Loving the meme intros.
I actually have been running a Naya Legends deck for about half a year now, and I almost always have good results of it. Seth is actually using some of the cards I have in the deck haha Mines more about cheating Legends into play though
Think it would be worth adding blk for rata?
No Kuztil, Malamet Exemplar with all the counter stuff?
I was shocked not to see him in there somehow. Maybe just no room?
Part of me wants to brew something with Kutzil, but I'm really hesitant to go into 3-color now and buy a bunch of slowlands & triomes that are on the verge of rotating out. In just white-green I'm having a hard time finding the card advantage.
That game against the archfiend, you could've played AJU while you controlled one to get a double 5 shot, which would've either killed archfiend or killed both of the other things. It's legendary so if one is already down it'll double triggers (unless I'm mistaken)
Annie Joins Up only doubles the triggers from legendary creatures, sadly.
@@Miluric ah dang, really? That makes me look a bit silly, huh? Oh well, sometimes we make mistakes
This should have been a 5 color Jodah legends deck with Annie Joins Up
Take a shot every time he says “Annie joins up” 🎉🎉
Annie, are you Oko?
Are you Oko?
Are you Oko, Annie?
Annie, are you Oko?
Are you Oko?
Are you Oko, Annie?!
Anim are you Pakal?
Six are you thick?
makes sense to be a smooth criminal, in a crimes set.
Would Yarok, the Desecrated be considered a panharmonicon?
I bet this deck would be so much fun with Bard Class
Seth concedes games way too early
This was one of the most egregious ones I’ve seen in a while. Multiple games where he had several live draws and he’s at over 15 life? I get the frustration in those moments but those rare moments when it does work out are the most fun!
@@brianbiller513 ikr, 33:58 . literally has a large creature in play but concedes cause he thinks he gonna die to sheoldred lol. Now, chances are he probably would of, but thats not for another 3-4 turns
"Its a panharmonicon that also kills Sheoldred"... You son a b***, Im in! >:D
24:50 im so bothered that the opponent tapped the warden and not the cryptic coat
12:19 it’s driving me insane he chose to not play the fast lane when if he plays bill as described he’ll need to drop a fetch next turn which means the fast lane will be a tap land the rest of the game.
I know that’s not where he ended up going with it but like come on fast lands first man
Should this be a bard class deck?
Three things this deck needs:
-Plaza of Heroes
-Pia Nalaar, Consul of Revival
-Annie herself
Cool video otherwise 😎
Has me thinkin of my naya marisi edh deck again
This in Modern with ragavan and stuff would be hillarious
How did Seth not know about Kodama´s reach? There is literally a famous spell named like that
Dope shirt brother
Surprised there was no Etali. I've been running an Annie joins up, but I got heavy removal early and then finish with the big bad legends
Love you Seth!
Why not using Roxanne, star savant? The card seems completly busted with Annie join up in play
pay 5... get a body, makes 4 damage and get 6 mana ready...
Can we get a commander deck with almost panharmonicon
Why did they nerf reach on arena?
Argus Kos would be a good inclusion here. With Annie Joins Up, it’s a four mana unconditional removal. Another way to deal with Sheoldred.
"What are the chances we draw another forest or plains?" MTG Arena: Why not both?
Maybe a potential miser mirror box just to be a little silly
12:20 ruby ruby ruby aaahh, famous kaiser chiefs lyrics
What would magic be like if you could only play one copy of each legendary creature in your deck? Well Seth you get the games most popular format that you play all the time 😂
Is Seth doing okay? There were LITERALY too many misplays in this vid to comment on....
Channel lands would be sweet in this deck, they always cost 1 and trigger inti
"A bunch of basics" = 6
I love this deck.
Sometimes you never cast a spell... What about the two Get Lost? You get lost, how about that?!
Annie joins up is absolutely hilarious in my jodah deck
Not mentioning Plaza of Heroes is an odd choice.
I'm surprised at no Bard Class in the deck. Free Hajars and Ruby, plus its impluse draw mode can be insane.
Not in standard.
@seththeace6217 True, I forgot that he was playing OTJ Standard...
PRETTY PLS SETH. PLSSSS DO SOMETHING LIKE THIS but with Pia, Rocco, and Loot. I suck at building but it could work. I beg of you, magic gods.
Kodama has reach because of the card Kodama’s Reach, fight me.
This deck really wants bard class
Reach on arena was never sneaky. There is, and always was, the icon on the card. I get why they need they icon since they only show you the full text of the card when you hover but the new reach animation, the "are you sure" dialog when targeting a warded creature or attempting to counter a spell which is uncounterable are stupid IMO. Why is there no "are you sure" when making a potentially bad block? At some point people need to read the cards and if getting "got" is what they need then so be it.
I totally agree but apparently that makes me an asshole 😂
5-color Annie Joins Up Sheoldred Crime Legends!
God I love the heist episode
Very cool deck. Why in these videos do you play the same person twice? Is it certain play mode on Arena?
It is standard best of three, you play up two 3 games with another person and whoever wins the most gets the win
@@cadestapp3208 oh, I see. Thanks.
Naya Bard Class when?
0 plaza of heroes??
Legendarymonicon? I think you mean pAnniemonicon
So... Elesh + Annie = Anlesh? Eleshie? LFG
Concedes to early all the time
Sovereign Otinek Au
Crim and void rend
Guys I think we broke panharmonicon
Try Annie Joins Up with Jodah
4 Plaza of Heroes
1 Inga and Esika
1 Go-Shintai of Lost Wisdom
1 The Irencrag
1 Zur, Eternal Schemer
1 Skrelv, Defector Mite
1 Go-Shintai of Boundless Vigor
2 Ratadrabik of Urborg
1 Jaxis, the Troublemaker
1 Chimil, the Inner Sun
1 Orthion, Hero of Lavabrink
1 Go-Shintai of Hidden Cruelty
1 Go-Shintai of Shared Purpose
2 Dreamroot Cascade
1 Saheeli, the Sun's Brilliance
2 Rona, Herald of Invasion // Rona, Tolarian Obliterator
1 Tinybones Joins Up
2 Shattered Sanctum
2 Honest Rutstein
2 Deathcap Glade
2 Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
1 Omnath, Locus of All
2 Crystal Grotto
1 Annie Joins Up
1 Go-Shintai of Ancient Wars
2 Jodah, the Unifier
2 Boseiju, Who Endures
1 Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
1 Kellan, the Kid
2 Invasion of Theros // Ephara, Ever-Sheltering
1 Neva, Stalked by Nightmares
2 Rockfall Vale
1 Tameshi, Reality Architect
2 Three Blind Mice
2 Takenuma, Abandoned Mire
2 Overgrown Farmland
3 Relic of Legends
1 Kellan Joins Up
1 Ghired, Mirror of the Wilds
1 Yenna, Redtooth Regent
// Sideboard
1 Go-Shintai of Ancient Wars
1 Go-Shintai of Boundless Vigor
1 Go-Shintai of Hidden Cruelty
1 Go-Shintai of Lost Wisdom
1 Go-Shintai of Shared Purpose
1 Inga and Esika
1 Jaxis, the Troublemaker
1 Neva, Stalked by Nightmares
1 Relic of Legends
1 Saheeli, the Sun's Brilliance
1 Skrelv, Defector Mite
1 Tameshi, Reality Architect
1 The Irencrag
1 Yenna, Redtooth Regent
1 Zur, Eternal Schemer
No 20gal hat again :(
It’s really frustrating to hear the explanation of the deck at the start of the video, and then hear shorter versions of the exact same explanation at the start of each game.
Recently returned to MTG. Why is mulligan rules in Arena so punishing? Since its a digital shuffle and cut, shouldn't proper ratio built decks always put mana in your hand? I feel like the first battle is against the deck shuffler then mulligan monster. Then maybe you can try to play a game of magic. 😮😢
This is a horrible deck for seth. He will always try to draw more cards when he has answers in hand, yikes.
what if you could only play 1 of each legend in your deck, WELL, when i got into magic for real i got my mind blown by hour of glory saying if it is a god search for more copies as i thought the rules to legends where only 1 per deck from back when i played magic for the very first time and all gods a legendary so what obscure shenanigans have to be going on that you even COULD have more copies in your deck.
I cannot losten to another "and thats the power of Annie joins up".
I'm here for these new intro clips 😆