Breath of the Wild Review

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 2,8 тис.

  • @MatrixEvolution17
    @MatrixEvolution17 5 років тому +2596

    25:26 "Sometimes it seems the only thing Link can't mount is Mipha"
    holy shit lmfao

    • @cortster12
      @cortster12 5 років тому +37

      I know, right?

    • @epsilonsigmamu
      @epsilonsigmamu 5 років тому +84

      YOU CAN'T SAY THAT ON UA-cam!

    • @ThurstonDog
      @ThurstonDog 5 років тому +6

      Are you that slow fella who doesn't know how dark souls works

    • @MissAshley42
      @MissAshley42 5 років тому +8

      Oh, I totally didn't catch that. :X

    • @blongdoesstuff2055
      @blongdoesstuff2055 5 років тому +62

      I was not expecting him to say that lmao I actually thought it was a game design opinion

  • @gardenhead92
    @gardenhead92 5 років тому +2156

    It's such a minor point, but I was really disappointed I never had to cut down another tree to cross a chasm through the entire game. What's even the point of that section?!

    • @Seth_M-T
      @Seth_M-T 5 років тому +266

      There's that one korok seed in Lurelin Village on top of the boathouse that many people (including myself) used a chopped-down tree to obtain.

    • @ivang5874
      @ivang5874 5 років тому +90

      Dark souls reference lol

    • @AlquimistEd
      @AlquimistEd 5 років тому +49

      @@Seth_M-T The one with the bog of mud? I was gonna mention that.

    • @hoodedman6579
      @hoodedman6579 5 років тому +28

      @@Seth_M-T Is the alternative just flying to it with the paraglider?

    • @TheGrifter42
      @TheGrifter42 5 років тому +197

      It's quite possible that the great plateau was designed first as a test bed for the multiple interactions possible in the game before the designers ultimately moved on to the greater world. Note the early stable version of the plateau used as a demo before the game release proper. It's also possible that there are more instances of the bridge making mechanic in the overworld, but they are easily bypassed because of the climbing and parasailing mechanics and so go unnoticed. I actually noticed quite a few interesting mechanics are very easy to miss simply because climbing and sailing are such effective problem solvers. Some shines and a couple towers are made trivially easy depending on when you find them because of this. It's hard to say without a good look at the overall design process itself though. Lots of games do end up leaving little interactions like that on the cutting room floor for all kinds of reasons. I'd still rather it be there than not though, it was an interesting way to show how the player how they can interact with the world in ways that aren't present in 90% of games.

  • @doctor-goggles
    @doctor-goggles 5 років тому +1041

    "People think they want complete control over their experience when what they really want is to cut down trees to cross ravines--something they'll never actually do if they have complete control over their experience."
    Damn if that isn't the truth.

    • @luisullrich5253
      @luisullrich5253 4 роки тому +41

      Trying to think of an area where that was used in the game again and there isn't a single one

    • @jordanhendricks3307
      @jordanhendricks3307 4 роки тому +8

      There was one, it was right around the start. Idr exactly but I do remember doing it

    • @kayturs
      @kayturs 4 роки тому +85

      ​@@jordanhendricks3307 That was in the tutorial, so it was teaching it to you for use later. But it taught you that for nothing cause it was never needed again. It's just a random isolated event

    • @jordanhendricks3307
      @jordanhendricks3307 4 роки тому +11

      @@kayturs thats the point tho, you have so much freedom you don't need to do that

    • @kayturs
      @kayturs 4 роки тому +63

      @@jordanhendricks3307 I mean there's so much freedom you technically don't need to do anything. You can go straight from the tutorial to ganon.
      But with the tree bridge its extra random, because you literally never would do it again. Not a big deal, just an example of how the glider/climbing mechanic made separate mechanic redundant after one use.

  • @SilvethTheRadiant
    @SilvethTheRadiant 5 років тому +198

    I have always really enjoyed how you have your closing thoughts over the credits of the game your covering. It creates a nice feeling of closure to your videos, without falling into that final word 'sting', before loud dubstep or something, that a lot of video essays fall into. There's no facecam asking for likes and subs, no links to other videos as if the viewer doesn't know how to navigate to your channel page. Just a soft resolution to the thesis.
    I've enjoyed so much of your work, but I've never commented before. I hope you see this! Thanks for the well constructed vids.

  • @Serafiniert
    @Serafiniert 5 років тому +222

    19:55 That is acutally a pretty cool easter egg: Someone wanted to shoot that EYE symbol in order to trigger something. Like the player is expecting something to happen, since the Legend of Zelda games have conditioned us to shoot eyes in almost every Zelda game. Either it's a weak spot of an enemy or boss, or it functions as a switch to trigger some mechanism that will drop a chest, open a door or solve a puzzle.

    • @Felicificity
      @Felicificity 5 років тому +103

      Sera Finiert If I remember correctly it also is a hint that if you shoot the eye yourself, you earn yourself a Korok seed. So it works on several levels - it’s an Easter egg, it’s worldbuilding, and it’s a concrete extrinsic reward for observant play.

    • @raime-st
      @raime-st Рік тому +2

      I'm 4 years late but iirc as soon as you enter the village they warn you about the Yiga clan, so I thought those arrows were from them or a fight with them. I guess it really does work in multiple levels

  • @dave8619
    @dave8619 5 років тому +823

    I was waiting for the "Hello ladies and gentlemen. This is the sixth in a series of 5 reviews that I've done on The Legend of Zelda"

    • @pickyphysicsstudent201
      @pickyphysicsstudent201 5 років тому +121

      "If you haven't have watched any of these videos before, then I'd have to recommend that you start with my Ocarina Of Time video instead. In this video, I'll be looking at Breath Of The Wild instead so spoilers for the entire game will follow."

    • @jeffd.683
      @jeffd.683 5 років тому +26

      Reminds me of the increasingly inaccurately named Hitchhiker's trilogy.

    • @ujjwalmishra8962
      @ujjwalmishra8962 5 років тому +3

      oh god y he didnt do that !

    • @arenkai
      @arenkai 5 років тому +11

      For a moment I thought you were doing a MauLer reference and I read that in his voice

    • @arenkai
      @arenkai 5 років тому +23

      @DrTheKay
      Given how some people don't understand what it means and use it as an easy cop out from actually backing up their points, I think it's a good thing to get everyone on the same page ;)
      But MauLer and Mathew's content are very different in nature, so I wouldn't expect a fan of one creator to be a fan of the other.
      I happen to love both styles, with a preference for Mathew's style of analysis but I value greatly the discussions that MauLer puts forward.
      Sometimes I wish Mathew was a bit more MauLer;
      and sometimes I wish MauLer was a bit more Mathew.
      But I'm glad both exist.
      (Heck ! Even MauLer only has praise directed at Mathew and recommends his content on a regular basis !)

  • @CrashDunning
    @CrashDunning 5 років тому +811

    37:06 "Since Nintendo is known for their unique hardware, maybe one day they'll release a controller with a touch screen that can be used to quickly manage resources. One can only wonder the lack of such a controller affected this game's design."
    That level of stank LOL

    • @Narniak69
      @Narniak69 5 років тому +72

      LMFAO, I thought maybe that was a stab at Nintendo BS crippling of the Wii U version and gamepad function. They just had to SELL those new Bitch units!!

    • @CrashDunning
      @CrashDunning 5 років тому +135

      @@Narniak69 That's exactly what it was. Many people were salty that they had to cut out WiiU-specific features to make the Switch version look the same or better.

    • @Gatitasecsii
      @Gatitasecsii 5 років тому +2

      This demonstrates this stupid ass author of the review didn't even pay attention and just wanted to nitpick the fuck outta this game.

    • @8pac37
      @8pac37 5 років тому +194

      @@Gatitasecsii whooooosh

    • @Ryham93
      @Ryham93 5 років тому +136

      Nasty-looking Navi I’m impressed you can call the reviewer that while missing the point entirely lmfao

  • @SchaffrillasProductions
    @SchaffrillasProductions 5 років тому +3380

    His 100-year slumber from reviewing Zelda games is finally over, hallelujah

    • @basilofgoodwishes4138
      @basilofgoodwishes4138 5 років тому +12

      And he is going to piss off the Zelda fanboys soo hard.

    • @TheMusicMan1012
      @TheMusicMan1012 5 років тому +121

      @@basilofgoodwishes4138 Why? He seemed to like it.

    • @liamcurran5612
      @liamcurran5612 5 років тому +7

      Review Majora's Mask mate

    • @AHylianWarrior
      @AHylianWarrior 5 років тому +66

      @Yuwan you probably should've watched the video before commenting, mate.

    • @robertburnside
      @robertburnside 5 років тому +6

      Heyyyy, I loved your Persona 5 review, man!

  • @budgoodrich6000
    @budgoodrich6000 Рік тому +117

    I lose it every time...
    "These two are delighted to have found some durians and live happily ever after..." As Link descends on them with lightning arrows.
    Your out-of-nowhere timing mixed with your deadpan delivery are an amazing combo.
    Toss in all of the amazingly insightful, intelligent video game commentary, and I'm sold. You win at UA-cam.

  • @aquamidideluxe5079
    @aquamidideluxe5079 5 років тому +41

    33:09
    I remember reading some sort of interview with someone important to Breath of the Wild-maybe Aonuma or Fujibayashi-where it was said that Bokoblins were intentionally made likable with the implication that maybe something happened that made the Bokoblins start acting so violent.

  • @Pan_Z
    @Pan_Z 5 років тому +246

    Love the shot at the Wii U & Switch parity. Nintendo displayed full Wii U touchpad functionality with Breath of the Wild in an early demo. Come announcement of the Switch version, the feature was suspiciously dropped.

    • @chimeragenesis361
      @chimeragenesis361 5 років тому +18

      Except Eiji Aonuma has stated in interviews why they removed it, because it simply didn't work well and was gimmicky at best. A lesson many wish Shigeru Miyamoto would have learnt before releasing the middling Star Fox Zero.

    • @Pan_Z
      @Pan_Z 5 років тому +96

      @@chimeragenesis361 He was nigh certainly lying. It worked wonderful for the Wind Waker HD. It seemed to function fine in the demos.
      Also Star Fox Zero is not a reliable comparison. That games used motion controls horrendously. BotW was using the touchpad for the map and inventory space.

    • @SammyPebbles
      @SammyPebbles 5 років тому +23

      "Suspiciously dropped" I would say it was more obviously dropped.

    • @AeroBigDick
      @AeroBigDick 5 років тому +10

      @@Pan_Z Something I remember hearing is that Eiji Aonuma felt that having to use the secondary screen pulled you out of the game too much. It's strange it wasn't at least optional

    • @Aimela136
      @Aimela136 5 років тому +33

      Even without prior gameplay, it's pretty apparent that the Sheikah Slate's functions were intended to be used in real time while the game was being played.

  • @Foostini
    @Foostini 5 років тому +1014

    The thing that excites me about BotW is, should Nintendo capitalize on it well, it's an amazing template for an even better game down the line.

    • @classclown6ya
      @classclown6ya 5 років тому +140

      Yeah, a majora-style asset reuse. Plus making more impressive and unique dungeons and more enemy types

    • @drfoto2673
      @drfoto2673 5 років тому +96

      Yup, I honestly think that this game was for the most part an experiment in how they could move forward in game design and that's why it pretty much changed everything in regards to the "Zelda formula" as well as seemingly trying to do too many things at once.
      It's an exercise in just trying as many new things as possible and seeing how they work out, what positives and negatives the different aspects bring with them and how the different elements interact and can be utilized. It's also very probable that they are learning a lot from watching player reactions to all these different things and seeing what players do with all the mechanics. The mine-cart magnesis flying machine for example was something that Aonuma said made the entire development staff speechless.
      Things like Hyrule Castle is essentially a preamble to how more open world dungeons can work, together with things like the labyrinths, the pitch black ruins, and the forgotten temple also hint at these possibilities. Caves are very shallow and rudimentary but there's some definite signs of future potential in all of this.
      Something as core to the Zelda games as underwater traversal isn't even touched in this game which gives a whole new possible dimension of gameplay to explore.
      The thing is that Nintendo is amazing at creating game templates, you got Super Mario, Zelda, Metroid, and many of their iterations. Game structure and game mechanics etc are not copyrightable things, there's nothing stopping people from making Ocarina of Time clones with their own dungeon designs, their own take on the various items and how they work etc. Heck even Pokemon, as long as you don't actually use any of the copyrightable materials there's nothing really stopping you from making a Pokemon clone with your own tweaks on battle mechanics and whatnot.
      My biggest hopes from BotW is that people will copy and tweak the new formula and hopefully make some awesome games from it, whether these people be Nintendo themselves or other studios, the recipe is already out there for anyone to use really.

    • @painuchiha2694
      @painuchiha2694 5 років тому +16

      Exactly!
      Just like Mario maker 2 gonna be compared to the original
      I believe Nintendo knows what they are doing

    • @johnmacleod2874
      @johnmacleod2874 5 років тому +13

      Yeah, I have no doubts the next main-line Zelda game will be astonishing. Especially considering this amazing game was able to come to life given the hardships of having to redesign the game to suit the switch.

    • @ComicAcolyte
      @ComicAcolyte 5 років тому +13

      I honestly think they are going to drop a new and improved template of this game like Majoras mask.

  • @5amariu5
    @5amariu5 5 років тому +451

    52:25 Two years after the game came out and I still get "I didn't know you could do this!" moments.

    • @ramonperales7269
      @ramonperales7269 5 років тому +34

      And that's not the only one I got from this video.

    • @TheEtherny
      @TheEtherny 5 років тому +10

      I love those moments and can't believe I still find them

    • @Odinsday
      @Odinsday 5 років тому +18

      The fact that you can actively make a high leveled Bokoblin use a metal weapon during a thunderstorm as a way to kill it quicker is fucking genius. I had no idea I could do that till now. lol

    • @timmy3441
      @timmy3441 5 років тому +9

      Same here. I've literally played this game through 15 times now and I've watched two people do their entire playthroughs, it never occurred to me that you could stasis those blocks and hit them back at Waterblight Ganon. That's pretty cool.

    • @samyak128
      @samyak128 5 років тому +10

      I learned yesterday that the Death Mountain ocotoroks will suck in rusted weapons if you throw one at them and spit out a non rusted equivalent!

  • @shaw1484
    @shaw1484 7 місяців тому +35

    I know that I'm extremely late to comment on this, but this is easily the best review I've ever seen or heard period. I have watched it through in it's entirety about 6 times now, and often reference it in full or small parts when trying to improve my own designs. This is THE review, it goes in depth in all the right places, makes sensible criticisms and even references that the developers may have considered and rejected things prior to making outlandish recommendations as most reviewers do when trying to "improve" a game. Matt here has crafted one of the most articulate, detailed and above all realistic criticisms of a game I've ever seen. Your catalogue is fantastic and you regularly make great points but for me this is the apex. Please for the love of god make a review of TOTK, while not everything you mention here is addressed, I feel as though they have addressed small issues here and there, and once again the game is fantastic and yet still lacking in many of the areas mentioned above. Your reviews are king on youtube as far as I'm concerned and while I know the effort required to make a 1 hour video is huge, please consider creating some more. We need more reviewers like you who are actually able to criticize correctly and constructively, rather than the usual uninformed ramblings and opinions of people without a single creative bone in their body. I'm not sure if you have a background in development but it feels like you do, and this accurate in depth analysis definitely portrays it that way. Thanks for this video, really hoping you have more in the pipeline.

    • @Enaccul
      @Enaccul 4 місяці тому

      I also highly recommend Joseph Anderson's video if you haven't seen it. Another certified hood classic.

    • @pangur3257
      @pangur3257 2 місяці тому

      @@Enaccul Absolutely not. Goes into the said "usual uninformed ramblings and opinions of people without a single creative bone in their body" category easily. Just because he sounds smart, doesn't mean he's smart. And out of some his recent stuff I've seen, however little it is, he doesn't even sound all that smart anymore.

    • @Enaccul
      @Enaccul 2 місяці тому

      @pangur3257 Oof. All good if his content doesn't resonate with you, but yeah I have to disagree. I think he's always fair in his criticism, and for botw specifically, he seemed to be one of the few people actually talking about the games flaws instead of just giving it a 10/10 like most people. But to each their own, take care!

  • @d3lvn
    @d3lvn 5 років тому +287

    Lots of people commenting on the Mipha joke, but the best gag in the video is at 19:56

    • @bryal7811
      @bryal7811 5 років тому +31

      >>>To Be Continued

    • @Gabranth121012
      @Gabranth121012 5 років тому +3

      What's the deal with mipha joke? I havent played botw

    • @celesteelka
      @celesteelka 5 років тому +47

      @@Gabranth121012 It's heavily hinted through memories that Mipha had strong feelings for Link, but neither of them acted on them before disaster struck.

    • @ghostuscoyote
      @ghostuscoyote 5 років тому +29

      @@celesteelka This is so sad! Now instead of a wholesome Nintendo exploration of Link and fish girl romance I have to turn to NSFW artists and hate myself for it. They better step it up as far as story goes in the next game...

    • @ciconne
      @ciconne 5 років тому +7

      How do Hylians and Zoras fuck?

  • @sagewaterdragon
    @sagewaterdragon 5 років тому +218

    Matthew, my dude. This is easily your best straight-up review that you've ever done. In a way, it serves as the perfect companion piece to your God of War case study, which I previously considered the best video that you've ever made. It still might be the better standalone package than this, but together they help explore the roles of game design goals, and how they can affect the product for better and for worse. (Breath of the Wild is my favorite game, and I'm incredibly happy that you explained its strengths and weaknesses in a way that helps me understand my relationship to both in a more complete way.)

    • @laffycade3151
      @laffycade3151 4 роки тому +14

      Well said
      The critique on gow was a masterpiece by itself which is why even the developers reacted to it positively and were thankful to matt
      But this video is also the greatest

  • @srsbizman6649
    @srsbizman6649 5 років тому +762

    25:27
    “Sometimes it seems like the only thing Link cant mount on is Mipha”
    J E S U S

    • @EdwardoFE
      @EdwardoFE 5 років тому +22

      the logical follow up to the Ganondorf comments from OOT’s review.

    • @ujjwalmishra8962
      @ujjwalmishra8962 5 років тому

      owwwww

    • @Gorgod69
      @Gorgod69 5 років тому

      ;_;

    • @bananatubeOG
      @bananatubeOG 5 років тому +2

      Matthew confirmed scalie. I don't like it.

    • @nergalsmom
      @nergalsmom 5 років тому

      S A V A G E

  • @alexsmith-x9c
    @alexsmith-x9c 5 років тому +937

    "Hello ladies and gentlemen, this is the sixth in a series of 5 videos that I've done on The Legend of Zelda."

    • @aquamidideluxe5079
      @aquamidideluxe5079 5 років тому +22

      I was hoping for this :'(

    • @yomayradrpr1
      @yomayradrpr1 5 років тому +4

      Theres like 3 times i had too use it but it was used for getting koroks across a small river. Btw getting 900 koroks was a nightmare

    • @EldenRingStreams
      @EldenRingStreams 5 років тому +4

      You smart ass mad lad. Top ten comments

    • @kevinmayfield6182
      @kevinmayfield6182 4 роки тому

      Taylor255 longman bad

    • @lightbrand_
      @lightbrand_ 4 роки тому

      @@yomayradrpr1 what are you even talking about?

  • @pancito8292
    @pancito8292 4 роки тому +86

    Thank you for pointing out climbing. While it's really cool to climb everything except the fish girl, maybe giving Link tools would make the gameplay more engaging. Give him some sort of climbing pickaxe to climb while raining, give him a rope arrow to climb or descend mountains (death stranding pretty much nailed this), or give him a rune to interact with surfaces. Idk, i feel they tool the easy way out with climbing and general travel.
    Great review man. I'm actually rewatching it. Love your content.

    • @gr33dl0cknein3
      @gr33dl0cknein3 4 роки тому +20

      Add skulltullas and it 100% solves the "climbing problem". They could even make some Lizalfos stick to walls. They are lizards after all. Also some kind of tunneling creature that claims certain walls as it's home. So many possibilities.

    • @liahansen6896
      @liahansen6896 Рік тому

      slipping in a joke about climbing the fish girl instead of the fish boy whos literally like 7 feet tall... tch... pathetic...

    • @catbeans4685
      @catbeans4685 Рік тому +2

      Yes, convolution, for the sake of it, is such a wonderful idea.

    • @tojojr5616
      @tojojr5616 Рік тому +1

      @@catbeans4685doesn’t sound that convoluted to me tbh

    • @FateStrife
      @FateStrife Рік тому

      This! Climbing gear! In a game about climbing EVERYTHING, why can’t I get some cool climbing gear that resembles the hookshot which is one of the most beloved items!?

  • @MrCompassionate01
    @MrCompassionate01 4 роки тому +507

    I feel like such a fool watching other people play Breath of the Wild. There are so many physics tricks I hadn't tried.

    • @HonsHon
      @HonsHon 4 роки тому +66

      I feel like finding your own playstyle is MUCH more important than going by somebody else's.

    • @leahdragon
      @leahdragon 4 роки тому +11

      Lol I tend to use weird ways to beat the shrines so I feel dumb for not seeing the way you’re MEANT to do them 😂

    • @xBINARYGODx
      @xBINARYGODx 4 роки тому +7

      Mostly, outside of a few standout areas where you need to, they are all mostly useless - systems thrown into the game for their own sake.

    • @TheNightquaker
      @TheNightquaker 3 роки тому +12

      @@xBINARYGODx The thing is that there doesn't have to be a "need" for the physics tricks, they don't need to be useful either. They're great to play and experiment with, and get intrinsic enjoyment from, which is a very, very important thing in itself.

    • @Scroteydada
      @Scroteydada 3 роки тому +2

      @@HonsHon unless you're a speedrunner

  • @OrangeVision
    @OrangeVision 5 років тому +225

    25:55 One of the most depressing realizations while playing botw was that I couldn't keep my cute skeleton horse

    • @thelastgogeta
      @thelastgogeta 5 років тому +28

      Same, I'm sure I still have a photo of my horse in front of the stable.
      I can understand that in universe those guys would be scared of them but the skeleton horse is functionally identical and it would have been a cool reward.

    • @Seth_M-T
      @Seth_M-T 5 років тому +63

      When I realised that, I rode my skeleton horse to the edge of a cliff so that we could watch the sunrise together before the sunlight would inevitably kill it.

    • @waterymelon9640
      @waterymelon9640 5 років тому +12

      Seth M-T dang that’s sad

    • @lordofhostsappreciator3075
      @lordofhostsappreciator3075 5 років тому +14

      @@Seth_M-T
      F

  • @peckc16
    @peckc16 5 років тому +90

    Thank you for mentioning the lack of WiiU gamepad!!! I was royally pissed when I got this game on WiiU and the touchpad was just blank. It made no sense at first since this second screen was the best part of the remakes. After playing some, it becomes painfully apparent that regardless of resolution or frame rate, the WiiU would have been the superior gameplay experience compared to the Switch with inventory management and the map. But Nintendo couldn't have the new system have the worse experience...

    • @RockEsper
      @RockEsper 5 років тому +9

      To make it worse, the gamepad constantly glowed its text at you if playing on TV. It could be pretty distracting.

    • @Ageleszly
      @Ageleszly 5 років тому +23

      That was for me as well the biggest missed opportunity, this game was at every fibre designed for this gamepad, but to rob the WiiU Version a benefit over the switch version, they willingly stripped an entire feature from the game, imagine how the person who developed the Tablet component must feel about it.

    • @VashdaCrash
      @VashdaCrash 5 років тому +1

      Is this speculation or is there evidence that Nintendo strip out one feature from the Wii U version in order to not hinder the sales or the customer experience for the switch version?

    • @Ageleszly
      @Ageleszly 5 років тому +12

      ​@@VashdaCrash Theres of course no official statement from nintendo, but it's obvious that they deliberately removed the feature from the gamepad. In old footage you can see how the gamepad functionality was used. The whole game was designed to utilise the features of the gamepad and I'm sure that it would have improved inventory management and keeping downtimes short.

    • @VashdaCrash
      @VashdaCrash 5 років тому

      @@Ageleszly It's a real shame, thanks for the response.

  • @Sheecacaa3
    @Sheecacaa3 5 років тому +409

    Wow, what a brilliant review. I've watched countless video essays on BotW, and this is easily the most fair and thought-provoking one. Your point about how players *think* they want obstacles removed was especially interesting. It's one of those things that I understood subconsciously while playing, but couldn't internalize until it was stated. There were so many great points that had similar effect. I can't recall a single point I didn't agree with, even the points about limiting/rethinking Link's movement options (sailing/climbing). Much like with all of your reviews, if I could only give one video review to the game developers for them to reflect on, it would be yours. Great job!

    • @Cuix
      @Cuix 5 років тому +1

      oh my lanta it's the King of Pain him-got-damn-self

    • @reidysmeidy5772
      @reidysmeidy5772 5 років тому +5

      Tis a simple game design concept you learn pretty quickly making games. Often times when someone first starts making games they focus all of their attention on the controller and making the "MOST AWESOME CONTROLLER EVAR" and what they fail to realize giving the player so much freedom to do what ever just makes it harder to design a game around that freedom. More freedom you give harder it is to design challenges.

    • @mrGlitch2000
      @mrGlitch2000 5 років тому +18

      "It's one of those things that I understood subconsciously while playing, but couldn't internalize until it was stated."
      To quote Plinkett from Red Letter Media, "You might not have noticed. But your brain did."

    • @MissAshley42
      @MissAshley42 5 років тому +7

      Yeah, the game really could've used a few more restrictions. _At the very least,_ foods that provide "armor" hearts shouldn't refill _all_ of your hearts.

    • @siamesetool7103
      @siamesetool7103 5 років тому

      Word. Felt exactly the same way watching.

  • @Pan_Z
    @Pan_Z 4 роки тому +246

    38:42 Here's a reason I love this channel. Instead of tediously lecturing off every single possibility to make his point, he gives a list you can read if you're interested, as to not cause the video to drag.
    These videos may be long, but they don't waste your time. Content gold.

    • @ShadowedAgony
      @ShadowedAgony 2 роки тому +46

      This is honestly what separates Matt from the longer style content creators that came after him. You now see videos over 5 hours yet they end up becoming so tedious their argument ends up losing all momentum. Matthew’s videos are tightly written and he never just covers a game, there’s always a clear thesis.

    • @paris-1911
      @paris-1911 2 роки тому +18

      @@ShadowedAgony That's my biggest con with a creator like Mauler or hbomberguy. Both are exceptionally good at media analysis, but I think they get too long winded for their own good. I've never watched a Matthewmatosis video, save for his commentary ones, where he's expositing info to pad time; it's really no wonder he has earned the respect he has.

    • @ShadowedAgony
      @ShadowedAgony 2 роки тому +11

      @@paris-1911 I agree with everything you said. I also am a fan of those two yet they are guilty of a common issue that plagues seemingly all long-form content, the need to recap the entire game.
      I think MatthewMatosis main advantage is he makes content intended for people who have already played the game. He feels no need to recap the entire game or cover every single aspect because he is assuming you already played it. It also helps that Matthew only reviews games for a specific reason. There’s an actual thesis as to why this game is worth talking about. So often his contemporaries seem to cover a game just to give their thoughts on it and not much more.

    • @paris-1911
      @paris-1911 2 роки тому +6

      @@ShadowedAgony Recaping isn't so much the problem for me, as I feel even some people who have experienced a particular media could have forgotten a key detail, and thus a short summary can help catch them up.
      When done right, like in the case of Matthew's critique of Dark Souls II, it can serve as a fast detour and aid for the main point.
      Where it becomes a problem is when recapping effectively becomes most of the video, such in the case of Mauler's movie reviews where it feels as though he gets too caught up in spur-of-the-moment commentary for several hours, and saves the all encompassing (and all important) dissection of the full body of work toward the end, effectively making it feel as though you've watched a developer's commentary.
      Some people may be fine with that, but I feel it detracts from your main point about a story if you have to frontload a ridiculous amount of plot synposis and expositing just to get to it. Once again, this is why Matthew tends to beats out so many other creators, because of his willingness to get straight to the core of a game right away.
      Hbomberguy's been getting better with his issues, though. Atleast, I think so.

    • @mookiestewart3776
      @mookiestewart3776 2 роки тому

      nice pfp love that song

  • @Nexpo
    @Nexpo 5 років тому +746

    I'm so glad I discovered this channel. All of your videos are incredibly well done.

    • @MegaSpides
      @MegaSpides 4 роки тому +10

      So are yours! Between matthew here and your pleasant nightmare fuel I get a nice boost through the work day, thank you both

    • @aran511
      @aran511 4 роки тому +2

      I really like your videos I think you should make more reviews such as the Majoras mask video if you think that would be a good idea but I think a lot of people would like that content

    • @TheJordanPayne
      @TheJordanPayne 3 роки тому +2

      Hi Nexpo!

    • @Minion_on_the_cross
      @Minion_on_the_cross 3 роки тому +5

      Yea and yours aren’t

    • @sirrfossy
      @sirrfossy 3 роки тому

      @@MegaSpides dc. K n

  • @omega17ds
    @omega17ds 5 років тому +124

    This is a great video. The way that this video (and Abe's Oddysee) takes the time to consider all angles. I love both of those games, but your ability to see both sides is ridiculous good. Your attention to detail is remarkable. I'm currently in Law School and the skills you display as a reviewer are very refreshing to see. Many people fail to think this carefully and critically about things, so I'm excited to see it in your videos. Cheers!

    • @hockeylad2727
      @hockeylad2727 5 років тому +3

      my man this isnt some unique view you have. Hes been knocking it out of the park for years

    • @omega17ds
      @omega17ds 5 років тому +13

      @@hockeylad2727 I agree. I've been watching his videos for years, but I want to express my gratitude for his hard work.

    • @unblorbosyourshows9635
      @unblorbosyourshows9635 5 років тому +1

      pay taxes you coward

    • @HamsterPants522
      @HamsterPants522 5 років тому +3

      @@unblorbosyourshows9635 Wouldn't paying taxes be safer (and thus, more cowardly) than not?

    • @lunasmileyy
      @lunasmileyy 5 років тому +1

      Im pretty sure matthew is a game developer or at least a software dev, so he has insight that the common consumer doesn’t necessarily have.

  • @Rave.-
    @Rave.- 5 років тому +201

    I'm inclined to disagree with your suggestion to stray from Hyrule and the known races for this first venture into truly open world context. Perhaps for the next iteration, but this reinvented open world post-apocalyptic Hyrule was a dream come true akin to having your favorite book adapted into a high-budget series/movie. It's different enough (post-apocalyptic) that you don't expect an exact replica, but nostalgic enough to bring what was once limited by game engines into full, glorious view.
    We get to finally SEE the Hyrule they've wanted to give us for decades. And that truly is a treat.
    Now, with that accomplishment, they can venture forward into more unknown territory with Zelda, without that "what if" regret of not envisioning the most iconic of Zelda aspects first. I'm excited for the future, but would have felt cheated if my first truly open world venture was not Hyrule itself.

    • @Rave.-
      @Rave.- 5 років тому +23

      As a final sidenote to my plethora of comments, I simply need to make it known that the Labyrinth/Lost Woods soundtrack is by FAR my favorite in the entire game. Its temperature and mood are sheer perfection for what it intends to convey.

    • @ninalyne9944
      @ninalyne9944 5 років тому +4

      @@Rave.- Nah, the 2017 trailer background music wins.

    • @TheSoulHarvester
      @TheSoulHarvester 5 років тому +10

      Cool to see some dissent from the review that doesn't involve frothing at the mouth.

    • @GreenEyedDazzler
      @GreenEyedDazzler 4 роки тому

      Dude how are you not sick of the same setting and races they’ve been using since ‘98?

    • @GreenEyedDazzler
      @GreenEyedDazzler 4 роки тому

      It’s always Zelda and Ganon in Hyrule with Zoeas and Gorons it gets old

  • @SuperButterBuns
    @SuperButterBuns 5 років тому +689

    the highlight of my day

    • @Humpsterlicious
      @Humpsterlicious 5 років тому +5

      You are the highlight of my life!
      JK. Only my sub feed.

    • @DrWiley-fm3ik
      @DrWiley-fm3ik 5 років тому +45

      @@jordan4270 thirsty and neckbeard, what a nice combo

    • @Laternater
      @Laternater 5 років тому +2

      You forgot to type that in all caps.

    • @hamishmacdonald8593
      @hamishmacdonald8593 5 років тому +13

      @@jordan4270 no it's no ya wee spastic

    • @DrWiley-fm3ik
      @DrWiley-fm3ik 5 років тому +6

      @@jordan4270 you aren't cool, stop trying so hard to be

  • @jackbiesty3729
    @jackbiesty3729 5 років тому +387

    Matthew: "Nintendo's family friendly slant might also explain the lack of human corpses in the Overworld even though they could be used to great effect for world building proposes"
    Nintendo: "Hold my sequel"

    • @lostuser1094
      @lostuser1094 5 років тому +32

      Jack Biesty I’m starting to wonder if they’re just watching him for idea now...

    • @calaza100
      @calaza100 5 років тому +42

      @@lostuser1094 Mathew works for nintendo for free

    • @zhikos_6441
      @zhikos_6441 5 років тому +15

      @Mikko Lopez what the fuck arevu taking about using @ and $ to spell stuff

    • @TheSoulHarvester
      @TheSoulHarvester 5 років тому +12

      @@zhikos_6441 He's trying to avoid being reported, correctly, for hate speech. Which just goes to show, even the severely brain damaged can be taught simple tricks via algorithmic feedback.

    • @tbotalpha8133
      @tbotalpha8133 5 років тому +26

      I mean, I thought his point about corpses was kinda daft, since it's been 100 years since the Calamity, and he was showing ruins where the buildings were nothing more than mossy timbers slowly rotting in the sun. It should hardly be surprising that any corpses leftover from the disaster have long since rotted away, and their bones crumbled to dust (assuming the wildlife didn't get to them first).

  • @containercore6832
    @containercore6832 2 роки тому +86

    19:04 Twilight Princess really nails the Temple of Time in this regard. It visually communicates its function by setting the actual dungeon in a past version before its fallen into ruin. They didn't even have to alter the cathedral design to accomplish this.

  • @Henry_Chan
    @Henry_Chan 5 років тому +197

    I've never understood the appeal of BotW, but now I think I get it. After years of expecting extrinsic rewards for doing things, that was what I wanted from BotW when it just isn't about that. Jesus Christ, Matt, every video you make is better than the last, and always comes at things from a different perspective. Thanks for consistently providing different ways to think about a medium I love.

    • @drfoto2673
      @drfoto2673 5 років тому +31

      As a person who absolutely loves what I suppose would be intrinsic rewards this game is probably my favorite game of all time and it actually pains me a little because I have a feeling that I'm in the minority there. Sure there are some undeniable moments of greatness like Naydra or Eventide but what really makes this game shine for me is how big the world is and the fact that there are areas with what most people call nothing. For them it may be nothing but for me it's a beautiful area that's just enjoyable to traverse. The fact that there are just so many different paths you can take and discover small spots that you just know were purposefully designed even though there's at most some animals or just ore deposits just constantly keeps giving me that thrill of discovery.
      He did mention there were no corpses around but in the field by the Dueling Peaks stable there's a group of bokoblins sitting just beside an area with 10 or more travelers claymores. I suppose you could look into that however you will but I saw that as the bokoblins essentially eating various travelers they manage to hunt down.
      I do agree with him that there could be some more significance to certain things and that the emphasis on freedom brings it's own share of problems it's also something I would sorely miss in any upcoming title.

    • @JonLucy_downunder
      @JonLucy_downunder 5 років тому +7

      Yeah but can we talk about 25:27 real quick

    • @bloocheez3
      @bloocheez3 5 років тому +5

      @@drfoto2673 I agree. The swords-as-corpses is all through the game and once you start looking at them like that, many areas of the map become downright depressing as you see a ton of soldier weapons strewn about.

    • @drew8235
      @drew8235 5 років тому +2

      Games such as this, and Dark Souls and the like, really change your expectations as a gamer.

  • @nerdpiggy
    @nerdpiggy 5 років тому +50

    This is one of the most thoughtful reviews of anything I've ever seen. It really made me appreciate this game more than I have been.

  • @TinyPrinceGames
    @TinyPrinceGames 5 років тому +38

    Phenomenal, every moment of it. Nice chunky runtime without feeling like you're droning on and on about the same topics, incredibly fair criticism and praise. Love this review as much as I love this game.
    Thank you.

  • @liwendiamond9223
    @liwendiamond9223 5 років тому +88

    Imo the most revolutionary element of Breath of the Wild I want to see return to the next titles is the physics engine. That may sound silly, but the dedication they put into simulating physics in a way that is logical, intuitive and consistent did absolute wonders for immersion and making the world feel real, while still retaining a lot of fantastical elements.
    As an example, just think of the myriads of ways you can create and manipulate fire. A lot of games would grant you one or two fire themed attacks. They would look like fire, they would deal more damage to stuff that is traditionally weak to fire in fantasy settings, like Ice Monsters and Wood/Forest Creatures, but otherwise they would function just like a regular non elemental attack, like say a sword cut. Sometimes these "fire attacks" will trigger damage over time to simulate burning as an enemy is "lit" on fire, but this is no different than a poison dot, or a shock dot, or a physical attack that arbitrarily applies a dot and justifies it as bleeding damage.
    But not in Breath of the Wild. In BotW, fire behaves like real fire would, because the developers dedicated an seemingly ludicrous amount of time making sure every element of the physics engine reacts to fire as it logically should. Rain puts out fire, fire spreads, and does so more or less effectively depending on what it lits on fire, fire can manifest from combining flint wood and a strike from a metal object, or as the result of lightning, but only when said lightning strikes a flammable object. Fire generates a localized pocket of heat which protects Link from the cold or makes already scorching temperatures even worse, fire can burn or cook anything burnable or cook-able that gets too close and even creates a usable updraft of wind, but only if there's a sufficient amount of fire concentrated in one spot. For goodness's sake, even carrying a fire empowered weapon on your back is accounted for when it comes to regulating Link's body temperature. What an insane level of attention to detail! How many games do you know off include a fully fleshed out ambiant temperature system, and then allow you to use anything from makeshift camp fires, to torches and even the weapons strapped to you back to help you keep warm?!
    And this is just fire! They've dedicated the same attention to detail for cold, lightning, wind, climbing, swimming, gravity, totally made up magical laws of physics like magical magnetism and stasis, and the list goes on. Like one of the only things BotW doesn't get right about simulating an immersive realistic fantasy world, which I can hardly blame it for because no game has ever depicted this correctly, is the idea that you should take a metric ton of damage for hitting a body of water at terminal velocity, and also the fact that Link can shield deflect a Lionel's charge instantly and effortlessly which according to Game Theory and THE SCIENCE! means his arm packs more punch than a tactical nuclear warhead or something...
    But aside for a few, probably deliberate deviations from what a physics nerd would expect to happen, this otherwise amazing cohesive mesh of code that doesn't feel like code, the never seen before or since physics engine of Breath of the Wild comes together in such a manner as to almost make me forget I'm playing a video game. It feels like a real world, albeit one that is peppered in gameplay contrivances that don't make sense from an in universe perspective, like those 900 korok seeds and 120 shrines. One would think if everyone's goal was to help Link defeat the ultimate freaking evil once and for all as quickly as possible because Zelda is running out of time, that the ideal solution would be for all the sheika monks to stand next to Link in the Slumber of Resurrection and just pump him full of spirit orbs, hand him over a bunch of high end gear, have Zetsu perform his stupid inventory expansion magic 60 times in a row and send Link on his merry way to kill Ganon within an hour of waking up instead of having him spent the equivalent of several in game months combing Hyrule for all this stuff, but of course there wouldn't be any game left for us to enjoy if that were the case. :D
    So for the next title, real quick because I've ramble long enough as it is, let's have the physics engine make its return in full force again, possibly even expand it although I don't know how they could do that given how well they nailed it this time around, but I also would like a return of more traditional dungeon sequences, lengthy gauntlets of battles and puzzles made to test a player's endurance and skill. Possibly also a ton of full length super hard optional dungeons with appropriately scaled rewards in place of 120 bit sized shrines. Say 20 of them, each thematically unique and each rewarding the player with an full extra heart container or equivalent.
    As for the equipment system, certainly more durable weapons would be a welcomed tweak. New additions could include the ability to craft new weapons in an hands off experiment based mini game similar to cooking, the ability to enchant weapons, more than one enchantement per weapon and more randomized and amazing monster weapon drops that provide a strong intensive to tackle with powerful monsters.
    A new setting that is not Hyrule, a more directly involved story that unfolds in the present and not the past and better voice acting, including the dubs for every language if they want to continue down that route. Moving away from Ganon, possibly moving away from Link as the protagonist or at least granting him a quest that isn't necessarily saving the world from an all consuming big bad. More morally grey characters, especially villains, because Wind Waker Ganondorf was best Ganondorf in that regard but still criminally under utilized. More effort put into reinventing boss battles and a faster pace than Breath of the Wild, because for all of its merits, that game was slow. Incredibly. Slow. If you really wanted to complete it all that is. 900 freaking... Korok Seeds. Have to comb this GIANT map for them all? Enough said.
    Example of a concept for next Zelda game : You play as Zelda/Shiek herself for once, which could use a lot more battle ready magic that would also double as puzzle solving tools and essentially substitute for Link's items. You use a fast recharging magic meter instead of stamina to get things done. Instead of slowly climbing a cliff side, you could combine several movement focused magic abilities that are intrinsically linked to the way Zelda moves around to dart up the same cliff in a fraction of the time. Things like mid air jumps, augmented running, wall running and outright short distance teleportation, or the ability to unleash fire spells under your feet to create an updrafts that allow you to gain considerable altitude using angelic wings, (the latter of which would be a suitably epic substitute for the paraglider). Since you are the Princess herself, the game's plot could revolve around rebuilding a new kingdom proper after the endless cycle of Demise's hatred has finally been broken, but several factions of this new emerging kingdom might have conflicting interests, forcing you to make tough decisions as the monarch.
    Here's a pitch of the macro gameplay loop in one example. : One of the first areas of expansion for this new kingdom could be a nearby enchanted forest, initially tainted by a malevolent force you must purge by clearing one or two dungeons and an overworld boss as major objectives, which would be followed by minor objectives to help the region prosper, such as helping NPCS on awesome hand crafted side quests, clearing monster camps and perhaps having the hard choice of helping the native forest dwellers thrive, or colonize the area heavily with Hylian folks, both yielding different tributes for your kingdom and possibly pissing off factions that wouldn't otherwise be hostile to you in the process. There should be an emphasis morally grey and imperfect choices, perhaps suggesting that Demise's Curse isn't truly gone, but instead has evolved into an unvanquishable form ; the potential for evil that resides in anyone's heart, including Zelda's.

    • @denimchicken104
      @denimchicken104 4 роки тому +30

      Sir, this is a Wendy’s.

    • @alexhosten1508
      @alexhosten1508 3 роки тому +2

      that the ideal solution would be for all the sheika monks to stand next to Link in the Slumber of Resurrection and just pump him full of spirit orbs, hand him over a bunch of high end gear, have Zetsu perform his stupid inventory expansion magic 60 times in a row and send Link on his merry way to kill Ganon within an hour of waking up laughed so hard at this! It was EXACTLY what I thought

    • @clag1109
      @clag1109 3 роки тому +1

      bro this is probably one of the best youtube comments i have ever read

    • @Aerie1405
      @Aerie1405 Рік тому +1

      I think you probably really enjoyed totk

    • @arbernardo7554
      @arbernardo7554 Рік тому

      "although I don't know how they could do that given how well they nailed it this time around, but I also would like a return of more traditional dungeon sequences, lengthy gauntlets of battles and puzzles made to test a player's endurance and skill."
      I hope you got the chance to play TotK.

  • @MrBioBlue94
    @MrBioBlue94 2 роки тому +111

    I remember watching this video when it came out. It was eye-opening at the time, in that it made clear to me why I liked Matthew's videos so much. The guy just gets it. I won't go into detail, but watching some Botw critique videos since then make them look embarrassing in comparison. The same applies to other games as well, but that one stands out so much.

    • @MattObviously
      @MattObviously 2 роки тому +25

      Matthew clearly understands video game design very well. I wish he uploaded more, but I’m sure there’s a metric ton of work that goes into writing and creating these videos.

    • @lazedreamor2318
      @lazedreamor2318 2 роки тому +12

      @@MattObviously He probably plays a lot to understand them too. I think he said in Meta Micro that he spent 200+ on BOTW.

    • @Quietpower99
      @Quietpower99 2 роки тому +30

      @@MattObviously He's working on a game currently, you can follow the progress of it on his Patreon. Another thing that makes his videos stand out, they don't have intros, outros, sponsors, or plugs. The videos are 100% content related to the title topic.

    • @wesshiflet2214
      @wesshiflet2214 Рік тому

      the critique of the game is fine. the “intrinsic players vs extrinsic players” bit is nonsense

    • @DryTony
      @DryTony Рік тому +14

      @@wesshiflet2214 that isn't nonsense, it's rather revolutionary and I think about it all the time

  • @superdriver
    @superdriver 5 років тому +133

    good game but it ain't tetris

    • @MrGshinobi
      @MrGshinobi 5 років тому +8

      galaxy brain comment

  • @nolandost3070
    @nolandost3070 5 років тому +941

    "The only thing Link can't mount is Mifa"
    Nice

    • @Gorfinhofin
      @Gorfinhofin 5 років тому +179

      And then you remember that you actually mount Sidon.

    • @MCain-ky2yv
      @MCain-ky2yv 5 років тому +41

      had to pause it there

    • @thelastgogeta
      @thelastgogeta 5 років тому +32

      Mipha*

    • @Chaosshield
      @Chaosshield 5 років тому +65

      Mipha > Zelda change my mind

    • @DontEatWhales
      @DontEatWhales 5 років тому +14

      Here lies Link. He never scored

  • @takemetoyonk
    @takemetoyonk 5 років тому +31

    17:50 ooh boii! Subtitles and Zelda's voice fading in while entering or even re-entering certain sacred locations would ooze personality. Might not be as lonely and sad, though.

  • @barrywade3774
    @barrywade3774 5 років тому +33

    Breath of the Wild needs more enemy types, especially those that will fill less occupied areas. Wall master's lurking in cliffs that either return you to the cave of awakening or at least toss you off the wall would add challenge to climbing areas. Peahats that chase you in the sky could also complicate gliding traversal.

  • @qwertydar
    @qwertydar 5 років тому +373

    Probably the fairest review of the game I've seen. Most of the other analyses are an almost knee-jerk reaction to the universal praise of the game, and in the process they exaggerate the games flaws, making them out to be game breaking.

    • @samuelabbottchannel
      @samuelabbottchannel 4 роки тому +14

      qwertydar exactly, so many reviews over emphasise the flaws just to get views.

    • @thelordstarfish
      @thelordstarfish 4 роки тому +49

      Responding to an almost a year old comment yay, but have you seen Arlo's big fat review of the game? I think he, too, did a great job of fairly critiquing what was a game he very obviosly loved while being honest about its shortcomings. (And admitting that, at the end, if he were to give the game a score, he would still give it his highest rating because despite him mentioning a *lot* of things the game did wrong in his mind, the game was so exceptionally good in other areas that anything less would feel wrong.)

    • @samuelabbottchannel
      @samuelabbottchannel 4 роки тому +14

      Lord Starfish I agree it’s good but it kinda annoys me that it’s like three hours long. This review perfectly sums up BOTW and it’s a sensible length, a review doesn’t need to be any longer than this.

    • @rishavroy1368
      @rishavroy1368 4 роки тому +26

      Yeah there's a bunch of reviews that literally say because the game has flaws it's broken and bad, but then you have other reviews which say the game is perfect, and I'm just really confused on why people can't just accept that no game is perfect and it's just that a lot of people like what this game is.

    • @Pan_Z
      @Pan_Z 4 роки тому +33

      @@rishavroy1368 Hyperbole sells.
      What title attracts your attention most? "Breath of the Wild Review" or "Why Breath the Wild is Overrated/Why Breath of the Wild is a MASTERPIECE"

  • @dirkkrid3231
    @dirkkrid3231 5 років тому +20

    I am glad you enjoyed BoTW. The fact that, even after hundreds of hours, I still learned game mechanics from watching your video exactly shows what makes this game great.

  • @StrlessXbow
    @StrlessXbow 5 років тому +41

    Nice to see a positive retrospect come out. Lot of people seem to try tear it down because of a few tenable weaknesses such as shrines and weapon durability, which ignores how great of a job they did reviving the original concept in a way that works some thirty years later.

    • @booski1865
      @booski1865 5 років тому +7

      Yep. Forest for the trees.

    • @hoodedman6579
      @hoodedman6579 5 років тому +29

      Some people value different things than you; their perspective isn't any less valuable because some things are bigger deals to them. Shrines being garbage is going to matter a lot more to some people than it is to others. In particular,
      " how great of a job they did reviving the original concept in a way that works some thirty years later."
      is both subjective and also something that many aren't going to care about at all.

    • @Thierce
      @Thierce 5 років тому +9

      From what I've seen most people have been praising this game and glancing over its flaws and not the opposite

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 5 років тому +5

      “reviving the original concept in a way that works some thirty years later” aka making an open world game

    • @washaa
      @washaa 5 років тому +3

      @@hoodedman6579 It's fairly obvious that people have differing views the result of the Nintendos experiment. I can't see why you took Jacks comment to undermine your own opinion.

  • @just2good
    @just2good 5 років тому +1090

    The mad man actually did it.

    • @ThePreciseClimber
      @ThePreciseClimber 5 років тому +14

      Oh man, a reviewer made a review and he's being a reviewer. Inconciveable.

    • @collette3428
      @collette3428 5 років тому +59

      ThePreciseClimber Imagine replying to a popular comment with an obnoxious reply and thinking you came out looking good. Wow.

    • @Superschokokeks
      @Superschokokeks 5 років тому +9

      @@collette3428 thinking making a funny comment, but is in fact very unfunny and cringy.
      wait
      fuck
      that's me
      shit.

    • @ThePreciseClimber
      @ThePreciseClimber 5 років тому

      @@collette3428 Are you calling JonTron obnoxious for commenting on Phil Swift's bucket?

    • @collette3428
      @collette3428 5 років тому +5

      ThePreciseClimber You can take another try at a "gotcha" there, if you want. No one will judge you if you delete that poor attempt at one-upping and make a comment that makes sense

  • @CreepsMcPasta
    @CreepsMcPasta 5 років тому +222

    I was just thinking about this channel last night. What beautiful timing.

  • @MasonOfLife
    @MasonOfLife 3 роки тому +15

    Maybe the paraglider in addition to being more like in Skyward Sword, it could be used for going distances only if their was a strong air current to use otherwise you wouldn’t be able to go far, this would prevent abuse of the power of the paraglider but still have use for it in appropriate places

    • @davinchristino
      @davinchristino 2 роки тому +2

      Maybe there could be opposing air currents to block players from using the paraglider.

  • @Huzoozoo
    @Huzoozoo 5 років тому +85

    For such an enormous game I'm surprised how much information you condensed into an hour long video. I feel my time is being respected and that you are conveying all the points you wish to explain. Just wanted to say I'm thrilled with the direction your commentary has taken.

    • @edgarramirez409
      @edgarramirez409 5 років тому +1

      Unlike say, Joseph Anderson's 3 hour essays.

    • @liamcurran5612
      @liamcurran5612 5 років тому +4

      @@edgarramirez409 I get why people might like Joseph Anderson but his writing isn't nearly as concise and holy shit his videos are long-winded

    • @jonathanwilliams1271
      @jonathanwilliams1271 5 років тому +1

      @@liamcurran5612 You make a good point, but to be fair, JA's video's are far more thorough. Don't get me wrong, MM fit a crazy amount of the game's pros and cons into this review, and condensed it far better than Joseph's, but JA's video was way deeper, and he talked about things that MM didn't even mention here. While yeah, it's long, and could be better written, you'll still find more there than we have here.

  • @collette3428
    @collette3428 5 років тому +25

    BotW is a game I enjoyed more than any in recent memory, I put in 150+ hours in to it, and I regularly rate it highly when I'm asked about my favorite games...I have no desire to ever replay it from the start, though, far too tedious in regards to weapons.

  • @scottleneau6221
    @scottleneau6221 5 років тому +85

    The name appearing in the corner of the screen makes sense, because Link lived in this world. It's a moment of shocked realization--"hey, I know this place". We're witnessing the discovery of Hyrule's dilapidated state through the lens of someone who used to be its guardian. It adds a sense of melancholy to those immersed, and provides a useful signpost to those who aren't invested yet.
    Still, more contextual details and environmental storytelling would be nice. But I'd argue that there's nothing wrong with the approach the designers took.

    • @morganhalle9905
      @morganhalle9905 5 років тому +20

      I have a hard time buying the that Link was able to recognize every bridge and path in Hyrule, though a flash of recollection at places such as Hateno becomes justified through such an explanation. Besides, if the goal of this excuse (for lack of a better word; I don't like the negativity I'm implying here) is to further immersion, then I personally can't shake the question of why then Link doesn't instantly know the location of each photograph in the flashback quest, and therefore the goal is unfortunately unfulfilled.

    • @hoodedman6579
      @hoodedman6579 5 років тому +4

      You're telling me that Link memorized every little location in Hyrule, to the point that he recognizes all of them withing a couple of seconds?

    • @DrNaviMD
      @DrNaviMD 5 років тому +11

      I don't think Link has any clue of where he is unless there world explicitly tells him.
      We needed those contextual clues.

    • @fatanimetiddies9760
      @fatanimetiddies9760 5 років тому +3

      It's still non diagetic tho

    • @inglorii
      @inglorii 5 років тому +4

      The moment "Royaume d'Hyrule" (Hyrule Kingdom) appeared on my screen as I landed from my first parasail jump was one of the most awesome subtle touches I ever experienced in gaming.

  • @ExitusGSZ
    @ExitusGSZ 5 років тому +104

    Your review is completely different than Anderson's. You're net getting lost in uninteresting design details, but manage to keep the big picture in mind. It seems you have a much better grasp on game design that most people do. Hats off.

    • @dandre3K
      @dandre3K 5 років тому +17

      Instead he gets lost in meaningless speculation on developer intent. What's the difference between interesting and uninteresting design details? Your ignorance.

    • @Tub-Nub
      @Tub-Nub Рік тому +8

      @@dandre3K Everything is meaningless if you try hard enough

    • @dandre3K
      @dandre3K Рік тому +7

      @@Tub-Nub It's safe to assume every developer intended to make a valuable product. Knowing that doesn't mean I will like the product so fuck your intentions. I don't need to know the intent of the inventor of Chess to analyze aspects of that game. My ignorance of their intentions is quite literally irrelevant, they're always meaningless when evaluating the product.

    • @Tub-Nub
      @Tub-Nub Рік тому +8

      @@dandre3K "I don't need to know the intent of the inventor of Chess" Is nintendo the inventor of video games? When analyzing a chess match, knowing the intent of what they're trying to do is quite important

    • @dandre3K
      @dandre3K Рік тому +11

      @@Tub-Nub Your comment has nothing to do with what I said lol

  • @Juliett-A
    @Juliett-A 5 років тому +33

    Every time a cloud randomly passes overhead, I always look up expecting an attack.

  • @Kajotex
    @Kajotex 5 років тому +67

    One thing i truly dislike is that some food items are overpowered. I can venture to all 4 corners of the earth, gathering butter, salt, a rare fish and a pepper to compile a most pleasing meal that heals me for 10 hearts, or i can just chuck a hearty radish in the pan and not only get a full heal but also some hearts on top. Additional hearts break the cooking for me. And it would've been such an easy fix too. Just make it so the extra hearts only come out if you are already at max health.
    Meh.
    Otherwise i quite like the game.
    Thanks for the review!

    • @TheDevilinThePaleMoonlight
      @TheDevilinThePaleMoonlight 5 років тому

      I agree, if cooking is going to be tied directly to how many hearts can be gained ,it should always favor the rarest items combined to get the most hearts example: instead of 1 hearty durian filling u up and giving u 4 extra hearts, for that kind of efficacy it should need to be a full 5 piece recipe filled with the rarest ingredients. I also think there should have been a cap on what u could carry that way u could feasibly run out of food and thus health. Also it would mean there would be a trade off when it comes to armor upgrades, if u want to upgrade a piece of armor it would take all of ur health boosting food leaving u much more vulnerable until u collected more. I absolutely love the game but u become op a little too quickly for my liking. The game is so much more exciting when ur weak.

    • @squilliam8
      @squilliam8 5 років тому +7

      I also think healing shouldn’t pause the game, it seems kinda broken

    • @BaldorfBreakdowns
      @BaldorfBreakdowns 5 років тому +3

      Here's an easy fix, don't eat food. Mind Blown! It's like there is a freedom of choice...

    • @Kajotex
      @Kajotex 5 років тому +10

      Why didn't I think of that. Truly a mind to behold.

    • @BaldorfBreakdowns
      @BaldorfBreakdowns 5 років тому +1

      @@Kajotex Amazing Learn

  • @FunnyAnimatorJimTV
    @FunnyAnimatorJimTV 5 місяців тому +5

    I wrote a summary of the video, with timestamps:
    0:00 Intro
    2:37 BotW’s “Freedom” philosophy
    4:17 The Great Plateau as a tutorial faithful to the game as a whole
    5:23 The Shiekah Slate with generic abilities should make puzzle solutions less obvious (good), however the simplicity of Shrines often make solutions obvious/less satisfying (bad)
    7:15 Puzzle-solving Motivation
    9:13 Temperature system is great, but equipment system is bad (too easy). Many things are good to be convenient, but need more restrictions on equipment to increase survivalist aspect. Could also give permanent upgrades
    12:38 - Combat has problems but is more engaging/impressive than most games because all of Link’s actions are available at all times
    18:11 Improvements on open-world design
    18:49 The world still lacks realistic depictions in key locations, environmental storytelling
    22:37 Less common overworld/characters would be more interesting
    24:28 Motivation, utility
    26:31 The power of permanence
    28:28 Restrictive moments are more satisfying within a world of freedom
    30:17 The paraglider is overpowered, enemies are too easy to avoid
    31:47 Enemy variety is OK, and their designs are great
    35:40 Climbing is dull and overpowered (48:46)
    36:15 inventory is too big (or is it?)
    37:42 Players can tweak difficulty for themselves
    38:59 BotW’s definitive feature is that all objects can affect gameplay (physics, state calculation)
    40:07 The Zelda series had always been building towards these new gameplay mechanics
    40:59 BotW’s art style is a crucial component to the gameplay with meaningful decisions behind it
    42:30 UI details
    43:20 Reduced soundtrack allows the world to speak for itself, but still well-designed music
    45:30 Divine Beasts are extremely well designed, combining classic Zelda dungeon feeling with new freedom philosophy, but unfortunately each one is short and visually repetitive
    46:38 More on Shrines: They can be created in large numbers, and reward exploration, but are too repetitive and puzzles less satisfying
    48:53 Nintendo will also need to defy conventions FROM botw
    49:09 Hyrule Castle is very threatening (good) while also emphasizing freedom and exploration
    49:43 Story is nonlinear, nonlinear memories make it complex, but it honors the player’s freedom. Even the story itself has a subject of “freedom”. But the ending doesn’t feel as bittersweet as it should
    52:01 Final boss phase 1: Item usage should be encouraged (but not mandatory), and clearing divine beasts should enhance, not reduce, the experience. Dark Beast Ganon fight is OK because the overworld is the main character.
    53:32 Outro: BotW’s new formula has problems, but also extremely great moments - both of these coming from the unwavering commitment to freedom.

    • @FunnyAnimatorJimTV
      @FunnyAnimatorJimTV 5 місяців тому

      Summary:
      Best things about BotW:
      - its concsious unwavering commitment to allowing player freedom
      - restrictive moments within that freedom
      - high incentives for exploration
      - physics and temperature engines
      - many streamlining and quality-of-life improvements
      Issues for improvement:
      - too many shrines causes puzzles to be broken up too much and unsatisfying
      - many features are overpowered (climbing, gliding, clothing, inventory, non-threatening enemies)
      - issues with environmental storytelling, divine beasts and final boss issues

    • @moritzkorsch9029
      @moritzkorsch9029 12 днів тому +1

      @@FunnyAnimatorJimTV That's some work you did there. Thank you!
      I'd have appreciated a less summarized version even more, using only thematic topics as names, like someone did for the Dark Souls commentary. These feel more like your personal notes - which is also okay.

  • @davemarx7856
    @davemarx7856 5 років тому +13

    I would have liked a shadow of the colossus style final ganon fight.
    Use the light arrows to melt away the gross malice covering the beast and then climb up to the eye and stab it. If you didn't get the master sword it would require multiple strikes.
    No this isn't really my idea. Someone else came up with the basics.

  • @fan5407
    @fan5407 Рік тому +9

    38:59 - I love this section about a game that works realistically vs. a game that looks realistic. Very interesting.

  • @rouge939
    @rouge939 11 місяців тому +23

    I’m curious how he feels about TOTK. I thought it was very disappointing

    • @eleccy
      @eleccy 8 місяців тому +4

      I agree. It felt like if they had taken any community feedback at all, including points raised in this video, TOTK would have been much better.

    • @thundercurrie0
      @thundercurrie0 8 місяців тому +2

      Well, I think you have bad taste in games, but that's the beauty of opinions.

    • @thebuddah1253
      @thebuddah1253 8 місяців тому +8

      ​@@thundercurrie0and people with bad opinions and poor taste (you) will slurp up any slop they're given as long as it's popular. You bought a 70 buck expansion.

    • @Leee275
      @Leee275 7 місяців тому +1

      @@eleccy I honestly get more of an impression that they listened mostly to people that gave opinions on the game's difficulty more than anything.
      One video on Botw made by a channel called The Yesh raises several points that were addressed in Totk, hence why the channel owner seems to be very positive about it.

    • @eleccy
      @eleccy 4 місяці тому

      @@Leee275 Interesting, I'll check it out.

  • @vulkandrache1928
    @vulkandrache1928 5 років тому +25

    "Pause if you want to read it."
    Fyes, ive been waiting for someone do to this for so long. Let the viewer decide what they want to read instead of keeping it on screen for some nondescript amount of time.
    While i personaly strongly disliked the gameplay in the 4 "dungeons" of this game i can understand why someone would be all over them.
    The shrines however i could not get behind. They are clean and pristine, unnaturaly so. As if they were build as challenges for the player instead of for Link. Storywise they are supposedly training facilities and they were build with ancient technology,
    but that shouldnt make them immune to time.
    If even just a few of them had visible damage (a caved in wall, some treeroots crashing through the ceiling, a watertank having leaked out,...), even in such a way that it interferes with some puzzles, they wouldnt appear so clinical and samey.

    • @TheSoulHarvester
      @TheSoulHarvester 5 років тому +9

      Having to adapt complex solutions to what WAS a simple puzzle, but has been damaged by time to make it harder to complete, is a great idea. Props for being the 1st person I've seen come up with it.

  • @yersiniopestis2553
    @yersiniopestis2553 5 років тому +38

    My take on this game was that I didn't enjoy it as much as some of the earlier Zelda games. Not to say that it isn't a good game, it clearly is, just one that I feel conflicted about.
    I had a blast early on, my favorite moment in the game being getting to the Zora village since I didn't stock up on weapons so I had to kill things on the fly if they caught me, but after getting further and further in, I found some of the things that I originally found fun to than be tedious. For example, originally the weapons breaking was neat since I would constantly have to use different ones to kill an enemy, but once I got royal weapons and knew their locations, it was tedious since I knew where they were but I would have to back track to get the weapon over again since it was the most optimal way to do things. Or the shrines, I thought that they would be short puzzles that would occasionally shake up the the overworld, but in reality they are completely necessary to explore further and since they aren't dungeons that each have very different looks and puzzles, I just found them to be overly uniform and drab.
    Also wish that their were more equipment to be found throughout the world for traversal and for the glider to not be as good of a movement tool as it is. I rarely ever go on roads or see many of the sights that the developers intended me to see. I always just go to a higher area and just glide through whereas if I could get a hookshot or a grapple hook my movement would be increased, but not accelerated to the point where I never am traveling on foot.

    • @liamf2300
      @liamf2300 5 років тому +4

      “Given the opportunity, players will optimise the fun out of a game” - Civ 6 Developer

    • @yersiniopestis2553
      @yersiniopestis2553 5 років тому +4

      @@liamf2300 Yeah pretty much, I really wish that early on with the weapons its the same but after you unlock say your own village and complete it, you get to repair your weapons and your shield for some rupies. I think that this would have helped somewhat especially since I at least went to the village regardless to get stuff and it would all be in one place rather than going all over to find replacements. Also on that point, it only seems obvious to do so since you need weapons and since you know where the best ones are, why not just go get them instead of carrying around your disposable club?

    • @cameronjohnson3217
      @cameronjohnson3217 5 років тому

      Idk I never went out of my way to find weapons and always had more than enough good ones. Maybe cause I also didn’t try to glide everywhere, I liked collecting things along the way

    • @cameronjohnson3217
      @cameronjohnson3217 5 років тому

      It kinda seems like your problem with the game was having more freedom than you knew what to do with

    • @jonathanwilliams1271
      @jonathanwilliams1271 5 років тому +5

      @@yersiniopestis2553 I strongly agree, though for me, I lost interest more at the lack of meaningful collectables and content, rather than weapon system and movement. Thirty minutes into the game, you'll have seen 90% of the main content. Shrines, weapons, koroks, runes, etc. The only unique rewards are the different outfits, and eventually, that novelty wore off. There was no meaningful progression besides hearts and armor upgrades.

  • @classclown6ya
    @classclown6ya 5 років тому +67

    Matthewmatosis, your script transitions are incredible. From shrines to custom clothes was SO smooth. 9:00

    • @romano-britishmedli7407
      @romano-britishmedli7407 4 роки тому +1

      Yep!
      That's exactly what I was thinking too!

    • @classclown6ya
      @classclown6ya 4 роки тому +7

      @@romano-britishmedli7407 he's an amazing writer

    • @roryookane
      @roryookane 3 роки тому +9

      Personally, I thought the transitions were _too_ smooth. They make it so easy to keep watching, but so hard to remember what he was talking about afterwards.
      For example, what did he say about shrines again? They are self-contained, then something about the existence of extrinsic and intrinsic rewards, then something about chests and the clothes in them… and then he doesn’t return to the subject of shrines. All the individual points seemed to make sense, or at least be leading somewhere, when he said them, but now it’s hard to get a firm mental grasp on. I would have preferred a more explicit conclusion to his thoughts on each subject - perhaps even listing his points on the screen at the end of a section for easy reference.

    • @chimanruler15
      @chimanruler15 3 роки тому

      @@roryookane I agree. His review was good but made his points rather hard to follow.

  • @elim9054
    @elim9054 5 років тому +12

    This is a great review. BotW enraptured me the first time I played it, and I still enjoy playing it, but that doesn't mean it's flawless.
    The more I played, the more I have found the armor system to be a big stumbling point. Having such a variety of armor in a Zelda game is cool and definitely new, but mechanically the armor sets end up feeling very samey. Most pieces of armor give the exact same amount of defense at each upgrade tier, and most of the set bonuses aren't very impactful or exciting (at least in combat). And don't even get me started on how weak the DLC armor is. I haven't used Amiibo, but I'm assuming the Amiibo-exclusive armor had the same problems as DLC if they also are not upgradeable. The whole system just seems primarily focused on letting you change Link's appearance.
    Why not have more sets that boost the power of only certain weapon types the way the Ancient set does, giving players more options to build for a certain play style? Why not have optional equipment slots that don't mess with set bonuses, so the jewelry equipment doesn't become mostly pointless? Why not let bonuses from food and armor stack so you can combine both to get a bigger boost than you would from only using one or the other? Even having penalties with some pieces or sets of armor could be a way to make the armor you wear a more meaningful decision, provided those penalties are balanced in a way that makes sense.

  • @TheBooBomber609
    @TheBooBomber609 3 роки тому +54

    22:08 About the whole corpse thing, you gotta remember that the Calamity happened 100 years before the events of the game, so it makes sense not to see any dead bodies. If you're talking about just bones, however, I'm pretty sure there are a disturbing amount of bone piles found within Hyrule Castle. Therefore, the explanation for the lack of bones in Castle Town is either the monsters gathered the bones and brought them to Hyrule Castle for some unknown reason, or the bones merely sunk beneath the earth after so many years.

    • @blizzardregulus
      @blizzardregulus 3 роки тому +20

      Also, Ocarina of Time wasn't squeamish about putting down bones in tombs or placing Redeads in the ruins of Hyrule Castle Town to imply not everyone made it to Kakariko. There's precedent for them doing such things if they had bothered to.

    • @brycebitetti1402
      @brycebitetti1402 2 роки тому +6

      @@blizzardregulus I think that there just wasn't a place for that within the narrative. The game does tell you that not everyone made it out through much more subtle means, like the overall destruction of the Hylian culture as a whole. While there's still a discernable history and legacy that can be easily observes with the other races of the game, the Hylians' culture has been all nut destroyed. There's no more soldiers, blacksmiths, artisans, barely any craftsmen, no historians, nothing save for a bunch of refugees trying to get by day by day. Most of them don't even know what they've lost, and I find that way more interesting than if the game really tried to hammer home how large the losses were. The fact that it's so understated is part of the game's implicit message. Societies may crumble, but life always finds a way to bounce back. Just because the kingdom of Hyrule is gone doesn't make the world any less alive. There's a bittersweet atmosphere to Breath of the Wild's world that hearkens back to Miyazaki in a way that not many pastiches are able to capture, and it's what really ignites my love for this game in spite of its flaws.

    • @wunderwalze
      @wunderwalze Рік тому

      My gawd the bone weapons used by enemies could be made of humans :o

    • @browncoat697
      @browncoat697 Рік тому +1

      There's also the fact that Bokoblin and Moblin weapons tend to be made of bone (whose bones?), and wild animals would have easily gnawed on whatever human remains were left, digesting much of the deceased.

  • @shpladau
    @shpladau 5 років тому +6

    Your videos never disappoint, and I have to give particular praise to this one for engaging me from the start (Albeit by making me think I clicked on the wrong Zelda video) and smoothly transitioning me into the bulk of your essay without extra fluff in the way, just like the game itself does with no title screen.

  • @DrOlimario
    @DrOlimario 4 роки тому +11

    My God I waited to watch this video for so long because I knew it would be amazing. Matthew, you're a bloody genius. Your criticism is so unique, refreshing and, most importantly, superbly explained and logical. Your videos are always a treat. Also. thanks so much for shouting out Mogmas, love those guys and an underground mole town would have been awesome.
    My own small response to the video is on the lack of enemy variety (or lack thereof as you point out). I agree with your assessment that enemy types and patterns are still represented even if they're not superficially present, as the item-looting Like Likes and bomb-swallowing Dodongos are essentially disguised as Octoroks. Additionally, the circling wolves as Wolfos-lite is an excellent point. From this example comes my silly pet theory that we're missing certain classic Zelda mooks because...they'd be too scary.
    Moblins, Bokoblins, Lizalfos and Wizrobes are silly and goofy. Childlike as you point out - clearly this was intentional. Lynels and Hinoxes are perhaps the most threatening but they're not too ugly or uncanny, the threat is in the difficulty of their encounters. I realize this is pretty subjective but if anyone is still reading my comment stick with me lol.
    Recall the wolves - a dog isn't too scary, but a bipedal werewolf might be a little too frightening for kids. When it can just sneak up on you out in the open world where you may be unprepared to face it, it may be too unsettling. Something about not just being able to run back to a previous loading screen to get away could be offputting to younger players. This theory expands out to other enemies such as Skulltulas - a giant spider is hard to make goofy.
    The last thing I'll reference is an enemy I sorely missed. The king of creepy Zelda baddies: the ReDead. Matthew even seems to miss these ghouls as he laments the lack of corpses in Hyrule. A post-apocalyptic Hyrule seems to be screaming out for the presence of ReDeads and the similarly supernatural Poes. This was even the point of the ReDead's conception - Ocarina of Time's ruined Hyrule was littered with these reanimated corpses. I can't think of a good reason for why they're missing given their thematic aptitude other than the fact that the potential for a child to wander unwittingly into a den of ReDeads with nothing but a stick and have a heart attack was off-putting to Nintendo.
    This isn't 1998 and these aren't blocky N64 graphics. You can't toss a child in a room with a greasy, hi-res Dead Hand.
    I think Breath of the Wild is likely more approachable without such elements and it helped make it as explosively popular it was, in some small way.

  • @zerarch77
    @zerarch77 3 роки тому +51

    37:06
    As a Wii U owner, I appreciate that sick burn.

    • @peckc16
      @peckc16 3 роки тому +9

      It's true-I was stunned when I found out the screen wasn't used and immediately connected the dots to the implication that, at least in menu navigation, the switch version would have been inferior- which Nintendo would never allow.

    • @chrisbrannigan6210
      @chrisbrannigan6210 3 роки тому +5

      It was delivered in such a dead pan, that I took a moment to realise it was a quip.

  • @rook8808
    @rook8808 4 роки тому +9

    I know this is a year old but as someone who only got the game like this year on the switch I absolutely love how you can make your own game within the game itself...I spend most of mine just collecting pretty horses, it's easily my favourite thing to do lol, as well as collecting clothes only so I can go dye them.......this makes it sound like some Barbie Horse Adventure game.......
    (although those extra design notes going around for the horses are sorely missed...like petting them, or having them sway to music....such cute ideas....)
    I think the paraglider is fine but if anything Revalis gale kind of makes it too easy, parts where I'd just climb my way up a cliff or look for alternative routes because I never make any bloody stamina potions have kinda just changed to "eh ill just use the gale thing to get to the top" also it charges up the quickest i think so you can use it most of the time without having to wait too long
    Tarrey Town's music I think also should count as a reward for the side quest...part of the draw of that quest can just be the tune changing and growing over time with each new resident (Scruffy has a great vid that talks about this) and I think lots of areas of the game have this kind of music reward....like riding your horse long enough at night without running into enemies or stopping lets you hear the main Zelda theme with the violin, or knowing you're approaching a town from the music fading in as you get closer.
    I also think this is the best Zelda soundtrack....controversial opinion I know lol but it just fits the theme of the post-apocalyptic setting of the game very very well, the whole world oozes this sadness like its constantly grieving a world-that-was....just sitting around in-game listening to the Cave music or the Ruins music can be enough because they're just such beautiful pieces

  • @ebaynetflix
    @ebaynetflix 5 років тому +4

    It's been a few years since I've watched a review of yours. I'm kind of amazed at your level of progress. Your script is clear and concise and gets to the root of the appeal or flaw quickly without fluff.

  • @Kultas
    @Kultas 5 років тому +294

    *Return Of The Mack playing in the background*

    • @efefe48
      @efefe48 5 років тому

      Ты когда обзоры на аниме делать будешь?

    • @Voduke789
      @Voduke789 5 років тому +7

      Return of the Matt

    • @wuwei473
      @wuwei473 5 років тому +3

      Uh oh.... did somebody say KNACKKKK?

    • @exiliahs
      @exiliahs 5 років тому +3

      @@wuwei473 knack 2 baybeeee

    • @Largentina.
      @Largentina. 5 років тому +1

      @@exiliahs GOTY 1986-2086

  • @joebailey8294
    @joebailey8294 Рік тому +80

    Intrinsic motivation gang is having a field day with TOTK

    • @BelchingBeaver69
      @BelchingBeaver69 Рік тому

      Huh

    • @TheFloodFourm
      @TheFloodFourm Рік тому +1

      Yes! lol that was like the core change they made

    • @gabrielmeyer5644
      @gabrielmeyer5644 Рік тому +4

      I also like that they provide more extrinsic motivation to raid enemy camps, because of horns and the fuse mechanic. Other instances of extrinsic motivation aren't really as present as this, but it's good something this integral was thought about during development.

    • @TheFloodFourm
      @TheFloodFourm Рік тому +1

      @@gabrielmeyer5644 I wouldn’t call intrinsic motivation “integral” to a video game. People don’t continue to play a bad game because of intrinsic motivation (or at least I hope they don’t) and they won’t sit around all day and hit a skinner box button either. A game needs to be worth playing before it’s worth grinding for, thats integral.

    • @gabrielmeyer5644
      @gabrielmeyer5644 Рік тому +7

      @@TheFloodFourm I just mean that there's more of a gameplay loop. Ideally, extrinsic rewards facilitate intrinsic enjoyment; in TotK's case, horns and such are tangible end-goals which encourage more engagement in combat. It also helps that doing so doesn't eat into your resources in the same way as it does in BotW.

  • @ProxyDoug
    @ProxyDoug 5 років тому +56

    "These guys found a durian and now live happy ever after"
    *charges bow*

  • @highestsettings
    @highestsettings 5 років тому +50

    "There needs to be wrong answers in a puzzle for the right answer to be meaningful"
    Wow, I never thought about it that way but that really defines what makes a puzzle interesting at all. I've always struggled to determine what makes the simple "find the eye you're supposed to shoot the arrow at" or "push the block onto the switch", etc. puzzles in Ocarina of Time so lackluster for me (as much as I love that game). I know they're bad, but I could never figure out why. But that really hits the nail on the head. That's what separates a great puzzle from a boring one. You need to have seemingly correct wrong answers, otherwise it's not even a puzzle at all. If you can't be wrong, there's not satisfaction in being right.
    Those aspects of early 3D Zelda games are so frustrating to me, because those elements (along with other nitpicky things like how slow the text can be, or having to pause every five seconds to switch boots in the water temple and so on) are what really what prevent them from being perfect games in my book, or at least as close to perfect as you can get. I suppose that's why Majora's Mask is my favourite Zelda game, because aside from Woodfall Temple, all of the dungeons in that game require you to manipulate something that affects the whole dungeon that in turn affects the way you navigate the dungeon. Like in Snowhead, how you have to destroy the ice blocks to shorten the massive pillar in the centre of the dungeon to create the path to the boss room. The whole dungeon is one single puzzle. When you raise the pillar, it changes how you even move through the dungeon, but you need to raise the pillar to beat the dungeon.
    Which the divine beasts in this game do very well also. I just wish there was some theming in the dungeons and they didn't all look the same. This game would have been _perfect_ if it had forty shrines, 8 divine beasts and a map about half the size with more towns. It felt to me like they did too much and they couldn't add the details that brought the early 3D Zeldas to life for me. Majoras Mask is brilliant because it's concise but it's extremely well executed. I love Breath of the Wild, but I always felt like it could have been so much more. The shrines are excellent, the art style is fantastic, the combat is the best of the series, but it's just missing... something. I hope they do a Majora's Mask style sequel to this where they use the engine and models to make something small but articulate in it's execution. If you could mix the theming and world design of Majora's Mask with the freedom and engine of this game, you'd have the best Zelda game ever made. But then perhaps the things you need to do to create the theming and world design of Majora's Mask directly contradicts the freedom of this game. I guess that's why I don't work at Nintendo.

    • @jonathanwilson7949
      @jonathanwilson7949 2 роки тому

      And guess what… they’re making a Majora’s mask type sequel :)

    • @lightbrand_
      @lightbrand_ 2 роки тому

      @@jonathanwilson7949 nobody said that? Just because the first trailer was in a dimly lit cave and had a mildly creepy vibe with how Ganondorf was presented absolutely doesn’t mean it will be at all reminiscent of majora, that game wasn’t just about being darker than it’s prequel for the sake of it

    • @jonathanwilson7949
      @jonathanwilson7949 2 роки тому

      @@lightbrand_ lol

  • @ArchetypeGotoh
    @ArchetypeGotoh 4 роки тому +5

    25:26, you actually went there... wow
    The Great Plateau is probably my favorite tutorial area of all of video games. The shines are well designed, the trek up the cold mountain has many options and is memorable, you can use your sword to cut the grass and farm Hightail Lizards and Restless Crickets to the max, a bunch of Koroks are available from the start... it’s basically the entire game, except in a smaller area. I particular enjoy the wealth of Koroks relative to shrines: the game is “Breath of the Wild”, not “Stuck in the Dungeons”, so the integration of Koroks into the open world is brilliant

  • @theunknownsissel9943
    @theunknownsissel9943 5 років тому +18

    Hey man, love your content and I am glad that you take your time with your reviews to make them better. It is good to see you back!

  • @paulryan220
    @paulryan220 5 років тому +4

    I first became a big fan of your channel from your Mario and Zelda reviews. The way you talked about games and the careful thought that goes into them taught me to look at the games I play through an entirely different lens. Breath of the Wild is a very personal game for me and I was extremely excited for when you would cover this game. Your review did not disappoint and I am once again enamored by the new ways you've gotten me to think about a game I've player over 400 hours of. Looking forward to whatever you cover next!

    • @booski1865
      @booski1865 5 років тому +1

      It amazes me how this is a game so many people have played and discussed, and yet it's such a personal experience. It's the first game I can remember trading stories about with friends since grade school. Hell, when it first released I used to chat with strangers at the bar about it.

  • @Mayeur000Donz
    @Mayeur000Donz 3 роки тому +24

    38:12
    I've been consistently surprised at how obtusely some folks have refused to understand when I've said I prefer it when a game imposes limits, compared to a player choosing to impose them themselves.
    A Nuzlocke, for example, sounds like a lot of fun on paper, but when the only one maintaining the harsh penalties for a Pokemon fainting is myself, the challenge feels arbitrary.
    And it's not a self-control problem because I have seen challenges like this through, and not felt a smidgen of the satisfaction I would have if working within those restrictions hadn't been mandatory.

    • @nart216
      @nart216 3 роки тому

      I agree, I know the pokemon developers know about Nuzlocke or even a hard mode. I mean one search for what people what in a pokemon game can be found easy. I wish they could just add it already. They must know they still have alot of hardcore people who play the game

    • @_ArsNova
      @_ArsNova 2 роки тому +10

      This is just the cycle of ignorant players and bad devs feeding off of each other. Players demand more "freedom", regardless of if it is good for the game or not, and developers are felt to oblige in order to make more money, either at their own behest or that at the publishers.
      People tend to have a really difficult time grasping the concept that Matt mentioned in reference to the game's soundtrack, that restraint is equally as important as indulgence.

  • @ShyGuyXXL
    @ShyGuyXXL 4 роки тому +46

    Matthew: Dang, the game is making me gather more wood.
    Me: Hooray, the game finally gives me a purpose for all this wood I've been gathering just for fun.

    • @deal_4_real
      @deal_4_real 4 роки тому +1

      Seriously lol, I had never used wood for anything before Tarrey Town so I was able to skip most of the collecting phases.

  • @lucasmachado720
    @lucasmachado720 2 роки тому +2

    To say something that wasn’t already said here, i really love your bit about an hypothetical tablet controller at 37:08
    Not only your humour is on point as always but it really gets the point across and leaves one thinking about the whole thing with the dual console release and how the switch version really affected the wii u version.
    You are a treasure Matthew

  • @TheCrimsonSeven
    @TheCrimsonSeven 5 років тому +14

    Another great video, with a really tight script and a cohesive train of interesting thoughts. Thanks for the hard work.

  • @ShadowedAgony
    @ShadowedAgony 11 місяців тому +15

    Anyone else come back to these? With all the content discussing games, some of which are go on for hours into the double digits, I find almost all of them immensely disappointing when compared to Matthew.

    • @adamyohan
      @adamyohan 9 місяців тому +1

      Yup, 100%

    • @GigaDonk99
      @GigaDonk99 9 місяців тому

      So far the only one who comes close to this level of quality imo is Noah Caldwell Gervais

    • @moritzkorsch9029
      @moritzkorsch9029 9 місяців тому

      @@GigaDonk99 I need more recommendations of channels like Matthewmatosis, but I had a look at your recommendation and the guy's most recent uploads vary around TWO hours! The original commenter was complaining about precisely that. Did you have a specific video series in mind?

    • @SaberRexZealot
      @SaberRexZealot 8 місяців тому

      @@GigaDonk99 Noah is fantastic but Matthew is still the best. Much sharper editing and efficient writing. Noah’s editing is practically nonexistent which is why his videos are so long, even though I love to hear him talk.

  • @Cravior
    @Cravior Рік тому +14

    17:44 lmfao is this dude from the future?

  • @ExtremalMetal
    @ExtremalMetal 5 років тому +9

    Out of all the BotW reviews this is the one. Thank you, it was very thought-provoking and expressed ideas and gripes I could feel but couldn't figure out and put into words myself when playing the game. I hope someone at Nintendo will watch this review if none other.
    Again, if you're reading this, thank you. I'm still playing through the other Zelda games and watching your reviews as soon as I finish one. Well, exactly one, since besides BotW I only finished OoT so far.

    • @ExtremalMetal
      @ExtremalMetal 5 років тому +1

      I'm starting Skyward Sword and already tired at this rate. Even took a break from gaming for a month in the middle of TP playthrough. Also due to burnout and leaving Destiny. But still. I'm feeling more and more angry at the time-wasting stuff. Carrying out puzzle solutions for too long and stuff. Sailing.
      MM is my favorite. Love that atmosphere and the character quests. But I really wish I had a Wii or any Nintendo console back when I was a kid. If a game like Twilight Princess was all I had, I would've loved it much more.
      Alright I already regret writing this hopefully no one sees. Can't wait to watch the last two of your Zelda videos when I'm done playing the game.

  • @mediocreindigo
    @mediocreindigo 5 років тому +10

    Breath of the Wild is one of my favorite video games of all time, and I had loads of fun while playing it. That said, it is by no means a perfect game, and I appreciate the amount of thought you put into pointing some out while still praising its good features. While most of your criticisms are gameplay-related, most of mine are more story-related, so it's interesting to see a different point of view.

  • @DrWiley-fm3ik
    @DrWiley-fm3ik 5 років тому +267

    My jaw literally dropped when I saw the notification.

  • @TOGYS7
    @TOGYS7 5 років тому +62

    now review Mario Gear Solid: Phantom Odyssey

  • @amanofnoreputation2164
    @amanofnoreputation2164 3 роки тому +6

    This feels like the definitive BOTW review for me. Others felt too generous or too lenient, but Matthew hits the nail on the head. Most importantly, he realizes how intrinsic the benefits and drawbacks of the game's approach are each integral to each other and not just a case of Nintendo dropping the ball on one thing while scoring with another. What seems like a bad feature is very often the obverse face of a good one. Improving on this title isn't as simple as doing more, doing less, or re-evaluating the methodology. Even the smallest change represents an enormous commitment because of how it affects everything else.

  • @LiquidSquidd
    @LiquidSquidd 5 років тому +7

    I love how you talk about things that I haven't heard anyone else talk about with this game

  • @m0oop
    @m0oop 5 років тому +12

    I've been checking your channel periodically for the past 2 years looking for this 😂

  • @jamesneeson5751
    @jamesneeson5751 5 років тому +10

    I can't agree more with your assesment of the races. While integrated really well, I would have much preferred less obvious ones or new ones entirely.

    • @booski1865
      @booski1865 5 років тому +3

      I'm torn. I agree in theory, but the Mogma in skyward sword were so bad that the gorons were a welcome return for me. But ideally we'd get some awesome new races.

    • @JezMM
      @JezMM 5 років тому +4

      I think for this first foray into open world Zelda, it wasn't a bad idea for them to stick to the beloved classic races, but in a sequel I'd certainly like some surprises. For what it's worth, in a sense we did at least get to see the Shiekah tribe in their prime, as well as new settlements like Hateno and Lurelin. The fact that the latter was completely optional to discover from any of the main quests was a bold move too, and very appreciated.

    • @MasonOfLife
      @MasonOfLife 5 років тому +3

      Yes. I was kind of underwhelmed with something in Botw and I couldn’t put my finger on it, but when he mentioned this in the video it clicked.
      I totally forgot the feeling of seeing gorons for the first time and they just felt like a Zelda staple at this point, But to bring in entirely new races with different functions and behaviours would be way more engaging

  • @facerip2222
    @facerip2222 5 років тому +26

    I am so incredibly happy to see you back Matthew. I love all of your videos, and this new one is excellent. Cheers on another job well done dude.

  • @TheKpa11
    @TheKpa11 5 років тому +41

    You know BOTW's game would be the 3D Pokemon experience many have wanted. Replace the enemies with any variety of pokemon. Replace the vehicles and horse with pokemon. Have the towns and dungeons be caches and general pokestops. The travellers and such would be trainers. And etc.

    • @wonderguardstalker
      @wonderguardstalker 5 років тому +7

      There are several reasons this will never happen unfortunately. "Open world Pokemon" is one of those markers that tips you off to someone blissful naivety of the industry

    • @TheKpa11
      @TheKpa11 5 років тому +12

      @@wonderguardstalker Breath of the Wild was that at some point too really. Sure it may take a long time, but it could happen. But whatever nothing I can do 😒

    • @wonderguardstalker
      @wonderguardstalker 5 років тому

      Those two development histories are not the same at all. This is exactly what I'm talking about. Not saying yer wrong to wish for it. Just that yer wrong to ever expect it

    • @RockEsper
      @RockEsper 5 років тому +4

      @@wonderguardstalker But when did they ever say they expected it? They said it could happen which is true. It's possible.

    • @superapm9620
      @superapm9620 5 років тому

      Its funny you make this comment with the announcement of Gen 8

  • @mnmmcg3543
    @mnmmcg3543 3 роки тому +8

    I often wonder to what extent, if any, the in depth game analyses by people like Matthew have on game design in the actual industry.

  • @lradmclovin9
    @lradmclovin9 5 років тому +2

    I’m really enjoying the way you throw in a joke here and there without changing your delivery style whatsoever. It’s surprising and unique and it’s refreshing that I have no obligation to laugh, but I do.

  • @KNJfan
    @KNJfan 5 років тому +12

    40:27 and that's why I love Zelda games more than any other "real" looking game

  • @gammafighter
    @gammafighter 5 років тому +23

    7:15 I wonder where I should put the portal...

  • @Kurasai56
    @Kurasai56 3 роки тому +13

    I'm going to be real with you, Twilight Princess has the best spread of actions to be used in combat. And like you pointed out in your video, it really is a shame that the enemies don't take more advantage of those moves.

    • @dashman8499
      @dashman8499 Рік тому

      to this day, the combat in TP is the best in the series. TOTK adds alot of stuff but TP's focused combat is honestly very impressive

  • @irl_lizard7880
    @irl_lizard7880 5 років тому +14

    The Tarrey Town quest was surprisingly fun because trees can be more efficiently destroyed with the bombs (I dunno, it made me feel smart when I discovered the most efficient deforestation methods).
    The point about the Zoras and other assorted creatures was really a good one. Honestly as cool as it would have been to see them bring back Tokay or Subrosians (because they're from my favorite Zelda games), I really do hope that whatever they make next, which will supposedly resemble Breath of the Wild, has completely new creatures. I suspect the adherent to recognizable creatures had a lot to do with easing people into this new Direction.
    Opinions are off course what they are, but I would actually be bummed if they instituted some of the changes you mentioned. The complete freedom to climb wherever whenever was perhaps what I enjoyed most about this game. Exploration was so much of the games appeal for me that the moment where I was feeling done with the game and ready to beat the final boss was when I had felt like I covered the vast majority of the map and seen most of what I had to offer. A lot of that came down to the way that things like the weather and temperature made me feel engaged in the location rather than just walking through a diorama.
    Also while it wouldn't have hurt to include more details about world-building I didn't feel like their absence was a detriment to my experience, I guess my imagination ran wild enough that I ended up filling in the blanks myself much like I did in, for example, Super Metroid.
    It was the first open world game perhaps since S.T.A.L.K.E.R. where I felt like just finding and seeing/interacting new areas was reward enough.
    Also I found that the non-linear ways to approach things was an overall net positive because when I replayed the game a bit I found new things in areas I thought I had fully explored and experienced all of the same areas I remembered in completely different ways. It's honestly the closest I've seen a game get, without random generation, to being a new experience every time.

    • @irl_lizard7880
      @irl_lizard7880 5 років тому +1

      Also, making a video based off of such a large game with so much to cover and editing it down to less than an hour must have been a monumental task. Genuinely kind of impressed.

    • @IIITrunks
      @IIITrunks 5 років тому +4

      I remember thinking the Zora's Domain route was fun and kind of hilarious because of how cheeky it was to restrict my movement. But something clicked watching some of the footage, about how good it could be to have more moments like that in the game where Link cant just climb/glide. If the game had more caves with combat encounters and goals at the end, you could easily have way more moments like that. They only have one real route of completion, but nothing needs to be taken away per se, Link just can't climb over things because the walls just the ceiling, its a cave!
      And I do agree that being able to climb anything is my favourite part, and honestly the single key stone to why this game is so revolutionary. So its the last thing I would remove, but caves, raining areas or brambly areas you can't just glide to would provide moments of restriction.

    • @1fareast14
      @1fareast14 5 років тому

      @@IIITrunks There's a racing game called Distance that gives your car wings. To avoid trivializing certain challenges, the flight power is taken away during some level segments. There's also a charred visual effect on you car while you can't fly. Having zones on the map that give some kind of 'curse' might be a solution. There could be freedom most of the time, and clearly designated restricted areas.
      Also STALKER is the shit

  • @tomedwards318
    @tomedwards318 5 років тому +1

    You are easily one of, if not the best game-reviewer (for lack of a better term) on the site. Your videos go so in depth and obviously have so much time invested into them that the quality shows. However long it takes for the next one, I, and many others, look forward to it.

  • @AarowSwift
    @AarowSwift 5 років тому +41

    I'm glad you called out how limiting freedom of movement somewhat would improve the game. As convenient as climbing and gliding were, my most enjoyable play through was an all horseback run. I really came to appreciate just how good landscapes were when I actually had to engage with them. It also brought a different flavor to the combat I enjoyed a lot more.

    • @bloocheez3
      @bloocheez3 5 років тому +1

      I forget horses are even an option most of the time. I'd argue that the few times movement is restricted plays into a novelty that is only made more fun by the fact that movement is normally so free in the first place.
      A lot of times the same people who talk about things like climbing being too emphasized are the same ones who complain about it raining too much in the game...

    • @AarowSwift
      @AarowSwift 5 років тому +1

      @@bloocheez3 I liked the rain. Lightning was my nemesis since it would still hit my horse even if Link was protected. Akala saw me running for cover or unequipping everything a lot.

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 5 років тому +3

      @bloocheez3
      The thing is, the map wasn’t really made with rain in mind. The other thing is, rain occurs randomly as a sudden inconvenience. The rain on the way to zora’s domain worked well because it didn’t have those problems.

    • @bloocheez3
      @bloocheez3 5 років тому +2

      @@hubblebublumbubwub5215 you can usually see when it's about to rain and there are very few locations the require prolonged climbing. And that plays into the point. He talks like climbing and gliding are too convenient when they really arent and the times when you cant use them are indeed novel but it would hurt the game if that amount of restriction was the norm.

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 5 років тому +2

      Restrictions would hurt THIS game in its current state. More restrictions naturally lead to different level design. For example: cutting down a tree to cross a gap only works when you don’t have the paraglider.

  • @LANBobYonson
    @LANBobYonson 5 років тому +14

    Yeah I gotta agree with your point that the items you get in dungeons are eventually mostly useless but the stuff you get from camps even more so. There's literally no reason to do an enemy camp later in the game because most of them just give a lower level equip. If they made it so you only got crafting materials the camps would be worth doing through the entire game. I personally think the weapons and armour should've been in shrines and the camps should've given crafting materials. That way you would feel rewarded when doing a shrine because you hadn't gotten a good weapon or piece of armour from a camp yet and you would feel rewarded for doing camps repeatedly because they always gave what everyone grinds for in the end game. Game would've been much better.

    • @felipetartas5434
      @felipetartas5434 5 років тому +2

      Actually late game you pick better equipment. For example, you pick A High Durability or Attack+ weapon instead of standard weapons.

    • @frogglen6350
      @frogglen6350 5 років тому

      There is a reason. People like raiding camps for *fun*
      That is the reason

  • @muat1155
    @muat1155 Рік тому +37

    I hope Matthew has had an opportunity to play Tears of the Kingdom. I am genuinely intrigued as to how he feels about the additions to the gameplay and for how he feels Zelda should evolve given the monumental success of the past two games.

    • @muat1155
      @muat1155 Рік тому +11

      Having the same physics engine and graphics does not equate to the same game. That’s like saying Majora’s Mask and Ocarina of Time are the same game.

    • @wuwei473
      @wuwei473 Рік тому +23

      @@muat1155 how about same main story quests, same weapons, same topography, same upgrade systems, same combat mechanics, same outcome, and same problems?

    • @Teybort
      @Teybort Рік тому +1

      @@wuwei473 None of that means bad perse. Same field become a whole new experiencie given new transformative tools for interacting and exploring. Few things deserve a sequel as much as botw did.

    • @wuwei473
      @wuwei473 Рік тому +11

      @@Teybort but it does mean same.

    • @N-Khal
      @N-Khal Рік тому +1

      @@Teybort Except it was bad

  • @barpg4582
    @barpg4582 5 років тому +6

    Thank you SO much for doing this. You always have such a measured look at the titles you review and this is definitely the kind of game that deserves such an approach. You’ve hit the nail on the head in so many great ways, though we can agree to disagree on a few of your co conceptual additions, I do think that giving more meaningful benefits upon percentage and/or objective completion would have benefitted the experience as a whole. If this game is a telling sign for the future of Zelda, however, and the series only goes up from here, I have no doubt that it will continue to be one of my favorites of all time.

  • @cliffsnowfield8006
    @cliffsnowfield8006 5 років тому +26

    I really didn't like Breath of the Wild. I've been playing Zelda my whole life, since Link to the Past. I've played every single one and I always stayed away from hype, spoilers, and preconceptions, never even forming an opinion until I had played most of the game. To be honest, I've loved pretty much every Zelda game, some more than others, but it was a series I always felt close with and connected to.
    But to be honest, I don't even know if it matters that I don't like Breath of the Wild, because whenever I play it, I get the overwhelming feeling it was made with the intention of giving the finger to all the old-school die hard fans such as myself. This game wasn't made to make me happy, because they took out everything I liked.
    When I read the developer's comments about how the team's mission statement in developing this game was to "forget everything you know about Zelda" (or whatever it was they said), part of me died on the inside. I didn't want to forget! I liked the "archaic" "repetitive" "formulaic" game design that was supposedly "in need of a breath of fresh air." It didn't seem that way to me. Nobody hated Okami, or Megaman Legends, or the entire Metroidvania genre, just for being repetitive in design philosophy. I never understood how people hated the dungeons in any of the Zelda games except Link's Awakening, and no one hates that game's dungeons except me!
    In fact, Breath of the Wild seems to have been made from the ground up as an appeasement to all the disenchanted Zelda fans who hated the series I loved. Everyone who thought Twilight Princess was lame and Skyward Sword was a joke, seem to be the same people who love Breath of the Wild. I never thought a series I've been a fan of since childhood could feel so cold and unapproachable to me as Zelda does now.
    Anyway, sorry to shit up your comments section like this. It's just that your video was amazing and very well done, and it inspired me to share my dumbass opinions. My favorite thing about you and your videos is that you never feel cruel or unfair; you always speak facts gracefully and share your opinions tactfully, and it creates a great atmosphere for viewers like me. Thanks for uploading this video!

    • @ClumpypooCP
      @ClumpypooCP 4 роки тому

      Dude I totally agree with you. Botw took out so much of what Zelda is, that it barely feels like a Zelda game.

    • @blacklotus561
      @blacklotus561 4 роки тому +5

      "Give the player want they need, not what they want"
      How many times can you remake ocarina of time? Hell, even ocarina is basically a 3d-remake of a link to the past and that game is from 1992. I love zelda games more than any other franchise, but enough is enough. Especially in twilight princess and skyward sword you could feel that the designers were incredibly restricted by the decades of zelda traditions that they had to adhere by. As soon as tradition stands in your way of making a good game, then it's time to shake up the franchise and boy did they do that with BOTW.
      Do we need a bomb-bag in our zelda games when we could just have...bombs? Do we need a "longer hookshot" in every franchise entry? Do we have to upgrade from slingshot to bow and arrow in every zelda, even though that only made sense in ocarina due to the timeskip? Is the boomerang truly a needed item in your inventory, when you will basically never use it over the bow and arrow? Is it necessary to litter your inventory with a dozen items that you will use once in the dungeon you find them in and then never use them again? Is the "use dungeon item on the dungeon boss" fight formula still exciting (spoiler: it's not)? Does every story have to resolve around the master sword? Does link even need his green clothes for you to recognize him?
      The answer to all of those questions is no (in my opinion), so what parts of the franchise *are* vital to it? Exploration, combat and puzzles. That's really it, the franchise isn't built on top of very special mechanics. The first legend of zelda was just a kid with a sword and a shield cutting through enemies, with a few "bomb this crevice" puzzles sprinkled on top. BOTW cut out all the bullshit that devs have added on top of that framework over the next 25 years and yet it's still undeniably zelda in my opinion. That's what a great "reset game" should strive to be.

    • @ClumpypooCP
      @ClumpypooCP 4 роки тому

      Malte Diekmann My answer to all your questions in the middle paragraph is also “no.” I agree its good to make some changes to give us a fresh new game but at the same time still feeling like a classic 3D Zelda game. They could make a lot of changes while still keeping the core gameplay intact (look at A Link Between Worlds). Anyway, this is just my opinion. I will always prefer the classic 3D Zelda gameplay over BOTW.

    • @internet11
      @internet11 4 роки тому

      Honestly the thing with metroidvanias and other game subgenres is that they've evolved over time and built on top of each other to make better games. Zelda has been basically exactly the same game since OOT and I think Skyward Sword was the final nail in that coffin, as it was harshly criticized for being ANOTHER Zelda game with an annoying sidekick, linear progression, and all of the same unfixed flaws that were present in Ocarina of Time.
      I think about how a game like Half Life 2 feels kind of generic to play in 2020, despite being so revolutionary in 2004. It's because what it laid out for FPS games and source games was expanded upon so much that the originator of these standards now feels overly standard itself. In the same way, Zelda began to feel like any other yearly franchise with barely any innovation between 5 mainline games. Other 3D adventure games took leaps and bounds beyond Zelda's formula to create much better and less derivative experiences.