The Scholar of the first sin update added most of the mobs you're struggling with. It also moved some of the items for no apparent reason: the dull ember, for example, wasn't available until an area you haven't even reached yet (I have just scrolled down your playlist and without having seen the episodes yet, you'd have to kill at least 3 more bosses on one of the available routes before you reach the place you would originally find the ember). You commented that you were surprised to have found an ember and to have access to elemental weapons so early. I agree, it's a bit early but people were complaining the original game was too hard, so they tried to help out I guess. btw, I'm not complaining about that - one can always choose not to use the ember until later if it's a problem - I'm just stating that it's an odd thing that happened. Scholar update added a ton of mobs and moved a load of items around and not much thought seems to have gone into it. The approach to the triple boss fight in the Lost Bastille was always like that, though lol. It is an OPTIONAL boss fight anyway so it's there to be a challenge you can choose to take on or avoid. I'd suggest you seem to be there a little early and might try another path first but, obviously, you've progressed a lot in the game since this so I'm sure you know what you're doing. Something I love about DS2 that I know a lot of people don't like is that most of it is designed to be played through, rather than run through. If you try to run through it like you can run through most of DS1 you will find yourself in a corner with all the mobs you tried to avoid closing in behind you. I find that really funny. A lot of DS2 is exactly the opposite of what you'd expect if you'd played the first game so it managed to be pretty newcomer-friendly whilst still catching out players of the first game and providing a challenge for them. I think it's pretty clever game design myself. As for returning to Majula to level up, you've probably been told already that's in line with the original Souls game, Demons' Souls. FromSoft have always said there's no connection between Dark Souls and Demons' Souls, but DS2 and DS3 contain lots of references to the original. Just in tribute I suppose. Lenigrast is the spitting image of someone you'll see in Demons' Souls, for one example, and the person you level up with in DS3 is the spitting image of the equivalent Demons' Souls character, for another..
fun fact, since you are offline now the pillar in majula will show your own death count. also if you use a torch to light the lamp in the room where the second black smith is, he will move off of the chest he is sitting on.
also next area you should go to after fully exploring the lost bastille is down that path to the right of the cat house. 👍❤ loving your ds2 play though!
Forlon spirits are pretty much in game battles ment to beat you with your equivalent skill set If you play a mage with a focus on melee 👀 Edit, clear the way to a boss room then use a humanity and look for summons, certain bosses act different if you use the appropriate NPCs ** Some areas of the map are only accessible if you do other areas, the beginning areas have A LOT of overlap and save your life gems you'll thank me way later, eat the bullet and take tge ability to use miracles to heal early, you dont use your second hand so why not dedicate it to extra heals Also also, go to majula where you found the pigs and smack the rock on the well and you'll find another estas shard Also also also go and check out the "more info" for each armor piece some have effects some are just armor --- a Hex player who mains this game
In this souls particularly really worth make deep explore in every zone, don't rush my friend the bosess are not really hard so the magic of this game is the exploration and the "rpg" component, the variety of weapons, magic, armors, objects etc. are the best of the trilogy in my opinion. I really enjoy your videos tho, Im gonna keep follow :D
You can use a torch (light it at the Bonfire) to light the brazier at the anvil in McDuffs room. He will then leave the chest he is sitting on and start working at the anvil. You can then loot this chest too. 😊
Hey man, I found you when you uploaded the first episode for Dark souls 1, loved and have been following and staying up to date ever since. Keep up with the great content. Having meta knowledge and watching someone play through the game is great. Some things about this game. One issue is movement, for some reason they decided that 8 directional movement/rotation was better than 360 degrees movement/rotation. I don't know why they thought since not a single from soft game uses this except for ds2. You might have felt when you tried to make your character turn. There is a mod to give full 360 rotation back, but you are then forced to play offline, but I don't think you mind. Second one is ADP, now your comments have somewhat explained this, but it does more than give you just s. It also makes it so you use/consume items quicker. So you won't just get more s, but you will take a sip from that delicious Sunny D faster or use throwing knives for quicker succession. There are more things the stat effects, some even think it increases running speed, but I haven't particularly noticed. Third is enemy AI, while not completely broken it does leave a bit to be desired sometimes. Especially in how some of the aggroing works. I won't get in too much detail, but sometimes the enemy doesn't aggro at all, even when you are standing an inch in front of them, and sometimes the aggro from the other side of the room while the enemies close to you in that room don't. I do hope you're having fun, though, and I can't wait to finish this game. One tip though, do blood-borne before playing dark souls 3. It will help you understand why the community overall doesn't like DS2 that much.
Quick tip that this game doesn’t tell you explicitly: Your carry weight helps determine how much fall damage you take, and how fast your stamina replenishes. The lower your carry weight, the less fall damage you take and faster your stamina recovers.
Another great video, Bass. Here's the thing, I don't particularly like DS2 but enjoy your videos covering them a lot. One of the problems with DS2 is that it has a very severe quantity over quality preference. They'll have so many enemies to the boss room which becomes a chore to slog through and isn't really fun. Same with the bosses, there's so many bosses and some of them are multi boss fights, with the combat being so unsatisfactory and the bosses being mediocre, it's not as exhilarating as the first game. Same goes for the gargoyles, if the first game had 2, this will have 6, as a way of showing "improvement" over the first game, which is a very weird way of going along.
So just in case you're curious, the bell keeper covenant is a pvp covenant, gives you a ring that causes you to be summoned as an invader to the worlds of players who are in the belltower. Similar to the forest and blue moon covenants from the first game.
What’s a cool feature is if you get stuck on an area because of the enemies, the enemies will stop respawning if you kill them enough times. So you will eventually be able to get to each zone in time.
It also took me a few days to finish off the boss (bosses?) At the bastille. So grats. 😊 I think you missed another location to go from Majula. At least I did not see it in the videos so far. While I found the enemies there to be extra tough, the bosses were actually easy and there is a very powerful ring in that area that I used until the very end of the game. Yeah... I died a lot... and that ring helped when I burned through my human effegies.
This is the kind of chaotic shit i love to see. Also i reccommend looking into lighter faster class weapons like rapiers or something like a halberd . Good shit as always
I would go back and do heides tower of flame. Its supposed to be done before yor progress further into Lost Bastille. Also lightning is the best infusion and you need to get a bow. It makes everything way easier.
There is a ring back in the Giant Forest area, behind a secret door, that will speed up stamina recovery. I think you looked into the room with ballistas aimed at the door. You do need a Pharos lockstone, which I think you have.
Fyi you can light your torch at the bonfire or with a butterfly and use it for illumination obviously, but also as an unbreakable weapon to break stuff and to light the sconces and lighting some of them will give you more than just a little light (try lighting the sconce at McDuff's for example)
Also careful about skipping too many of the repeat Pursuers since some of them drop rings and other items (Though not all of them). Also fun fact The Scholar version added alot of the repeat Pursuers you see since some people originally questioned why they called him that if he didnt... well ya know.... Pursue.
Actually, the original Japanese version clearly indicated he was A pursuer, not THE pursuer, so the Japanese gamers were asking where the rest of the pursuers were. In the original game you only met "The Pursuer" (english version) in the Forest of Fallen Giants fort, in the 2 places he was first encountered in this playthrough. There were no other appearances. The original English translation was extremely bad. with many item and character descriptions directly contradicting each other. This was because they used two different companies to translate different parts of the content. It led to some terrible early "DS2 Lore" videos by English language players claiming all sorts of ridiculous things that almost made a kinda sense, based on the English translation, but had Japanese speaking players baffled at how insanely wrong they were. The only thing I prefer from the Scholar update is that they fixed the translation pretty well. They did a good job with that.
Really loving this playthrough. Can’t believe you found the doors in the ruin sentinels boss room by accident lmao cant wait til the next episode! HIT EM WID IT!
Yo Bass 👋 Just a couple of weird tips if you want : When locked on to an enemy, you will sprint slower than running while locked off, use this in boss fights to better escape attacks... Second thing is when you're facing a boss or enemy and want to run away in the opposite direction, try to start your run with a roll first so that your character won't stutter for a sec as you turn around. Idk if someone else has said this, but these 2 problems gave me a hard time against some bosses so I hope you get some benefit outta them
I don't know if you explored in this video the previous area where there was a broken wall and there were soldiers shooting ballistae. Going past them and going down, there's a nice ring. There is also an area down from the bonfire where the old merchant is; Go down the stairs, turn left and then right and light a torch in the bonfire as it is dark there. There is also the ring that staggers enemies, which you get by defeating the ogre before the old firekeeper.
You can in Majula go to the big mansion, facing it on the right, is a tunnel you can go down, find a way down a waterway with some switches, leading you to Heide's Tower, where if you kill the enemies, ignore the switches, you can see a surprise for the Dragonrider fight. Past the boss is how you get to No-Man's Wharf for another way to get to Lost Bastille, and find the "Greatsword" Guts sword
I have some tips and fact for you No spoilers: Did you know that adb is increas agality agl make you have more invisibility frame i and increase poise i recommend to make is level 20 you will have 100 adb it like in dark souls 1 Did you know if you talked to npc more than one time sometime they give you a gift and i haily recommended you to talk to him more than one time until that say same think Edit: Lightning with rapier is op I don't recommend use it It better to dodge more than tank the hit and practice parry best tool to paary is small shield and parrying dagger is in lost bostille Edit2: Did you know that stamina in dark souls 2 is terrible because if you used move that gonna make you stamina 0 it gonna continue to -0 and you need to wait until it regain until to 0 so you need to mange you stamina usage
9:40 the infusion on the bottom right with the 2 brown arrows pointing up is "Mundane" it´s an interesting infusion as it can scale with ANYTHING (it could technically even scale off of your Vitality stat) it scales off of the stat that is the lowest if you have 2 stats that are identically high (and both being the lowest compared to all other) then they scale with both of them. if you have 3 identical ones it will scale with those 3 and so on. Therefore contrary to popular believe Mundane is rather for extremly high level players, rather than low level players.
Careful with this infusion! It scales with your LOWEST stat, not highest, meaning you'd have to level every stat equally to gain dmg. It was also nerfed a lot and you need to be a very high level to make use of it at all
21:50 You aren't the only UA-camr to flirt with her, trust me. As for Lucatiel, you want to try summoning her for a few boss battles to progress her questline. The same will be for an NPC named Benhart who also has a cool sword. Oh, yeah, and Forlorn is an NPC invader. The one with the greatsword that invaded you can unlock the ability to buy the sword from Straid (the NPC I told you about last time) which is not terrible but you only really get great damage with it if you are fully Hollow. You can also get a scythe if you fight Forlorn while they have a scythe four times. Also, Masterless Glencour may not have a sidequest of his own, but he and another knight named Bradley of the Old Guard that you can summon were GOATs in my most recent playthrough. They can be trusted to aid you throughout the boss fight.
Don't know if you know this yet or if it will be of use to you, but in this game unlike DS1 you only need to light the bonfire to respawn at it, no resting at it is required
Yay more ds2, love this game despite its flaws. Hope you enjoy the journey, i do recommend taking it slow, learning, trying diff weapons, taking in the scenery. This games best like that, since it focuses on areas more with bosses as capstones, usually.
Should add Salt and Sanctuary to future souls games to play. It's a 2d soulslike game that's really good. Would also be a nice palette cleanser, maybe after Dark Souls 3
I don't know if you found it yet but theres a really good set of armour just after the Pursuers boss room, you need to drop down to get it. You got bird'd off too fast the first time you went there.
Don't fret about the Sentinel fight. They were hands down the most difficult boss in the base game for me. I cannot even begin to count how many times I died.
Yea, I am not sure how “impactful” she is. I will agree her story is one of the better NPC stories in DS. Up the with the Onion Warrior and his daughter.
Bell Keeper covenant is really fun online. If you invade with it or get invaded in the tower by it you get titanite fragments of all kinds, even slabs.
Champion of Covenants definitely a good one to leave as a first time player Another tip is if you kill enemies 12 times over, they stop respawning (provided you're not in the covenant of champions) So if you really struggle in an area, it'll eventually get easier
I don't know if anyone told you yet, but Mauhglin in Majula will sell some bosses' armor, but you can't see his entire stock until you spend some souls on him
You always gotta join the covenant of champions if you wanna do any farming. The fun part is forgetting to abandon it after you're done and wondering why everything is more difficult than you remember haha
In that room where you threw a bomb and blew up the whole room there is a barrel where you were standing that you can push off to make that reaction happen 👌
Damage types can make a huge difference in this game. Your axe is not a great choice for heavily armored enemies. A pocket mace/club is ideal for those situations.
btw just so you know, you'll finish the game around lvl 150, so dont be shy on upping your stats. Also: the usual recommended Vigor lvl is 50 (after that is not worth upping it)... so...up that shit haha
Haha dude I'm so impressed that you actually figured out the "mock" door so fast 😂 you really have good "Gamer instincts" like me and I think that's why I can relate that much more you remind me of myself with your thoughts too lol
@@BassPlays902 alright I'll drop you some knowledge about the bonfire ascetics...at first it seemed pretty useless but once I learned that you can turn an area into ng+ by using them on the respective bonfires, I turned an easy early area into ng+3 and beat the boss 3 times for his souls >_^
@@BassPlays902 here's an other pro strat, you have enough time to do a silver serpent ring swap before a boss actually dies and you get the souls for a bonus
@@BassPlays902 One last thing, Adaptability and Endurance scale together, they have a special bond and need to be leveled up together or they get jealous and keep fighting lol
The AI is way to good, once I was doing a dex build with poison, he invaded me in the lost bastille saw me, and retreat, I decided to follow him and he was looking at Lucatiel, the NPC gave up on fighting me to stare at my girl ...after that I never played DEX again, got cucked by Forlorn for doing a DEX build
Oh yeah, I forgot to mention : use forward + light attack at the same time to kick. Work for ALL Dark Souls games (some weapon replace it with another move though, be careful). It doesn't sounds like much but it does a lot of stamina damage against guarding enemies. Next time your struggle against a shield, try kicking it a few time.
wear the white ring cuz it gives u more souls, also u gotta be human to be able to see the summer mark, also u can lit the tourch in the bonfire then light up that flame where the blacksmith is so u can access his chest
Staying in the Company of champions made the PVE game harder. It is primarily useful for farming once the enemies already respawned or you want to get 50 awestones for that first ring. Once you unlock the Bastille blacksmith you can buy large titanite shards so making the weapon to+6 should not be a problem. DS2 crafting materials are much more common and infusions are much simpler. It should be noted in DS2 infused weapons can still be weapon buffed but not resined and they still have very weak scaling. Meeting minimum weapon requirements and using that weapon and buffing it with a weapon buff is very viable way to play. Ruin Sentinels were weak to strike dmg. They are an optional boss. Lighting resined hammer would have killed them faster. Ganks are very common in DS2 and multiple moves as a boss are also very common in DS2. Ambushes are very common. Againts in DS2 running past enemies are almost always punished and you have No I-frames for almost anything and can easily get gank banged. Using the Toch to light the sconces often do have an effect. If you light sconge blacksmith will move and you get a good hammer useful against weak to strike dmg foes. You can just buy like 90 healing gems and move slowly kill foes. In Dark Souls 2 if you roll a low stamina you will have less I-frames and roll distance. Weapons will deal slightly less damage. Your Vigor and endurance are very low. Stamina management is most critical in this game.
The covenant of champions is good because it removes enemy spawn limits. Yes.. dark souls 2's enemies stop respawning after you kill them like 12-15 times
28:00 if you play this game in New Game Plus (Basicly Harder Mode), when you fight this boss again, i have some trick you can use. Just fight the enemy in the platform you firts step on. Fight the one there and after that fight the second one that will jump to you after the first one dead, fight it as you can but still in that paltform, trying to not fall. then if the third one jump to you switch to defensive mode, dont focus on dmging, but fokus on defend youself while make one the boss fall. After that hurry fight the boss that still in the platform. but still carefull because the third boss will jump again into you. Just repeat this process.. I defeate this boss using this trick in the first try.
Dude, you have the Covetous Silver Serpent Ring +1, use it to earn more souls. Also, check the wiki or a video for Estus Flask Shard and Sublime Bone Dust to upgrade your Estus Flask.
I'm not too familiar with axes, but it looks like you're using a lot of heavy attacks. I recommend playing with light attacks for a bit, see how it feels. The dmg to stamina usage ratio of heavy attacks is pretty bad most of the time
The game wants you to go back to Majula often so you are less likely to miss story beats, npc's get new dialog etc. This is why you must go back to lvl up.
If you ever go back to the forest of fallen giants, you shoudl try throwing a firebomb at the barrels all piled up that one wall neat the first pursuer encounter (not the actual boss fight)
About the infusions, Raw is a scam, it increases the base damage, but reduces the scaling, so is only useful if you plan to have the exact stats requirements and don't go beyond, otherwise having the weapon without infusion is better because of the scales Mundane is a gimmick, but is a cool gimmick, it cuts the base damage and remove all scales, but creates a new scale that work with the lowest of your stats(all stats count), so if you do a build that distribute stats evenly across the board, is a very good infusion for weapons that have terrible scales, or low base damage, the Mundane scale gives a good boost, so joke weapons can get viable on Mundane builds Enchanted is the worse thing ever conceived, it gives some magic scaling, and convert magical damage into physical, the only use for this is to make a moonlight great sword that gives physical damage instead of magical, so you can hit enemies resistant to magic, but a better option would be to just pick a weapon that does physical damage instead of wrecking a boss weapon to beat some mobs, overall just give magic infusion instead. The other infusions are what they look, they reduce the base scalings and damages to put the scale and damage of whatever you're putting.
don't use all your stamina on attacking. e.g if it takes 4 hits to deplete your stamina, you should use 3 hits instead and save a bit for rolling and whatnot
I know it's a bit late but I'll comment anyways. You keep mentioning your stamina. It looks like you fell into a trap. While ADP is important, I'd put having a viable killer set up first is more important. And look into damage types, piercing and strike are pretty reliable, unless you just find something you really just like and want to make work. That's always fun.
Dark Souls 2 seems to have a very strong tendency to make it very hard for people to "speed run" through the levels. They seem to want you to have to fight a bunch of enemies during each boss runback. This is reinforced by the bosses being easier than DS1, and the low level up cost, since you'll get a lot of Souls from the runbacks.
Unfortunately the lost bastille is just about the worst area for just spamming dozens of enemies that you have to kill before each boss attempt, it's not a fun place to be. Fortunately there's only one other area that's this bad, and it can easily be out leveled by coming back later
I always just farm the area out before taking on a boss. It's not everyone's play style, but I like doing it. Feels good to just deplete an entire area of enemies, and one of the unique things I like about DS2.
The Scholar of the first sin update added most of the mobs you're struggling with. It also moved some of the items for no apparent reason: the dull ember, for example, wasn't available until an area you haven't even reached yet (I have just scrolled down your playlist and without having seen the episodes yet, you'd have to kill at least 3 more bosses on one of the available routes before you reach the place you would originally find the ember). You commented that you were surprised to have found an ember and to have access to elemental weapons so early. I agree, it's a bit early but people were complaining the original game was too hard, so they tried to help out I guess. btw, I'm not complaining about that - one can always choose not to use the ember until later if it's a problem - I'm just stating that it's an odd thing that happened. Scholar update added a ton of mobs and moved a load of items around and not much thought seems to have gone into it. The approach to the triple boss fight in the Lost Bastille was always like that, though lol. It is an OPTIONAL boss fight anyway so it's there to be a challenge you can choose to take on or avoid. I'd suggest you seem to be there a little early and might try another path first but, obviously, you've progressed a lot in the game since this so I'm sure you know what you're doing.
Something I love about DS2 that I know a lot of people don't like is that most of it is designed to be played through, rather than run through. If you try to run through it like you can run through most of DS1 you will find yourself in a corner with all the mobs you tried to avoid closing in behind you. I find that really funny. A lot of DS2 is exactly the opposite of what you'd expect if you'd played the first game so it managed to be pretty newcomer-friendly whilst still catching out players of the first game and providing a challenge for them. I think it's pretty clever game design myself.
As for returning to Majula to level up, you've probably been told already that's in line with the original Souls game, Demons' Souls. FromSoft have always said there's no connection between Dark Souls and Demons' Souls, but DS2 and DS3 contain lots of references to the original. Just in tribute I suppose. Lenigrast is the spitting image of someone you'll see in Demons' Souls, for one example, and the person you level up with in DS3 is the spitting image of the equivalent Demons' Souls character, for another..
fun fact, since you are offline now the pillar in majula will show your own death count. also if you use a torch to light the lamp in the room where the second black smith is, he will move off of the chest he is sitting on.
also next area you should go to after fully exploring the lost bastille is down that path to the right of the cat house. 👍❤ loving your ds2 play though!
There'll also be invasions that don't occur while online.
oh that sucks, the player messages and invasions are such a fundamental part of the game, it's not even really the same game anymore
Is that what you're supposed to do? I always assumed you had to kill him
@@thomasdevlin5825You killed McDuff!? You never bought or infused weapons from him!?
Forlon spirits are pretty much in game battles ment to beat you with your equivalent skill set
If you play a mage with a focus on melee 👀
Edit, clear the way to a boss room then use a humanity and look for summons, certain bosses act different if you use the appropriate NPCs
** Some areas of the map are only accessible if you do other areas, the beginning areas have A LOT of overlap and save your life gems you'll thank me way later, eat the bullet and take tge ability to use miracles to heal early, you dont use your second hand so why not dedicate it to extra heals
Also also, go to majula where you found the pigs and smack the rock on the well and you'll find another estas shard
Also also also go and check out the "more info" for each armor piece some have effects some are just armor
--- a Hex player who mains this game
In this souls particularly really worth make deep explore in every zone, don't rush my friend the bosess are not really hard so the magic of this game is the exploration and the "rpg" component, the variety of weapons, magic, armors, objects etc. are the best of the trilogy in my opinion.
I really enjoy your videos tho, Im gonna keep follow :D
Thank ya for the support!
Man i love the estus flask sound effect you do 😂😂
You're welcomeXD
You're the real bearer of the curse
YesXD
You can use a torch (light it at the Bonfire) to light the brazier at the anvil in McDuffs room. He will then leave the chest he is sitting on and start working at the anvil. You can then loot this chest too. 😊
Hey man, I found you when you uploaded the first episode for Dark souls 1, loved and have been following and staying up to date ever since. Keep up with the great content. Having meta knowledge and watching someone play through the game is great.
Some things about this game. One issue is movement, for some reason they decided that 8 directional movement/rotation was better than 360 degrees movement/rotation. I don't know why they thought since not a single from soft game uses this except for ds2. You might have felt when you tried to make your character turn. There is a mod to give full 360 rotation back, but you are then forced to play offline, but I don't think you mind.
Second one is ADP, now your comments have somewhat explained this, but it does more than give you just s. It also makes it so you use/consume items quicker. So you won't just get more s, but you will take a sip from that delicious Sunny D faster or use throwing knives for quicker succession. There are more things the stat effects, some even think it increases running speed, but I haven't particularly noticed.
Third is enemy AI, while not completely broken it does leave a bit to be desired sometimes. Especially in how some of the aggroing works. I won't get in too much detail, but sometimes the enemy doesn't aggro at all, even when you are standing an inch in front of them, and sometimes the aggro from the other side of the room while the enemies close to you in that room don't.
I do hope you're having fun, though, and I can't wait to finish this game.
One tip though, do blood-borne before playing dark souls 3. It will help you understand why the community overall doesn't like DS2 that much.
Thanks for the support and the tips!
@@BassPlays902 No problem, enjoy your time with dark souls. If you require any more information, I will be happy to help.
Quick tip that this game doesn’t tell you explicitly: Your carry weight helps determine how much fall damage you take, and how fast your stamina replenishes. The lower your carry weight, the less fall damage you take and faster your stamina recovers.
Thanks for that tip!
@al.m3177 the stamina recovery was added in this game, but the equip load affecting fall damage also happened in Dark Souls 1
Another great video, Bass.
Here's the thing, I don't particularly like DS2 but enjoy your videos covering them a lot. One of the problems with DS2 is that it has a very severe quantity over quality preference. They'll have so many enemies to the boss room which becomes a chore to slog through and isn't really fun. Same with the bosses, there's so many bosses and some of them are multi boss fights, with the combat being so unsatisfactory and the bosses being mediocre, it's not as exhilarating as the first game.
Same goes for the gargoyles, if the first game had 2, this will have 6, as a way of showing "improvement" over the first game, which is a very weird way of going along.
So just in case you're curious, the bell keeper covenant is a pvp covenant, gives you a ring that causes you to be summoned as an invader to the worlds of players who are in the belltower. Similar to the forest and blue moon covenants from the first game.
Ahh yeahh can't wait to watch this. Hope you are enjoying ds 2 Bass
I am enjoying it!
What’s a cool feature is if you get stuck on an area because of the enemies, the enemies will stop respawning if you kill them enough times. So you will eventually be able to get to each zone in time.
Unless you're in the champion covenant
It also took me a few days to finish off the boss (bosses?) At the bastille. So grats. 😊 I think you missed another location to go from Majula. At least I did not see it in the videos so far. While I found the enemies there to be extra tough, the bosses were actually easy and there is a very powerful ring in that area that I used until the very end of the game. Yeah... I died a lot... and that ring helped when I burned through my human effegies.
Amazing that you made that jump to the door on the first try.
You saw another Pursuer. Yes, if you read his soul, it is the same person chasing you to the edge of reality.
This is the kind of chaotic shit i love to see. Also i reccommend looking into lighter faster class weapons like rapiers or something like a halberd . Good shit as always
Thank ya!
I would go back and do heides tower of flame. Its supposed to be done before yor progress further into Lost Bastille. Also lightning is the best infusion and you need to get a bow. It makes everything way easier.
There is a ring back in the Giant Forest area, behind a secret door, that will speed up stamina recovery. I think you looked into the room with ballistas aimed at the door. You do need a Pharos lockstone, which I think you have.
Fyi you can light your torch at the bonfire or with a butterfly and use it for illumination obviously, but also as an unbreakable weapon to break stuff and to light the sconces and lighting some of them will give you more than just a little light (try lighting the sconce at McDuff's for example)
Thanks for the tip!
Dasaam glencour is a beast i didn't know he was that good
Also careful about skipping too many of the repeat Pursuers since some of them drop rings and other items (Though not all of them). Also fun fact The Scholar version added alot of the repeat Pursuers you see since some people originally questioned why they called him that if he didnt... well ya know.... Pursue.
Actually, the original Japanese version clearly indicated he was A pursuer, not THE pursuer, so the Japanese gamers were asking where the rest of the pursuers were. In the original game you only met "The Pursuer" (english version) in the Forest of Fallen Giants fort, in the 2 places he was first encountered in this playthrough. There were no other appearances.
The original English translation was extremely bad. with many item and character descriptions directly contradicting each other. This was because they used two different companies to translate different parts of the content. It led to some terrible early "DS2 Lore" videos by English language players claiming all sorts of ridiculous things that almost made a kinda sense, based on the English translation, but had Japanese speaking players baffled at how insanely wrong they were. The only thing I prefer from the Scholar update is that they fixed the translation pretty well. They did a good job with that.
Really loving this playthrough. Can’t believe you found the doors in the ruin sentinels boss room by accident lmao cant wait til the next episode!
HIT EM WID IT!
Thank ya! As always HIT EM WIT IT!
Yo Bass 👋
Just a couple of weird tips if you want :
When locked on to an enemy, you will sprint slower than running while locked off, use this in boss fights to better escape attacks...
Second thing is when you're facing a boss or enemy and want to run away in the opposite direction, try to start your run with a roll first so that your character won't stutter for a sec as you turn around.
Idk if someone else has said this, but these 2 problems gave me a hard time against some bosses so I hope you get some benefit outta them
Thanks for the tips!
Best of luck dude have fun with the rest of the game !
I don't know if you explored in this video the previous area where there was a broken wall and there were soldiers shooting ballistae. Going past them and going down, there's a nice ring. There is also an area down from the bonfire where the old merchant is; Go down the stairs, turn left and then right and light a torch in the bonfire as it is dark there. There is also the ring that staggers enemies, which you get by defeating the ogre before the old firekeeper.
You can in Majula go to the big mansion, facing it on the right, is a tunnel you can go down, find a way down a waterway with some switches, leading you to Heide's Tower, where if you kill the enemies, ignore the switches, you can see a surprise for the Dragonrider fight. Past the boss is how you get to No-Man's Wharf for another way to get to Lost Bastille, and find the "Greatsword" Guts sword
This is my favorite souls game (something is wrong with me).
Nothing is wrong with you, it's a great game. I prefer it over the other dark souls titles aswell.
Watching your playthrough is really making me want to do another run on this game I can't lie lmao
Do another run along with me!
I have some tips and fact for you
No spoilers:
Did you know that adb is increas agality agl make you have more invisibility frame i and increase poise
i recommend to make is level 20 you will have 100 adb it like in dark souls 1
Did you know if you talked to npc more than one time sometime they give you a gift and i haily recommended you to talk to him more than one time until that say same think
Edit:
Lightning with rapier is op
I don't recommend use it
It better to dodge more than tank the hit and practice parry best tool to paary is small shield and parrying dagger is in lost bostille
Edit2:
Did you know that stamina in dark souls 2 is terrible because if you used move that gonna make you stamina 0 it gonna continue to -0 and you need to wait until it regain until to 0 so you need to mange you stamina usage
9:40 the infusion on the bottom right with the 2 brown arrows pointing up is "Mundane" it´s an interesting infusion as it can scale with ANYTHING (it could technically even scale off of your Vitality stat) it scales off of the stat that is the lowest if you have 2 stats that are identically high (and both being the lowest compared to all other) then they scale with both of them. if you have 3 identical ones it will scale with those 3 and so on. Therefore contrary to popular believe Mundane is rather for extremly high level players, rather than low level players.
Careful with this infusion! It scales with your LOWEST stat, not highest, meaning you'd have to level every stat equally to gain dmg. It was also nerfed a lot and you need to be a very high level to make use of it at all
@@nagatopain3402 my bad.corrected it
Though Majula there are more paths. There are 2 you need to find. Facing the pillar in Majula go West.
7:30 yo figuring that out on your first playthrough is freaking legendary.
Thank ya! Gamer intuition?🤣
@@BassPlays902 definitely lol also there's a nice gear set under the main pursuer boss area. Keep up the grind.
That’s impressive you got the gargoyles first try. Even with a summon, the 5 of them can be quite ridiculous.
21:50 You aren't the only UA-camr to flirt with her, trust me. As for Lucatiel, you want to try summoning her for a few boss battles to progress her questline. The same will be for an NPC named Benhart who also has a cool sword. Oh, yeah, and Forlorn is an NPC invader. The one with the greatsword that invaded you can unlock the ability to buy the sword from Straid (the NPC I told you about last time) which is not terrible but you only really get great damage with it if you are fully Hollow. You can also get a scythe if you fight Forlorn while they have a scythe four times. Also, Masterless Glencour may not have a sidequest of his own, but he and another knight named Bradley of the Old Guard that you can summon were GOATs in my most recent playthrough. They can be trusted to aid you throughout the boss fight.
Thanks for the tips!
Don't know if you know this yet or if it will be of use to you, but in this game unlike DS1 you only need to light the bonfire to respawn at it, no resting at it is required
Oh I didn't know that thank you!
I can’t believe you joined Covenant of Champions for all that time. 😢
Yay more ds2, love this game despite its flaws.
Hope you enjoy the journey, i do recommend taking it slow, learning, trying diff weapons, taking in the scenery.
This games best like that, since it focuses on areas more with bosses as capstones, usually.
I'm enjoying the journey so far I just need to get stronger!
Should add Salt and Sanctuary to future souls games to play. It's a 2d soulslike game that's really good.
Would also be a nice palette cleanser, maybe after Dark Souls 3
I don't know if you found it yet but theres a really good set of armour just after the Pursuers boss room, you need to drop down to get it. You got bird'd off too fast the first time you went there.
Yeah I got it thanks!
Don't fret about the Sentinel fight. They were hands down the most difficult boss in the base game for me. I cannot even begin to count how many times I died.
And dude I was so relieved when you blew up that barrel in the right spot first try omg good job man 😅
Unlike the other gwmes you have to pick up the lizard loot manually... And it seems the one you killed fell trough the bridge lol
I appreciate your tenacity, I knew when you complained about the runbacks in Dark Souls 1 that this one was really gonna test you.
I'm ready for more tests!
Lucatiel is one of the best, most impactful npcs in the whole trilogy.
She's not bad, but let's not exaggerate now. She still has one of the worst thought out quests in the entire series.
Yea, I am not sure how “impactful” she is. I will agree her story is one of the better NPC stories in DS. Up the with the Onion Warrior and his daughter.
dude her quest line hit different, one of the best ones in the game for sure
I don't how but I miss all npcs questlines
He got the rare pursuer attack.
Bell Keeper covenant is really fun online. If you invade with it or get invaded in the tower by it you get titanite fragments of all kinds, even slabs.
I suggest spending some souls on armour merchant. He will refresh his inventory with cool armour.
Champion of Covenants definitely a good one to leave as a first time player
Another tip is if you kill enemies 12 times over, they stop respawning (provided you're not in the covenant of champions)
So if you really struggle in an area, it'll eventually get easier
I don't know if anyone told you yet, but Mauhglin in Majula will sell some bosses' armor, but you can't see his entire stock until you spend some souls on him
Oh I will pay him a visit more often then!
Yep, as you spend, he replenishes his stock with new items.
Put the covetous serpent ring to get more soul with the boss
There's a dual wield powerstance in this game when ur using same weapon types, like in eldenring . . .
You always gotta join the covenant of champions if you wanna do any farming. The fun part is forgetting to abandon it after you're done and wondering why everything is more difficult than you remember haha
The “Francis” voice at 0:10 really caught me off guard 💀💀💀
Your welcomeXD
Gee willikers indeed, good sir.
In that room where you threw a bomb and blew up the whole room there is a barrel where you were standing that you can push off to make that reaction happen 👌
Damage types can make a huge difference in this game. Your axe is not a great choice for heavily armored enemies. A pocket mace/club is ideal for those situations.
btw just so you know, you'll finish the game around lvl 150, so dont be shy on upping your stats. Also: the usual recommended Vigor lvl is 50 (after that is not worth upping it)... so...up that shit haha
Haha dude I'm so impressed that you actually figured out the "mock" door so fast 😂 you really have good "Gamer instincts" like me and I think that's why I can relate that much more you remind me of myself with your thoughts too lol
Yeah idk something made me wanna press A on the brick wall compared to the other blank wallsXD
@@BassPlays902 alright I'll drop you some knowledge about the bonfire ascetics...at first it seemed pretty useless but once I learned that you can turn an area into ng+ by using them on the respective bonfires, I turned an easy early area into ng+3 and beat the boss 3 times for his souls >_^
@@BassPlays902 here's an other pro strat, you have enough time to do a silver serpent ring swap before a boss actually dies and you get the souls for a bonus
@@BassPlays902 One last thing, Adaptability and Endurance scale together, they have a special bond and need to be leveled up together or they get jealous and keep fighting lol
Forlorn is an NPC and many dislike them, but I love their equipment and AI is very good and acts like an actual player
The AI is way to good, once I was doing a dex build with poison, he invaded me in the lost bastille saw me, and retreat, I decided to follow
him and he was looking at Lucatiel, the NPC gave up on fighting me to stare at my girl
...after that I never played DEX again, got cucked by Forlorn for doing a DEX build
@@ehmolekkkkk lmao even better knowing Forlorn is actually a she
Oh yeah, I forgot to mention : use forward + light attack at the same time to kick. Work for ALL Dark Souls games (some weapon replace it with another move though, be careful).
It doesn't sounds like much but it does a lot of stamina damage against guarding enemies. Next time your struggle against a shield, try kicking it a few time.
wear the white ring cuz it gives u more souls, also u gotta be human to be able to see the summer mark, also u can lit the tourch in the bonfire then light up that flame where the blacksmith is so u can access his chest
There are actually 7 Pursuer encounters, not including the boss one, each one counting separately 😅💀Don't give up, skeleton!
Pretty sure there’s 8 not including the boss if you count NG+ added location
Some of them are quiet hidden though. Once I got used to them I even liked them. Ok... I liked their loot and Souls Reward. XD
All Bricked Up (Open all hidden doors in the Ruin Sentinel Arena)
you should get the ring to hear voices,it will come in handy for a certain npc
Where dis at?
@@BassPlays902at the cat dude,also the boss in the hole is very easy
Belfry luna is like the forest in ds1, covenant people would be summoned to your world to kill you if you were online
Staying in the Company of champions made the PVE game harder.
It is primarily useful for farming once the enemies already respawned or you want to get 50 awestones for that first ring.
Once you unlock the Bastille blacksmith you can buy large titanite shards so making the weapon to+6 should not be a problem.
DS2 crafting materials are much more common and infusions are much simpler.
It should be noted in DS2 infused weapons can still be weapon buffed but not resined and they still have very weak scaling.
Meeting minimum weapon requirements and using that weapon and buffing it with a weapon buff is very viable way to play.
Ruin Sentinels were weak to strike dmg. They are an optional boss.
Lighting resined hammer would have killed them faster.
Ganks are very common in DS2 and multiple moves as a boss are also very common in DS2.
Ambushes are very common.
Againts in DS2 running past enemies are almost always punished and you have No I-frames for almost anything and can easily get gank banged.
Using the Toch to light the sconces often do have an effect.
If you light sconge blacksmith will move and you get a good hammer useful against weak to strike dmg foes.
You can just buy like 90 healing gems and move slowly kill foes.
In Dark Souls 2 if you roll a low stamina you will have less I-frames and roll distance.
Weapons will deal slightly less damage.
Your Vigor and endurance are very low.
Stamina management is most critical in this game.
Lets gooo bass!!! HIT EM WITH IT!!
ALWAYS!
There’s a LOT of hidden walls in this game. Btw you missed a couple in the prison dungeon. Go back up the secret ladder you found.
Thanks for that tip about the ladder!
The covenant of champions is good because it removes enemy spawn limits. Yes.. dark souls 2's enemies stop respawning after you kill them like 12-15 times
28:00 if you play this game in New Game Plus (Basicly Harder Mode), when you fight this boss again, i have some trick you can use.
Just fight the enemy in the platform you firts step on. Fight the one there and after that fight the second one that will jump to you after the first one dead, fight it as you can but still in that paltform, trying to not fall. then if the third one jump to you switch to defensive mode, dont focus on dmging, but fokus on defend youself while make one the boss fall. After that hurry fight the boss that still in the platform. but still carefull because the third boss will jump again into you. Just repeat this process.. I defeate this boss using this trick in the first try.
Sir wait till you meet Fume Kight
Dude, you have the Covetous Silver Serpent Ring +1, use it to earn more souls.
Also, check the wiki or a video for Estus Flask Shard and Sublime Bone Dust to upgrade your Estus Flask.
I'm not too familiar with axes, but it looks like you're using a lot of heavy attacks. I recommend playing with light attacks for a bit, see how it feels. The dmg to stamina usage ratio of heavy attacks is pretty bad most of the time
Not long enough, we need more minutes😅
only upgradr agility till 99, after that you may level up other stats, like endurance maybe
6:21 and 24:18 welcome to DS2’s hit boxes 😂
XD
Dodge the Pursuer left on his Shield side
You can tell there was more of an emphasis on being "hard" and using cheap tricks to kill you. It doesn't change lol
Oh also, when you do finally beat this game you absolutely HAVE to watch "Happy Souls" an animation here on youtube. It's great.
The game wants you to go back to Majula often so you are less likely to miss story beats, npc's get new dialog etc. This is why you must go back to lvl up.
Ahhh that makes since!
If you ever go back to the forest of fallen giants, you shoudl try throwing a firebomb at the barrels all piled up that one wall neat the first pursuer encounter (not the actual boss fight)
Yayy, if DS2 is being this fun, i can't wait for Dark Souls 3
They run, and they explode!
XD
About the infusions, Raw is a scam, it increases the base damage, but reduces the scaling, so is only useful if you plan to have the exact stats requirements and don't go beyond, otherwise having the weapon without infusion is better because of the scales
Mundane is a gimmick, but is a cool gimmick, it cuts the base damage and remove all scales, but creates a new scale that work with the lowest of your stats(all stats count), so if you do a build that distribute stats evenly across the board, is a very good infusion for weapons that have terrible scales, or low base damage, the Mundane scale gives a good boost, so joke weapons can get viable on Mundane builds
Enchanted is the worse thing ever conceived, it gives some magic scaling, and convert magical damage into physical, the only use for this is to make a moonlight great sword that gives physical damage instead of magical, so you can hit enemies resistant to magic, but a better option would be to just pick a weapon that does physical damage instead of wrecking a boss weapon to beat some mobs, overall just give magic infusion instead.
The other infusions are what they look, they reduce the base scalings and damages to put the scale and damage of whatever you're putting.
don't use all your stamina on attacking. e.g if it takes 4 hits to deplete your stamina, you should use 3 hits instead and save a bit for rolling and whatnot
LET'S GOOOOO!!!!
20:23 made me lol
Remember about shield, then you won't waste health without a reason
Bear...
Seek..
Seek...
Lest...
DS 2 most unique game of series
You recover stamina faster the lower your equip load % is
The gamer instinct on the illusory walls was incredible.
Thank ya! Idk the room looked so barren and something just told me to press A on one of the brick walls compared to the regular onesXD
Bass how do you play these games as a fish? You ain’t got no hands
Telepathically through the glassXD
As a fish he went to "school"...
Rip champions covenant
Man u have joined the company of champions covenant which makes the game harder…if u wish u can abandon covenant from the cat lady in majula…
IDK if you know this but the covenant youre in maks the game harder
Yeh I found that out haha
you should go to Heide's tower of flame its near majula
You can kill them until they stop spawning.
Stamina & ADP are so important in this game. Get more of it
I know it's a bit late but I'll comment anyways. You keep mentioning your stamina. It looks like you fell into a trap. While ADP is important, I'd put having a viable killer set up first is more important. And look into damage types, piercing and strike are pretty reliable, unless you just find something you really just like and want to make work. That's always fun.
Dark Souls 2 seems to have a very strong tendency to make it very hard for people to "speed run" through the levels. They seem to want you to have to fight a bunch of enemies during each boss runback. This is reinforced by the bosses being easier than DS1, and the low level up cost, since you'll get a lot of Souls from the runbacks.
Unfortunately the lost bastille is just about the worst area for just spamming dozens of enemies that you have to kill before each boss attempt, it's not a fun place to be. Fortunately there's only one other area that's this bad, and it can easily be out leveled by coming back later
I always just farm the area out before taking on a boss. It's not everyone's play style, but I like doing it. Feels good to just deplete an entire area of enemies, and one of the unique things I like about DS2.