Kept you waiting, huh? There was no video for a while because my wife and I had our second baby in February. It's a bit more complicated than just that but I'll be speaking more about it in the next video. At least I hope so. I liked Breath of the Wild a lot. Watching this back after uploading it, I kept switching between these moments where I thought I was praising the game too much, and then criticizing it too much in other sections. I guess I wasn't all that successful in resolving that conflict I mention at the beginning of the video. What I do know is that if the game fixed the problems I bring up about combat (especially the camera and a dodge button), and had dungeons and more things like that to find in the world, then it would close to my favorite game of all time. As it is now, my memory of all of the shrines is already beginning to fade because they were that forgettable. I'll probably always remember the electrical ball on the two launchers though. How is that a real thing in the game? I could have spoken more about the divine beast dungeons in this video. Same with some comments on cooking and stamina usage--it feels about right for climbing but should be doubled for sprinting. If the DLC is big enough then I foresee a "Breath of the Wild - One Year Later" type video but that will depend on Nintendo. Both in how much effort they put into the DLC, and if the copyright strikes get resolved on this video. If not, this will be the only Nintendo game I'll ever cover on the channel. This video took a long time to make. So, just like with the Fallout 4 DLC, here's a shameless plug for my patreon. There are some rewards now and people who pledged any amount got to watch this video a little early. www.patreon.com/JosephAnderson And here's my twitter if you want to see my stupid comments leading up to each video. twitter.com/jph_anderson And go check out Novacanoo. His channel is a lot like mine only he hasn't gotten stupid lucky like I did with Hearthstone, Fallout 4, and No Man's Sky. He deserves more views. ua-cam.com/channels/7vOjKF8-TGVimB572cMuDA.htmlvideos Thanks all! Ringed City SHOULD be next but we'll see. I might do something else in between.
101:38 "If you've played the game extensively and explored this canyon yourself, you know I made a terrible mistake here, because this Lionel is actually my son, and the boy in the glass box is actually a synth made to look like him."
The shrine where there wasnt enough metal objects to complete a circuit and I had to use a dropped sword and shield to complete it was one of the best shrines. I'll always remember it because it made me think outside of the constraints of what is given in the shrine
@@arthurbrandt9789 cause you can't pull it off. Already did the "amazingly difficult" shrines first time around. Just found a way to skip the boring shit
Agreed. Especially when it seemed like at least half were repetitive combat trials or "blessing" shrines that had no content at all. The other 50% had puzzles, but a lot of the puzzles were ridiculously easy.
GhostedBear I feel like my perfect shrines was the one in which you were trapped on a desert island, and the one in the volcano, in the middle of the lava where you had to ride a minecart to get to it, and it was a quite fun torch one. I wish all the shrines were of that level, maybe next game
once you got inside a shrine... you just feel drained of all of the fun in the game... being trapped in a box room with a convoluted puzzle to solve gave me "Portal" Flashbacks. ...just Nintendo being Nintendo, i guess...
I'm a fan of this game, and to be perfectly honest I feel that while large parts of the game aren't great (watch The Completionist's video for that side of the story), most people are going to have a 10/10 experience with the game because they won't see the whole thing. Let me explain. When playing the game for the first time, I had marvelous moments of discovery with an unfinished map, and vast unknowns to discover. There were all sorts of little moments, like how I found a sacred pool near Hateno village that was a place to find love, or when i spotted a dragon and was like DUDE IT'S CHINESE!!!, or when I found myself trapped in a shaded forest, and basically one-shot a black hinox by accidentally climbing onto a ledge at the eye level of the beast and spinning a giant sword at the giant's eye (unbalenced, but it felt awesome!) Then I got bored and quit. Than I had an idea of acheving this experience again by making my own map instead of climbing the glorified Ubisoft towers. And I discovered what had been lost about 20 hours in when everyth ing became both easy and busywork. Sorry I digressed, but it was to display how my 10/10 experience didn't carry out through the entire game, but that experience was more than worth the price.
For me, at least. And if you feel that BotW wasn't designed for your kind of experience, or you feel that a rating should be on the whole rather than the sum of its parts, and take my word with as much salt as you like. P.S. I agree heartily with Jim Sterling on the broken weapons debacle (especially in master mode), and believe he was treated like the Anti-Christ for having a well supported contrarian opinion.
The part I disliked most was the fact there is like 9 enemies in the game and variations of them, so this huge world feels kinda emptier to me to see the same re-colored enemy again and again
@@frogglen6350 have you played windwaker or twilight princess?Each area introduces a new enemy type and there’s a lot of variety in both games. There’s knights which are super fun to fight, unique minibosses, chus, bats, big goblins, little goblins, fire lizards, flaming skulls, sand worms, skeletons, mummies, spiders, rats, imps, ghosts, wolves, ghost wolves, clams, lizard men, jellyfish, sharks, flying pufferfish, and probably like 3 dozen more I’m forgetting.
@Spencer Portwood "there isn't eNouGh MoNstErs" OK nostalgia drone. Here are the facts. botw has more enemy variations that overrated of time..Majora's Mid Mask, and Skyward Sword..And Twilight princess..
the elemental greatswords and spears were the coolest part of the combat and I could rarely even bring myself to use them like they were porcelain family heirlooms
Trial of the sword really shows their true potential since you’re basically required to use them a ton. It’s a shame they’re so rare and are in so few weapons
"I was literally incapable of killing this monster without better gear" I had this experience with my first combat shrine, which was a Moderate Test of Strength. I wound up giving up and finding another shrine. It was a Major Test of Strength.
@@softan The payoff wouldn't be halfway worth the time unless you're particularly masochistic and entered combat with already the prospect of going bomberman for 30 minutes, specially as in his case he didn't have his bombs upgraded yet. I did plenty of bokoblin camps early with the unupgraded bombs but a lot of it was fueled by the slapstick of ragdolling them around and off cliffs/deep water, it's still an option in case you softlock yourself in a kind of situation where you can't escape from an engagement with a lynel and somehow you can't load a previous save or die to respawn in a safe area, but to pull that off you really must hate yourself.
He was capable to kill it. if you headshot a lynel, ride it, and start hitting it, you don't lose durability. The problem with this mechanic is that the game doesn't tell you and it's nearly impossible to find out on your own.
@@softan It takes way too long and then combat becomes tedious because all your're doing is conjuring and throwing the bombs over and over. The developers shouldn't have made weapons break for this reason because it limits player freedom. That's the reason other games like Witcher 3 or Skyrim don't do it.
@@theotherbeatle707 If BotW weapons didn't break, then there would be less of them and they'd be significantly weaker. Durability sacrifices freedom, but indestructible wepons creates a worse problem: boredom. Forcing your players to prioritize loot and manage their gear is a lot more akin to a fun game than a collectathon of weapons until you get the next best one and never use anything else. I'd rather my good weapons break and be forced to replace them than have dozens of different weapons and only use four.
@@NitroNinja324 See, you need to think more creatively. Weapon durability is not the only way to promote variety. Think back to Skyward Sword and how certain enemies needed to be taken down with a vertical slice, a horizontal slice, a stab, etc. They could easily solve this durability bullshit by having certain weapons be highly ineffective against certain enemies. Sword doesn't work against a rock enemy? Use a hammer. That's just an example I have after thinking for 10 seconds, Nintendo could think of many more if they cared to.
The problem with the scaling system of the weapons is that you reach a point where combat becomes pointless. Your resources stop being worth the expenditure.
Depends on how thorough through the game you are. I reached that point much sooner and I hadn't even completed all of the shrines or all the sacred beasts yet.
@@zorinus3340 you could have one slot open for a weak weapon and only use that, when it get's broken use the next one from the enemy. That way you spare your good weapons.
In my early playthrough of this game I found a random traveler on a bridge. When I was done talking to him, a shrine caught my eye, and so I tried to jump off the bridge. as soon as I tried that, the NPC interrupted me and gave me a "anti-suicide" talk... God dammit I laugh so hard ahahahahah
Fortnite is CANCER He was acknowledging the good design and that the developers knew that player would catch that shrine in the distance and would want to jump off the bridge to get to it. It's good game design.
I once described Breath of the Wild as "one of my favorite games of all time, and probably my least favorite *Zelda* game of all time." I think you captured that rather well.
With respect to the shrines, one thing they could have done was create different Categories of shrine and then color code them. Red Shrines are Combat Shrines, Blue ones are Bomb Puzzles, Yellow are stasis puzzles, White are quest shrines with no puzzle inside them, etc. Using this scheme, let's say you have 10 shrines in each of these categories with 100 shrines total. Each Shrine you find in a certain category will always progress you along the next iteration of the category. For example, if there are 10 Combat Shrines, you will always get three Minor, three Moderate, three Major, and one Colossal Test of Power, and in that order no matter which combat shrine you enter into while out in the world. This would allow them to expand on earlier shrines from within each category with the implicit understanding that the player would have the knowledge and experience from the shrines earlier within a given category. The first four shrines on the Great Plateau could be the Tier 1 Shrines in their own category, with other Shrines in that same category building off the same idea. You could also save some arbitrary number of shrines, like say 20 to 40, that are left out in the wild and never change, perhaps because they serve some story function or because they already have a side-quest associated with them (and thus perhaps do not need a puzzle inside them). This would allow them to create stand-alone puzzles not within a progression category, like the constellation shrine in the Lost Woods or the shrine in Eventide Island or those found in the Great Mazes (all of which were some of my favorites), while having others that build off one another. But if there are only 100 shrines, this obviously decreases the number of heart container / stamina vessels that you can get by 5. This could be where the "Mega-Shrine" comes into play, with 5 out in the world that only unlock once you've completed all 10 shrines within a certain category, or perhaps when you've completed some other requirement (unlocking the final of these Mega-Shrines could require the player to complete every other Shrine and Mega-Shrine, for instance). These would each give you a full heart container upon completion and would make up for the other lost 20 shrines. I think a scheme like this would add some much needed puzzle progression and variety into the game, especially considering the Divine Beasts were honestly kind of lacking with respect to Zelda's tell-tale dungeon design. It would also allow them to have their cake and eat it too, since they could experiment with new dungeon design in the Divine Beasts and with new concepts in the gradually progressing Shrines while supplementing both with larger Shrine Dungeons, allowing them to prioritize exploration while still having that traditional Zelda dungeon delving style. Damn it. Now that I've put it into words, I feel kind of sad that it didn't turn out that way. And I'm just a nameless nobody in the comments section of a UA-cam video. I'm certain there were even better alternatives that professional game designers could have come up with.
That’s basically exactly how I feel about the game. Botw in a lot of ways is much better than every other Zelda game I’ve ever played, but at the same time it feels like they changed way too much for it to feel like a proper sequel to any of there other games. As a stand-alone game it’s incredible but as a Zelda game it has a huge identity crisis
I've been playing for like, 50 hours now, and I cant find better clothes and armour. Now I'm doing it as a matter of pride, but I seriously want better clothing.
and arguably got worse in some respects, I ended up not even beating totk because I found the UI so exhausting to manage I just found I didn't want to keep going
1:47:40 "This isn't a fight. Ganon can't hurt you" I feel kind of ashamed to have died to that boss now, even if it was from a glitch that made my horse fall through the ground.
My horse did a stupid as Gannon was targeting me with a laser. (Totally not from when I was returning for trying to leave the arena) Got hit by the laser beam knocked up into the air hit again with laser beam. Then fell onto the ground and died from fall damage because of ragdoll
@@kriegscommissarmccraw4205 Ha, Mine got knocked through the floor while I was riding under Ganon to hit the eye on his stomach. He started to rotate, and his foot kicked me off.
@@NealBones yeah, I believe the way it works is you gain hidden exp for every version of am enemy you kill, but only the first time. So if you kill every type of guardian and Lionel, you gain a bunch of exp and stronger enemies will appear. That includes the windsword yiga bros.
@@SCVM45 It's obvious which NPCs are Yiga. After a while they start ambushing you without you needing to interact with an NPC, they're a random spawn like the Stalkoblins at night.
I was hoping someone watched this after TOTK to point this out. Kind of eerie how spot on that prediction was. Makes you think Nintendo saw this video and thought “eureka!”
Something I heard from the speed running community that may explain why you got multiple blood moons in a row. If the game finds that its running low on memory it will force an emergency blood-moon to try to clear up some space, so perhaps your switch was running low on resources.
@Arcana Imperii Ever heard of Silent Hill? I know that was several years ago but that game is fondly remembered now, mainly due to a workaround the developer implemented because of hardware limitations. This multi blood moon solution is a simple workaround for an inevitable issue with the hardware being unable to produce what the developer needs at all times. The cutscene is just a loading screen anyway. Would you prefer to just have 15 seconds of black screen out of nowhere when the system is running low on memory and completely break your inmersion?
Arcana Imperii Amongst other reasons, I would guess the main reason is money. A more powerful system may have been possible with a hybrid console but better parts are harder to source and more expensive, plus Nintendo would have been competing with a number of mobile phone companies for parts and probably still are. All this cuts into the profit margin. Also when you consider BotW specifically, they were somewhat through development of the game for the WiiU when a Switch port was sprung on the dev team out of nowhere (according to rumours) and a console launch deadline can’t really be pushed back. Evidence of crunch/rushed finish is the first month patches that improved a bunch of the worst frame rate issues (not completely, plenty of frame drops in certain areas) but suffice to say there is a lot that goes on at a big tech company.
Strange that the game had no Darknuts, the Knight enemies, would've been perfect for the game like this, due to being easy to be recycled gameplay wise and having their model reused, i.e. holding different weapons, some being more run down or falling apart compared to others etc.
I know right? It’s even more baffling that Skyward Sword didn’t even have them. I mean since 1:1 sword fighting was sort of that games thing you’d think the sword wielding knight enemies would be one of the first things you consider putting in there. I’m shocked more generic overworld enemies didn’t show up in BOTW. Tektites, levers, pehats, etc. I know they’re not crazy interesting but they’d be nice relatively simple to program scenery fillers.
23:40 I'm only just playing BotW so I'm a bit late, but I just freed one of the dragons from ganons corruption and thought to myself 'oh I wonder what the reward will be!?' *a shrine is revealed* .... Fuck.
@@MasonOfLife I think I heard that they ignore you at first if you don't have weapons drawn, but if you linger along for too long they attack. They do this bc they're very territorial, which I think is very cool!
@@MasonOfLife Yep. Lynels are actually super intellegent, and generally just want you to fuck off. Hell, that sick ass lynel set (that was removed in TotK, for some fucking reason) even outright states they're master blacksmiths, better than the sheikah ever could dream to be.
When you said “Mega shrine sounds kinda weird though, I wonder what they could have called them?” I thought, “Well shrines are holy places and what’s the name for a large holy place? Temple! Oh. I fell into his trap.” That’s good writing. Keep it up man, I’m glad Shammy recommended you.
@@SkarmoryThePG The tone that plays is famous in Zelda for solving a puzzle. When you place a block on a switch the tone will play and the door will open.
That’s actually ridiculously unlucky that you encountered the lynel that early. I asked a few friends that have played this game and none of us came across a lynel until zora’s domain.
@@softan that's pretty hard to discover on your first playthrough a few scant hours into the game. Plus the fact that melee weapons don't break when you mount the back seems more of an exploit then a natural progression of the combat system. Why would weapons break when smacking a monsters legs but not its back.
@@danielaustin8401 it's meant to be because of the way combat works which is fun. You have to learn their habits and exploit them and there's more than one defensive answer and many cool offensive sequences when you learn enough combat. I think the safest option for lynel fire breath is to spurt run laterally then cut back inside for a head shot to mount but you can also go for the intense head shot right before he spits fire, use blizzard wand, dodge with shield jump or just shield perry all 3 shots then use the updraft he creates for easy bullet time headshots. Long story short, the best part of it all is learning how to deal with them then applying it successfully. Had they made them any easier you would be bored after you figured out the many ways to defeat them. Some guys can keep a lynel from ever having a chance to even move from one spot without locking them in a head shot loop
@@MrMichealHouse : Yeah, that's not something that makes any logical sense, it's just an oversight probably brought about by a programming safeguard. For some reason, they didn't want weapons breaking during that animation and applied a quick and dirty fix.
I think it's because most players are subtly guided after the king's speech to take the path leading to Kakariko Amockrocks video explains this pretty well. There will always be exceptions though as shown here, which honestly for a game that emphasises player agency and exploration as much as botw does is something that should have been better accounted for.
A weapon condition system I found myself really enjoying was the one in Stalker, call of Pripyat. All of your guns have a condition that degrades as you use them. As their condition worsens, their accuracy decreases, and the chance of a jam increases. This bar decreases somewhat slowly, but I’m not sure exactly at what rate. Already, I think that system is better than BOTW, as it never feels like you’re just throwing away weapons with each engagement, but it gets better. You can bring your guns to a mechanic to repair them in exchange for money. The stronger the gun, the more money it costs to repair, at times costing tens of thousands of dollars to refurbish high tier weapons from a state of total disrepair. What I love about this system is that it allows you to have “favorite weapons,” while still incentivizing the use of your entire arsenal.
Could you imagine a Zelda game with the usual dungeons/temples with harder puzzles and that really give it that "Zelda vibe" while keeping the exploration and everything BOTW did perfectly? That would break the 10/10 scale.
You can't have great dungeons without a set dungeon order, so no, it's not possible. The designers did the best they could with the heavy design restraints caused by an open world game, but the dungeons ultimately suffered from the game's non-linear nature.
Vandole So because you want a set order with less large and open world means that Nintendo should keep making the same games instead of trying something new that most people end up liking?
@@lolreadthis Fallout 76 is in no way simillar to botw. now what do you classify as gamer, because depending on what you say, I may or may not be. But if I was, in your opinion, I would say the game felt underdevolped in some areas (Divine beasts mostly) but was in no way incomplete.
The tests of strength could've been turned into a place to lean a new combat move imo. Like they did it in Twiligt Princess, you could fight the guardians with the new attack you learned previously in the shrine. That would make the combat system so much more interesting and also encourage players to find more shrines late in game! (I didn't watch the video fully yet)
They did do this in breath of the wild. a few test of strength shrines are used to teach you new movies like parry and backflips and stuff. There's also areas around the game that intuitively teach you new mechanics like shield surfing in gerudo town. Honestly I think this guy is a huge contrarian.
There's a second factor to the flurry rush, it has to be the "Right" dodge. Side swipes need to be backflipped, stabs and overhead strikes need to be sidehopped. -Someone who rarely does the correct dodge but does dodge attacks regardless
Also, I find that sometimes when I dodge a lynel's sword (even if it's the correct dodge, like you said), that flurry rush doesn't work at all. Which is incredibly annoying
Even worse... it's not necessary to dodge anything except in the Thunderblight Ganon fight where if you don't know how to do Flurry Rush or dodge... you get wrecked without food. You literally never need to dodge or flurry rush at all in Breath of the Wild. --A person who never learned to dodge until the DLC came out and had to do Champion's Ballad where it's impossible to beat Thunderblight without dodging and flurry rushing.
From my (extremely optimistic) perspective, it feels like Breath of the Wild was designed as a proof-of-concept for the exploration systems, and they intentionally left the rest very barebones and lacking specifically so they can expand on it in the sequel (which has been officially announced, by the way). Hopefully that means adding back more of the traditional Zelda flair in terms of story and dungeon/boss design, and improving on the shrine designs.
Yeah, I feel lile they can still give us a fantastic story without being a linear zelda and I hope they really put more effort into designing dungeons. I love botw, probably my favorite game right now, but if the sequel does this changes, it'd be 10 times better than the original.
Wanted to say the same thing. I feel like this review is a bit unfair, considering Nintendo has never, ever done anything like this ever. It's not a lack of developers knowing how to make a game, it's a way for Nintendo to learn how to make modern games and add their own charm to it. Found this review a bit overbearing.
@@famoussaturn3237 Exactly. People say it should be easy for Nintendo since they're such experienced and skilled developers, but even they will make mistakes when doing something for the first time. They're trying something new, and things will go wrong, but people don't seem to grasp that because 'it's Nintendo'
The blood moon glitch you're talking about isn't actually a glitch by itself, but rather an intentional mechanic the game uses to reset the map when a glitch happens.
Yea the riot quest is definitely rushed. Did y’all know that the bird people were not even supposed to be in the game? Instead of the Orni, the Dekus were planned so that might be why it seems rushed
The sad thing, it's their mechanics. All it takes is a dozen hearty fruits, and now you are immortal provided you pause before you die. So you need either enough health or armor upgrades, also provided mechanics to not be one shot. Also you can use the sensor to make finding hearty fruit easy, and mark their locations to return. Now death is meaningless.
Not as true in end game, especially with the expansion that allows for maxing both hearts and stamina. Yellow hearts maxes out at 30 total hearts read/yellow combined. So with my 26 red hearts a +8 yellow will only give 4 additional hearts and as i complete the additional content and final god beast i will only get max heath from any +heart item.
i just want to say that your The Witness review was on my recommended and i watched the entire thing in one sitting. i absolutely enjoyed every second of your rambling and thought "there has to be a video out there that he's done about breath of the wild." clicked your channel, scrolled, and lo and behold. i'm about to tune in through this monster in one sitting. great fucking content my guy.
I agree but let's not act like the Nintendo community is perfect. Let's remember how they hacked Jim Sterling for giving a 7/10 (which is good by his standards) and if you criticize almost anything about this game you get death threats and hack threats by these "fans". The Nintendo community has gotten as cancerous as the Star Wars and Rick and Morty group. Look at the comment section of IGN's review of Star Fox 2. All they pretty much do now is plug their thumbs in their ears and scream when you say anything bad about their games nowadays.
Funny Enough, I once did a flurry rush on a moblin, but when i approached him for the attack Link Jumped straight into his club and got smacked out of the flurry animation. It must be rare but it seems that you aren't 100% invincible in this sequence. It really is inconsistent.
It's up to the player to speculate what nintendo intended to do with this mechanic; speculations masked as facts with confidence won't change that Supposing the punishment is really intentional, which would be the preferable idea, it's inconsistent because you clearly don't always get punished for dodging straight into an attack If the punishment is unintentional, then it's inconsistent because you're not always invincible for getting a """perfect""" dodge No matter which way you look, this mechanic sucks chode and needs refinement
what bothered me the most about this game (don't get me wrong, i loved it, but...) is that there is no effort/reward experience. All the weapons break, so there's no point in feeling great about finding an awesome fire blade if i know that i'm going to lose it soon. There are no collectibles other than the korok seeds. No sidequests with true rewards other than some rupees or food, so why bother in doing them? (they don't even have a good story. any of them) just imagine how great it would have been to finish a sidequest and be surprised with a strange weapon with a unique ability. or an armor set.
^My biggest complaint for sure. I almost stopped fighting 40-50% of the way through. I'd see a Lynel and go "neat" and keep walking because as he says in the video, you have to decide whether it's worth smashing your cool weapons on, and it's not really EVER worth it. That enemy will just pop back in a few days and at best, you might get a weapon equal in value to the one you smashed over its head, possibly even less than that if you deliberately used up an extra powerful one. I've played games with very little reward for fighting, but Breath often has an actual net loss from taking the time to actually play the combat.
Honestly as amazing as the open world can be, it's one of the only things the game has going for it. I'd much prefer it if they went back to the old formula, but considering how successful BotW was, it's probably unlikely.
SylverByrd I'll never forget when I was doing the side mission to carry the blue flame to akkala research labs (who thought that was fun) and it takes about 2 in game hours, but I only had 2 hours because that region rains soooo much. I was right at the last torch when a yiga clan leader spawned and surprise attacked me as i was trying to run away, when I had a few hearts and died. Come to think of it there were a lot of moments where I asked myself, "who thought this was fun?"
Didn't you lit the other lamps on the way there? Becaues there's a lamp every 5 steps, losing your torch shouldn't make you loose more than 15 seconds. Besides, the game expects you to take off the torch several times during the path, since there are several enemy basements on the way as well as lamps that require you to climb, maneuver and things like that to lit. The blue flame never fades, not even during rain. So I don't really know why you didn't light the other lamps.
Frost It doesn't fade once it's in lamps, but I can't carry a torch with blue flame in rain. Obvi I had to put my torch away and reequip to prevent it from breaking anyway. However, I was still killed by an annoying Yiga spawn. And had I stopped to fight him, it would've started raining for another 3 hours and I'd have to find shade -> make campfire and wait. Just adding more time to an already not fun side quest.
Dude I hated that part. Two in game hours? Try two real life hours lmao. It took me hella long to even move it from the source. I ended up trying to shoot the flame with my bow to different lamps.
This is, by far, the best review I've seen and, from what what I can tell, the only almost non-biased review I have seen for BoTW. Every review I have seen, has either been from someone who has loved the series for years and will defend any Zelda title to death, or needlessly criticized the game without giving any proper evidence outside of "Zelda/Nintendo sucks". And while I have pumped probably about 200+ hours into this game, I am very aware of the game's flaws, and pretty much all of the issues I had playing were covered in this video and then some, especially the durability system and that terrible ending. And yes, even though I had issues with the game, I fall into the majority of people who absolutely adored this game and feel as though it's an excellent, albeit flawed, new structure to the Zelda series that can most certainly be improved upon. Although, I do respectfully disagree with the "worst puzzles in Zelda history" statement. Yes, a lot of shrines were cut-and-paste devourers of time, I felt as though a lot of them delved into incredibly creative territories. Needless to say, excellent review. I'm glad UA-cam's algorithm decided to feature this in my recommended videos and I will be tuning in to any future content you produce. I don't know why I just spent half and hour writing a whole fucking paragraph that, at most, two people are going to even see.
I'm astonished you only encountered one large Yiga clanner out in the wild, and only alone. I frequently encounter them with other enemies around, especially at night. As for the Guardians, I broke them by using multi-shot bows and ancient arrows -- often they go down in one hit. But for the most part, I was too focused on exploration to consciously break the game, and with that mindset the game scaled pretty well. Still, this is a good analysis.
What I actually missed most was the weapons/ items the (also missing) dungeons would hold. To me nothing beats the rewarding feeling of finding a hookshot for the first time, suddenly being able to explore places you couldn't reach before
They always want to do new things that other companies haven't done, they don't want to ever copy another company, even if it's something really basic that becomes a standard in gaming, e.g. online play.
I finally got to play this game, and I agree with almost everything you say. I wish shrines were rarer, but bigger. Like 5 or so of these just linked together. Make it so the combat shrines are mini proper arenas with careful resource management, or just break up points between puzzles. Also fish people's elephant divine beast was the best, but I can forgive you for liking the second best more.
I've completed this game to 100%, and I want to thank you for this brutally honest review. You've mentioned everything I was thinking in my first playthrough. There was one specific thing you said near the end of this video about how a second playthrough doesn't seem worth it because you'd have to do the shrines again. That hit home, cause I just created a new game and the first shrine I came upon near the outpost ruins I just said "UGH" and ran past it. I hope Nintendo changes some things next time around.
To me, this game is the very definition of a flawed masterpiece. The things it does bad are so bad I even wonder HOW Nintendo missed the mark so much, but the things it does well are frankly some of the best things I've EVER seen on a videogame. This game truly redefined what an open world game is in my opinion. I am of the firm belief a game or movie doesn't have to be near flawless to be considered a masterpiece (A New Hope is my personal example of this), it just has to change and expand our perception of the medium and BOTW surely does that in my opinion. I think its a game that will be talked about for many, many years.
This is the comment which perfectly describes Breath of the Wild, because I watched 2-3 videos on how BoTW is overrated and isn't the best. And slowly that negative feeling crept in and I was like "Was BoTW never good at all ?" and then I read your comment and everything was clear. Thanks man !
@@gsofficial Well the Combat Shrines were that for sure. Plus the combat of BoTW as you saw in the video can be broken really easily. I think that BoTW is one of those games that actually have more variety in its side stuff (i mostly mean the shrines because the side quests were lackluster) then most games. But to have that variety for the puzzle shrines and shrine quests, Nintendo sacrificed the time spent on Combat Shrines and Divine beasts. But all in all we can see that Nintendo put the most time in their open world which shows because I still believe that BoTW has one of the best if not the best open world of all time
@derp Not because it does it even worse than ubisoft and if you've paid attention. Every open world game is following ubisoft's model. Every. Single. One.
I do have to say for BOTW having easy shrines was always a relief. For people like my dad who is not seasoned in gaming, I know he really struggled with most shrines so I think how complicated a shrine was is a little subjective.
The final boss of this game made me really sad, after it's over it pits you back outside the fight and nothing changes. You are able to do the battle agian to the same result. Was disaapointed after preparing and building up for hours and hours
Eventide island was sooo much fun for me because I went for it early in my first playthrough. I died so many times, but it was fun and rewarding. Almost like a mini dungeon. Game needed more of that.
I don't know where this idea of blind praise to nintendo stem from, have you seen the Wii U days? Have you seen how much fans despise some of those games? From an outsiders perspective it might look like it but nintendo actually listen to player's feedback, look at Luigi's Mansion 3, Mario Tennis, Mario returning to sandbox, and maybe even Paper Mario. This blind praise might be because of nostalgia, fans remembering how good some of the older games used to be. I might be a nintendo fanboy, but I don't see any other Triple-A companies doing a better job or trying to innovate as hard as nintendo.
Wolf17 i may sound like a fan boy cus breath if the wild is my favorite game of all time , iagree that the game isnt perfect but the game deserved to win goty more then any game there
@@frogglen6350 What? Are you forgetting that it stuns enemies and grabs items from afar beyond just allowing the player to go over gaps? It's one of the more universially useful items in every game it's in.
23:00 100% agree with you , the heartbeat of a Zelda (or Metroid) game is the ever-unlocking nature of the world around you as you progress through new dungeons/bosses and aquire new items. The item progression/unlockling puzzle box aspect of Ocarina for example is what makes it feel like a Zelda game... You make it to a new dungeon, get a hookshot or a bow or a bottle and you can suddenly crack open new areas and even more abilities. It's that aspect that is severely muted in BoTW, and while it's a great game in its own right, it's missing that Zelda-ness that people love. THat, and the divine beasts have no character of their own as far as dungeons.
Well I disagree, It’s not the dungeons, the story, the characters, or anything else! All those things add to the experience, but it’s not Zelda at it’s core, it’s exploration that’s at the core of this franchise. In some ways Botw did good with exploration and in others it did poorly, it’s a mixed game, a new direction, and my favorite game of all time, suffering numerous delays, of course this game’s gonna be riddled with flaws, I’d be surprised if it didn’t!
@@thefrubblewarrior4678 yeah I get what you’re saying and you’re right about that, I guess the Item/progression thing about most of the 3d Zeldas (and link to the past/links awakening) is what I enjoy the most about the series.
@@Okla_Soft Also, I don't think the concept of the divine beasts should immediately be scrapped in the next game, I know they are incredibly flawed, but that doesn't they're not a dungeon concept like in all other games.
@@thefrubblewarrior4678 Divine beasts were cool, I thought the overall dungeons lacked a distinctive theme that told me “you’re in the Zora dungeon, you’re in the Fire temple, etc…
That feeling of over-extending yourself into a dangerous new area and having to make the choice to push on or go back is so intense and great. Especially when there's a big discovery pay-off in the end. I think the original Subnautica game does the same thing. Pushing on down deeper into a dark cave versus returning to the surface for air is absolutely addicting.
kinda exept the main push is getting over the (possible) fear of going deeper where the deeper you are the more scary and dangerous things become, you have no idea the monumental task exploring has on people who are pants shittingly scared of water
every game needs difficulty levels. I mastered BotW and felt rewarded beat it in under 3 hours, but i know my sister whos a huge zelda fan wouldnt be able to beat ganon without the best possible gear. difficulty is what zelda needs cause i cant think of another series that captures such a wide range of different people, ages, sexes, and skill levels
You didn't even need to combine hearty ingredients with anything else. Just throw one hearty ingredient onto the cooking pot and you get the full heal meal.
@@brotbrotsen1100 You don't know how much I agree with this. The game is much harder, which encourages you to take your time and make creative solutions, but with the enemy health regen, your only option is to rush in and keep swinging until they fall. Health regen is the single reason why I will never complete Master Mode.
Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.
Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.
"How much should your overall reaction be brought down by those bad parts?" I'm not sure I really understand this question. In my mind it's not a 'should' thing, because you don't exactly have a choice. For some people, the bad parts of a good game will stand out and ruin the experience. For others, the bad parts will be barely noticeable, or if they are noticeable they just won't seem important, or they may even seem to _add_ to the game in some counterintuitive way. I see the flaws in games like Majora's Mask and Dark Souls and Silent Hill 2, and they either don't bother me at all, or they stick out to me as integral parts of the game that help to give it its unique identity (as in, sure, they're flaws by modern design standards, but if they weren't there the game would be worse off for it). But then I look at a game like Breath of the Wild and I can't help but be frustrated by all the poor decisions I see, even though I do like the game. Yet, others just don't mind the flaws, and even others can't stand the game because the flaws are so glaring to them. It's just a personal taste issue, and there's no changing it or accounting for it.
I don’t fully know about this. As much as I agree with you in part: sometimes you don’t really have a choice to view or take into account the bad things and they are subjective. I believe however that there are some sections of particularly good games that are definitely soured in some way but it’s an active choice to mention that the part is bad but that you like the rest of the game for what it gives you. For me a good example is Bioshock. I love that game, one of my favourite of all time, it provides an experience for me that I can’t match. However the section where you play as a Big Daddy and have to drag around a little sister is so so awful that it can’t be missed. Every time I play the game I always remember that part and dread coming to it. It never fully ruins my experience but it’s always in the back of my mind.
this is my favorite video about breath of the wild. i feel like it identifies the problems i had with the game very accurately and also helped me understand WHY i had those problems.
11:46 "theres a cliff between you and your destination and youre not gonna waste time going around, so you sorta do a half-strafe up the jagged edges, jumping whenever the game lets you?" yeah, I call it Howardian climbing. A master of it really *CAN* climb that mountain... eventually
1:37:00 That was exactly my thought. But I thought that it should be the previous weapons from Mipha and Co. Because I've been carrying her Trident and Revalis Bow with me and I don't want to use them, because of the emotional weight they carry... Granted they can be replaced, but wouldn't it be better if every Champion gifted you a weapon that is handled like the Master Sword So you could get one rechargable Weapon from every kind Bow - Shild - Lance - Two handed Weapon - One handed Weapon
Absolutely without a doubt the best review for this game by far. Nintendo REALLY needs to pay attention to this and I really hope they fix all these issues in the next game, especially the lack of dungeons, bosses, and story.
Yes it is but you could say that about every pop culture thinng. If your favorite Band publishes a shitty album, it is still "only an album", if the new movie of your favorite friendchise sucks, it is still "only a movie" or if the new I phone sucks (if you're into that) it is still "only a telephone". Nevertheless are these things, you anticipated for a very long time, often years and spend a lot of money to either own, use or enjoy it, so I can understand why people get so frustrated when the endproduct is bad or filled with flaws.
Yeah, "only a video game" is not a good excuse. Then again, you can disagree about what constitutes a "flaw" in the first place. I do think this Zelda is near flawless. But I don't think the next Zelda should be exactly like this, either. To me, BotW was a perfect statement to the industry, saying this: "your open world games aren't good enough. try something different for once." It was a really powerful statement, and I think the message sunk in. We don't necessarily need another BotW, but obviously the game was very successful so they are going to reuse the engine for something. What they should do is make the equivalent of another Majora's Mask. A game that uses BotW's template, but gets much weirder and crazier. That would be the perfect follow up.
When it came to dungeons: I missed them too. I always felt that cutting down the number of shrines, and instead hiding dungeons, or "mega shrined" could have workd. That is as long as each dungeon had it's own unique design to it. (The shrines became too repetitive, same visuals, same monsters... same same) It was rewarding to sometimes find good gear, but even the gear system in the game took some Zelda out of the experience. I did, every... single... shrine... I wanted to be Green Link when I defeated Ganon, I wanted to have the Master Sword and the Hyrulian Shield. But it dawned on me while playing: Why have this become endgame content? Sure the Master Sword is mid game, but older Zelda Games start you off with this stuff, then builds upon it. You aren't supposed to end the game as Green Link with a Blue shield and the Master Sword! No you are Red or Blue Link with a Mirror Shield and a powered up Master Sword! I can excuse Skyward Sword for choosing this path, it was the "origin story," but Breath of the Wild? It felt too much like it was made of people who are ashamed of Zelda as a franchise. Since each shrine is 1/4th of a Heart Piece or stamina extension, why not combine 4 Shrines into one, that way you get an actual reward, Health/Stamina at the end. You'd also get more of a dungeon feeling, it will be less of a chore and more of a reward to find them.
@@chloro8306 I know. Which is my big gripe with many open world games. Quantity over Quality. Honestly though, I think Elden Ring managed to really strike the balance, with how they had the Legacy Dungeons, which progressed the plot of the game, but also a lot of explorable content which was rewarding to explore. It rarely felt empty.
"It felt too much like it was made by people who were ashamed of Zelda as a franchise" YES they threw out the baby with the bathwater and it really shows. Zelda games are puzzle games for me and the puzzles are GOOD but the BotW puzzles are dog water and easier to break than to genuinely solve. Having no new tools or no locked off areas is also really important to the zelda experience. Its a good game, but its not a zelda game. I used to joke that it was a beta test for another series that they slapped a Zelda title on. Even the story is in no way uniquely Zelda. You could change the names and character designs and it would be impossible to recognize it as a Zelda game. That's a problem for anyone who picked it up wanting a Zelda game. It became a generic open world game with fun exploration mechanics. I wanted a zelda game.
@@badasspinkpony5486 If you took away all the Zelda branding from Link's Awakening, it would still feel like a Zelda game, if you did the same to Breath of the Wild you'd not say "oh yeah, this is a Zelda clone!" Much the same that you can spot a Soulslike miles away, because there's something in the DNA of a game that needs to be there in order for it to be spiritually the same. (Which is also why Adventures of Link isn't a Legends of Zelda game, and was never branded as such in the West. It was "Zelda II" sure, but it was clearly marketed as something different)
I actually love the combat in BOTW. I love sneaking around and sniping the watchtower bokos, getting sneak strikes on sleeping ones, lighting explosives. Dodge and flurry rush, etc. and the best part for me is that when you see an enemy using a weapon on you, you can take that weapon when you kill the enemy. I love seeing a great spear on an enemy and killing him, taking his spear and killing the rest. I do think there is some awkwardness once the white enemies start appearing, because they have so much hp that the weapons dropped by any other content basically does nothing to them.
I agree, I just wish link and the enemies were glass cannons instead of walls. it can take forever for link to die, and forever for link to kill enemies, which just makes fights sometimes tedious. I wish small enemies (non-Talus, Hinox, and Molduga) had smaller health pools but did more damage. It would make fights more intense and less drawn out. Other than that I love combat though, one of my favorite memories of any video game is defeating a crusher lynel in the deplian badlands. I found it and was severely underprepared, but tried again and again, and got really good at parrying his attacks since I figured out I couldn't dodge. The satisfaction of finally taking it down was amazing.
@@JacobPDeIiNoNi to have had Link learn new move sets and strategies like in TP would have been a great addition to this. But sadly its the same old thing again and again and again... Where the creativity in that, it was half done to me.
But they don’t really give you any indication that you can do the advanced combat tactics. You just have to get lucky and figure them out on your own, or do the combat tutorial and immediately forget them afterwards.
Videos like this are really important for pushing a company to work on their flaws, and make even better games. Really good analysis and constructive criticism.
......why should companies listen to one (pretentious) UA-camrs that never made a game? Why not listen to the praise and work up from there. Botw gained 20 million sales
I had the exact opposite combat shrine problem. You're told to go to Hatena early on, but the bay right next to it has two shrines visible from the lab. As you might expect, I went to go do them, stealth-arching my way through a group if over-levelled enemies on the way to the first one, only to find a Moderate and a Major test of strength. The Major's even right in the bay, you can glide to it from the lab!
when i played through the game originally i had alot of internal complaints i never really put much thought into, it felt kinda grating to be playing a game that i and many other thought was amazing, but had so many flaws. I mostly brushed everything under the rug, then about a month ago i found this video, i was totally ready to simp for this game but found myself agreeing to most everything you said, thanks joe
@@angeliqueclarkson1158 I'm months late here but I feel like you're so wrong on this. So many people deeply love this game for very valid reasons, loving it because they're "supposed to" is stupid, nobody does that.
@@rechtebanana While you might be kind of right, it is untrue that "nobody" does it. There are also people that are fans of other groups/things in life for example bands or musicians and their songs, but only like some songs of theirs purely based on their loyality towards them. Maybe you don't do this, but denying it completely for everyone else is unreasonable thinking.
Man I was dealing with a Gnarly migraine when I started watching this. Somehow the calmness of this video (and vomiting in the middle) helped a lot. Thanks!
Juno Kazooie that is true. Like geralt's terrible movement system or the last of us having a generic story once simplifued or some hated how slow a monotonous the gameplay was.
Except you can do "generic" better than anyone else, which The Last of Us did. Another example in another medium is My Hero Academia, it does nothing "new" but blows everything else out of the water when it comes down to execution. And execution is all that matters, because in the history of mankind you'd be hard pressed to find 10 different stories ever told. All that changes is the perspective used to tell the story (aka the execution) ;)
Funny how the part he actually got right was 20 seconds earlier. That weapons would be corrupted by ganon's influence and the master sword would in some way be free from it.
The combat in this game made me feel like an idiot. I got so frustrated, I’d say it was the biggest flaw that made me quit the game near the end. Thank you for actually talking about this. It’s not just a skill issue, the design is wonky.
I agree. I always ended up repeatedly slashing my sword, because I didn’t know how to dodge attacks, and the game didn’t give me any indication that I could do so.
Thank you so much for your time on making this video. I disagree on a few things, but otherwise you are summing up what I struggle to explain to my friends. Quite a few of them desperately defended the game and all its mechanics, no matter what. Overall you did a tremendous job on this.
This is by far the best review of BOTW on the entire internet. You echoed exactly my thoughts, and dissected the games flaws analytically. I have no idea what is up with most reviewers these days. Did really nobody notice the broken healing system? It's the first thing that jumped out at me when I played the game.
I always thought these reviews/ commentaries are too long for their own good, but then again, it seems that this length is the least one can do to do these games justice, as they're often longer than 20 hours, 10 minute reviews may seem more casual, but if you really want some solid points and observations then these commentaries are for you
most critiques are reviews, with the main goal being to help someone decide whether or not a game is worth buying, critiques like this are more about dissecting a game for the benefit of the future of games as a whole, and a bad place to go if you're trying to decide if you want to buy it, as seen by the fact that Joseph usually spoils the story of whatever game he's talking about from start to finish
I don't think so I disagree with the fact that he said it should be on a different site but UA-cam is clearly not a professional website because anyone can post anything and it is barely moderated
As someone who genuinely loved this entry, you’ve encompassed all my gripes with it, and even taught me a couple things too (I’m not overly hardcore with games to this degree). I hope that the sequel puts all the less fun and soulless elements of this one to shame.
For me, one of the biggest issues is that, while there's a lot to *see*, there's not a whole lot to *do*, which is more important imo. Exploration is all well and good, but most of the time you'll run into either a shrine or a korok seed
"into either a shrine or a korok seed" Then exploration is not good. It should be rewarding like on Hollow Knight as an example or take any mainstream Metroid.
@@saricubra2867 The majority of upgrades in Super Metroid are just missile tanks (to a comical degree). Granted I think it is the 2nd weakest (playable) 2D Metroid game but that got dethroned as soon as Mercury Steam made their own abomination game and stole a title from a beloved series acting as though they were making a game in that series.
This video aged like fine wine and many of the issues remain with tears of the kingdom. And yet again everyone is praising it. Maybe Im just in the wrong, since everyone seems to love these two games but putting another annoying system on top of the weapon durability system, with weapon attachments, straight up ruined the game for me. Im 10 hours in and not sure if I wanna finish it, just not having fun
How I see it if you didn't like anything about botw, then totk will not changed your opinion as it only improved so few things and added two more more, the sky and the underground. Enemies variety increase but not much compared to previous zelda games or even open world genre. There stil enemies with reskin colors palettes. The puzzles are still too simple, the shrines although it have more personality this time around and have some aspect of the traditional dungeons but it still funciones mostly as divine shrine which are solve with simply puzzles. The bosses here are improve but the bosses here are nothing to write home about as other game did bosses way better. People saying the combat is different when it is not true. All it did was add the ability to combine weapon to increase it damage and durability which this game you must do so if you want to deal the maximum damage you want which it is pointless since that weapon will break anyway. They didn't make an overhaul of the combat and it the same as it was on botw. So I don't understand why people says combat is different. The sidequest are still fetch quest most all of the time, collecting ítem or weapon in hidden caves that really why bother if it will break anyway. The borefest of korok seeds is back and I can't believe people count that as a engaging activity to do repeating over and over to find those korok seeds. They just improved little things. People think I being unfiar but when many spout out the it the best game there is, then you must Excel I everything I don't think this game Excel as other game have done way better in term of boss fight, more meaningful sidequests, a overall better soundtrack and story. Why are Nintendo fan so content with so little improvement and mechanic that have been done way better in other games???
I agree this game is like Botw 1.5 and some of the most obvious things they should have changed or improved are just kept the way they were. As someone who played a lot of the first game I’m getting fatigued pretty quickly. Somehow I think the shrine puzzles in this game are even worse a lot of the time, and the dungeons I’ve played (2 so far) are even easier and more barren than the shrines. I’m not even sure the dungeons are an improvement over the divine beasts which is saying a lot. It’s stunning that this game took 6 years to make and yet none of these issues were addressed
Two points that I think you could have touched on regarding the non linearity of the game and how well it's done: At each Divine Beast, your dialogue options with the relevant characters sound more confident with each Beast you clear. If you do Naboris first, Link sounds unsure, but if you do Naboris last like most people end up doing, his dialogue option in the chieftain's room is "I can calm Naboris." No hesitation, no doubt. The other is that while some of the shrine quests can autocomplete if you find the shrine early, certain events change if you veer off the script. The most famous example being that if you are able to reach Zora's domain without meeting Sidon once, when you enter the king's chamber, he has different dialogue as he does not notice you're a Hylian right away and you've shown up completely unannounced during a crisis. Instead of being friendly, he curtly says "The king is not accepting visitors at this time." before he catches on that you're the Hylian he's been looking for. It's rather difficult to actually see this due to the constant rain in the area making the main path just about the only viable one, especially early on, and the relative ease of running into Sidon by accident, but I find that a piece or two of the climbing gear and using Revali's Gale from Hateno Tower is enough to get you in from the highlands if you play your stamina right.
Oh my god. You've done it. You've articulated every problem I had with this game. Every single person around me made me feel INSANE for not understanding how "great" and "innovative" BOTW was...thank you.
I was trying to find other people complaining about the crapshoot lock on system to check it wasn't just lack of skill on my part and I found two guys on reddit that were treated like they were crazy for even bringing it up lmao
@@VinchVideos the big problem with the lock on system is that you can't switch your target mid lock. Twilight Princess had this in 2006, and and it's basically standard in every game with a lock on mechanic. BotW is the definition of a FANTASTIC foundation with an okay house on top.
Kept you waiting, huh?
There was no video for a while because my wife and I had our second baby in February. It's a bit more complicated than just that but I'll be speaking more about it in the next video. At least I hope so.
I liked Breath of the Wild a lot. Watching this back after uploading it, I kept switching between these moments where I thought I was praising the game too much, and then criticizing it too much in other sections. I guess I wasn't all that successful in resolving that conflict I mention at the beginning of the video. What I do know is that if the game fixed the problems I bring up about combat (especially the camera and a dodge button), and had dungeons and more things like that to find in the world, then it would close to my favorite game of all time. As it is now, my memory of all of the shrines is already beginning to fade because they were that forgettable.
I'll probably always remember the electrical ball on the two launchers though. How is that a real thing in the game?
I could have spoken more about the divine beast dungeons in this video. Same with some comments on cooking and stamina usage--it feels about right for climbing but should be doubled for sprinting. If the DLC is big enough then I foresee a "Breath of the Wild - One Year Later" type video but that will depend on Nintendo. Both in how much effort they put into the DLC, and if the copyright strikes get resolved on this video. If not, this will be the only Nintendo game I'll ever cover on the channel.
This video took a long time to make. So, just like with the Fallout 4 DLC, here's a shameless plug for my patreon. There are some rewards now and people who pledged any amount got to watch this video a little early. www.patreon.com/JosephAnderson
And here's my twitter if you want to see my stupid comments leading up to each video. twitter.com/jph_anderson
And go check out Novacanoo. His channel is a lot like mine only he hasn't gotten stupid lucky like I did with Hearthstone, Fallout 4, and No Man's Sky. He deserves more views. ua-cam.com/channels/7vOjKF8-TGVimB572cMuDA.htmlvideos
Thanks all! Ringed City SHOULD be next but we'll see. I might do something else in between.
congrats on the baby.
Congrats on the baby. Love your content.....hope to get lots more soon :)
Always so in depth and honest about it in a mattter-of-fact way. Fucking love your vids dude.
Congrats on the baby! Ringed City was pretty fun but it showed all the flaws in DS3's design for me, interested to see how you like it.
Joseph Anderson congrats dude! take your time, and take care xx
101:38 "If you've played the game extensively and explored this canyon yourself, you know I made a terrible mistake here, because this Lionel is actually my son, and the boy in the glass box is actually a synth made to look like him."
I almost made that joke again! But I figured it would be too soon after the last video. Thanks for saying this. I got a good laugh.
Omg I wish this was top comment LMAO
This should totally be your running gag. You started doing this seriously since FO4 afterall. Would be a cool tradition.
I would love that running gag
xdearlifex o.o He literally said it in the video as I read the comment. Word for word lol
The shrine where there wasnt enough metal objects to complete a circuit and I had to use a dropped sword and shield to complete it was one of the best shrines. I'll always remember it because it made me think outside of the constraints of what is given in the shrine
I just used a chest i opened in that shrine to beat it yesterday and felt the exact same way
I just used the bomb boost and flew over the fence on several shrines. That felt good
@@StephNuggs it sounds lazy
@@arthurbrandt9789 cause you can't pull it off. Already did the "amazingly difficult" shrines first time around. Just found a way to skip the boring shit
@@StephNuggs it's not hard to do
I had more fun finding the shrines than actually going into them
Agreed. Especially when it seemed like at least half were repetitive combat trials or "blessing" shrines that had no content at all. The other 50% had puzzles, but a lot of the puzzles were ridiculously easy.
GhostedBear I feel like my perfect shrines was the one in which you were trapped on a desert island, and the one in the volcano, in the middle of the lava where you had to ride a minecart to get to it, and it was a quite fun torch one. I wish all the shrines were of that level, maybe next game
once you got inside a shrine... you just feel drained of all of the fun in the game...
being trapped in a box room with a convoluted puzzle to solve gave me "Portal" Flashbacks.
...just Nintendo being Nintendo, i guess...
I'm a fan of this game, and to be perfectly honest I feel that while large parts of the game aren't great (watch The Completionist's video for that side of the story), most people are going to have a 10/10 experience with the game because they won't see the whole thing. Let me explain. When playing the game for the first time, I had marvelous moments of discovery with an unfinished map, and vast unknowns to discover. There were all sorts of little moments, like how I found a sacred pool near Hateno village that was a place to find love, or when i spotted a dragon and was like DUDE IT'S CHINESE!!!, or when I found myself trapped in a shaded forest, and basically one-shot a black hinox by accidentally climbing onto a ledge at the eye level of the beast and spinning a giant sword at the giant's eye (unbalenced, but it felt awesome!) Then I got bored and quit. Than I had an idea of acheving this experience again by making my own map instead of climbing the glorified Ubisoft towers. And I discovered what had been lost about 20 hours in when everyth ing became both easy and busywork. Sorry I digressed, but it was to display how my 10/10 experience didn't carry out through the entire game, but that experience was more than worth the price.
For me, at least. And if you feel that BotW wasn't designed for your kind of experience, or you feel that a rating should be on the whole rather than the sum of its parts, and take my word with as much salt as you like.
P.S. I agree heartily with Jim Sterling on the broken weapons debacle (especially in master mode), and believe he was treated like the Anti-Christ for having a well supported contrarian opinion.
The part I disliked most was the fact there is like 9 enemies in the game and variations of them, so this huge world feels kinda emptier to me to see the same re-colored enemy again and again
So it's sorta like the other Zelda's. Lol
@@frogglen6350 have you played windwaker or twilight princess?Each area introduces a new enemy type and there’s a lot of variety in both games. There’s knights which are super fun to fight, unique minibosses, chus, bats, big goblins, little goblins, fire lizards, flaming skulls, sand worms, skeletons, mummies, spiders, rats, imps, ghosts, wolves, ghost wolves, clams, lizard men, jellyfish, sharks, flying pufferfish, and probably like 3 dozen more I’m forgetting.
@@crackswell606 so basically monsters from other games 👍🤔
@@frogglen6350 The argument was not about the originality of the monster designs. The argument was that there isn’t enough monster variety in BotW.
@Spencer Portwood "there isn't eNouGh MoNstErs"
OK nostalgia drone. Here are the facts. botw has more enemy variations that overrated of time..Majora's Mid Mask, and Skyward Sword..And Twilight princess..
the elemental greatswords and spears were the coolest part of the combat and I could rarely even bring myself to use them like they were porcelain family heirlooms
Trial of the sword really shows their true potential since you’re basically required to use them a ton. It’s a shame they’re so rare and are in so few weapons
I just yeet them all over lmao
"I was literally incapable of killing this monster without better gear"
I had this experience with my first combat shrine, which was a Moderate Test of Strength. I wound up giving up and finding another shrine.
It was a Major Test of Strength.
@@softan The payoff wouldn't be halfway worth the time unless you're particularly masochistic and entered combat with already the prospect of going bomberman for 30 minutes, specially as in his case he didn't have his bombs upgraded yet.
I did plenty of bokoblin camps early with the unupgraded bombs but a lot of it was fueled by the slapstick of ragdolling them around and off cliffs/deep water, it's still an option in case you softlock yourself in a kind of situation where you can't escape from an engagement with a lynel and somehow you can't load a previous save or die to respawn in a safe area, but to pull that off you really must hate yourself.
He was capable to kill it. if you headshot a lynel, ride it, and start hitting it, you don't lose durability. The problem with this mechanic is that the game doesn't tell you and it's nearly impossible to find out on your own.
@@softan It takes way too long and then combat becomes tedious because all your're doing is conjuring and throwing the bombs over and over. The developers shouldn't have made weapons break for this reason because it limits player freedom. That's the reason other games like Witcher 3 or Skyrim don't do it.
@@theotherbeatle707 If BotW weapons didn't break, then there would be less of them and they'd be significantly weaker. Durability sacrifices freedom, but indestructible wepons creates a worse problem: boredom. Forcing your players to prioritize loot and manage their gear is a lot more akin to a fun game than a collectathon of weapons until you get the next best one and never use anything else. I'd rather my good weapons break and be forced to replace them than have dozens of different weapons and only use four.
@@NitroNinja324 See, you need to think more creatively. Weapon durability is not the only way to promote variety. Think back to Skyward Sword and how certain enemies needed to be taken down with a vertical slice, a horizontal slice, a stab, etc. They could easily solve this durability bullshit by having certain weapons be highly ineffective against certain enemies. Sword doesn't work against a rock enemy? Use a hammer. That's just an example I have after thinking for 10 seconds, Nintendo could think of many more if they cared to.
Excited to watch the video and thank you for your hard work.
Woah unexpected hot boy appears
NakeyJakey I luv u Jake
A wild gamer-girl appears.
i like you
Hot boy has entered the field
The problem with the scaling system of the weapons is that you reach a point where combat becomes pointless. Your resources stop being worth the expenditure.
Right? I'd break an Ancient Sword on a camp full of enemies and get three Spiked Boko Clubs for my troubles, of which I could only carry one
EXACTLY
By the point I reached that scenario,
I had already beaten the game and I was just loafing around so I didn't mind it
Depends on how thorough through the game you are. I reached that point much sooner and I hadn't even completed all of the shrines or all the sacred beasts yet.
@@zorinus3340 you could have one slot open for a weak weapon and only use that, when it get's broken use the next one from the enemy. That way you spare your good weapons.
In my early playthrough of this game I found a random traveler on a bridge. When I was done talking to him, a shrine caught my eye, and so I tried to jump off the bridge. as soon as I tried that, the NPC interrupted me and gave me a "anti-suicide" talk... God dammit I laugh so hard ahahahahah
Fortnite is CANCER He was acknowledging the good design and that the developers knew that player would catch that shrine in the distance and would want to jump off the bridge to get to it. It's good game design.
@@Hyde1415 both of those statements are true
Where is this bridge
@@DillsArtThing What statement? You mean Fortnite is CANCER? That was the persons name.
That's probably one of the more memorable NPCs in the game, yes. But like, he's a complete outlier.
I once described Breath of the Wild as "one of my favorite games of all time, and probably my least favorite *Zelda* game of all time." I think you captured that rather well.
With respect to the shrines, one thing they could have done was create different Categories of shrine and then color code them. Red Shrines are Combat Shrines, Blue ones are Bomb Puzzles, Yellow are stasis puzzles, White are quest shrines with no puzzle inside them, etc. Using this scheme, let's say you have 10 shrines in each of these categories with 100 shrines total. Each Shrine you find in a certain category will always progress you along the next iteration of the category.
For example, if there are 10 Combat Shrines, you will always get three Minor, three Moderate, three Major, and one Colossal Test of Power, and in that order no matter which combat shrine you enter into while out in the world. This would allow them to expand on earlier shrines from within each category with the implicit understanding that the player would have the knowledge and experience from the shrines earlier within a given category. The first four shrines on the Great Plateau could be the Tier 1 Shrines in their own category, with other Shrines in that same category building off the same idea. You could also save some arbitrary number of shrines, like say 20 to 40, that are left out in the wild and never change, perhaps because they serve some story function or because they already have a side-quest associated with them (and thus perhaps do not need a puzzle inside them). This would allow them to create stand-alone puzzles not within a progression category, like the constellation shrine in the Lost Woods or the shrine in Eventide Island or those found in the Great Mazes (all of which were some of my favorites), while having others that build off one another.
But if there are only 100 shrines, this obviously decreases the number of heart container / stamina vessels that you can get by 5. This could be where the "Mega-Shrine" comes into play, with 5 out in the world that only unlock once you've completed all 10 shrines within a certain category, or perhaps when you've completed some other requirement (unlocking the final of these Mega-Shrines could require the player to complete every other Shrine and Mega-Shrine, for instance). These would each give you a full heart container upon completion and would make up for the other lost 20 shrines.
I think a scheme like this would add some much needed puzzle progression and variety into the game, especially considering the Divine Beasts were honestly kind of lacking with respect to Zelda's tell-tale dungeon design. It would also allow them to have their cake and eat it too, since they could experiment with new dungeon design in the Divine Beasts and with new concepts in the gradually progressing Shrines while supplementing both with larger Shrine Dungeons, allowing them to prioritize exploration while still having that traditional Zelda dungeon delving style.
Damn it. Now that I've put it into words, I feel kind of sad that it didn't turn out that way. And I'm just a nameless nobody in the comments section of a UA-cam video. I'm certain there were even better alternatives that professional game designers could have come up with.
That’s basically exactly how I feel about the game. Botw in a lot of ways is much better than every other Zelda game I’ve ever played, but at the same time it feels like they changed way too much for it to feel like a proper sequel to any of there other games. As a stand-alone game it’s incredible but as a Zelda game it has a huge identity crisis
@@wolfgangwinters9805 they should do exactly that for the sequel
Zelda Breath of the Wild is to Zelda what Resident Evil 4 was to Resident Evil.
A great game, but too much of a separation of what it had to be.
Exactly. I sunk at least a hundred hours into the game, and loved every minute of it. But it never really scratched that "Zelda itch" for me.
Fun fact, I missed the two chests containing cloths and thought it was entirely intentional that I had no cloths for first couple hours of the game
I've been playing for like, 50 hours now, and I cant find better clothes and armour. Now I'm doing it as a matter of pride, but I seriously want better clothing.
I got the shirt but somehow missed the parts and kept getting confused why all the npcs hated me xD
@@aviaviavian I really hope you found new armor by now lol
I'm currently trying to do a playthrough without clothes and only the base 3 hearts, and... God, the Stalnox in Hyrule Castle was a tough fight. :'^
Cloths?
it’s so wild that tears of the kingdom, which came out six years later, addressed almost none of the problems presented in this video
and arguably got worse in some respects, I ended up not even beating totk because I found the UI so exhausting to manage I just found I didn't want to keep going
It got even worse. They just recycled the overworld and the lord is even more boring and nonsensical.
1:47:40 "This isn't a fight. Ganon can't hurt you"
I feel kind of ashamed to have died to that boss now, even if it was from a glitch that made my horse fall through the ground.
well, you didnt die in a fight :D just to a glitch
My horse did a stupid as Gannon was targeting me with a laser.
(Totally not from when I was returning for trying to leave the arena)
Got hit by the laser beam knocked up into the air hit again with laser beam. Then fell onto the ground and died from fall damage because of ragdoll
@@kriegscommissarmccraw4205 Ha, Mine got knocked through the floor while I was riding under Ganon to hit the eye on his stomach. He started to rotate, and his foot kicked me off.
@@tabbygale5430 that's even worse mate
Shame on you.
Weird. Yiga enemies attacked me at least once an hour, especially after I went through their base.
Its a lot less common if you don't interact with NPCs, or of you don't kill enough enemies to increase the difficulty of the game.
I can't go anywhere without the Yiga attacking me
@@NealBones yeah, I believe the way it works is you gain hidden exp for every version of am enemy you kill, but only the first time. So if you kill every type of guardian and Lionel, you gain a bunch of exp and stronger enemies will appear. That includes the windsword yiga bros.
@@SCVM45 It's obvious which NPCs are Yiga. After a while they start ambushing you without you needing to interact with an NPC, they're a random spawn like the Stalkoblins at night.
@@gileee we are talking about the random appearing ones, not the interactive ones.
Zelda Review The Movie
The Game
The graphic novel
the cheap visual novel
the slightly more than cheep but not more than below average audio book.
Nah man nah. Critique that goes into this level of raw unadulterated detail is EXACTLY what we need more of.
The way he almost perfectly predicts the beginning on TOTK with the part about the broken master sword at 1:39:00
came here to see these comments lol
Damn 😂
I love how the fuse system helped with SOME of the problems
1:46:00 the foresight …
I was hoping someone watched this after TOTK to point this out. Kind of eerie how spot on that prediction was. Makes you think Nintendo saw this video and thought “eureka!”
Something I heard from the speed running community that may explain why you got multiple blood moons in a row. If the game finds that its running low on memory it will force an emergency blood-moon to try to clear up some space, so perhaps your switch was running low on resources.
That's correct. I suspect the blood moon exists more as a tactic to allow a greater use of long term memory and less as a way of resetting the world.
Arcana Imperii developers have been finding creative ways to maintain performance on every console released. It’s nothing new.
@Arcana Imperii Ever heard of Silent Hill? I know that was several years ago but that game is fondly remembered now, mainly due to a workaround the developer implemented because of hardware limitations. This multi blood moon solution is a simple workaround for an inevitable issue with the hardware being unable to produce what the developer needs at all times. The cutscene is just a loading screen anyway. Would you prefer to just have 15 seconds of black screen out of nowhere when the system is running low on memory and completely break your inmersion?
Arcana Imperii Amongst other reasons, I would guess the main reason is money. A more powerful system may have been possible with a hybrid console but better parts are harder to source and more expensive, plus Nintendo would have been competing with a number of mobile phone companies for parts and probably still are. All this cuts into the profit margin. Also when you consider BotW specifically, they were somewhat through development of the game for the WiiU when a Switch port was sprung on the dev team out of nowhere (according to rumours) and a console launch deadline can’t really be pushed back. Evidence of crunch/rushed finish is the first month patches that improved a bunch of the worst frame rate issues (not completely, plenty of frame drops in certain areas) but suffice to say there is a lot that goes on at a big tech company.
@Arcana Imperii You completely convinced me with this compeling comment chain thank you for your insight! /s
Strange that the game had no Darknuts, the Knight enemies, would've been perfect for the game like this, due to being easy to be recycled gameplay wise and having their model reused, i.e. holding different weapons, some being more run down or falling apart compared to others etc.
Raging Raving I guess they realized the name sucks ass and couldn’t bear to include them
Maybe next time, because they would've been badass
I know right? It’s even more baffling that Skyward Sword didn’t even have them. I mean since 1:1 sword fighting was sort of that games thing you’d think the sword wielding knight enemies would be one of the first things you consider putting in there. I’m shocked more generic overworld enemies didn’t show up in BOTW. Tektites, levers, pehats, etc. I know they’re not crazy interesting but they’d be nice relatively simple to program scenery fillers.
Raging Raving your grammar is bad no offense
@@danielmcneary3947 his grammar has nothing bad going on. Maybe his punctuation but his grammar is good
23:40
I'm only just playing BotW so I'm a bit late, but I just freed one of the dragons from ganons corruption and thought to myself 'oh I wonder what the reward will be!?'
*a shrine is revealed*
.... Fuck.
Started playing myself and I'm yet to do that. If it really is that disappointing of a reward then that sucks :/
I think they were more going with the experience being the reward over the actual shrine.
@@rho9673 its a gift shrine. you get a nice thing in the chest. on mount lanayru you free the dragon, and you get something that i wont spoil
you unlock the whole dragon duh those special shrines give good rewards too
@@videogamemusic2962 yeah botw leans heavily into intrinsic motivation over extrinsic motivation in most cases.
Lynels just letting you walk by when you have no weapons drawn was always cool to me
Wait WHAT
@@MasonOfLife I think I heard that they ignore you at first if you don't have weapons drawn, but if you linger along for too long they attack. They do this bc they're very territorial, which I think is very cool!
@@MasonOfLife Yep. Lynels are actually super intellegent, and generally just want you to fuck off.
Hell, that sick ass lynel set (that was removed in TotK, for some fucking reason) even outright states they're master blacksmiths, better than the sheikah ever could dream to be.
@@rebeccawolford8482 Yeah. The stare your ass down while you shit yourself.
@@TheDapperDragon what???
When you said “Mega shrine sounds kinda weird though, I wonder what they could have called them?” I thought, “Well shrines are holy places and what’s the name for a large holy place? Temple! Oh. I fell into his trap.” That’s good writing. Keep it up man, I’m glad Shammy recommended you.
I'm not up on my zelda lore but I'm guessing the melody that plays immediately after is a reference to temples?
@@SkarmoryThePG The tone that plays is famous in Zelda for solving a puzzle. When you place a block on a switch the tone will play and the door will open.
that "man at a grocery store" hypothetical seemed a little too specific to be hypothetical. you having cereal trouble, friend?
Cereal killer
"Welcome to breath of the wild, go nuts" This should be on the back of the box when you get the game.
The slogan should've been "Hungry for Apples?"
This is one of the best Tears of the Kingdom critiques on the site.
That’s actually ridiculously unlucky that you encountered the lynel that early. I asked a few friends that have played this game and none of us came across a lynel until zora’s domain.
@@softan yeah ik but this is very difficult for a new player which is the point he made in the video
@@softan that's pretty hard to discover on your first playthrough a few scant hours into the game. Plus the fact that melee weapons don't break when you mount the back seems more of an exploit then a natural progression of the combat system. Why would weapons break when smacking a monsters legs but not its back.
@@danielaustin8401 it's meant to be because of the way combat works which is fun. You have to learn their habits and exploit them and there's more than one defensive answer and many cool offensive sequences when you learn enough combat. I think the safest option for lynel fire breath is to spurt run laterally then cut back inside for a head shot to mount but you can also go for the intense head shot right before he spits fire, use blizzard wand, dodge with shield jump or just shield perry all 3 shots then use the updraft he creates for easy bullet time headshots. Long story short, the best part of it all is learning how to deal with them then applying it successfully. Had they made them any easier you would be bored after you figured out the many ways to defeat them. Some guys can keep a lynel from ever having a chance to even move from one spot without locking them in a head shot loop
@@MrMichealHouse : Yeah, that's not something that makes any logical sense, it's just an oversight probably brought about by a programming safeguard. For some reason, they didn't want weapons breaking during that animation and applied a quick and dirty fix.
I think it's because most players are subtly guided after the king's speech to take the path leading to Kakariko Amockrocks video explains this pretty well. There will always be exceptions though as shown here, which honestly for a game that emphasises player agency and exploration as much as botw does is something that should have been better accounted for.
A weapon condition system I found myself really enjoying was the one in Stalker, call of Pripyat. All of your guns have a condition that degrades as you use them. As their condition worsens, their accuracy decreases, and the chance of a jam increases. This bar decreases somewhat slowly, but I’m not sure exactly at what rate.
Already, I think that system is better than BOTW, as it never feels like you’re just throwing away weapons with each engagement, but it gets better.
You can bring your guns to a mechanic to repair them in exchange for money. The stronger the gun, the more money it costs to repair, at times costing tens of thousands of dollars to refurbish high tier weapons from a state of total disrepair.
What I love about this system is that it allows you to have “favorite weapons,” while still incentivizing the use of your entire arsenal.
Could you imagine a Zelda game with the usual dungeons/temples with harder puzzles and that really give it that "Zelda vibe" while keeping the exploration and everything BOTW did perfectly? That would break the 10/10 scale.
You can't have great dungeons without a set dungeon order, so no, it's not possible. The designers did the best they could with the heavy design restraints caused by an open world game, but the dungeons ultimately suffered from the game's non-linear nature.
Iluvatar breath of the wild sequel???
@@kylehart8829 > _"You can't have great dungeons without a set dungeon order"_
What? How do you figure?
Vandole So because you want a set order with less large and open world means that Nintendo should keep making the same games instead of trying something new that most people end up liking?
@@lolreadthis Fallout 76 is in no way simillar to botw.
now what do you classify as gamer, because depending on what you say, I may or may not be. But if I was, in your opinion, I would say the game felt underdevolped in some areas (Divine beasts mostly) but was in no way incomplete.
The tests of strength could've been turned into a place to lean a new combat move imo. Like they did it in Twiligt Princess, you could fight the guardians with the new attack you learned previously in the shrine. That would make the combat system so much more interesting and also encourage players to find more shrines late in game!
(I didn't watch the video fully yet)
Yeah, Twilight Princess was the best!
They did do this in breath of the wild. a few test of strength shrines are used to teach you new movies like parry and backflips and stuff. There's also areas around the game that intuitively teach you new mechanics like shield surfing in gerudo town. Honestly I think this guy is a huge contrarian.
@@dat-pup not in the length of TP.. that lock on and targeting and combat they had in the game will always be superior.
@@dat-pupthis is only half true. It’s only one shrine that teaches you these moves, and they’re always available to you.
Yeah but then you’d have to find the 20 out of a hundred and twenty shrines that give you combat abilities lmao
There's a second factor to the flurry rush, it has to be the "Right" dodge. Side swipes need to be backflipped, stabs and overhead strikes need to be sidehopped.
-Someone who rarely does the correct dodge but does dodge attacks regardless
Also, I find that sometimes when I dodge a lynel's sword (even if it's the correct dodge, like you said), that flurry rush doesn't work at all. Which is incredibly annoying
cotton candy too early?
Even worse... it's not necessary to dodge anything except in the Thunderblight Ganon fight where if you don't know how to do Flurry Rush or dodge... you get wrecked without food. You literally never need to dodge or flurry rush at all in Breath of the Wild.
--A person who never learned to dodge until the DLC came out and had to do Champion's Ballad where it's impossible to beat Thunderblight without dodging and flurry rushing.
"Rush flurry" combat and targeting SUCKED compared to Twilight Princess and Ocarina of Time! Come on now!!
From my (extremely optimistic) perspective, it feels like Breath of the Wild was designed as a proof-of-concept for the exploration systems, and they intentionally left the rest very barebones and lacking specifically so they can expand on it in the sequel (which has been officially announced, by the way). Hopefully that means adding back more of the traditional Zelda flair in terms of story and dungeon/boss design, and improving on the shrine designs.
Yeah, I feel lile they can still give us a fantastic story without being a linear zelda and I hope they really put more effort into designing dungeons. I love botw, probably my favorite game right now, but if the sequel does this changes, it'd be 10 times better than the original.
Wanted to say the same thing. I feel like this review is a bit unfair, considering Nintendo has never, ever done anything like this ever. It's not a lack of developers knowing how to make a game, it's a way for Nintendo to learn how to make modern games and add their own charm to it. Found this review a bit overbearing.
@@famoussaturn3237 overbearing is a good description for Joseph's reviews.
@@famoussaturn3237 Exactly. People say it should be easy for Nintendo since they're such experienced and skilled developers, but even they will make mistakes when doing something for the first time. They're trying something new, and things will go wrong, but people don't seem to grasp that because 'it's Nintendo'
Nintendo doesn't know how to do game balancing? They've never done that before?
The blood moon glitch you're talking about isn't actually a glitch by itself, but rather an intentional mechanic the game uses to reset the map when a glitch happens.
I think the Rito quest could have been better if you had to go on a journey through the mountains to find Teba.
And they could’ve used the river area a bit away from the flight range as a more advanced test.
True that mission felt rushed compared to the others
Yea the riot quest is definitely rushed. Did y’all know that the bird people were not even supposed to be in the game? Instead of the Orni, the Dekus were planned so that might be why it seems rushed
man accidentally (mostly) predicted the totk rito quest lol
@uglybad lol I was so happy with the quest in totk
"Given the opportunity, players will optimize the fun out of a game" .
The sad thing, it's their mechanics. All it takes is a dozen hearty fruits, and now you are immortal provided you pause before you die. So you need either enough health or armor upgrades, also provided mechanics to not be one shot. Also you can use the sensor to make finding hearty fruit easy, and mark their locations to return. Now death is meaningless.
Not as true in end game, especially with the expansion that allows for maxing both hearts and stamina. Yellow hearts maxes out at 30 total hearts read/yellow combined. So with my 26 red hearts a +8 yellow will only give 4 additional hearts and as i complete the additional content and final god beast i will only get max heath from any +heart item.
@@aaronwilliams8887 if only pausing before death was viable in real life. 😅
@@coreycrumbcake it is! And it's called cryogenics
@@dragonsdream4236 😂😂😂😂low key facts
i just want to say that your The Witness review was on my recommended and i watched the entire thing in one sitting. i absolutely enjoyed every second of your rambling and thought "there has to be a video out there that he's done about breath of the wild." clicked your channel, scrolled, and lo and behold. i'm about to tune in through this monster in one sitting. great fucking content my guy.
If you like Joseph's videos, check out KingK too 😁
If you love a game franchise, you're willing to criticise it.
herpsenderpsen there is criticizing, then there is nitpicking and complaining. Most people just love complaining
The Raging Reject which there is almost none of in this video , mabye a few nitpicks.
noathegod 1 I'm talking about the internet community
The Raging Reject o ok i agree then
I agree but let's not act like the Nintendo community is perfect. Let's remember how they hacked Jim Sterling for giving a 7/10 (which is good by his standards) and if you criticize almost anything about this game you get death threats and hack threats by these "fans". The Nintendo community has gotten as cancerous as the Star Wars and Rick and Morty group. Look at the comment section of IGN's review of Star Fox 2. All they pretty much do now is plug their thumbs in their ears and scream when you say anything bad about their games nowadays.
This Tears of the Kingdom review is fantastic
I love that i know what this is referring to
Amazing isn't it ? Very distinctive of the prequel
Funny Enough, I once did a flurry rush on a moblin, but when i approached him for the attack Link Jumped straight into his club and got smacked out of the flurry animation.
It must be rare but it seems that you aren't 100% invincible in this sequence.
It really is inconsistent.
That seems to be intentional, like it would be weird if you phase through a club. It happens a lot with Lynels with Savage Lynel Crushers.
SpaceHazard yeah that makes sence
It's up to the player to speculate what nintendo intended to do with this mechanic; speculations masked as facts with confidence won't change that
Supposing the punishment is really intentional, which would be the preferable idea, it's inconsistent because you clearly don't always get punished for dodging straight into an attack
If the punishment is unintentional, then it's inconsistent because you're not always invincible for getting a """perfect""" dodge
No matter which way you look, this mechanic sucks chode and needs refinement
Tl;dr
Flurry rush is pretty stinky no matter how you look at it
No lol
what bothered me the most about this game (don't get me wrong, i loved it, but...) is that there is no effort/reward experience. All the weapons break, so there's no point in feeling great about finding an awesome fire blade if i know that i'm going to lose it soon. There are no collectibles other than the korok seeds. No sidequests with true rewards other than some rupees or food, so why bother in doing them? (they don't even have a good story. any of them) just imagine how great it would have been to finish a sidequest and be surprised with a strange weapon with a unique ability. or an armor set.
^My biggest complaint for sure. I almost stopped fighting 40-50% of the way through. I'd see a Lynel and go "neat" and keep walking because as he says in the video, you have to decide whether it's worth smashing your cool weapons on, and it's not really EVER worth it. That enemy will just pop back in a few days and at best, you might get a weapon equal in value to the one you smashed over its head, possibly even less than that if you deliberately used up an extra powerful one.
I've played games with very little reward for fighting, but Breath often has an actual net loss from taking the time to actually play the combat.
Make the weapons a lot more durable, done, there you go
Yeah i used Lynels literally as means to exchange regular weapons for Lynel weapons by smashing them into their heads
If it’s something unique you want, how would that work?
Honestly as amazing as the open world can be, it's one of the only things the game has going for it. I'd much prefer it if they went back to the old formula, but considering how successful BotW was, it's probably unlikely.
I love eating 20 apples and an entire turkey while reeling on the floor!
Oh no a guardian struck me with their lazer, lemme eat a 5-course meal real quick
A great joke would be to reupload this again with TOTK as title and stitch on a section talking about abyss and sky and no one would know.
He actually did joke about that on stream
The Yiga clan swordsmen only attacked you once!? Dude they were so annoying they would not STOP coming to attack me. Lucky. Or unlucky?
SylverByrd I'll never forget when I was doing the side mission to carry the blue flame to akkala research labs (who thought that was fun) and it takes about 2 in game hours, but I only had 2 hours because that region rains soooo much. I was right at the last torch when a yiga clan leader spawned and surprise attacked me as i was trying to run away, when I had a few hearts and died.
Come to think of it there were a lot of moments where I asked myself, "who thought this was fun?"
Didn't you lit the other lamps on the way there? Becaues there's a lamp every 5 steps, losing your torch shouldn't make you loose more than 15 seconds. Besides, the game expects you to take off the torch several times during the path, since there are several enemy basements on the way as well as lamps that require you to climb, maneuver and things like that to lit.
The blue flame never fades, not even during rain. So I don't really know why you didn't light the other lamps.
Frost It doesn't fade once it's in lamps, but I can't carry a torch with blue flame in rain. Obvi I had to put my torch away and reequip to prevent it from breaking anyway.
However, I was still killed by an annoying Yiga spawn. And had I stopped to fight him, it would've started raining for another 3 hours and I'd have to find shade -> make campfire and wait. Just adding more time to an already not fun side quest.
Dude I hated that part. Two in game hours? Try two real life hours lmao. It took me hella long to even move it from the source. I ended up trying to shoot the flame with my bow to different lamps.
Same. I can't make it 3 minutes without getting jumped.
This is, by far, the best review I've seen and, from what what I can tell, the only almost non-biased review I have seen for BoTW. Every review I have seen, has either been from someone who has loved the series for years and will defend any Zelda title to death, or needlessly criticized the game without giving any proper evidence outside of "Zelda/Nintendo sucks". And while I have pumped probably about 200+ hours into this game, I am very aware of the game's flaws, and pretty much all of the issues I had playing were covered in this video and then some, especially the durability system and that terrible ending. And yes, even though I had issues with the game, I fall into the majority of people who absolutely adored this game and feel as though it's an excellent, albeit flawed, new structure to the Zelda series that can most certainly be improved upon. Although, I do respectfully disagree with the "worst puzzles in Zelda history" statement. Yes, a lot of shrines were cut-and-paste devourers of time, I felt as though a lot of them delved into incredibly creative territories. Needless to say, excellent review. I'm glad UA-cam's algorithm decided to feature this in my recommended videos and I will be tuning in to any future content you produce.
I don't know why I just spent half and hour writing a whole fucking paragraph that, at most, two people are going to even see.
I read it. Thank you for taking the time writing it.
>almost non-biased
Uh, no.
How was it biased? All the points brought up in the video were true, and any comparisons to other games never claimed the other game as better.
Bringer of dis pear skyward sword and ocarina of time are the only ones with good storyline
There is a huge difference between being unbiased, which is almost impossible, and making your biases clear and understood, which is what Joseph does.
I'm astonished you only encountered one large Yiga clanner out in the wild, and only alone. I frequently encounter them with other enemies around, especially at night. As for the Guardians, I broke them by using multi-shot bows and ancient arrows -- often they go down in one hit. But for the most part, I was too focused on exploration to consciously break the game, and with that mindset the game scaled pretty well. Still, this is a good analysis.
What I actually missed most was the weapons/ items the (also missing) dungeons would hold. To me nothing beats the rewarding feeling of finding a hookshot for the first time, suddenly being able to explore places you couldn't reach before
The best part about Nintendo is they're always trying new things.
The worst part about Nintendo is that they're always trying new things.
They always want to do new things that other companies haven't done, they don't want to ever copy another company, even if it's something really basic that becomes a standard in gaming, e.g. online play.
@@mickmickymick6927 oof
You don't make any sense lmao
@@Hychra not everyone gets it hahaha
Yeah right dude. The problem with their games is that most of them are the same
I finally got to play this game, and I agree with almost everything you say. I wish shrines were rarer, but bigger. Like 5 or so of these just linked together. Make it so the combat shrines are mini proper arenas with careful resource management, or just break up points between puzzles.
Also fish people's elephant divine beast was the best, but I can forgive you for liking the second best more.
Why did you phrase it this way? It sounds like you watched an hour long review with spoilers before you played the game.
The Because he most likely did.
I would still prefer there to be content spread out throughout the world
maybe 4 shrines stringed together so you get a stamina vessel/heart container
Hyrule castle’s dungeon was by far the highlight of the game if there were five or six of them it would be great
I've completed this game to 100%, and I want to thank you for this brutally honest review. You've mentioned everything I was thinking in my first playthrough. There was one specific thing you said near the end of this video about how a second playthrough doesn't seem worth it because you'd have to do the shrines again. That hit home, cause I just created a new game and the first shrine I came upon near the outpost ruins I just said "UGH" and ran past it. I hope Nintendo changes some things next time around.
same thing happened to me, imo the shrines are too central to your in-game progression considering how mediocre most of them are
Same for me at least this guy a fan of Zelda not like angry joe because he never play any of the Zelda game
In skyrim "see that mountain? You can climb it" really means "see that mountain? Your horse can climb it". In Botw you have become the skyrim horse
Zelda: Become Skyrim Horse
I am like a horse, by that I mean I do ketamine.
With the exception that unlike Skyrim getting up the mountain by scaling a sheer cliff is actually intended.
at least you don't need to pay the price of a real mountain for the DLC.
To me, this game is the very definition of a flawed masterpiece.
The things it does bad are so bad I even wonder HOW Nintendo missed the mark so much, but the things it does well are frankly some of the best things I've EVER seen on a videogame. This game truly redefined what an open world game is in my opinion.
I am of the firm belief a game or movie doesn't have to be near flawless to be considered a masterpiece (A New Hope is my personal example of this), it just has to change and expand our perception of the medium and BOTW surely does that in my opinion. I think its a game that will be talked about for many, many years.
This is the comment which perfectly describes Breath of the Wild, because I watched 2-3 videos on how BoTW is overrated and isn't the best. And slowly that negative feeling crept in and I was like "Was BoTW never good at all ?" and then I read your comment and everything was clear. Thanks man !
Yes, but, BotW doesn't have a bunch of terrible ubisoft quests absolutely everywhere. Flawed.
@@gsofficial Well the Combat Shrines were that for sure. Plus the combat of BoTW as you saw in the video can be broken really easily.
I think that BoTW is one of those games that actually have more variety in its side stuff (i mostly mean the shrines because the side quests were lackluster) then most games. But to have that variety for the puzzle shrines and shrine quests, Nintendo sacrificed the time spent on Combat Shrines and Divine beasts.
But all in all we can see that Nintendo put the most time in their open world which shows because I still believe that BoTW has one of the best if not the best open world of all time
@derp Not because it does it even worse than ubisoft and if you've paid attention. Every open world game is following ubisoft's model. Every. Single. One.
@@user-vp6cq4sv3d Elden Ring would like to have a word with you.
I do have to say for BOTW having easy shrines was always a relief. For people like my dad who is not seasoned in gaming, I know he really struggled with most shrines so I think how complicated a shrine was is a little subjective.
I remember everytime I got a stamina upgrade I tried to climb that rock in the middle of the rito village
Its little stories like this that make me love breath of the wild.
The final boss of this game made me really sad, after it's over it pits you back outside the fight and nothing changes. You are able to do the battle agian to the same result. Was disaapointed after preparing and building up for hours and hours
That cereals bit.. I felt that 1:35:05
He described me to the T
Und schon wieder Rupty unter einem Botw Video xD
SILENCE VERIFIED
Choose Cinnamon Toast Crunch. Or do eenie meenie miny mo
Ich kann dir nicht entfliehen, Rupty ;)
Eventide island was sooo much fun for me because I went for it early in my first playthrough. I died so many times, but it was fun and rewarding. Almost like a mini dungeon. Game needed more of that.
Thank you, I really appreciate you being fair about this game. Too many people praise Nintendo games blindly, whitch keep the games from improving.
I don't know where this idea of blind praise to nintendo stem from, have you seen the Wii U days? Have you seen how much fans despise some of those games? From an outsiders perspective it might look like it but nintendo actually listen to player's feedback, look at Luigi's Mansion 3, Mario Tennis, Mario returning to sandbox, and maybe even Paper Mario.
This blind praise might be because of nostalgia, fans remembering how good some of the older games used to be. I might be a nintendo fanboy, but I don't see any other Triple-A companies doing a better job or trying to innovate as hard as nintendo.
Wolf17 i may sound like a fan boy cus breath if the wild is my favorite game of all time , iagree that the game isnt perfect but the game deserved to win goty more then any game there
scha well no game is really perfect but it’s pretty close
@@ZachuratedPhat so then explain the latest Mario party game which is a steaming pile of crap
@@alejandrobenavides766 fanboy alert
I was super disappointed that we never got a hook-shot. It would have been incredibly useful. It's iconic as well.
I was thinking the other day what if Breath of the Wild had a hook shot that kinda worked like the tether in the Just Cause games.
It's cause one of the devs was like NOOO IT RUIN CLIMBING NOOO
Ehhhh. The hookshot is more situational than useful. Oh wow. This dungeon conviently has something that requires a hookshot
@@frogglen6350 What? Are you forgetting that it stuns enemies and grabs items from afar beyond just allowing the player to go over gaps? It's one of the more universially useful items in every game it's in.
@@okagron eh. Barely ever used it in oot. Guess I'm just that skilled.
I love the fact that they revolutionized the zelda franchise but i wish they kept more core zelda mechanics and concepts
23:00 100% agree with you , the heartbeat of a Zelda (or Metroid) game is the ever-unlocking nature of the world around you as you progress through new dungeons/bosses and aquire new items. The item progression/unlockling puzzle box aspect of Ocarina for example is what makes it feel like a Zelda game... You make it to a new dungeon, get a hookshot or a bow or a bottle and you can suddenly crack open new areas and even more abilities. It's that aspect that is severely muted in BoTW, and while it's a great game in its own right, it's missing that Zelda-ness that people love. THat, and the divine beasts have no character of their own as far as dungeons.
Well I disagree, It’s not the dungeons, the story, the characters, or anything else! All those things add to the experience, but it’s not Zelda at it’s core, it’s exploration that’s at the core of this franchise. In some ways Botw did good with exploration and in others it did poorly, it’s a mixed game, a new direction, and my favorite game of all time, suffering numerous delays, of course this game’s gonna be riddled with flaws, I’d be surprised if it didn’t!
@@thefrubblewarrior4678 yeah I get what you’re saying and you’re right about that, I guess the Item/progression thing about most of the 3d Zeldas (and link to the past/links awakening) is what I enjoy the most about the series.
@@Okla_Soft Glad we could clear that up.
@@Okla_Soft Also, I don't think the concept of the divine beasts should immediately be scrapped in the next game, I know they are incredibly flawed, but that doesn't they're not a dungeon concept like in all other games.
@@thefrubblewarrior4678 Divine beasts were cool, I thought the overall dungeons lacked a distinctive theme that told me “you’re in the Zora dungeon, you’re in the Fire temple, etc…
"I will be awaiting your TOTK essay with great interest"
Bet he won't like it nearly as much....
@@levimachado i was expecting that
had seen the reuploads of his streams and oh boy
That feeling of over-extending yourself into a dangerous new area and having to make the choice to push on or go back is so intense and great. Especially when there's a big discovery pay-off in the end. I think the original Subnautica game does the same thing. Pushing on down deeper into a dark cave versus returning to the surface for air is absolutely addicting.
kinda exept the main push is getting over the (possible) fear of going deeper where the deeper you are the more scary and dangerous things become, you have no idea the monumental task exploring has on people who are pants shittingly scared of water
Breath of the Wild rewards competency, but not mastery. For some people this can be a very severe problem.
every game needs difficulty levels. I mastered BotW and felt rewarded beat it in under 3 hours, but i know my sister whos a huge zelda fan wouldnt be able to beat ganon without the best possible gear. difficulty is what zelda needs cause i cant think of another series that captures such a wide range of different people, ages, sexes, and skill levels
holy fuck i just watched a full 2 hour review of a game i've never played
LIAM jones spoiled
LIAM jones But isn't it worse that I just watched a 2 hour review of a game that I have 200+ hours in?
Or is worse that I watched a 2 hour video of a game I've never intended to play?
LIAM jones Then get if your intrested and stop wasting time in the comment section
@@jemilagoutiu1237 sounds like he wasn't interested bro. Just wanted to hear what all the hype was about lol
A lot of the shrines in this game felt more like tech demos than challenges. I remember being surprised at just how short some of them were.
You didn't even need to combine hearty ingredients with anything else. Just throw one hearty ingredient onto the cooking pot and you get the full heal meal.
Lol
I really want to hear his take on the DLC. It's a lot harder, so he might like it. I know I do.
Same, master mode makes the combat issues manageable
Too easy.
@@pujeetjha8265 Master Mode would be so much better without the enemies health regen. It makes the master sword trials almost impossible.
@@brotbrotsen1100 *yes*
@@brotbrotsen1100 You don't know how much I agree with this. The game is much harder, which encourages you to take your time and make creative solutions, but with the enemy health regen, your only option is to rush in and keep swinging until they fall. Health regen is the single reason why I will never complete Master Mode.
"Mcflurry Rush"- Joesph Anderson, 2017
McDonalds has McInvaded the McZelda McUniverse
Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.
Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.
holy shit i read that just as he said it. what are the chances
Seriously, how tf did this guy put out a 2 hour critique this well thought out and edited just 1 month after release?
And with 2 kids
yet there’s still no TW3 video
Joseph Anderson - A Flawed Masterpiece
@@jackb9045yeesh, bro spends all his time playing and complaining about videogames when he's got two kids? 😭
@@jon.meister Four. And he's having a difficult time with it, considering his narcolepsy and being in Moncton.
@@GayBrain LMAO what's wrong with being in Moncton
1:06:59
Shika elder: And this, is the master sword, a legendary sword, renowned for-
Link: Its a legendary piece of shit
Lol 🤣 👍
"How much should your overall reaction be brought down by those bad parts?"
I'm not sure I really understand this question. In my mind it's not a 'should' thing, because you don't exactly have a choice. For some people, the bad parts of a good game will stand out and ruin the experience. For others, the bad parts will be barely noticeable, or if they are noticeable they just won't seem important, or they may even seem to _add_ to the game in some counterintuitive way.
I see the flaws in games like Majora's Mask and Dark Souls and Silent Hill 2, and they either don't bother me at all, or they stick out to me as integral parts of the game that help to give it its unique identity (as in, sure, they're flaws by modern design standards, but if they weren't there the game would be worse off for it). But then I look at a game like Breath of the Wild and I can't help but be frustrated by all the poor decisions I see, even though I do like the game. Yet, others just don't mind the flaws, and even others can't stand the game because the flaws are so glaring to them. It's just a personal taste issue, and there's no changing it or accounting for it.
Name one fucking flaw with majoras mask!
@@heidicrist6851 Snowpeak Temple. The entire temple.
@@heidicrist6851 I've heard some people don't like the time mechanic I love it though
Heidi Crist it’s boring and repetitive, and, *boring*. There, seven flaws for ya! Math.
I don’t fully know about this. As much as I agree with you in part: sometimes you don’t really have a choice to view or take into account the bad things and they are subjective. I believe however that there are some sections of particularly good games that are definitely soured in some way but it’s an active choice to mention that the part is bad but that you like the rest of the game for what it gives you. For me a good example is Bioshock. I love that game, one of my favourite of all time, it provides an experience for me that I can’t match. However the section where you play as a Big Daddy and have to drag around a little sister is so so awful that it can’t be missed. Every time I play the game I always remember that part and dread coming to it. It never fully ruins my experience but it’s always in the back of my mind.
"Shrine On You Crazy Diamond"
I love you
malcolm in the middle
Glass Weapons
Jojoke
Retrospectre no...no.
@@pizzadelivery3 not every thing is a jojo refrence you fucking weeb
this is my favorite video about breath of the wild. i feel like it identifies the problems i had with the game very accurately and also helped me understand WHY i had those problems.
literally, i still love the game but i had many issues w it.
11:46 "theres a cliff between you and your destination and youre not gonna waste time going around, so you sorta do a half-strafe up the jagged edges, jumping whenever the game lets you?" yeah, I call it Howardian climbing. A master of it really *CAN* climb that mountain... eventually
1:37:00 That was exactly my thought.
But I thought that it should be the previous weapons from Mipha and Co.
Because I've been carrying her Trident and Revalis Bow with me and I don't want to use them, because of the emotional weight they carry...
Granted they can be replaced, but wouldn't it be better if every Champion gifted you a weapon that is handled like the Master Sword
So you could get one rechargable Weapon from every kind
Bow - Shild - Lance - Two handed Weapon - One handed Weapon
not the shield doe, i liked the hylian shield (best shield) having to be replaced from terry town.
@@reiidaya4439 I don't. It's a cool shield I wanna be able to fix it before it breaks and not be forced not to use the cool toy I got.
Absolutely without a doubt the best review for this game by far. Nintendo REALLY needs to pay attention to this and I really hope they fix all these issues in the next game, especially the lack of dungeons, bosses, and story.
All of those are compensated though. Especially the story. In the end, it's a video game.
Yes it is but you could say that about every pop culture thinng. If your favorite Band publishes a shitty album, it is still "only an album", if the new movie of your favorite friendchise sucks, it is still "only a movie" or if the new I phone sucks (if you're into that) it is still "only a telephone".
Nevertheless are these things, you anticipated for a very long time, often years and spend a lot of money to either own, use or enjoy it, so I can understand why people get so frustrated when the endproduct is bad or filled with flaws.
Yeah, "only a video game" is not a good excuse. Then again, you can disagree about what constitutes a "flaw" in the first place. I do think this Zelda is near flawless. But I don't think the next Zelda should be exactly like this, either. To me, BotW was a perfect statement to the industry, saying this: "your open world games aren't good enough. try something different for once." It was a really powerful statement, and I think the message sunk in.
We don't necessarily need another BotW, but obviously the game was very successful so they are going to reuse the engine for something. What they should do is make the equivalent of another Majora's Mask. A game that uses BotW's template, but gets much weirder and crazier. That would be the perfect follow up.
nintendo is oblivious.
Nintendo is their own worst enemy...
forcing gimmicks and mechanics that are not necessary in a already Perfect Game.
When it came to dungeons: I missed them too. I always felt that cutting down the number of shrines, and instead hiding dungeons, or "mega shrined" could have workd. That is as long as each dungeon had it's own unique design to it. (The shrines became too repetitive, same visuals, same monsters... same same)
It was rewarding to sometimes find good gear, but even the gear system in the game took some Zelda out of the experience.
I did, every... single... shrine... I wanted to be Green Link when I defeated Ganon, I wanted to have the Master Sword and the Hyrulian Shield.
But it dawned on me while playing: Why have this become endgame content? Sure the Master Sword is mid game, but older Zelda Games start you off with this stuff, then builds upon it. You aren't supposed to end the game as Green Link with a Blue shield and the Master Sword! No you are Red or Blue Link with a Mirror Shield and a powered up Master Sword!
I can excuse Skyward Sword for choosing this path, it was the "origin story," but Breath of the Wild? It felt too much like it was made of people who are ashamed of Zelda as a franchise.
Since each shrine is 1/4th of a Heart Piece or stamina extension, why not combine 4 Shrines into one, that way you get an actual reward, Health/Stamina at the end. You'd also get more of a dungeon feeling, it will be less of a chore and more of a reward to find them.
Because the game is huge and empty. They needed that many shrines so that you'd actually have something to find.
@@chloro8306 I know. Which is my big gripe with many open world games. Quantity over Quality.
Honestly though, I think Elden Ring managed to really strike the balance, with how they had the Legacy Dungeons, which progressed the plot of the game, but also a lot of explorable content which was rewarding to explore. It rarely felt empty.
@@TheAurgelmir it's on my list!
"It felt too much like it was made by people who were ashamed of Zelda as a franchise" YES they threw out the baby with the bathwater and it really shows. Zelda games are puzzle games for me and the puzzles are GOOD but the BotW puzzles are dog water and easier to break than to genuinely solve. Having no new tools or no locked off areas is also really important to the zelda experience. Its a good game, but its not a zelda game. I used to joke that it was a beta test for another series that they slapped a Zelda title on. Even the story is in no way uniquely Zelda. You could change the names and character designs and it would be impossible to recognize it as a Zelda game. That's a problem for anyone who picked it up wanting a Zelda game. It became a generic open world game with fun exploration mechanics. I wanted a zelda game.
@@badasspinkpony5486 If you took away all the Zelda branding from Link's Awakening, it would still feel like a Zelda game, if you did the same to Breath of the Wild you'd not say "oh yeah, this is a Zelda clone!"
Much the same that you can spot a Soulslike miles away, because there's something in the DNA of a game that needs to be there in order for it to be spiritually the same.
(Which is also why Adventures of Link isn't a Legends of Zelda game, and was never branded as such in the West. It was "Zelda II" sure, but it was clearly marketed as something different)
I actually love the combat in BOTW. I love sneaking around and sniping the watchtower bokos, getting sneak strikes on sleeping ones, lighting explosives. Dodge and flurry rush, etc. and the best part for me is that when you see an enemy using a weapon on you, you can take that weapon when you kill the enemy. I love seeing a great spear on an enemy and killing him, taking his spear and killing the rest.
I do think there is some awkwardness once the white enemies start appearing, because they have so much hp that the weapons dropped by any other content basically does nothing to them.
I totally agree, 5 headshots with bombarrows is to much
I agree, I just wish link and the enemies were glass cannons instead of walls. it can take forever for link to die, and forever for link to kill enemies, which just makes fights sometimes tedious. I wish small enemies (non-Talus, Hinox, and Molduga) had smaller health pools but did more damage. It would make fights more intense and less drawn out. Other than that I love combat though, one of my favorite memories of any video game is defeating a crusher lynel in the deplian badlands. I found it and was severely underprepared, but tried again and again, and got really good at parrying his attacks since I figured out I couldn't dodge. The satisfaction of finally taking it down was amazing.
@@JacobPDeIiNoNi to have had Link learn new move sets and strategies like in TP would have been a great addition to this. But sadly its the same old thing again and again and again... Where the creativity in that, it was half done to me.
But they don’t really give you any indication that you can do the advanced combat tactics. You just have to get lucky and figure them out on your own, or do the combat tutorial and immediately forget them afterwards.
Videos like this are really important for pushing a company to work on their flaws, and make even better games. Really good analysis and constructive criticism.
......why should companies listen to one (pretentious) UA-camrs that never made a game? Why not listen to the praise and work up from there. Botw gained 20 million sales
@@frogglen6350 Nintendo wouldn't listen regardless of who gave the critique anyways, they're Japanese.
@@frogglen6350 enjoy eating shovelware and half-baked slop then, this kind of attitude is what breeds stagnation
I had the exact opposite combat shrine problem. You're told to go to Hatena early on, but the bay right next to it has two shrines visible from the lab. As you might expect, I went to go do them, stealth-arching my way through a group if over-levelled enemies on the way to the first one, only to find a Moderate and a Major test of strength. The Major's even right in the bay, you can glide to it from the lab!
He consistently nails exactly what I feel when I'm playing a game and that's why I think his quality is top-notch.
1:44:27 the rare Joe Laugh. Retweet for 10 years of good luck
But... this is UA-cam...
Navon Myhand that's the joke lol
***** My mind... it still can't correlate the two subjects in your joke.
Didn't really sound like him to me.. maybe his wife or somethin
jlag191 "tweet"
when i played through the game originally i had alot of internal complaints i never really put much thought into, it felt kinda grating to be playing a game that i and many other thought was amazing, but had so many flaws. I mostly brushed everything under the rug, then about a month ago i found this video, i was totally ready to simp for this game but found myself agreeing to most everything you said, thanks joe
That's most people. They like it because they feel like they're "supposed" to.
@@angeliqueclarkson1158 I'm months late here but I feel like you're so wrong on this. So many people deeply love this game for very valid reasons, loving it because they're "supposed to" is stupid, nobody does that.
@@rechtebanana While you might be kind of right, it is untrue that "nobody" does it. There are also people that are fans of other groups/things in life for example bands or musicians and their songs, but only like some songs of theirs purely based on their loyality towards them. Maybe you don't do this, but denying it completely for everyone else is unreasonable thinking.
Man I was dealing with a Gnarly migraine when I started watching this. Somehow the calmness of this video (and vomiting in the middle) helped a lot. Thanks!
"Tears of the Kingdom - Oops! No Zelda"
I can't help but flock to these reviews when I see them. Too many reviewers are scared to be critical of a game
True, same goes for the Witcher 3 and TLOU. A game can be a masterpiece and still have notable flaws.
Stay away from the things I love please...
You Eldrazi lot are only trouble...
Juno Kazooie that is true. Like geralt's terrible movement system or the last of us having a generic story once simplifued or some hated how slow a monotonous the gameplay was.
Except you can do "generic" better than anyone else, which The Last of Us did.
Another example in another medium is My Hero Academia, it does nothing "new" but blows everything else out of the water when it comes down to execution.
And execution is all that matters, because in the history of mankind you'd be hard pressed to find 10 different stories ever told.
All that changes is the perspective used to tell the story (aka the execution) ;)
This game is flawless to me.
1:39:20 Ain't no way man predicted Tears of the Kingdom 6 years before
Except you don't even get to keep it AND you don't even get bombs as emergency backup damage 😂
Almost like Aonuma is a predictable hack that needs to be fired.
Funny how the part he actually got right was 20 seconds earlier. That weapons would be corrupted by ganon's influence and the master sword would in some way be free from it.
The combat in this game made me feel like an idiot. I got so frustrated, I’d say it was the biggest flaw that made me quit the game near the end. Thank you for actually talking about this. It’s not just a skill issue, the design is wonky.
I agree. I always ended up repeatedly slashing my sword, because I didn’t know how to dodge attacks, and the game didn’t give me any indication that I could do so.
@@tweer64lmaooooo. Skill issue
Can't wait to see how long his Tears of the Kingdom video will be that he posts a month after release.
That is a Hearthstone card pack, it will aid you on your journey.
IT'S TIME TO D-D-D-DUEL!
Thank you so much for your time on making this video. I disagree on a few things, but otherwise you are summing up what I struggle to explain to my friends. Quite a few of them desperately defended the game and all its mechanics, no matter what. Overall you did a tremendous job on this.
As grand as this game felt, it would have been so much grander if there were more enemies, Bosses and dungeons
This is by far the best review of BOTW on the entire internet. You echoed exactly my thoughts, and dissected the games flaws analytically. I have no idea what is up with most reviewers these days. Did really nobody notice the broken healing system? It's the first thing that jumped out at me when I played the game.
No, on the more review side of the internet, I have heard people discuss it at length.
Rox did a good job as well..
You should watch Matthewmatosis' video too
1:46:30 Now I'm imagining finding an old lady at the end of the game, and then you understand it's Zelda.
I always thought these reviews/ commentaries are too long for their own good, but then again, it seems that this length is the least one can do to do these games justice, as they're often longer than 20 hours, 10 minute reviews may seem more casual, but if you really want some solid points and observations then these commentaries are for you
most critiques are reviews, with the main goal being to help someone decide whether or not a game is worth buying, critiques like this are more about dissecting a game for the benefit of the future of games as a whole, and a bad place to go if you're trying to decide if you want to buy it, as seen by the fact that Joseph usually spoils the story of whatever game he's talking about from start to finish
I agree with you but I think than his kind of content woud be Better on a professional web site and not on UA-cam
Well when I am grinding on a game and don’t want to die of boredom it’s nice to have a long video I don’t need to look at
Marco Sergi how is UA-cam not a “professional” website
I don't think so I disagree with the fact that he said it should be on a different site but UA-cam is clearly not a professional website because anyone can post anything and it is barely moderated
As someone who genuinely loved this entry, you’ve encompassed all my gripes with it, and even taught me a couple things too (I’m not overly hardcore with games to this degree).
I hope that the sequel puts all the less fun and soulless elements of this one to shame.
For me, one of the biggest issues is that, while there's a lot to *see*, there's not a whole lot to *do*, which is more important imo. Exploration is all well and good, but most of the time you'll run into either a shrine or a korok seed
"into either a shrine or a korok seed" Then exploration is not good. It should be rewarding like on Hollow Knight as an example or take any mainstream Metroid.
@@saricubra2867 The majority of upgrades in Super Metroid are just missile tanks (to a comical degree).
Granted I think it is the 2nd weakest (playable) 2D Metroid game but that got dethroned as soon as Mercury Steam made their own abomination game and stole a title from a beloved series acting as though they were making a game in that series.
@@haruhirogrimgar6047 bro are u saying Samus returns is better than super Metroid? L take tbh.
@@saricubra2867 isn’t like 90% of the things you find in metroid missile tanks and energy tanks while 10% are actual unique items
@@hue_marlon727 They are NOT a fetchquest and are actually fun to find.
Also Super Metroid can be hard af and you should get the upgrades.
This video aged like fine wine and many of the issues remain with tears of the kingdom. And yet again everyone is praising it. Maybe Im just in the wrong, since everyone seems to love these two games but putting another annoying system on top of the weapon durability system, with weapon attachments, straight up ruined the game for me. Im 10 hours in and not sure if I wanna finish it, just not having fun
How I see it if you didn't like anything about botw, then totk will not changed your opinion as it only improved so few things and added two more more, the sky and the underground. Enemies variety increase but not much compared to previous zelda games or even open world genre. There stil enemies with reskin colors palettes. The puzzles are still too simple, the shrines although it have more personality this time around and have some aspect of the traditional dungeons but it still funciones mostly as divine shrine which are solve with simply puzzles. The bosses here are improve but the bosses here are nothing to write home about as other game did bosses way better. People saying the combat is different when it is not true. All it did was add the ability to combine weapon to increase it damage and durability which this game you must do so if you want to deal the maximum damage you want which it is pointless since that weapon will break anyway. They didn't make an overhaul of the combat and it the same as it was on botw. So I don't understand why people says combat is different. The sidequest are still fetch quest most all of the time, collecting ítem or weapon in hidden caves that really why bother if it will break anyway. The borefest of korok seeds is back and I can't believe people count that as a engaging activity to do repeating over and over to find those korok seeds. They just improved little things. People think I being unfiar but when many spout out the it the best game there is, then you must Excel I everything I don't think this game Excel as other game have done way better in term of boss fight, more meaningful sidequests, a overall better soundtrack and story. Why are Nintendo fan so content with so little improvement and mechanic that have been done way better in other games???
I agree this game is like Botw 1.5 and some of the most obvious things they should have changed or improved are just kept the way they were. As someone who played a lot of the first game I’m getting fatigued pretty quickly. Somehow I think the shrine puzzles in this game are even worse a lot of the time, and the dungeons I’ve played (2 so far) are even easier and more barren than the shrines. I’m not even sure the dungeons are an improvement over the divine beasts which is saying a lot. It’s stunning that this game took 6 years to make and yet none of these issues were addressed
@@latticepoint5245 you hating but still bought the game day 1 and played it up until 2 dungeons 😂
Yeah you’re in the wrong
@@igee1605 I don’t think I said I hated the game? I like it I’m just disappointed in the lack of improvements in some areas. They could have done more
Two points that I think you could have touched on regarding the non linearity of the game and how well it's done:
At each Divine Beast, your dialogue options with the relevant characters sound more confident with each Beast you clear. If you do Naboris first, Link sounds unsure, but if you do Naboris last like most people end up doing, his dialogue option in the chieftain's room is "I can calm Naboris." No hesitation, no doubt.
The other is that while some of the shrine quests can autocomplete if you find the shrine early, certain events change if you veer off the script. The most famous example being that if you are able to reach Zora's domain without meeting Sidon once, when you enter the king's chamber, he has different dialogue as he does not notice you're a Hylian right away and you've shown up completely unannounced during a crisis. Instead of being friendly, he curtly says "The king is not accepting visitors at this time." before he catches on that you're the Hylian he's been looking for. It's rather difficult to actually see this due to the constant rain in the area making the main path just about the only viable one, especially early on, and the relative ease of running into Sidon by accident, but I find that a piece or two of the climbing gear and using Revali's Gale from Hateno Tower is enough to get you in from the highlands if you play your stamina right.
I’m watching this two weeks before totk and it’s amazing that the broken master sword looks to be a component of that game.
Big oof.
Not on your part, on Aonuma's...again.
I'm here post totk and every single point is fixed by totk
@@nodrance nnnot even close
@@nodrancedid you play the same game everyone else did?
Oh my god. You've done it. You've articulated every problem I had with this game. Every single person around me made me feel INSANE for not understanding how "great" and "innovative" BOTW was...thank you.
The exploration and world itself is innovative. However, there are problems with the game that don't make it perfect.
I was trying to find other people complaining about the crapshoot lock on system to check it wasn't just lack of skill on my part and I found two guys on reddit that were treated like they were crazy for even bringing it up lmao
@@VinchVideos the big problem with the lock on system is that you can't switch your target mid lock. Twilight Princess had this in 2006, and and it's basically standard in every game with a lock on mechanic.
BotW is the definition of a FANTASTIC foundation with an okay house on top.
@@samreddig8819 they should go back to OoT's lock on system and targeting. That was flawless!
@@VinchVideos but it is great and innovative, it's just also bad and flawed