Super Mario Odyssey - It's No Masterpiece
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- Опубліковано 10 січ 2018
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All Moons on the Second Channel - • How Long Did You Spend...
HeavyEyed's channel - / @heavyeyed
And thanks to Chris Wagar for the help getting Sunshine working. / agrimvale - Ігри
Thanks for watching! I'll be streaming most of today if you want to stop by and ask any questions about the new video. You can find me here:
www.twitch.tv/andersonjph
This video took forever. Nier Automata was meant to be next but after playing Odyssey I decided I had enough to say about it that I should go for that next. The video was meant to be 45 minutes. You saw how that turned out.
I realize parts of this may seem a bit excessive but it was important to prove my points. Most of what has been said about this game so far has had little evidence to support it--on the moon side of things. The movement system has had some good discussions already.
Here are some more links. This video will likely get copyright claimed by Nintendo but that's okay. Patreon is doing well enough to support videos like this one now. And check out HeavyEyed's channel if you're looking for some more content. He's under 10k subs while I'm writing this. I hope he gets above that.
ua-cam.com/users/HeavyEyed
www.patreon.com/JosephAnderson
twitter.com/jph_anderson
discord.gg/8gSBsYC
Joseph Anderson that 4:45 tho 😏👌🏻
Looking forward to the next Nintendo video where they copyright claim it after you finish writing the first paragraph in your script.
Joseph Anderson I saw that YES, you can't deny it
Makes video on Odyssey and free DLC is released immediately after... Patience is a virtue
My jaw literally dropped when you said Mushrom Kingdom wasn't the 1st world.... you're brilliant dude
Bringing up Chris Pratt in a Mario video. This man was ahead of his time.
Not just timing but breadth... I suspect more and more people will begin to question the current publisher-favoring _(not_ developer-favoring) definition of _"Is this single-player game worth full price?"_ as _"How many hours does it take to 'complete' the game in various ways?"_
@@MegaZeta What
he's not dead
@@ros9764 his comment actually made perfect sense and was well written
@@mattdrummond3552 It did, but what did it have to do with the comment itself? I feel like this should have been its own comment instead of a reply
I must point out a severe flaw in your critique.
1:41:15 - The Kooper is not throwing hammers but pans.
Kerdon91 absolutely dismantled him. Hats off to you
ok, everyone head on back home, this video has lost its point, nothing to see here anymore
I have lost all respect for Joseph, I now see him for who he really is.
Kerdon91 You're doing God's work good job
This deserves a moon
I just wanted to come back to this video to state that you successfully turned "It's No Masterpiece" into one of the most overused UA-cam video titles in existence. Congratulations on being the first.
I'm sorry.
@@JosephAndersonChannellmao
@@JosephAndersonChannel witcher 3?
@@jerryrikki9466 bad
@@jerryrikki9466 read the comment under the Lies of P critique
You were so dead on about the Mushroom Kingdom thing, you almost gaslighted me into thinking it was actually the start, since I have not played Odyssey for years
Yeah that kind of sucked… I wish it was harder, and it’s probably the worst “real” kingdom.
Same here, and goes to show how mediocre this game really is. As someone who is completely unbiased towards Mario, who's literally never completed a Mario game before Odyssey, I can say that there were rare truly enjoyable moments (mostly in the Metro Kingdom) and everything else gave either a lukewarm sense of enjoyment or outright cold.
i was like "huh i don't remember starting in mushroom kingdom"
I thought that maybe since I had played the game a while after release, the original version of the game started you in the Mushroom Kingdom and they changed it in later versions for some reason. But nope, it's just nintendo game design
@@friendofp.24 loud and WRONG
That analogy about Chris Pratt is a bit stranger considering he literally is mario now
God's Plan
"It's a me, Mario. That's not the voice, you're gonna have to wait for that."
AHHAHAHAHAHA
He's so cool!
As I read this comment I reached that point in the video
Don't you hate it when youtubers extend their videos by the ten minute mark
Ren Hoek it’s a joke silly
Like this: ua-cam.com/video/nlUAI984L1U/v-deo.html
95% of the point that Joseph makes, in 6:45.
Yeah, I hate that! They just do it for the money
witnessing your profile picture has been the pinnacle of my existence.
how many upvotes did you get LUL
is it just me that thinks its fucking hilarious that lady goombas will just fall in love with the first goomba to cross her direct eyesight
hard proof that mario is a male power fantasy
It's just you. I could go on a 10 hour long video about the societal norms of the Goombas, but I'll save you the time and just tell you straight up that the Goombette (lady Goomba) actually falls in love with the moustachioed Goomba wearing a red cap. That's no ordinary Goomba, that's not like every fish-Goomba in the Goomba-ocean of the Mario Universe. That's the only Goomba in the history of Goombas to rock that style.
@@mashedboiledfriedYesir.
wahmen
@@TranslationHell truuuUUUUUUuuueee
9:00 - Camera / Movement
16:09 - Lack of depth
20:34 - Uninspired exploration / Design
28:03 - Possessions
34:15 - Target audience
37:19 - Mushroom Kingdom
43:42 - Filler moons
1:24:57 - Bosses
1:32:22 - Post-game
1:55:32 - Conclusion
1:57:38 - Outro
Wow you actually sat through that? damn son
Wow the moon part really took a long time...
I see you copied my comment
@@gamermapper He complained about repetition repeatedly for 40 minutes... I wish it was a joke.
You should make a timestamp that mentions Chris Pratt
"Can I pick the movie tonight?"
Comment of the year!
Mr_Trains_62 his witcher review is basically two movies lmao
Underrated comment
Unironically i watch these before going to bed or while doing stuff, helped with my english
"Nope, not after last time."
No game review is complete without mentioning Dark Souls in the first five minutes
Yes. Dark souls is an excellent game
Well to be fair, Dark Souls was a really successful game, and it definitely popularized some things in gaming.
Dark Souls, such a good game.
Ahh yes, Dark Souls, the game.
Lol I thought I'd seen everything and then someone calls out Dark Souls in a Mario game review. Wtf?
People have probably said it hundreds of times by now but at 1:21:00 Mario looks at the right answer if you stop moving near the pipes, how would anyone figure this out naturally? Probably by failing 10 times in a row beforehand, so it's not impossible to do the first time but also it isn't designed in any way outside of that system that gives you the answer.
so many games have the characters look at points of interest but this time its bad?
@@JohnDoe-et5bq No they fucking don't 💀. Name somes games that have the character looking at points of interest as the only clue for what you're supposed to do.
@@JohnDoe-et5bq why would you stop moving in a platformer? and if I'm guessing and in my head looking for clues, why would I thought the clue would be on Mario, who just came here at the same time as me, and is mostly just my thoughtless avatar in the game world?
@@bobbymcjoey9432 botw and totk
It's one of many examples of absolutely terrible game design. This just doesn't feel like a Nintendo game. It's like a third party game where they didn't have time to beta test and troubleshoot for flaws. A Ubisoft game then. They just threw a load of disjointed cack into a bin, spat in some hackneyed nostalgia and tried to serve it up as a Mario game. It's awful, genuinely one of the least pleasant game experiences I've ever had. The fucking useless joycon controller design didn't help things either. It shows how far Nintendo has gone from their own high standards when they churn out utter rubbish that is Odyssey and the Switch console in general. There's just abolutely no thought put into anything they release whether it's software or hardware.
That target audience segment was such an eye opener for me tbh.. I played odyssey and put it down way before I could finish it. It just didn't have the magic for me.
My son, however, has beaten this game multiple times and will routinely return to it for another run through. You helped me understand WHY he was so obsessed.
It feels like there's an additional, lost demographic, as well. I genuinely don't know how kids that are the age I was when I first started playing Mario games are supposed to be able to play this. Having _options_ for moving around the world, completing challenges, and fighting is one thing, but _having_ to do them (or do them a specific way) for the base game is another. And if a core Mario game can't be a starting place for young kids, where on earth are they supposed to start? Mario doesn't need to be made for very young children, but it should be possible to at least make some decent progress in the game with practice and repetition--they always managed it on the legacy consoles.
(I know he was saying that the target demo for this _is_ a new generation of young fans, but I'm talking about a younger age range. I would say that the kids I knew and went to school, soccer, camp, etc., with either had an older sibling with a console and started playing Mario at around age five, or _were_ the older sibling. And in this game, there are certain things, like controlling Jaxi on bridges, that the average five-year-old simply does not have the motor skills execute.)
@@jacksyoutubechannel4045 Eh, when did we start playing SM64? I'd say around 8-11 - I don't think it's designed for under 7 year olds at all
@@Corrupted My family definitely had 6 & 7 year olds playing the Christmas it came out. They definitely weren't beating it, but they were successfully playing levels, getting through the 30-Star Door, etc.
ETA: Because it was the first 3D game, special movements (like those used in speedrunning) may have existed but weren't necessary for most things in the game, _and_ the game couldn't (and didn't) require a ton of finesse, so even the "slides" had pretty decent margins of error and Mario didn't respond super sensitively to controller inputs. Those are the things that I think of as insurmountable developmental barriers, things they just have to wait out, for most kids: requiring combination moves outside their processing capabilities and critical thinking, or requiring precision in movement that is outside their physical developmental stage.
@@jacksyoutubechannel4045 the answer is quite simple; The internet. Most kids when they get lost or confused or don't know how to progress look up guides or videos on them. This way they continue. They also slightly adjust to the game more having these secrets here and there over time, allowing them to actually
@@jacksyoutubechannel4045 The VR game gorilla tag has the most complicated movement I’ve ever experienced in a game and lobbies are full of 8 year olds bouncing around better than they can walk
you were so dedicated to the bit about mushroom kingdom that you had me actually questioning if i played the game wrong
Same I was so confused like what
You talking about it being the first? That had me confused too
Me too I was like naww did I miss something lol
So you cant think for yourself
@@lyleinnoe2210 that’s not how you use that expression
It would have been hilarious if at the end he said "with all of that being said this game is my favorite game of all time" as deadpanned as possible.
That would be such a classic UA-cam Video Game Critic Joseph Anderson Joke™ that I'm legitimately shocked he didn't actually do it.
@@jon-umber I know, right!
“It has a little something for everyone.”
Joseph knows nothing but deadpan.
That’s such a critic thing to do lol
I remember feeling accomplished after getting every moon in every area before beating the game... and then I stopped playing when I realized that several more would be scattered about in the places I just spent hours inspecting. I didn't feel excitement at that point - just exhaustion. You really put that into words when you said that it feels like no previous exploration goes unpunished. Very well-thought criticisms.
I suppose it best to speed run to the end and then come back, right?
@@Buffalo93 I suppose. But I really don't find that enjoyable, y'know? I like to take my time exploring and getting familiar with all the ins and outs of each area. It wasn't fun going back through all those areas (that I had just poured hours into) only to find that I now had more thrown onto my plate and must completely re-explore.
That’s 100%ing any game lol. It’s not really ever gonna be fun and exciting like beating the game. Pretty much every mario game the 100% is boring but it is rewarding if you have the time for jf
I actually found it awesome to have more stuff to do after beating the game. You don't have to do it, you can beat the game with 124 moons and stop there but for the completionists and big fans of the game it’s really fun.
@@Armo_93 if you haven’t yet look up the secret Luigi sprites and hunt for those
This video was cathartic in expressing my frustration with the moons. I really enjoyed the Dark Side challenge rooms, and I really want to try the Darker Side. But I'm not collecting the remaining 200 fucking moons I need to do it. After running through 2 worlds already, I'm done with it. The best metaphor I can think of this is if I wanted to go rock climbing, and I wasn't allowed until I spent 3 hours playing hide and go seek with my 6 year old niece.
You’re just jealous that you never had the world record for Bower’s Big Bean Burrito
And he did it blindfolded with a USB steering wheel while his brother was playing
Deadpool Model T-800 but his controller was lagging
@Gay Bowser So long
I actually really want to see what dunkey would have to say about Mr. Anderson's review. I always like the dunkviews because they always seem to be free of bias, but dunkey is a HUGE mario fan that praised this game for featuring so much mario nostlgia. Here, however, this mario fan counts it as a negative thing. Just goes to show how two people with similar tastes won't always agree. It also seems like dunkey only considered the main story line of the while Joseph included the loooong post game as part of the entire game.
Spelling Bowser wrong is the equivalent of spelling a thwomp as a “thomp”
Filler Moon is my favorite Sailor Moon character
GemSword347 This comment made me feel better after realizing how stupid my favorite Mario game is, thank you
Sounds like a bad porno
Sounds like a bad inflation-based flash animation.
What I think everybody needs to take away from this is "if an optional menial task has a chance to reward something, it now becomes required". Doing all these small things for a chance at a moon is now something encouraged thus mandatory if you want to complete the game.
I greatly enjoyed Mario odyssey without feeling the need to even grind for 500 moons.
i saw so many challenge rooms in this video that i missed in my playthrough, even though those are by far the most interesting part of the game for me. which makes me realize a major issue with the game: unless you're a completionist, you're never incentivized to find the good stuff because you can easily get by without.
Agreed. I'm in the middle of 100%ing the game and this is my third time having simply finished it. So this time, since I knew about the moon rock Moons and knew I'd be combing every Kingdom in the post-game, I just didn't bother with much extra stuff and just beelined it to Honeylune Ridge with usually the least Moons needed to advance. And yeah, I was shocked how little there was on the main path. Just doing the required "story" Moons and some of the simple extra ones needed to go to the next Kingdom is only going to show you the very basic top layer of the game. It's a far cry from being able to skip a dozen Stars in 64 or even skip one or two full stages if you really hate them. Odyssey's structure and design is the exact opposite of Sunshine- "here's a few required collectibles and then just do whatever I guess"
The part where you said mushroom Kingdom was early was hilarious I was completely fooled into thinking it was early game
I was literally questioning my memory of the game. Then I realized what he was doing.
Joyit I thought the game just got updated because I only played through it once
@@AC-qu9ng I didn't buy a switch until recently and I didn't know which games to buy with it. Tbh there's not much that I hadn't seen in parts from other stuff and I was interested in someone's opinion that didn't like such a popular game. I admit it was a kinda weird decision tho hah
@@AC-qu9ng What is there to be spoiled? Mario games are purely about the gameplay and watching someone critique it won't ruin it
@@joyit6062 damm and now they will release an switch 2.0 with double the battery life, i feel bad for you
Normal people: mario
Joe, an intellectual: märio
Normal people: Brother.
Me, an intellectual: Bröther.
@@Quadraginta1337 Lööp
@@fernandoj8479
sööp lööps
me: マリオ
Mærio
Ik this video is really old now but I really appreciate the amount of effort that went into it. Not only the intensive research but also the fact that you somehow made a feature film length video essay so engaging
Seriously the time in these videos flies by.
bro this guy is a clown
@@toooydoeur I feel like by analyzing everything he sometimes misses the forest for the trees.
Bro he didn't even show all of ruined kingdom, there is a whole sub area with extra platforming puzzles that gets unlocked after you beat the boss that he just acted like doesn't exist.
@@cmonkey3698 He probably means on the surface it's small. Personally I wouldn't think sub areas like that one really count towards a kingdom's size, especially a sub area as small as the one in ruined kingdom.
Honestly, despite this video being controversial, I wholeheartedly agree. I personally found all of the game mechanics to be excellent but the challenges Odyssey makes you do are just so... tedious. You only spend about 1% of your playtime actually platforming, the rest is just whatever minigame they felt like adding in there.
In fairness I think exploration is worthwhile and a big apart of the appeal of older titles aswell and is one of oddesys strong points. The issue is that instead of side content like blue coins or Korok seeds exploring gets you heaps of mainline content making the actual challenges seem pointless.
Lordnuggetor has probably never tried superstar mode
I feel like you didn't focus enough on the moons in the game.
Kenny Larsen I agree too I think the moons are pretty fun and extremely creative
Yeah he only spent an hour and a half talking about them... how dare he
Yea, it's not like the game revolved around them or anything.
guys it's sarcasm, that's why the comment has hundreds of likes because it's poking fun at the focus of moons.
sonic meerkat yeah I realized that I’m just really stupid
Okay but super Mario odyssey takes a lot from spongebob squarepants battle for bikini bottom and I stand by that premise
24 Frames Of Nick the world 🌎 needs you to do a theory about this
Im going back to play that game again thx
boii this statement got my support
I stand by Battle for Bikini Bottom being a legitimately solid 3D platformer. Sometimes nostalgia isn't blind after all.
You speak truer than you know.
Honestly, even after all this time, I have to say I enjoyed this game a lot. But this video is a good perspective on why many people don’t like it the way I do.
I find this fascinating. So it sounds like you acknowledge (or at least recognize how others could see this game) but still like it a lot. How is that possible? Is that you disagree with the criticisms? That, despite the issues, you still enjoy exploring the worlds?
For me, I found the worlds really cool, Mario’s move set incredible, and (at first) the possessions really neat. But it didn’t take long for the bad moons to start tainting the entire experience for me. Like for every “good” moon, there were 3-5 not great moons, followed up by a few “wtf” moons.
I’m very very curious what your thoughts are.
@@leeartlee915 I’m currently trying to 100% the game and the thing that keeps me coming back is the movement and traversal options for Mario and Cappy. If not for the movement I would’ve dropped the game a long time ago.
@@Jewce24 lol, talking about butting into a conversation. Aren’t you already bitchin’ at me in your original post about how “I haven’t played the game in 5 years”? Apparently that’s bullshit as you’re playing it right now.
@@leeartlee915Hey! I’m a bit late responding to you here 😄
Mario Odyssey is a good game. A great game, even. Even after you beat it, there’s still so much things to do, the worlds are well thought out and its style is really reminiscent of Mario Galaxy and Mario 64. The soundtrack (while it’s not the best if we compare it to older Mario games) is delightful to me and to be honest, I’m glad that was the first game I played on switch! Mario Odyssey is a colorful, nostalgic, gorgeous game, and while not being super hard, it’s fun. And that’s what makes it so cool. It wasn’t made to be a masterpiece, nor be the best super mario game, it was just made so you sit back and have fun. ❤️ I do have one or two negative points, but in no way it outweighs the excitement I had playing this game for the first time.
@@aesynk3537 Hmmm, yeah, I could see that. I like how you framed that too. “It’s not the best Mario game but just meant to be fun”. I think if THAT was what I saw more frequently, I wouldn’t be so shocked by the general opinions on the game. But to see people call it the BEST Mario game EVER, yeah, that just blows my mind a little.
Thanks for taking the time to reply. I appreciate it.
It's by no means a bad game but I was taken back by the absurd amount of moons in the game, especially with how many were just: break this rock, ground pound here, use this capture for 2 seconds, talk to this npc.
This is why I am begging they don't release an Odyssey 2. 3D world and the galaxies were so much better in every way
@@tortoisewarrior4855 um if they made odyssey 2 actually really good and creative level design, keeping the movement options or expanding upon it then it would be a masterpiece
To me that exact reason why it is a bad game, the content needs to be engaging enough to want to continue, there was no way I was doing all that obviously repetitive stuff, compared to other Mario games - Galaxy, 64, Sunshine in particular this is INCREDIBLY lazy
the moons felt like the "Collect ten direwolf pelts," of platformers. Just stupid busy-work, like no give me something to platform! I don't want just pointless, brain-dead tasks for the sake of completing tasks.
@@JoeMama-yd1ve I want busywork in between my big quests 🤷🏻♂️ I like getting distracted by little 30 second detours
Wow, typical of a “UA-camr“ to always hit that 2:00:00 mark, smh...
ikr
And still doesn’t have ads until 1 hour in. What a legend
doing anything to push it beyond that 10 minute line
Obscene.
Only for the views, disgusting /s
But Joseph
You can *be a goombas*
Christopher Kanski YOU CAN BE A TREE
You can be a tree.
U CAN BE BOWSER! said enough...
YOU CAN BE A GOD DAMN CACTUS!
What if he already is?
I spent 50 hours collecting every single moon in the game, and watching this footage, I barely remember any of it. This helped me a lot in pinpointing why odyssey was Just Pretty Good to me instead of the 10/10 it feels like everyone says it is
Who told you to get every moon in the game? That's on you.
@@ralphiecifaretto8961 sorry I thought the big collectible count they were advertising would be fun and interesting as that's the standard expectation for a video game. Next time I'll go into a game to have no fun instead
@@absollnk Why do you feel the need to get EVERYTHING when it's not needed to beat the game?
@@ralphiecifaretto8961 because I'm a completionist and I value getting the most out of every game I play
@@absollnk That sounds like OCD to me.
"Your heart should sink so low that your thong should get heavy." That was the weirdest most out of place thing I've ever heard Joseph Anderson say in a video.
I clicked the like button but didnt get a moon, is this a bug?
Yeah you’ll have to make a new account and try again
You got a Moon!
"Liking the video"
You have to click it 50 times.
Have you tried turning it off and turning it on again?
Some like buttons gives moons some just give one more like to the video better check all the like buttons though!
As a massive Odyssey fan, I normally laugh at negative Odyssey reviews. But this was really freaking good. While I may disagree with you I respect everything you said. Every point you made makes sense and although I still love the game, my eyes were opened to Odyssey's flaws and I can see why people were disappointed. This was an amazing video, thanks man
I just have to come and actually say thank you! Not just leave a like. There are too many Odyssey fans are honestly disgusting about it. Not all, but too many. Look how many people are going "you don't like fun" in these comments. T_T
You gotta respect the guy that spends 2h to give a negative review lmfao.
@@Taziod imagine being mad at a game reviewer for reviewing games and surprise surprise! not always liking them lmfao
@@endwalkr I'm not mad I don't even have this game. I just like this guys style
@@Taziod FUCK I misinterpreted your comment, I thought you were hating on Joseph lmao I'm so sorry!!!
The juxtaposition of such a bright, colorful, happy game with his unbridled rage make this video entertaining from start to finish.
Yeah, first it’s kinda obnoxious but it gets funnier the longer you watch.
Oh my god I thought the "look at a flying taxi" thing was a parody thought up by ProZD. That's an actual thing. Holy shit.
PROZD MENTIONED
I think he didnt like the moons
Sebas Rom99 really?
Did he? I mean, he did enter professor mode for 2 hours. HMMMMMM.
you misspelled blue coins
Yeah, it's like he doesn't like the core of the game, I'm 67 moons to 100%ing the game and there is an execive lot of variety to not get bored collecting moons, he however seems to be angry at the game for giving him something to play.
The game is better than Zelda BotW in my opinion, and I honestly would consider myself more of a Zelda fan than a Mario fan. Don't get me wrong, BotW does some stuff in ways than no other gane has done before, but Odyssey is an overall better experience.
Jesus Osvaldo Broch well he makes some very good points, in the end you just feel like you enjoy it or not, i didnt play it and i dont know if i would like the game
Seeing Peach in a different outfit is one of those rewards that aren't moons
@Adam Senzai dang I missed that on my first playthrough but tbh I don't think I would have been ready to handle that anyway🥵
@@stevecosmolove1045 Grow some mushrooms man. I believe in you.
This guy gets it
@Rob Shabibo WHAT
@Rob Shabibo peach had a outfit for each level
Before watching this video, after finishing Odyssey and doing a lot of the after game content I would talk about how Odyssey is this massive game with so much stuff in it and so much content. But this video made me realize just how much recycled filler moons there were, how small the kingdoms actually were, and how linear some parts of the game are. I still enjoy the game, but my perspective on how “massive” it is and my overall opinion has definitely changed.
A great and authentic review. Shows the shortcomings of this game. This game could've been way more.
Just spent two hours watching a man say Mario in Canadian while talking at length about 800 moons in Mario. And I enjoyed it, too.
Here in the uk we crucify those who don’t say it “Canadian”
@@captainraft2633 Why thats the wrong way to say it😭
Definitely the most Maerios I've sat through in my lifetime, haha
@@captainraft2633 Lmao pin me up on that crucifix
Username checks out
Oh no I'm gonna listen to Joseph mispronounce Mario for two hours
mAYrio
meechhhhhreeoh
This triggers me to no end
Mair-e-o 😅 lmao if it was anyway else I couldn't watch.
Does anyone know why he does that, like what region he's from or does he provide an example because it seems like a conscience effort more than an accent or whatever.
It's as if he honestly believes we're the ones pronouncing it wrong.
Well, he says "sorry" like a Canadian, so that's something.
I can agree with most of your criticism. I played every 3D Mario and loved 64, 3D world and galaxy 2. But I still had the most amount of fun playing odessey. Most moons aren‘t unique and it‘s too easy most of the time. But for me the movement just fixed it all. Although there are 880 moons, grabbing them in „unintended“ ways with trick jumps was so fun! It really isn‘t a perfect game but for me the experience was great.
The thing that killed it for me was that those trick jumps just were never necessary or really rewarded. You can do some really cool tricks and get to places in ways that feel unintended... but then you're still just collecting a moon you could have gotten the normal route, but slightly faster. It felt like wasted effort - why bother, when you don't get anything out of it? The game has all this movement and tech, and then it just refuses to ask you to use it.
Perhaps it's on me coming to a kid's game looking for challenge
@@rednidedni3875 You are right this is a kid game. The way they did it it was perfect. Easy for anyone but those who know how to play can do cooler and faster. Mario games are like that. The problem with this game is that there is no diference in the harder and the ridiculous gifted moons. Same problem with Zelda botw, lot of content but nothing seems unique besides the main story
@@EvilPapagali666 except galaxy was also for kids and not this easy
@@thatitalianlameguy2235 You absolute can defeat the final boss only doing the easier levels. Same with Mario 64 where you can defeat Bowser with 70 stars and isnt that hard to get that number, but to get the 120 you need to pass some challenges.
Galaxy have some reused levels with timer or only 1 bar life that is harder, but to pass planet to planet colecting only the necessary to proced? Not hard at all.
But yes, Odissey is a bit easier, but that is with every new games..
@@EvilPapagali666 most of the content is original more meaty and always more challenging because there's less variety and the progression of worlds means that they are allowed to increase challenge while odyssey cannot because you can miss the first version and therefore all challenges are of the same difficulty regardless of world, a fundamentally flawed game
I think a big problem with odyssey is the lack of variety and originality in its objectives. The movement system is basically perfect and the worlds are (almost) all very memorable. But the game has like 999 moons and probably 3/4 of that is uninspired filler that exists only to artificially extend the game’s length. If they had kept it down to a more reasonable level, spaced objectives out more, and made more unique challenges for them like 64, sunshine, and galaxy, I would be much happier. Those 3 games get by on having only 120 objectives with galaxy 2 having 240. Each feels like its own distinct challenge to obtain.
Agreed. One point I kinda disagreed with is about the “out in the open moons”. Every 3D Mario game has had this set up. From Mario 64 to Odyssey, there has always been a percentage of moons that are just “there”. But what makes this game different is just how out in the open some moons are. Like, some of them are just on the ground floor as you’re walking around. But there are a lot of them that are pretty comparable to “out in the open” moons in previous games. Other than that, I think this review is spot on.
It’s crazy ppl say the movement system is so perfect, with the motion controls being an obvious flaw and how the ZL button is used to do so many actions that’s it’s easy to, say, ground pound when you really wanted to leap thru the air.
@@kennethcamp8730 That’s a fair criticism. The controls are far from perfect. What I think people mean is that, when the controls work, Mario moves so smoothly in Odyssey. But I agree, I have ground pounded accidentally more times than I can count… but that also use to happen in Mario 64.
@@kennethcamp8730 just hit the button at the right time dummy?
If you watched the video, he objectively showed that it's actually closer to 7/8s being uninspired filler.
Guys I watched the video
*wheres my moon*
For the time it took to watch the video you should get more moons (maybe 30)
VerboseQuestion
🌙
Holy shit clicked on this video thinking it was 20 to 30 minutes.
I was really fucking wrong
Duh du Du DU, Du DU *DU*
Pfft just clicking on this video would give you a moon
This video in a nutshell
Merrio: *Breaths*
YOU GOT A MOON
*Angry Dragon sounds*
Mario: *exists
YOU GOT A MOON
better not stop
did any of you even play Super Mario Odyssey?
@@movedgunner1695 I 100% Odyssey, and I didn't enjoy it playing as much as previous 3D mario games.
Ok this is a joke but to be honest there’s that many moons that I’m ok with it there’s still plenty where you need to use skill
I’ve seen some people denouncing the guys at Nintendo, calling them stupid. This is the most polite negative review I’ve ever seen. While I don’t really agree, I really have to respect the argument.
Care to elaborate on why? You're allowed to obviously I just like hearing both sides of the argument.
Honestly, your points about many of the shrines feeling like they were thrown together in a basic level editor makes me think that some kind of Odyssey Maker game would actually be great.
"If you played the game you're used to tedium and wont be bothered by it"
Damn.
Twitch Fails I haven’t watched the whole vid so don’t know the context of that quote, but I wouldn’t consider Mario Odyssey’s main campaign tedious at all. The only tedious part of the game imo are the moon paintings where you have to go somewhere else to get that moon (but that’s less than 5% of the whole game)
Came to the comments just to see if that quote was here. Brilliant.
He just wanted likes because someone posted that line before he did and got way more.
Ironically that line hits hardest at joe himself because he did 2 playthroughs and spent all that time getting moons.
Which is ironic since he said that Stephen's Sausage Roll is one of the best puzzle games he ever played.
People still don't know what ironic means.
Long story short summary of the video.
The game’s biggest accomplishment is the control and movement, but the game doesn’t build around that and just tosses you into a playground where you get rewarded for doing the most basic rudimentary stuff. That would be fine, except every reward is the exact same. No matter what the challenge or goal. No unlockables, no extra modes, you just get the thing and move on. There are no lives, and thus no real punishment or danger, resulting in a game that is repetitive and a chore.
I don’t really feel that way about this game but I still enjoyed this review even though it was 2 hours long
Except buying hats
Martin Henebury Buying hats is the only reason this game isn’t a 0/10 because I can have Mario only in shorts in freezing weather.
EdmacZ I agree, the movement of that game is what makes up for it.
Getting lives in videogames lost all meaning since 10 years ago. There is no real punishment in getting a game over, just do it again. Losing coins here on the other side is a good punishment since you need them for hats, suits, collectibles and extra moons.
Returning to this review after some time, I still have some troubles understanding how I feel so differently about it. I really get most of your points, but I had so much fun exploring and finding those hidden coin stacks in spots that I really didn't think any developper would have thought of putting there. I loved to have any excuse to go back and explore again to find the new moons in the kingdoms I already did and explored every corner of. I loved the movement even though I don't like to always throw cappy neither, I can't deny it is so fun and still got enough depth for me to get better still after years. I really see you as THE reviewer that I go to for in-depth game critiques, but on this one, this makes me feel like I got poor tastes in platformers. Or maybe trying to learn those speedrun tricks gave the game the depth it lacks in the first place? I mean, when you talked about trying to skip stuff in your 2nd playthrough, that's what I did, and there is so much jumps and tracks that you, the player, decide to take, and they can really up the challenge.
In any case, I would love to see nintendo do another Mario in the 64/Sunshine vein, with the movement of Odyssey, but more complexity in the level design too.
Don't beat yourself up over it, just because one guy on the Internet dislikes this game doesn't make it the objective truth. I love this game and by the looks of it, so do you. That just means you get to enjoy more stuff than this guy haha
I mean, I played through Odyssey again and had a wonderful time.
I think he brings up many good points, there really is just a bit too many of these moons that don't require much effort and aren't very distinct. I still think the overall game provides an experience that in the aggregate makes for a very good game. A flawed game. But a very good one.
From what i read up on most people don't agree with the review cause it feels like it's structurally flawed. Putting the controversial opinion before why he believes this to be the case. The way objectivity keeps being brought up this way makes the review comes off as unintentionally pretentious. And if you're making a review and do this it's gonna make people not want to listen to what you have to say.
You DON'T have bad taste! The mechanics in this game are absolutely incredible & the worlds are vibrant and fun. It offers plenty of simple moons so most people can get through the game, while also offering challenge moons and tech skips for people with higher skill.
I agree. I think it really depends on your gameplay style how you enjoy this game. I also just really love exploring the worlds with Mario's moveset and finding things even after I've already been there. Sure, I see how his takes are valid. Having so many moons just laying around does kinda decrease their individual value but it just doesn't bother me. I still enjoy the way to getting (most of) them and it gives me a burst of happiness when I find something new and get rewarded for it.
We can all agree that the ost is good, right?
Some were good
For sure I love wooded’s theme
I can't understand people in this comment section saying "It's a guy complaining for two hours about a video game, this is just a waste of time".
Do these people understand that games take years to develop? And video game design is a broad topic and has the potential to be discussed for hours and hours on end... Specially when you talk about the legacy of 20+ years old franchise like Mario.
Bro nobody cares about this shit. Videogames are just videogames, you don't need 2 hours to talk about a game, they're just pastimes, YOU are the one who should be enjoying them, not listening to some guy talk for 2 hours about a videogame for kids
Half the video is just him describing things I've already played while missing the point. KingK got the same opinion across in a third of the time.
@N n You mean Nintendo fanboys. Just like their baby BOTW, don't you dare point out the flaws.
@@hubblebublumbubwub5215 What does it matter how long a video critique is? It's not a game who can say the most in the least amount of time. I really appreciate the fact he goes out of his way to do an in depth critique and I am not the only one. I even think the video could have been even longer and I still would have enjoyed it just as much. But I guess you don't have the attention span to appreciate it.
@Pile of Sand
Didn't you have the attention span to read my comment? I don't need to hear a long description of a game I've already played. I guess there's an audience for it but I think he gets too much credit for going "in-depth" when he actually goes in-length.
"It's not a game who can say the most in the least amount of time."
It kinda is
"generally, the fewer the words that fully communicate or evoke the intended ideas and feelings, the more effective the communication"
-Mark Twain
"Also, I'm sorry if that was tedious to go through for anyone who's already played the game already, but I figure if you have, then you're used to tedeum already and shouldn't be bothered by it."
The salt is real and I absolutely love it
Yet he loves and praises the god awful, tedious, uninspired, and blandly put together chalice dungeons in Bloodborne. Dude should get a clue.
@@HollowedEyeHounds roasted
@@HollowedEyeHounds bloodborne isnt perfect but i like the chalice dungeons
Tldr: stfu
@@HollowedEyeHounds What is: Opinions?
@@HollowedEyeHounds
You're comparing content that is extremely on the side...to the main content of another game. Like, please, if you take a second and think, you'll see why you're wrong.
I think this game hit two target demos pretty well
1. Young kids
2. Parents who don't have much time to play or energy to want to grind difficulty.
Both of which kinda fit the Switch and Nintendo's vibe. There's plenty of Elden Rings maximizing complexity.
Fair analysis.
I think you can expand that last one to far more than just parents, but yeah.
There are plenty of people who grew up gaming and still love it but can't really afford the time anymore (I am one of them). The switch was in many ways designed to be a casual "urban" console with games you can just chill out with in the hour or half hour you have spare. Being able to knock out 20 minutes of a lighthearted, consistently rewarding game like Odyssey or Zelda is all a lot of people really want from gaming nowadays, and I think to some extent they were both designed around that.
@@pintatatphpaobe9563 yeah, good call on my over-generalization to "parents". In my flawed view of a very narrow slice of humanity it feels like me and my fellow parents don't have time and other people do. But that's a me problem and neither fair nor accurate.
elden ring isn't complex lmfaooo
Nintendo is known for targeting kids what’s with the shock?
I honestly think it's disrespectful to say that it's for young kids. Young kids are not stupid.
11:25 they wanted long jumps to be easier, but didn't want long-jump-wall-jumps to be easy, so getting rid of it altogether makes sense. Also with cappy wall jumps can get crazy, so they had to reign it in a bit
Dude... that bait and switch spiel about the Mushroom Kingdom being a beginning level.... friggin blew my mind. I'm one of the 2 people on earth that still haven't played the game yet, so that really took me by surprise!
I played the game and I reaaally wanted to correct him in the comments but then he pulled that card and BAM FLABBERGASTED
>I'm one of the 2 people on earth that still haven't played the game yet
Um no, the vast majority of us haven't played and don't give a fuck about Nintendo games.
If you listened to the tone of his voice and the words he was using you could make out how sarcastic he was being with words like "i guess" alot.
Also Dmbisawesome, i'm pretty sure that makes your the the second person.
DMBisAwesome Its good tho
This video is just an excuse for Joseph to confess his crush on Chris Pratt.
I died at the that moment. So many comparison to make and he chose that 😂😂
But you don’t need excuses to love the Pratt
Oh man this chris Pratt comment…
HOW DID YOU KNOW
Jesus Christ
Six years later and I learned this all for myself just last year when I finally got a Switch. Odyssey was day one buy, and by the end of it I was so disappointed I didn't know what to do with myself. Now, it's not a garbage game, but so many of it's design choices just fall so flat. You spent two hours going over it, but just to summarize my complaints; Many of the worlds were either bland and empty or poorly designed. The controls are not as tight as many previous Mario games (Mario has a turn radius like a car now, I'm pretty sure his directional movement isn't true analog, and trying to do the in air Z long jump too often just caused him to do the ground pound - and probably die - even though I know the timing on it). But, worst of any of its issues, is simply that it makes it rain with the moons. Like you said, it's like the only collectable is korok seeds. Look under a rock? Moon. Enter an obvious building? Moon. Complete a long and tedious obstacle course? Moon. The challenge was basically never there, just the time sink, and so neither was the sense of accomplishment. This made the whole game end up feeling... pointless.
29:55 My one counterpoint here is that there IS a drawback, in that all of the Mario powerups prevent you from being able to enter the smaller, one-unit spaces that little Mario can. You might be like, oh that's barely relevant, but I'm certain there are at least a couple levels in SMW that require this
Also: this should have been a Kirby game. or a Wario game?
Speaking of Kirby games, Kirby and the Forgotten Land.
Looking forward to that one.
@@bigbluebuttonman1137 car
@@bigbluebuttonman1137 Can't wait for the... interesting... fanart.
@@thenoseguy leave clawroline alone wtf
rip clawroline lost to rule 34
Considering how Mario Odyssey was one of the early Switch games, I think it was designed in a way to showcase the portable aspect of the console. By that I mean that the game is probably meant to be played in short bursts of time. I play Odyssey in the same way I play Animal Crossing, in a very casual manner. I turn on the game for about 30 minutes just to kill some time, collect some moons and play around with its fun movement mechanics before turning off and heading out to do something else. Not that I think your points are invalid, I actually agree with most of them and I am not trying to make an excuse for poor videogame design, but I think that playing the game on a slow pace can make the moon collecting aspect of the game feel much more tolerable and less of a mindless and tiresome chore. Anyways, great video! I don't usually watch long reviews, but this one made 2 hours feel like nothing
Yeah, he streamed the game for 12 hours straight on launch.
Which is NOT how the game is meant to be played.
And it actually makes me wish more games could force limits on how you play at once.
@@wariolandgoldpiramid Forcing limits is stupid
People should be able to play games however they want. Why would a game, used for entertainment, want people to stop playing because "it's not meant to be played like this"?
@@wariolandgoldpiramid You are part of the reason Splattoon and Animal Crossing can intentionally f"ck over players.
This comment doesn't seem to engage with one of the video's main points: that "short challenges for short bursts of activity" is one of the series strong suits, and that's *_not_* what happens here. Instead, you're given too many rewards for doing things that don't rise to that level-incidental and insubstantial.
@@wariolandgoldpiramid i played the game and finished it in a few hours
it's short as hell
yes, it was a rushed run, but that's because i wanted to see more worlds, but the game basically punishes you for being curious and leaving worlds too quickly
other mario games don't make you leave levels too quickly, requiring X stars to continue, while here if it says like "10 moons for the next world" the game will last a lot less if i collect the stars required to just end the game
in mario 64 the game wants you to collect at least 70 stars to finish the game and it's still gonna take a while for casual players, while mario odyssey, for casual players, it's gonna last a few hours only (i finished it in like 5 or 6 hours, a casual player)
“It’s like having Chris Pratt as your online boyfriend” is my favorite analogy ever
SAME.
I guess it was his way of coming out of the closet?
Analogy, not simile.
@@EchoDissolve My bad, ty
I'm rewatching this video after watching a lot of other Joe's critiques and streams, so I understand Joe's style and personality better. The bait and switch at about 42:00 is just great, it's THE Joe thing to do, and I love it
I agree that it goes for nonstop positive feedback, and that it isn't challenging. Those Dark of the Moon stages are a bit of a challenge though.
It's really though just a refinement of Mario 64, whereas Breath of the Wild was something new. In Ocarina, every item was just a key. The boomerang hit switches that opened up doors, hookshot enabled the player to reach previously unreachable ledges and paths forward. BotW made the overworld the game, not just an interim between dungeons. You could climb anything. It was a breath of fresh air, and I had a better time with it than Odyssey. Odyssey really wasn't anything revelatory. It was Mario 64 with amazing controls and some visually fun areas.
I will say that I felt very upbeat and great while playing it, but that was mostly due to the controls. That cap throw, air lunge forward, air cap bounce, air lunge forward combo move felt great to perform. I don't know how they do it, but Nintendo really makes it feel good to run and jump. Their physics engine or whatever you'd call it just feels really easy to use
"I'm sorry if this seemed tedious to anyone who already played the game, but I figured if you have then you're already pretty used to tedium and shouldn't be bothered by it."
GOD
DAMN
WHA-WHAAAT?!!!
Shots fired 💀
Seems kind of reductive to me when presented like that. Any game can be boiled down to its repetitive elements.
Move right and jump. Strafe and shoot. arrange puzzle pieces.
Dynasty warriors and street fighter are tedious if u consider its one gameplay type, but we go back to them for many reasons. Mario also. Its "tedium" perhaps for sake of cynicism here? Still a dope af video btw
In good games, those repetitive elements are built around a solid core. usually this is an interesting narrative, a gradually escalating difficulty, more complex level design, a gradual introduction of new mechanics that force you to rethink your initial impressions of the core mechanics... but his point is that SMO does none of these things and simply recycles the same "chalenges" over and over again.
Thanks noob-noob. This guy gets it
This video summed up as simply as possible
Why are two shrines devoted to throwing hammers at cheese
moon
Hammer Bros are lactose intolerant maybe?
C H E E S E
As someone who really likes to complete their levels systematically and hates coming back to a stage to complete them after playing different stages, this game was soooo exhausting. I like it when I can complete a checklist, but not one where you go randomly through it and have to do things in the most inefficient way possible. Also, the gameplays was horrible, it didn't feel as clean as the mario galaxy games which I absolutely adore. I wish I hadn't spend the money on this one honestly, and it took me a long time to admit that.
Yeah, I recently went back to this game after putting it down years ago and I was shocked to find that many of the moons required me to bounce back and forth between levels. That e would be fine if I was gaining abilities or something but no, it’s just designed to pad the game.
The game incentivizes you to leave to the next level as soon as you finish the story and only deeply explore every inch of each kingdom after beating the story. You not playing in the way the developer intended made the game less fun for you, not the way the game was made.
@@josiahbaumgartner7643 If you played the way the developer intended, you’d beat the game in 3 hours.
@@josiahbaumgartner7643 The developer should make their intention more clear then. Have some in-game dialogue (if you aren't a Nintendo fan you should have the ability to read) about it.
@2:01-.-One could say… MaRiO NeVeR qUiTe MaDe ThE jUmP tO 3-D!!!!! (Internal Sonic fan crying.)
"Its Like having Chris Pratt as your online boyfriend" that's *REALLY* specific Joe, you want to talk about something?
I think this is a case for me of charm and very solid controls being all that is needed. I see and agree with your point of this game not being challenging, and not offering interesting gameplay scenarios. The game for me was more of a mario relaxing and charming adventure, than a platforming masterpiece. I would argue that instead of imposing challenging tests of skill the game incentivizes player expression, starting from playing dress up, but most importantly by not locking the player from geting moons outside of the intended method. And that is probably the most fun I had with this game, exploring the levels and trying to find ways of getting into difficult places using the tools available. It is a platforming sandbox, and in most sandbox games expression gets priority over challenge.
It is funny how you compare it to breath of the wild, because I kind of have the opposite look on the games, I find breath of the wild to be more filled with padding, because most of the gameplay is walking or riding a horse, holding the stick up to the next shrine or to a bunch of repeated enemies from a surprisingly small pool of options. At least in mario Odyssey, even with the most simpler objectives of moving from point A to B, I am still engaged in the acrobatics and there are little improvements I can do to my movement to make it faster and more fun. In BOTW you are lucky if there is some terrain to slide with your shield or to glide, which is also not very mechanically engaging with little variation or optimization possible.
I agree that this is a master piece of a kids game... but I don't think it is necessary to mention the target audience or to expect reviewers to specify. Each one measures success in their own terms, and critics in particular should strive to measure success beyond what they like and taking developer intention in mind. I can see how the marketing sold you on a different idea to what the game was, but I am not entirely sure if that is something to hold against the game.
the point about odyssey compared to botw is spot on!
@@fisheatsyourhead I agree with almost all of his points but I think he is kind of missing the forest for the trees. While the objectives are admittedly easy and simple, they are in a way an excuse for the player to explore and platform around the world in whichever way they want. The movement is so good that the objectives almost feel secondary, the means to an end.
While in Zelda the majority of the gameplay is often uninteresting and the player is rewarded for wandering around with eventually something interesting to do. Which is not necessarily bad, but it is the opposite approach to mario odyssey. In mario looking for the objectives is the fun part, going from A to B is the fun part.
I think you've finally managed to express what I felt about Breath of the Wild when I played it.
I am a movement guy. I grew up on Mario and Sonic. I chose to beat Super Meat Boy because I got to blaze through hard levels in neat ways.
So when I played Breath of the Wild, it was neat. But it started being hard to hold my attention, because there were long stretches of climbing and running around where that was...all that was happening. And it didn't feel particularly charming, like it was *the best walking or running I've ever done in a video game,* whereas in Odyssey that was not true. It was peppy and fun to just do any of the moves I could on the way through these kingdoms.
And while I certainly noticed that so many of the moons were kind of lazy, or just stomping on a piece of ground reliant mostly on paying attention...it was a ton of fun just getting there in my way.
Whereas in Breath of the Wild, I wasn't having that same feeling of just being totally free.
@@bigbluebuttonman1137 Yeah absolutely, I think he misunderstood the mission statement of the games. Sure breath of the wild had far better rewards for exploration with the shrines, but in contrast you spend the majority of the game holding up on the stick, of course the rewards have to be huge, otherwise the game would be almost a complete waste of time.
Grab to random playthroughs of mario odyssey and BOTW and compare random times in the playthrough and most likely mario and the player are doing a whole lot more that what link is doing
@@draguOdoT I would say that a problem I have with both of these games is the sheer enormity of them that killed replayability and also undermined most of the objectives, making them feel somewhat pointless in the grand scheme of things. A thunder sword might be a cool reward the first time, the tenth time might not even be worth picking up.
But yeah, now that you mentioned it, I may have been a little too harsh on how you control link for most of the game. Sure you mostly press up and do simple things. But the experience is supposed to be engaged mentally not only mechanicaly, you are supposed to contemplate these awesome vistas full of secrets and feel inclined to visit and explore them, even if the action itself of going there is bland and repetitive. Similar to in real life, you can be walking down the street and walking through a dense forest and eventho you actions are virtually identical, the experiences are not, one can be commuting to work, the other one an exciting day of vacation.
Either way I still think that BOTW could have made its moment to moment gameplay more exciting (for instance with a larger cast of enemies or more traversal options to unlock throught the game). And despite the fact I do think both of these games are heavily padded with pointless objectives, I can recognize that this is part of BOTW identity, having a huge world to explore, if you make BOTW smaller you risk creating an entirely different experience, while Mario Odyssey I think it would only benefit from cutting the number of moons in half or even lower. Definetely feels more padded for the sake of playtime, while BOTW is padded for the sake of world building and a sense of freedom.
JUST SAY MARIO RIGHT ONCE!!!!
Of course its no masterpiece..
That title goes to:
SUPER MARIO BROS 2 BAYBEEE
THE ONE AND ONLY TRUE MASTAPIEECEE
#objectivefacts
Garfield kart*
Homer J. Simpson what?! You dunk
KNACK 2 IS THE REAL MASTAPEECE
#everybodyelsesopinionsareshit
SUUUUPPPPERRRR MAAARRRIIOOO BROOTTTHHHEERRSS TWWWWOOO BAAAYYYBEEE
Ah i see, your man of Dunkey as well.
Oh wow, that Mushroom Kingdom bait and switch blew my mind. I saw the comments during your jab in the God of War video and didn't get it, but now I understand. WILD.
I saw those same comments, and came here looking to find more. Instead, I found your comment, which makes me happy.
Me too.
@@Mertanian The thing is, he claimed that the Mushroom kingdom was the first level to trick people who haven't played the game into thinking the tedium was just teaching mechanics, but then showed them it was one of the last levels in the game to show just how underwhelming and easy the game is.
I played the game and thought throughout him listing all the Mushroom Kingdom moons "Did I miss something?" "Was I supposed to go back there?" XD
Odyssey was such a painfully mediocre game. Truest 4/10 I have ever seen.
I totally agree on the part about how they handled moons & fine tuning some of the controls/movements, however I can't agree with the negative views about the worlds... I feel like we've gone numb in this day and age, when I see the worlds in this mario game, I see experiments on tropes never explored before: Tostarena for mexican desert and latin america ruins, New Donk for big metropolis, Bowser for Japanese architectures, Shiveria for Norvegian/Irish pubs, Forbidden Island for Indonesian/jungle vibes... Sure, you could absolutely say that the "desert" theme has already been done in a mario game, but that's like saying that a city has already been done in gta, that's just a byproduct of the scope of the game, taking inspiration from real places in our world, with a twist. I would definitely agree on the "arena" kingdoms, just because I see a lot of lost potential and missed ideas, I'm sure however that was made because of development crunches. With game mechanics fine tuned and the structure of the base game already there, Odyssey 2 will be the masterpiece you were looking for, no doubt. Nintendo showed technical prowess, a great understanding on map design and variety with this game, not mentioning the attention to detail and the willingness to challenge what they have established with the past 15 years of mario games.
Let him be a crybaby about it
tropes never explored before
deserts and cities
@@jonathanferreira6682 with that kind of attitude, every place is a boring explored-before-already setting/environment
yeah and that's why we dont use that kind of wording, what you can say is that those are interesting takes or mashups with mario but really those aren't
@@jonathanferreira6682 You can simplify everything thinking that way, like the gta example I wrote above, or every map in every metroidvania ever, like "oh wow just a bunch of interconnected corridors with a new coat of paint" ... It's pretty simple: you must think of the artstyle of a game, especially in a long-running franchise like Mario, and how the new game can push those boundaries. I think that specifically to Mario Odissey, it is the least "platformy" and most world building i've seen in recent Mario games, the whole concept behind the game is traveling the world, and you know, in the world there effectively are deserts, snowy places, volcanoes. The thing is how Mario games can use these concepts and create interesting outcomes without stepping on too safe grounds, and I think this game did it. In Tostarena you go from an iced mexican city with funny skeleton guys to some ruins nearby and all ascends into the climax of the inverted latin america pyramid, in my eyes that's something that pushes Mario away from just a linear platforming challenge, and it's desert with interesting twists (you ride a lion statue, pretty cool). New Donk, a realistic city with realistic people who worship Donkey Kong? That's pretty cool if you ask me. In Luncheon Kingdom there are fork guys who live in an italian low poly place with a volcano that they use to cook soup? Thats pretty cool. But I guess you could just say "Ah well, it's just a lava level". And that's a pretty dumb statement if you ask me. It's like playing Hollow Knight and saying "Ah well, it's just another Brinstar with different graphics and bug people". So yeah, I continue to not agree with this. Just because a specific theme / ambient doesn't click with you, it doesn't mean that it is "safe" or "seen-before". A mechanical forest where cleaning robots protect flowers, with overgrown mechanical facilities, and all culminates in a flower robot fight? That'a just really good for a Mario game. And I could go on and on
You make a lot of valid points but goddamn you're hard to please
My main issue is when he starts talking about the Yoshi posessions, bounding races, "secret moons" or minigames being filler and then he has fun with the RC car one and is disappointed in himself for having fun?
I'm currently majorly ill but at least even in this state I am not that cynical.
I think a lot of people are disliking the video without even watching it first, I've already read too many comments complaining about "how mushroom kingdom is not the first level".
Most people do other things while watchng this kind of content,verbally implying for 3 minutes that Mushroom Kingdom was the first stage was kind of obtuse and longwinded as a point and confused the shit out of me until he got to the 'punchline' It just wasn't very effective whether due to tone or writing it fell flat.
Yeah it's not the first time that's happened, in his bloodborne analysis he pretended for 20 minutes? that an invisible alien that grabbed you was a glitch, now I'm used to it but I understand everyone's first reaction to a joke like that.
I just feel that in this kind of content it can be ill fitting because I know I've done similar when trying to make a point in the past and completely lost people on what I was trying to say sometimes simple it better I guess haha, I personally think video reviews have a good room to be jokey and non-serious at times but due to the nature of the medium I think it's also wise to make those moments clear to the viewer as if it depends on a visual or audio cue they might not always be holding enough attention to see when those more subtle plays happen :)
I thought it was very effective because I have not played the game. All the moons he described seemed like it would be from the first tutorial level. Then he reveals it actually isn't and the whole game is that tedious, really struck me and makes me never want to play it.
+Fireaxxe Well, it's made like that purposely though, it's supposed to be an endgame reward type of thing. It's not meant to be difficult. In fact one of the moons he praised was from a sub-world of that level.
At first I was like “why is he spending so much time on the moons?” And then I remembered that’s the whole game o_O
Francis Gabriel Xavier exactly so why even play it if you’re going to have such a problem with getting them
Dusk Legend because the game can still be interesting to critique and analyse?
@@DuskLegend He explained that.
Some people like doing mundane tasks (picking up unique moons) to achieve a satisfying goal (500 Moons, 700 Moons etc) and for them collecting a single moon isn't fun but getting every moon in a level until it has nothing to offer is engaging, and satisfying.
You're describing a mentally ill person.
i feel this way. feel like collectathons do not vibe at all with some people and do with others.
I picked this game right after its launch. I played almost all of it, but after my 500th moon, I just lost interest.
I was never able to put into words why it felt so disappointing for me, while it was just a masterpiece for almost everyone else, and this video does just that.
Thank you for that incredible analysis. Probably will dig for more of your content (and seeing this is from 2018, I hope you still make it lol).
Yeah same here
Around snow kingdom is where my interest started to fall before plummeling down a hole at bowser's kingdom and just kinda rushed to finish the game
I picked up postgame stuff when I got really bored and I was still bored
Same
@@unquestionableexistance8704ikr. The later kingdoms almost feel rushed in a way. There are so many kingdoms that have barely any substance. The snow kingdom is a good example. That one is just boring; it’s just snow. No cool themes like Tostarena or the luncheon kingdom, just snow. I feel like the moon kingdom is also pretty boring since it’s very empty. The only things that are really carrying it is the novelty of being on the moon and the fact that bowser is there.
There’s no “incredible analysis” to be found here. You’re just an incompetent player lacking efficient exploration.
The video went over every type of moon but that wasn't good enough, I want a detail analysis of every 880 moon, the location, and how to get the moon.
I love your sarcastic comment in your vids. Personal fave in this one: "Sometimes you're... a stretchy onion thing; the dream of every child."
what about "If you played the game you're used to tedium and wont be bothered by it"
Jimbo Green pretty hypocritical, but none the less savage.
omg that one killed me lol
Eevil I Calm down. He likes a joke, so what?
1:28:30 You can actually jump on him while he is in his spikey phase and end it early... There's a reason the spike on his head disappears while he's jumping around.
That mushroom kingdom bit got me, I really thought that was a tutorial level, I'm glad I only watched Dunkey play this.
Just finished the video, it was worth a moon.
Shintai Just one? U can trip over ur shoelaces and find one moon.
You also posted a comment, that's a moon as well.
Shintai exactly just one
A filler one
Started the video, got a moon
Something appears on screen, got a moon
Joseph starts talking, got a moon
Joseph has completed a sentence, got a moon
I watched this 2 hour video for one stinking moon?
Not worth it. Disliked.
Just had to push it to the ten minute mark huh smh
Edit: Holy shit thank you for so many likes
In the end, he won. Money is power.
Nintendo will de-monetize it anyway
Are you all being sarcastic? Sorry for not identifying sarcasm very well
Azoe yes, just a joke
Oh, alright, thx.
I've always been bad at platformers which is probably why I enjoyed this easy + simple gameplay
As in I got annoyed in dark side + darker side and haven't cared enough to practice to beat them
relatable, i’m just getting into platformers (my first was It Takes Two, which i loooved) and even though i’ve watched this video a dozen times i’m going to play odyssey next specifically because he said this is a masterpiece when seen as a children’s game. if lil babies can beat the game, then i’m pretty sure i can too. and my skill level is low enough that i’ll get satisfaction from the gameplay. i certainly won’t be trying to 100% the game though.
i think the captain toad moons could've been so much more interesting simply by copying the idea for the levels from 3d world. When you talk to toad maybe you play as him as he recollects how he got to where he is now from the start of the kingdom. the kingdom may have to be built slightly differently but it'd be a nice bit of theming to his moons.
You could even have separate specific mini levels that look like a simplified version of the main level but fit a treasure tracker style gameplay for this. Since it would be a recollection in Toad’s imagination simplifying could definitely work and could bring some of the fun 2.5d Mario stuff to the 3D stuff. (Miyamoto has been ignoring my calls)
That mushroom kingdom bait and switch. Damn. Good Critique
Having not played the game it really got me.
Same here. I haven't played SMO, nor do I have any plans to since I've never been a Mario fan, but I never would have thought in a million years that something like the Mushroom Kingdom would be anything but introductory tutorial material. Well played, Anderson.
I think the moon vs. korok thing is the crux of the issue here. Korok seeds were kinda dumb and really repetitive, but the entire point of them was that you were never meant to get all of them. Your final reward is for collecting half of the total korok seeds in the game, which makes sense since BOTW has a massive world map and everyone is going to take a different path through it. Moons are designed like korok seeds but given the weight of the stars in the other games, which makes very little sense. In all of the other 3D Mario games, it's not unreasonable to collect every single star to get the full experience, but collecting every moon is just dull and repetitive. I think you can have a good time with Odyssey if you simply collect enough moons to complete the main quest, and maybe enough to reach the 500 moon ending. But there's really no reason to collect all of them, and that's a serious departure from what we've learned in all of the other Mario games to this point.
I feel the same way. There are almost as many Power Moons (880, or 999 if you count the ones you can buy) in this game as there are purple coins (1000), which is just ridiculous
You know, I don't think the moons were that bad of a concept. It's like, say, ketchup. Would you eat from the bottle straight? No, I don't think so, I hope not at least. But would you eat ketchup on a burger, or with fries, whatever your preference(don't think into the comparison too hard, it's a condiment widely used in this manner)? Most people would.
What I'm saying is the moons needed something to pair with, that aren't as numerous or easy to get. Keep the moons, but add "stars" or whatever, and keep it to around the usual 120, or maybe less. it doesn't even need to be in the base playthrough. Literally just keep it as it is, and when you finish the base playthrough, just add challenge levels and objectives like sunshine and 64 to really challenge the player. The ketchup now has a burger to accompany with it, complementing each other.
@@connorp3764 I think this is a good idea, and the funny thing is that previous Marios had exactly this, in the form of 1-ups. Many 1-ups are designed the same way as most Odyssey moons - sitting out in the open in slightly hard-to-reach places, or the reward for a simple challenge. These accompanied the more significant rewards, stars/shines. The issue was that 1-ups ceased to be extrinsically rewarding as time went on, because game overs stopped meaning anything in the more modern titles and because the games gave you so many lives that you would never really be in danger of getting a game over anyway. Moons are nice because they do give you an extrinsic reward (one step closer to a new area), but because so many of them were so easy to get it made the more challenging ones less meaningful. I really like the idea proposed in this video (at least I think it was this one, I watched a few) of partial moons - half moons, quarter moons - for the easier challenges. That allows you to make everything rewarding in some way, preserve the importance of the bigger challenges, and it even thematically fits with the idea of moons.
Such an easy fix too? The korok seed moons just don't be moons coz they dilutes the moons rewarded from beating challenging levels
You only need 500 moons to unlock the last bit of content, and there's no counter telling you how many moons you have left after that point. The game is deliberately designed to _not_ convince you to get them all. If you feel like you have to anyway, just because "it's a Mario game", well, that's on you.
I agree that just being given some menial task to do in exchange for a collectable isn't fun when the task is just busywork and isn't challenging and engaging in some way, and in general I'm not a fan of the "if you don't like it don't use/do it" argument in game design... but I have to say I do think it somewhat applies to at least some of the filler moons in this game. The ones like "Bench Friends" I mean, the ones where you interact with some random object, get a moon for it, and from then on have to interact with every similar object in the game just in case it gives you a moon.
You only have to do that if you're going for every moon, which you don't have to do. If you aren't going for every moon, then once you come across a moon like "Bench Friends" you can just make a mental note along the lines of "I might find more moons by sitting on every bench in the game, but that sounds tedious so I'm not going to do it. I'll get the moons I need elsewhere instead." This is something you can do with them that you can't with other bad moons, because you know beforehand that these moons aren't worth it, which you won't for every bad moon.*
Now this still isn't an excuse for them, mind, a bad moon is still a bad moon, but they're not *as* bad as you made out because they're only an active detriment to players who are unable to resist their completionist urges, of which admittedly there are many. To everyone else they don't add value, but they don't really detract from the game either. It is a shame though that completionist urges are punished for what's probably the first time in a 3D Mario. Of course there were lacklustre stars in previous Mario games, but I think most people would agree it's generally worth going for all of them in 64, Sunshine, Galaxy etc. whereas that doesn't seem like the case in Odyssey. Between this and gathering all the korok seeds rewarding you with a giant pile of shit in Zelda, I have to wonder if somebody at Nintendo has it out for completionists.
I also think it's interesting you note some of the hidden moons in this game would probably have been 1-ups in previous Mario games, but since the lives system has been removed now they're moons instead. I think a lot of people nowadays consider lives to be a holdover from arcade games that have no place in modern game design, something I disagree with, and this could be an example of their removal having a negative effect on the game.
*There is a slight caveat to this, which is that you might still want to check every bench on the off-chance one of them doesn't just give you a moon, but leads to a separate challenge. However I don't think most people would assume any of them would, and even if you did think that a few might, you would probably still come to the conclusion it isn't worth bothering to check.
AMAZING video. First time I enjoyed watching something this long in yt.
thats cool
As someone who hasn't played the game the bait and switch with the Mushroom Kingdom WAS a masterpiece.
As someone who hasn't played the game, you are an idiot for watching this video.
And of course by the standards of an idiot a very basic writing technique is a masterpiece.
While by the standards of a Joseph Anderson it was meh at best.
Schwallex Calm the fuck down
Look at this faux comment-section critic flexing his intensely minuscule intelligence, good on ya Schwallex, you're a certified idiot.
+Schwallex What did this man do to you?
+Schwallex Holy fuck you're horrible
It's good, but it's no SUPAH MARIO BROTHERS 2 BABYYYYY
ooooh
SUPA MARIO BROTHERS 2 YA BITCH
ITS STILL THE BEST
video game dunkey
Best game of the year again! still the undefeated champion baybeeee
I feel like I half-agree with this video. I definitely was rolling my eyes while playing during the repeated annoying boss fights and a lot of the more pushover moons but the enjoyment I get from it is more that it's pretty relaxed and laid-back. It's like the game equivalent of sitting back with a beer. I don't agree with the 10/10 ratings but I'd probably give it a comfortable 7. There's enough to keep me busy to justify the price tag and think it's worth playing. Every other 3D Mario game is either way too easy or way too annoying/flawed to consider any of them perfect or close to perfect games at all so I think this one is pretty on par with most of them. Galaxy is better for me but that more comes from the world design and gravity mechanics than any of the challenges, which still end up being super easy for the most part.
These critical analysis videos are always fascinating for me to watch because I appreciate the level of attention to detail, but the points always go through my head as "I see what you're saying, I just don't care as much".
I think that’s understandable. If a game resonates with you on a fundamental level like that, there’s no real valid criticism that will have any effect on your enjoyment.
For example: Whenever I get sick, I replay the OG Uncharted Franchise (1-3). Makes me feel good, even though Joseph thinks they hold many flaws.
@@jameshill5458 Oh definitely. I mean, I still semi-consistently revisit the first generation of Pokemon games, even though they're downright broken, because they were the first games I ever owned and they hold a special place in my heart.
Mario Odyssey doesn't have that same feeling for me but I just don't really expect Mario games to be anything more than they are because they've always served as stepping stones into video games more than some trial by fire for more experienced players. They're fun enough games for me and Odyssey specifically is enjoyable from its tone, controls, and world design that I'm not as bothered that the game is a pushover to actually complete. It just doesn't bother me as much even if the flaws are evident to me.
So basically, you like games where thought is not encouraged?
It really isn't a masterpiece
Idk why people gave it so much praise
Same people who make comments like this are the same people who think Super Mario 64 is good. Absolutely abysmal game
@@oxsila T R A S H T A S T E
@@oxsilaSMO sucks whats your critique on 64.
@@baronyfan the gameplay has aged like 3,000 year old milk. Brothers so delusional he's seeking out 10 month old comments😂
@@oxsila Nah I just like hearing people's points doesnt matter how old a comment is, have you ever used a long term discussion forum? They work like that.
As someone who feels the need to collect EVERYTHING in a game, having to interact with every object just to check there isn't a moon seems like it would give me an actual nervous fucking breakdown
You can just look at the map at any given time and see where the moons are located. Then you go to that place and in 99% there is something glowing, something to smash, a door, an npc etc....so I dont really get his complains. You just run trough the game and easily collect about 300 moons just by oh I could go there, oh I saw something lets try it" Another several hundred moons can be easily found by revisiting and seeing things that gave you a moon in another world ( special npcs, tubes etc).
"You can just look at the map at any given time and see where the moons are located."
So the solution to bad game desing is playing an Ubisoft game.
Also you cant "just look at the map" you need to pay for the locations, which if done too much drains your money and forces you into wasting time collecting.
You can get most moons and purple coins from following the story, the harder to find ones just take a bit more exploring to do. Only around 30 out of 800+moons are a pain
But then he mentions how coins still aren't useful in this game. Kinda contradicts itself tbh. Idk actually, at least I remember him saying that so sorry if he didn't.
With a title this, nothing can go wrong
except for grammar perhaps
Yeah Nintendo fanboys everywhere instantly got triggered because they're weak
Mark Carson Jr I'm a huge fan of Nintendo and found a lot of his points well made and had great examples and back up. Now what I did find annoying was the length of the video. As much as it's great to see him make the effort to explain everything, some parts are just absolutely unnecessary. Like bringing up Dark Souls.
EU4, what are you doing here? Don't you have some blobbing to do?
Exactly what UBER said with the self driving cars...
I played/beat/enjoyed this game during my time working on an offshore drilling rig.. it was my escape from the harsh environment.. had I played it at home though I would have not enjoyed it as much due to your observations which I totally agree with
The only move I’m aware of that requires motion controls is the upwards hat throw. I have tried various input it s but could not trigger it. The spin throw can be triggered by doing a 2-3 turns of the joystick and then pressing Y. He should start spinning then you can throw the hat and he will do a 360 degree hat toss. You can use the spin whenever you want and jump and it will give a super spin jump which has a slower fall speed. There is a hat toss where he throws cappy straight ahead but cappy is on its side which can be triggered by doing a butt slam followed by a hat toss during the same frames you would normally trigger a super jump. You can’t be holding crouch though or it will just trigger a roll. If you do it correctly you can trigger the variant of the forward throw.
Lastly, if you hold crouch during the butt slam, hold forward on the joystick, then press Y as soon as you hit the ground you can trigger a super roll which goes twice as fast as usual and is pretty amazing for getting around quickly.