I bought this course and I love it. It's very helpful and thorough. However, I wish you would cover height maps for metahumans in an update. Thanks, dude!
There are different approach to do it, probably easiest is just scale you mesh down and it will not really affect anything. By choosing short body with appropriate head scale you will be in good place.
This sounds great! Will this allow me to create younger characters? For my current project I'm looking to create a mid-late teens character and since I'm terrible at modeling humans, I've been looking at these other tools to help and none of them seem very good for younger characters. Thanks!
Hi Dave. You defiantly can do it, but for that probably easiest would be to find a 3D model of a Teen you want to turn into Metahuman and use that model head as a starting head mesh for your character. If you are good at sculpting you can also sculpt base mesh. Once course will be done, I will make extra tutorials how to make different shape characters. They will be available to course members in my Discord.
@@MarisFreimanis I'm terrible at sculpting and just don't have the time I'd like to practice. But yeah, maybe if I find a good starting point I might be able to adapt soemthing. Thanks!
HI! I cover both workflows - one that is good for games and one that is good for movies. 1. We are going over rigging and skinning process - making game ready clothes that work with any animation. 2. We also cover Alembic workflow, where you basically bake animation into cloth. It gives more realistic cloth movement but you can only use it for that specific animation. Not good for games, but good for movie sequences.
Do you know how to move the eye bones/pivots in the metahuman skeleton? If I customize a character with large eyes (fantasy or cartoon styles), and bring it back into the engine, the eyes rotate from the original centers instead of the new location and bulge out of the head mesh. Solving this problem would be huge.
Hey, I will love to buy this course but can you confirm that do you also teach how to bring metahuman mesh which we edited in blender/sculpted to again in unreal engine with its rig nd all so we can animate it etc
Hey! That's the whole purpose of this course. You are making custom Metahuman while keeping all MH functionality. I have Course update dropping somewhere next week that will make workflow a bit easier.
@@MarisFreimanis one more thing on gumroad there are showing two course if i buy 40 dollar one will that also show importing your character back to unreal engine? i dont want custom cloth course thats why i am asking
@@jatinjulka6478 Yes, of course. as I mention I will have course update soon, hopefully will be out early next week. So I would tell you to wait few days before starting to work on your MH. You can get course and wait for update email or just join my Discord and get course once update is out.
@@MarisFreimanis ok i will wait & i joined your discord channel thanks for your kind response i cant wait to get hands on your updated version of the course🫠. PS-release soon🤪
Hi! Course works with 5.2 Metahumans. Only in course I still use 5.1 mesh to metahuman to make face, but steps are exactly the same if you use updated MH identity. Besides that, everything else is the same.
@@MarisFreimanis in the course, does it cover sculpturing chin, jawbones, jaw lines, neck volume, under lips in Mesh to Metahuman ? i already have a 3d scan of a real female, mesh to metahuman alwyas give you wide chin, huge neck and chubby cheek because it only knows where the location of the eyes in 2d, and not 3d.
@@chadgtr34 In my course I mention that heavy face modifications are really a trial and error thing. While there is no problem adding details like scars, cyber details etc. Heavy face sculpting usually messes up face bones. What I recommend is take a MH face, sculpt things you need with a bit of exaggeration, then run modified head trough mesh to MH and then usually you just need to do some minor tweaks again in blender
i myself have a static virtual character that look exactly like me in real life. do you have any advanced course that shows how to produce a digital clone of a real person that speaks and cry like the real person ?
Hi! Yes, course is available at EA right now and second part will be out soon. Everyone who got course at EA will have access to second part at no extra cost. If you have any other questions feel free to contact me on Discord.
Always smashing it on the little details which sets you apart from everyone else 🐐 🔥
Thank you!
this looks like an amazing course, man.
Whoah! Such a good Promo for your course!
I bought this course and I love it. It's very helpful and thorough. However, I wish you would cover height maps for metahumans in an update. Thanks, dude!
Hey! Thanks for support and I'm glad you are enjoying it. Can you join Discord and DM me? So we can go over things you would like me to cover more.
Are you able to bind custom facial hair in unreal?
Does altering the body shape preserve the blendshapes?
I had a similar workflow mapped out and got tired of how messy it was then a buddy of mine introduced me to METATAILOR and saved my life.
hey, is it possible to use full body 3d scan from a person as a metahuman ?
Please let me know if there any offer or discount for this course in the future. Thanks.
Cool, there's a waw to scale the body mesh in order to make a small kid character without brake the rig?
There are different approach to do it, probably easiest is just scale you mesh down and it will not really affect anything. By choosing short body with appropriate head scale you will be in good place.
how many hours for the couse ?
Amazing.. Do you try animations with clothes in the course?
I cover cloth rigging/skinning so you can use with any animation, and I also go through Alembic workflow.
in meta human mesh lod have low poly amazing mesh how i can use it as main mesh?
This sounds great! Will this allow me to create younger characters? For my current project I'm looking to create a mid-late teens character and since I'm terrible at modeling humans, I've been looking at these other tools to help and none of them seem very good for younger characters. Thanks!
Hi Dave. You defiantly can do it, but for that probably easiest would be to find a 3D model of a Teen you want to turn into Metahuman and use that model head as a starting head mesh for your character. If you are good at sculpting you can also sculpt base mesh.
Once course will be done, I will make extra tutorials how to make different shape characters. They will be available to course members in my Discord.
@@MarisFreimanis I'm terrible at sculpting and just don't have the time I'd like to practice. But yeah, maybe if I find a good starting point I might be able to adapt soemthing. Thanks!
Amazing course. Do you animate the metahuman with the clothes?
HI!
I cover both workflows - one that is good for games and one that is good for movies.
1. We are going over rigging and skinning process - making game ready clothes that work with any animation.
2. We also cover Alembic workflow, where you basically bake animation into cloth. It gives more realistic cloth movement but you can only use it for that specific animation. Not good for games, but good for movie sequences.
@@MarisFreimanis That's great, thank you very much!!
Will this course cover hair card creation for game ready character?
Hi! In course I show how to use Blender particle system to create Hair, that later export as Alembic to be used with native MH Alembic hair plugin.
Do you know how to move the eye bones/pivots in the metahuman skeleton? If I customize a character with large eyes (fantasy or cartoon styles), and bring it back into the engine, the eyes rotate from the original centers instead of the new location and bulge out of the head mesh. Solving this problem would be huge.
would also like to know!
did you ever figure this out?
@@-LeoBeall I did. Using the Mesh Morpher (paid) plugin. It can also be done with Maya I believe, but I'm trying to stick with free software.
Hey, I will love to buy this course but can you confirm that do you also teach how to bring metahuman mesh which we edited in blender/sculpted to again in unreal engine with its rig nd all so we can animate it etc
Hey! That's the whole purpose of this course. You are making custom Metahuman while keeping all MH functionality. I have Course update dropping somewhere next week that will make workflow a bit easier.
@@MarisFreimanis one more thing on gumroad there are showing two course if i buy 40 dollar one will that also show importing your character back to unreal engine? i dont want custom cloth course thats why i am asking
@@jatinjulka6478 Yes, of course.
as I mention I will have course update soon, hopefully will be out early next week. So I would tell you to wait few days before starting to work on your MH. You can get course and wait for update email or just join my Discord and get course once update is out.
@@MarisFreimanis ok i will wait & i joined your discord channel thanks for your kind response i cant wait to get hands on your updated version of the course🫠. PS-release soon🤪
is this course updated to Metahuman Animator?
Hi! Course works with 5.2 Metahumans. Only in course I still use 5.1 mesh to metahuman to make face, but steps are exactly the same if you use updated MH identity. Besides that, everything else is the same.
@@MarisFreimanis in the course, does it cover sculpturing chin, jawbones, jaw lines, neck volume, under lips in Mesh to Metahuman ? i already have a 3d scan of a real female, mesh to metahuman alwyas give you wide chin, huge neck and chubby cheek because it only knows where the location of the eyes in 2d, and not 3d.
@@chadgtr34 In my course I mention that heavy face modifications are really a trial and error thing. While there is no problem adding details like scars, cyber details etc. Heavy face sculpting usually messes up face bones. What I recommend is take a MH face, sculpt things you need with a bit of exaggeration, then run modified head trough mesh to MH and then usually you just need to do some minor tweaks again in blender
@@MarisFreimanis "Heavy face sculpting usually messes up face bones " yea, this is what we had issues with.
i myself have a static virtual character that look exactly like me in real life. do you have any advanced course that shows how to produce a digital clone of a real person that speaks and cry like the real person ?
No custom eyeing?
Default material comes with a lot of customization. But if there is anything particular you need, I can definitely add it to course.
SHUT UP AND TAKE MY MONEY xP
So I joined the course, but it seems to only have half of it there
Nevermind, I just realized it says it's gonna be available soon
Hi! Yes, course is available at EA right now and second part will be out soon. Everyone who got course at EA will have access to second part at no extra cost.
If you have any other questions feel free to contact me on Discord.
@@MarisFreimanis Early Access course lol
@@badimagerybyjohnromine not anymore
@@MarisFreimanis im not laughing at the course having two releases. Just that early access is a thing for courses its just funny lmao
Hey man, is this course updated?
Hey! Yes it is.